BoxBoy! + BoxGirl! Review – Hip To Be Square

The charming simplicity of BoxBoy, a series now four games deep, is right there in the character design. Qbby, the eponymous BoxBoy, has four corners, two dot eyes, and two legs. Qucy, who is newly playable in this game across both single-player and co-op, is the same design but with a big bow on her head. The BoxBoy games are lean and minimalist–this Switch version has some details in the background and a bit more color, but otherwise retains the 3DS series’ visual simplicity. It’s focused on giving you a dozen hours of fun and a bunch of puzzles that won’t break your brain. They’re not the kind of puzzle games you need to obsess over or master and BoxBoy! + BoxGirl! follows this trend, although its new co-op mode demands a slightly higher level of engagement.

As with previous games in the series, BoxBoy! + BoxGirl! tasks you with solving puzzles by growing boxes out of yourself and using them to pass obstacles. In each level you’re given a limit for how many boxes you can grow, which will change what sort of structures you can build and use. For example, if your limit is 2 boxes you can only build a small vertical or horizontal stack, but if you have a limit of 3 or more you can push out two horizontal boxes and one vertical to form a step, and then potentially keep building from there.

With your blocks you can bridge gaps, block lasers, protect yourself from spikes, activate switches, and more. As both the single-player and co-op campaigns progress, you unlock new abilities. You can push yourself off the ground with a vertical stack and hop along, hanging off the side of it; you can fire your blocks across the screen; you can form a ‘hook’ with your blocks and use it to pull yourself up to a higher level. These skills and others are introduced gradually, and their applications are made immediately clear before their potential uses are stretched out over the levels that follow. The worlds you play through, which group levels together, are typically themed around specific obstacles and abilities, and towards the end of the game you’ll face levels that will ask you to combine the numerous different skills you’ve learned. None of them are particularly difficult, but sleuthing through all your different options and figuring out the best way forward is satisfying.

BoxBoy! + BoyGirl! Is the biggest game in the series, featuring 270 levels across three different campaigns, though there is some repetition in puzzle motifs. Alongside single-player and co-op, there’s also an unlockable mode featuring Qudy, a rectangular box person who can turn himself sideways and make boxes that are either tall or long depending on his orientation. Qudy’s quest is a fun extra, and the developers find some cool ways to work his oblong shape into puzzles. Maneuvering his lanky frame through each level is an interesting new challenge, although he’s given fewer exciting abilities than his other box pals.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

It’s the co-op mode that represents the biggest shake-up in BoxBoy! + BoxGirl!, as two players can team up to solve puzzles that require BoxBoy and BoxGirl to work together. Each character has their own box limit and will often need to perform different tasks in different parts of the level to benefit one another. The extremely simple controls mean that you can comfortably play with one Joy-Con each (which is good because there’s no online play), and good communication is essential so that you can share ideas and puzzle through scenarios together.

The puzzles are easy enough that less experienced players won’t come up against too many challenges–two series veterans will likely breeze through the campaign, although they’ll have a good time doing so. Brilliantly, you can also play the whole co-op campaign alone, switching between the two characters. Features like this usually don’t work so well in games built specifically for co-op, but it’s a good fit for these puzzles, which never require simultaneous action from both boxes. With some of Bye-Bye BoxBoy’s more inventive elements–such as different block types–having sadly been dropped, co-op is far and away the biggest highlight that this entry brings to the series.

No Caption Provided

You earn two different currency when you complete levels, one of which can be spent on various bonuses–challenge levels, music to listen to, mostly unnecessary ‘assist’ items and lousy ‘comic’ panels–while the other can be spent on cute costumes and in-level hints. You can unlock more of each type of currency by completing levels with as few boxes as possible and by collecting the crowns that pop up in each of them, which represents the game’s greatest challenge.

Collecting crowns is inessential to your progress, and the extra currency they earn you isn’t particularly important–it builds up fast just by completing levels–but I still found myself instinctively trying to collect all of them. Sometimes the crown placement will be unimaginative, requiring little effort to nab. But often you’ll need to think outside the box (pardon the pun) and really ponder how you can use your boxes within the environment, and puzzle through uses for your abilities you had not considered, to reach them. Grabbing the crowns is frequently more rewarding than just finishing the level, although if you want to tick off your other objective and finish the level with few blocks used, it’s often best to ignore the crowns, meaning that completionists might want to run through many levels twice.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

In some ways, this game feels like a reintroduction to the series, which is fair, since it’s BoxBoy’s Switch debut. If you’ve played the previous BoxBoy games, you know what you’re getting here–it’s more of the same, but with a cool new co-op mode and the minor twist to the format that Qudy introduces. That’s enough–BoxBoy has always been a light snack of a game, and it remains a great game to slowly chip away at when you’re not in the mood for anything too taxing. For newcomers, it’s a great entry point into the series, and a good low-stakes puzzle game to relax with. While Bye-Bye BoxBoy! remains the pinnacle of the series, BoxBoy! + BoxGirl! is a more than worthy entry.

WandaVision for Disney+ Reportedly Set in 1950s

According to Elizabeth Olsen, who plays Wanda Maximoff/Scarlet Witch in the Marvel Cinematic Universe, her upcoming Disney+ series titled WandaVision may be taking place in the 1950s.

Speaking to Variety, Olsen spoke about WandaVision and its inspiration and revealed that a photo may have given away what time period this new series may take place in.

“There’s quite a few other comic books that we’re pulling from and it’s going to be Wanda and the Vision, and I think at the Disney+ launch chat, they showed a photo of us in the ’50s,” Olsen says.

She also said that her and Paul Bettany, who plays Vision, are “really excited” and that WandaVision’s story may only last a total of six hours and shooting is scheduled for this fall.

Continue reading…

Mario Kart Tour Closed Beta Announced for Android

Nintendo is now accepting applications for the closed beta test of Mario Kart Tour on Android devices ahead of its release this Summer.

Android owners can sign up for the Mario Kart Tour closed beta by clicking here between April 23 and May 7 at 7:59pm PT/10:59pm ET. Nintendo does warn, however, that the number of participants will be limited and the lucky few may be chosen randomly if too many people sign up.

The closed beta is currently scheduled to run in Japan and the U.S. from May 22, 2019 through June 4, 2019 and Nintendo cautions these dates may change without any warning.

As of this writing, there is no word on if or when an iOS closed beta may happen, but fans can rest easy knowing the full game will arrive those devices.

Continue reading…

Fortnite Update 8.50 Adds Endgame LTM; Patch Notes Revealed

Epic Games has been teasing a Fortnite x Avengers: Endgame crossover event for a little while now, and with the release of update 8.50 we finally know the nature of that crossover. The patch notes, which you can read in full below, detail the Fortnite Endgame LTM and all the changes in the latest update.

The Fortnite Endgame LTM sees players split into two teams. Team Thanos, which is made up of Thanos himself and his Chitauri Invaders, must recover the six Infinity Stones hidden around the map. The Heroes, meanwhile, must defeat their opponents to win.

Heroes respawn until either they win or Team Thanos recover all six Infinity Stones, at which point respawns are turned off and Team Thanos must simply hunt down the remaining Heroes to win. Whoever finds the first Infinity Stone will transform into Thanos, who becomes more powerful with each retrieved Stone–he’ll gain more health and shields, be able to jump higher, and deal more damage, for example. If Thanos dies, another random Chitauri player will become the mad titan after a short wait.

To help in their fight, the Heroes start the match with a treasure map that leads to a Mythic Avengers item, while more Avengers items can be found in chests. You can read plenty more about the new mode in the patch notes below, via Epic Games.

This isn’t the first time Epic and Marvel have collaborated: there was a similar Thanos-themed Fortnite crossover event for Avengers: Infinity War, which clearly proved popular enough to pave the way for this Endgame follow-up. The film is out now in some territories, and the critical reception has been positive.

“Endgame is a love letter to the entire MCU–the whole thing,” said Michael Rougeau in GameSpot’s Avengers: Endgame review. “It’s messy and confusing, and there’s going to be a lot of discussion about whether the ending even makes sense–it basically breaks the rules set up throughout the entire movie leading up to it. But holy hell is it an emotional, fulfilling ride. I have no doubt we’re going to spend the coming weeks picking and pulling it apart until we’ve over-analyzed every single aspect imaginable. But right now, in the aftermath, Avengers Endgame feels like a win.”

More to follow.

What We Learned About the MCU From the Avengers: Endgame Directors

The plot of Avengers: Endgame is possibly the most-guarded secret in Disney’s entire history. Well, aside from the location of Walt’s cryogenically frozen head, of course. And that’s with good reason: the Marvel Cinematic Universe is the biggest thing to happen in movies since the wizard boy with glasses, if not that train that supposedly caused a stampede in 1895. As such, no matter who you talk to about it, no one involved in the film’s production will tell you anything about it.

We recently interviewed Joe and Anthony Russo, the brothers on directing duties for the final film in the Infinity Saga, at press events in America and the UK. Understandably, they refused to tell us anything about their new film, which is simultaneously frustrating (as journalists, quotes are just a tiny bit vital) and brilliant (we’d like to see the film unspoilt, please).

Continue reading…

Men In Black: International Reveals More Footage In A New Trailer

Men In Black: International’s second trailer has been released, featuring an even better look at just what Chris Hemsworth and Tessa Thompson’s alien-hunting buddy cop agents will be facing–and this time the threat is big enough to risk taking down the MiB from the inside out.

The new trailer gives us our first look major look into the story, including the origins of Thompson’s Agent M. Her family apparently had an alien encounter that was cleaned up by the MiB when she was a child. Her parents’ memories were erased but M’s weren’t, and she’s spent her life tracking the MiB down to join their ranks. She’s put on a mission to London with Hemsworth’s Agent H to root out a malicious alien force called The Hive–intergalactic shape shifters who can turn into anything or anyone, including the MiB agents. The agency has been compromised and now H and M have to deal with it.

That’s right–the MiB is facing off against…well, Skrulls, basically. It looks like this Marvel Cinematic Universe reunion is going a little deeper than we thought.

MiB: International is directed by F. Gary Gray (The Fate of the Furious, Straight Outta Compton) and also stars Silicon Valley alum Kumail Nanjiani and Mission Impossible: Fallout’s Rebecca Ferguson. It will hit theaters later this summer on June 14.

Mortal Kombat 11 Freebies And Update Announced – GS News Update

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Apex Legends Sticking With Seasonal Content Drops Amid Fortnite Dev Crunch Report

Respawn CEO Vince Zampella has revealed there are no plans to do weekly updates for Apex Legends. The battle royale game will continue to have seasonal updates instead, in an effort to prevent development crunch at Respawn.

Although Zampella didn’t reference Epic Games or Fortnite in Respawn’s reasoning, his announcement does come in on the heels of a Polygon report that revealed Epic Games maintains its ability to do weekly content updates for Fortnite with severe work crunch. Employees have reported working anywhere between 70-100 hours a week. Some employees have even been fired for missing deadlines after choosing to not work weekends, which further cultivates a culture where working long hours is expected of all employees.

“Our intention was to always be seasonal, so we’re kind of staying with that,” Zampella saidin an interview with Gamasutra. “The thought was ‘Hey, we kind of have something that’s blowing up here, do we want to start trying to drop more content?’ But I think you look at quality of life for the team. We don’t want to overwork the team, and drop the quality of the assets we’re putting out. We want to try and raise that.”

Zampella explained that the plan for Apex Legends was always going to be from season to season, despite the popularity of Fortnite thanks in large part to its weekly updates. However, Zampella did admit that Respawn is still figuring out the pacing for new content in Apex Legends. For now, the length of Apex Legends’ seasons is a “total guess,” and there’s a chance they could either be made shorter or longer in the future.

Respawn knows Season 1 was too light on new content, Zampella continued, and the developer already has plans to provide a much larger offering in Season 2. “All the resources on the team are focused on getting this game in a better position so it plays well, so we have enough content, so the seasons are better,” Zampella said.

Apex Legends is available on Xbox One, PS4, and PC. In our Apex Legends review, Phil Hornshaw wrote, “Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn’s intense focus on team play makes Apex more than just a worthy addition to the genre; it’s an indicator of where battle royale should go in the future.”