Jordan Ramee’s Most Anticipated Game Of 2019: Digimon Survive

My introduction to anime was 1999’s Digimon Adventure, so the franchise’s story about humans and digital monsters working together and becoming stronger has always held a soft spot in my heart. Back in the day, one of my favorite aspects of the show was that the stories matured with subsequent seasons, allowing the anime to continuously appeal to its audience as they grew up.

This pattern finally peaked with Digimon Data Squad, where most characters are 18 or older, before the series refocused on a new generation of children with more kid-centric material in Fusion and App Monsters. This trend, however, has not translated over to the Digimon games, which have mostly been designed to appeal to the franchise’s younger audience.

Digimon Survive could finally break that trend though, and that has me so excited. One of the few advantages the Digimon anime has over the Pokemon one is its willingness to embrace more adult material and age its characters; it’s been frustrating to see that element mostly absent in the games. Survive is the first Digimon game to seemingly lean into that element by focusing on a group of teens and implementing a choice system with heavy consequences–even the death of major characters.

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Admittedly, Survive doesn’t need a more adult story to be good, but Tamers and Frontier are so well regarded for their willingness to approach that type of content. In both series, problems aren’t resolved in one episode with someone learning to be brave or trust their friends, but instead slowly chipped away at through the continued growth of the entire group. Tamers’ Jeri learning to cope with depression and Frontier’s Zoe overcoming her crippling self-doubt as a result of cultural ostracization are satisfying to watch because both instances showcase the protagonists’ grit. Sometimes life is just hard and you need more than the power of friendship to persevere through it. I want to see those types of stories in Digimon again, and I’m hopeful that Survive provides that.

So far, the only definitive details we have about Digimon Survive are that it tells the story of three teenagers accidentally stumbling into an unknown world. You control Takuma Momozuka, who’s partnered with Agumon. Takuma’s companions, Minoru Hinata and Aoi Shibuya, are partnered with Falcomon and Labramon respectfully. Aoi is older than the two boys, and is quiet and hardworking. Her partner is rather direct and outspoken in comparison. Minoru is the group’s irresponsible jokester, and often tries to talk his way out of a fight. His partner balances him out by being level-headed. Together, the six work together to find a way for the humans to return to their world. Trailers and images seem to imply the group will encounter other humans on their adventure.

Some of Digimon Survive plays out as a visual novel, with the ending dependent on what dialogue options and actions you choose. The rest of the game is a turn-based strategy RPG. In combat, you’ll move your team of Digimon across a battlefield and determine what type of action they take against enemies, with the ability to digivolve or warp digivolve dependent on the characters’ bonds with one another.

Digimon Survive is scheduled to release for Xbox One, PS4, PC, and Switch in 2019.

The Best RPGs Of 2018 By Review Score

A Recent Discovery Could Shed New Light on Our Understanding of Black Holes

Astronomers have seen wind gusts blowing from a supermassive black hole at a much closer distance than in the past, according to Science News.

Mark Lacy, an astronomer at the Atacama Large Millimeter Array Science Center in Chile, observed the wind alongside colleagues.

They found the evidence from a quasar black hole at approximately 228,000 light-years away from the surrounding galaxy. The closest previous wind from a black hole that was recorded was at 3,000 light-years.

Black holes have an extremely powerful gravitational force and are known for pulling anything near it, into itself like a magnet. On the contrary, a supermassive black hole can send material in the opposing direction.

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It Takes Roughly 2 Days to Digest a LEGO If You Eat One

Results of a recent study indicate that a LEGO figurine head takes just under two days to digest if you happen to mistake it for a particularly hard kernel of corn.

The study, published in the Journal of Pediatrics and Child Health, is titled Everything is awesome: Don’t forget the Lego, and was undertaken by a group of researchers associated with Don’t Forget the Bubble.

In the small-scale study, six pediatric healthcare professionals (three male, three female) each ingested a LEGO figurine head. Pre-ingestion habits were measured by the SHAT (Stool Hardness and Transit) score, while the amount of time it took to find said LEGO head in the participant’s stool was called the FART (Found and Retrieved Time) score. Between the six participants, an average FART score of 1.71 days was recorded, and SHAT scores didn’t noticeably change during the study.

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Avengers 4 vs. Star Wars 9: Which Film Will Be Biggest in 2019?

While the end of any calendar year always brings an influx of lists breaking down the best movies of the year (and worst, overrated and underrated, oftentimes), it’s also the perfect time to look ahead. So we have singled out 37 of next year’s potential blockbusters… and flops, and try to project how much they may earn at the domestic box office.

Although I certainly strive to be as accurate as potentially possible, there are more than enough X-factors for any given movie, and there’s a good chance that at least a few of these movies might be bumped to 2020 (I’m looking at you, Jumanji sequel that is supposed to come out in December 2019 but hasn’t started filming yet…), and there’s a very good chance many more of these dates get shuffled around during the year.

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NBA 2K’s Mike Wang Got Noticed by Posting on a Sports Game Forum

It’s the stuff of internet fantasy: NBA 2K gameplay director Mike Wang began his adult life as a terribly unsure college student worrying over what he would do for the rest of his career. In the meantime, he regularly posted on the Operation Sports forums, freely offering his “advice” (or just gripes) to anyone who would listen.

Through a series of incredibly fortunate favors and meetings, Wang eventually found himself at the offices of NBA 2K developer Visual Concepts. What awaited him was a team of developers that amusingly recognized his username from the forums.

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12 Most Epic Video Game Moments of 2018

Excellent games and unbelievable moments were everywhere in a gaming year that started strong and never let up. Enduring franchises delivered on their long-awaited promises, surprise independent gems blew us away, and masterpieces wowed us with moments that won’t soon be forgotten!

As another incredible year in gaming comes to a close, join us in looking back at those epic moments that helped to make 2018 an astonishing year for everyone. BUT BE WARNED, there are MAJOR SPOILERS ahead for some of the the biggest and best games of the year, so come back later if you’re not ready. For everyone else, let’s go down the the list of the most epic gaming moments of 2018!

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Michael Higham’s Most Anticipated Game Of 2019: Persona Q2: New Cinema Labyrinth

Editor’s note: Persona Q2: New Cinema Labyrinth is out now in Japan, but hasn’t been confirmed for the West yet.

There are few things I love more than the Persona franchise. Each of the separate stories from Persona 3, 4, 5, and the spin-offs in between have brought me boundless joy, lessons learned, and unbreakable bonds with their respective cast of characters. However, I often see each game as its own contained world, as they all portray their own captivating struggles and triumphs. And I just as often wonder what it would be like if these characters met somehow, which is why I hold Persona Q: Shadow of the Labyrinth so dear. It retained the unique aspects that made 3 and 4 special and proved that it’s far from a game simply thrown together for the sake of fan service.

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Naturally, I wondered the possibilities with Persona 5’s flamboyant Phantom Thieves, and how they could fit into the already-endearing crossover mix. Well, Persona Q2: New Cinema Labyrinth makes that dream come true. Its premise revolves around each crew getting stuck in a supernatural movie theater, which lends itself so well to the idea of three separate worlds colliding in a light-hearted, yet consequential fight for liberation of friends, both new and old.

As with any entry in the Persona franchise, mainline or spin-off, music plays such an immense role in creating a specific vibe. It’s the most important part of creating lasting memories of these games, and from what I’ve heard already, Q2 hits just as hard as everything else in this series.

Persona Q2 uses the familiar tried-and-true dungeon crawling mechanics from the Etrian Odyssey series, incorporating its non-traditional turn-based combat and challenging fights into the eccentric JRPG. You have to think differently about the sequence of turns and who’s able to perform what in relation to enemy agility and movesets, since turns don’t play out until all actions have been decided. And of course, the intricate system of persona fusion and party composition were factored in seamlessly in the first Persona Q game, emphasizing the strategic aspect of the original RPGs. With Q2, I’m hoping for another deft execution of that formula featuring tough fights that encourage devising clever sequences of actions each turn whether it be endurance-testing boss battles or normal encounters during exploration.

Persona Q2’s biggest challenge is in how it balances this monstrous list of charming personalities and dedicating enough time and opportunity to let them have their moments. The Phantom Thieves are the focus in Q2, but if the first Q game is any indication, I’d trust Atlus to devise ways to let everyone shine and remind me of why I loved them in the first place. The fact that the cheery, yet sassy female protagonist from Persona 3 Portable is being brought into the same timeline tells me that they’re pulling out all the stops to celebrate the past three games.

It’s an ambitious crossover that unites my favorite games, characters, and soundtracks in one place. It’s as if I had different groups of dearly beloved friends somehow meet each other, get along, and band together in a stylish fight for what’s right.

As with any entry in the Persona franchise, mainline or spin-off, music plays such an immense role in creating a specific vibe. It’s the most important part of creating lasting memories of these games, and from what I’ve heard already, Q2 hits just as hard as everything else in this series. It’s evident in the groovy new opening track “Road Less Taken” and the Persona 3 Portable-themed battle song “Pull The Trigger” that already has me hooked. There are plenty of remixes of familiar tunes, but when they’re paired with interactions between characters from other games, it brings a sense of cohesion that emphasizes the idea that they’re all in it together. I’m always quick to attribute these wonderful soundtracks to series composer Shoji Meguro, but hearing the voices from the lead artists from each original game (Yumi Kawamura, Shihoko Hirata, Lyn Inaizumi, Lotus Juice, and Mayumi Fujita) belting out their unique styles in brand new swing-inspired jazz-rock tracks hits me right in my feelings.

Persona Q2 is already out in Japan and it’s been tough not to peruse through the footage that’s already out there. Everyone is here. It’s an ambitious crossover that unites my favorite games, characters, and soundtracks in one place. It’s as if I had different groups of dearly beloved friends somehow meet each other, get along, and band together in a stylish fight for what’s right. This might be the 3DS’s swan song, and it’d be a hell of way for the storied handheld to end its tenure.