Rage 2 Gameplay Trailer And More Details Revealed By Bethesda

After a series of teasers and an initial reveal trailer, Bethesda has finally shown off some Rage 2 gameplay. The PS4, Xbox One, and PC shooter features a lot of over-the-top action, a bunch of guns, and for the first time in the series, an open world. Take a look at the new footage for yourself above.

In addition, Bethesda has revealed a few more details about the upcoming game. “Born from a collaboration of the gods of shooters, id Software, and the masters of open-world mayhem, Avalanche Studios, Rage 2 packs a carnival of carnage so intense it can only come from two legendary AAA studios,” reads a press release. “That’s right, this is a f***ing AAAAAA game.”

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Bethesda has not yet confirmed a release date for Rage 2; it simply says the game is coming in Spring 2019. The sequel is set after an asteroid kills 80% of the world’s population: “Ruthless and bloodthirsty gangs roam the open roads and the tyrannical Authority seek to rule with an iron fist.” You play as Walker, “the last Ranger of the wasteland and a threat to [The Authority’s] power.” Your character is robbed of his home and left for dead, but you must now “rage for justice and freedom.”

Nanotrite powers and vehicles return from the original game, meanwhile: “From monster trucks to gyrocopters, use an assortment of rugged and wasteland-ready vehicles to speed across the badlands. If you see it, you can drive it.”

Shortly after Rage 2 was confirmed, a page on Bethesda’s website revealed that it would be developed not just by id Software, but also Avalanche Studios–the company responsible for the Just Cause series and 2015’s Mad Max.

Bethesda stated we’ll see new Rage 2 gameplay at the company’s E3 press conference, which is set for 6:30 PM PT / 9:30 PM ET on June 10 (2:30 AM BST / 11:30 AM AET on June 11). The company recently teased that the showcase might be its longest one ever, although beyond Rage 2, we know little else about what will be included.

Fortnite Week 3: Match Replay, Rubber Duckies, Salty Springs Treasure Map (Season 4 Challenges)

Another set of Fortnite challenges, these for Week 3 of Season 4, are now available. These introduce a treasure map hunt in Salty Springs and new rubber duckies to find, along with the usual slate of chest-opening and killing in Battle Royale. Here’s how to complete all of Week 3’s objectives.

One key thing to be aware of if you’re attempting these challenges shortly after they debuted is that at least one of them, Watch a Match Replay, is not currently possible. Developer Epic Games intended for Week 3 challenges to launch alongside update 4.2. That patch, however, had to be delayed, and as a result Epic warned that “some quests may not function until the build releases.” That includes match replays, which will seemingly not register completion without update 4.2 in place.

Another challenge (a Hard-difficulty one) asks you to follow the treasure map found in Salty Springs. As with past instances of this challenge, you can explore Salty Springs to locate the treasure map, or you can simply head to where the treasure is–if you know where to go. In this case, you’ll head to an unnamed location on the map on the eastern edge of the map. Just northeast of Moisty Mire, but south of Lonely Lodge, you’ll see dirt circles for what looks like a dirtbike track. Go toward the middle of the lower circle and you’ll find the Battle Pass icon just southwest of the large tree. Collect the icon by holding the same Use button/key that you’d use to open a chest.

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Week 3’s other more involved challenge involves searching 10 rubber duckies. This involves tracking down a duck and collecting it. You can do the 10 across a series of matches, and already more than a total of 10 have been discovered across the island. There’s no in-game indication for where to find them, but when you get near to one, you’ll hear a telltale noise that gives away the duck’s proximity. Once you find one, simply walk up to it and collect as you did the Battle Pass icon. We’re assembling a map of locations now, but two you can find easily are located in the river that runs to the east of Anarchy Acres. Head to the base of the covered bridge to find one, and then follow the river north and drop down the waterfall to find another–but make sure you have materials to build your way back up.

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The remainder of the challenges are more rote. You’ll need to deal 500 damage with pistols to opponents, which is something you can grind out by getting your hands on pistols and then making use of them whenever possible. Another asks you to search chests in Lonely Lodge; simply drop there at the start of a match enough times and you’re sure to get all seven chests.

The remaining two challenges are both Hard-difficulty ones. One asks you to get two sniper rifle eliminations, which can be difficult if you aren’t great at aiming snipers. Another asks you to eliminate three opponents in Tilted Towers. Your best bet in both cases is to attempt this in a Solo playlist, where you don’t have to worry about downing enemies or having their teammates revive them.

Completing challenges helps you to rank up your Battle Pass–although you’ll need to have purchased the Season 4 Battle Pass to take part in anything more than the Starter challenges. Ranking up unlocks all of the skins and cosmetics that are currently available. You can get a full rundown on how to complete them all in our Season 4 challenge guide.

Season 4, Week 3 Challenges

  • Watch a Match Replay — 5 Battle Stars
  • Deal damage with Pistols to opponents (500) — 5 Battle Stars
  • Search Chests in Lonely Lodge (7) — 5 Battle Stars
  • Search Rubber Duckies (10) — 5 Battle Stars
  • Hard: Follow the treasure map found in Salty Springs — 10 Battle Stars
  • Hard: Sniper Rifle Eliminations (2) — 10 Battle Stars
  • Hard: Eliminate opponents in Tilted Towers (3) — 10 Battle Stars

Zone of the Enders: The 2nd Runner Mars Gets a Release Date

Konami has announced Zone of the Enders: The 2nd Runner Mars will come out September 6 on PC, PlayStation 4, and PlayStation VR.

You can pre-order the game starting today. Digital pre-orders from the PSN store will come with a special theme and Zone of the Enders avatars. A 4K and VR demo version on PSN is also arriving sometime prior to launch. The game is priced at $29.99/£24.99.

The remaster will sport enhanced graphics, 4K resolution, and new sound design (with surround sound support). You can also look forward to new features such as a “Very Easy” difficulty setting, an optional “Pro mode” controller setup, training modules, and a mini-map.

There’s also the following additional VR content:

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Xbox One Has Some Great Deals Going On Now

A new weekly sale is live on the Xbox Store and it has some killer deals on some fantastic games. Whether you like playing on Xbox One, Xbox 360, or backwards-compatible 360 games on your Xbox One, you’ll find plenty of deals that can save you lots of money. Most of the discounts are available to anyone, but a handful require an Xbox Live Gold subscription (marked below). You can find the full list of deals here, but let’s dig into the highlights.

Fans of the Caped Crusader can practically get the Arkham trilogy for a song this week, with Batman: Return to Arkham and Batman: Arkham Knight available for $10 each (£14 – £20). You can build your own Arkham, or the metropolis of your choosing, in Cities: Skylines for $20 (£16).

The tough-as-nails platformer Cuphead gets a modest discount this week down to $17 (£14). The equally tough action games Devil May Cry 4 ($13 / £10) and Devil May Cry HD Collection ($21 / £25) are also on sale.

In terms of bang for your buck, you won’t find a better deal than Dragon Age: Inquisition – GotY Edition on sale for $10 / £6. That includes the game and all of its expansions, which amounts to many dozens of hours of fantasy action-role-playing. Mass Effect: Andromeda is the same price and offers a similarly expansive amount of content for those who prefer sci-fi settings.

And if you’re into fighting games, you can’t go wrong with Injustice 2 ($24 / £18) or Mortal Kombat X ($8 / £10). To get more fighters from the start, consider buying Injustice 2 – Legendary Edition ($48 / £40) or Mortal Kombat XL ($10 / £20). You can find even more highlights from the Xbox One sale below.

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.

Lethal Weapon: Damon Wayans Talks Clayne Crawford’s Firing

Lethal Weapon’s Damon Wayans has dished out details on his issues with former co-star Clayne Crawford, who was fired from the show recently.

The Hollywood Reporter noted that Wayans took his Twitter account public briefly overnight, though it’s no longer active as of this story’s publishing. In a series of posts, Wayans shared a video, image and allegations against Crawford “to address the Twitter outrage” over his firing.

For example, Wayans was apparently hit in the head by shrapnel during an episode directed by Crawford. This seemingly links to one of two incidents for why Crawford was canned on Lethal Weapon.

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Rage 2: Release Window, Gameplay Details Announced

Rage 2 will be released in Spring 2019, and will be a fully open-world game its developers describe as a “shooterverse”.

Revealed in a press release alongside the game’s first gameplay trailer (below), the game will cover a variety of post-apocalyptic terrain, “from lush jungles and treacherous swamps to sun-scorched deserts.”

The game returns to the original’s focus on both over-the-top gunplay and vehicle combat, with upgradable guns, Nanotrite Powers (currently we only know of “a devastating slam attack” and a “lethal energy push”), and Overdrive, “the ability to push your guns beyond their mechanical limits.”

Bethesda’s calling it “more than a shooter, more than an open world game – it’s a shooterverse.”

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Nobody Saves The World Like Mark Wahlberg In Mile 22 Red Band Trailer

If you needed help getting away from people trying to kill you, who but Mark Wahlberg would you possibly turn to? After all, when he’s not saving the universe with his massive robot friends in the Transformers movies, he’s being the hero the world needs in movies like Deepwater Horizon, Lone Survivor, and Patriots Day. In his next movie, Mile 22, though, he’s got a pretty impressive team on his side.

A red band trailer for the upcoming film has been released, featuring Wahlberg as elite and mysterious CIA operative James Silva. When the United States government needs to get someone with information about a possible devastating nuclear attack off of foreign soil, they call in Silva and his crew–which includes characters played by The Walking Dead‘s Lauren Cohan and WWE superstar Ronda Rousey.

Based on the trailer, the movie is everything you’d expect from an action movie starring Wahlberg–from car chases and shootouts to massive explosions and plenty of opportunities for the actor to crack wise. The film comes from director Peter Berg, who previously worked with Wahlberg on the aforementioned Lone Survivor, Deepwater Horizon, and Patriots Day. Clearly the two like collaborating and know how to craft the kind of action fare an audience is looking for.

Mile 22 also stars John Malkovich and Iko Uwais. It hits theaters on August 3.

FAR: Lone Sails Review: Come Sail Away

FAR: Lone Sails, the debut title of Swiss developer Okomotive, opens with your character–an unnamed, ambiguous figure in red–wordlessly paying their final respects at a grave behind their home. As you guide them from left to right, through their residence and out the front door, you leave it behind and set out on an unclear journey. The world is tinged grey, broken, abandoned. You quickly arrive at the vehicle that serves as your dwelling for the rest of the trek, a landbound ship that uses petrol, steam, wind, and its giant wheels and sails to propel itself forward. You henceforth pilot the ship in a straight line away from your home, unsure of the specifics of your destination or purpose–it seems like you’re simply trying to go as far as possible.

Lone Sails is a 2D puzzle game in which there are no enemies, few challenges, and a purposefully vague narrative. These are all ideas we’ve seen attached to plenty of other indie platform-puzzle games, and in the opening few minutes described above it all feels very familiar. But it does not take long for Lone Sails to emerge with its own distinct voice and identity, and that’s thanks to the ship you’re piloting.

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You’ll spend at least half your time running around inside your ship–presented from a bisected viewpoint whenever you enter it–pressing the big red buttons that operate its various functions. You’ll need to make sure that you’ve got fuel in the tank before firing the engine, meaning you’ll often have to stop and collect canisters of it from outside during your journey (at no point in my playthrough did I come even remotely close to running out). Steam will build up if the engine runs for long enough, and pressing the associated button releases a valve and gives you a brief speed boost. Aside from these functions, most parts of your ship don’t require frequent attention. You have a hose for fires and a repair torch, but they’re generally only needed during or following set-pieces; a brake that brings you to an immediate halt; and, following an early upgrade, a set of sails that you can coast with if the wind permits.

There are plenty of sections where the ship must be brought to a halt so that you can leave and fiddle around outside to clear a path or get yourself moving again. These are Lone Sail’s puzzles, and they’re generally quite gentle, usually not involving much more than figuring out the right order to hit a series of red buttons or attaching your ship’s winch to something. But even if they’re not challenging, these set-pieces are usually delightful, either in how much your meddling changes the environment around you, or how the world’s vistas stretch out behind you, or because they end with your ship getting a neat upgrade. FAR: Lone Sails is consistently engaging, with a tactile pleasure to pulling boxes, pressing buttons, and jumping around as needed.

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But there are also long stretches where you’ll likely find yourself doing nothing–the wind is carrying your ship, everything is organized below deck, and there’s not much to do but sit on top and admire the view while listening to the soft orchestral soundtrack that kicks in during these quieter scenes. In these moments, as you take a moment to appreciate Lone Sail’s beauty, the storytelling feels especially confident and focused. The world is beautiful, even though it’s vaguely post-apocalyptic, with much of the landscape made up of a drained sea-bed and abandoned buildings. There are little hints at what may have happened to the world here and there, but ultimately the world outside of your ship doesn’t matter so much until near the end of the journey, as the game’s final act unfurls in a way that informs everything that came before it. Coming to appreciate the extended stretches of tranquility that Lone Sails often stretches out is one of its greatest pleasures.

You are always alone, and because of that, your attachment to the ship grows deeper. After a while, exiting the ship for any period starts to feel dangerous despite the lack of enemies. When bad weather conditions kick in at various points, leaving the ship feels akin to having to get out from under your blanket on a cold night. The ship feels alive and reactive, thanks in large part to great visual and sound design. Watching the turbines whir and embers shoot out from the back when you release steam, or even just sitting on top of the ship as it blasts along a flat with its sails out, is a bonding experience.

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This is a polished game, with only a few minor issues that I encountered. Every now and then an object in the foreground would obstruct my view of some parts of the ship, but the ship’s layout is easy enough to remember that this was only a minor roadblock. Twice I had to reload my most recent checkpoint because I got stuck–once it was my own fault, the other time I was trapped by a rare invisible wall designed to keep me from going a certain way. But the checkpointing is generous enough that I didn’t lose more than two minutes of progress, and I generally felt totally in control of my ship. It’s also quite easy overall, and up until a surprising death towards the end of it all, I didn’t even know you could die.

Lone Sails is a transfixing, lovely experience, one that takes recurring indie game tropes and does something unique and fun with them. It’s short enough that you could play through it in a single two or three-hour session, but it will likely stick with you for a long time. I can see myself going back in a few months just to revisit the ship, like checking in on an old friend.

New Xbox Controller Designed Around Accessibility Leaks Ahead Of E3

A new Xbox controller designed for people with accessibility considerations has leaked online ahead of E3 2018. Twitter user h0x0d found a promotional image for the supposed new controller, which you can see below. Additionally, noted Microsoft insider Jez Corden of WindowsCentral backed it up with a report saying the controller is aimed at delivering a better Xbox experience for players with “accessibility needs.”

As of yet, there is no word on how this new controller actually works, but the leaked images provide some idea. The two large buttons are presumably A and B, and they may be programmable.

WindowsCentral says the controller should be officially announced between now and E3 2018. Microsoft’s E3 briefing takes place on Sunday, June 11.

Microsoft has done great work to support gamers with accessibility considerations over the year. Earlier this year, the American Foundation for the Blind gave Microsoft its Helen Keller award for spearheading advancements in technology to help those with visual impairment issues. One of the company’s achievements was helping former NFL player Steve Gleason, who suffers from Lou Gehrig’s disease, improve his quality of life by updating Windows 10 to allow users to control some mechanisms with just their eyes.

The Xbox E3 2018 briefing takes place on June 11, and it’s expected to bring some big news about what’s next for Xbox this year and beyond. GameSpot will have lots more E3 2018 coverage coming up in the days and weeks ahead, so keep checking back for more.