Spider-Man Spin-Off Morbius Casts Doctor Who’s Matt Smith

Doctor Who’s 11th Doctor, Matt Smith, will be joining the cast of Sony’s Spider-Man spinoff, Morbius.

Variety reports that Smith is in the final stages of negotiations to join Jared Leto in Morbius, but what role he’ll play is unknown. Smith’s recent performances include his portrayal of Prince Phillip in season 2 of The Crown which earned him an Emmy nomination.

Leto, who’s known for his roles in Blade Runner 2049 and Suicide Squad, confirmed mid last year that he would be playing the titular role of the doctor-turned vampire, Michael Morbius.

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Hearthstone: Discussing the Early Nerfs and the Rise of Hunter with Team 5

Hearthstone’s most recent expansion – Rastakhan’s Rumble – hit the game on December 4, introducing 135 new cards and a number of cool thematic, and mechanical, touches. Now, when a new set drops, players typically have at least a couple of months of play before any adjustments (aka nerfs) are made to cards. This time, however, Team 5 surprised the community with a lightning fast patch only two weeks later, addressing a host of older cards that were proving problematic, including nerfs to Nourish and Wild Growth – two cards that have been included in almost every Druid deck since Hearthstone was in beta.

The changes made a massive difference to the game, drastically reducing the power and popularity of Druid, while also bringing Odd Paladin down a notch and nuking Kingsbane Rogue and Shudderwock Shaman. Now that the dust has settled, and we’ve welcomed our new Hunter overlords, I caught up with Lead Final Designer Dean Ayala to chat about the timing of the changes and the subsequent health of the game.

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Review: Star Trek Discovery Just Keeps Getting Better

Full spoilers follow for this episode.

One of Star Trek: Discovery’s greatest moments (to date) comes late in this episode, the second of Season 2, when Anson Mount’s Captain Pike meets with Jacob, a human whose people have lived their entire lives on a planet on the other side of the galaxy, ignorant of Starfleet, the Federation, and even space travel. “Do you have a ship?” Jacob asks Pike, sort of half-flapping his arms like wings. “Do you, uh… fly among the stars?”

Pike grins slightly in response and just says “Yeah,” almost embarrassed at how awesome not just his life is, but life is for just about every citizen of the Federation.

Mount sells the moment, enshrining himself in just two episodes as one of the great Star Trek actors. But also, in that moment Discovery’s Season 2 transformation from dark and brooding war drama to a more traditional Trek story continues, as Pike grapples with the Prime Directive — aka General Order 1 — in “New Eden,” a planet-of-the-week style story that still manages to thread the season’s bigger Red Angel arc into its plot. The result is an episode that crackles with humor and some exciting moments, while also giving Pike and Sonequa Martin-Green’s Burnham some good old-fashioned Trekkian dilemmas to deal with.

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Bethesda Details Fallout 76 PVP Mode

Bethesda has released new details about Fallout 76’s new PVP mode, Survival.

An update on the official Fallout website explains this new mode, which was announced late last year, is being implemented after feedback from fans wanting greater challenge and incentive for PVP combat. Bethesda is hoping to roll out the Beta for this Survival mode in March but says it may take longer depending on development requirements.

Once the beta for Survival play begins, players will be able to choose between this or the current style which is being dubbed Adventure mode. Survival will include the same events, quests, and stories as Adventure mode and you can use your existing Fallout 76 characters or create new ones. However, anything that happens to your character in either mode (leveling up, quests, ammo counts, etc.) will be permanent across both modes.

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Resident Evil TV Series In Works At Netflix, According To Report

Netflix is currently developing a Resident Evil TV series, according to a Deadline report. There has been no confirmed announcement for the series though, or any indication as to when it might premiere.

According to the report, Constantin Film, the same studio behind the Resident Evil movies, is at the helm for this new series. However, a showrunner has not been selected yet. Details are seemingly still rather vague, with the show supposedly being made to further expand upon the games’ lore and deepen the mythology of the expanded Resident Evil universe. It seems, much like the movies, this series is only using the Resident Evil games as a loose template, although signature elements and Easter eggs will be included to tie back to the source material.

On the game side of things, Resident Evil 2 has gotten a remake that comes out tomorrow. In our Resident Evil 2 review, Alessandro Fillari gave the remake a 9/10, writing, “Resident Evil 2 is not only a stellar remake of the original, but it’s also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series’ finest entries. But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story’s conclusion. Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own.”

Free DLC has already been confirmed for the remake, as has the return of the fan-favorite 4th Survivor and Tofu Modes from the original Resident Evil 2. If Capcom’s new remake is your first step into Resident Evil, check out our guide of beginner’s tips that will help you survive the zombie apocalypse.

Resident Evil 2 is coming to Xbox One, PS4, and PC on January 25.

Dragon Ball Super: Broly Is The 3rd Highest-Grossing Anime Film In The US Ever

Funimation has announced that Dragon Ball Super: Broly has earned more than $24 million USD in the US within the first five days of its premiere. This makes the movie the third highest-grossing anime film in the US of all time.

“Response to Dragon Ball Super: Broly has been nothing short of overwhelming. Earning a spot among top three highest-grossing anime films of all time in the US in just five days has been extremely gratifying,” said Funimation CEO and president Gen Fukunaga. “Our goal for this release was to honor both its iconic franchise and its incredibly diverse fanbase. I believe we are well on our way with the film’s historic box office to date.”

In terms of worldwide numbers, according to Box Office Mojo, DBS: Broly doesn’t even break the top 10 for anime movies, coming in at number 12 behind films such as Your Name, Spirited Away, Pokemon: The First Movie, and Pokemon: The Movie 2000. It’s still fairly impressive to see an anime movie do so well in the US though. DBS: Broly is currently number three in the US box office, according to Comic Book, coming in behind Glass and The Upside.

Dragon Ball Super: Broly is only in select theaters for a little while longer. If you haven’t seen it yet, we recommend trying to catch a screening before it leaves theaters. This original movie takes place after the final arc of the last season of Dragon Ball Super, offering a rebooted origin for Broly, a fan-favorite Saiyan who possesses an incredibly high power level. His battle with both Goku and Vegeta is one of the best animated fights ever seen in Dragon Ball, and the reemergence of Gogeta is pretty cool too.

If you’re looking for more anime to watch, check out our Winter 2019 anime guide. It outlines every series and movie scheduled to releases on Netflix, Amazon Prime Video, Hulu, Crunchyroll, Funimation, Hidive, and VRV, as well as in select theaters, between January and March.

Ubisoft Changing Assassin’s Creed Odyssey DLC Scene in Wake of Criticism

After vocal criticisms from Assassin’s Creed Odyssey’s fan base, Ubisoft is officially making changes in the Shadow Heritage DLC to “better reflect the nature of the relationship for players selecting a non-romantic storyline.”

Update 1/24: The article has been updated to reflect GLAAD’s involvement in the official change to the DLC. Their statement can be read below.

Warning: potential spoilers for the Shadow Heritage DLC ahead.

Announced through the Ubisoft forums, changes will be made via an upcoming patch “to a cutscene and some dialogue in Shadow Heritage to better reflect the nature of the relationship for players selecting a non-romantic storyline.”

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Anthem Dev Explains Progression, Endgame, And Loot

Anthem, BioWare’s answer to shared-world shooters like Destiny 2 and The Division, is looking to compete for your time and keep you playing in its world long after its launch. Like similar online shooters, a big part of how it’ll keep you engaged is in chasing down newer, better loot, which you’ll use to outfit your Javelin flying mech suit with various abilities and weapons.

GameSpot got a chance to play several hours of Anthem at a recent preview event at BioWare’s Austin, Texas, studio, and spoke with lead producer Ben Irving about the game’s progression system. Irving explains in the video above exactly how you’ll level up your character, outfit each of the four unlockable Javelin classes, and chase down the best gear in Anthem by completing its toughest content. He also delves a bit into what Anthem’s endgame will look like once players hit the game’s level cap and start working on its toughest content. Check out our Anthem coverage for even more about Anthem’s progression and teamwork, a rundown of what playing the game is like, and what we know about its endgame.

Anthem his shelves on February 22, but this weekend marks a VIP demo on PC, Xbox One, and PlayStation 4 for EA Access, Origin Access, and pre-order customers. There’s also an open demo that doesn’t require pre-ordering from February 1 through 3.

Another Xbox One Game Is Free To Play This Weekend

If you’ve yet to pick up a copy of Dragon Ball FighterZ, you can now try the game out for free on Xbox One. As part of Microsoft’s Free Play Days promotion, Xbox Live Gold subscribers can download and play the critically acclaimed Dragon Ball fighting game at no charge this weekend.

The free period runs from now through 11:59 PM PT on Sunday, January 27. During that time, you’ll have access to the full range of content in the game. To jump in, simply download Dragon Ball FighterZ from either the Microsoft Store or the Gold member area on your Xbox One’s dashboard.

If you like what you’ve played, you can purchase a digital copy of Dragon Ball FighterZ at a discount. All three of the game’s editions are on sale in the Microsoft Store until January 31. The standard edition is down to $24; the FighterZ edition, which comes with the game’s season pass, is $47.50; and the Ultimate edition is available for $55.

Now’s a good time to try the Dragon Ball fighting game, as this weekend, Bandai Namco is hosting the Dragon Ball FighterZ World Tour Finals. The publisher has teased that it’ll have some big Dragon Ball news to share during the tournament, including the reveal of a new DLC character: the Pride Trooper Jiren from Dragon Ball Super.

Additionally, Bandai Namco has announced a new Dragon Ball Z action RPG is in development. The publisher hasn’t shared many details about the title yet, but more information will be revealed during the Dragon Ball FighterZ World Tour Finals.

Alien: Blackout Taps Into Alien’s Tensest Scene To Flip The Survival Horror Script

Midway through Alien, Ridley Scott’s 1979 franchise-launching sci-fi horror film, the crew of the Nostromo hatches a plan to try to kill the deadly creature loose on their ship. After the loss of Brett, an engineer, the survivors realize the creature is moving around in the ship’s air ducts. Captain Dallas heads inside the ducts with a flamethrower, planning to flush the creature out into an airlock so the others can blow it out into space. Back outside, the rest of the crew use motion trackers to identify the creature’s location and guide Dallas through the complicated, pitch-black duct system.

Alien is a famously suspenseful movie, and possibly no other scene is as tense as Dallas’ trip into the ducts. He’s stuck in those tight tunnels, alone, exposed, and unsure of where the danger lies. Meanwhile, his crew outside can only try to warn Dallas as they helplessly watch the two dots on their motion trackers converge–one for Dallas, the other for the creature.

Alien: Blackout captures what makes the duct scene so fraught and frightening, distilling it into a game you play on your phone. A direct sequel to 2014’s Alien: Isolation, Blackout makes for a strong companion to what remains the best Alien game ever made. Again playing as Isolation protagonist Amanda Ripley, you take on a new role in Blackout: Instead of moving through a space station, hiding from and avoiding the alien and receiving information from other survivors as you did in Isolation, Blackout puts you on the other side of the screen. You’re watching cameras and motion trackers, trying to guide four other survivors to escape the alien. It’s somewhat akin to the popular jump-scare horror series Five Nights At Freddy’s, but the addition of more characters broadens the experience.

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Information is your only weapon in Blackout. Armed with access to limited security cameras, a few room-spanning motion trackers, and a map of the facility, your job is to watch for the alien and provide warnings to the survivors as they try to repair their ship and get you all out alive. Using touchscreen controls to swap between the map and various camera views, you can give the survivors instructions, like telling them to hide or run or directing them through the facility. You can also remotely close doors between the creature and the survivors if they’re lucky enough to be near one, which is often enough to save some lives in an emergency. But there are significant gaps in your awareness and the alien is fast and deadly–creating those same feelings of horror, helplessness, and dread drummed up by the movie.

Smart design that plays to the strengths of smartphones and tablets helps Blackout convey plenty of tension. That’s also largely thanks to the game’s excellent production value. Blackout’s cast of voice actors, including Andrea Decker reprising the role of Amanda from Isolation, sell the anxiety of the situation as they talk and argue while sneaking through Mendel Station’s halls. Appropriately low-fi visuals capture Alien’s slightly dingy future-via-CRT television aesthetic, and Blackout uses Isolation’s excellent art design and creature animations, which were extremely faithful to what was created for Scott’s film.

It’s the sound design where Blackout really excels, though. Fans will recognize many of Isolation’s sound effects, which were as good as its visuals, heightening the anxiety and fear the game already creates. Growls and roars of the creature echoing through the ducts aren’t just unnerving–they signal when the alien has found Amanda’s safe haven, forcing you to tear your attention away from the security cameras for a heart-pounding scramble to quickly locate which vent the alien is in and close the right door before it reaches you. The telltale beeping of motion sensors often notes that your crew has only seconds to find hiding places before the creature finds them. And the tinny screams over the radio as the alien discovers the survivors are frightful reminders of your failure. All those elements get visual designators too, so you don’t need sound to play, but Blackout is at its best when you can use all your senses to keep you and your crew alive.

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Levels are only eight minutes long–Amanda’s racing the clock before her equipment runs out of power, leading to the titular Blackout–which is great for small doses of mobile horror. It also means that failure has you replaying an entire stage at a time, which wouldn’t be such a big deal except you’re stuck listening to Amanda and the survivors have the same conversations over and over again to set up each level’s goals. Sitting through the same two minutes of discussion every time you lose gets old in a hurry.

The alien is also not quite as smart as one might hope. Though it definitely responds to your actions and those of your crewmates, the alien often has set paths and actions at certain points you’ll learn through repetition. In a few stages, not knowing to close a specific door at a specific time will get people killed, but that’s information you’d only really have if you already played and failed. That some of the alien’s actions aren’t dynamic can undercut those great moments in Blackout when you’re frantically trying to intervene to save your people after the alien does something you didn’t predict or shows up somewhere you didn’t expect.

For a $5 mobile game with no microtransactions, though, Alien: Blackout is impressive. It’s surprisingly fresh in its presentation and use of the platform, and it captures a specific, frightening Alien experience that, frankly, deserved to be turned into a game a long time ago. It’s not the full-scale sequel to Alien: Isolation fans were hoping for, but Blackout is still a smart, spooky return to its world in a bite-sized package.