Code Geass: Lelouch Of The Resurrection – Official Trailer (Japanese)

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Call of Duty 2019 Will Feature a Campaign

Activision has established that 2019’s Call of Duty game will feature a campaign. The news comes via Activision Blizzard’s latest quarterly earnings call, during which the publisher confirmed it was sacking approximately 8% of its employees.

New Activision president Rob Kostich explained 2019’s Call of Duty is set to feature “an entirely new campaign, a huge and expansive multiplayer world, and some fun co-op gameplay.”

Returning CFO Dennis Durkin added that the game would be a step forward for the series, but also “rooted in some of the franchise’s most important history.”

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Activision Explains Why It Broke Up With Bungie

As part of Activision Blizzard’s earnings report today, the company discussed its decision to split off from Bungie on the development of the Destiny franchise. President and Chief Operating Officer Coddy Johnson started off by saying Activision Blizzard is “confident” that it was the right decision for both Activision Blizzard and Bungie to go separate ways. Describing the breakup as a “mutual, amicable” agreement, Johnson said the deal is the “right path forward” for each entity.

“Bungie gets to focus on the [Destiny IP] that they have created and we get to focus on our biggest opportunities on our biggest franchises with our best resources,” Johnson said. “Our decision was reached with mutual agreement with Bungie to sell back the commercial rights. And for us at least, it was rooted in really our strategy overall.”

When Activision Blizzard and Bungie originally signed their 10-year publishing deal for Destiny back in 2010, one key component of the agreement was that Bungie would get to retain ownership of the Destiny IP. By comparison, Activision Blizzard owns the IP for its other major franchises such as Call of Duty and World of Warcraft. There are a number of benefits to owning an IP, Johnson said.

“We did not own the underlying Destiny IP, and we do for all of our other major franchises, which we think is not just a differentiator for us in the industry,” he said. “But also controlling the underlying IP gives us the chance to move in with new experiences and new engagement models which also come with new revenue streams and, structurally, higher economics when you own the IP.”

Also during the call, Johnson said Activision Blizzard wanted to break up with Bungie because the Destiny franchise was failing to meet its commercial projections. “Destiny is highly critically acclaimed, high quality content, but it was not meeting our financial expectations,” he said.

Specifically, Activision Blizzard said previously that Destiny 2: Forsaken failed to sell up to the company’s expectations, though Bungie asserted that it wasn’t disappointed with the game.

When Activision Blizzard management conducted a financial review for 2019, the company saw signs that indicated Destiny would not be a “material contributor” to the company’s profit. Not only that, but Activision Blizzard assigned some of its own studios, including High Moon Studios and Vicarious Visions, to assist Bungie in developing Destiny content faster.

“[Bungie was] tying up one of our scarcest resources–developer talent,” Johnson said.

While High Moon and Vicarious Visions will continue to work with Bungie on Destiny content for a “transition period,” they will be freed up after this to work on other Activision projects. Earlier today, Activision Blizzard said it plans to increase the number of developers working on games like Call of Duty, Candy Crush, Overwatch, Warcraft, Hearthstone, and Diablo by about 20 percent in aggregate over the course of 2019. It could be that High Moon and Vicarious Visions shift some of their efforts to these projects, but that hasn’t been confirmed at this stage.

Finally, Johnson offered a brief timeline of events that led up to Activision Blizzard parting ways with Bungie and the Destiny series. He said that Activision Blizzard learned in November, after its earnings report, that Bungie wanted to get out of the publishing deal. This deal was done in late-December, Johnson said, before it was ultimately announced in early January.

The bigger Activision Blizzard news today is that the company is cutting around eight percent of its workforce in a layoff round that could affect 800 people or more.

First Trailer For Tolkien Movie Shows The Lord Of The Rings Author At War

The first trailer for the J.R.R. Tolkien biopic starring Nicholas Hoult as the Lord of the Rings author has arrived. The short video gives us a first look at the film that will explore Tolkien’s formative years and the journey and experiences that inspired him to write The Lord of the Rings.

Tolkien was an orphan, and a significant part of his life was finding friends at school. He fought in World War I, and many of his friends died in battle. Tolkien survived, and it is said that Tolkien’s time serving in the trenches inspired some of his ideas for Middle-earth. Another significant element of Tolkien’s life and the movie is his romantic relationship with Edith Bratt, who is played by Lily Collins.

The relationship between Tolkien and Bratt was supposedly the inspiration for Tolkien’s Beren and Luthien story, which itself inspired the Aragorn-Arwen relationship in Peter Jackson’s The Lord of the Rings series. Tolkien and Bratt share a gravestone, and on it they’re referred to as Beren and Luthien.

Tolkien hits theatres on May 10. It’s directed by Dome Karukoski (Heart of Finland), based on script from David Gleeson and Stephen Beresford.

In addition to this film, another one is in the works that focuses on the relationship between Tolkien and Narnia writer C.S. Lewis, and how Tolkien helped convert Lewis to Christianity.

Outside of these, Amazon is producing a Lord of the Rings prequel TV show, while a massive Lord of the Rings art exhibit is opening in New York City. A new Lord of the Rings video game is also in the works, and it’s said to have an online focus.

Amy Hennig Feels There Will Be a ‘Revolution’ in How We Receive Game Content

During a DICE Summit 2019 conversation between Amy Hennig and Tim Schafer, Hennig discussed narrative in games, streaming, accessibility to a wider audience and more.

Hennig, best known for her work on Uncharted, spoke about her canceled Star Wars project with Visceral Games and making narrative games as a whole. “As much as we would all very much own the fact that we love to play these narrative games… these things that are very intentionally authored, structured like familiar stories from film or TV or theatre, and they’re by definition finite – it’s becoming harder and harder to make those games anymore,” said Hennig. “Partly because of business model, and cost of development, but I think it’s a shame.”

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Want to Get Into the Web Industry? Check Out the IGN Internship!

Hello internet! We are excited to announce this year’s IGN paid internship program (including the annual Code Foo program)!

For the past eight years, IGN has run a paid internship program called Code Foo for aspiring web developers. This year we’re changing things up quite a bit! In addition to Code Foo, we will also be offering paid internship programs for Product Management and Design! Each program will run in tandem, and it will also be eight weeks this year instead of six.

The 2019 application goes live on February 15th, 2019 at IGN Internship 2019. The program will run from June 17th to August 16th. You must be eligible to work in the US.

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Xbox Announces Plans to Expand Future Gaming Through Technologies

Microsoft announced its plans for expanding gaming to its users over the next decade at DICE 2019 on Tuesday.

Head of Global Gaming Partnerships and Development at Xbox and Microsoft, Sarah Bond, spoke about the methods that will be implemented by Xbox to put their visions into reality.

Bond noted the amount of gamers globally at the moment, and what the growth rate will be like by the year 2030.

“Of the eight billion people on the planet, four billion of them are digitally connected and two billion of them are gamers. By 2030, the eight will become nine, the four will become five, but the big number is of the two billion – that will become four billion. Nearly half of the world’s population will be playing games.”

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