Diablo Creator Shares Thoughts on Diablo 3

David Brevik, the co-founder of Blizzard North and creator of Diablo, recently shared his thoughts on the latest entry in Blizzard’s critically acclaimed action role-playing series, which was released well after his departure from the studio.

“I think that Diablo III ended up being a great game, especially after the expansion,” Brevik said on the latest episode of our monthly interview show IGN Unfiltered. “I thought that they added a lot of really great stuff to it that fleshed it out and made it a much better game than I thought that it was at launch,” he said in regard to the expansion content.

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New Scribblenauts Switch Gameplay Shows The Power Of Words

Earlier this year, Warner Bros. revealed a brand-new entry in the Scribblenauts series. Titled Scribblenauts Showdown, the new game is coming to PS4, Xbox One, and Nintendo Switch on March 6.

Scribblenauts Showdown is designed primarily to be played with friends: up to four players can partake in “more than” 25 mini-games, which are served up in different forms depending on which mode you select. Showdown is a competitive mode in which finding the best word the quickest is the key, while Versus supplies various mini-games for you and one other friend to battle in, one-vs-one–check it out in the video above.

Sandbox is a more traditional Scribblenauts mode that will be familiar to fans of the series. Here you can summon a variety of objects–publisher Warner Bros. says over 35,000 items are available in-game–to achieve objectives either by yourself or with a friend. Eight new levels are included, as are hidden collectibles and achievements. Take a look at some Sandbox gameplay below.

Star Trek: Discovery Season 1 Scorecard

The first season of Star Trek: Discovery ended on Sunday, and audiences, as with many Star Trek shows before it, find themselves facing a mixed bag. We should recall that this was also true of the first season of Star Trek: The Next Generation: While it introduced a cast of indelible characters that would eventually prove to be more than worthy successors to Kirk and company, the storytelling was slow, and the tone was shaky. This also goes for Deep Space Nine, a show that struggled to find stories for its first season but hit a pretty powerful stride a little later. Voyager and Enterprise also started shaky, and eventually found their feet. Arguably.

Discovery has had 15 episodes to prove itself, and like its forebears got a lot of stuff right and a lot of stuff wrong. The highs were high and the lows were low, and it’s time to consider whether or not the season was, overall, a net gain. Spoilers, of course, follow for the season.

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Top New Game Releases This Week On Switch, PS4, Xbox One, And PC — February 18-24

This week’s batch of new games have plenty to take on, whether it’s the undead in Metal Gear Survive, rival kingdoms in Age of Empires: Definitive Edition, or a bunch of ghosts in Pac-Man Championship Edition 2 Plus. You can also explore a mysterious space facility in The Station, or throw down with some four-legged animals in Them’s Fightin’ Herds.

Metal Gear Survive — February 20

Available on: PS4, Xbox One, PC

Fe Review: Strike A Chord

In Fe, your most powerful tool is your voice. You, a small fox-like creature, can use your songlike call to befriend other animals, open up new pathways in the environment, and distract the game’s mechanical enemies. But you also have to know when to stay quiet and silently read the signals of the other forest animals around you. Communication, and the connections between living things, are at the heart of Fe’s gorgeous woodland world. That world is a delight to explore, and though the act of exploration never builds to something greater, it’s a captivating and often melancholic look at our relationship with nature.

Fe drops you in the forest all alone, with no clear purpose or direction. You can communicate using a garbled, baby-talk sort of call, and you’re given one small bit of instruction as you begin to wander the ethereal forest: “Sing gently with animals.” The harder you press the trigger, the louder you’ll “sing,” and you have to strike the right note to communicate with the different species around you.

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Each species’ unique song has its own use; certain plants respond to birds’ calls, while others only open for deer’s voices. In addition to being absolutely adorable, a baby salamander’s chirp will open up a pink flower you can bounce on to get to high-up areas. Animals you befriend will follow you around, and their songs will give you access to places you couldn’t reach alone. You need to work with the other animals–and eventually learn their various “languages”–to traverse the forest.

Exploring in Fe is very much a give-and-take. Early on, you can’t get anywhere without the help of another animal, but typically, those animals (or the plants they interact with) are leading you to others who need help. In one of the most memorable parts of the game, following a deer through the woods will lead you to a giant deer struggling against its chains. You have to sneak your way past machines patrolling the area, destroy the machines’ webs to break the chains and release the deer, and carefully climb the deer to communicate with it. The climb itself is breathtaking, as you’re jumping from tree to tree growing along the deer’s sky-scraping body, but the stillness afterward, when the deer teaches you its call as thanks, is stunning in its own way.

Those moments of peace–by way of the harmonies you’ve made with other creatures–are shattered quickly and easily by Fe’s inorganic enemies, whose harsh industrial lights and abrasive noises pierce the solemn orchestral music of the forest. If they spot you, you have to find somewhere to hide and fast, or you’ll be caught in their webs. It’s not hard to stay stealthy and save yourself, but you’ll end up watching at least once as the friendly animals you had in tow get captured one by one–and it’s heartbreaking.

Fe is hauntingly beautiful, and as a result, it often doesn’t feel like the relatively simple platformer-adventure game it is. Like a lot of similar games, you collect items–in this case, pink crystals–around the world to unlock new abilities. But finding those crystals is more a consequence of following other animals and seeing where the flora and fauna take you, not a primary goal or even a strictly necessary one. Only two unlockable skills, climbing trees and gliding, are required to finish the game, and you’ll find enough crystals to get them in the first hour or so as long as you follow the surprisingly linear routes in front of you.

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The simplicity of Fe’s mechanics becomes more apparent sometime after helping the giant deer. There’s a distinct pattern: Save some animals, learn their call, and use that call to turn flowers into different kinds of platforms so you can move on to the next section. Very rarely does what you learned before come in handy again later in creative or surprising ways, even after you’ve learned every song. While this leaves room for you to think about the greater meaning behind what you’re doing–rather than the discrete objectives in your path–it’s disappointing that the skills you learn from each species never meaningfully combine, especially when the connections you make with each of the living things around you are so important at first blush.

But despite being one-note on a gameplay level, Fe’s world, with its lush environments and wistful score, compels you to explore. Establishing fleeting connections with the creatures around you is both charming and a little sad, and learning the truth about the enemy machines is even more tragic. By the end, the most important thing you’ve learned is how to connect with nature, not just by singing with animals but by understanding the world around you.

Star Wars Battlefront 2’s Update 1.2 Is Out Now On PS4, Xbox One, And PC–Here’s What It Adds

Star Wars Battlefront II continues to evolve, and it’s now done so again with the much-anticipated 1.2 update. The patch is available now on PS4, Xbox One, and PC, and it adds lots of new content including a new mode, additional skins, and more.

The new game mode is called Jetpack Cargo. It’s only available for a limited time, and it grants every player a jetpack and a rocket launcher for the entire round.

Additionally, new skins have been added to the shooter. Han Solo, Princess Leia, and Luke Skywalker can each now equip their Hoth appearances, which EA says are earned “through a series of in-game Challenges that will be available over time.” All players will also receive two emotes for their Troopers, so while you can still unlock more, you will now at least be able to taunt your nemeses from the get-go.

Elsewhere, the new update tweaks a bunch of characters. Boba Fett’s jetpack now has greater maneuverability, says EA, while his EE-3 weapon has received a damage and recoil buff. Rey, meanwhile, has seen her Insight ability nerfed, reducing its radius by nearly half. Luke’s speed has been increased, as has Yoda’s lightsaber damage, while Emperor Palpatine now needs line of sight to trigger his Lightning ability. Read more in the update’s full patch notes, via EA, at the bottom of this article.

Beyond the new patch, developer DICE has said it is preparing “significant” progression changes for the game; more details on those will be shared in March. EA has also reconfirmed that microtransactions are coming back to Star Wars Battlefront II.

Star Wars Battlefront 2 Update 1.2 Patch Notes

Hero And Villain Balancing

Boba Fett

We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.

  • Jet Pack – Jet Pack controllability improved
  • EE-3 – Reduced the minimum dispersion angle from 0.6 to 0.4
  • EE-3 – Reduced the maximum dispersion angle from 1.2 to 0.8
  • EE-3 – Increased End Damage from 20 to 25
  • Increased damage drop-off start distance from 15 to 20 meters

Iden Versio

We’ve heard your feedback that Iden’s Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.

  • Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack
  • Droid Stun – Reduced the time between the ability activation and shock
  • Reduced the damage from 40 to 50

Bossk

Bossk’s Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.

  • Relby V-10 – Reduced recoil from 5 to 2.2
  • Explosive Traps – Reduced damage from 80 to 76 per trap
  • Multi-Trap – Fixed the Blast Damage Radius to fit the star cards numbers

Rey

Rey’s signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We’ll monitor how this change affects Rey’s performance.

  • Mind Control – Reduced Mind Control radius from 20 to 18 meters
  • Insight – Reduced Insight radius from 50 to 30
  • Far Sight – Reduced bonus by 10% (now 10, 20, 30, 40%)

Kylo Ren

Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.

  • Pull – Reducing Pull recharge time from 25 to 20 seconds
  • Freeze – Reducing Freeze recharge time from 25 to 24 seconds
  • Frenzy – Kylo Ren now has 40% damage absorption while Frenzy is active

Luke Skywalker

We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a “Hit & Run” game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.

  • Increased Luke’s sprint speed by .6 meters/second
  • Increased Luke Health from 700 to 750
  • Increased Health Regeneration rate from 50 to 110
  • Decreased Regeneration delay from 5 to 2.7
  • Decreased Max Regeneration amount from 250 to 200

Emperor Palpatine

Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.

  • Lightning – Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check

Chewbacca

Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.

  • Stun Grenade – Reduced the shock time from 1.6 to 1 second
  • Reduced Bowcaster side projectiles explosive damage from 25 to 21
  • Reduced furious Bowcaster side projectiles explosive damage from 12 to 10

Yoda

Yoda’s lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we’ve made a change to his Barrier ability. It now will break immobilizing effects upon activation.

  • Lightsaber – Increased damage from 80 to 115
  • Barrier – Added the functionality to break out of immobilizing effects on activation
  • Unleash – Increased energy holding time from 0.7 to 0.9 seconds
  • Unleash – Increased angle from 40 to 45 degrees.
  • Unleash – Increased first tier damage from 100 to 110, second tier damage from 125 to 130, third tier damage from 150 to 160, and fourth tier damage from 175 to 190

Lando Calrissian

We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.

  • Disruptor – Reduced recharge time of disruptor from 25 to 19 seconds
  • Smoke Grenade – Reduced recharge time from 15 to 14 seconds

Darth Vader

We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more “tanky” we granted him a health bonus when activating Focused Rage.

  • Focused Rage – Vader now receives 200 temporary bonus health when activating the Focused Rage ability
  • Reduced max health from 900 to 800

Captain Phasma

We took notice of your feedback regarding the utility of Captain Phasma’s staff. We are improving it so that it feels faster and more fluid when used.

  • Staff Strikes – Increased the animation speed of the ability
  • Staff Strikes – Increased the transition speed between each strike
  • Increased how quickly Captain Phasma can use her blaster after performing a Staff Strike

Hero And Villain Bug Fixes

  • Lightsaber closers are deactivated while blinded
  • Fixed an issue where you would be in a “stun” state forever.
  • The maximum stun duration is now 5 seconds
  • Boba Fett – Fixed an issue that prevented Boba Fett from using his Jetpack ability when “For the Hunt” was activated while his Jetpack fuel was depleted
  • Luke Skywalker – Epicenter – The ability will now deal the proper amount of damaged when used
  • Yoda – Feel the Force – Edited the description of this ability to make it clear that all friendlies will receive a health bonus when used
  • Yoda – Enduring the Force – This ability will now apply the proper amount of bonus time
  • Yoda – Master of the Force – This ability will no longer damage players inconsistently and only when released at maximum power
  • Finn – Deadeye – The targeting crosshair should be properly removed after the ability has been used

Classes, Special Units, And Infantry Combat

The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.

In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.

  • All Classes – Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.
  • All Troopers have now received two default emotes.
  • Reduced the time it takes until you can shoot after executing a melee attack
  • Assault – Vanguard Shotgun – Lowered start damage per bullet from 14 to 12
  • Assault – CR2 – Fixed an issue with inconsistent Super Success triggers compared to other blasters
  • Heavy – Supercharged Sentry – Reverted the heat per bullet tweak made for 1.1 patch, from 0.17 to 0.15
  • Officer – Blurrg-1120 – Lowered start damage from 37 to 35 and end damage from 20 to 16

Milestones

Milestones are now claimed automatically upon completion! Furthermore, we changed how Milestones and Challenges are sorted. Now, all completed items are on the bottom of the Career tab and we sort the active items by the amount left until completion.

  • “Making an Impression” – Changed criteria from 25 to 10 kills
  • “Starting Heavy Training” – Changed criteria from 10,000 to 2,500 score
  • “Stay True” – Changed criteria from 40 to 20 kills
  • “Starting Assault Training” – Criteria changed from “Get 5000 Assist Score with Scan Dart” to “50 Targets Scanned”

Location Design Balance Changes

  • Kamino – Phase 1 and 3 in Galactic Assault has been made easier for attackers
  • Tatooine – In Phase 1 of Galactic Assault we adjusted spawn points, added cover, and tweaked the out of bounds area to make this phase easier for attackers
  • Hoth – In Phase 2 of Galactic Assault we adjusted spawn points to prevent players from being targeted by the AT-AT
  • Naboo – Phase 2 of Galactic Assault has had balance tweaks
  • Endor – Galactic Assault has extended the fallback timer from 30 to 45 seconds before the attackers’ spawn points are moved forward

Location Design Bug Fixes

  • Jakku – Fixed an issue in Galactic Assault where the out of bounds warning message would not trigger correctly under certain conditions
  • Jakku – Tweaked the combat area on Jakku in Galactic Assault in order to prevent an exploit where players could circle around the map with the AT-ST
  • Jakku – Fixed several collision issues
  • Endor – Fixed a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to break
  • Endor – Fixed a bug in Strike where players could spawn outside the combat area
  • Crait – Added delay before attacker spawns are moved forward in Galactic Assault
  • Crait – Fixed several collision issues
  • Takodana – Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1
  • Hoth – Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase
  • Kashyyyk – Fixed an issue where players could get stuck between containers
  • Kamino – Mobility improvements on platform ledges
  • Yavin 4 – Fixed an issue where Boba Fett could reach restricted areas
  • Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk
  • Fixed various collision issues across all locations
  • Fixed issues where players could get outside the intended play areas of various locations
  • Fixed an issue where AI units would move through objects in Arcade
  • Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it

General Improvements And Bug Fixes

  • Fixed an issue where players would not receive credits for duplicate star cards – Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.
  • Increased Credit payout for duplicate items
    – Common – From 200 to 300
    – Uncommon – From 400 to 600
    – Rare – From 800 to 900
    – Epic – From 1200 to 3600
  • Increased the glow of blaster bolts to make them look more vibrant
  • Increased the dismemberment probability of the B1 Battle Droids from 20% to 40%
  • Reduced the stretched bloom effect for a clearer image
  • Improved the glow, thickness, and lighting of lightsabers
  • U-Wing – when firing from the gunner position, the gun, muzzle flash, and blaster bolt are now shown properly
  • Fixed an issue where the camera would enter a bad state when being the target of Darth Vader’s Choke
  • End of Round – Fixed an issue where the map would sometimes overlap with the intro video in Starfighter Assault
  • Fixed an issue where the wrong loading screen would be seen when loading a level
  • Fixed an issue where some menu options would disappear under certain conditions
  • Fixed an issue where the camera would stutter when spawning in with a Hero in Custom Arcade
  • Fixed an issue where the AT-RT Repair ability did not work correctly
  • Fixed an issue where players would not get the “Heroic Sacrifice” scoring event when defeated by a Hero
  • Fixed an issue where Darth Vader would not take any damage from Luke Skywalker’s Push ability if standing near a wall
  • Fixed an issue where the AAT would take too much damage when colliding with surrounding objects
  • Fixed an issue where Turrets and Grenades could inflict damage after the round ended
  • Fixed an issue where players would not receive Score for grenade kills made after their character had died
  • Fixed an issue where a friendly First Order AT-ST showed up as an enemy on radar
  • Fixed an issue where players could survive when knocked down from a platform in Heroes vs Villains
  • Fixed an issue where players could equip class specific Star Cards to other classes
  • Tweaked the color-blind settings to make Squad members easier to distinguish on the minimap
  • Fixed an issue where Brawler boost card didn’t refresh some ability cards.
  • Fixed an issue where players could force respawn during the Heroes vs Villains intro sequence and respawn in a new location
  • Reduced the amount of Battle Points you received when attacking the objective on Crait with a Ski Speeder
  • Fixed an issue where the character would disappear on the client after combat rolls
  • Fixed an issue in the Campaign where the weapon HUD wouldn’t indicate when aiming at an enemy
  • Fixed an issue where AI troopers in Arcade would constantly melee attack each other
  • Fixed an issue where Assault troopers in Arcade would attempt to use the Scan Dart ability as a regular weapon
  • Various bug fixes in Arcade
  • Several performance and stability improvements
  • Fixed several localization issues
  • Various UI improvements and bug fixes

Known Issues

  • Yoda does not break out of several immobilizing abilities when using Presence
  • Darth Vader’s Punishing Grip Star Card effect is not applied when Choke is used
  • Finn’s targeting marker from Dead Eye will sometimes persist after the ability effect has ended
  • Emperor Palpatine’s first basic and secondary attack deal no damage
  • Yoda’s Feel the Force Star Card description is incorrect
  • Yoda’s Master of the Force Star Card does not work as intended
  • Rey’s Mind Trick ability can affect players further than intended
  • Rey’s Far Sight Star Card is increasing Insight ability range more than specified in the Star Card
  • EL-16HFE scope glint does not appear with dual zoom equipped and is toggled to the highest magnification
  • If you open a crate that grants a duplicate item and it shows the old value for credits rewarded, you need to restart your game client. You did in fact get the new reward amount, but the client will show the old values in the UI until you restart the game.

Got a news tip or want to contact us directly? Email [email protected]

Scribblenauts Showdown Sandbox Switch Gameplay

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Star Trek: TNG Is Returning to the Mirror Universe

In last year’s hit comics miniseries Star Trek: The Next Generation – Mirror Broken, IDW gave us the Mirror Universe version of the TNG crew. We’re talking buff Picard here! Ever since, fans have wanted to see more tales about this twisted version of the Next Generation team. And now, IGN can exclusively announce that they’re getting just that with a new story arc called Through the Mirror.

Unlike that previous arc, Through the Mirror will be a five-week event in the month of May. And while last year’s story took place solely in the Mirror Universe, this time around the Prime Universe TNG team will be crossing over with their Mirror U. counterparts.

The tale is written by Scott Tipton and David Tipton, who also wrote Mirror Broken, with each issue featuring a different artist. J.K. Woodward, who did the art on the previous series, is creating connecting covers for all five issues of Through the Mirror. Each issue also features a backup story illustrated by Woodward.

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Star Wars Battlefront 2 Patch Adds Mode, Arcade Maps and More

Star Wars Battlefront 2’s latest patch is live and brings some big changes, with a new game mode, arcade maps, and three new Hero appearances for a limited time.

The full patch notes  were posted today and detail the new features as well as bug fixes, and hero and villain balances.

Jetpack Cargo is the new mode that will have players slip on a jetpack and gear up with a rocket launcher for the entire round. The mode is only available for a limited time, as are the new Hero looks, which are Hoth skins for Luke, Leia, and Han Solo. Hero looks are unlocked by completing in-game challenges “that will be available over time.”

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