Watch Tom Cruise’s Ridiculous Mission Impossible: Fallout Helicopter Stunt

At one point the Mission Impossible movies became less about espionage plots and more about what kind of insane stunts Tom Cruise was attempting to pull off. With the next installment, Mission Impossible: Fallout, that’s no different.

In the latest video from the movie’s set, Cruise’s penchant for doing his own stunts is taken to a scary new degree. Already, early looks at Fallout have shown the actor clinging to the side of a helicopter and jumping from one building to anothera stunt that ended with him breaking his ankle. Now the movie’s star is piloting his own helicopter as he attempts some very dangerous maneuvers.

While most movies might shoot scenes of this nature using green screen or a stunt pilot, that’s just not how the Mission Impossible movies work. “It’s super important for a movie like Mission to be doing it all practically and for real,” stunt coordinator Wade Eastwood says. “Tom doesn’t want to sit in a green screen. The audience can tell when something’s been cheated.”

The result is Cruise doing 360-degree spirals while flying straight at the ground. While there are other helicopters flying near him to capture footage, the actor is the only person in his aircraft.

Mission Impossible: Fallout teams Cruise once again with Rebecca Ferguson, Alec Baldwin, Simon Pegg, Ving Rhames, and Michelle Monaghan. The movie hits theaters on July 27.

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The Best iPad Cases

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One of the nicest things about the iPad is that as long as you don’t break it, it’ll probably last for quite some time. They’re well-built, and can still feel speedy for many years. Fortunately, the iPad’s immense popularity also means that there are myriad ways to protect it. Unfortunately, that also means that it can be difficult to choose a case that fits your needs. That’s where we come in. From rugged cases to elegant, leather-clad covers, here are the best cases for the iPad (non Pro):

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Overwatch Year Of The Dog Event Begins Soon, Adds A New Map

Blizzard has shared more details on Overwatch‘s upcoming Year of the Dog seasonal event. In a developer video today, Overwatch game director Jeff Kaplan started off by announcing that a new map, set in Thailand, is coming to Overwatch in the event.

He said the unnamed map is “absolutely gorgeous.” One side has a more ancient feel to it, featuring a temple. The other side is “bright and beautiful” and more modern, Kaplan explained. Perhaps more notably, this is the first map Blizzard has ever made specifically for Capture the Flag, a mode that is returning in the Year of the Dog event.

Based on feedback from fans, Blizzard is making changes to how Capture the Flag plays this time around. Starting off, there will no longer be ties. Kaplan said players voiced their discontent for draws, adding that they can feel “anti-climatic.” So Blizzard is getting rid of ties altogether. Instead, matches will go to sudden death if the sides are tied at the end of a match. For sudden death, each team’s flag will be moved closer to the center of the map. So when the match restarts, team’s will have far less ground to cover to score.

Additionally, flag pick-up rules are changing. You’ll now pick up the flag immediately. On top of that, some abilities involving mobility and invulnerability will cause you to drop the flag. For example, Winston’s leap/jump pack ability will cause him to drop the flag.

With some abilities restricted, Blizzard found, presumably through internal testing, this leads to more flag captures overall and games that are generally more “action-packed” and offensive-minded. Kaplan added that with these restrictions, games rarely go to sudden death.

Additionally, Blizzard is launching a four-week competitive season for Overwatch’s new Capture the Flag mode. Those who place in the top 500 will earn a special spray and icon. And for the Year of the Dog event overall, there will be six legendary skins; Mercy and Genji are among the heroes getting new legendary skins, though they have not been shown off yet. Additionally, there will be a new highlight intro for one of the game’s heroes, though Kaplan did not say which hero it will be.

Overwatch’s Year of the Dog event kicks off on February 8 across PlayStation 4, Xbox One, and PC. Keep checking back with more details about this event, as we’re expecting a lot of new skins and other seasonal items as well.

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Get Out Director Jordan Peele Considering Sequel

A sequel to one of last year’s biggest movies may be in the works.

Jordan Peele, the writer-director-producer behind Get Out, said he will “seriously consider” a sequel to the film.

“I love that universe, and I feel like there is more story to tell,” Peele told The Hollywood Reporter. “I don’t know what it is now, but there are some loose ends.”

HBO’s Confederate Series Unlikely to Happen Because of Star Wars

HBO’s Confederate is reportedly unlikely to happen due to Game of Thrones showrunners David Benioff and D.B. Weiss’ recent commitment to Star Wars.

Deadline reports Confederate won’t see the light of day anytime soon as Benioff and Weiss will be too busy working on a new series of Star Wars movies after Game of Thrones ends. Confederate was originally supposed to be Benioff and Weiss’ next project after Game of Thrones’ final ninth season, which premieres in 2019.

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The Star Wars Books Fans Wish Disney Had Done Instead Of The Last Jedi

The Force Awakens wasn’t the first attempt to continue the story of the Skywalker family. The original Star Wars sequel trilogy actually launched way back in 1991, although you’d be forgiven for missing it–after all, it debuted in bookstores, not the local theater.

Now that The Last Jedi has split the Star Wars community in two, some fans have proposed that Disney should have brought author Timothy Zahn’s Thrawn books–the original Star Wars sequel trilogy–to the big screen instead of introducing viewers to Rey, Finn, Poe and the rest. But those books are decades old. Would they really be better than Lucasfilms’ newest efforts? And what makes them so popular, anyway?

It’s all a matter of timing.

Reanimating a dead universe

It’s hard to imagine these days, when every year brings a new Star Wars movie and a truckload of spin-off media, but in the early ’90s Star Wars was effectively dead. In the ’80s, Lucasfilm had tried to keep the franchise alive with animated series like Droids and Ewoks, but those fizzled out. George Lucas claimed that he had more Star Wars stories to tell, but not a single film was in active production. At the time, the only real source of fresh Star Wars material was West End Games’ tabletop role-playing game.

Sourcebooks full of stats and trivia aren’t the same as brand new stories, however. Fans were hungry for new Star Wars adventures, and Lucasfilm left them high and dry.

That’s the climate in which Bantam Spectra released Heir to the Empire, the first book in the Thrawn trilogy. While the book came out in 1991, work on the novel had begun two years earlier, when Bantam Spectra editor Lou Aronica negotiated a secret publishing deal with Lucasfilm. After securing the rights, Aronica hired Hugo Award winner Timothy Zahn to pen the new trilogy, and gave the author carte blanche to do whatever he wanted with Star Wars’ classic characters.

There had been Star Wars books before, of course. Before the original film’s debut, George Lucas tapped sci-fi legend Alan Dean Foster to write Splinter of the Mind’s Eye, which doubled as a blueprint for a potential low-budget Star Wars sequel (obviously, Star Wars did quite well at the box office, and Lucas decided not to adapt Foster’s modest story). Two prose trilogies featuring Han Solo and Lando Calrissian appeared on shelves between 1979 and 1983, but those were prequels set before the main Star Wars films.

By contrast, Heir to the Empire is a direct sequel to Return of the Jedi, taking place about five years after the second Death Star exploded. In the book, a blue-skinned and red-eyed Imperial warlord named Grand Admiral Thrawn attempts to restore the Empire to its former glory. In order to secure victory, Thrawn enlists Joruus C’baoth, the deranged clone of a dead Jedi who agrees to help Thrawn in exchange for the deliverance of Luke and Leia, who he hopes to convert into his dark side apprentices. Along the way, the Skywalkers and the gang team up with a nefarious smuggler named Talon Karrde and butt heads with Mara Jade, a Force-sensitive assassin with a dark past.

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Dragon Quest Builders Review: Working The Land

Dragon Quest Builders serves as the jumping-off point for a new tale in a new period using an old setting–the storied land of Alefgard from the first Dragon Quest. It’s an alternate reality that begins where the original game ends, but with a twist: the hero from the first game didn’t defeat the Dragonlord. No prior knowledge of the series is required, but having a familiarity with the its jingles and diverse bestiary helps to invoke a strong sense of nostalgia

Given that the world-crafting genre is uncharted territory for Dragon Quest, Square Enix was wise to make the tutorial equal parts concise and informative. This allows you to start building within minutes of launching the game, and it’s satisfying to get the hang of building complete houses, crafting items, and surviving the Alefgardian wilderness. A seemingly menial task like bricklaying is made easy when it only takes one button to set the brick above, below, or at head level. Moreover, the process of upgrading a wall with higher-quality bricks works in one convenient, single-input motion.

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It’s almost as easy as adapting to Dragon Quest Builders’ combat, which isn’t as frenetic as fighting in Dragon Quest Heroes–but it moves more quickly than the main series’ turn-based battles. This orientation period also showcases the game’s heavy emphasis on RPG-inspired questing. Building a bathhouse feels less like a chore when there’s a checkmark, a congratulatory jingle, and a grateful NPC who has a reward for you.

Supporting Dragon Quest Builders’ story and its objective-intensive draw is a foundation built on 30 years of franchise nostalgia. No, you can’t explore settings in later mainstream installments like Zenithia (seen in Dragon Quest IV, V, and VI) or Dragon Quest VIII’s Trodain. Still, coming across familiar monsters, such as metal slimes, and well-known items like chimaera wings, will make any Dragon Quest fan smile. It’s surprising how well all these elements–running the gamut from the music to the bestiary–have been adapted to this malleable world. Enemies drop crafting ingredients rather than experience. Energy from digging is replenished by eating food. The overworld, as revealed by the camera positioned way up high, won’t show the original 1986 map, but the blocky art style will resonate with old-school JRPG enthusiasts.

It’s not Alefgard as we’ve known it, but it’s no less inviting–thanks to the familiar aesthetics and the classic low-level enemies who litter the land near your town. Exploring simply for the sake of it isn’t time wasted here. Going off in one direction can yield a wealth of resources for crafting items. The only variable that would devalue any free-roaming excursion is when you’ve maxed out your capacity for an item type–a tough task, since you can carry 99 of something.

Even though the world’s terrain is open to manipulation, the maps remain faithful to classic JRPG world design. For example, the farther you venture from civilization, the more likely you’ll run into tougher enemies. The journey to a quest destination is seldom a straight line, as Alefgard presents myriad distractions, often with worthwhile rewards. The forests, deserts, and towers have their share of obscured secrets–the kind you often reveal by swiveling the camera. It’s doubly rewarding when using visual clues to hunt for treasure underground and inside mountains. A missing block or a brick that looks out of place can be a hint to a nearby prize, such as a useful set of 25 windows for your future buildings.

Advance through the story enough, and all manner of slime and golem will turn the tables and perform a siege operation against your town. You and your comrades work to protect all four sides of your base while you reinforce the perimeter with barriers and automated fire-breathing gargoyle statues. In other words, Dragon Quest Builders plays like a tower defense game at times, putting a delightful twist on the popular genre. You’re defending a square area rather than a winding route, and not all of your support options are stationary; this only enhances the diversity of activities in a game that throws plenty of goals at you.

Invasions can do significant damage to your towns, and even if the resources to rebuild are plentiful, repairing your inns and workhouses can be time-consuming; but you can avoid this process altogether if you wish. Dragon Quest Builders’ Free-Play mode saves you the grief of hostile monsters and offers more peaceful islands where you can get your architectural juices flowing.

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Dragon Quest Builders is full of opportunities to take breaks from questing and defending your town. The franchise’s endearing aesthetic, defined by Akira Toriyama’s character designs, can make the simple process of building and designing rooms around town fly by. To customize an inn, you need simply place a torch, and get to work laying out beds and other furniture as you wish. Although you can share your personalized building creations, it’s not possible to visit your friends’ worlds. It’s also disappointing that there’s no cross-save support between the PS4 and Vita versions, despite the fact that they feature the same content.

The excellence of Dragon Quest Builders illustrates the versatility of this 30-year-old franchise as much as it speaks to the engrossing appeal of Minecraft-inspired creation. The story-advancing draw of quests goes hand-in-hand with the depth of a crafting system that cleverly uses monster drops as some of the game’s building tools. Whether you want to focus on completing assignments or build with no specific purpose, the game is feature-rich enough to suck up untold hours, even if this happens to be your first Dragon Quest experience.

Editor’s note: Dragon Quest Builders’ re-release on the Nintendo Switch proves to be a splendid fit for the hybrid console. Its downgrade to 720p on the Switch is negligible when the framerate is smooth and comparable to the other platforms. The Dragon Quest series’ loveable art style, anchored by Akira Toriyama’s character designs has never veered toward hyper-realism, which is why this port’s visuals easily flourishes even at lower resolutions. And whatever your preferred Switch control and viewing setup, navigating your industrious hero and crafting complex structures becomes intuitive over time.

The Switch-exclusive features–limited to the free-building non-story mode–adds another layer of endearment to a game already brimming with charm. You’re now paired with a Great Sabrecub who–despite its preciously compact size–is mountable for swift traversal across your custom maps. This feline who first appeared in Dragon Quest V isn’t the only new throwback, though. Free-building also features retro customization options, allowing you to make 2D landscapes in the style of the original Dragon Quest. It’s the type of well-designed fan service that will bring smiles to the faces of fans of the franchise.

The flexibility to mold the land and vanquish endearing monsters on a large screen and on the go offers a welcome level of convenience the PlayStation versions lacked. While this is obviously a benefit of all Switch games, the involving nature of Dragon Quest Builders, particularly the sense of player ownership in carving the land to your liking makes this game a strong match for the Nintendo platform. – Feb. 7, 2018, 11:00 AM PT

New Fortnite Update Detailed, Adds Crossbow Weapon And More

A new update for Fortnite is on the way soon, and it features new content for the explosively popular, free-to-play Battle Royale mode on PC, PS4, and Xbox One. Epic Games has provided a full rundown on what to expect from update 2.4.2, as well as a look at what’s coming soon.

For Battle Royale players, new Valentine’s Day-themed skins are being added, as you can see in the image below. More significantly, the update marks the addition of the new “silent” weapon that’s been teased by the New Updates screen recently. That’s turned out to be the Crossbow, which fires arrows, a new ammo type that is unlimited in supply. It can be found in treasure chests or as loot on the ground; Rare and Epic versions are also available.

This patch also features some bug fixes for Battle Royale, such as preventing players from sliding off of rooftops and dealing with a collision issue related to corners in basements. It also updates the recently launched Shooting Test #1 Limited-Time mode. Rather than being a squad activity, it’ll now only be playable solo. Headshots with shotguns will now do 200% damage (rather than 150%), and the Scoped Assault Rifle gets some buffs. Additionally, Epic notes that it’s aware that stat and challenge progress is not saved when playing the mode, so you may not want to bother with it in the meantime if that’s a concern for you.

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As noted recently, the Valentine’s Day event for Fortnite’s co-op mode, Save the World, had to be pushed back. The upcoming 2.5.0 patch will see the launch of its Valentine’s Day event, which includes a new questline described as “a love story, told the Fortnite way.” There are new heroes tied to the event, as well as the Cupid Crossbow weapon. Separate from that, there’s a new “reactive” quest type and an option to increase the difficulty to receive better rewards.

Subsequently, update 3.0.0 will launch the Spring It On event and bring an overhaul to the game’s music, while patch 3.1.0 will bring another week of Sprint It On content, improvements to the quest map, and more. You can check out the full patch for update 2.4.2, as well as previews of the following patches, on Epic’s website. In the meantime, you can see the newly added Fortnite skins.

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FTL Developer’s Next Game Launching Later This Month

FTL: Faster Than Light developer Subset Games has announced that its next game, Into the Breach, will launch for PC on February 27.

Into the Breach is a turn-based tactical roguelike where you take control of a team of three mechs, fighting giant, kaiju-like bugs. Similar to FTL, each run is relatively short, but randomized to enable lots of replayability.

Into the Breach plans to come to Mac and Linux later, but there are currently no plans in motion for other platforms or consoles. There’s also no price listed yet, but it will be available on Steam, Humble, and GOG.

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PSA: These Are the Best Valentine’s Day Flower Delivery Options

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All holidays are about love: Thanksgiving celebrates the love of friends and family, Halloween is about loving demons and the undead, and Arbor Day is about loving trees. But Valentine’s Day is the only official holiday about love (get out of here with that Sweetest Day junk in October).

And look, real talk: As of right now it’s February 7. That means Valentine’s day is ONE WEEK AWAY. Classy flower arrangements aren’t like Amazon Prime – it can be tough to order these on very short notice, so our advice us to just take a moment and do it now. Although Amazon does have a great deal on two dozen roses via Whole Foods, because of course they do.

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