Another Sea Of Thieves Beta Begins Tomorrow On Xbox One And PC

Sea of Thieves, the upcoming multiplayer pirate game from Rare, will have another beta this weekend. Those that had access to the first closed beta will be able to set sail again from February 16 at 10 AM GMT / 2 AM PST until February 18 10 AM GMT / 2 AM PST.

According to Rare, this second beta “is to test a lot of the work we’ve done since the closed beta, and to try and hit a higher concurrent players number than we’ve ever seen before.” As a result, it has said players should expect to see sessions being interrupted, difficulty joining games at peak times over the weekend, and issues with using the in-game shop. Of course, this is all in service of ironing out the problems for its eventual release.

Additionally, the content available will be the same as that included in the previous beta. Rare said it will “purposefully be a similar feature set … restricted to the Gold Hoarders trading company and accompanying Voyages,” so it can “drive scale and test issues at a high scale of player concurrency.”

For those that haven’t been able to get into the beta yet, Rare said it plans on running another one closer to the launch of the game. This will provide “a taste of the wider Sea of Thieves experience.”

Following a previous technical test, rate detailed Sea of Thieves’ official PC system requirements and recommended specs, and they’re pretty wide-ranging.

Sea of Thieves launches on March 20 on PC and Xbox One. For those with Xbox Game Pass, Sea of Thieves will be available as part of the subscription program on day one. That gets you access to not just the Xbox One version, but the PC version as well. Special Sea of Thieves-themed Xbox One accessories will also launch alongside the game.

We recently played the game, and you can find out what we think in our Sea of Thieves preview.

Got a news tip or want to contact us directly? Email [email protected]

Blade Runner 2049: Creating the Most Complicated Sex Scene Of All Time

“K, being a Blade Runner, the only time he has been touched, it’s with violence,” explains Blade Runner 2049 director Denis Villeneuve, gesturing with an energy not matched by his soft Quebecois drawl. “He’s never had real affection, he cannot be in contact with real human beings because they don’t like Replicants. And other Replicants don’t like Blade Runners because they are killing their own kind.

“So he’s alone – the only being he can have a relationship with is Joi, and he can’t have contact with her, physical contact, so it’s a very limited relationship. In fact, it’s a strange, profound relationship, but it’s not complete.”

Around halfway through the movie, Villeneuve and his screenwriters, Hampton Fancher and Michael Green, find a way for K (Ryan Gosling) to complete it.

Continue reading…

Nintendo: EA Satisfied With FIFA Switch Sales

Nintendo France has said that EA is “satisfied” with the sales performance of FIFA 1 on Switch, teasing further announcements to come.

Talking to French outlet Les Numeriques, Philippe Lavoué – general manager of Nintendo France – said that FIFA 18 on the Switch was a “test match” for EA, which is satisfied with the result.

The game has sold 73,000 physical units in France, and Lavoué expects the game to sell twice that amount with the upcoming World Cup in Russia.

Ubisoft and Konami are other third party publishers who are reportedly happy with the performance of their titles on the console.

Continue reading…

The Walking Dead Season 8 Will Have First Nude Zombie

The Walking Dead’s eighth season will be picking up again later this month and in a first for the series, the show will feature its first fully nude walker.

“There’s an episode where we did our first fully nude walker,” executive producer, Greg Nicotero, told Entertainment Weekly. “We’ve never done that before.”

He didn’t specify what degree of nakedness would be shown on camera, or what manner of genitals would be on display, but if reanimated corpses are your jam, you can look forward to that.

Continue reading…

Nintendo Labo: New Details of Every Toy-Con Game

Nintendo has released a series of videos, showing off new features and details about every one of its Labo kits.

While we previously knew what Labo was – home-built cardboard kits that interact with your Switch console – these videos show far more of how each ‘Toy-Con’ (the cardboard creations you use) will work, and what the games they include will be.

All three videos are below, but we’ve also broken out every detail mentioned, for every Toy-Con. There’s far more involved than we’d expected:

RC Car

Continue reading…

Why the Millennium Falcon Looks Different in Solo

It turns out there’s a very good story reason as to why the Millennium Falcon looks a little more polished in all the footage we’ve seen from Solo: A Star Wars Story so far.

Speaking to Entertainment Weekly, Solo co-writer Jon Kasdan and star Alden Ehrenreich explained that the appearance of the Falcon reflects the Captain who pilots it. In Solo, the ship’s blue and white exterior and sleek interior speaks volumes about its captain Lando Calrissian (Donald Glover), who enjoys the odd party or two.

“Where Han gave it a certain shabby coolness and a dinged up quality that reflected where he was at that point in his life,” said Kasdan, “this Falcon reflects its owner very clearly in its shape and aesthetic and his needs, even if those needs be a little more space to entertain.”

Continue reading…

U.S. Senator Asking ESRB to Change Game Rating Process on Regard to Loot Boxes

U.S. Senator Maggie Hassan of New Hampshire has issued a letter to the Entertainment Software Rating Board (ESRB) outlining her concerns with microtransactions, specifically with regards to loot boxes in video games.

Sen. Hassan expressed her concerns during a Senate Commerce, Science, and Transportation Committee hearing in which she also questioned nominees to be Federal Trade Commission (FTC) Commissioners if they would be willing to take a closer look at video game addiction and loot boxes, which Hassan believes may contribute to addiction.

Sen. Hassan specifically refers to games allowing “in-game purchases for surprise winnings” which are targeted to, and used by, children who may be “particularly susceptible to being addicted to them.” Sen. Hassan also mentioned the recent World Health Organization update which added “gaming disorder” as a diagnosable disorder as a reason for concern.

Continue reading…

Invincible #144 Review

How often do we get the opportunity to see one writer and two artists remain on board a comic for 15 years and 144 issues straight? This series has been allowed to grow and evolve over the years in ways that simply wouldn’t be possible on a traditional, company-owned project. All of that only adds to the weight and significance of this final issue, as Robert Kirkman, Ryan Ottley and Cory Walker give fans one final outing with the Grayson family. It’s not a flawless sendoff for the series, but an emotionally fulfilling one all the same.

The pacing of this final 12-part story arc, “The End of All Things,” has been all over the map. For a time it seemed as though the book had reached its dramatic climax too soon, leaving little material to fill these final few issues. But now, with the surprise debut of a son Mark never knew he had and the pressures of becoming emperor weighing on our hero, it’s as if the series suddenly has the opposite problem.

Continue reading…

19 PS4, PS Vita, and PSVR Games Released This Week

19 games are being released for PlayStation systems this week, including Kingdom Come: Deliverance, Crossing Souls, and more.

Check out the full slate of titles being released in the gallery below, as well as in list form right below that.

  • Crossing Souls
  • CubeWorks
  • Drunken Bar Fight
  • Dynasty Warriors 9
  • The Fall Part 2: Unbound
  • Fe
  • Guilt Battle Arena
  • Kingdom Come: Deliverance
  • Knockout League
  • The Longest Five Minutes
  • Continue reading…

Hellraiser: Judgment Review

The Hellraiser movies have long espoused the ethos that pain and pleasure are indivisible, which probably explains why all the straight-to-video sequels are pretty hard to watch. Maybe it’s all very meta, and we’re supposed to enjoy not liking them.

Hellraiser started out as a slimy saga of supernatural sadomasochism and it quickly developed a complex mythology over the four theatrical releases. But from the fifth film onward all the selling points of Hellraiser – the monstrous Cenobites and the blurred lines between eroticism and agony – fell by the wayside. The majority of the straight-to-video installments have played like completely unrelated screenplays which had little bits and pieces of Hellraiser iconography clumsily grafted on after the fact. And none of those screenplays were particularly interesting. (Heck, two of them have the exact same twist ending.)

Continue reading…