In no small feat, Ralph Breaks the Internet is a sweet, funny and worthy follow-up to the Oscar-nominated 2012 Wreck-It Ralph. The sequel finds room to grow on the original film’s premise by exploring not only a larger world beyond video games but also new and more complicated dimensions to the core friendship at the heart of these movies.
Gaming remains a factor this time around — especially when Ralph (John C. Reilly) and Vanellope’s (Sarah Silverman) online journey leads them into the absurdly dangerous and over-the-top GTA-style game Slaughter Race — and the quest to save Vanellope’s “home” Sugar Rush from extinction is the plot’s main objective. But the Internet, as the movie’s title makes obvious, is the main subject of this keen parody, and this shifts the focus from the past (nostalgia for classic games) to the present. Everything from viral videos to the dark web to online shopping gets ribbed here.
Pikachu is the mascot for the Pokemon franchise, so there’s little wonder why the electric mouse is featured on one version of the upcoming Pokemon: Let’s Go games for Nintendo Switch. The other version features Eevee, a Pokemon that has never been used as a selling point for an entire game, but that’s no reason to think Eevee doesn’t belong on the cover. Eevee has been a fan-favorite since its inception and has gone on to become one of the most beloved Pokemon in the series.
Pokemon: Let’s Go is modeled after 1998’s Pokémon Yellow Version for GameBoy, where the player starts off with a Pikachu while the player’s rival gets an Eevee. That’s one reason Pokemon: Let’s Go game director Junichi Masuda said he chose Eevee for this starring role – there’s a precedent for these two going head-to-head early on in the franchise.
The internet is a lot of things to many different people. It can be a way to keep up with friends, a professional workspace, a battleground, or a powerful tool for harassment. For Vanellope, the glitchy star of the arcade kart racer Sugar Rush, it represents unlimited possibilities, the potential for evolution and change–an escape from monotony. That same monotony is what keeps Wreck-it Ralph, the lovable bad guy of the game Fix-it Felix, on the path of goodness. And for him, the internet is a frightening frontier that draws his most villainous characteristics to the forefront.
In that respect, Ralph Breaks the Internet, the sequel to 2011’s Wreck-it Ralph, rings true: The internet brings out the worst in some people. But that reality doesn’t make for a particularly fun or lighthearted movie. Ralph Breaks the Internet is almost as funny as the original, and it’s especially nice to catch up again with these characters and see what they’re up to these days. But it’s also kind of a drag.
Ralph Breaks the Internet follows Ralph (John C. Reilly) and Vanellope (Sarah Silverman) as they journey to the online world to buy a new part they hope will save Vanellope’s game. You’re mostly fine if you’ve never seen the original or it’s been a while; returning characters like Felix (Jack McBrayer) and Calhoun (Jane Lynch) are sidelined and play unimportant roles, and all you really need to know is that this is basically Toy Story for video game characters. When the arcade closes for the night, the game characters go “off the clock,” traveling around through power cords, meeting for root beers in the bar from arcade classic Tapper, and generally leading their own lives.
The movie does a good job establishing where Ralph and Vanellope are at in their lives: Ralph is happy to go to “work” every day as the villain of the game Fix-it Felix Jr., while Vanellope is growing bored of racing the same tracks over and over. Thus, you get the different ways they view the internet–and the movie’s main conflict.
From a practical standpoint, the new setting is rich with both overt and subtle comedy. The internet is a teeming, endless metropolis in Wreck-it Ralph 2, and Disney Animation filled each frame with inside jokes, memes, and references to online culture. At the same time, the movie often reaches for low-hanging e-fruit, lazily plucking lame dad jokes, especially at Ralph’s expense, like when he’s trying to come up with relevant trends and the new character Yesss (Taraji P. Henson) reprimands him for suggesting something that was hot “15 seconds ago.”
The whole world accessible at your fingertips? Ralph just doesn’t get it. He’s essentially your parents, which is fine, since plenty of moms and dads will see Ralph Breaks the Internet with their kids. If Reddit memes were the main source of comedy, half the audience would walk out scratching their heads. That said, there are some jokes that just don’t land in the slightest, like an uncomfortable tribute to the mole gag from Austin Powers in which Ralph keeps slipping up and mentioning a character’s physical deformity out loud. There’s absolutely nothing funny about it, and there are similar examples throughout the movie.
Yesss is an algorithm, a digital being who runs the internet’s largest trend site, BuzzTube. As a concept, she’s fairly on the nose–she’s so hyper-aware of every new trend that the other characters can barely keep up. That’s what the plot demands, and Henson seems to have fun with the role. The other main new face, Shank (Gal Gadot), fits well in Ralph’s universe: She’s essentially this movie’s Calhoun, albeit with a softer edge, despite hailing from the hyper-realistic online racing game Slaughter Race. The relationship she and Vanellope form is genuinely touching.
The part that feels most out of place is also the one that’s received the most attention leading up to Ralph 2’s release: the Disney Princesses scene that sends Vanellope on a surprisingly self-deprecating trip through Disney history. It’s undeniably a well-executed, hilarious scene, brimming with impressive details like the fact that almost all the original voice actresses return. Sure, it’s all a bit contrived, but it’s also OK to simply enjoy Disney being so self-aware. Whether Cinderella would ever really smash her glass slipper into a shank and brandish it at a little girl is beside the point.
Ralph Breaks the Internet does manage to confront the internet’s ugly side, which feels like the elephant in the room for any viewers who spend a significant amount of time online. We’re all aware of the trolls, harassment, propaganda, and lies that assault every corner of the internet, and Ralph learns a hard lesson when he encounters the “comments room” after his videos go viral. Yesss’s assertion that you just need to ignore the trolls isn’t as wise as the movie seems to think it is–we should know by now that doesn’t actually work–but at least it’s something.
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Ralph Breaks The Internet – ‘KnowsMore’ Official Clip
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More troubling is the turn Ralph takes as a character. He’s always been a bad guy; he spent most of the first movie trying to earn a “medal” just to prove that he wasn’t, while ultimately accepting that being a bad guy doesn’t mean he has to be a bad guy. If you enjoyed that character development, brace yourself for a backslide, as Ralph easily slips back into his old, selfish, villainous ways in this movie. What is the message here? That some people really are just villains? His arc seems designed as a warning to all the online bad guys of the real world, but the final act trades any subtlety for a huge action set piece, and the movie’s central conflict takes a very strange turn. Ultimately, Ralph goes a little too bad, and it’s resolved a little too easily, for the movie to feel satisfying.
Ralph Breaks the Internet is a funny, detailed look inside the online world that viewers of all ages should enjoy. Its take on internet culture is just not very nuanced, which doesn’t come as a total surprise. After all, there’s no pleasing everyone.
The Good
The Bad
Internet humor for all ages
Ralph’s negative character development
Nice to catch up with these characters
Misguided platitudes like “just ignore the trolls”
It’s now November 14, and Fallout 76 is officially available, with servers live around the world. There were some server issues as players got online at midnight US time, but those appear to have been resolved.
Fallout 76, the newest installment in Bethesda’s post-apocalyptic RPG series, officially launches for PS4, Xbox One, and PC on Wednesday, November 14, but some players won’t have to wait until then to start exploring the irradiated ruins of West Virginia. Users on Reddit have pointed out that the Fallout 76 servers are now live ahead of its release date, so you can jump in a little early if you have the game.
Unlike previous entries in the series, Fallout 76 is always-online and requires a persistent internet connection, even if you plan on playing solo. GameSpot booted up Fallout 76 on Xbox One today and can verify that its servers are indeed live. If you managed to get your hands on an early copy of the game or have it pre-loaded on PC, that means you won’t have to wait until November 14 to start playing.
That said, given the fact that it still isn’t widely available, you may not run into many other players in Fallout 76 just yet. While the game can still work as a solo adventure, it places a heavy emphasis on multiplayer. For instance, Fallout 76 completely eschews NPCs; the only human characters you’ll encounter in the game are other players, making for a very different kind of RPG than previous Fallout games.
Taking such a radically different approach with Fallout 76 was “scary,” Bethesda admits, but the publisher is committed to supporting the title. Bethesda boss Pete Hines said Fallout 76 servers will be up “forever.” He told GameSpot, “We’re going to keep going as long as people keep playing it and it shows no sign of slowing down.”
In the meantime, PS4 players still have a little more time to claim some Fallout 76 freebies. From now until November 14, you can get three Fallout 76 avatars and a theme for your PS4, whether you’ve pre-ordered the game or not. There are other bonuses available; you can read more about them in our Fallout 76 pre-order guide.
Last year, Pokemon Go developer Niantic announced it was developing a new mobile game based on the world of Harry Potter titled Harry Potter: Wizards Unite. Since then, the studio has shared very few details about the mysterious project, but we’ve now gotten our first taste of what it will be like thanks to a new teaser trailer.
The video, which you can watch above, doesn’t showcase any actual gameplay footage, but rather dramatizes the experience of playing the game; in it, you can see a girl warping into an alley to catch a snitch. Before disappearing, she casts a spell that leaves a poster on the wall, which warns that “the Wizarding World is at risk of exposure.”
Much like Pokemon Go, Harry Potter: Wizards Unite uses augmented reality and features similar gameplay mechanics. According to Niantic, players will have to explore the real-world to “unravel a global mystery, cast spells, and encounter fantastic beasts and iconic characters along the way.”
Beyond that, however, we still don’t know too much about Harry Potter: Wizards Unite. When it first announced the title, Niantic said the game will “pioneer all new technology and gameplay mechanics” and take advantage of its full AR platform. “Players will learn spells, explore their real world neighborhoods and cities to discover and fight legendary beasts, and team up with others to take down powerful enemies,” the developer wrote in its announcement.
Niantic hasn’t announced a release date yet for Harry Potter: Wizards Unite. The game was originally slated to launch in 2018, but as we learned from the teaser trailer, it has now been pushed back to sometime in 2019.
Wizards Unite isn’t the only new game from Niantic. The studio recently launched Ingress Prime, a revamped version of the original Ingress. Niantic also continues to roll out regular updates for Pokemon Go; it recently introduced a new Adventure Sync feature, which allows the game to track the distance you’ve walked, even when it is idle.
Harry Potter: Wizards Unite, the mobile title currently in development at Pokemon Go developer Niantic, has been delayed. Harry Potter publishing site Pottermore says the AR game will now launch in 2019, although it didn’t offer any specifics beyond that.
Wizards Unite was previously scheduled to launch in 2018, though we never got a more precise release window than that. No reason has been given for the delay, though the game has received a new Wizards Unite trailer–take a look at that above.
Pottermore says Wizards Unite will incorporate elements from both Harry Potter and the spin-off Fantastic Beasts franchise. “Players will learn spells, explore their real world neighborhoods and cities to discover and fight legendary beasts, and team up with others to take down powerful enemies,” Niantic said of Wizards Unite when it was first announced. A teaser accompanying today’s news states that players will also “unravel a global mystery, cast spells, and encounter fantastic beasts and iconic characters along the way.”
The second Fantastic Beasts film, The Crimes of Grindelwald, comes to theaters on November 16.
Wizards Unite will be the second game to launch under Warner Bros’ Portkey Games label. The first was Harry Potter: Hogwarts Mystery, a free-to-play RPG set before the novels. In addition, an open-world RPG set in the Potter universe is reportedly in development at Disney Infinity studio Avalanche Software.
Becky Lynch has not been medically cleared to compete at the WWE PPV, Survivor Series, which is a huge bummer as it was the one match everyone was looking forward to. Because of this, Charlotte has taken her place in the women’s champion vs. champion match.
In addition, on the November 13 episode of Smackdown, Daniel Bryan beat AJ Styles for the WWE Championship, and now Bryan will face Brock Lesnar at Survivor Series. But please enjoy the prediction video above, made before Bryan was crowned the champion.
Thanksgiving is right around the corner, and every WWE fan knows that Survivor Series is the next PPV the sports entertainment company will hold. The next event has the superstars from Raw and Smackdown competing against each other, which is one of the two times during the year you get to see this–with the other being Money in the Bank. All of the champions from both shows will fight each other, and both Raw and Smackdown will have three different traditional Survivor Series elimination matches as well.
The PPV comes to the Staples Center in Los Angeles, California on Sunday, November 18 with the main card starting at 7 PM ET / 4 PM PT and a Kickoff Show most likely starting two hours prior. The schedule for the day of the event is not up, but major WWE events like Summerslam, Royal Rumble, and Wrestlemania tend to have a longer pre-show. You can watch both the Kickoff and main card for yourself on traditional PPV through your TV provider or on the WWE Network.
It’s going to be a big evening to determine which show is the dominant brand. As of this writing, there are seven matches on the card with more than a week before the event airs. Of course, we’ll see Raw’s Universal Champion, Brock Lesnar, take on Smackdown’s WWE Champion, AJ Styles. Lesnar recently won the vacated title after a battle with Braun Strowman at Crown Jewel. This is the exact same match fans got at Survivor Series in 2017. Additionally, another former UFC fighter will also be defending her title. Raw Women’s Champion Ronda Rousey takes on Smackdown Women’s Champion Becky Lynch.
Below, you’ll find the match card for Survivor Series, but keep in mind that many of these matches are not finalized. The traditional 5-on-5 elimination matches are coming together, and below the main match card, we’ve listed out the competitors booked for each match, so far.
Survivor Series Match Card:
Universal Champion Brock Lesnar vs. WWE Champion Daniel Bryan
Raw Women’s Champion Ronda Rousey vs. Charlotte
Intercontinental Champion Seth Rollins vs. United States Champion Shinsuke Nakamura
Women’s Survivor Series Match*
Men’s Survivor Series Match
Tag Team Survivor Series Match [Kickoff Match]
Raw Tag Team Champions AOP vs. SmackDown Tag Team Champions The Bar
Buddy Murphy (c) vs. Mustafa Ali (Cruiserweight Championship)
*=Not finalized
Women’s Survivor Series Teams
Raw:
Natalya
Mickie James
Nia Jax
Tamina
Ruby Riott
Smackdown:
Sonya Deville
Carmella
Asuka
Naomi
Tag Team Survivor Series Teams
Raw:
Lucha House Party (Kalisto, Lince Dorado, and Gran Matalik)
The Revival (Scott Dawson and Dash Wilder)
The Ascension (Konnor and Viktor)
The B-Team (Bo Dallas and Curtis Axel)
Chad Gable and Bobby Roode
Smackdown:
The Usos (Jimmy and Jey Uso)
The New Day (Big E, Kofi Kingston, and Xavier Woods)
SAnitY (Eric Young, Killian Dain, and Alexander Wolfe)
The Colons (Primo and Epico)
The Good Brothers (Luke Gallows & Karl Anderson)
Men’s Survivor Series Teams
Raw:
Drew McIntyre
Dolph Ziggler
Braun Strowman
Bobby Lashley
Finn Balor
Smackdown:
Shane McMahon
Daniel Bryan
The Miz
Samoa Joe
Rey Mysterio
Make sure to come back to GameSpot on Sunday, November 18 for live coverage and a review of Survivor Series.
Red Dead Online is coming soon, bringing players into a new version of Rockstar’s Old West, populated by other gun-toting, lasso-flipping, online outlaws. However, two major questions still weigh heavily on those cowpokes, raiders, and gunslingers who eagerly await the multiplayer portion of Red Dead Redemption 2: when will it arrive, and what will it entail?
A vague answer to the question of when came in early November from a Take-Two earnings call, which suggested Red Dead Online would be available sometime near the end of the month. Any answers to the second question, though, are purely speculative. We have a vague sense from Red Dead Online’s Trophies and Achievements that we’ll be performing familiar tasks like gathering plants and hunting, but we’ve also caught whiffs of a mysterious posse system.
There’s much we don’t know about what we’ll be doing while moseying around Red Dead Online. If Grand Theft Auto Online is any indication, we can guess that robberies, heists, and other outlaw-type activities will be a big part of the experience, and we might also do things like create homesteads and gather stables full of horses.
With so much unknown, though, we’ve taken a few minutes to think about all the Old West activities we’d love to see show up in Red Dead Online. There are plenty of ways the multiplayer portion of Red Dead 2 could expand on the game, and not just in the thievin’ and killin’ you might do with a bandanna wrapped around your face. We’ve put down a few of our favorite ideas, ranging from little tweaks and additions to pie-in-the-sky dreams.
And while you’re waiting for Red Dead Online, there’s plenty to do in the story mode of Red Dead 2–but finding everything can be pretty daunting. Luckily, we’ve got guides to help: whether you’re new to the game, hunting Legendary Animals, trying to track down the best and rarest guns in the game, tallying Easter eggs, or getting into the business of breaking horses. And if you just want a series of handy shortcuts, check out these cheats.
Epic Games is rolling out a new update for Fortnite on PS4, Xbox One, PC, Switch, and mobile. Servers have gone down to facilitate this, and the developer has also detailed all the new additions and changes in its patch notes. Highlights include a new Limited Time Mode called Food Fight, which encourages players to use the new mounted turret to settle the battle of Durrr Burger versus Pizza Pit.
“One wall, two entrees, the Food Fight has begun! Build your base, wait for the barrier to drop, and battle it out in this new Limited Time Mode. Claim your preferred team on our social channels. #TeamBurger #TeamPizza,” Epic says in its description.
The turret packs a punch but requires players to be careful when using it, as it can overheat if fired for too long.
For Save The World, meanwhile, Epic has made some tweaks to the user interface and also introduced the Last Word Revolver. Check out the full patch notes for more on what’s new and different with Save The World. Check out the full patch notes below.
General
Optimized particle effects processing, including fixes for non-visible systems.
The Sprint by Default setting will be enabled by default for all new players.
Bug Fixes
Fixed push-to-talk getting interrupted when entering or leaving a menu.
Fixed selecting Voice Chat input and output devices in the options menu when there is more than one non-default input or output device.
Fixed an issue where weapons could have the wrong textures applied.
Improved the speed of gathering information when submitting feedback in-game.
Push-to-talk now works in the menu when bound to mouse buttons other than left and right click.
Social
Improved the sorting order and separation of party invite and friend actions.
The chat window will automatically switch to the Team or Party chat whenever joining a team or party. Restored system messages when party and team members join.
Increased the expanded and minimized size of the chat window.
Chat scrollbar is no longer visible when chat is minimized.
Whispers received while Party or Team chat is open will now appear in-line in the current window.
Getting kicked from a party will no longer forcibly remove the player from the current match or zone.
Bug Fixes
Fixed an issue where invites sent to PS4 friends who are not also Epic Friends would work unreliably if that friend came online after you started the game.
Fixed issue where banners were too small or incorrect in certain areas of the UI.
Fixed an issue where chat text would not appear when playing in a game unless the chat window was hovered on or opened/closed.
The Social team got distracted by a butterfly. Here are some things we forgot to mention from previous patches.
Patch v6.21
Fixed an issue where your console friends that were not Epic friends were displaying their Epic name in your friend’s list.
Fixed issue where play-with-friends challenges weren’t properly awarding progress.
Battle Royale cosmetics should no longer appear on Save the World heroes.
Remove d the combined chat channel (named “All”), it wasn’t as useful as we had hoped and was being confused for the Global chat channel.
Friend s playing the same game mode as you will now appear at the top of the Friends list.
Patch v6.22
Re-added Battle Royale hologram visuals for people who are actively in-match.
Text describing players remaining and time-in-match will be restored soon.
Fixed an issue that could result in “ghost” party members after a Save the World match.
Fixed an issue that would allow a Battle Royale hero to appear in the Save the World lobby.
Battle Royale
Limited Time Mode: Food Fight
The battle of Durrr Burger versus Pizza Pit has begun. Two teams on either side of the map. A huge barrier runs down the middle. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy’s mascot to win the match!
An impassable barrier will be spawned along the center of the map for the first several minutes.
Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.
If the mascot head is destroyed, that team loses the match.
Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant.
As soon as the barrier lowers… fight to take out the enemy mascot before they destroy yours!
Special red Supply Drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.
Players will respawn after 7 seconds when eliminated, keeping their inventory.
Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials.
100% extra resources are gained from gathering.
Building resources found on the ground increased from 20 to 50 per instance.
No explosive weapons or items are in this mode.
Playground
Port-a-Challenges no longer spawn below terrain.
Weapons + Items
Mounted Turret added (Legendary Trap)
Found in Floor Loot, Supply Drops, Vending Machines, and Supply Llamas
Unlimited Ammo, but will overheat if fired too often.
Can only be placed on floors.
Damage the Mounted Turret by shooting it directly or by destroying structural support.
The floor piece it is placed on is invulnerable.
Once placed, can be used by any player regardless of team affiliation.
When a vehicle passenger uses a Grappler, the movement has been smoothed out by retaining more vehicle momentum.
Pickaxe damage against players has been increased from 10 to 20.
Bug Fixes
Adjusted Assault Rifle shell ejection settings to prevent the shells from obstructing reticle while firing while aiming down sights.
Balloons now have proper audio and visual effects if several are popped simultaneously.
Fixed an issue in which players could take damage when leaving a Quadcrasher while using Balloons.
Fixed Quadcrashers being movable by walking into them.
Gameplay
Quadcrashers spawn rate has been increased to 100% from 50%.
Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.
Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by Chillers.
Damage numbers will now show up in the starting island.
Players will take damage, but not go below 1 health.
Local damage effects like screen shake will not play.
No quest progress will be gained for damage done in the warmup lobby.
Better handling of effects when players fire short bursts of fully automatic weapons like the Submachine Gun.
Tracers and firing sounds will be more consistent.
Added a new “Reset Camera” action on the Nintendo Switch that can be bound that brings the camera to the horizon.
Unbound by default.
This gives players with motion controls an easy way to reset their camera location.
The time a player is in the Down But Not Out state before being eliminated has been increased from 50 seconds to 60 seconds.
Glider Redeploy
Glider Redeploy will now only activate the Glider.
Skydiving will no longer be available when using Glider Redeploy.
The Skydiving state will still be activated when jumping from the Battle Bus, using Launch Pads, or any type of Rifts.
If Skydiving from Launch Pads or Rifts, the forced Glider deploy height has been raised from 15.5 meters to 35 meters.
Bug Fixes
Fixed an issue where holding the Interact binding while skydiving would not automatically start opening chests upon landing.
Fixed an issue where players briefly continued to look like they were skydiving when landing.
Fixed issue where PS4 controller lighting could be the wrong color.
Events
New Tournament: ‘Scavenger Pop-Up Cup’ (Solo)
Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments – reduced material limit, faster material harvesting, and earning health for eliminations.
Material Cap: 500 Wood, 500 Brick, 500 Metal
Harvesting Rate has been increased by 40%
Players gain 50 health when eliminating an opponent.
If health is full, players will receive shield.
Players will no longer need to restart the game client to begin a tournament.
Scheduled times will now correctly reflect Daylight Savings Time.
Improved clarity for time until a tournament starts and time remaining in a tournament session.
Bug Fixes
Fixed an issue in Tournaments where players were not being matchmade against opponents with similar scores. This will greatly increase the difficulty of matches as players earn points.
Note that players with high scores during a session may experience longer matchmaking times as we search for suitable opponents.
After roughly 4 minutes of searching for opponents with similar scores, players will be placed in the best match available.
Fixed an issue where tournament scoring would sometimes require restarting the client to update.
Fixed an issue where Victory Royale’s would incorrectly appear as regular Placement points in the score summary.
Fixed an issue where players would occasionally be granted a point incorrectly at the start of match, and it would disappear after the match.
Fixed an issue where teammates would sometimes fail to queue into a match together.Fixed an issue where matches would start with fewer than 80 players.
Performance
Improved lobby performance and memory usage on Switch.
Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load.
Audio
Glider and footstep audio for out of sight players is now more accurately spatialized.
Added hit notification audio when damaging vehicles from a distance.
Added ‘wind’ audio cue for players traveling through the air, including yourself.
Bug Fixes
Fixed an issue where Cube Monster footsteps did not have a visual sound indicator.
Fixed an issue that would cause tire bounce sounds to trigger twice.
Fixed an issue where looping weapon sounds would occasionally be silent.
Fixed an issue where jumping and landing audio for other players could fail to play reliably.
UI
Added an indication of already completed secrets to the Hunting Party Challenges.
Bug Fixes
Fixed an issue where the jersey number could get reset when changing the style on a sports Outfit with selectable styles.
Art + Animation
Bug Fixes
Updated unlock text for the pink variant of Scales to correctly state that it unlocks at Battle Pass tier 74 instead of tier 59.
Updated the “Herald’s Wand” harvesting tool to indicate that it is reactive.
Replay System
Bug Fixes
Fixed an issue where spamming the Play button on the Replay Browser would cause an error.
Fixed an issue where the close button would become inactive when loading out of date replays.
Quad Launcher explosions no longer reset when scrubbing during replays.
Spectating
The primary quick bar is now visible when spectating a player.
Mobile
Honk button added to extra buttons in the HUD Layout Tool for all your vehicular honking needs.
Elimination feed can now be relocated in the HUD Layout Tool.
The auto-pickup weapons and auto-open doors options will now be defaulted to off for new players.
App icon now fills to the edge on newer Android versions.
UI now accounts for the notches in the display of the Pixel 3 and Pixel 3 XL.
Enabled shader cache on the Pixel2XL to address memory issues.
Bug Fixes
Fixed a bug where the crouch button would not be visible in build/edit modes.
Fixed a bug causing persistent movement input when dragging over the quick bar.
Fixed a bug causing sprint to not work on mobile for some players.