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With so many new games and movies coming out, it can be hard to keep up. Lucky for you, IGN is here to help with a weekly round-up of the biggest releases each and every week. Check out the latest releases for this week, and be sure to come back next Monday for a new update.
Note: The prices and deals compiled below are accurate at the time we published this story, but all are subject to change.

The grand finale for Fortnite’s Fall Skirmish event is set to take place at TwitchCon 2018 along with other events featuring Call of Duty’s Blackout and PlayerUnknown’s Battlegrounds.
Epic Games started the Fall Skirmish on September 21 and will conclude the six-week event on the weekend of October 26. The event throws the best Fortnite players and selected competitors into highly competitive matches for a $10 million prize pool. TwitchCon will feature open and invitational tournaments to determine some of the participants.
The Fall Skirmish is not the only Fortnite representation at TwitchCon 2018. Something dubbed the “Fortnite Hall” allows attendees to stop by for “fun activities for solos and squads” along with “frights, delights, and fun surprises.”
One of the unique qualities of Fallout 76‘s massively multiplayer world is the ability to rain fiery nuclear destruction down on your foes or to create a zone with high-level mutants. Thanks to some hands-on time with the game, we now know just how that looks. In the video above, we become Death, the destroyer of worlds. Grab some popcorn and gather around to watch a mushroom cloud form up-close and personal.
Recently, Jean-Luc Seipke and Alessandro Fillari traveled to West Virginia to play about 3 hours of Fallout 76, the next post-apocalyptic RPG from Bethesda coming to Xbox One, PC, and PS4. Though the upcoming Fallout game has some very familiar details and gameplay from its predecessors, the big difference here is that it’s entirely online, and that you’re one of many Vault Dwellers trying to survive in the wasteland. After spending some extended time the game, they have a stronger sense of what the online Fallout game is all about.
During this chat, the duo went over the many new mechanics, such as the increased focus on survival gameplay, crafting, and just how the online features works. However, they also describe how similar it is to previous games, and how many players returning from Fallout 4 won’t be too put off by the change of pace. They also detail some of the stranger encounters they had, including taking on a group of “unruly golfer feral ghouls” at an expensive resort–which totally feels like a Fallout kind of quest.
Set for full release on November 15, Fallout 76 has some big plans in store for post-apocalyptic RPG series. For more info on our continuing coverage of Fallout 76, which includes our detailed hands-on impressions and over 50 minutes of gameplay, be sure to check out GameSpot for all the latest news and videos.
An in-game Overwatch joke may be turning into an actual product.
As first reported by The Junk Food Aisle, product listings for Lucio-Oh’s cereal from Kellogg’s have turned up on the website 1fsschools.com.
The Junk Food Aisle has posted what it claims to be an image of the Lucio-Oh’s cereal box along with a supposed release date of Dec. 3. The Oh’s will apparently come in a “Sonic Vanilla” flavor, and will include codes for an Overwatch “Loot Boost” for a limited time.
Stories Untold developer No Code – in conjunction with Devolver Digital – has revealed Observation, a contemporary sci-fi thriller in which you play a space station AI. It will arrive for PS4 and PC in Spring 2019.
Set on an Earth-orbiting facility, Observation sees players take control of SAM, an onboard AI, assisting crew member Dr. Emma Fisher after a mysterious event damages the station and seems to cause the rest of the crew to vanish. There’s also the small matter of a rogue signal with a simple message for you: “BRING HER”.
Check out the reveal trailer below:
SAM is essentially a disembodied intelligence, but can look through any of the station’s cameras, operate its various systems and take control of certain tools, all of which help players in exploring the station and solving puzzles to assist Dr. Fisher.
The idea of remaking a classic film is often met with resistance or, perhaps, an apathetic shrug of the shoulders. But remakes of classic games are met with enthusiasm – Shadow of the Colossus earlier in the year, and now Resident Evil 2.
Why the sharp difference?
Games are bound to consumer technology, which is in a constant state of improvement and replacement. Consoles today create experiences not possible five years ago, and with each major jump in technology, it’s possible to revisit old ideas with new tools.
Watch 10 new minutes of Claire Redfield gameplay in the video below, in which she encounters a Licker for the first time.
Microsoft has revealed Project xCloud, a realization of their plans to bring their titles, via streaming, to “any screen” while “empowering YOU, the gamers, to be at the center of your gaming experience.”
Announced on Microsoft’s blog, Project xCloud will allow developers to “deploy and dramatically scale access to their games across all devices on Project xCloud with no additional work.”
Microsoft’s plan is to begin “public trials in 2019” so they can “learn and scale with different volumes and locations.”
The team behind xCloud has designed a a “new customizable blade that can host the component parts of multiple Xbox One consoles, as well as the associated infrastructure supporting it.”
The thing I can’t stop thinking as I cross Appalachia is how quiet everything seems. Bethesda might have taken the unexpected sideways step of turning another of its largest single-player properties into a multiplayer game, but I don’t think I’d term this a “massively” multiplayer RPG. This world is vast – four times larger than Fallout 4, apparently – and it’s clear that’s part of the plan. Fallout 76 feels oddly lonely for an online game and, after three hours with it, that’s for better and worse.
Bethesda still won’t confirm exactly how many players will be dropped into a single instance of its game world, but I was told it will be in the region of a few dozen. Against the wide backdrop of Appalachia – the name given to 76’s West Virginia setting – that really isn’t a great deal. Since announcement, Bethesda’s made clear that every human you meet will be a real person, but it’s only in playing the game you realise quite what an effect that has.