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This month’s Humble Monthly Bundle gives you a full digital copy of Dark Souls III as well as one of the two major DLC packs, Ashes of Ariandel. The base game alone still sells for up to $59.99 on Steam, Amazon, and most other outlets. You can find console versions for cheaper than the PC version, but not for $12. In fact we think this is the cheapest the game has ever been – the base game briefly dropped to $15 last month.
Dan Slott has been flying solo on Amazing Spider-Man for the better part of a decade now, and that doesn’t even count his many contributions during the series’ Brand New Day era. But even after all that time and with Slott’s Spider-Man saga so close to the end, I still find myself wishing we could get more. The drawback to this current “Threat Level Red” story arc is that Slott and co-writer Christos Gage are telling entertaining stories that could be that much better with a little more space to breathe.
The good news is that issue #795 doesn’t suffer as much as #794 from being crammed into a done-in-one format. Mostly, that’s due to the fact that Slott and Gage aren’t resolving one of their own open plot points, but rather tackling a loose thread that dates all the way back to J. Michael Straczynski’s tenure on the series. In the process, readers get an amusing team-up between Spidey and the current Sorcerer Supreme, Loki. The way the writers revive that loose thread and make it work in the context of Loki’s new status quo is extremely clever.
We’re coming up on the first Valentine’s Day since the launch of Destiny 2. Much as it did with the previous game, Bungie will mark the occasion with a special Crimson Days event that introduces a variety of new rewards to get your hands on.
Crimson Days begins on PS4, Xbox One, and PC on February 13. Like the Destiny 1 incarnation, it centers around a 2v2 Crucible gametype. You’ll be playing a round-based Clash mode where staying close to your teammate causes your abilities to recharge faster. By moving away from your partner, you’ll not only lose that buff, but the enemy will be notified about your whereabouts with a waypoint. You’ll always have a marker to guide you to your teammate, which will be particularly useful when playing with random players, as you can join solo and be matched up with someone.
This is all played out on a new version of the Burning Shrine map. Called The Burnout, Bungie describes it as “set in a future timeline where the Vex have succeeded in altering our reality.” You can get a glimpse of it in the gallery below.
Bungie says in ablog postthat taking part in this playlist is the optimal way to get your hands on the event’s new rewards, also noting that it’s “tuned the experience to focus on rewarding single-character play.” The Crimson Engram contains “most” of the new rewards and will not hand out any duplicates until you’ve obtained all of the new gear. The playlist isn’t the only way to get items, however, as you’ll get both a Crimson Engram and an Illuminated Engram each time you level up while playing any Destiny 2 activity during the event.
Crimson Engrams will only be obtainable through gameplay, meaning there shouldn’t be any complaints that players are being pressured into purchasing them with real-world money. That said, you can purchase a “selection” of items directly from Eververse using Bright Dust. There’s no cap on the number of Crimson Engrams you can earn, but you’ll need to be at the level cap (20 for non-DLC owners, 25 for those with Curse of Osiris) in order to get the level-up reward Engrams. The rewards inside, including shaders from the event, can be dismantled into Bright Dust.
Bungie qualifies that “most” of the rewards come through the Engrams because there are also five others that are obtained in other ways. Things like an Exotic sparrow and Ornament can only be had through specific means. Here are the goals, as described by Bungie:
Complete the milestone Welcome to Crimson Days by finishing five Crimson Days matches and visiting Lord Shaxx in the Tower to earn the Fire of the Crimson Days Emblem and the Tirastrella Ghost Shell.
Complete matches in the Crimson Days Crucible playlist for a chance to earn the Undeterred Exotic Sparrow.
Complete either the Leviathan Raid or the Raid Lair: Eater of Worlds to claim the Dieselpunk Exotic Ornament for Wardcliff Coil from the final chest.
Complete the Nightfall Strike during the Crimson Days event to earn the Flaunting Dance Emote.
At one point the Mission Impossible movies became less about espionage plots and more about what kind of insane stunts Tom Cruise was attempting to pull off. With the next installment, Mission Impossible: Fallout, that’s no different.
While most movies might shoot scenes of this nature using green screen or a stunt pilot, that’s just not how the Mission Impossible movies work. “It’s super important for a movie like Mission to be doing it all practically and for real,” stunt coordinator Wade Eastwood says. “Tom doesn’t want to sit in a green screen. The audience can tell when something’s been cheated.”
The result is Cruise doing 360-degree spirals while flying straight at the ground. While there are other helicopters flying near him to capture footage, the actor is the only person in his aircraft.
Mission Impossible: Fallout teams Cruise once again with Rebecca Ferguson, Alec Baldwin, Simon Pegg, Ving Rhames, and Michelle Monaghan. The movie hits theaters on July 27.
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One of the nicest things about the iPad is that as long as you don’t break it, it’ll probably last for quite some time. They’re well-built, and can still feel speedy for many years. Fortunately, the iPad’s immense popularity also means that there are myriad ways to protect it. Unfortunately, that also means that it can be difficult to choose a case that fits your needs. That’s where we come in. From rugged cases to elegant, leather-clad covers, here are the best cases for the iPad (non Pro):
Blizzard has shared more details on Overwatch‘s upcoming Year of the Dog seasonal event. In a developer video today, Overwatch game director Jeff Kaplan started off by announcing that a new map, set in Thailand, is coming to Overwatch in the event.
He said the unnamed map is “absolutely gorgeous.” One side has a more ancient feel to it, featuring a temple. The other side is “bright and beautiful” and more modern, Kaplan explained. Perhaps more notably, this is the first map Blizzard has ever made specifically for Capture the Flag, a mode that is returning in the Year of the Dog event.
Based on feedback from fans, Blizzard is making changes to how Capture the Flag plays this time around. Starting off, there will no longer be ties. Kaplan said players voiced their discontent for draws, adding that they can feel “anti-climatic.” So Blizzard is getting rid of ties altogether. Instead, matches will go to sudden death if the sides are tied at the end of a match. For sudden death, each team’s flag will be moved closer to the center of the map. So when the match restarts, team’s will have far less ground to cover to score.
Additionally, flag pick-up rules are changing. You’ll now pick up the flag immediately. On top of that, some abilities involving mobility and invulnerability will cause you to drop the flag. For example, Winston’s leap/jump pack ability will cause him to drop the flag.
With some abilities restricted, Blizzard found, presumably through internal testing, this leads to more flag captures overall and games that are generally more “action-packed” and offensive-minded. Kaplan added that with these restrictions, games rarely go to sudden death.
Additionally, Blizzard is launching a four-week competitive season for Overwatch’s new Capture the Flag mode. Those who place in the top 500 will earn a special spray and icon. And for the Year of the Dog event overall, there will be six legendary skins; Mercy and Genji are among the heroes getting new legendary skins, though they have not been shown off yet. Additionally, there will be a new highlight intro for one of the game’s heroes, though Kaplan did not say which hero it will be.
Overwatch’s Year of the Dog event kicks off on February 8 across PlayStation 4, Xbox One, and PC. Keep checking back with more details about this event, as we’re expecting a lot of new skins and other seasonal items as well.
A sequel to one of last year’s biggest movies may be in the works.
Jordan Peele, the writer-director-producer behind Get Out, said he will “seriously consider” a sequel to the film.
“I love that universe, and I feel like there is more story to tell,” Peele told The Hollywood Reporter. “I don’t know what it is now, but there are some loose ends.”
The Force Awakens wasn’t the first attempt to continue the story of the Skywalker family. The original Star Wars sequel trilogy actually launched way back in 1991, although you’d be forgiven for missing it–after all, it debuted in bookstores, not the local theater.
Now that The Last Jedi has split the Star Wars community in two, some fans have proposed that Disney should have brought author Timothy Zahn’s Thrawn books–the original Star Wars sequel trilogy–to the big screen instead of introducing viewers to Rey, Finn, Poe and the rest. But those books are decades old. Would they really be better than Lucasfilms’ newest efforts? And what makes them so popular, anyway?
It’s all a matter of timing.
Reanimating a dead universe
It’s hard to imagine these days, when every year brings a new Star Wars movie and a truckload of spin-off media, but in the early ’90s Star Wars was effectively dead. In the ’80s, Lucasfilm had tried to keep the franchise alive with animated series like Droids and Ewoks, but those fizzled out. George Lucas claimed that he had more Star Wars stories to tell, but not a single film was in active production. At the time, the only real source of fresh Star Wars material was West End Games’ tabletop role-playing game.
Sourcebooks full of stats and trivia aren’t the same as brand new stories, however. Fans were hungry for new Star Wars adventures, and Lucasfilm left them high and dry.
That’s the climate in which Bantam Spectra released Heir to the Empire, the first book in the Thrawn trilogy. While the book came out in 1991, work on the novel had begun two years earlier, when Bantam Spectra editor Lou Aronica negotiated a secret publishing deal with Lucasfilm. After securing the rights, Aronica hired Hugo Award winner Timothy Zahn to pen the new trilogy, and gave the author carte blanche to do whatever he wanted with Star Wars’ classic characters.
There had been Star Wars books before, of course. Before the original film’s debut, George Lucas tapped sci-fi legend Alan Dean Foster to write Splinter of the Mind’s Eye, which doubled as a blueprint for a potential low-budget Star Wars sequel (obviously, Star Wars did quite well at the box office, and Lucas decided not to adapt Foster’s modest story). Two prose trilogies featuring Han Solo and Lando Calrissian appeared on shelves between 1979 and 1983, but those were prequels set before the main Star Wars films.
By contrast, Heir to the Empire is a direct sequel to Return of the Jedi, taking place about five years after the second Death Star exploded. In the book, a blue-skinned and red-eyed Imperial warlord named Grand Admiral Thrawn attempts to restore the Empire to its former glory. In order to secure victory, Thrawn enlists Joruus C’baoth, the deranged clone of a dead Jedi who agrees to help Thrawn in exchange for the deliverance of Luke and Leia, who he hopes to convert into his dark side apprentices. Along the way, the Skywalkers and the gang team up with a nefarious smuggler named Talon Karrde and butt heads with Mara Jade, a Force-sensitive assassin with a dark past.
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Heir to the Empire was an immediate hit, and Star Wars fans propelled it to the number one spot on the New York Times’ best-seller list. Dark Force Rising, the second book in the series, proved that Zahn’s success was no fluke. By the time that The Last Command, the third and final entry in the series, came out in 1993, Bantam Spectra was hard at work on a number of other Star Wars books, which covered topics like Han and Leia’s wedding and the Galactic Empire’s final days and ultimate collapse.
All told, the Star Wars Expanded Universe (EU) that Zahn’s books kicked off contained roughly 270 novels, in addition to numerous comic books, video games, and other tie-ins, before Disney decided to wipe the slate clean and start over in 2014.
A series of happy endings
Unlike the new movies, Zahn’s novels stick to the trajectory set up by Return of the Jedi, taking the story to its natural conclusion. Leia is married to Han Solo, has her own lightsaber, and is pregnant with twins. Luke Skywalker has continued to train in the ways of the force. The Empire is waning, replaced by the democratic New Republic. The action continues, but Star Wars fans’ childhood heroes remain heroes. There’s nothing complicated about them.
That’s wildly different from Disney’s new films, which sever the bonds between the original cast and scatter them across the galaxy. In the new canon, the New Republic is a feeble institution hobbled by bureaucracy and corruption. The Empire didn’t win, but the Rebel Alliance didn’t really, either. Heir to the Empire is comforting in its predictability. While Luke Skywalker’s legacy is one of failure in The Last Jedi, the Thrawn trilogy gives him a (relatively) happy ending.
Zahn also had the freedom to play with Star Wars continuity in a way that the new films don’t, and offered fans tantalizing glimpses into then-unexplored areas of Star Wars’ past. Clones play a big part in the books, as does a fleet of warships created before the still-mysterious Clone Wars. While writing, Zahn incorporated details from West End Games’ RPG into his books too, creating the impression that all of this new Star Wars material was part of one consistent universe–a trait that the increasingly convoluted Expanded Universe maintained throughout its 23-year run.
Of course, the most important thing about Star Wars is its characters, and the Thrawn trilogy delivers there, too. Thrawn, who relies on his mind instead of brute force, is a very different type of villain from Darth Vader, but is no less intimidating. Mara Jade, who viewed the Emperor as a father figure, is the perfect foil for Luke Skywalker, a guy with his own daddy issues. Luuke, a Skywalker clone made from Luke’s severed hand, is kind of silly, but fans didn’t seem to mind too much: In the lead up to The Last Jedi, fans transformed Luuke’s origin story into a popular theory regarding Rey’s parentage.
Thrawn lives on
It’s easy to see why Disney didn’t make the Thrawn trilogy into films. The story takes place shortly after Return of the Jedi, and Mark Hamill, Harrison Ford, and Carrie Fisher were a little too old for that by the time Disney got its hands on the franchise. Some of the Thrawn canon clashes with the canon established in the Phantom Menace trilogy, and compared to the The Last Jedi, the books play things awfully safe. Besides, brand new characters mean brand new toys to sell, and The Force Awakens and The Last Jedi are both full of ’em.
Still, Thrawn’s legacy lives on in all kinds of small ways. The Imperial capital Coruscant, which plays a major role in the prequels, got its name in Heir to the Empire. Thrawn is the main villain on Star Wars Rebels, and a new novel by Zahn himself explores the Grand Admiral’s backstory and his place in Disney’s new canon. In the Expanded Universe, Han and Leia’s son, Jacen, trained with Luke before turning to the dark side, echoing Kylo Ren’s arc. The entire EU is lousy with super weapons, many of which put The Force Awakens‘ Starkiller Base to shame.
Ultimately, Heir to the Empire and its successors provided fans with what The Last Jedi didn’t: a world where Luke never veers from his path, and where heroism still rules the day. It’s not challenging or subversive, but it is comfortable. The Thrawn trilogy won’t ever make its way to the big screen, but if you want an alternative to The Last Jedi‘s bleak take on the Skywalker legacy, look no further than your bookshelf. Heir to the Empire may not be canon anymore, but print is permanent. Thrawn and his friends aren’t going anywhere.
Dragon Quest Builders serves as the jumping-off point for a new tale in a new period using an old setting–the storied land of Alefgard from the first Dragon Quest. It’s an alternate reality that begins where the original game ends, but with a twist: the hero from the first game didn’t defeat the Dragonlord. No prior knowledge of the series is required, but having a familiarity with the its jingles and diverse bestiary helps to invoke a strong sense of nostalgia
Given that the world-crafting genre is uncharted territory for Dragon Quest, Square Enix was wise to make the tutorial equal parts concise and informative. This allows you to start building within minutes of launching the game, and it’s satisfying to get the hang of building complete houses, crafting items, and surviving the Alefgardian wilderness. A seemingly menial task like bricklaying is made easy when it only takes one button to set the brick above, below, or at head level. Moreover, the process of upgrading a wall with higher-quality bricks works in one convenient, single-input motion.
It’s almost as easy as adapting to Dragon Quest Builders’ combat, which isn’t as frenetic as fighting in Dragon Quest Heroes–but it moves more quickly than the main series’ turn-based battles. This orientation period also showcases the game’s heavy emphasis on RPG-inspired questing. Building a bathhouse feels less like a chore when there’s a checkmark, a congratulatory jingle, and a grateful NPC who has a reward for you.
Supporting Dragon Quest Builders’ story and its objective-intensive draw is a foundation built on 30 years of franchise nostalgia. No, you can’t explore settings in later mainstream installments like Zenithia (seen in Dragon Quest IV, V, and VI) or Dragon Quest VIII’s Trodain. Still, coming across familiar monsters, such as metal slimes, and well-known items like chimaera wings, will make any Dragon Quest fan smile. It’s surprising how well all these elements–running the gamut from the music to the bestiary–have been adapted to this malleable world. Enemies drop crafting ingredients rather than experience. Energy from digging is replenished by eating food. The overworld, as revealed by the camera positioned way up high, won’t show the original 1986 map, but the blocky art style will resonate with old-school JRPG enthusiasts.
It’s not Alefgard as we’ve known it, but it’s no less inviting–thanks to the familiar aesthetics and the classic low-level enemies who litter the land near your town. Exploring simply for the sake of it isn’t time wasted here. Going off in one direction can yield a wealth of resources for crafting items. The only variable that would devalue any free-roaming excursion is when you’ve maxed out your capacity for an item type–a tough task, since you can carry 99 of something.
Even though the world’s terrain is open to manipulation, the maps remain faithful to classic JRPG world design. For example, the farther you venture from civilization, the more likely you’ll run into tougher enemies. The journey to a quest destination is seldom a straight line, as Alefgard presents myriad distractions, often with worthwhile rewards. The forests, deserts, and towers have their share of obscured secrets–the kind you often reveal by swiveling the camera. It’s doubly rewarding when using visual clues to hunt for treasure underground and inside mountains. A missing block or a brick that looks out of place can be a hint to a nearby prize, such as a useful set of 25 windows for your future buildings.
Advance through the story enough, and all manner of slime and golem will turn the tables and perform a siege operation against your town. You and your comrades work to protect all four sides of your base while you reinforce the perimeter with barriers and automated fire-breathing gargoyle statues. In other words, Dragon Quest Builders plays like a tower defense game at times, putting a delightful twist on the popular genre. You’re defending a square area rather than a winding route, and not all of your support options are stationary; this only enhances the diversity of activities in a game that throws plenty of goals at you.
Invasions can do significant damage to your towns, and even if the resources to rebuild are plentiful, repairing your inns and workhouses can be time-consuming; but you can avoid this process altogether if you wish. Dragon Quest Builders’ Free-Play mode saves you the grief of hostile monsters and offers more peaceful islands where you can get your architectural juices flowing.
Dragon Quest Builders is full of opportunities to take breaks from questing and defending your town. The franchise’s endearing aesthetic, defined by Akira Toriyama’s character designs, can make the simple process of building and designing rooms around town fly by. To customize an inn, you need simply place a torch, and get to work laying out beds and other furniture as you wish. Although you can share your personalized building creations, it’s not possible to visit your friends’ worlds. It’s also disappointing that there’s no cross-save support between the PS4 and Vita versions, despite the fact that they feature the same content.
The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game’s building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience.
Editor’s note: Dragon Quest Builders’ re-release on the Nintendo Switch proves to be a splendid fit for the hybrid console. Its downgrade to 720p on the Switch is negligible when the framerate is smooth and comparable to the other platforms. The Dragon Quest series’ loveable art style, anchored by Akira Toriyama’s character designs has never veered toward hyper-realism, which is why this port’s visuals easily flourishes even at lower resolutions. And whatever your preferred Switch control and viewing setup, navigating your industrious hero and crafting complex structures becomes intuitive over time.
The Switch-exclusive features–limited to the free-building non-story mode–adds another layer of endearment to a game already brimming with charm. You’re now paired with a Great Sabrecub who–despite its preciously compact size–is mountable for swift traversal across your custom maps. This feline who first appeared in Dragon Quest V isn’t the only new throwback, though. Free-building also features retro customization options, allowing you to make 2D landscapes in the style of the original Dragon Quest. It’s the type of well-designed fan service that will bring smiles to the faces of fans of the franchise.
The flexibility to mold the land and vanquish endearing monsters on a large screen and on the go offers a welcome level of convenience the PlayStation versions lacked. While this is obviously a benefit of all Switch games, the involving nature of Dragon Quest Builders, particularly the sense of player ownership in carving the land to your liking makes this game a strong match for the Nintendo platform. – Feb. 7, 2018, 11:00 AM PT