Ace Combat 7: Skies Unknown Review

How long has it been since we’ve had a chance to jump into a cool fighter jet, get into an intense dogfight, and just blow up stuff up without having to memorize a thick flight manual? Ace Combat 7: Skies Unknown brings the welcome return of a series – and a genre – that’s been long absent from gaming’s mainstream.

The exciting, arcadey flying and dogfighting gameplay that kept Ace Combat going from 1995 to 2014 is still present and a lot of fun. You’ll blow up bombers, chase down ace enemy pilots, and dismantle enemy bases one missile at a time across a wide array of scenarios and landscapes. And even though this is by no means a hardcore flight sim, there’s a fair bit of strategy in planning your attack — your plane is constantly moving, so you need to know what you want to hit and when you want to hit it. Maximizing your efficiency is crucial, because you are always under the gun — either due to a time limit or simply because you have a lot of planes to “splash.”

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Storm Attack In The Valley – Ace Combat 7: Skies Unknown Gameplay

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Ace Combat 7: Skies Unknown Review – Sortie It Out

There’s more to war than just weapons and politics. Ace Combat is a series that showed us just that, hitting its stride in the early ’00s with an enchanting mix of jet fighting and human melodrama. But in the past decade, its entries suffered from putting less importance in its signature stories. It dropped four games’ worth of fictional lore in favor of real-world locations, traded pathos for machismo, and attempted to add cinematic blockbuster bombast to the clinical nature of flying jets, all at the cost of losing its identity. Thankfully, Ace Combat 7: Skies Unknown brings the series back on course and is a significant return to what it was in its prime: a thrilling interpretation of modern aerial combat that also tells a war story with heart, a conscience, and personal stakes.

The narrative of Skies Unknown dives back into the fictional series universe last seen in 2007 and deals with a conflict between the familiar powers of the Osean Federation and the Kingdom of Erusea. You play a silent, faceless Osean pilot who will go through some changing allegiances, but half of the plot actually occurs in cinematics that run parallel to and separate from your actual missions, and come from the perspective of seemingly minor players around the periphery. It’s a war story that pivots with the actions of its small cast of characters as much as it does military victories, and leans heavily into themes of the human condition–the greys of fabricated ideas like nationality, borders, and cultural identity as well as the ethics of advancements in technological warfare.

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To be clear, there aren’t many nuanced discussions to be had between the pronounced personalities of the cast; this is a drama first and foremost. Radio chatter is filled with bold statements of ideology (“As long as our nation stands the young will carry on!”), and sometimes it feels like there’s a naivety in the writing for entirely different, slightly juvenile reasons (“How penal is this penal colony?”). It’s regularly hammy and melodramatic, but the entire endeavor is so wide-eyed and earnest, so endearingly heartfelt and ultimately optimistic in nature, that it’s easy to let yourself be swept up and moved by it all.

Larger-than-life voices amp you up over the radio when you’re flying into a sortie, adding an infectious passion to the affairs. They remind you what you’re fighting for and sometimes make you feel bad and question your actions. The overlapping conversation can be a little distracting when you’re trying to dodge a missile, but it’s that vital human element that keeps you really invested in this game about shooting down planes.

But that’s not to say that aerial combat in Ace Combat 7 is anything but superb. The fundamental actions of chasing down enemies at high speeds, out-maneuvering them to line up a clear shot, or banking hard to avoid an incoming missile while your dashboard beeps and flashes wildly at you is enough to keep you on the edge of your seat constantly. Skies Unknown strips away recent mechanical additions to the series seemingly in service of returning to simplicity–gone are the wingman commands of Ace Combat 6: Fires Of Liberation and, thankfully, so are the in-your-face, on-rails close combat mechanics of Ace Combat: Assault Horizon.

Your focus lies solely on your plane and your surroundings. There’s a variety of familiar factors to take into consideration while flying–different air and ground-based threats, the topography of terrain when fighting at low altitudes–but a significant new element is clouds and the tangible risks and possibilities they invite. Juking into a bank of clouds can break missile locks and give you the element of surprise, but come at the cost of reduced visibility, the possibility of icing up your plane and hindering maneuverability, and even things like strong wind currents and lightning strikes messing with your ability to keep control of your jet. Clouds are legitimately useful strategic considerations, on top of just being a pretty thing to admire, and they make the skies of Ace Combat 7 a more interesting place to be.

There’s also an impressive variety of distinct scenarios across the game’s 20 campaign missions. Generally, the scope of most battles are quite large and require you to split your attention between different kinds of skirmishes across the map with a broader objective in mind. But many missions also come with unique challenges that make for some memorable moments–dogfighting in a thunderstorm at night, stealth canyon runs, and avoiding huge area-of-effect blasts in the midst of a busy battle are some enjoyable standouts. The game’s few boss-style encounters are a highlight too, as you go up against impossibly good ace fighters and the game’s white whale superweapon–which itself fills the map with a terrifying amount of hostile drones. There are a few scenarios that aren’t as exciting, however–hunting for trucks in a sandstorm and chasing ICBMs grew tiring pretty quickly, and the game’s final challenge was a tricky exercise in plane maneuvering that feels like it necessitates multiple retries by design, which puts a damper on an otherwise grand finale.

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The act of retrying will inevitably come with a pang of resentment, too, since checkpointing in Skies Unknown is sparse. Checkpoints typically only occur only at the halfway point of a mission, and it’s common to get 20 minutes into a battle before failing to hit an objective and having to start from the very beginning. This can get frustrating in the tail end of the campaign, where threats are more abundant and more relentless and the overall demands are higher. Granted, there is a light emphasis on score performance, and your mission score persists even if you need to retry from the halfway point, but a little more generosity wouldn’t have gone astray.

Ace Combat 7 features a straightforward, peer-to-peer online multiplayer component featuring 8-player Battle Royal (free-for-all deathmatch) and team deathmatch modes. Dogfighting with other human beings is certainly a lot more challenging and frenetic, and because matches are only five minutes in length, they consistently feel fast-paced and full of excitement. The planes and equipment you unlock as part of the campaign carry over to multiplayer and vice versa, but everything has an assigned value and you’re able to play matches that have a limit on how much you can bring, which helps keep a level playing field.

Online sorties also feature a weighted scoring system where leading players are clearly marked and have a higher score value attached to their destruction. In my experience, it’s an idea that works well in practice, stopping you from being a target if you’re doing poorly and keeping you on your toes if you’re doing well. It also allows for some great match dynamics too–there were plenty of times where I was falling behind in score, decided to zero in on the leading player, and made a spectacular comeback to take the lead in the last few seconds.

The PlayStation 4 version of Skies Unknown also features an exclusive VR mode consisting of an Ace Combat 4-inspired mini-campaign. There are only three missions, and their objectives are less complicated than those of the main campaign, but even so, the experience of flying from the cockpit of a plane is engrossing. The feeling of speed and height is literally dizzying, the ability to freely look around and track a target with your gaze is terrific, and the act of pitching and rolling your plane is so effective at eliciting a feeling of actual g-force that I personally had a hard time doing more than one mission at once without breaking out into a nauseous sweat. It’s a shame that there’s no option to play the main campaign in VR–the head tracking and freelook alone would be incredibly useful–but the mode is a great addition nonetheless.

Good aerial combat is important for a game involving jet fighters, but it’s a given quality for Ace Combat. Skies Unknown boasts a beautiful photorealistic world, entertaining mission variety, and a reason to get excited about clouds. But most importantly, it carries renewed devotion to the history and stories of its fictional universe, and with that, it brings back the human, emotional center that makes it remarkable. Ace Combat 7 is a fantastic return for a series that is at its best when it wears its heart on its wings.

Bungie Teases “Future Experiences” For Destiny After Splitting With Activision

Activision and Bungie broke up recently, with Bungie getting the rights to Destiny and announcing it will self-publish the sci-fi series going forward. Now, for the first time Destiny’s franchise director, Luke Smith, is speaking out about the breakup and what it means. OK, so Smith did already respond with a fiery tweet, but this is his first full statement on the matter.

Speaking on behalf of the Destiny team, Smith started off his note by thanking Activision for supporting Bungie and the Destiny franchise over the years. Bungie and Activision locked down a 10-year publishing deal back in 2010 for a game that we now know is Destiny. The first game was released in 2014 with a sequel arriving in 2017, in addition to numerous expansions. Activision was behind Destiny and Bungie in a big way, even if the relationship isn’t continuing. Smith also thanked Destiny support studios High Moon and Vicarious Visions, the latter of which continues to work on a new piece of content for Destiny 2. Smith teased that Vicarious Visions is “currently readying their Destiny swan song with content that will appear in the upcoming Season of [Redacted].”

After this, however, it remains to be seen if Bungie will enlist the help of other outside studios to work on new Destiny content or if Bungie will develop everything in-house. We also don’t know what this move means for High Moon and Vicarious Visions; it’s possible that the studios, which are owned by Activision, will shift to other projects within the publisher.

On a short-term basis, Smith said Bungie is committed to releasing all of the Annual Pass content for Destiny 2 that it promised to deliver. Smith also said Destiny 2’s recent Black Armory release was a learning experience of sorts for Bungie.

“We’ve learned a lot from Black Armory that we will apply to future releases, most notably that we’d like the beginning experiences of content drops to be a better point of convergence for the playerbase,” he said. “In Black Armory, we set the Power requirement for the first forge too high, and that meant it wasn’t a great chance to jump into some new content. We want to find the line between new content that many players can play, and aspirational content for players to progress toward. We’re exploring improvements to catch-up mechanics for players in upcoming seasons.”

On a longer timeline, Smith said Destiny fans can rest assured that Bungie is “committed to Destiny.” Now that Activision is out of the picture, Bungie controls its destiny (sorry).

“We created the universe and we hold its future entirely in our hands,” Smith said. “The vast majority of the team is hard at work envisioning future experiences, enemies, and ways to play the Guardian you’ve been building since 2014. We’re going to keep doing that.”

Without the help of an established, global publishing leader like Activision, it sounds like Bungie is moving fast to determine the best way forward.

“We’re thinking about what it means to be truly independent, what it means to self-publish, and crucially, what Destiny’s future can now look like for our players,” Smith said. “It was a busy Fall, and it is going to be a busy year. When I look ahead and think about Destiny and where it could go, I see a bright future, with roots in a memorable past. Not everything has been lost in the dark corners of time. See you soon.”

On the immediate horizon for Destiny are changes to Super Abilities, and fine-tuning for weapon balance in the forthcoming 2.1.4 update. A number of changes for the Black Armory are also planned for the next update; head to Bungie’s website to see a full rundown of the changes.

Destiny 3 is expected to launch in 2020, according to an analyst, who also said Bungie likely paid Activision a fee to end its publishing arrangement. In addition to more Destiny content, Bungie recently raised $100 million from Chinese internet company NetEase for non-Destiny projects, so it seems the studio is keeping itself very busy these days.

Super Bowl 53 Confirms Gladys Knight To Sing National Anthem, As She Responds To Kaepernick Situation

The NFL has announced who will sing the national anthem at Super Bowl LIII next month. The “Empress of Soul,” Gladys Knight, will sing the tune, following Pink last year.

Knight won seven Grammy awards and is known for songs like “Midnight Train to Georgia” and “That’s What Friends Are For.” Knight hails from Atlanta, Georgia, the site of this year’s Super Bowl at the Mercedes-Benz stadium. The NFL interviewed Knight about her singing the anthem this year, and she says she hopes the anthem carries even more weight this year given the controversy and discussion about racial inequality and Colin Kaepernick.

Knight expanded in an interview with Variety, telling the site that she’s saddened by the current climate and how the anthem is entangled in it.

“I understand that Mr. Kaepernick is protesting two things, and they are police violence and injustice,” she said. “It is unfortunate that our National Anthem has been dragged into this debate when the distinctive senses of the National Anthem and fighting for justice should each stand alone.

“I am here today and on Sunday, Feb. 3 to give the Anthem back its voice, to stand for that historic choice of words, the way it unites us when we hear it and to free it from the same prejudices and struggles I have fought long and hard for all my life, from walking back hallways, from marching with our social leaders, from using my voice for good–I have been in the forefront of this battle longer than most of those voicing their opinions to win the right to sing our country’s Anthem on a stage as large as the Super Bowl LIII.”

She added: “I pray that this National Anthem will bring us all together in a way never before witnessed and we can move forward and untangle these truths which mean so much to all of us.”

In other Super Bowl LIII news, it was recently confirmed that Maroon 5 will headline the halftime show, with Big Boi and Travis Scott also set to appearing as supporting acts. Jay-Z, Cardi B, and Rihanna said no to performing at the Super Bowl as a show of solidarity with Kaepernick. Kaepernick made headlines when he kneeled during the National Anthem in protest of the racial inequality in the United States, and he hasn’t played professionally since 2017.

Scott told Billboard that he only agreed to performing at the Super Bowl if the football league agreed to make a donation to an organisation fighting for social justice. Scott himself donated $500,000 to Dream Corps.

Super Bowl LIII takes place on Sunday, February 3, from Atlanta, Georgia. You can watch the game on TV or stream it through CBSSports.com.

For more on Super Bowl LIII, check out CBS Sports’ Super Bowl hub. You can also stream more CBS content through the new CBS All Access streaming package.

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See Sam Elliott As The Man Who Killed Hitler And Then Bigfoot In New Trailer

Sam Elliott’s next movie The Man Who Killed Hitler And Then Bigfoot is coming out soon, and now it’s received a new trailer. As the title suggests, the movie stars Elliot as the man who killed Hitler during World War II but couldn’t tell anyone about it. Decades later, the governments of the United States and Canada call on him to take down another foe: Bigfoot.

In this timeline, Bigfoot carries a disease capable of wiping out humanity. Elliott’s character, Calvin Barr, is finally coming to terms with his life when he’s called back to fight the beast.

“Bigfoot has been living deep in the Canadian wilderness and carrying a deadly plague that is now threatening to spread to the general population. Relying on the same skills that he honed during the war, Calvin must set out to save the free world yet again,” reads a line from the movie’s official description.

The Man Who Killed Hitler And Then Bigfoot also stars Aiden Turner (The Hobbit trilogy), Caitlin FitzGerald (Masters of Sex), Larry Miller (10 Things I Hate About You), and Ron Livingston (Office Space). The film was written and directed by Robert Krzykowski; this is his feature debut. Douglas Trumbull, a multi-Oscar winning effects legend who worked on Blade Runner, 2001: A Space Odyssey, and Close Encounters of the Third Kind, worked on the film’s visual effects.

The film originally premiered at the Fantasia film festival in 2018. It comes to theatres and digital stores on February 8.

Elliott has been acting since the ’60s. He’s perhaps best known for his roles in the films Roadhouse and The Big Lebowski. More recently, he starred in A Star Is Born with Lady Gaga and Bradley Cooper.

Star Trek: Discovery Season 2 Premiere Review

Full spoilers follow for this episode.

Star Trek: Discovery returns for its second season with an exciting and fun episode that serves to accomplish several tasks, including: introduce a new series regular (or season regular, at least) in Anson Mount’s Captain Pike; establish the overarching plotline of the season (the Red Angel mystery); set up Michael Burnham’s storyline involving none other than her adopted brother, and Star Trek legend, Spock; and administer a tonal shift that is clearly taking Disco away from the darker approach of Season 1.

That it succeeds in doing all of these things in its hour-long running time is commendable, though “Brother” does at times feel heavy on set-up and, as a result, some of the cast aren’t given a ton to do in this outing (ahem, Saru). But this can be excused, as the overall feel of the episode is that the show is now standing on much firmer and assured footing than it was when it debuted.

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New Mortal Kombat 11 Gameplay Shows More Sub-Zero, Raiden, And Sonya Footage

It’s been a very big day for Mortal Kombat 11, and things aren’t slowing down yet. Embedded in this post (above and below) are some new gameplay videos for the much-anticipated fighting game showing off Sub-Zero, Raiden, Sonya, and more.

The Sonya vs. Raiden match below is particularly impressive to watch, as it’s a fight between the professional players SonicFox and Rewind. Check it out below.

In addition to the characters, NetherRealm shared some details about Mortal Kombat 11’s story, which takes place after the events of 2015’s Mortal Kombat X. The developer also demonstrated some of the gruesome new fatalities in the game.

Mortal Kombat 11 is on the way for PS4, Xbox One, PC, and Nintendo Switch. The game is slated to launch on April 23, and those who pre-order it will get a bonus character: Shao Kahn. Reserving the game for either PS4 and Xbox One will also get you access to an upcoming beta, which is scheduled to take place on March 28.

For lots more on Mortal Kombat 11, check out the stories linked below.

Mortal Kombat 11 Pro Tier SonicFox Sonya vs. Raiden Gameplay

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How To Train Your Dragon 3 Review: A Satisfying Conclusion

It is said that the last entry in a film trilogy is usually the worst. For every The Dark Knight or Spider-Man 2, there’s a Spider-Man 3 or a The Godfather Part III. Once in a while, though, we get a War for the Planet of the Apes or a Toy Story 3, which encapsulate everything that audiences loved about the first two movies in a satisfying conclusion. Now, DreamWorks has a new winner on their hands with How To Train Your Dragon: The Hidden World, a film that is not only as good as its predecessors but even surpasses them at certain points. It’s an action-packed film of epic proportions that will also bring a tear or two to your eyes.

While the story of the trilogy takes place in the span of six years, for audiences it’s been nine years since the first How To Train Your Dragon came out. Like with Harry Potter or Toy Story, audiences have grown up watching Hiccup (Jay Baruchel) and Toothless for almost a decade, and the characters have come of age with us. Just as the wizarding world and the talking-toy world, The Hidden World teaches us that all things must come to a bittersweet end.

We are first reunited with Hiccup and his gang of Scottish-accented Vikings Astrid (America Ferrera), Snotlout (Jonah Hill), Ruffnut (Kristen Wiig), and Tuffnut (Justin Rupple, replacing T.J. Miller) as they raid a hunting ship in an attempt to rescue trapped dragons. It’s an action-packed scene that sets the stage for some epic set-pieces, but also the social commentary at the core of The Hidden World.

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You see, Hiccup has now taken over the title of chieftain from his late father, Stoick (luckily, we still get to hear Gerard Butler’s performance via flashback) in the year since the previous installment. He also achieved his dream of a having humans and dragon living together in a harmonious utopia. The problem? There are too many dragons on the island of Berk, which is disrupting the peace and quiet Vikings are notoriously known for. Their exploits have also attracted too much attention to the village, and heavily increased the number of threats that may end their peaceful existence. This includes Grimmel the Grisly (F. Murray Abraham), a ruthless dragon hunter that wants to see the entire species dead and has a particular interest in Nightfuries like Toothless. While it’s understandable for the film to save time and focus on our heroes, one can’t help but wish they had spent a little more time developing Grimmel beyond being evil, even if F. Murray Abraham excels as it.

What does Hiccup do? Well, he decides Berk is not a place, but a people–maybe not those exact words, but the Thor: Ragnarok comparisons are too clear to ignore–and thinks they all should leave their home of seven generations in search of a mythical dragon paradise that may or may not exist. Before he gets there, he will have to face his biggest challenge yet: raging dragon hormones. As it turns out, the gang discovers a female Nightfury who is more than a mere distraction for Hiccup’s best friend, Toothless.

Toothless’ comedic attempts at wooing his newfound love interest is the highlight of the film. The Hidden World, once again written and directed by Dean DeBlois, finally realized that Toothless is due his time in the spotlight, so a good part of the film is devoted to the sweet yet humorous dragon courtship. There is no dialogue, only the dance of dragon hormones and all the ridiculous things Toothless thinks are part of their mating ritual. This is well contrasted with Hiccup’s disastrous obliviousness to everyone’s advice to finally settle down and make his relationship with Astrid (America Ferrera) into something permanent, despite her being as equally suited to rule Berk, as well as tactical planning and fighting, as he is. Unfortunately, the focus on the duo’s storylines means the rest of the ensemble gets somewhat pushed to the side, even if DeBlois tries to give each character a moment to shine — one particular highlight is Kristen Wiig’s performance as Ruffnut, who gets a rousing monologue about how annoying she is that will have entire theaters in stitches.

The Hidden World shows not only the changing physique of its characters and the maturity that comes with it (Hiccup grows a spectacular beard that will become the topic of many hot takes), but also how much its computer-generated visuals have evolved throughout the years. From the impressively detailed destruction by dragon fire, to the softness of the characters’ hair to the fluidity of the dragon dances, and especially the photo-realism of the action choreography, it is all quite exquisite.

Given that each installment in the trilogy has introduced us to a new and better-looking dragon world, it isn’t surprising that the titular hidden world is the most magnificent locale in the film. In an awe-inspiring scene that you’ll want to see multiple times to fully appreciate, the film showcases a Pandora-esque world filled with stunning landscapes with photorealistic waterfalls, caves, and forest that would make James Cameron jealous. It is no surprise to know that Oscar-winning cinematographer Roger Deakins (Blade Runner 2049) serves as the franchise’s visual consultant when the movie looks this good.

When it comes to the action, The Hidden World sits up there with Lord of the Rings and the third Pirates of the Caribbean (really) as being able to do epic-scale battles just as well as intimate, one-on-one fights. There is no giant dragon boss battle this time, and the film is all the better for it. The battle scenes are as thrilling as they look stunning, thanks to the film’s brilliant use of light and shadow, and John Powell’s powerful and spirited score.

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The How to Train Your Dragon franchise has always found the right balance between action and emotion. The Hidden World strikes a bittersweet chord in exploring how adulthood inevitably leads to an exciting and uncertain future, but also how it means that some things, even dragons, must come to an end. Just as Hiccup, audiences will find it hard to say goodbye to one of the best and most consistent franchises in the last decade.

How to Train Your Dragon: The Hidden World is in theaters on February 22.

The Good The Bad
Breathtaking visuals The villain doesn’t get much depth
Lord of the Rings-level action Some characters get pushed to the sideline
Good balance between humor and emotion
Hiccup’s beard
Kristen Wiig’s hilarious monologue