Nobody Saves The World Like Mark Wahlberg In Mile 22 Red Band Trailer

If you needed help getting away from people trying to kill you, who but Mark Wahlberg would you possibly turn to? After all, when he’s not saving the universe with his massive robot friends in the Transformers movies, he’s being the hero the world needs in movies like Deepwater Horizon, Lone Survivor, and Patriots Day. In his next movie, Mile 22, though, he’s got a pretty impressive team on his side.

A red band trailer for the upcoming film has been released, featuring Wahlberg as elite and mysterious CIA operative James Silva. When the United States government needs to get someone with information about a possible devastating nuclear attack off of foreign soil, they call in Silva and his crew–which includes characters played by The Walking Dead‘s Lauren Cohan and WWE superstar Ronda Rousey.

Based on the trailer, the movie is everything you’d expect from an action movie starring Wahlberg–from car chases and shootouts to massive explosions and plenty of opportunities for the actor to crack wise. The film comes from director Peter Berg, who previously worked with Wahlberg on the aforementioned Lone Survivor, Deepwater Horizon, and Patriots Day. Clearly the two like collaborating and know how to craft the kind of action fare an audience is looking for.

Mile 22 also stars John Malkovich and Iko Uwais. It hits theaters on August 3.

FAR: Lone Sails Review: Come Sail Away

FAR: Lone Sails, the debut title of Swiss developer Okomotive, opens with your character–an unnamed, ambiguous figure in red–wordlessly paying their final respects at a grave behind their home. As you guide them from left to right, through their residence and out the front door, you leave it behind and set out on an unclear journey. The world is tinged grey, broken, abandoned. You quickly arrive at the vehicle that serves as your dwelling for the rest of the trek, a landbound ship that uses petrol, steam, wind, and its giant wheels and sails to propel itself forward. You henceforth pilot the ship in a straight line away from your home, unsure of the specifics of your destination or purpose–it seems like you’re simply trying to go as far as possible.

Lone Sails is a 2D puzzle game in which there are no enemies, few challenges, and a purposefully vague narrative. These are all ideas we’ve seen attached to plenty of other indie platform-puzzle games, and in the opening few minutes described above it all feels very familiar. But it does not take long for Lone Sails to emerge with its own distinct voice and identity, and that’s thanks to the ship you’re piloting.

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You’ll spend at least half your time running around inside your ship–presented from a bisected viewpoint whenever you enter it–pressing the big red buttons that operate its various functions. You’ll need to make sure that you’ve got fuel in the tank before firing the engine, meaning you’ll often have to stop and collect canisters of it from outside during your journey (at no point in my playthrough did I come even remotely close to running out). Steam will build up if the engine runs for long enough, and pressing the associated button releases a valve and gives you a brief speed boost. Aside from these functions, most parts of your ship don’t require frequent attention. You have a hose for fires and a repair torch, but they’re generally only needed during or following set-pieces; a brake that brings you to an immediate halt; and, following an early upgrade, a set of sails that you can coast with if the wind permits.

There are plenty of sections where the ship must be brought to a halt so that you can leave and fiddle around outside to clear a path or get yourself moving again. These are Lone Sail’s puzzles, and they’re generally quite gentle, usually not involving much more than figuring out the right order to hit a series of red buttons or attaching your ship’s winch to something. But even if they’re not challenging, these set-pieces are usually delightful, either in how much your meddling changes the environment around you, or how the world’s vistas stretch out behind you, or because they end with your ship getting a neat upgrade. FAR: Lone Sails is consistently engaging, with a tactile pleasure to pulling boxes, pressing buttons, and jumping around as needed.

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But there are also long stretches where you’ll likely find yourself doing nothing–the wind is carrying your ship, everything is organized below deck, and there’s not much to do but sit on top and admire the view while listening to the soft orchestral soundtrack that kicks in during these quieter scenes. In these moments, as you take a moment to appreciate Lone Sail’s beauty, the storytelling feels especially confident and focused. The world is beautiful, even though it’s vaguely post-apocalyptic, with much of the landscape made up of a drained sea-bed and abandoned buildings. There are little hints at what may have happened to the world here and there, but ultimately the world outside of your ship doesn’t matter so much until near the end of the journey, as the game’s final act unfurls in a way that informs everything that came before it. Coming to appreciate the extended stretches of tranquility that Lone Sails often stretches out is one of its greatest pleasures.

You are always alone, and because of that, your attachment to the ship grows deeper. After a while, exiting the ship for any period starts to feel dangerous despite the lack of enemies. When bad weather conditions kick in at various points, leaving the ship feels akin to having to get out from under your blanket on a cold night. The ship feels alive and reactive, thanks in large part to great visual and sound design. Watching the turbines whir and embers shoot out from the back when you release steam, or even just sitting on top of the ship as it blasts along a flat with its sails out, is a bonding experience.

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This is a polished game, with only a few minor issues that I encountered. Every now and then an object in the foreground would obstruct my view of some parts of the ship, but the ship’s layout is easy enough to remember that this was only a minor roadblock. Twice I had to reload my most recent checkpoint because I got stuck–once it was my own fault, the other time I was trapped by a rare invisible wall designed to keep me from going a certain way. But the checkpointing is generous enough that I didn’t lose more than two minutes of progress, and I generally felt totally in control of my ship. It’s also quite easy overall, and up until a surprising death towards the end of it all, I didn’t even know you could die.

Lone Sails is a transfixing, lovely experience, one that takes recurring indie game tropes and does something unique and fun with them. It’s short enough that you could play through it in a single two or three-hour session, but it will likely stick with you for a long time. I can see myself going back in a few months just to revisit the ship, like checking in on an old friend.

New Xbox Controller Designed Around Accessibility Leaks Ahead Of E3

A new Xbox controller designed for people with accessibility considerations has leaked online ahead of E3 2018. Twitter user h0x0d found a promotional image for the supposed new controller, which you can see below. Additionally, noted Microsoft insider Jez Corden of WindowsCentral backed it up with a report saying the controller is aimed at delivering a better Xbox experience for players with “accessibility needs.”

As of yet, there is no word on how this new controller actually works, but the leaked images provide some idea. The two large buttons are presumably A and B, and they may be programmable.

WindowsCentral says the controller should be officially announced between now and E3 2018. Microsoft’s E3 briefing takes place on Sunday, June 11.

Microsoft has done great work to support gamers with accessibility considerations over the year. Earlier this year, the American Foundation for the Blind gave Microsoft its Helen Keller award for spearheading advancements in technology to help those with visual impairment issues. One of the company’s achievements was helping former NFL player Steve Gleason, who suffers from Lou Gehrig’s disease, improve his quality of life by updating Windows 10 to allow users to control some mechanisms with just their eyes.

The Xbox E3 2018 briefing takes place on June 11, and it’s expected to bring some big news about what’s next for Xbox this year and beyond. GameSpot will have lots more E3 2018 coverage coming up in the days and weeks ahead, so keep checking back for more.

Watch Ariana Grande Sing Her New Song With A Nintendo Labo Band

Ariana Grande’s “No Tears Left To Cry” is one of the hottest songs on Earth right now, and Nintendo smartly is getting in on that to promote Nintendo Labo. Yes, really.

Jimmy Fallon and his house band The Roots performed the song in its entirety with Grande using cardboard instruments from Nintendo Labo. This is a version of Fallon’s silly “Classroom Instruments” segment where he and his band perform popular songs like Metallica’s “Enter Sandman” and Ed Sheeran’s “Shape of You” with kazoos and melodicas. This “No Tears Left To Cry” segment is probably the best produced video of the bunch.

The video never mentions it, but this is surely a paid promotion from Nintendo for Labo. Video games paying to appear on late night TV is nothing new, as publishers regularly pay for their games to appear on Conan O’Brien’s show. Additionally, Fallon’s show in years past has held a “video game week” where some of the guests are people from the industry.

In 2016, Nintendo’s Reggie Fils-Aime appeared on Fallon’s late night TV show to show off the Nintendo Switch. During the same broadcast, legendary Nintendo designer Shigeru Miyamoto performed the Super Mario Bros. theme music with The Roots.

In case you’re wondering, here’s the full rundown of who played what for Fallon’s incredible version of “No Tears Left To Cry.”

  • Ariana Grande – Vocals
  • Jimmy Fallon – Guitar, Piano Studio
  • Questlove – Robot Kit
  • Black Thought – Electric Guitar Fishing Rod
  • Kamal Gray – Toy-Con Piano x2 (Organ)
  • James Poyser – Toy-Con Piano x2
  • Captain Kirk – Acoustic Guitar
  • Mark Kelley – Bass Guitar
  • Stro – Toy-Con Garage Drum Machine

GameSpot’s Nintendo Labo review scored the game a 7/10. Reviewer Kallie Plagge said, “It’s a remarkable educational tool and an opportunity to see your creations come to life, and that’s something very special, even if the games themselves don’t stand out.”

The Esports Highlights of the Week for May 14

Like so many, we’re trying to find some sense of normalcy in this post-IEM Sydney 2018 world. Like few, we’re succeeding gloriously — because there’s stacks of great esports to watch! We’ve got ORDER overseas in the ESEA MDL Global Challenge, the OCS for LoL fans, some PUBG with the ESU Oceania Invite and the FIFA 18 Global Series Aussie Finals.

Be sure to head over and check out the rest of the esports hub! BAM 10 is this weekend, the biggest Fighting Game tournament in Australia! It’s pretty exciting! Remember you can email tips to me [email protected] or you can just click to send me an email. If you want, you can tweet suggestions at me as well, my twitter is down the bottom of this article.

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EA’s Latest PS4 And Xbox One Golf Game Is Being Removed From Sale Soon

It’s the end of the road for EA’s latest golf game. Rory McIlroy PGA Tour is being removed from all digital storefronts for PS4 and Xbox One on May 22, which is also when it’ll be taken out of the EA Access free game “Vault” on Xbox One. It’s just the second game to leave the service, following FIFA 14 last year.

The news comes by way of sports site Pasta Padre. The site surmises that this may have something to do with a licensing deal expiring. We have contacted EA in an attempt to get more details, and we’ll update this story with anything we hear back.

Rory McIlory PGA Tour, like EA’s previous Tiger Woods PGA Tour games, uses a lot of different licenses. The game features the likenesses of many professional golfers in addition to McIlroy, including Jordan Spieth, Rickie Fowler, and Jason Dufner. There are also a number of real-world courses such as St. Andrews and TPC Sawgrass that require licensing. What’s more, the presentation is voiced by broadcast TV veterans Rich Lerner and Frank Nobilo.

Even after losing Augusta National and bigger-name commentators like Jim Nantz from past games, Rory McIlroy PGA Tour likely incurred a significant and potentially complicated licensing situation that was probably always due to expire at some point.

Rory McIlroy PGA Tour launched in July 2015 to middling reviews and criticisms over its perceived lack of content at launch. More courses were added as free DLC after launch.

After dropping Tiger Woods as its cover star, EA announced McIlroy would take over for what was expected by some to be a new series of licensed PGA Tour games from EA. However, EA released no follow-ups and has yet to comment on the future of the franchise.

While EA may be backing away from licensed golf games, there are still golf games on the market and new ones coming. Golf Story for Nintendo Switch is delightful, while HB Studios’ The Golf Club franchise–which allows players to build and design their own courses–is due to return this year with The Golf Club 19.

Conan Exiles’ Survival Gameplay Is Monumentally Impressive – Best PC Games | Steam Punks

Pillars of Eternity II: Deadfire delivers pitch-perfect old-school role-playing this week, while Steins;Gate 0 scratches that visual novel itch and Laser League makes a splash with its frenetic multiplayer sports action.

If you’re a diehard PC gamer, then you’ve been spoiled for choice on Steam this past month. So many games, so little time, and it NEVER STOPS. This week is no different, with games that will completely destroy your free time if you let them. Open world survival, RPG, multiplayer action, visual novel, pick your poison, and it’ll be good. We promise!

Laser League ($14.99)

From the studio that brought you the amazing Olli Olli comes Laser League, a frenetic and futuristic multiplayer sports action game. You’ll compete in 3-on-3 scenarios as you sprint around Tran-Inspired arenas and light them up with coloured laser grids. If you hit a laser of your opponent’s color, you’re out. Your teammates can revive you, but once you’re all out, that’s game. Dodging the dense grids of moving lasers requires intense concentration, and there are multiple classes to choose from, with unique offensive and defensive skills that can really make things tricky. It’s slick, well-designed, easy to learn and fun to watch.

Pillars of Eternity II: Deadfire ($49.99)

Old-school computer RPGs fans, this week has been Christmas for you. Obsidian’s Pillars of Eternity returns for a second outing, and it’s as deep as ever. The classic Dungeons and Dragon-inspired formula has been given some hefty upgrade, with full voice acting, more intricately-connected mechanics, ship combat, and consequences to every single little decision you make. It’s deep as the ocean, and a no-brainer for fans of the genre.

Steins;Gate 0 ($34.99)

One of the most beloved Japanese-style visual novels finally gets its latest release on PC. Steins Gate brings along its cast of characters into a new time-travelling scenario, but you don’t necessarily have to have played the first game to appreciate it, I promise. This narrative adventure focuses on hardcore science and moral quandaries about memory and artificial intelligence, with all the twists and turns that make this subcategory of visual novel games great. Also returning is the smartphone mechanics where your texts change the outcome to the story, and possibly the entire fabric of your reality, because of course. If you’re curious about visual novels, this is definitely one of the better ones to check out.

Conan Exiles ($39.99)

After a super rocky start on Early Access, Conan Exiles got itself together and transformed into the game players wanted to be. And that game is huge and overwhelming, with a ton of stuff to do. It’s open-world survival at its best, with beautiful biomes, granular and robust crafting options, a combat system that provides a variety of options and is satisfying to participate in, and probably about a thousand other things we haven’t even touched yet. With PvP, PvE, and custom servers along with a single-player option, Conan Exiles wants to be the survival game you want it to be, and judging by the player base, it’s hitting the mark for a lot of people.

What new PC games have you been playing this week? Let us know on Twitter: @EdmondTran + @JessMcDonell

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Why Star Wars 9’s Original Director Was Fired

When it was announced that Jurassic World director Colin Trevorrow would no longer helm Star Wars: Episode IX, LucasFilm said the parting was due to creative differences. Mere days later, it was revealed that Star Wars: The Force Awakens director JJ Abrams would return for the film.

Now, with Solo: A Star Wars Story heading to theaters, some information about the events leading to Trevorrow’s dismissal has been revealed. According to the Wall Street Journal, at the heart of the matter was the scripts being turned in to Lucasfilm head Kathleen Kennedy.

While Trevorrow was hired based on his pitch to Kennedy, Disney president Alan Horn and Disney CEO Bob Iger, the scripts simply weren’t up to snuff. The WSJ reports that Kennedy was unhappy with the drafts Trevorrow co-wrote, as well as one from Harry Potter and the Cursed Child playwright Jack Thorne. While Trevorrow was keen to try again, Kennedy opted to fire him instead.

From there, the search was on for a new director. While Abrams ended up with the role, he wasn’t necessarily the first person Lucasfilm went to. Also on their list was Rian Johnson, who was fresh off of directing Star Wars: The Last Jedi–and who will tackle his own trilogy of Star Wars films after Episode IX. According to Johnson, though, any discussions about his helming the film were not serious.

In the end, Abrams took the job, which brings him full circle in the Star Wars universe. After launching a new trilogy, he’ll now bring it to a close. “I had a bunch of ideas from the beginning, back on VII, of where the story would go,” he tells the WSJ. “I just never in my wildest dreams thought I would have a chance to execute them.”

Of course, fans are going to have to wait a while to see how he executes those ideas. Star Wars: Episode IX is in theaters on December 20, 2019.