No Man’s Sky Next Review: You Are Not Alone

Nothing about the hype, release, disappointment, and slow, disciplined redemption of No Man’s Sky has been typical. As such, the great paradox of the Next update isn’t exactly a surprise. It introduces some drastic improvements to the base game, not to mention a great deal of what Hello Games’ Sean Murray promised and was pilloried for not delivering at launch. It is a grander, more cohesive experience that makes the infinite expanse of space feel much less lonely. But what Next really ends up emphasizing through all of its quality-of-life improvements and additions was that the game we got on day one was always going to be “the game.”

You start out as an amnesiac astronaut stranded on a random planet with a broken ship that, once repaired, takes you on a potentially neverending search through a near-infinite universe. What you seek can vary; it may be answers that explain your identity crisis and the odd state of the universe or a wealth of natural resources to fund an extended tour of strange, far-off planets. Though you begin as a disadvantaged lost soul, it’s entirely possible to study your surroundings, take advantage of what they have to offer, and become a social and military force in the eyes of No Man’s Sky’s alien races.

Through multiple updates, this has always been the very soul of No Man’s Sky. Ever since the Atlas Rises update, “You are not alone” is the first phrase another living being speaks to you after you manage to escape your starting planet. There is an enormous amount of fear, hope, and power in that moment, especially after spending a couple of hours scouring your ersatz home planet for the resources to repair your ship.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The power of that statement diminishes, however, the more the game gives you command and comprehension of your environment. Without a doubt, No Man’s Sky has become a veritable sandbox. In fact, after a few initial goals are met, you receive a message asking if you’d like to continue the story, or define your own path–whatever that may be. Through a combination of new mining and terraforming tools and the freedom to build how and where you wish, it has never been easier to make any planet into a home. Finding the raw materials to do so and refining them into their most useful form is now a quick and relatively painless fact of life. Multiple land-based vehicles now exist, making traversal even less of a dangerous hassle. As for space, frigates and fighter crafts are easier to obtain. There are more missions available to haul in incredible amounts of resources or, if you’re looking to play the role of a space pirate, seek out traders and fleets in other galaxies and ransack them for sweet loot.

All this is made more enticing by the fact that Next fulfills the much-touted promise of true multiplayer, where up to four people can now party up and take on the universe together. It’s not entirely seamless. Multiplayer tended to create random stutters and bugs more than anything else I did in game–even when playing the otherwise technically astounding Xbox One X port. That said, you can still wander around, help people farm resources, and have backup while breaking into a well-guarded facility. Portals and teleportation devices are now a staple in No Man’s Sky, and showing off your new home has never been easier. Altogether, No Man’s Sky’s universe finally feels like, well, a universe. It feels like a fine place to live a digital life, while simultaneously being the least innovative or interesting thing the game could become.

With Next, No Man’s Sky becomes a competent space-faring sandbox. It’s definitely good enough to turn some of the heads who angrily ranted against the game that released in 2016. Creatively, though, No Man’s Sky neither gains nor loses anything by trying to become a mining colony sim. It greatly excels when it embraces being the No Man’s Sky we’ve always known.

The things that make No Man’s Sky a great experience are the things that have been there since the first version. In that game, you are well and truly alone. You were a drifter in a universe where the chances of meeting a stranger who spoke your language were in the single digits, and the chances of meeting one who said something coherent were even lower. In that game, you’re not being led on by loot or having the best house. Your concerns are material inasmuch as if you wanted answers, if you wanted to see what new creations the procedural generation gods had bestowed on the next planet, you needed to barter, trade, and mine.

The good news is that side of the game is still very much here, and it has seen its share of improvements, most notably to the pacing and presentation. It’s rare that graphics can make or break a game, but Next’s visual upgrades truly make a difference. The worlds are vastly more detailed, with breathtaking new lighting and physics effects enhancing everything from pollen flying off plants as they sway in the breeze to gravity and light being vacuumed into the yawning void of a black hole. The third-person camera not only grants the game a sense of scale, but also gives you a better understanding of exactly who you are in the universe, especially since the look and species of your character is now customizable at space stations. The improved effects in space make an already magnificent environment even more amazing, especially with ringed planets now a common sight.

Where much of the game’s initial hours are still spent introducing you to the core mechanics, they are now far more deeply embedded in narrative conceit; you are a newborn wholly unaware of who you are, your place in the universe, and who is guiding you along. Every new bit of information is found by you, clued in by anomalous broadcasts from derelict equipment strewn across the universe, learning from the failures of other explorers. There are aliens, but their help is unreliable until you put the time and effort into learning their language. You do this either by getting one of the aliens to teach you new words or finding the species’ codices scattered in foreign monuments. There are many more of these opportunities now, especially in space stations which have been redesigned as wide-open forums where one might find friends bragging about new discoveries, hulking armies on furlough, or scavengers hawking their new finds. You’re a stranger to them all at first, and it’s only in choosing to take the risk of ingratiation that you can find yourself in a species’ favor, with their representatives willing to offer help in your hours of need.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

All of this is in favor of the Artemis and Atlas Path storylines, introduced in the Atlas Rises update. The narrative beats of each story are largely unchanged, but they are both now far better integrated into the flow of the game as rewards for your curiosity rather than staunch waypoints impatiently waiting for your arrival. That said, players returning to old saves will find it’s not as easy as just picking up where they left off, and much of what they already own gets shuffled around at random. It doesn’t break pre-existing games, but it’s a less-than-welcome relearning curve, to be sure. Both narratives still have their positives and negatives, though the original Atlas Path storyline is now a minor footnote in a journey much wider in scope, but what matters most is that both narratives encourage the things that distinguish No Man’s Sky.

At its absolute best, No Man’s Sky is a measured, gentle experience where you are rarely the agent of change, but a perpetual visitor who’s constantly dwarfed by the magnitude of a universe neutral to your presence. It is not your job in these stories to colonize the universe. Your job is to comprehend it. Your job is to recognize the spirituality in it. The primary gimmick of No Man’s Sky, since day one, has been awe. The best things about the Next update feed that gimmick. While features like multiplayer and base-building certainly put more proverbial asses in seats, they’re also the least memorable additions to an otherwise thoughtful experience.

No Man’s Sky Next Review: You Are Not Alone

Nothing about the hype, release, disappointment, and slow, disciplined redemption of No Man’s Sky has been typical. As such, the great paradox of the Next update isn’t exactly a surprise. It introduces some drastic improvements to the base game, not to mention a great deal of what Hello Games’ Sean Murray promised and was pilloried for not delivering at launch. It is a grander, more cohesive experience that makes the infinite expanse of space feel much less lonely. But what Next really ends up emphasizing through all of its quality-of-life improvements and additions was that the game we got on day one was always going to be “the game.”

You start out as an amnesiac astronaut stranded on a random planet with a broken ship that, once repaired, takes you on a potentially neverending search through a near-infinite universe. What you seek can vary; it may be answers that explain your identity crisis and the odd state of the universe or a wealth of natural resources to fund an extended tour of strange, far-off planets. Though you begin as a disadvantaged lost soul, it’s entirely possible to study your surroundings, take advantage of what they have to offer, and become a social and military force in the eyes of No Man’s Sky’s alien races.

Through multiple updates, this has always been the very soul of No Man’s Sky. Ever since the Atlas Rises update, “You are not alone” is the first phrase another living being speaks to you after you manage to escape your starting planet. There is an enormous amount of fear, hope, and power in that moment, especially after spending a couple of hours scouring your ersatz home planet for the resources to repair your ship.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The power of that statement diminishes, however, the more the game gives you command and comprehension of your environment. Without a doubt, No Man’s Sky has become a veritable sandbox. In fact, after a few initial goals are met, you receive a message asking if you’d like to continue the story, or define your own path–whatever that may be. Through a combination of new mining and terraforming tools and the freedom to build how and where you wish, it has never been easier to make any planet into a home. Finding the raw materials to do so and refining them into their most useful form is now a quick and relatively painless fact of life. Multiple land-based vehicles now exist, making traversal even less of a dangerous hassle. As for space, frigates and fighter crafts are easier to obtain. There are more missions available to haul in incredible amounts of resources or, if you’re looking to play the role of a space pirate, seek out traders and fleets in other galaxies and ransack them for sweet loot.

All this is made more enticing by the fact that Next fulfills the much-touted promise of true multiplayer, where up to four people can now party up and take on the universe together. It’s not entirely seamless. Multiplayer tended to create random stutters and bugs more than anything else I did in game–even when playing the otherwise technically astounding Xbox One X port. That said, you can still wander around, help people farm resources, and have backup while breaking into a well-guarded facility. Portals and teleportation devices are now a staple in No Man’s Sky, and showing off your new home has never been easier. Altogether, No Man’s Sky’s universe finally feels like, well, a universe. It feels like a fine place to live a digital life, while simultaneously being the least innovative or interesting thing the game could become.

With Next, No Man’s Sky becomes a competent space-faring sandbox. It’s definitely good enough to turn some of the heads who angrily ranted against the game that released in 2016. Creatively, though, No Man’s Sky neither gains nor loses anything by trying to become a mining colony sim. It greatly excels when it embraces being the No Man’s Sky we’ve always known.

The things that make No Man’s Sky a great experience are the things that have been there since the first version. In that game, you are well and truly alone. You were a drifter in a universe where the chances of meeting a stranger who spoke your language were in the single digits, and the chances of meeting one who said something coherent were even lower. In that game, you’re not being led on by loot or having the best house. Your concerns are material inasmuch as if you wanted answers, if you wanted to see what new creations the procedural generation gods had bestowed on the next planet, you needed to barter, trade, and mine.

The good news is that side of the game is still very much here, and it has seen its share of improvements, most notably to the pacing and presentation. It’s rare that graphics can make or break a game, but Next’s visual upgrades truly make a difference. The worlds are vastly more detailed, with breathtaking new lighting and physics effects enhancing everything from pollen flying off plants as they sway in the breeze to gravity and light being vacuumed into the yawning void of a black hole. The third-person camera not only grants the game a sense of scale, but also gives you a better understanding of exactly who you are in the universe, especially since the look and species of your character is now customizable at space stations. The improved effects in space make an already magnificent environment even more amazing, especially with ringed planets now a common sight.

Where much of the game’s initial hours are still spent introducing you to the core mechanics, they are now far more deeply embedded in narrative conceit; you are a newborn wholly unaware of who you are, your place in the universe, and who is guiding you along. Every new bit of information is found by you, clued in by anomalous broadcasts from derelict equipment strewn across the universe, learning from the failures of other explorers. There are aliens, but their help is unreliable until you put the time and effort into learning their language. You do this either by getting one of the aliens to teach you new words or finding the species’ codices scattered in foreign monuments. There are many more of these opportunities now, especially in space stations which have been redesigned as wide-open forums where one might find friends bragging about new discoveries, hulking armies on furlough, or scavengers hawking their new finds. You’re a stranger to them all at first, and it’s only in choosing to take the risk of ingratiation that you can find yourself in a species’ favor, with their representatives willing to offer help in your hours of need.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

All of this is in favor of the Artemis and Atlas Path storylines, introduced in the Atlas Rises update. The narrative beats of each story are largely unchanged, but they are both now far better integrated into the flow of the game as rewards for your curiosity rather than staunch waypoints impatiently waiting for your arrival. That said, players returning to old saves will find it’s not as easy as just picking up where they left off, and much of what they already own gets shuffled around at random. It doesn’t break pre-existing games, but it’s a less-than-welcome relearning curve, to be sure. Both narratives still have their positives and negatives, though the original Atlas Path storyline is now a minor footnote in a journey much wider in scope, but what matters most is that both narratives encourage the things that distinguish No Man’s Sky.

At its absolute best, No Man’s Sky is a measured, gentle experience where you are rarely the agent of change, but a perpetual visitor who’s constantly dwarfed by the magnitude of a universe neutral to your presence. It is not your job in these stories to colonize the universe. Your job is to comprehend it. Your job is to recognize the spirituality in it. The primary gimmick of No Man’s Sky, since day one, has been awe. The best things about the Next update feed that gimmick. While features like multiplayer and base-building certainly put more proverbial asses in seats, they’re also the least memorable additions to an otherwise thoughtful experience.

All Grand Theft Auto Games, Reviewed

Now spanning twenty years, the Grand Theft Auto series has seen all sorts of changes and improvements throughout its many crime sprees in large open worlds. While each game brought its own take on the familiar rags-to-riches story, where a small-time hood makes some bold moves against some notorious criminals, Rockstar Games have managed to up the ante with every installment–eventually becoming the quintessential example of what an open-world game is.

Starting out as a top-down sandbox action game where stealing cars and evading the law was the primary focus, 1998’s Grand Theft Auto offered several missions and challenges that tested players’ driving skills. But not long after, the series eventually transitioned into the 3D open-world space with Grand Theft Auto III. Upon its release, the third core entry in the series was a watershed moment in gaming, kicking off the push towards games that offered complete freedom in vast worlds–all while causing trouble along the way. GTA III saw a number of spin-offs such as Vice City and San Andreas, which greatly expanded the scope of gameplay and exploration.

But it wasn’t until 2008 when GTA III saw its true successor with Grand Theft Auto IV, serving as a reboot for the series. Stepping into the shoes of Eastern-European immigrant Niko Bellic, the newcomer would fall into the criminal underworld of the re-imagined Liberty City, as he tried to get his own piece of the American dream. Though IV was a far more subdued take on the increasingly more over-the-top GTA experience, it managed to tell a far more consistent and layered story that grew more engaging as it went on–and the narrative was fleshed out even further with the release of two story expansions.” But in 2013, Grand Theft Auto V saw its release, taking the series to new heights. With three playable characters, the largest map of the series, and a densely populated online mode with heists and other high-stakes missions to take part in, GTA V would eventually go on to become the fastest-selling video game in history.

Over the course of the Grand Theft Auto series’ rise, and occasional falls, GameSpot was always there to offer our thoughts on its continued growth. While we skipped out on reviewing some of the more obscure GTA titles, particularly ones for the Game Boy Color, we’ve invested time with the franchise’s most noteworthy entries. Here are all of our reviews for every major GTA game, from 1998 to the present day.

Is there a particular GTA game that still stands as your favorite among the others? Be sure to share your thoughts in the comments below.

RTX Austin 2018: 1 On 1 With RWBY’s Barbara Dunkelman & Funhaus’ Elyse Willems!

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Nickelodeon Is Using The Company’s Own Game Engine To Make A New TV Show

One of Nickelodeon’s upcoming TV series is created using the company’s Entertainment Lab, the R&D unit used for developing augmented and virtual reality games. The show’s working title is Meet the Voxels, and it’s a sitcom that documents the life of a family of video game characters.

According to Deadline, the Voxel family is composed of “Hunter, the 13-year-old star of a laser-tag video game; Maude, a 16-year-old girl fighting to pop as many bubbles as she can; their younger brother Cody who has not found his video game calling yet; Mom, a popular street fighter in her game; and Dad, a ’90s-era classic console game character who quit the business years ago.”

The pilot of the show is written by Jana Petrosini and Sean Gill, both of whom were behind Henry Danger, Kid Danger, and Game Shakers. Meet the Voxel‘s episodes will be designed so that they can also be viewed via virtual or augmented reality devices.

This news follows the announcement of a Mario Kart-like Nickelodeon-themed racing game called Nickelodeon Kart Racers. Nickelodeon Kart Racers features 24 race tracks and 12 characters from beloved Nickelodeon shows such as SpongeBob SquarePants and Teenage Mutant Ninja Turtles. The game features both team-based co-op, where partners can pull off devastating fused attacks, and local free-for-all multiplayer.

Dragon Ball FighterZ Nintendo Switch Beta Start Time, Roster Revealed

Bandai Namco has shared some more details about its upcoming open beta for the Nintendo Switch version of Dragon Ball FighterZ. The beta kicks off next weekend and will give Switch owners their first chance to try the acclaimed Dragon Ball fighting game before it launches on the platform this September.

To participate in the beta, you will first need to download the open beta client from either the Switch Eshop or Nintendo’s website. The beta begins on August 9 at 9 PM PT (12 AM ET on August 10) and runs through the weekend, concluding at 11:59 PM PT on August 11.

Players will be able to try four different game modes during the beta: Practice Battle Tutorial, Arena Match, Ring Match, and Ring Party Match. The beta will also feature the entire starting roster in Dragon Ball FighterZ, along with Super Saiyan Blue Goku and Super Saiyan Blue Vegeta, for a total of 23 different playable characters. You can see the full beta roster below.

Dragon Ball FighterZ releases for Nintendo Switch on September 28. Bandai Namco recently revealed that the Switch version will launch with a couple of new local mulitplayer options, in particular an offline six-player Party Match mode and 2v2 and 1v1 matches. The publisher hasn’t announced if these options will also be added to the PS4, Xbox One, and PC versions down the line.

Those who pre-order Dragon Ball FighterZ for Nintendo Switch will receive a couple of bonuses. First, they’ll have immediate access to Super Saiyan Blue Goku and Vegeta at launch. Additionally, those who reserve the title will get a digital Japanese copy of Dragon Ball Z: Super Butoden, a rare Super Famicom game that was never previously released in North America.

Dragon Ball FighterZ Open Beta Roster

  • Goku (SS)
  • Vegeta (SS)
  • Piccolo
  • Gohan (Adult)
  • Gohan (Teenager)
  • Frieza
  • Captain Ginyu
  • Trunks
  • Cell
  • Android 18
  • Gotenks
  • Krillin
  • Kid Buu
  • Majin Buu
  • Nappa
  • Android 16
  • Yamcha
  • Hit
  • Tien
  • Beerus
  • Goku Black
  • Goku (SSGSS)
  • Vegeta (SSGSS)

Sons of Anarchy Creator Talks the Origin of Mayans MC and a Potential Prequel

Warning: FULL SPOILERS for the end of Sons of Anarchy ahead!

Sons of Anarchy creator Kurt Sutter told journalists attending the 2018 Television Critics’ Association summer press tour that a First 9 prequel series, featuring the nine founding members of the infamous Nothern California motorcycle gang, is still a long ways off.

“As Sons was ending, it was a really strong IP for the network and the studio – there was a more serious discussion about how perhaps, we could work on other parts of the world within the IP… It wasn’t a show that I wanted to do as a continuing series, but just do a one-off, you know, 9 or 10 episodes. So, that’s when the idea of doing the Mayans came back, and we began to look at it more seriously. We didn’t want to do anything right on the heels of Sons, we wanted to let it breathe for a minute.”

Continue reading…