Alessandro Fillari’s Most Anticipated Game Of 2019: Devil May Cry 5

Ever since its reveal back at E3 2018, Devil May Cry 5 has continually impressed me with every new trailer and detail we learn about it. Sure, it’s sticking close to the classic formula of battling legions of demons with gloriously over the top and somewhat impractical weapons, but Capcom’s action game series has always been in a class of its own when it comes to high-flying, stylish combat. This all works thanks to its likeable cast of characters, including lead protagonist Dante and his familiar devil-may-care attitude that’s just too fun to roll your eyes at. That sort of confidence in its identity, even after all these years, is something I’ve always loved about the series, and Devil May Cry 5 certainly aims to make up for lost time by offering the most refined and visually stunning outing yet.

Of course, fans who’ve been keeping up with the series will no doubt notice the obvious elephant in the room when looking at this game. Ninja Theory’s 2013 reboot, DmC: Devil May Cry, was a valiant effort that offered an interesting twist on the DMC mythos, but Capcom decided that there’s still more to be said with the original series. Though DmC is among my personal favorites–and I wish more players would give it a fair shake–there is something rather special about seeing classic Devil May Cry back in action, especially when many of the trailers and playables demo show that it hasn’t missed a beat since its hiatus.

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With three playable characters in Devil May Cry 5–Dante, Nero, and newcomer V–and a larger campaign that can bring them all together for co-op gameplay, the next game will be upping the ante in a more extravagant way. It’s also especially satisfying to see that DMC5 has taken several cues from the stylish and modern flair that Ninja Theory brought to the series. This is most apparent with the return of dynamic battle themes that ramp up based on performance topped off with the slick slow-mo finishes to the end of an intense clash.

One of the things I’ve been really enjoying from our early looks at Devil May Cry 5 is that it seems to be keenly aware of its place in the series. Directly referencing the original games, the anime and manga, and even acknowledging the black sheep Devil May Cry 2 in some form–the next entry is aiming to be the title that brings many of the events and characters from past games full-circle. It all seems fitting for Capcom’s next stylish-action game to look back on its lineage as a whole, as it plans to finish the main story of the Sparda saga. Whether it’ll close things proper, or if it’ll lead into the next phase of the series remains to be seen, but Devil May Cry 5 will no doubt revel in the time it has–and it’ll definitely look good while doing it.

If you’re in need of a refresher with what’s new in DMC5, check out our feature on everything we know about the game so far.

Matt Espineli’s Most Anticipated Game of 2019: Sekiro: Shadows Die Twice

I’ve been a bit of a slow convert to From Software’s work throughout the years. While I’m still learning to love Dark Souls, Bloodborne remains an all-time favorite of mine and the first (and only) game from the studio that I ever beat. Its moody gothic setting and speedy tactical combat resonated with me more than the slower, more defensive Dark Souls. But it seems the studio’s latest, Sekiro: Shadows Die Twice, just might dethrone Bloodborne for me in 2019.

I won’t lie to you, I’m a big fan of feudal Japan as a setting, so you can imagine why the mere sight of Sekiro has me excited. I can’t wait to experience From Software’s fantastical interpretation of Sengoku-era Japan, as well as see how it chooses to reimagine both history and myth. In addition, the premise of playing as a nameless shinobi with a weaponized prosthetic arm seeking to save his lord and get revenge appeals to me in its resemblance to ancient Japanese myths and legends.

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Similar to Dark Souls and Bloodborne, Sekiro challenges you to make repeated runs through dungeons packed with fierce enemies and hidden traps. But what I find alluring about Sekiro is how it appears familiar but totally reevaluates all the mechanics you generally associate with From Software games. Absent are many of the RPG elements you’d expect, such as character creation, classes, and equipment upgrades. Instead, Sekiro is an entirely new experience set apart from the studio’s previous work that emphasizes action, stealth, and platforming.

It’s thrilling to see your progotanist use a grappling hook to string together acrobatic jumps from one ledge to the next. The emphasis on split-second attack deflection and hit-and-run assaults in combat is refreshing and exciting. Sneaking around and stabbing foes while their guard is down provides variety to your modes of attack. And then there’s the new resurrection mechanic where you can purposefully die to trick enemies, and return when their backs are turned to inflict a lethal surprise strike. There’s a bold confidence in the new mechanics From Software introduces in Sekiro, displaying a willingness from the studio to step away from its near-decade-old Soulsborne formula.

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Not much more has been revealed about Sekiro since its most recent showcase at Tokyo Game Show 2018. One of the most notable news stories to come out about the project was the fact that it started life as a Tenchu game, From Software’s long-dormant stealth-action ninja series. This fact alone was more than enough to seal my interest in Sekiro, as I have many fond memories playing Tenchu in the early 2000s. Regardless, more news is bound to come in the new year–likely once we get closer to the game’s March 22 launch.

For a brief rundown on everything there is to know about Sekiro, be sure to read our feature highlighting all the essential details.

On the Basis of Sex Review

Ruth Bader Ginsburg is an unquestionably inspiring figure. She’s the second woman to ever sit on the U.S. Supreme Court, a lifelong crusader for women’s rights, and the reason that we in America have laws protecting the right to live and work without discrimination based on your gender. In Mimi Leder’s film she’s presented as just that. However, despite the movie showcasing her brilliance and tenacity, at times it’s sanitized and schmaltzy, which takes away from the overall impact of the story.

The time-hopping narrative follows Felicity Jones’ Ginsburg from her first day at Harvard Law until the groundbreaking case Moritz vs. The Commissioner, which defined her career and changed America forever. Jones is a charming lead, though both her and her co-star Armie Hammer–as Ginsburg’s husband Martin–look so clean cut and handsome it’s almost disarming, as they look more like models in a catalog than a pair of law students.

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DC’s Superheroes Should Be the Greek Gods of the Movies

DC Comics has some of the most iconic and celebrated heroes in the history of storytelling. Wonder Woman, Batman and Superman are just a few of the most notable staples in the pantheon of popular culture, and have left an enduring legacy for so many of us. They fit a role not unlike what the Greek gods did in Ancient Greece; we look up to them, we admire them, and when we tell stories, we put some of the finest aspects of our culture and ourselves into them. In essence, we hold them to the highest of standards.

However, they are not infallible. (And neither were the Greek gods, by the way. Zeus had more dalliances than James Bond, and he was married!). And the manner in which DC Entertainment and Warner Bros. have handled these titans of popular culture on the silver screen in recent years hasn’t been perfect either. Sure, Aquaman is a step in the right direction, as was Wonder Woman before it, but for many fans like myself, it feels like these films should be creating big-screen versions of the characters that are akin to the Greek gods of the 21st century.

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