Travis Strikes Again: No More Heroes Review – Short On Heroics

Relentless absurdity and hyper-stylized action have been core tenets of the No More Heroes series. It never cared for making much sense and instead embraced its own ridiculousness with bold self-awareness, a staple of director Suda51. The slimmed-down hack-n-slash spinoff, Travis Strikes Again, hits many of the same notes, but not as hard and with varying degrees of success. Its combat is frenetic, but well worn toward the end. Its story and style is unique, but thin in crucial moments. Its humor lands in spots, but not quite with a punch. But despite a middling delivery of what past games have done, there’s fun and charm packed into Travis Strikes Again, and if anything, it is a great example of local co-op action on Switch.

Seven years after the events of No More Heroes 2: Desperate Struggle, Travis Touchdown has removed himself from the world of assassination. The series’ too-cool-for-school protagonist now spends his days playing video games in a trailer nestled away in the backwoods of Texas. The father of past enemy Bad Girl, aptly named Bad Man, tracks him down for revenge, but he and Travis get sucked into an alternate dimension within Travis’ possessed Death Drive Mk II video game console. They end up working together to uncover the true nature of the haunted console and its games, and that’s how you get the co-op premise where you can play as either Travis or Bad Man in the six Death Drive games that serve as missions.

Charge attacks are satisfying to pull off, especially when Travis unleashes his inner tiger.Charge attacks are satisfying to pull off, especially when Travis unleashes his inner tiger.Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Travis Strikes Again primarily plays as a top-down hack-n-slash action game that pits you against hordes of enemies, referred to as “bugs,” that look like they’re from a digitized hellscape. Travis is still equipped with his trusty beam katana, but can now equip four unique abilities mapped to the face buttons, which can be activated when holding down the left bumper and operate on a cooldown. As you acquire more of these skills, called Chips, combat starts to open up and become more varied; finding what works for you and stringing together attacks with a preferred loadout is satisfying, especially when dealing with tougher enemies that require more than button-mashing to defeat. A personal favorite combo is a lightning strike to immobilize an enemy followed by a sticky bomb, then a “force push” to toss them into a crowd before the bomb goes off. Each of these abilities are also quite effective alone since they deal more damage and create openings. Along with heavy attacks that carry a nice, weighty feel and charge attacks that build up to bring out a literal tiger in Travis, you can’t help getting hyped up when powerful enemies like a Sheepman spawn into combat.

Throughout the game, attempts to break up the pace of core combat are half-baked implementations of fun ideas.

There’s more than enough to toy with in terms of combat skills, but basic level layouts that move you from one combat arena to another wear thin. The scenery changes and stronger enemies with different movesets show up, but the formula eventually stagnates. Aside from the tail end of the first mission, “Electric Thunder Tiger II,” and a late mission we won’t spoil, environments tend to be visually bare without much flair to match the over-the-top action. The “Coffee and Doughnuts” mission shifts to a side-scrolling view for a straightforward murder-mystery theme sprinkled with Twin Peaks references, but combat is limited in this perspective and rudimentary platforming doesn’t make up for it.

Missions are occasionally broken up with either a minigame or puzzle, but this isn’t enough to stave off the repetition perpetuated by the simplistic level design. The “Life Is Destroy” mission that tasks you with rotating pieces of a grid-based suburb to make a path forward adds a sweet puzzle element, but gets hampered by an enemy that chases you around and causes instant death on contact. A drag racing minigame in “Golden Dragon GP” brings along a novel twist, though it’s short-lived. Throughout the game, attempts to break up the pace of core combat are half-baked implementations of fun ideas.

There’s more than enough to toy with in terms of combat skills, but basic level layouts that move you from one combat arena to another wear thin. The scenery changes and stronger enemies with different movesets show up, but the formula eventually stagnates.

Battles get real spicy when the “Serious Moonlight” chapter rolls around (at the time of writing this review, we’re not at liberty to divulge its contents), but even then, the combat arena formula begins to overstay its welcome. And the conclusory mission devolves into a series of tedious mazes and Gauntlet-like fights in empty rooms. In boss battles, it’s enjoyable to recognize simple attack patterns and strike when the time’s right. But again, they don’t quite challenge you in interesting ways or make the impact you’d expect from a No More Heroes game.

Thankfully, the option for local cooperative play is streamlined and allows a second player to jump in at any time. Playing in co-op elevates the thrilling aspects in combat and makes the duller moments a bit more exciting, as you’ll coordinate with your partner to pull off skills and efficiently tear down enemies. The already intuitive control scheme also translates effortlessly to a single Joy-Con. Travis and Bad Man don’t differ much in combat capabilities, though there are a few Chips unique to each character, and while you’ll have to decide who gets to use which of the shared Chips in the early game, there’s enough to go around in later missions.

Progression is laid out neatly with each mission concluding in a boss fight followed by a narrative sequence about how Travis acquires the next game. He runs into a cast of quirky characters and bizarre situations in a monochrome screen-style visual novel, and it’s surprisingly intriguing. Creative visual representations of characters and places in the green-black color palette are elevated by catchy MIDI-tuned music (including the original No More Heroes theme) and amusing dialogue. It’s not without a bad joke or two, or a gag that doesn’t land, but the exceptional execution of a seemingly secondary element goes a long way for tying the overarching plot together, as disparate as it may seem.

Here's to hoping we still see No More Heroes 3.Here’s to hoping we still see No More Heroes 3.Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The overtly crude-but-not-clever humor has been toned down this time around, and it’s for the better. Profanity-laced lines and toilet humor remain intact along with tongue-in-cheek jabs and references to gaming culture, and frequent fourth-wall breaking; even commentary on the struggles of being a game developer finds its way into dialogue. Travis’ brash attitude works most of the time as every other character keeps him in check, including his sassy cat Jeane–who talks and has an anime-inspired portrait in the story chapters–and the game bosses Travis encounters who he expresses reverence for. However, dialogue is rarely spoken, as there’s limited voice acting even in the game’s scant cutscenes.

As expected, the game is packed with references, purposefully ham-fisted, to drive home the overall absurdity of No More Heroes. It works at times, such as the Chips being named after Gundam (Strike Freedom, F91, and Atlas, to name a few) and a story chapter that uses Suda’s own The 25th Ward: The Silver Case as a narrative device. There’s even a Jeff Minter stand-in character who’s crucial to the plot of finding the original Death Drive developer. A late-game reveal proves to be the boldest of them all, especially for those fond of a particular past Suda51 game. And there’s a slew of shirts you can equip with key art from other independent games (like Undertale, Hyper Light Drifter, and many more). As heavy-handed as some references may be, they’re at least consistent with the game’s personality, and if anything, liven up its tone.

This is not the return of No More Heroes you’d hoped for, but it at least shows signs of a series that still has life in it.

Once you’ve sifted through the references and callbacks, you have a competent action game with some great ideas that are only halfway there. Slashing through waves of deformed bugs and hardened brutes has its moments, highlighted by a seamless co-op system that makes jumping into the action a breeze, and the minimalist story presentation will draw you into the journey. However, Travis Strikes Again: No More Heroes doesn’t quite deliver on its potential, relying too heavily on repetitive encounters. This is not the return of No More Heroes you’d hoped for, but it at least shows signs of a series that still has life in it.

Hitman Developer Opens New Studio to Help Build ‘New Universes, New Franchises’

IO Interactive has opened a new studio in Malmö, Sweden.

The new location joins the Copenhagen office to make “one family,” and is already fully operational, according to the developer’s website. Currently, the Malmö studio will support Hitman 2, helping develop ongoing content.

However, it seems that IO has bigger plans in its future. “This will expand our muscles for creating brand new and exciting endeavours, new universes, new franchises,” said CEO Hakan Abrak.

Abrak hopes to bring the “unique IOI culture” to the “buzzling

game developer community” already established in the town.

IO joins Massive Entertainment (The Division), King (Candy Crush), and a number of other developers who have set up shop in Malmö.

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Complete Guide to Resident Evil 2’s Preorder Bonuses

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Capcom’s upcoming Resident Evil 2 is a ground-up remake of the 1998 classic, built using Capcom’s RE Engine. The RE Engine is the same graphics engine used in Resident Evil 7: Biohazard. The Resident Evil 2 demo “One Shot” has been played over 1.4 million times, according to Capcom.

The Resident Evil 2 release date is January 25, but you can try out the 30-minute demo until January 30. Preordering Resident Evil 2 unlocks special weapons for both Chris Redfield and Jill Valentine: the Samurai Edge handguns. Resident Evil 2 is coming to PS4, Xbox One, and PC.

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Hitman Dev Opens New Studio, Hints At New Games

Hitman creator IO Interactive has opened a new studio in Malmo, Sweden, the company has announced. The developer says the new site will “strengthen IO Interactive’s commitment to deliver exceptional content to the Hitman franchise,” though it also hints at other projects in the works.

“Furthermore, this will expand our muscles for creating brand-new and exciting endeavours, new universes, new franchises,” said IOI CEO Hakan Abrak. “In other words, IOI Malmo and [existing studio] Copenhagen are one family.”

As yet there’s no clue what IOI is working on beyond additional Hitman 2 levels and missions, though it has previously stated it wanted Hitman (2016) to consist of three seasons of content. The studio is primarily known for creating and developing the Hitman franchise, but it has also worked on the Kane & Lynch series and the 2003 shooter Freedom Fighters–though it should be noted the studio does not own the latter two brands.

Hitman 2 received a positive critical reception, including an 8/10 from GameSpot. “The addition of other minor mechanical changes–like concussive weapons, a picture-in-picture enemy activity alert, and visible security camera sightlines–help to improve Hitman 2 overall as a dense and accessible stealth assassination game,” wrote critic Edmond Tran in our Hitman 2 review.

“But the new locations are the real stars, impressive and inventive sandboxes ripe for picking apart with exciting experiments. Hitman is about experiencing the anticipation of seeing whether a plan will work when you try it for the first time. It’s about feeling the tension of briskly walking away from a bad situation, hoping you can lose the suspicious guards. It’s the satisfaction of knowing the machinations of a level so well that when a target moves into a particular place at a particular time, you have the perfect way to intervene. Hitman 2 is a familiar experience, but in the Hitman world, familiarity is an incredible strength.”

A Huge Lord Of The Rings Exhibit Opens This Month In NYC

A major new exhibit about The Lord of the Rings and its author J.R.R. Tolkien is opening at a New York City museum this month–and it sounds like a can’t-miss event for fans.

The exhibit, Tolkien: Maker of Middle-earth, celebrates Tolkien and his work. Said to be the largest collection of Tolkien material assembled for several generations, the exhibit includes drawings, manuscripts, and maps that Tolkien himself put together for The Hobbit, The Lord of the Rings, and The Silmarillion.

The exhibit will also contain illustrations that Tolkien etched for places like the gates of Moria, Sauron’s fortress at Barad-dur, and Lothlorien.

The exhibit was organised in collaboration with The Tolkien Estate, The Tolkien Trust, and members of the Tolkien family. The works on display come from the Tolkien Archive at the Bodleian Library at the University of Oxford, Marquette University’s collection of original materials, and also from private lenders. You can see a teaser for the exhibit in the video embedded above.

In addition to the main exhibit, the Morgan Library and Museum will have lectures, discussions, workshops, and symposiums related to Tolkien and The Lord of the Rings. You can visit the Morgan website to see a full rundown of events.

The exhibit will be on display at the Morgan Library and Museum from January 25 through May 12, 2019. It’s located at 225 Madison Avenge in New York City.

In other news about The Lord of the Rings, Amazon is producing a Lord of the Rings prequel TV show, while a movie about Tolkien starring Nicholas Hoult as the author is in the works.

Xbox One Console Exclusives Confirmed For 2019

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Who Is The Punisher Season 2 Villain, Jigsaw?

The second season of The Punisher comes to Netflix this month, marking the return of Frank Castle (Jon Bernthal). Featured alongside him in the first Season 2 trailer is a pissed off Billy Russo (Ben Barnes). He puts on a mask and becomes the villain Jigsaw, one of The Punisher’s biggest comic book enemies.

Before you watch Billy Russo in The Punisher Season 2, watch the video above where we dig into Jigsaw’s Marvel comic origins, abilities, movie appearances and Netflix series backstory. Go check out our review of The Punisher Season 2 here. And be sure to come back to GameSpot so you don’t miss our spoiler review video of The Punisher Season 2 coming soon!

Disney’s Live-Action Pinocchio Movie Reportedly Loses Director, Status In Question

Disney’s new live-action Pinocchio movie has suffered what sounds like a major setback. Cinematographer Seamus McGarvey said in a new interview that director Paul King (Paddington 1 and 2), pulled out of the project over the holidays for family reasons.

McGarvey told Discussing Film that King personally chose him to be the cinematographer for the Pinocchio movie, so now that he’s out, it means McGarvey is as well. He initially said the Pinocchio movie “has been canceled,” but he went on to say that Disney is looking for a new director, and then production may start again. Or it might not, McGarvey said.

“I don’t think it’s a secret anymore, but the film has been canceled. Over the holidays, over Christmas, the director pulled out of the film for family reasons,” he explained. “Disney are trying to find a new director. They’re trying to get it going but I’m unlikely to be involved now because Paul King, who directed Paddington 1 and 2, wanted me to be his [director of photography] on the film.

“Who knows, the director they eventually bring on, it will probably be delayed by some time now; it probably won’t shoot until July or August, if it does at all.”

When Disney finds a new director, this person will likely choose their own director of photography, and from the way McGarvey was speaking, it sounds like it wouldn’t be him.

McGarvey earned two Best Cinematography Oscar nominations, for the movies Atonement and Anna Karenina, both of which were directed by Joe Wright.

King is not the first director to drop out of Pinocchio, as Pan’s Labyrinth director Guillermo del Toro was originally eyed to direct. He’s not doing the Disney movie, but he is set to write and direct an animated musical adaptation of Pinocchio for Netflix. Sam Mendes (Skyfall, American Beauty) was also attached to direct the new Pinocchio before dropping out.

Tom Hanks is reportedly being considered to play Pinocchio’s father, Geppetto, in the new film, though whether or not the recent director change affects this remains to be seen.

While the new Pinocchio might not be happening soon, Disney has a few live-action remakes coming up in 2019 including The Lion King and Aladdin.

2K And NBA Agree To Huge New Deal Estimated At More Than $1 Billion

2K Sports and the NBA have announced a major extension on their licensing deal for the NBA 2K series in a move that’s said to be worth north of $1 billion.

The official line is that this is a “significant, multiyear global partnership extension.” Terms were not disclosed, but The Wall Street Journal reports that Take-Two, which owns 2K, is set to pay as much as $1.1 billion over seven years to the NBA and its players’ union. That information is credited to a source who is said to have knowledge of the deal.

According to the report, the $1.1 billion over seven years is “more than double” what Take-Two paid the NBA for its previous licensing deal that was announced in 2011. The figure is said to be based on a percentage of sales of NBA 2K games.

One of the reasons why the licensing fee might be so much bigger this time around is because the NBA 2K series is believed to be an even bigger revenue juggernaut now that the franchise includes microtransactions. This has been a company-wide push, as Take-Two has said it aims to put microtransactions in all of its franchises going forward. NBA 2K’s use of microtransactions, which started in 2013, has been controversial, but they are still in the game and will no doubt continue to be used in future titles.

The latest NBA 2K game, NBA 2K19, was a smash hit. It sold more than 10 million units, and it drove even more money from its microtransactions. In total the NBA 2K series has shipped more than 86 million units since it first launch 20 years ago.

Take-Two chief Strauss Zelnick said he’s excited to work together with the NBA to “find new and innovative ways to captivate and engage basketball fans, and expand further the success of the NBA 2K brand.”

The NBA also has a licensing deal with Electronic Arts for the NBA Live series. However, it’s not immediately clear if the NBA has reached a new deal with EA as well.

In addition to the NBA 2K series, 2K Sports published last year’s NBA Playgrounds 2, which is an arcade-style title.