More Fallout 76 Beta Details Coming Soon

The beta for Bethesda’s much-anticipated Fallout 76 begins in October, but we still don’t know all that much about when in October it’ll launch, what it will contain, and how long it will run for. It sounds like more details are coming about the beta soon.

Responding to a fan’s question about the Fallout 76 beta length, Bethesda marketing boss Pete Hines said on Twitter, “We’ll have more information for you on that soon. Hopefully this week.”

Pre-ordering Fallout 76 is the only way to play the beta. The beta starts in October, and thanks to a deal with Microsoft, it starts on Xbox One, followed by PlayStation 4 and PC.

Intriguingly, the Fallout 76 beta website states that the beta will contain the “full game.” This is noteworthy considering betas often feature only a slice of a final product. Another piece of good news is that all of your progress in the Fallout 76 beta will carry forward.

Fallout 76 launches in full on November 14 for PS4, Xbox One, and PC. On PC, the game will only be available through Bethesda’s own launcher, not Steam.

Life Is Strange 2 – First 12 Minutes Of Gameplay

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Nintendo’s Dragalia Lost Adds the Best Mobile Elements to a Deep ARPG

Considering all of Nintendo’s last mobile efforts featured pre-existing properties, like Mario and Fire Emblem, I never imagined their next wireless foray would feature a brand new IP. Dragalia Lost, co-developed by mobile-games-veteran Cygames, seems to borrow some of the commonly best elements of popular mobile games and ties them into an action RPG with seemingly deep systems.

I played through some of Dragalia Lost’s early chapters, and for my first task, I turned in my free summon – which is guaranteed to grant a new character. Yes, much like Fire Emblem Heroes and Puzzle and Dragons, Dragalia Lost mainly relies on a gacha-style summoning system to bolster your character roster.

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Instagram Co-Founders Leave Company

Instagram’s co-founders Kevin Systrom and Mike Krieger are stepping down from the company they formed in 2010.

In a statement on the platform, Systrom didn’t give a reason for the departure, but said the pair were “ready for

next chapter”.

“We’ve grown from 13 people to over a thousand with offices around the world, all while building products used and loved by a community of over one billion,” wrote Systrom.

“We’re planning on taking some time off to explore our curiosity and creativity again. Building new things requires that we step back, understand what inspires us and match that with what the world needs; that’s what we plan to do.”

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Forza Horizon 4 Review

Forza Horizon 4 retains almost everything that made Forza Horizon 3 the best racer in its class and bakes it into a game that doesn’t ever want you to stop playing. The stunning visual quality and sound design, the massive array of automobiles, and the extensive and completely customisable career mode that have become hallmarks of the Horizon series are all here. What’s new is just how much more effectively Forza Horizon 4 encourages us to return thanks to its shifting seasons, regularly refreshed challenges, and steady stream of rewards.

Every real-time week the in-game season will change and bring a whole new look to the world, alongside a bunch of season-specific challenges. Every day there are still more new Forzathon challenges to complete, and every hour there is a live, online event to participate in alongside up to 11 other drivers who we work with cooperatively in order to chip away at a shared goal.

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Forza Horizon 4 Review – Vroom, Britannia

Forza Horizon is a series that has always managed to deftly balance accessibility and complexity. It takes the realistic driving mechanics of Forza Motorsport but ditches the intimidating nature of professional racing and ruthless competition. Instead, it uses vibrant locations and positive vibes to amplify and celebrate the joys of driving–the giddiness of speed, the awe of vibrant scenery, and the spectacle of shiny cars. Forza Horizon 4 upholds this tradition. Meaningful changes add interesting gameplay considerations and improve progression flow, on top of its already accommodating difficulty options, a smorgasbord of vehicles, and a beautiful open world overflowing with activities. With Horizon 4, Playground Games continues to excel at making the act of virtual driving exciting, approachable, and entertaining without sacrificing complexity.

Horizon’s fourth open-world locale is a version of Great Britain that amalgamates and condenses iconic regions of England, Scotland, and Wales, offering some fantastic terrain to explore. The rolling hills of the English countryside make cross-country driving more thrilling, the Scottish Highlands offer breathtaking highway routes, and the city of Edinburgh’s windy, hilly streets serve as an interesting location for street races.

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But the biggest change to Horizon is the introduction of seasons. Horizon’s Britain cycles between summer, autumn, winter, and spring–and the weather in each season affects the world in tangible ways. These range from the obvious, like bodies of water freezing over, to the near-imperceptible, like the change in temperature affecting your tires. But seasons truly require you to adapt both your technique and your vehicle, and this variety produces a unique dynamic–the same dirt course you drive in summer will be boggy after an autumn rain, and asphalt roads will get slicker during the winter snow. In the first few hours of Horizon 4, the seasons will change after you’ve completed a number of activities, and this quick cycle reveals how necessary it is to consider and adjust your driving. But once you complete a whole cycle, the implementation of seasons changes: They’ll then be tied to an online server, synchronized for all players, and will rotate every seven days.

Online functionality has a larger emphasis in Horizon 4–when playing solo, the game will discreetly connect you into an online session with up to 72 other players. You can also form a convoy of up to 12 people, as well as compete in ranked or unranked team adventures for seasonal prizes. It’s still easy to focus on playing solo at your own pace, and you can still go offline completely and drive against AI. But Horizon 4’s expanded online functionality does offer worthwhile activities to encourage you to connect with other people. Head-to-head races are more interesting against actual human beings, and the weekly change in weather comes with a selection of limited-time, season-specific races and championships as well as challenge missions.

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Horizon also features recurring “#Forzathon Live” public events, which puts the call out to players in a session to gather together and cooperate to hit a combined score pool in a certain activity. You’ll earn currency to spend in an exclusive Forzathon shop if you’re successful, but these events become tedious quickly, as you’ll be running the same activity–like a single drift zone or danger jump–repeatedly until the group hits the score target.

But the missed opportunity of Forzathon Live events is just a tiny scuff in Horizon’s otherwise comprehensive and inviting gamut of activities. Irrespective of online seasonal events, there are a large number of vehicular disciplines to pursue, the majority of which allow you the great flexibility of shaping a race around your vehicle of choice–though you’ll still need to use your best cars to perform well in things like speed and drift challenges. You’re also now able to create your own custom courses, and the series’ more creative pursuits return with story missions–which feature things like stunt driving and nice homages to other racing games–and the entertaining, if highly choreographed, showcase races against things like planes, trains, and Halo‘s Warthogs.

Progression has changed from Forza Horizon 3–you no longer expand multiple festival sites to uncover activities. Instead, each discipline has its own corresponding progression meter. Participating in a particular kind of activity enough times, win or lose, will eventually level up that discipline, reward you, and unlock more activities of that kind on the map. It’s an exciting and friendly system that stretches you out to the furthest reaches of the world quickly, makes it feel like something new and interesting to do is always nearby, and rewards you no matter what you decide to participate in and how you perform. Even after hours and hours of play, Horizon 4 kept revealing surprises by introducing brand-new styles of activities, keeping the game’s flow feeling fresh.

It always feels like there’s a reward in reach, too. With both individual meters for disciplines and an overall progression meter, you’re often just a couple more races away from earning a level-up prize. The slot machine-style wheelspins also return, now with a variant that lets you pull for three prizes, and thankfully they still remain siloed from any real-world monetary transactions. Horizon 4 has a larger variety of potential rewards, too. The bigger focus on online interactions means driver customization is a big deal, which throws hundreds of unisex clothing options, quick chat phrases, and dance emotes into the pool. This means you might occasionally get a boring prize like a pair of shoes, but the pace of compensation is steady enough to make this negligible and also makes the rare occasion of nabbing a free car all the more satisfying.

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Horizon 4 boasts 100 more vehicles over its predecessor, with a total of 450 in the base game. While Japanese car enthusiasts will definitely notice the absence of Mitsubishi and Toyota vehicles (no more Initial D Sprinter), Volkswagen has held over from Motorsport 7 (bringing classic Beetles, Kombis, and Golfs), as have a few new vehicles like racing trucks. Once again, Horizon features an array of tinkering options for enthusiasts, as well as auto-upgrade options and a number of accommodating driving assists for those who’d rather only think about accelerating and turning.

Regardless of how you drive, vehicles feel weighty, handle believably, and each one now has its own individual perk tree. Earning skill points while performing both reckless and prudent driving maneuvers will allow you to unlock nodes that add buffs to your skill point accumulation, or earn one-off rewards like wheelspins or influence (the game’s experience measure). It’s a great change from Horizons 3’s global skill tree, because it encourages you to stick with a vehicle, get to know it intimately, and have the advantage of a higher rate of reward. Skill points come readily if you’re driving at least somewhat competently, and you’re free to use points you earn on any vehicle, which makes swapping your go-to car less of a blow to your progression if you’ve already banked some extra points.

Horizon’s global perks have been transferred to another new feature, Properties, which replace festival sites as your garage and customization hubs. Finding and buying properties around the map is relatively expensive, but the perks some contain are useful, and properties all act as valuable fast travel points. Fast travel still costs you in-game currency, at least until you find and break all 50 fast-travel boards, but Horizon 4 does make other very welcome improvements in the interest of accessibility and quality of life, including the ability to change cars for free and at any time.

There’s such a diverse range of activities stuffed into every corner of Horizon 4, and meaningful changes contribute to smart driving dynamics and a more consistent sense of achievement. Everything you do in Horizon feels valuable, no matter how big or small–from the basic thrills of speeding a fast car down a gorgeous mountain highway to spending time tinkering with your favorite ride to manage seasonal road conditions to just hanging out with friends and strangers online and goofing off in friendly games. The charm of the Horizon series is as palpable as ever, a winning, all-inclusive recipe that celebrates the joy of driving above all else.

Forza 4 Horizon – Halo Showcase Event Gameplay

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Final Season Of Telltale’s The Walking Dead Might Continue, But Many Questions Remain

The second episode in Telltale’s The Walking Dead final season season arrives on schedule this Tuesday, but with the massive layoffs from last week, will episodes Three and Four ever release? They might. Telltale announced today that “multiple potential partners” have come forward to “express interest” in helping Telltale release the final two episodes.

However, Telltale said it “can’t make any promises.” And even if a deal is secured with one of the potential partners, it may only be to complete and release the games “in some form.” You can read the full statement below.

Telltale shared no details on who the “potential partners” might be. And the wording about releasing the final two episodes “in some form” is less than encouraging. Whatever the case, Telltale said it hopes to “have answers for your other questions soon.”

Telltale’s “majority studio closure” was announced on Friday, and it resulted in 225 of the studio’s 250 people losing their jobs. In the wake of this announcement, many wondered what would happen to Telltale’s The Walking Dead and other franchises.

Given that The Walking Dead: Final Season was already in progress, fans were understandably concerned about if they would get to see how the story wraps up. There is also the matter of refunds. Players who pre-bought the season pass to get all the episodes may want a refund.

The character Clementine is at the heart of the story in The Walking Dead’s final season. Her voice actress, Melissa Hutchinson, said on Twitter that she was sad about Telltale’s closure and what it means for the fate of The Walking Dead. Hutchinson said she thought Telltale would release Episode Two and “that will be it.” This is a developing story, so things are changing all the time, it seems.