Apex Legends Leaked a Year Ago, But No One Noticed

Apex Legends, specifically its map, was leaked last year…but no one noticed.

As reported by PC Gamer, a Reddit user by the name of hiticonic posted a thread titled “Alleged Minimap for Rumored Titanfall Battle Royale Game” 11 months ago and it only garnered 14 comments – some excited about the idea of a Titanfall battle royale game and others calling the map a fake.

Well, as it turns out, that was in-fact the map of Apex Legends from Titanfall developers Respawn Entertainment, albeit changed slightly.

Continue reading…

Arthur Breaks The Red Dead Space-Time Continuum – Dirty Arty: Chapter 16

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New Walking Dead Spin-Off Show Is In “Active Development”

The Walking Dead might not be the immense ratings hit it once was, but it’s still popular enough for AMC to be developing further spin-offs and movies alongside the main series. Last year, it was announced that a series of Walking Dead movies were in the works, and now it has been confirmed that a new spin-off show is being developed.

As reported by to Deadline, AMC revealed the news via its quarterly earnings call. While AMC CEO Josh Sapan didn’t provide any specific details about the new show, he did state that a new Walking Dead spin-off was in “active development.”

“We’re not at a stage where we’ll be announcing its plans to premiere,” he said “But we have hired creative people that have pitched story outlines. We feel very good about the development of that series.”

If a new Walking Dead spin-off happens, it will join Fear the Walking Dead, which is set during the early months of the zombie apocalypse and premiered in 2015. The fifth season is due later this year.

In terms of the Walking Dead movies, they were announced in November last year and are expected to focus on the character of Rick Grimes, played by Andrew Lincoln. Lincoln left the main show at the start of the current ninth season, but Walking Dead chief content officer Scott Gimple confirmed that he will return for the films, along with co-star Pollyanna McIntosh, who plays Jadis. It is unknown when they are likely to be released, but the first movie is expected to start filming in 2019.

Current audience numbers for The Walking Dead are nowhere near the numbers it enjoyed in 2014, when the Season 5 premiere became the most watched cable show of all time. Nevertheless, it is still the most popular drama on cable, and as The Wrap notes, its audience decline is in line with a fall in cable viewers across the board.

Dead Or Alive 6 Review Roundup

Dead or Alive 6‘s release date has finally arrived, and the fighting game is available now for PS4, Xbox One, and PC. All the talk in the lead up to launch was about how developer Team Ninja was toning down the series’ traditional oversexualized look to help ease newcomers in to the franchise. But has Team Ninja followed up on that claim and, crucially, is the game any good?

GameSpot’s Dead or Alive 6 review-in-progress says it’s a mixed bag but ultimately a good choice for those looking to get into fighting games. To help you get a wider view of critical opinion, we’ve roundup up a bunch of reviews for you below. You can also check out GameSpot sister site Metacritic for the full picture on Dead or Alive 6’s critical reception.

  • Game: Dead or Alive 6
  • Developer / Publisher: Team Ninja / Koei Tecmo
  • Release date: out now
  • Platforms: PS4, Xbox One, PC
  • Price: $60 / £55 / AU $100

GameSpot — 7/10 (Review-In-Progress)

“DoA6 is a fun, engaging fighter with great-feeling, easy-to-pick-up combat, a strong sense of visual style, and a lot of personality. If you’re looking for a new fighting game to learn the ins and outs of–or perhaps a nice entry into the 3D side of fighting games–DoA6 is a fighter of choice.” — Heidi Kemps [Full review]

Eurogamer — No Score

“Accessibility and tutorials cannot compensate for what is, ultimately, a fighting game that feels out of the loop and out of time. Dead or Alive 6 won’t make a dent on the competitive fighting game community, and I can’t see it expanding its modest fanbase, either. I can’t help but struggle to understand those who get horny from this game when the internet in all its glory is a mobile phone tap away. I mean, there’s sexier stuff made out of Source Filmmaker – probably involving the Dead or Alive girls – than is in this game. Dead or Alive 6 stumbles into 2019 like a drunken uncle staggers onto the dancefloor at a wedding: past it and likely to embarrass.” — Wesley Yin-Poole [Full review]

IGN — 8.0/10 (Review-In-Progress)

“Dead or Alive 6 makes a strong case for the franchise’s fundamental combat by making it easier to understand what sets it apart from other fighters, other than its infamous ‘jiggle physics.’ The story campaign is disjointed but it and the other training modes serve as effective instruction for getting new players up to speed for online combat quickly, and the new Break Hold and Break Blow moves give you a way out even when you seem locked into an endless juggle of doom.” — Mike Epstein [Full review]

Trusted Reviews — 3.5/5

“Dead or Alive 6 is an enjoyable fighter, with a lot going for it. Koei Tecmo has looked back on the series’ somewhat juvenile history and decided it’s time to grow up. Well, sort of. Sexualised fan-service is still here if you’re willing to dig for it, and some of the character designs might rub you the wrong way, but it’s far from a deal-breaker and no longer defines what DOA is all about. A robust combat system, plentiful characters and a meaningful progression system combine to create a worthwhile fighter that I’d recommend checking out. It certainly isn’t the finest the genre has to offer, but it does more than enough to stand out.” — Jade King [Full review]

US Gamer — 3/5

“Dead or Alive 6 carries much of the franchise’s risque DNA, but shows a bit more initial restraint. The more revealing costumes are unlockable and the jiggle physics tend towards a bit more realism now. Combat remains accessible, but new moves like the Break Blow and evasion add new layers for DOA vets. Dead or Alive 6 could use a little more graphical polish and its netcode needs to be better, but it’s a pretty good fighter all around.” — Mike Williams [Full review]

Dead Or Alive 6 Review In Progress – Battle Ready

In the cutthroat world of fighting games, Dead or Alive has consistently proven that it’s a solid contender. From its arcade debut in 1996, the series has made a name for itself with striking visuals, fun and memorable characters, and engaging fighting action, carrying the series along through some of the genre’s darkest days. Now, Dead or Alive finds itself in one of the most crowded markets the genre has ever seen. Dead or Alive 6 still has the chops to stand out after all this time–though it does slightly stumble along the way.

When you first boot up Dead or Alive 6, you’re greeted by a close-up of one of the game’s many characters, staring you straight in the face as you navigate through the initial set of menus. It’s an early glimpse at DoA6’s graphical prowess, as you get to see one of the cast members before they step into the ring and turn into a bruised and battered brawler. The way the fighters themselves sustain visual damage during a fight is quite impressive. There’s dirt, torn clothing, and flying sweat–even some of the heavier hits leave a little bit of blood, transforming every match into a fierce brawl. Thankfully, if you find these effects distasteful or distracting, there’s also the option to turn them off. Combined with the flashy character costumes and colorful, elaborate arenas, DoA6 is a game with a distinct visual flair.

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But the game’s appeal is more than surface-level. DoA6 delivers solid, satisfying combat with its own twists. New to the franchise is a Break Gauge that fills as you deal or receive damage with your blows–a mechanic that’s been seen in many other fighting games. There are a few things you can do with this shiny new gauge, thanks to a newly added “special” button that puts it to use: An offensive sidestep into an attack by pressing up or down in tandem with the special button, do a “Break Hold” universal hold counterattack by pressing back and the special button. Finally, you can execute a powerful “Break Blow” by either pressing towards the opponent and the special, or automatically at the end of a four-hit special button auto-combo, assuming the Break Gauge is full. These Break Blows are incredibly flashy, packing a serious punch both in lifebar and visual damage to the opponent. It’s hard not to feel a bit demoralized when you’re watching your fighter get physically wrecked by a secret ninja skill or a fist to an extremely vulnerable face–but it’s super rewarding to push that same humiliation onto your foe.

The Break Gauge is a great addition to the game, as it’s easy to understand and doesn’t require a lot of execution beyond knowing when to use each special technique. All of these techniques are useful; the sidestep attacks can screw up somebody fishing for you to mess up a hold counter, the Break Hold can take some of the guesswork out of hold counters (and counter an opponent’s Break Blow), and Break Blows just look cool and satisfying as hell… well, provided you can land them.

But the Break Blows aren’t the only flashy thing about DoA6’s combat. The series is known for having some pretty wild combat arenas, and DoA6’s lush battlefields might be some of the craziest yet. They include a dilapidated theme park overrun by dinosaurs, a moss-encrusted battleship being assaulted by an angry kraken, and a multi-car pile-up with some very volatile vehicles that might go kaboom when someone touches them. These stages are littered with specific danger zones that both play an amusing cinematic and deal extra combat damage to an enemy when you send them flying into one with a well-placed blow. In some cases, you can even pull off unique combos with the aid of danger zones; the aforementioned dinosaur stage features an angry pterodactyl mama who will hoist a fighter into the air before dropping them again, setting them up for a big juggle combo. Alas, while the really nutty stages are quite memorable, most are a lot more sedate, and the stage selection as a whole feels somewhat lacking.

DoA6 also offers plenty of minor tweaks to the moment-to-moment gameplay, and options to make the game more beginner-friendly (such as simplifying the game’s hold counterattack system inputs), but the most important thing is that the fighting just feels good. The rock-paper-scissors element of the holds-throws-attacks balance works nicely into gameplay with smooth animation that feeds into a seamless flow of combat. Every character offers something unique in terms of their fighting style, but once you have the basics down, it’s not too hard to learn another character if you’re not feeling who you’re currently playing with. And while I’m not terribly fond of the designs of the two new characters (street brawler Diego is terribly generic, and blue-haired anime teen scientist NiCO looks like she belongs in a different game entirely), they both bring something new to the table in terms of their combat abilities.

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Where DoA6 falters, however, is in its single-player content. Story Mode isn’t too bad; the cinematics mostly use the in-game graphics engine, further showcasing DoA6’s strong visuals, and the game wisely has an optional tutorial feature that teaches you basic strings for each character you’ll assume control of so you’re not thrust into blind combat. However, the weird multi-timeline presentation is a mess both in terms of interface and storytelling, leading to a confusing series of events that oscillates wildly between serious drama and goofy comedy.

Then there’s the other big single-player mode, DOA Quest: a series of themed battles that offer in-game rewards, like parts for new character costumes and in-game money used to purchase and view extra story content. By completing sub-objectives in these battles– like landing a specific attack a certain number of times or beating a quest within a time limit–you earn additional rewards and unlock more quests to attempt.

DoA6 also offers plenty of minor tweaks to the moment-to-moment gameplay, and options to make the game more beginner-friendly, but the most important thing is that the fighting just feels good.

DOA Quest isn’t a bad idea on its own, but the game’s grindy, frustrating unlock system turns a fine little challenge mode into an absolute chore. The main thing you’ll want to use DOA Quest (and other single-player modes like Arcade Mode) for is unlocking character costumes and customization options, of which there are many. However, you’ll soon discover that when you earn points that go towards unlocking new outfits, you have absolutely no say in where they will go. You could earn 300 costume points in a quest featuring Zack, for example, and those points you earn would go towards unlocking a random costume for Hayabusa instead–meaning you invested time and effort to earn partial rewards for a character you potentially don’t care about. This happens a lot. To add insult to injury, even when you do get enough points to open up a costume for a character, you still have to pay earned in-game money to actually buy and wear it. It’s an extremely ill-thought-out grind that sucks all of the reward out of playing single-player.

As of the time of this writing, the game’s online servers haven’t gone live, so we are waiting to see how the game’s netcode and online interface stacks up before finalizing the review. For the time being, though, we can say that DoA6 is a fun, engaging fighter with great-feeling, easy-to-pick-up combat, a strong sense of visual style, and a lot of personality. If you’re looking for a new fighting game to learn the ins and outs of–or perhaps a nice entry into the 3D side of fighting games–DoA6 is a fighter of choice.

Hellboy Reboot’s Red Band Trailer Delivers Gory Apocalyptic Mayhem

The second trailer for Hellboy is here. The movie is a reboot of Guillermo Del Toro’s action fantasy series, based on Mike Mignola’s comic books. Stranger Things star David Harbour plays the titular demonic hero, and the movie hits theaters in April.

December’s first trailer suggested that the film would be more comedic than many fans were expecting, but this new Red Band promo delivers the dark, violent goods. It’s packed with gore, bad language, and apocalyptic action, and also reveals Milla Jovovich’s evil Blood Queen for the first time. Which isn’t to say it’s not funny too–this Hellboy is still a wise-cracking badass. Check it out above.

Hellboy releases on April 12, 2019. It also stars Ian McShane as Professor Broom, Sasha Lane as Alice Monaghan, and Daniel Dae Kim as Ben Daimo. Marshall is best known for his work on Game of Thrones and the recent Netflix show Lost in Space, plus movies like Doomsday and The Descent.

In a recent interview with Entertainment Weekly, Harbour explained that the movie isn’t an origin story–as when the film starts, Hellboy is already working for the Bureau of Paranormal Research and Development. “It’s not an origin story, but it’s his coming to terms with where he came from,” he said. “He’s been Hellboy for a long time, but there’s a new turn of events at the start of the film, where people start to bring up the fact that he might bring about the end of the world, and it’s really the first time he’s heard anything like that. The question that comes up in the movie is where does he really belong?”

Hellboy (2019) – Official ‘Red Band’ Trailer

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Busting Out A Win Streak With Negan In Tekken 7 Treasure Mode

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Horizon Zero Dawn Passes 10 Million Copies Sold, As Dev Reveals Cool Easter Eggs

Horizon Zero Dawn launched two years ago today, and it’s done quite well in that time. In a blog post celebrating the milestone, Guerrilla Games managing director Hermen Hulst revealed that the game has now sold “well over” 10 million copies worldwide.

“The idea that we were able to bring Aloy’s journey to so many players is astounding,” he said. “We’e been deeply moved by the enormous amount of fan creations you’ve posted online, as well as the heartfelt letters you’ve sent sharing your favorite moments from Aloy’s journey.”

This figure likely includes copies of the game purchased outright and those included in PS4 hardware bundles.

Horizon Zero Dawn was something new for Guerrilla, which up until that point had been best known for its Killzone shooter series. Given the commercial success of Horizon Zero Dawn, a sequel would seemingly make sense for business reasons. No announcements have been made, but Hulst previously teased that Aloy might have more stories to tell and secrets to uncover beyond the main game and its Frozen Wilds expansion.

“She’s really uncovered some of the main mysteries in the world, but how do you feel when you finish the story? Are there questions that come up that you want to answer for Aloy?” Hulst told GamesRadar. It was not difficult for us to build the Frozen Wilds and tell that story through Aloy. The environments and the world that we’ve put together easily raise more questions, so it feels pretty rich to us, but that’s all I can say about that for now.”

Here at GameSpot, we’re very excited for the possibilities of what a Horizon Zero Dawn 2 could deliver if Guerrilla decides to make it.

Also in the blog post, Hulst shared some “peculiar details” about the developer of Horizon Zero Dawn. Here are some of the highlights:

  • They used the model for Killzone 3‘s Jammer as a stand-in for Aloy in the game’s early stages because her character model was still being developed.
  • Guerrilla’s Jochen Willemensen got the flu during development. While recovering at home he saw a movie starring Hannah Hoekstra, and used her face as a model for Aloy’s.
  • Baby Aloy was voiced by an actual baby. Guerrilla’s music supervisor Lucas van Tol captured his daughter’s voice and sounds by setting up a recording area near her playpen.
  • Tol researched 750 bird sounds for the game and only 30 made the cut.

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