Pacific Rim Uprising Review: A Kaiju-Sized Step Backward

In Pacific Rim: Uprising‘s climax, Tokyo and Mount Fuji appear a mere few miles apart, which they most certainly are not. It makes for an exciting battle that falls apart when you stop to examine it. That may sound like a nitpick, but it’s a good metaphor for the rest of the film.

There was something magical about the original Pacific Rim‘s giant monster battles, glossy, rain-slicked colors, and seemingly effortless world-building. It’s possible the sequel never stood a chance at living up to that, especially since visionary director Guillermo del Toro chose to focus on The Shape of Water, which won the best picture Oscar for 2017, instead of returning to direct Pacific Rim Uprising. Sure enough, Uprising is a disappointing, if bold, sequel.

Uprising takes place 10 years after the original and follows new and returning characters as they battle yet another Kaiju threat. There hasn’t been a new attack since Idris Elba’s character, Stacker Pentecost, helped close the “breach” in the original, and the sequel can’t seem to decide whether we’ve grown complacent since then or doubled down on our defenses. The first movie did a great job communicating the status of Jaegers all around the world, and you felt the stakes heighten as they were one-by-one destroyed; this time around, it’s unclear where humanity’s defenses stand, or why the Jaegers and pilots we do see are the only ones the movie focuses on.

At the start, John Boyega’s Jake Pentecost, Stacker’s estranged son, parties in the wreckage of Malibu, giant Kaiju skeletons draped across nearby hillsides. He’s a dropout of the Jaeger pilot program, which for the purposes of this movie is composed of half-trained teenage cadets at a base in China. There may be more pilots at other sites around the world, but Uprising lacks the original’s deftness at worldbuilding, so as far as we’re shown, this is it.

Into that program comes Cailee Spaeny’s Amara Namani, an orphan who somehow built her own (albeit comparatively pint-sized) Jaeger from stolen and scavenged parts. Meanwhile Jing Tian’s new character, the ingenious and cold Liwen Shao, threatens to make the government Jaeger program obsolete with her patented remote drone-operated Jaeger technology, developed with help from Charlie Day’s returning character Dr. Newt Geiszler.

There’s a massively fumbled late-game twist that derails the plot into goofy fan fiction territory that doesn’t feel true to this world (though it is, at least, unpredictable). And naturally, the Kaiju return.

When they do, some vague shenanigans leave the entirety of the world’s defense to a handful of characters: Pentecost, Scott Eastwood’s pilot Nate Lambert, and Spaeny’s Namani, with her fellow cadets. Only four Jaegers remain standing between the Kaiju and global annihilation, and three of them are piloted by half-trained kids. Luckily, they’re aided by some heavy-handed deus ex machina in the form of a secret project Dr. Hermann Gottlieb (the returning Burn Gorman) has been working on.

Spaeny is a breakout star, although Uprising focuses overall too much on the young characters. There’s a cheesy thematic through-line about the kids needing to step up and save the world, giving it all an unfortunate Spy Kids vibe. It’s pretty surprising coming from director Steven DeKnight, whose previous work includes well-received and mature series Daredevil and Spartacus. But Uprising feels deliberately and conspicuously family friendly. Kids are probably going to love it, but fans of the original’s darker tone might find the new vibe disappointing.

There are more than just tonal and direction problems. The writing and plotting are all over the place, with unsatisfying character deaths and some actors playing surprisingly against type–albeit seeming to have fun in the process, but with mixed results. One returning character in particular has their role in the movie flipped in a way that just doesn’t work. Certain other plot elements are way too convenient, and Uprising does a poor job retconning events from the first film.

For example, Jake is the son of Stacker Pentecost, a major character from the first movie. This would have worked if, say, Stacker hadn’t known about Jake, or Jake was too young to have been involved in the first movie’s events. Instead, Uprising wedges in a backstory for Jake that has him dropping out of the Jaeger pilot program while his dad was still alive. Given Stacker’s well-explored relationship in the original with his adopted daughter, Mako (the great Rinko Kikuchi), it stretches plausibility that Jake wouldn’t have been mentioned before now. This is a clumsy way to shoehorn in a new character.

Kikuchi, by the way, does return in Uprising, but her talents are completely wasted. Adria Arjona’s character, the mechanic Jules Reyes, also has very little to do, besides provide another point of competition for Boyega and Eastwood’s characters.

No Caption Provided

Boyega possesses ample swagger, his character here a transplant of Moses from 2011’s Attack the Block, filtered through the confidence Boyega’s gained since then as a global superstar thanks to Star Wars. But his cocky demeanor often feels out of place in the movie, like they let the actor improvise too much; too many scenes end with yet another crack from Jake about how good-looking he is, like the script kept getting cut off at the end and Boyega was left to wing it with a joke. He’s as charming as ever, but it gets stale.

The new Jaegers, on the other hand, are definitely cool. Wielding house-sized weapons like a giant morningstar equipped with multiple spinning blades, or a crackling laser whip, they dominate the movie, as you’d expect. If all you really care about is watching giant robots wail on giant aliens–and occasionally, one another–Uprising will satisfy, although the action this time around feels slightly less weighty than the original. Bashing giant aliens with a humongous lightning whip or spinning ball of death is awesome on paper, but too many of the Jaegers’ attacks just seem to glance harmlessly off until the plot demands otherwise.

Most of all, Pacific Rim: Uprising is just confusing. If you haven’t seen the original, it’s unlikely much in this sequel will make sense. Concepts like Drift–the way Jaeger pilots mentally link with one another–are poorly explained, despite this movie spending plenty of time attempting to recap and revisit past events. And if you did like the first Pacific Rim, you’ll likely wonder what happened to all the distinctive side characters, the stylish action, and the flashy aesthetic. Pacific Rim: Uprising might have seemed like a pretty good giant monster movie if it didn’t have to live up to the gigantically cool original, but unfortunately, it simply can’t escape its predecessor’s massive shadow.

The Good The Bad
Stars Cailee Spaeny and John Boyega do a good job Too much retconning that doesn’t make sense with the original
New Jaegers and Kaiju are fun Plot is fumbled with out of place twists and deus ex machina
Fun to return to this world Struggles to establish the state of the world after 10 year gap
Action feels flightier, with less attention to detail
A very Spy Kids vibe

Nintendo Switch: Dataminers Discover Hardware Update Clues

Dataminers have discovered possible references to upcoming changes in Nintendo Switch hardware – although this doesn’t necessarily mean an entirely new version of the console.

As spotted by ResetEra user Atheerios, dataminers at Switchbrew discovered a new folder, added after the console’s recent 5.0 firmware upgrade. The folder appears to point to a new Switch hardware configuration, seemingly codenamed ‘Mariko’.

Initially, Switch hackers believed that this may simply be covering a replacement CPU chip, swapping the current Tegra 210 with the Tegra 214, after it was discovered that the 210 was vulnerable to hacking, even with new firmware.

Continue reading…

Brigitte Makes Her Way To Console and PC Today!

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Live in

DC Releasing Prelude to the Wedding One-Shots Before Batman and Catwoman Marry

Batman and Catwoman are tying the knot in July, but before they do, DC is releasing a series of Prelude To The Wedding one-shots in June.

Comicbook.com reports the five stories will be written by Tim Seeley (Green Lanterns, Hellblazer), who will be joined by a number of artists from DC’s stable of talent, while Rafael Albuquerque will handle the covers.

Batman proposed to Catwoman in Batman #24 and after leaving us with a cliffhanger at the end of the issue, she finally said yes. DC Nation #0 was the first one-shot to be released in the countdown to the event that featured three stories.

Continue reading…

Matt Hardy’s “Ultimate Deletion” Succeeded Where WWE Once Failed

On the March 19 episode of Raw, WWE debuted the “Ultimate Deletion,” a pre-recorded (final?) confrontation between “Woken” Matt Hardy and Bray Wyatt. After a wide variety of missteps while booking this feud, the WWE, in a rare instance of humility, allowed Matt Hardy to do whatever he wanted for his latest short film. The result was that #UltimateDELETION was the #1 worldwide trend on Twitter on Monday evening. WWE allowed something outside of its comfort zone to simply “be” and thus reaped the rewards.

I grew up during WWE’s New Generation Era, which meant that every Saturday, I’d cheer as pig farmers, circus clowns, psychotic dentists, and fitness gurus squared off in the ring. It was an age of outlandish gimmicks, when you could wrestle as a Three Mile Island nuclear meltdown survivor, and people would nod their heads and say, “Sure! That sounds reasonable.” It was done with a wink and a smile–an acknowledgement that this was fun, escapist entertainment and not an accurate reflection of the real world.

WWE has lost some of this fanciful, farcical “fun” over the years. Nearly every current superstar portrays an outsized version of himself, rather than a different character entirely. And that’s why left-field characters like Bray Wyatt, a backwoods cult leader who follows the teachings of Sister Abigail–and Woken Matt Hardy, who believes he is an immortal spirit trapped in a human vessel–stand out from the rest of the pack. They hearken back to the sort of free-wheeling, throw-it-at-the-wall-and-see-what-sticks ethos that WWE used to indulge.

It made sense for Hardy and Wyatt to feud with one another, especially leading into Wrestlemania 34. But over the course of several weeks, WWE killed their momentum with a series of lackluster, unimaginative matches accompanied by repetitive promos, where Hardy and Wyatt would trade off laughing at each other. That got stale in a hurry. Fans love Hardy’s Broken/Woken gimmick, which began in TNA, for its variety, randomness, and go-for-broke creativity. And this was not that.

So when Matt Hardy announced that there would be a pre-recorded Ultimate Deletion, even Hardy fans were skeptical, especially if WWE had final say and final cut. But thankfully, the Ultimate Deletion that aired this Monday was fun, weird, and oddly personal; WWE fans will put up with a lot of outlandish BS if the underlying intent behind it is sincere.

The little touches throughout the film, which lasted a little over 15 minutes, were nice; Reby Hardy played Bray Wyatt’s theme on her piano as he made his way to the ring. Hardy alluded to all his signature catchphrases–“I knew you’d come,” “Prepare the battlefield for annihilation,” “Skarsgard, my dilapidated friend!”–without harping on them. The Ultimate Deletion featured both the indoor ring and the outdoor ring from the previous films. Hardy used “boomsticks,” although (probably because WWE is PG) the two men didn’t launch the fireworks directly at each other. There was even a quick glimpse of Matt’s partner-in-crime Brother Nero, who was recently arrested for a DWI.

At its core, despite all the bells and whistles, the Ultimate Deletion was a falls count anywhere, no disqualification wrestling match, which added to its absurdity. And the match itself was very physical and well-worked, featuring stiff lariats and a painful looking apron spot. The straight-faced, official WWE referee, who’s keeping his veneer of professionalism while everything goes to hell around him, was a perfectly underplayed joke.

But most importantly, there was a sense of humor around the whole affair. It was silly and dumb, and rather than playing it straight-faced and selling the segment as a legitimate life-or-death scenario, the Ultimate Deletion let us in on the joke. And in doing so, it respected the audience. No one wants to be talked down to.

Compare the Ultimate Deletion to the Wyatt vs. Orton House of Horrors match, or to the Wyatt Family vs. New Day brawl at the Wyatt Family compound. Both were obvious attempts to rip off the Hardys’ films. Both of those pre-recorded segments had higher production values, slicker editing, and better effects than the Ultimate Deletion. But what they didn’t have was self-awareness. They took themselves too seriously, which is a fool’s errand in this type of narrative framework. Fans don’t care about production values when they can see honest effort–the sort of do-it-yourself scrappiness that the Ultimate Deletion had in spades.

The WWE brass now knows, thanks to social media, how popular these types of segments are. And hopefully, they also know to leave well enough alone, should Hardy want to film another one. In a company so preoccupied with image, polish, and branding, this rare sort of individual, messy creativity deserved the chance to stand on its own. And the Ultimate Deletion did.

FLCL 2 and 3 Release Dates and Official Titles Announced

FLCL’s sequels come in the form of FLCL: Progressive this summer and FLCL: Alternative this fall, Adult Swim announced.

On June 2, FLCL: Progressive, or FLCL 2 as it’s been known until now, will debut on Adult Swim’s Toonami at 11:30 PM (ET/PT). Progressive follows 14-year-old Hidomi and her classmate, Ide, as they’re pulled into antics to “unlock their hidden potential” by two otherworldly beings, Haruha Raharu and Jinyu. The synopsis promises the return of ATOMSK and a “certain Vespa Scooter.”

FLCL: Alternative, or FLCL 3, debuts sometime in September on Toonami. This season “hands the series over to a totally different team of young creators who will redefine the meaning of ‘sequel,’” the announcement states. Alternative features 17-year-old Kana and her three friends Pets, Mossan, and Hijiri who live ordinary lives until Haruko and a mech fall out of the sky. ATOMSK is also involved somehow in this season.

Continue reading…

Revisiting Rare’s Xbox Years With Studio Head Craig Duncan

Rare studio head Craig Duncan chats about his life and career, including his time running Rare. He discusses how Sea of Thieves arrived at its pirate theme, whether they might let other studios work on classic Rare IP, the Kinect years, and much more. Check out the video above for the entire interview!

If you’d rather listen than watch, here’s an audio-only download link of the full episode.

Here is a preview clip, with Duncan discussing how the Rare team considered vampire and dinosaur themes for Sea of Thieves before finally settling on pirates:

And if you missed it, here’s the last episode of Unfiltered, in which Diablo creator David Brevik discusses how Diablo came to be, what his never-finished version of Diablo 3 was like, and much more:

Continue reading…

Watch Nintendo’s Switch Game Stream Here Today

Not long after the recent Nintendo Direct, Nintendo will again host a stream dedicated to upcoming games. This one, the Nindies Showcase Spring 2018, will focus exclusively on indie games headed to Nintendo Switch.

The stream begins today, March 20, at 9 AM PT / 12 PM ET / 4 PM GMT. In advance of the event, we don’t know how long it will be or exactly which games will show up–Nintendo only said it will consist of the “hottest upcoming indie games for Nintendo Switch.” You can find out what those are through the YouTube embed below.

We’re not expecting major news from this event, as Nintendo packed many of its own announcements into the earlier Nintendo Direct. The biggest reveal during that was of course Super Smash Bros. for Switch, but we also learned about a ton of other games on the way for both Switch and 3DS.

Whatever we do end up learning about, we’ll report back with all of the details. Previous Nindies events have unveiled some excellent-looking games, so while this may not be home to any of Nintendo’s own big franchises, we may still get a peek at some exciting games that are just around the corner.

GTA 5: What’s New To GTA Online For PS4, Xbox One, And PC This Week

Rockstar is continuing its weekly support of Grand Theft Auto V with another update for GTA Online. This week marks the start of the Southern San Andreas Super Sports Series, a “massive” multi-week series of updates that will introduce new racing modes, vehicles, and more to GTA Online.

The Super Sports Series kicks off with the debut of Hotring Circuit, a new racing mode that Rockstar describes as “an homage to Vice City’s classic Hotring mixed with the Cunning Stunts of GTA Online.” Hotring Circuit is a multi-lap race that up to 30 players can participate in. To celebrate its launch, Rockstar is offering double GTA$ and RP for playing the new mode from now until March 26.

Hotring Circuit is tailor-made for one of the five new cars arriving in GTA Online this week: the Declasse Hotring Sabre. That vehicle is available for purchase now from Legendary Motorsport alongside two new Super-class cars–the Overflod Entity XXR and Cheval Taipan–as well as the Vulcar Fagaloa and Vapid GB200. You can take a look at all of this week’s new vehicles in the gallery below.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

If you need more space to store all of your new cars, this week’s selection of deals features discounts on vehicle storage. Players can also save on car upgrades this week, with discounts on engines, brakes, spoilers, and other customization options. You can find the full list of this week’s GTA Online deals below.

The Premium Race this week is Threading the Needle. As always, everyone who participates in the race will earn triple RP, while the players who finish in the top three will receive a big GTA$ payout. This week’s Time Trial is Down Chiliad. Players who manage to beat the target time will be rewarded with a nice GTA$ and RP bonus.

This is only the first part of Southern San Andreas Super Sports Series. On April 3, Rockstar will introduce Target Assault mode to GTA Online, in which eight teams of two players race around a track and shoot at targets. Beyond that, the developer plans to roll out 10 new Special Vehicle Races and two new Adversary Modes. You can learn more about some of the content coming soon to GTA Online on Rockstar’s official website.

This Week’s GTA Online Discounts

Properties

  • Executive Office Garages — 30% off
  • Custom Auto Shops — 30% off
  • Penthouse Suites — 30% off
  • 10 Car Garages — 30% off

Vehicle Upgrades

  • Engines — 25% off
  • Turbo — 25% off
  • Brakes — 25% off
  • Transmission — 25% off
  • Suspension — 25% off
  • Spoilers — 25% off
  • Bullet Proof Tires — 25% off

After Being Pulled, PS4’s Yakuza 6 Demo Is Back (Alongside A Free Theme)

When Yakuza 6 was delayed, the sting was eased somewhat by news that we’d be getting a demo to play in the meantime. This would allow players to check out the upcoming game’s prologue and then transfer their progress to the full game. It turns out that, through a glitch, players could access and play the entire game through the demo, forcing Sega to pull it from the PlayStation Store.

The demo has now been fixed and is back on the store for PS4 owners to download–grab it here. It’s still a huge download–36.53 GB–and allows you to carry your save game file into the final version of Yakuza 6 once it’s released. You just won’t be able to play past the opening stages using this demo.

In addition to the demo, there’s also a free PS4 theme for users to pick up on PSN here. This is not directly related to the demo, so if you are planning to wait for the full release to play, you can still grab the theme. It’s called a “locations” theme and is a dynamic one that showcases–you guessed it–various spots you’ll visit in Yakuza 6.

Yakuza 6 originally released in Japan back in December 2016 and is finally due out in the West on April 17. In our Yakuza 6 review, Edmond Tran says the game “reins in its scope, but doubles down on what has made the series great. It’s a unique and fascinating representation of the modern Japanese experience, worth playing even if you’re a newcomer.” Next up for the series beyond this is Yakuza Kiwami 2, a PS4 remake of Yakuza 2 that releases in August.