Oscars Reverse Decision on Not Airing 4 Categories Following Backlash

UPDATE, Feb. 15: The Academy of Motion Pictures Arts and Sciences has reversed its stance to not air four categories from airing during this year’s Oscars broadcast following an industry-wide outcry.

“The Academy has heard the feedback from its membership regarding the Oscar presentation of four awards – Cinematography, Film Editing, Live Action Short, and Makeup and Hairstyling. All Academy Awards will be presented without edits, in our traditional format. We look forward to Oscar Sunday, February 24,” the Academy said in a statement.

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Cupid Spreading Love In Valentine… On Valentine’s Day – Dirty Arty: Chapter 14

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Apex Legends Pathfinder Guide: Tips To Be The Best Robot Scout

Apex Legends encourages you to create a squad that leverages the strengths of the game’s characters. Its eight playable characters each comes with their own unique abilities, so composing an effective team of three requires a bit of trial and error.

If you’ve chosen Pathfinder, you have interest in scoping out the path ahead for your squad. As a scout, it’s your responsibility to use his various mobility options to spot enemy locations and strategic points of interest.

Keep reading for all the information you need on Pathfinder’s abilities, including his strengths and weaknesses, as well as tips on how to use him effectively and help your team to victory. We’ve also got plenty more guides, including things that Apex Legends doesn’t tell you, a list of myths we’ve tested about how the game works, and a full rundown of the game’s best guns. You might also want to check out our Apex Legends review.

General Overview

Sometimes a squad’s path to success is made possible by a solid recon player. Pathfinder handles that role in spades with abilities that provide advantageous intel. With abilities that increase its mobility and awareness of nearby enemies, your responsibility as Pathfinder is to serve your squadmates and keep them in the know about what’s happening in the battlefield. With its endearingly optimistic personality, Pathfinder makes playing the scout a charming and fulfilling experience.

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Abilities

Tactical: Grappling Hook

Pathfinder’s Grappling Hook can be used to get to hard-to-reach places quickly. It’s your go-to method for getting a lay of the land.

Passive: Insider Knowledge

Pathfinder’s Passive ability Insider Knowledge allows you to scan a survey beacon that will reveal the ring’s next location. Use this whenever you see the survey beacon as it can greatly help you gain a positional advantage over the next team.

Ultimate: Zipline Gun

Pathfinder’s ultimate ability is Zipline gun creates a zipline that everyone can use, allowing your whole squad to reach areas not as easily accessible.

Tips To Play

The Grappling Hook is Pathfinder’s deadliest weapon. The most obvious use is to get him to high ground for sniping, since you get can get some very good vantage points for the Longbow DMR, Triple Take, or Kraber.

Don’t discount the grapple’s ability to make you go fast, though.It can be used to do some fun tactical plays to swing around enemies or to try to get up and over them. Getting good with the grapple can let you swing over top of enemy positions to land in perfect positions for flanking, or to totally confuse enemies as they lose track of you. What’s more, with practice, you can get good at using the grapple swing to save yourself from bad situations by zipping through the air and getting away quickly.

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Pathfinder’s ultimate ability is great to get to high vantage points for sniping. Also, this ability allows your team to traverse long distances, or flank enemies. It’s also great for creating escape routes; set up a zipline leading away from enemies as you prepare for an ambush, so if things don’t go your way, you can quickly reposition for healing or to make a run for it.

The Insider Knowledge ability is pretty invaluable, and you should be making use of it in every match as often as you can. It shows you where the next ring will be, allowing you to plan your movements around the map better than other players. You can use that information to get set up in strong positions ahead of other teams, so that by the time they arrive when the ring forces them to move, you can be waiting–ideally with high ground and a sniper.

In combat situations, try to stay up high as much as you can–as Pathfinder, verticality is a capability you have that other characters don’t. Pop up on rooftops, zip from building to building, and generally use your mobility to get to places your enemies don’t expect to see you. Smart players will try to get angles on opposing squads they don’t expect, so while the rest of your team is distracting them, you can show up on a nearby rooftop, laying down machine gun fire. It’s a great way to rack up kills and knockdowns with hit-and-run tactics.

Ziplines are noisy, but they’re much quicker than running, and you’re tougher to hit in the air than you are on the ground. Don’t be afraid to toss ziplines when you have them to help you quickly climb hills or pass over buildings, even in a combat scenario, because the added speed might be enough to get you out of harm’s way.

Anthem Early Review Impressions

After several hours with Anthem, I can’t say I’m particularly interested in it yet. I’ve completed some missions, upgraded my loadout, and gone on some more missions, but I’m not yet invested in anything I’m doing. I will, of course, keep playing, and I’ll be posting a full review in the coming days. There’s just nothing here so far that’s driving me forward. I’m curious, but only to see if my first impression–that this is a somewhat generic, Destiny-like experience–will be proven wrong.

Anthem starts, well, kind of like Destiny 2. The Freelancers, who fight off threats using mechanized combat suits called Javelins, have fallen out of favor with humanity after a significant loss in the game’s tutorial mission. It’s not clear why this one failure is enough to discredit the Freelancers, but after a two-year time skip, they are scattered to the winds, now underdogs who must climb back up the ladder to “hero” status. This means starting with basic weaponry, even though you were a rookie two years prior and presumably have more experience since then. Your life revolves around taking contract missions from people in the downtrodden citadel that is your base, Tarsis, which you return to after each excursion.

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There’s a lot of jargon thrown around throughout the opening minutes with little explanation–it kind of feels like you’re listening to a conversation about people you don’t know, so none of it carries much weight. There’s also a long cutscene that consists of an NPC narrating background details for you, so it’s also not clear how much your character is supposed to know and about what. I did gather that there’s an ancient mystery at the heart of everything, but I’m not yet sure what exactly is intriguing about it. The story so far feels like a justification for why I need to level up and find new loot, rather than the groundwork for a vibrant sci-fi world that’s enticing to explore.

Mission structure doesn’t help this much; so far it’s been going from point A to point B, shooting some enemies, and then heading to the next waypoint. If you play solo, you can take this at your own pace and presumably stop to take in the sights, but playing co-op with friends or by matchmaking–which the game recommends as the best way to play, and which nets you better rewards–means you’ll have to keep up with everyone else. It also makes it easier and faster to complete missions, which is welcome, since they mostly consist of fighting waves of enemies while your NPC partner back at Tarsis scans something nearby (much like Destiny’s Ghost).

It is moderately satisfying to find new loot even if the missions themselves aren’t thrilling, and I am having fun experimenting with loadouts. You get an assortment of weapons and upgrades after each mission, so you can constantly change up your equipment between contracts and try out new combinations. I’m playing the Ranger class currently, and I’ve established a good flow of using my guns, grenades, and missiles in rotation.

Anthem’s mech-powered flying keeps missions from being completely one-note. It’s my favorite part of the game so far; you have to keep your suit from overheating while you fly, which means you can get creative (or at least add flourishes as you go). The main cooling methods are water and literally cooling your jets by descending. It’s exciting to nosedive only to pull up at the last second, and there’s something serene about flying under a waterfall and into a strange cave. The most exciting thing to happen to me in Anthem so far is finding an upgrade for my suit that increased its heat resistance, letting me fly longer. I’m hoping I find more reason to explore than I currently have, if only to have more reason to be in the air.

I’m currently treating Anthem’s disparate missions as an excuse to try a new weapon or special attack, which, combined with flight, gives me incentive to keep going. I’m hoping that I get more out of the story as I go on, but so far it’s too generic to get its hooks in me. I’ll keep playing on PC–I’ve luckily only been kicked due to server issues twice–so look out for the full review in the next few days.

Star Trek: Discovery Season 2 Episode 5 “Saints of Imperfection” Breakdown & Easter Eggs!

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Far Cry: New Dawn — Far Cry 5 Stories, References, And Easter Eggs

Metro Exodus Video Review

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Metro Exodus Guide: Things You Need To Know Before Starting

Harley Quinn Will Reportedly Be in Suicide Squad 2 After All

Margot Robbie’s Harley Quinn will now reportedly be appearing in Suicide Squad 2 after previous statements indicated otherwise.

Forbes added an update to a previous article that reported that Jared Leto’s Joker film’s have “fallen by the wayside,” along with the “Mad Love-type Joker and Harley Quinn film.”

The same article also reported that Harley Quinn would not be part of Suicide Squad 2, which is now being written and directed by Guardians of the Galaxy’s James Gunn.

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Crackdown 3 Multiplayer Review

Editor’s Note: Because Crackdown 3’s single and multiplayer modes are so different, and because the multiplayer was barely available ahead of time, we’ve reviewed them separately. This review covers my thoughts on the multiplayer Wrecking Zone PvP mode; you can find our Crackdown 3 Campaign review as well.

Crackdown 3’s Wrecking Zone competitive multiplayer mode delivers on the promise of wanton demolition, and that’s seemingly the whole reason it exists. Unlike the single-player, here you get to make entire buildings crumble thanks to Microsoft’s cloud-powered physics. And that is kinda cool. But with a scant two modes, no progression system, stone-aged party functionality, and woefully simplistic rules of engagement, even destruction can’t save it.

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