After Luke Cage and Iron Fist: Every Upcoming Marvel Movie and TV Show

The Marvel Cinematic Universe is already a massive, sprawling enterprise that includes 20 films to date, and numerous TV spinoffs. And that cinematic universe keeps getting bigger all the time, with more films and new TV seasons arriving on a regular basis.

As the MCU heads towards the culmination of all that has come before in Avengers 4 next year, we figured now was a good time to once again look at every new MCU project in development. From Captain Marvel to new seasons of the hit Netflix shows — not to mention the cancellation of Luke Cage and Iron Fist — here’s everything you need to be on the lookout for in the next few years.

Unfortunately, not all the news has been good lately when it comes to the future of the MCU. As noted, Netflix recently announced the cancellations of both Luke Cage and Iron Fist, and Marvel has put Guardians of the Galaxy Vol. 3 on hold after the controversial firing of director James Gunn. On the other hand, fans can now look forward to several new MCU series on Disney’s upcoming streaming service.

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Fortnite Challenges: How To Get The Lil Kev Back Bling

Fortnite has opened up a new set of limited-time challenges in honor of everyone’s favorite sentient otherworldly cube. Your reward for completing the event is a Kevin the Cube to call your own, nicknamed Lil’ Kev, as a new piece of back bling.

The event takes place in two phases. First, you have to log on anytime before 1 PM ET on November 5 to unlock the Lil’ Kev challenge pack. That will unlock a set of three challenges, which themselves are pretty simple. You’ll have until November 11 at 1 PM ET to finish them to earn the back bling.

Unlike Fortnite’s weekly challenges, which are usually catered toward some specific seasonal content, these challenges will be naturally obtained if you play some Fortnite over the coming week. You’ll get completion simply by playing matches, earning XP, and outliving opponents.

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If you’re still looking to complete this season’s Battle Pass and earn your Season 6 rewards, check out our challenges guide. You can tote a new weapon into battle soon, since Epic has been teasing the addition of a new heavy assault rifle to the game that could drop any time. And if you’re a Kevin fan that somehow missed the big world event over the weekend, check out our recap. The cube has been busy making all sorts of weirdness happen in the world.

Challenges

  • Play Matches (0/15) – 500 XP
  • Gain 5,000 XP (0/5000) – 500 XP
  • Outlive Opponents (0/500) – 500 XP

Andrew Lincoln Says Walking Dead Movies Will Tell ‘A Bigger Story’

This story contains spoilers for The Walking Dead Season 9, episode 5, “What Comes After.”

Rick Grimes’ final episode is “not the beginning of the end – it’s the end of the beginning,” Andrew Lincoln said during an interview on this week’s Talking Dead, after fans learned that, unbeknownst to his loved ones, Rick survived a massive explosion and was transported via helicopter to parts unknown by Anne (fka Jadis). The show then jumped forward several years in time, revealing an older Judith and a new batch of characters from the comics – Magna, Yumiko, Luke, Connie, and Kelly – but no sign of Rick.

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Pokemon: Last Free Legendaries Available Now, Here’s How To Get Them

Since February, The Pokemon Company has been giving away a new Legendary Pokemon for free every month as part of its massive Year of Legendary Pokemon campaign. We’ve now reached the final month of the promotion, and for the last giveaway, The Pokemon Company has saved two Legendaries from the classic Gold and Silver versions: Lugia and Ho-Oh.

For a limited time, you’ll be able to get one of the Johto Legendaries in any of the seventh-generation Pokemon games on 3DS, but the way to claim them differs depending on where you live. Those in the US will, once again, need to visit a certain retailer to pick up a download code for the Pokemon; this time, the code will be available at GameStop from November 2-25. UK residents, meanwhile, will need to go to a participating Game store to pick up a code, while those in Canada can get one from EB Games.

As before, which Legendary you receive depends on which version you own; those with Sun or Ultra Sun will get Lugia, while players with Moon or Ultra Moon will get Ho-Oh. The Pokemon will also come equipped with a Gold Bottle Cap in the Ultra games, have a higher level, and know different movesets. You can see the full details below.

Pokemon Ultra Sun

  • Lugia — Level 100 (w/Gold Bottle Cap)
    • Aeroblast
    • Earth Power
    • Psychic
    • Tailwind

Pokemon Sun

  • Lugia — Level 60
    • Skill Swap
    • Aeroblast
    • Extrasensory
    • Ancient Power

Pokemon Ultra Moon

  • Ho-Oh — Level 100 (w/Gold Bottle Cap)
    • Sacred Fire
    • Brave Bird
    • Earthquake
    • Tailwind

Pokemon Moon

  • Ho-Oh — Level 60
    • Burn Up
    • Sacred Fire
    • Extrasensory
    • Ancient Power

Once you’ve picked up a download code for the Legendaries, you’ll need to redeem it using the Mystery Gift feature from the games’ main menu. Select that, then choose the option to receive your gift via a code/password. Connect to the internet when prompted and input the download code; your Legendary will then be downloaded into your game. You’ll then need to pick it up from the deliveryman waiting inside any Pokemon Center.

While you’re at GameStop, you also still have a chance to pick up a free download code for the new Mythical Pokemon Zeraora, which is starring alongside Lugia in the latest Pokemon animated film, The Power of Us. The Zeraora distribution is scheduled to end on November 9. You can see all the other Pokemon giveaways going on now in our roundup of all the free Pokemon for Ultra Sun and Ultra Moon.

NFL and Fortnite Partnership Allows Players to Suit Up as Their Favorite Teams

Fortnite and the NFL are teaming up to allow Fortnite players to dress up as their favorite teams in-game.

Announced by The Fortnite Team, starting this Friday, November 9, at 4pm PT/7pm ET, Fortnite players will be able to purchase NFL themed Outfits from the in-game store using V-Bucks.

No pricing has been given as of yet, but all 32 NFL teams will be represented, plus an additional Fortnite team, and all can be swapped.

In addition, players will be able to choose a number from 0-99 to place on their jersey to add to the customization and authentic feel.

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Nintendo Switch Might Get a YouTube App as Soon as This Week

Nintendo’s marketing strategy for the Switch has involved positioning the device as a games console and little else. But if an apparent leak is accurate, the Switch is about to get a new video-streaming option.

On Saturday, French website NintendHome tweeted what it claimed was a screengrab of a Switch YouTube app teaser from Nintendo of America’s website. According to the image, Switch will get a YouTube app on Thursday.

Capture

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Diablo Immortal Left Me Surprisingly Impressed, But Some Questions Remain

To say that Diablo Immortal made a big impression on fans at BlizzCon 2018 would be putting it mildly. While it isn’t the kind of Diablo many were expecting, the upcoming action-RPG brings the traditional loot-oriented hack-and-slash gameplay to mobile devices, giving players another way to play the series on-the-go. While the mobile game looks and plays very similarly to the console editions of Diablo 3, Immortal focuses a bit more on offering quick dungeon-crawler gameplay in bite-sized form with many other players online.

At BlizzCon 2018, we spent some time diving into the game and spoke with designer Wyatt Cheng about the making of Immortal–made in collaboration with NetEase Games. As the first mobile exclusive game of the series, it uses a touch-screen interface for movement and combat, while also placing a larger focus on teaming up with other players. The announcement was largely met with a negative response from fans, many of whom were expecting the reveal of the next core entry in the series. Despite this, the developers aim for Immortal to flesh out the lore of Diablo lore, while standing equally alongside the other games.

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Interestingly enough, Immortal is set during the twenty year gap between Diablo 2 and 3, showing what many familiar heroes and villains were up to during the time before the latest core entry of the series. Pulling together six familiar heroes–the Barbarian, Crusader, Demon Hunter, Monk, Wizard, and the Necromancer–you’ll be able to piece together the events that happened during the unknown period after Diablo 2. In our chat with the development team, they spoke about the current reception the game has had, while also elaborating a bit more on what they find is appealing about Immortal.

“We were looking at this 20 year period in between Diablo II, Lord of Destruction, and Diablo III, and we said, “All these events happened, so we should take a look at creating a game that explores that space in time,” Cheng said. “We like to say that it’s like Star Wars: Rogue One, which is an amazing movie. That movie takes place in between three and four, but it can be watched as a movie on its own. And it’s a great movie on its own. But then if you know the lore of three and four, you’re like, “Oh my goodness, this happened and that happened, and that’s Vader, and whoa,” and it completes the picture for you.”

During the 15-minute demo on-hand at BlizzCon, we got a stronger sense of what Immortal aims to offer. When it comes to gameplay, the mobile title is very much in-line with previous Diablo games–albeit with a more streamlined approach. Though its focus is still very much on the loot grind and building up your chosen character, there’s more of an emphasis on online gameplay. Though the developers refer to it as an MMO, we only got a limited glimpse of that, which felt similar to a standard online game of Diablo 3. In the full game, towns will be massive player hubs to interact with others, get new quests, and with dungeons allowing for up to four players to team up. Immortal will also have live-service model upon launch, which will add new content on a scheduled basis. But at this time, the developers weren’t able to share any further details about it, or even if Immortal will be free-to-play or a paid title.

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As is the case for bringing a well-loved game series to mobile, there’s usually some initial apprehension. I certainly felt that when trying to figure out how the rather involved mechanics of character growth and loot would function on a touch interface. With that said, Immortal felt pretty smooth after spending some time adjusting. Movement is controlled via the left side of the screen, while skills are all placed on the right side–which can be aimed and controlled by dragging to a particular area on the screen. Picking up loot and activating objects in the environment are entirely contextual, allowing you to tap the screen to interact with them.

While Immortal is a more simplified take on the slash-and-grab mechanics of previous games–dropping the mana resource in favor of skills cooldowns, for instance–it still very much retains all the familiar and core mechanics of a Diablo game. I actually found myself enjoying the game much more than I thought I would, which surprised me. With recent advances in mobile tech, Immortal appears visually similar to the Switch release, which is impressive. The developers were keen on trying out something a bit different with the series, and they felt mobile was the next big step.

“We really rely on people here at BlizzCon who can play the demo,” said the game designer. “Because I think, Chris Metzen mentioned it in our first panel, he’s like, ‘When I first heard about the project I was skeptical.’ And I think that’s reasonable in today’s world, our modern world, to be a little skeptical. But then for the people who play it, if they can go out and say, ‘No, no, no, seriously, guys. I was at BlizzCon. I played the demo. It was awesome.’ Hopefully that word of mouth spreads.”

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There’s still much we don’t know about Diablo Immortal, and at this time, that certainly feels like it’s working against it. The first impression it made at BlizzCon wasn’t a great one, and that will likely continue until more details specifics on the game are revealed. With that said, Immortal has translated the core framework and mechanics down to mobile devices in an impressive way. While it certainly isn’t Diablo 4, it’s also clear that it’s not trying to be. I don’t see it as a true replacement for Diablo 3–the recent Switch version will keep me from doing that for sometime–but I can see myself playing this game during my usual downtime. I was surprisingly pleased with how Immortal played, and it’ll be interesting to see how the game will pan out once it launches in 2019.

For more info about all the content from BlizzCon 2018, including the trailer for Overwatch‘s new character Ashe, and the reveal of Warcraft III: Reforged, be sure to check out GameSpot for more coverage.

How Long Will Fallout 76 Servers Be Online? “Forever,” Bethesda Boss Says

Unlike the previous Fallout games, Fallout 76 is an online, multiplayer-focused game that requires an internet connection. So what happens if Bethesda has to shut off the servers at some point? That’s not something Bethesda is thinking about, and least not in its conversations with the public, because the company believes Fallout 76 can last until the sun burns out.

“How long is [Fallout 76] going to be up? Forever,” Hines told GameSpot, doubling down on what he’s said before. “I don’t know how to give an answer other than that. It’s not like anybody makes a game and goes, ‘Well this is going to make it for 10 years if we’re lucky.’ Nobody thinks that way. How long has WoW been up now? Is that game planning to sunset in a year? I seriously doubt it.”

Fallout 76 requires an internet connection, and that itself requires Bethesda to pay for servers. As we’ve seen in other franchises with online support, there can come a time when developers understandably choose to focus on newer titles that have more active player populations. Hines suggested that Bethesda may stop operating Fallout 76 if people stop playing, but again, he stressed that Bethesda’s support for Fallout 76 aims to be “never-ending.”

“We’re going to keep going as long as people keep playing it and it shows no sign of slowing down,” he said. “Once we get to private servers or whatever happens in the years following; I don’t know. Maybe there’s a point where it doesn’t matter. But … this is a massive franchise and a massive undertaking, and our commitment to it is it is never-ending, and that it continues on an ongoing basis.”

Because Fallout 76 is an online-only game, should Bethesda ever decide to pull the plug on the servers, how does that impact the idea of ownership of the game? Hines said game ownership “isn’t particularly relevant” at this juncture because, “I see a plan for this game for years and years and years. So talking about when it’s not up is kind of irrelevant. I have nothing to look at that says it’s not going to be up forever.”

In the past, when games had little or no online functionality, they would theoretically continue to work until the end of time. But in this new era of connected experiences, that’s changed, and it’ll be interesting to see how that affects the idea of what it means to own a game. The topic of game preservation for historical and educational purposes is also at play here. If, say, a museum wanted to preserve Fallout 76 and allow attendees to play it in 50 or 100 years, whether or not that is possible is not a sure thing.

Fallout 76 being an online-only game doesn’t mean Bethesda is finished making single-player games. Rage 2, which launches in 2019, is a purely single-player game, while Doom Eternal will also have single-player. Additionally, the next game from Bethesda Game Studios, the sci-fi title Starfield, is “entirely single-player,” Hines said.

“Our statement wasn’t that we were only ever going to do single-player; it’s going to continue to be an important part of what we do. But a part. We’re also the guys who do The Elder Scrolls Online, we’re also the guys who do The Elder Scrolls Legends,” Hines said.

In December 2017, Bethesda released a tongue-in-cheek video starring Wonder Woman actress Lynda Carter calling on gamers to “save” the single-player gamer. Many of Bethesda’s biggest games were more focused on single-player, so it caught some in the industry by surprise when Bethesda announced the always-online Fallout 76. As Hines explains, Bethesda still believes in single-player, but it also wants to try new things on the multiplayer side as well.

Also in our interview, Hines stressed that Bethesda corporate doesn’t give mandates to its development studios about what they should make next. Some people believed Fallout 76’s new online direction was the result of management chasing money, but Hines says that’s not true. It was entirely the developer’s decision, from the onset, to make Fallout 76 an online game. And more widely, Hines talked about how Bethesda gives its teams freedom to make what they want.

“It’s down to our devs and the kinds of experiences they want to create that will really drive what we make as opposed to, ‘X percent of our games have to have a heavy emphasis on single-player or be only single-player.’ That’s silly and arbitrary. What does Arkane want to make next? What does BGS want to make next? Let’s focus those things and how excited we get. And if we are, we feel like everybody else will.”

Fallout 76 launches on November 14 for PS4, Xbox One, and PC. A version of the game for Nintendo Switch “wasn’t doable,” according to Hines.