The Worst Of Dirty Arty (And Friends) – Season 2 Highlights

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Ants vs. Killer Fungi in Exclusive Netflix Clip

Netflix is joining forces with the people behind the award-winning Planet Earth series, bringing you a new visually captivating and informative look at nature with Our Planet, hosted by Sir David Attenborough.

Premiering on Netflix on Friday, April 5, Our Planet is an 8-episode journey that will take you to scorching deserts, frozen worlds, and lush rain forests. For an exclusive look at the series, check out the clip below, featuring Attenborough’s melodic voice describing what happens to ants when they come across killer fungi.

According to a synopsis from Netflix, “The ambitious four-year project has been filmed in 50 countries across all the continents of the world, with over 600 members of crew capturing more than three and a half thousand filming days, and will focus on the breadth of the diversity of habitats around the world, from the remote Arctic wilderness and mysterious deep oceans to the vast landscapes of Africa and diverse jungles of South America.”

Continue reading…

Enter for a Chance to Win Devil May Cry 5

Welcome to Daily Win, our way of giving back to the IGN community. To thank our awesome audience, we’re giving away a new game each day to one lucky winner. Be sure to check IGN.com every day to enter in each new giveaway.

Today we’re giving away Devil May Cry 5 for Xbox One. To enter into this sweepstake, fill out the form below. You must be at least 18 years old and a legal U.S. resident to enter. Today’s sweepstake will end at 11:59 p.m. PDT. Entries entered after this time will not be considered.

Passing yesterday's mushroom patch, the frog and possum adventurers come across a rock.

Continue reading…

Halo: The Master Chief Collection Gets 60Hz Update To Make Games Run Smoother

Halo: The Master Chief Collection has received yet another major update, and this one includes a series of significant changes, one of which should make most multiplayer games run smoother.

The new update available now “upgrade[s] the rate at which network packets are sent by the server” for Halo 2, Halo 2 Anniversary, Halo 3, and Halo. Additionally, the amount of data that individual packets can hold is increased. What this means is that each game should now run more smoothly and reliably. For Halo 3 specifically, the clients previously sent 15 packets per second, with the server sending 30 per second. But with the update, servers and clients send 60 packets per second. That puts it in line with the 60FPS frame rate.

No Caption Provided

Here’s how Microsoft’s Dana Jerpbak summed up the changes:

“We’ve upgraded the rate at which network packets are sent by the server in Halo 2, Halo 3, Halo 4, and Halo 2A. We have also increased limits on how much data each individual packet can contain,” Jerpbak said. “This includes data about the position of bipeds, where they’re aiming, what projectiles they’re firing, etc. The server prioritizes what data is contained in a packet until it reaches a maximum size. In gaps where the client hasn’t received a certain type of information from the server (due to latency or prioritization), the client predicts what this information should be based on the last data received. It then corrects its predictions upon receiving new data.”

“This can result in cases of rubber-banding’ where a biped’s position is predicted locally and then corrected by the server. By increasing the allowed size of packets as well as their frequency, we have significantly reduced these gaps. This results in less prediction and correction due to more frequent and more complete updates from the server. In Halo 3, the clients would send 15 packets per second to the server, while the server would send 30 packets per second to all clients. Now both servers and clients will be networking at 60 packets per second, aligning with the framerate.”

You may still experience some rubber-banding, as the rate at which packets can be sent depends on your network environment. But overall, Jerpbak said “the increased send rates should generally result in an overall smoother online experience. This improvement affects dedicated servers as well as peer servers in peer-to-peer matches.”

Jerpbak said Microsoft conducted “extensive” internet and external testing, and Microsoft has concluded that the changes will have a positive impact.

You can read more about the network changes in this ridiculously in-depth blog post.

The new MCC update also comes with makeover themed around Yapyap The Destroyer from Halo Wars 2. You’ll immediately notice that the splash screen and the main menu have received a Yapyap-themed takeover, while there is a nice Yapyap game selection option in Social Matchmaking; if you play enough you can earn a Yapyap nameplate and more.

The new MP loading screenThe new MP loading screen

Another big update is that loading screens in multiplayer now display lots more detail, including the map name, the primary starting weapon, the time limit, the score to win, the Gamertags of people in your session, the data center hosting dedicated server of the match, as well as the game type and description and other helpful hints and tips.

For campaign, the new loading screens now display the mission name, the difficulty, and the Skulls you have turned on, among other things.

You can read this Halo Waypoint article to see a full breakdown of what’s new.

In other news, Halo: The Master Chief Collection is coming to PC, and the rollout process begins with a beta test for Halo: Reach later this month. A similar beta test, or a “flight” in the Microsoft parlance, will be held on Xbox One.

Beyond that, Microsoft is expected to discuss Halo Infinite (and new Xbox consoles) at E3 this year, so keep checking back with GameSpot for more.

Halo: Reach Begins Beta Tests On PC And Xbox One This Month, See A Work-In-Progress Menu Image Here

Halo: Reach is coming to Halo: The Master Chief Collection on Xbox One and PC, and now Microsoft has shared the first image of what the game looks like from the main menu. Microsoft shared a work-in-progress version of Reach in the campaign section of MCC on Xbox One. As you can see, it’s left of Halo: CE, as it’s a prequel to that game.

No Caption Provided

Halo: Reach is expected to come to both Xbox One and PC later this month through its first “flight” AKA beta test. To get in to the test, you need to register to become a Halo Insider, which you can do here. For PC, you’ll need to upload your DxDiag and link your Steam ID.

The number of people who signed up already “blew away” Microsoft’s expectations, the company said, so it further warns that it “simply cannot accomodate everyone.”

On PC, each title within the Halo: The Master Chief Collection will be sold individually, but the “flights” are free, if you get in. And in a big change for the series, Halo: The Master Chief Collection will be available through Steam.

Halo: The Master Chief Collection originally launched in November 2014 for Xbox One. It faced serious and significant server issues at launch that made the title basically unplayable for some. Microsoft improved the experience significantly over time, and today the title is mostly stable and highly populated with players thanks in part to its inclusion with Xbox Game Pass.

IGN UK Podcast #482: Joaquin Phoenix Wright: Ace Attorney

Cardy has been enjoying a bit of Phoenix Wright, Joe has sadly not been enjoying The Twilight Zone, and Matt has been watching so many comic book movie trailers that his eyes have started to bleed.

Luckily, he still managed to write his first entry into the Endless Search annals, of which we have a brand spanking new jingle for. Bangin’.

IGN UK Podcast #482: Joaquin Phoenix Wright: Ace Attorney

And remember, if you want to get in touch with the podcast, please do: [email protected]

Shazam! Movie: Explaining the History of [Spoilers]

FULL SPOILERS ahead for Shazam!

In what seemed like the kind of plot development that might be saved for a sequel, Shazam! totally went there and introduces the entire Shazam Family in its third act — the Shazamily! But who exactly are the Shazam Family — formerly known as the Captain Marvel Family — and what’s their history? Let’s break it down…

The Shazam Family are part of a long trend of superhero “families” like the Batman Family and the Superman Family, except these guys were basically the originals: an entire squadron of superhero sidekicks sporting very similar powers and costumes to the main hero.

The most recognizable members of the group, beyond the Big Red Cheese himself, are Captain Marvel, Jr. and Mary Marvel. Their names, of course, date back to an era when Shazam! was still known as Captain Marvel, and indeed, wasn’t even a DC Comics character yet. (Get the full story on Shazam’s complicated history here.) First appearing in Fawcett Comics’ Whiz Comics #25 (December 1941) and Captain Marvel Adventures #18 (December 1942), respectively, Captain Marvel Jr. and Mary Marvel are the powered-up versions of Freddy Freeman and Mary Batson.

Continue reading…

Let’s Talk About THAT DC Cameo in Shazam!

FULL SPOILERS ahead for Shazam!

The very last scene in Shazam! before the end credits roll features the film’s biggest DC Comics cameo — but not in the way fans may have expected. Yes, as had been rumored and hoped for, Superman appears in Shazam! … from the neck down. And it’s not Henry Cavill playing him, although the costume might certainly make some viewers think it’s him.

In the spirit of the movie’s theme of wish fulfillment, the last scene sees in-universe DC fanboy Freddy Freeman (played by Jack Dylan Grazer) meeting his idol Superman thanks to his foster brother Billy Batson’s alter ego, Shazam (played by Zachary Levi). Freddy had previously bragged to his Fawcett High classmates that he could get his pal Shazam to show up at their school for lunch. But when Shazam failed to appear, Freddy paid the price for it in public humiliation.

Continue reading…

Shazam! End Credits Scene Explained

FULL SPOILERS ahead for the ending of Shazam!

That final scene featuring Superman isn’t the only DC character cameo at the end of Shazam!. The mid-end credits scene pays off an Easter egg planted earlier in the film by introducing viewers to Mister Mind, who is truly one of the strangest (and silliest) DC Comics supervillains ever.

A talking, evil alien worm with a genius-level intellect and hypnotic powers, Mister Mind is one of Shazam’s oldest adversaries, and a truly deep cut of a DC Comics reference. Briefly glimpsed earlier inside a glass case within the Rock of Eternity, that same case is later seen empty. These moments pay off in the mid-credits scene. As he furiously writes hieroglyphs on the walls of his cell — desperately trying to recalculate how to regain access to the magical powers he’s lost — Doctor Sivana (Mark Strong) is visited by none other than Mister Mind, who appears on the cell’s window ledge. (Shazam! director David F. Sandberg confirmed to IGN that he also voices the character.) The brief scene suggests a partnership of some kind between these two baddies is in the offering, with Mister Mind making a reference to the Seven Realms …

Continue reading…