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E3 2018: Anthem Is BioWare’s Whole New World
Anthem is a smorgasbord of water cooler moments. At least, that’s how I felt when we were invited to BioWare Edmonton to spend a day with the development team, learning as much as we could about Anthem. I’ll be honest, I know pieces of what Anthem is going to become when it’s finally finished and released on February 22, 2019 for Xbox One, PS4, and PC. But like everyone outside of BioWare, the whole that all those parts amount to is still something of a mystery.
But here’s what I know. Anthem is an incredible buffet of stuff you know and love from the past decades of games and movies, realized in this cryptic, shared-world shooter. It’s part Iron Man, I thought, as I jetted around and barrel-rolled in a super-powered rig with the kind of locomotion that would make Insomniac Games (Sunset Overdrive, Marvel’s Spider-Man) give a knowing nod of approval. It’s part Halo — a science-fantasy story about “the Gods” who started the planet and disappeared, leaving their mystifying and errant construction tools lying around to the welfare and woe of the inhabitants.
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Spider-Man Homecoming 2 Title Revealed by Tom Holland
Tom Holland, the latest actor to play Spider-Man, has been pretty bad at keeping secrets regarding the Marvel Cinematic Universe. As of last night, it appears Marvel has leaned into that joke, as Holland has “accidentally leaked” the name of the Spider-Man: Homecoming sequel: Spider-Man: Far From Home.
In an Instagram post from Ace Seattle Comic-Con, Tom apologized to his fans that there will be no “real revelations” about Spider-Man 2, but mentioned he did just get the new script and it’s “going to be great.” However, when he mentioned the script, he held up an iPad with an image that reveals the Spider-Man: Far From Home title.
Rage 2 Looks Like a Great Id Game, But What About Its Open World?
Rage 2 is an Id shooter alright. The furious-bordering-on-ridiculous pace, the bulging, oversized guns, that blood-spattered feedback designed to keep you pushing, pushing, pushing. Even the noise of it feels right. The soundtrack has the industrial pound of Doom 2016, newly augmented with ringing synths, and every gun I try sounds gratifyingly stupid – everything down to the humble pistol sounds like it could core out a beluga whale in a single shot.
My hands-on demo is a 10-minute run-through an abandoned space centre, now overrun by the mohawk-laden Goon Squad faction we got acquainted with in Rage 2’s first trailers. I play it four times. It’s a fetch quest of sorts, except what you’re fetching is an orbiting building that you need to crash into the neon pink-lit desert. The gauntlet to get to your goal is essentially a spiral staircase punctured with kill rooms, a corridor-fight-corridor structure that’ll be familiar to anyone who’s played an Id production.
Nintendo Talks About the Six Big Switch Games Missing from E3 2018
Nintendo’s E3 2018 showing was brimming with amazing games like Super Smash Bros. Ultimate, Fire Emblem: Three Houses, and Pokemon Let’s Go. However, there were a handful of notable franchises that were nowhere to be found during the show. Everything from Metroid Prime 4 to Yoshi, and even Animal Crossing to Mother 3 — many of us have been left wondering where some of Nintendo’s most iconic titles have been.
With that being said, we did a little digging ourselves and reached out to Nintendo to find out the fate of some of our favorite franchises.
Metroid Prime 4 and Pokemon 2019
Speaking with IGN, Nintendo’s Senior Product Marketing Manager, Bill Trinen, revealed that Nintendo wanted to focus on a shorter window this year rather than showing off some of last year’s big surprises like Metroid Prime 4 and the upcoming core Pokemon RPG.
The Drastic and Unexpected Changes Coming to Battlefield 5
Recently, I ransacked the IGN game library for physical copies of every Battlefield going all the way back to 1942. As I worked my way through the series, a pattern began to emerge: for every innovative entry there was an iterative one. For every Battlefield 2, there was a Battlefield 2142 that, while thematically distinct, did little to advance the series mechanically. So when I sat down to play Battlefield V at EA Play I was fully expecting Battlefield 1 with building. What I got was a sneak peek at the most revolutionary Battlefield in the last decade.
The sheer number of major gameplay changes in the build that I played was staggering. Health no longer regenerates past a certain point without aid, ammo reserves are drastically reduced, anyone can revive a downed squadmate, and enemies can no longer be marked using the spotting system. Gone are the days of shooting the red doritos. Hitting the spot key now tags a location that’s useful for enemy snipers and tanks, but mostly useless for infantry on the move.