EA Boss Responds To PS5/Next Xbox Rumors, Suggests Streaming May Play Bigger Role

Microsoft has already confirmed it’s working on multiple new Xbox consoles, while Sony recently for the first time acknowledged it may make a fifth PlayStation console. It’s obvious and expected that Microsoft and Sony, as well as Nintendo, will continue to release new hardware as time goes on. Now, Electronic Arts CEO Andrew Wilson has spoken up to say you’ll have to wait a while longer to learn about new consoles. However, he intriguingly suggested that new consoles could place more of an emphasis on streaming and the cloud.

“There are a few articles out there; a few rumours; and a little hearsay as to what [the new consoles are] and when they’re coming and what they might be,” Wilson said. “I don’t think we’re in a position today to have a conversation about that. But just know that we’ve worked with Microsoft and Sony and Nintendo for many, many years and we look forward to working with them for many, many years more, even if we all collectively seek to move–either some portion of or all of our experiences–to the cloud.”

That last line about Wilson believing that all platform-holders might be looking at streaming more seriously is particularly interesting. There are rumors that one of Microsoft’s new Xbox consoles is a streaming box, while Nintendo already has streaming support for games like Assassin’s Creed Odyssey and Resident Evil 7 (though only in Japan). Sony, meanwhile, has its PlayStation Now streaming service already running. Another player in the market could be Google, which recently showed with its own game-streaming tech that you can play AAA games in your browser.

Strauss Zelnick, the CEO of Rockstar Games parent company Take-Two Interactive, has said he believes streaming will help accelerate the industry’s transition away from “closed” systems. Bethesda boss Pete Hines recently talked about how he would like the industry to get to a place where you can buy a game and play it wherever you want. Wilson, the CEO of EA, said during the same presentation today that he sees a future where you can play games on any device you want, with streaming/cloud gaming help accelerate that shift.

Presumably companies like EA, Bethesda, and others are briefed on announcements before they are made public, so it’s intriguing to hear top executives at each company independently say much the same thing. EA itself is working on a game-streaming service as part of its ridiculously ambitious-sounding Project Atlas.

There is no word yet as to when Microsoft and Sony will officially announce their new consoles. Nintendo, meanwhile, is expected to release a new version of the Nintendo Switch in 2019.

Microsoft’s next big event is X018 in Mexico City, which takes place in November. If Microsoft has some kind of big announcement to make soon, X018 could be the venue for it.

Family Drama Propels This Week’s Flash

Warning: Full spoilers for the episode below.

Not everything has been sunshine and roses for The Flash Season 5 so far. Last week’s disappointing episode served as an uncomfortable reminder that the show still has plenty of hurdles yet to cross. But for the most part, the series seems on stronger footing this year. “News Flash” is further proof, capturing the vibe of the classic Season 1 and 2-era Flash nicely.

As I’ve said in recent reviews, one of the big improvements this season is that the writers seem to have a better grasp on blending humor and character drama. The lightheartedness of those first two seasons is back in play, but not to such an exaggerated degree that it becomes forced and empty like it was in Season 4. The one-two punch of iris’ disastrous breakfast and Barry’s horrific softball skills helped kick this episode off on a very fun and entertaining note.

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Fortnite Is Hugely Popular On Nintendo Switch, Too

Fortnite launched for Nintendo Switch back in June in the midst of E3, and the popular battle royale game is unexpectedly a huge hit on Nintendo’s hybrid console. Now, Nintendo has revealed more details on just how wildly popular the game is on Switch.

In an earnings report, Nintendo revealed that Fortnite has been installed on “nearly half” of all Nintendo Switch consoles worldwide. As of September 30, Nintendo sold 22.86 million Switch units, so that means Fortnite is downloaded on around 11 million of them.

While that is a massive figure, Fortnite is free-to-play, so the more important data point is how much time people are playing the game and how much money they are spending on its various microtransactions. Nintendo said only that “many people” are playing Fortnite on Switch, which is “boosting the overall utilization ratio of Nintendo Switch.”

Nintendo added that the Switch edition of Fortnite is compelling because it’s playable on the go via the tablet controller. Of course, the mobile editions of Fortnite for iOS and Android are also portable, but the PS4 and Xbox One editions are less so.

Fortnite’s next big update has been delayed, but while you wait for that you can check out the game’s new, limited-time Halloween-themed event called Fortnitemares.

EA CEO Predicts Future For Gaming Where You Can Play Games On Any Device

The head of Electronic Arts, one of the biggest publishers and developers in all of games, has a bold prediction for where the future of video games may be headed. During an earnings call today, EA CEO Andrew Wilson said that on a long enough timeline, video games may get closer to TV, movies, and music where the content you consume is not bound to any one specific piece of hardware.

“We are planning for the future,” Wilson said. “We see a world where games are no longer bound by the device, or CPU or GPU; we see a world where they span across platforms, across business models, across geographies.”

Advancements to cloud and streaming efforts in gaming may accelerate the walls coming down, Wilson suggested, and it’s not hard to see why. In the music, TV, and movie businesses, the content you purchase–either as a direct download or through a subscription to a streaming service–moves with you no matter what hardware you have. That’s totally different than the traditional gaming experience where the games you purchase on one platform only play on that specific hardware.

Wilson went on to say that it has made some organisational changes recently to help EA prepare itself for a future where games can be played on any device. Wilson specifically referenced how EA veteran Samantha Ryan is taking over for outgoing executive Jade Raymond is helping to shape the future of EA.

“Some of the decisions we made during the quarter, specifically around Samantha Ryan, … we’re bringing these types of games together that serve as a very particular player cohort in the context of action, adventure, RPG, and simulation,” Wilson said. “We feel very good about the level of collaboration we’re going to be able to achieve across that group to deliver creativity, innovation, and execution more broadly.”

EA already operates a subscription–but not streaming–service in the form of EA/Origin Access. Wilson said subscribers on average tend to play more games, spend more time in the games they play, and spend more money overall. This is all good for EA, but to get people to subscribe, Wilson said EA needs to create new games to bring them in, and then establish a back catalog of compelling content to keep them there. This sounds like the Netflix model, and there appears to be a race among gaming companies to become the first “Netflix of Games.”

To that end, Wilson said EA is always thinking about acquiring content, talent, and IP over time, which again sounds very much like what Netflix is doing to build up a robust library that gets people to sign up and stay. EA is working on a streaming service, and just this week it started to share more details on what’s known as Project Atlas.

Intriguingly, Wilson’s comments match up closely with what Bethesda boss Pete Hines and Take-Two chief Strauss Zelnick said previously about closed system walls coming down. Hines said at PAX Aus that he sees a future where you buy a game and play it on whatever platform you want.

“You might decide to play it on the Sony machine or the Microsoft machine or use the Google [streaming] service, but it will start–I think–to look more like it really doesn’t matter what you choose to play it on,” he said. “You just want to play this game on the thing you choose to play your games on whether that’s because where your friends are or whatever. Things like cross-platform play, cross-platform progression, all of that stuff.”

As for Zelnick, he previously talked about how the “closed system walls” that exist between Microsoft, Sony, and others need to come down. He didn’t mention new consoles by name, but it makes sense that Zelnick–as well as Hines and Wilson–would be among those briefed on the capabilities of new consoles.

“The closed system walls are coming down, and they have to,” he said. “Streaming is going to accelerate those walls coming down. We’re all here for the consumers. If you’re going to create rules that don’t benefit the consumers but somehow you think benefit your enterprise, you’re mistaken. Consumers will go elsewhere. You have to pay attention to what the consumer wants.”

Sony already operates in that space with PlayStation Now, while Microsoft is working on a game-streaming service of its own. Google’s Project Cloud streaming service is already showing with Assassin’s Creed: Odyssey that you don’t need a console to play the newest, best-looking games.

Looking ahead, Microsoft has already confirmed it is working on multiple new consoles, and one of them–Xbox Scarlett–could place more of an emphasis on streaming. According to Microsoft insider Brad Sams, one of the consoles Microsoft is making is a streaming box, while the other one is a more traditional console with support for local play.

Platform-exclusives like Sony’s God of War and the Halo franchise on Xbox are likely not going to go anywhere, as they help the platform-holders sell systems. Even if streaming takes up a bigger piece of the pie, companies like Sony, Microsoft, and Nintendo will all surely still push their own hardware and games in some capacity.

Falcon and Winter Soldier Limited Series in Development at Disney Streaming Service

Marvel’s Falcon and Winter Soldier are reportedly set to team up and star in a new limited series on Disney’s upcoming streaming service.

As reported by Variety, Malcom Spellman, writer and co-executive producer on Fox’s Empire, has been chosen to write a series that is focused on Bucky Barnes and Sam Wilson, Winter Soldier and Falcon respectively.

Sebastian Stan has played Winter Soldier since 2011’s Captain America, while Anthony Mackie has portrayed Falcon since Captain America: Winter Soldier.

Both characters appeared in Avengers: Infinity War, and there is no word as to if this new series will star these actors or look for a new take on the characters.

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AHS: Everything We Know About Misty Day

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Diablo 3: Eternal Collection Review – Better With Age

More than anything, Diablo 3: Eternal Collection proves just how well Blizzard’s action-RPG has aged. Six years after its original release, the dungeon crawler remains as rewarding as ever, and despite a few technical concessions, it has found yet another welcoming home on Nintendo’s portable console.

For those unfamiliar with Blizzard’s 2012 loot fest, Diablo 3 places you in the shoes of a superpowered demon-slayer in a hellish, gothic world. You explore five disparate regions from a top-down view, upgrading your character and earning new loot as you battle the lords of the underworld and their monstrous swarms.

With the Eternal Collection, Diablo 3 includes every expansion, every character, every quality-of-life improvement the RPG has ever added. One of the more notable options is the ability to play Adventure Mode right from the start, eliminating the need to slog through the slower-paced story out of necessity.

Of course, in coming to Nintendo Switch, Diablo 3 has also become a portable game. And it works. It works incredibly well.

In fact, I can think of few games better suited for a handheld port. So much of Diablo 3 plays best in short bursts, from the 10-minute chase for that next legendary item, to the satisfying flow of a challenge rift. I completed bounties on my way to work and organized my inventory on the way back. Of the 50 hours I spent with Diablo 3 on Switch, about half of them played out in handheld mode. It’s another testament to the novelty of Nintendo’s console, yes, but also the elegance of Diablo 3’s design.

Movement still feels natural on the analog sticks–whether you’re playing with the Joy-Cons or Pro controller–and custom controls make it easy to maximize your character build at any time. As was the case with Diablo 3’s previous jump to PS4 and Xbox One, the mechanical leap to Switch is painless and fluid. It’s just as easy to rely on muscle memory while you focus on the kaleidoscopic display of magic and fire. To paraphrase the designer Don Norman: good design is invisible.

When it comes to visual fidelity, Blizzard ensured that Diablo 3 on Switch runs at 60 frames across the board–aside from rare occasions when elemental effects didn’t animate, the Eternal Collection is remarkably clean. Even during high-level challenge rifts, with hundreds of demons covering the screen, the dungeon crawler maintained a smooth and steady pace. The framerate is equally stable in handheld mode, and crunching those mobs is just as satisfying as it’s ever been.

The Eternal Collection’s resolution, on the other hand, is a bit more muddled. In the Switch’s docked mode, Diablo 3 looks aggressively fine, or at least, as good as any other isometric game released in 2012. In handheld mode’s 720p resolution, however, things get cloudier. I mean that both literally and metaphorically. In Diablo 3’s darker areas–of which there are many–I have to crank my console’s brightness all the way in order to really see what is going on. Even then, there’s a slight haze over everything, making character models look more like mirages than actual figures. Handheld mode’s jagged edges and foggy panoramas aren’t massive flaws by any means, but after playing for long periods in docked mode, they tend to stand out.

What they don’t do, however, is detract from Diablo’s thrilling combat. And of course, in true series tradition, that combat is often more thrilling with a friend or two.

Few cooperative experiences compare to a Monk, Demon Hunter, Barbarian, and Wizard working in concert to whittle down mobs down little by little, one demon at a time. It’s a special thrill to see my character build factor into a larger group, and an even better one to see how that group dynamic changes how I play. I’m still mainly focused on killing every enemy possible, but I’m also thinking about tanking with my Crusader, or healing with my Monk, or littering the screen with corpses to give my Necromancer ally more ammunition.

As with previous console iterations of Diablo 3, The Eternal Collection allows for up to four players on one console at a time. Item management is less satisfying in this scenario, as you’re either quick-equipping new loot without appreciating its subtleties, or pausing the game for the entire party just so you can boost your damage by 100 points. The radial menus are also still as imprecise as ever, but I’m hard-pressed to think of a better solution without a mouse and keyboard.

I came into the Eternal Edition expecting a eulogy for one of my favorite games. Instead, I stumbled upon a celebration.

And although Diablo 3 on Switch gives you the option to use Joy-Cons as individual controllers, be warned: It’s counterintuitive and cumbersome, with poor button-mapping and an overreliance on motion controls. Blizzard did the best it could with what the Joy-Con offers, but when in doubt, stick to the Pro controller or the dual Joy-Con rig.

The Eternal Collection brings the additional ease of playing via LAN connection on each player’s respective Switch. It’s helpful to have the camera focused solely on your character, especially in Diablo 3’s more hectic moments. But I still couldn’t help preferring local co-op. There’s something novel–even nostalgic–about playing on the same screen, watching the same chaos unfold as the person next to you. Diablo 3 on Switch allows for several methods of playing with friends, and whatever your preference, the experience still holds up.

Like the best games, Diablo 3 has gotten better with time. And despite a few setbacks, the Switch is now my preferred home for the extraordinary RPG. It includes every major improvement Blizzard made to the formula, with the added handheld versatility every Switch port offers.

Diablo 3 is a game about long term goals accomplished in short, thrilling bursts. It’s rewarding and subtle. It’s flashy and boisterous. I have spent six years enjoying it, and will likely spend six years more. As far as video games go, that’s a long time–I came into the Eternal Collection expecting a eulogy for one of my favorite games. Instead, I stumbled upon a celebration.

Red Dead Redemption 2 Guide: How To Make An Easy $2,000 And Get Away With It Too

If you’re going to survive in Red Dead Redemption 2‘s world, you’re going to need cash. Previously we’ve highlighted several ways to earn money relatively quickly by working many of the game’s core systems and mechanics, but there exists a secret method that can give a significant bump to your wallet without much effort.

The method in question is none other than the Poisonous Trail treasure map side mission, which by its end rewards you with four gold bars that equate to about $2,000 when sold. As you explore, you’ll often find treasure maps that lead you to all manner of valuable items, but none are as lucrative as the Poisonous Trail maps, which you can complete early on. Of course, if you’re more into cheating the system, you can try out this newly discovered glitch that can net you 30 gold bars. But we all know that’s nowhere near as fun!

Below are directions leading you to all the treasure maps in the Poisonous Trail side mission. We’ve also included screenshots to aid you in your journey. It’s worth noting that you cannot simply head to the final location to cash in on the gold. You need to find every single treasure map first before the gold appears in its associated location.

If this guide was helpful to you, be sure to check out our features highlighting all the tips you should know before playing and things the game doesn’t tell you. We also have guides on more specific subjects, like top horse breeds and fishing. Though, if you want to have some extra fun instead, be sure to read our feature detailing the game’s cheat codes.

Treasure Map 1: Cairn Lake Cabin

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The first map is found at Cairn Lake, which is located north of Valentine up in the mountains. It’s snowy up there, so make sure to bring a thick jacket with you before heading up that direction. If you’ve triggered “The Noblest of Men, and a Woman” Stranger mission, you’ll notice that this is the exact location of legendary gunslinger Flaco Hernandez.

Once you make it to Cairn Lake, you should find a small abandoned cabin–the one that Hernandez is staying in. Approach the bed to the right and uncover the lock box underneath it, which holds the first treasure map along some extra valuables.

Treasure Map 2: Face Rock and an Unassuming Tree Trunk

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The first treasure map is attempting to clue you in on a location with a rock that seemingly resembles a face. If you haven’t spent much time exploring, this natural formation may seem a mystery to you. Fortunately, we know exactly where it is. Simply proceed down to the Lemoyne region, which is located just South of New Hanover. You can find the rock just north of the “E” in “Scarlett” on the map; check the screenshot in the gallery above for visual clarification.

You’ll spot Face Rock on a hill. To find the map, go past the tree directly next to Face Rock. You’ll want to run further back to the hill’s rear where there’s a thin tree trunk right beside a fallen tree. The map is located in this thin tree trunk.

Final Treasure Map: The Mysterious Snake Mound

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The second treasure map has you searching for a snake-like land formation. Yet again, an oddity that you’re likely to have missed if you haven’t spent significant time taking note of every curiosity out in the world. This bizarre mound is located southeast of Van Horn, a reasonable distance south of the “R” in “New Hanover” on the map.

As the treasure map indicates, you’re going to want to search for a pile of rocks near the snake-like mound. It’s pretty easy to spot as it’s literally just a clumped-up pile of rocks with a hole at the center. Search the hole to find the final treasure map. Onward to the treasure!

The Treasure: Gold! Gold! Gold!

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The final treasure map points to a waterfall and what appears to be a pathway in a cave. You’ll find this waterfall at the Elysian Pond, which is located directly northeast of the “E” in “Hanover” on the map. When you arrive, walk through the waterfall to discover the entrance of a hidden cave.

It’s dark in the cave, so bust out your lantern. Proceed through the cave until you find a section in the path where you can drop down. When you land, proceed through the crawl space on the right, which will lead you to the fork in the road pictured on the map. Take the right path, but before you do hug right to find a makeshift camp with a lockbox containing a Large Jewelry Bag.

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Continue the path forward until you reach what appears to be a pit into certain doom. Instead of falling to your death, proceed left until you reach another edge. If you look closely, your lantern will illuminate some solid ground below that you can land on. But take a few steps back; you’re going to want a running start in order to make this jump. If you’re acrobatics are sufficient, head down the slope to the left. You’ll slip down into some water; once you gain your balance, look to your left for a rock platform to climb up. Search this area and you’ll be rewarded with four bars of gold.

If this is the first time you’ve obtained gold, know that you can sell them at Fences for direct profit. Though, if you’re feeling particularly generous, it’s possible to donate it directly to your camp.

Apple Says Its New iPad Is As Powerful As Xbox One S; Microsoft Responds

During an event today Apple announced a new iPad Pro model, and it apparently is incredibly powerful. Vice president of hardware engineering John Ternus maked the claim at one point that it’s as graphically powerful as the Xbox One S. The system boasts a new A12X Bionic chip that Apple claims delivers “2X faster graphics.” It has an eight-core CPU and seven core GPU.

“To put it another way, the iPad Pro delivers Xbox One S-class graphics performance in a product that’s 94 percent smaller. And there’s no AC cord required.”

Ternus said the new iPad Pro represents the “biggest change” to the family of devices since it was introduced. He said this new model is the one Apple engineers dreamed about making from the beginning.

Xbox boss Phil Spencer responded to Apple’s claim, saying he enjoyed Apple’s reference during their presentation. He added that the device, with its new, better graphical capabilities, should make for better cross-play matches between Xbox and iPad for games that support it.

The new iPad Pro is priced at $799 (£769, AU$1,229) for the 11-inch model and $999 (£969, AU$1,529) for the 12.9-inch edition. For lots more on the device and its capabilities, as well as all of Apple’s announcement today, go to GameSpot sister site CNET.

Fallout 76: PC Bug Accidentally Redownloads Entire Beta With One Button Click

Update: Bethedsa has followed up with an apology to PC users, and has extended the time for Thursday’s B.E.T.A., which now runs from 2PM EST to 11PM EST. You can see all the upcoming B.E.T.A. times on our Wiki Guide. Original story follows…

The Fallout 76 B.E.T.A. starts tonight for PC users, though a bizarre bug in Bethesda’s launching client is causing players to inadvertently redownload all of the data by simply clicking a button.

As reported by Kotaku, the Fallout 76 and Bethesda Support Twitter accounts have been working overtime today addressing the issue, imploring users not to click any buttons until the progress bar for the B.E.T.A. download is complete. If a button is clicked on the launch client, it can accidentally force players to restart the nearly 50GB download.

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