New Details About Captain Marvel’s Cut Role in Avengers: Infinity War

When IGN and a small group of press visited the Atlanta set of Avengers: Infinity War in 2017, we knew that Captain Marvel was rumored to appear in Infinity War. At the time, we received confirmation that she would indeed be in the film while talking to both the directors, Joe and Anthony Russo, and writers, Christopher Markus & Stephen McFeely. We even spotted actress Brie Larson’s personal mailbox on our walk through the production office, meaning she had been filming on this very set.

However, soon after that set visit, the Russos revealed at San Diego Comic-Con 2017 that Captain Marvel would not be appearing in Infinity War, after all. The assumption is now that Carol Danvers will make an appearance in Avengers 4, which releases May 2019, only three months after her solo movie, Captain Marvel, debuts in March. Even though she is no longer in Avengers: Infinity War, we still learned some interesting details about how the writers and directors — who are also behind Avengers 4 — plan to use the character.

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How Quark Became A Fully Realized Ferengi On Star Trek: Deep Space Nine

When Star Trek: Deep Space Nine premiered in 1993, it was unlike any other Star Trek show up to that point. Captain Sisko’s crew members manned a space station, not an exploration vessel like the Enterprise. They had several preoccupying, persistent concerns over a period of years, from the rebuilding of war-torn Bajor to the guardianship of an Alpha Quadrant to Gamma Quadrant wormhole.

The crew members were not seeking out adventure; more often, the adventure found them. Multiple episodes formed massive plot arcs. The characters were deeper and more nuanced than in previous Treks, and the writers dug down on a handful of issues, rather than superficially exploring a wide range of them.

And the funniest, unlikeliest breakout star of the show was Quark. Quark was a Ferengi–a money-hungry scoundrel with a heart of gold–who ran a bar/casino on Deep Space Nine’s promenade. The bar was a center for gossip, illicit dealings, and backroom negotiations, which in turn drove the show’s larger plot points.

In an interview with GameSpot, the actor behind Quark, Armin Shimerman, reflected on the show’s legacy and the character’s place in Star Trek history. Shimerman will reprise the role of Quark for “Victory is Life,” the upcoming Star Trek Online expansion due out this June.

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Gamespot: The first time you played a Ferengi was not on Deep Space Nine, but on the Star Trek: The Next Generation episode “The Last Outpost” in 1987. What were you told about the Ferengi at the time?

Armin Shimerman: Well, what we were told about the Ferengi and what we ended up with were like night and day. The Ferengi were going to be the new Klingons. They were never meant to be a comical race; they were meant to be ferocious and menacing. And unfortunately, they hired me to play one of the lead Ferengi, and I failed miserably.

My final performance was not at all what [Star Trek creator] Gene Roddenberry wanted. By that point, he was rather sick, and he was not on set. But I met him briefly–maybe no more than 30 seconds–when he looked at my makeup and looked at my costume.

“The Last Outpost” was a disaster. And no one one bears the brunt of that mistake more than I do.

Are you able to put a disappointment like that behind you after it’s finished?

I didn’t put it behind me for years; it was like sword of Damocles hanging over my head. All of my work on Deep Space Nine, for the first four seasons, was me trying to eradicate that original performance from everyone’s mind. It was my personal agenda to rectify the mistake I made–to take a one-dimensional character and make him a three-dimensional character.

Given that you were so passionate about righting this wrong, were you a Star Trek fan even before appearing on the shows?

I was a huge Star Trek fan. I watched the original show (1966) when it aired. As a young man, I would rush home to make sure I caught every episode. And for the first year [of Deep Space Nine], other members of the cast would come up to me and ask me questions. I remember one person–I can’t remember who–came up to me and said, “Armin, you know about this [Star Trek stuff]. What’s a Klingon?”

I assumed, wrongly, that because you already played a Ferengi in The Next Generation, the Deep Space Nine role as Quark was more or less locked up. But that’s not the case?

I auditioned for the role three times, and I went through a lot of angst.

When I first found out about the role, I browbeat my agent to get me auditions. I was one of the earliest actors to audition for Quark. A good six weeks went by, and I heard nothing. I kept calling my agent for feedback. But eventually, I assumed it wasn’t going to happen, and I was heartbroken.

Six weeks later, my agent called and said I had a callback. I auditioned for a room of suits at Paramount with my good friend Max Grodenchik [who was eventually cast as Quark’s brother, Rom]. And ten days later, I had a final audition with [DS9 co-creators] Rick Berman and Michael Piller. What I later found out is that I and the other actors sitting in the hallway would eventually become the series regulars. Twenty-four hours later, I was notified that I was going to be a series regular. And I’m proud to say that I was the first one called.

I was ecstatic; I was performing Hamlet that evening, and my feet didn’t touch the stage.

How much creative control did you have over Quark and what he said or did?

None. None of us ever did. The only creative control the actors had were over things we could do in a take. The powers-that-be could see the dailies and say, “Oh, he smiled at Kira in a certain way!” That was the only way we could really affect the writers and producers. There was no ad-libbing, and if we didn’t toe the line exactly as written, we would be told to do another take.

Can you remember any specific examples of how you added to Quark’s characterization through this sort of limited improvisation?

Early on in the first season, there was an episode called “Move Along Home” [where Quark is coerced into a game where he literally bets on the crew members’ lives]. They wrote on the page that I was a sniveling, cowardly sort of creature, much like the Ferengi in The Next Generation. So I played against that in “Move Along Home.” I tried to make him as troubled and conflicted about the dilemma in front of him as anyone would be. And that, for me, was the first time I had an influence on the writers, where they saw the quality that Armin Shimerman was bringing to the Ferengi.

There was another episode, much later, where it said in the script that “Quark makes a low, moaning, crying sound.” I was brought in relatively early in the day for makeup, which is a two-hour process. And instead of bringing me in right away [on set], they made me wait, because other people were being shot.

I sat for about six hours in makeup waiting to do this “low, moaning, crying” thing. I got angrier and angrier. And when they finally brought me on set, out of frustration I “squealed.” That wasn’t what they were expecting. But they used it, and they began writing it into scripts.

At times, I would take the writers out to lunch and ask them questions so I would be more informed about what was going on in my character’s head. I kept on asking [writer] Ira [Steven Behr] and the others, “Can you just tell me what his IQ is?” Because in some episodes, Quark is very smart and in some episodes, he’s very dumb.

The fans love Quark’s chemistry with Odo, the security constable on the station. Did you immediately realize that it was something special, or was it something that evolved over time?

There was always a relationship between Quark and Odo, because it was written into the script. The good news for René and I is we had worked together before. We had done a play in Los Angeles called “Petrified Forest,” although we shared no time on stage. We had mutual friends and a shared, enormous love for the theater. But also, arbitrarily, they put our makeup chairs next to each other. So we would talk. And our bond grew exponentially because of the time we spent together.

Fans are very kind about the relationship between Quark and Odo. But we don’t really remember that many scenes between the two of us–not to the extent that the fans remember it…A little goes a long way, when it comes to things like this.

Star Trek: Deep Space Nine is often seen as unique among the Trek television shows, because it took place on a space station, not on a starship. What do you think were the strengths of this setup?

The greatest advantage is that we could establish a coterie of supporting characters that the other shows could not. They became as important as the main characters. And because the bench of supporting characters was so phenomenally strong, our episodes have more layers and depth to them.

We were one of the first shows to have a season arc. Nowadays, it’s de rigueur. But in the 1990s, that was rare for a one-hour show.

Ira and Rick took a lot of heat for that; Paramount did not want that. They wanted individual shows they could sell to syndication, so that someone watching the show could see it every now and then and not be lost. They complained that the viewers needed to know too much to watch our show. Now, that’s not a problem anymore.

Star Trek Online will release its fourth major expansion, “Victory is Life,” in June 2018. This includes a new Jem’Hadar playable faction and six episodes’ worth of additional content. In addition to Shimerman, who will reprise his role as Quark, additional DS9 actors reprising their original roles include René Auberjonois (Constable Odo), Nana Visitor (Commander Kira Nerys), Alexander Siddig (Dr. Julian Bashir), and Andrew Robinson (Elim Garak).

DC’s Justice League Teams Up With Puerto Rican Superhero

DC Comics has teamed up with graphic novelist Edgardo Miranda-Rodriguez for a comics anthology, with all proceeds generated by sales to be donated to outreach groups assisting with the relief efforts in Puerto Rico.

Miranda-Rodriguez created the Puerto Rican superhero, La Borinqueña, back in 2016. The character’s powers are “drawn from history” and the “mysticism found on the island of Puerto Rico.”

The anthology, titled Ricanstruction: Reminiscing and Rebuilding Puerto Rico, will see her team up with members of the Justice League in stories that centre around Puerto Rican history and culture.

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Here’s How The New Dragon Ball Mobile Fighting Game, Legends, Looks In Action

A new Dragon Ball game is coming to iOS and Android devices. Bandai Namco unveiled Dragon Ball Legends during a presentation at this year’s Game Developers Conference, and now the publisher has shared the first trailer for the upcoming mobile fighting game.

The video, embedded below, showcases the simple but flashy battle system of the new mobile Dragon Ball game. Like the recently released Dragon Ball FighterZ, Legends is a three-on-three fighting game featuring a number of recognizable characters from the series, including Goku, Frieza, Piccolo, Nappa, Vegeta, and Pan, along with an entirely new character designed by Dragon Ball creator, Akira Toriyama.

To tailor the game for mobile devices, Dragon Ball Legends features a card-based interface. Different attacks are performed by tapping on the appropriate cards at the bottom of the screen, and combos can be unleashed by tapping the cards consecutively. The game also offers online PvP battles against other players around the world. Bandai Namco demonstrated an online match during its GDC presentation, which you can watch in the video at the top of this story.

Bandai Namco hasn’t announced a release date for Dragon Ball Legends, but the game is slated to arrive this summer. In the meantime, players can pre-register for it on the official Dragon Ball Legends website. As an added incentive to sign up, Bandai Namco will give away different in-game items depending on how many players pre-register.

Ahead of the game’s launch, Android users will have a chance to participate in two exclusive closed beta tests for Dragon Ball Legends. The first kicks off early next month, on April 6, with the second following a week later on April 13. Registration for the beta is open now until March 26. If you’re interested in taking part, you can sign up here, although not everyone who applies will be selected.

Dragon Ball Legends: 7 Characters Announced

Dragon Ball Legends was announced at GDC this week, and Bandai Namco has revealed seven members of the roster – including a brand new charcater created for the game by the legendary Akira Toriyama.

The game’s website went live yesterday following a livestream, and in addition to Goku, Piccolo, Nappa, and Frieza (who we got a glimpse of during the GDC presentation) Pan, and Vegeta were also announced.

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Pokemon Go ‘Eggstravaganza’ Offers Rare Hatches

Pokemon Go’s Eggstravaganza event will return this week.

From March 22 until April 2, special 2KM eggs will be available containing Pokemon normally only available in 5KM and 10KM eggs, including Wynaut and Ralts.

Baby Pokemon like Pichu and Togepi will have increased hatch rates, and every egg hatched during the event will also give increased candy.

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In addition, Stardust will be doubled during the event, and limited items like Star Pieces and Super Incubators will be available from the in-game shop, as well as limited sale boxes.

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Star Wars Battlefront 2 Update Out Now With Revamped Progression

EA made a big decision when it removed the controversial microtransactions from Star Wars Battlefront II hours before its release. We knew they would eventually return in some modified form, and that day is nearly here. Developer DICE has released a major update for Battlefront II on PC, PS4, and Xbox One that paves the way for the revamped microtransactions and, in the meantime, makes significant changes to the game’s progression system.

DICE previously detailed all the ways in which progression is changing. You’ll only earn Star Cards and items that impact gameplay by playing; they can’t be purchased. That means crates no longer have Star Cards in them; instead, they have things like credits and cosmetic items. You’ll continue to have access to any items you already unlocked, and all heroes and hero ships have been unlocked for everyone. Additionally, Arcade mode will see all Epic Star Cards and weapons available for use without needing to unlock them first.

In April, Battlefront II will offer skins for purchase with credits or Crystals, the latter of which are purchased with real-world money. DICE makes it clear that these are purely cosmetic, so you won’t be able to pay your way to an advantage over other players, which was the concern with Battlefront II’s original microtransaction/loot box setup.

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Another big addition in this update is a new map. The Bespin map from the previous Battlefront can now be played in certain modes–Blast, Heroes vs. Villains, and “for a limited time” in Jetpack Cargo. You can see it in the screenshot above.

Patch notes for the new update reveal further changes that have been made on the balance side. They’re too extensive to outline in full here, but they include a buff for Iden Versio, who gets a health increase. The Droid Shield’s active time has been increased, and her Pulse Cannon has been reworked to be more effective and work a bit differently (it does less explosive damage but is more accurate). Other heroes to be changed include Han Solo (who also gets more health), Boba Fett (who loses some forward thrust with Jetpack), and Leia (who now recovers health faster and with less delay).

Other balance changes of note include some specific weapon tweaks and map adjustments, such as certain vehicles increasing in price or spawn locations being moved to make things more fair for both sides. You can check out the full patch notes on the Battlefront forums.

DC’s Shazam Movie: First Poster Reveals Official Logo

Despite the recent news that DC’s last movie, Justice League, is officially the studio’s lowest grossing film to date, there are plenty more DC projects in the pipeline. Shazam is currently in production ahead of its April 2019 release, and now we have a first look at the movie’s official logo.

The logo was revealed on a poster tweeted by the movie’s official Twitter account. There isn’t really anything on it apart from the logo, but it certainly has an explosive comic book look. Check it out below:

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Shazam stars Zachary Levi as the title hero, with Asher Angel as the character’s young alter ego Billy Batson, and Mark Strong as the evil Doctor Sivana. It hits theaters on April 5, 2019. Last month, a synopsis was released, which confirmed director David F. Sandberg’s earlier hints that the movie will have a more lighthearted tone than many of DC’s movies.

Although no official image of Shazam’s costume has been released yet, some on-set images of Levi in costume did leak last month. We might not have long have to wait until we see the first official image of the character; Sandberg recently predicted that an on-set image might leak from the shoot, and told fans on Reddit, “If someone had managed to snap a shot of the suit last week when we were shooting outside they would have released an official pic right away. Since we got away with it they want to do more of an official thing. And it’s right around the corner.”

Shazam first appeared in 1939, when he was known by the name Captain Marvel. The character was bought by DC in 1971, when he was renamed, due to Marvel’s ownership of the name Captain Marvel. A live-action Shazam TV show was broadcast in the mid-’70s, while an animated show followed in 1981.

Fortnite’s Blitz Mode Update Makes Building Resources Less Abundant

Fortnite’s limited-time Blitz mode went live this week, and Epic has released an update to make building resources less plentiful.

Resources gained from looting and farming were reduced with yesterday’s hotfix.

“Having tons of resources is a blast, and our goal with the mode was to make it easier to gain resources due to the storm moving in so much faster,” Epic said in the announcement on Reddit.

“We believe that our initial resource numbers were a bit too abundant, and are making this adjustment to ensure there is still some risk/reward when farming in Blitz.”

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Godzilla Anime Sequel Debuts First Poster

The first poster for Toho Animation’s Godzilla anime sequel has been released, and it features Mecha Godzilla.

The image was revealed on Twitter and it features the sequel’s main cast of human characters, Godzilla, and of course the new Mecha Godzilla hinted at in the last film. The poster also teases a battle between the two Godzillas. Check out the poster below.

Godzilla: The City Mechanized for the Final Battle poster, via Twitter.

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