Star Trek: Picard Episode 5 Review – A Successful Assimilation

For its first four episodes, Star Trek: Picard was a pretty dark and dour affair. Unlike The Next Generation, the cheerier and often easier-going series it follows, Picard has been imagining a Star Trek galaxy where things are a little more lawless and people are a little less moral. That makes for an interesting deconstruction of a legendary Starfleet captain, but it also has meant that Picard has lacked some of the lighter moments that are also a big part of Star Trek. Episode 5, “Stardust City Rag,” corrects that issue to make for one of the more fun episodes the series has seen so far.

At the center of the episode is a fairly formulaic heist-type scenario, with Picard (Patrick Stewart) and the crew brokering a deal with criminals by pretending to be gangsters themselves. It’s a fairly worn idea, one that’s popped up on all sorts of TV shows, including Star Trek. But while the premise is played out, there’s a good reason these moments have become such a cliche: they push characters into unexpected situations and encourage them to do something other than brood. In “Stardust City Rag,” it seems like the cast is reveling in that opportunity, but nobody as much as Stewart himself.

Up to now, Picard’s plan has been to find Bruce Maddox, the cyberneticist who created Data’s daughters, in hopes of locating and rescuing Soji (Isa Briones). That takes him and his crew to a planet called Freecloud and its Star Trek equivalent of a seedier Las Vegas, Stardust City. A local criminal has Maddox, and in order to free him, the good guys are forced to pretend to be bad guys, with the help of the recently arrived Seven of Nine (Jeri Ryan). In order to pull off the plan, everyone has to dress up and play comically over-the-top crooks.

The result is one of the lighter extended moments of Star Trek: Picard, largely thanks to Stewart. While Rios (Santiago Cabrera) dresses up as a flamboyant Facer, Picard dons not only an unnecessary eye patch, but also a fairly ridiculous French accent. It’s a goofy, nonsensical addition that does nothing to make Picard seem like a more trustworthy villain, but it lightens up the situation, and with it, the show as a whole. Star Trek: Picard has had a funny moment here or there, but this is the first time it’s tried something this playful. It’s a momentary return to the more relaxed feel of The Next Generation and its movies–likely because this episode had TNG actor and director Jonathan Frakes at the helm.

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While Picard’s brief turn as a tough-to-parse one-eyed gangster is a nice change of pace to lighten the mood, the rest of Episode 5 is plenty dark as it continues to expand on the supporting characters. The fact that Picard’s current crew is a group of troubled, struggling spacefarers continues to be the engine that drives the show. This episode dips into the backstories of both Raffi (Michelle Hurd) and Seven, using both to explore Star Trek: Picard’s ongoing theme of one generation failing another, and learning to live with that failure.

The show continues plumbing Star Trek history, as well as the central conceits of its 1990s series, for ways to challenge its characters, and Seven of Nine in particular serves as a great mirror for Jean-Luc and his choices, as well as a fascinating expansion on her Star Trek: Voyager character. The more human, more damaged take on the former Borg character is a great expansion on the Seven fans will remember, and it’s great to see Picard draw from a series other than The Next Generation to shed new light on old story threads. Picard is having a deep and layered conversation with the rest of the Star Trek franchise, and the way it’s re-examining past characters and key Trek ideas is its best aspect.

It’s notable that “Stardust City Rag” doesn’t include any scenes on The Artifact, the captured Borg cube where the plots of Soji and Romulan spy Narek (Harry Treadaway) are taking place–and it might be better for it. That’s the plotline that seems to be indulging the show’s worst impulses, whether it’s falling into long explanations of made-up science that add little to the proceedings, or spending a lot of time establishing that yes, spies are doing spy things–and we still don’t know what they are. Episode 4 was useful in expanding on Soji and Narek and making their story a little more compelling, but for the most part, time spent on The Artifact has been confusing.

“Stardust City Rag” continues an upward trend with Star Trek: Picard, where the show continues to build on the foundation it painstakingly built in the first three, much slower episodes. Its lighter moments are a nice change of pace, even if they stray a little toward the goofy, but Episode 5 also brings in a lot of serious character development that’s further expounding on Picard’s themes. With Episode 5, Star Trek: Picard strikes a precarious balance between the fun Trek adventures of the past and its darker, grittier take on the franchise, and it’s one of the better episodes because of it.

Disclosure: ViacomCBS is GameSpot’s parent company.

Samurai Shodown–Season Pass 2 Begins This Month With Mina Majikina

Samurai Shodown‘s second season pass begins on February 26 with the release of a new DLC character, Mina Majikina. Mina is available for $6, or as part of the $20 season pass, which will give players four new characters to use.

SNK released a trailer for the character, who first appeared all the way back in 2003’s Samurai Shodown V. You can watch it below and get a look at her moveset.

The other characters announced so far for this season pass are Iroha and Sogetsu Kazama. The fourth character remains a secret.

Samurai Shodown has been announced as part of the Evo 2020 line-up, further securing its position as one of the top current fighting games. The game is due to release for Switch on February 25, the day before this character releases. Players who preorder the game for Switch will also receive a copy of the classic Samurai Shodown! 2.

Samurai Shodown received an 8/10 in GameSpot’s review, with critic Heidi Kemps praising the game as a strong reboot: “It captures what made the original fun and unique, but also at a time when high-damage, high-stakes fighters like this are a rarity, making its combat feel both fresh and familiar.”

Now Playing: Samurai Showdown – Season Pass 2: DLC Characters Gameplay Reveal Trailer

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PS5/Xbox Series X Price Is Most Important Factor Of Next-Gen In Ed Boon’s Survey

Mortal Kombat series creator Ed Boon recently posed a question to his more than 500,000 Twitter followers: what is the most important element of the PlayStation 5 and Xbox Series X?

The options in Boon’s informal Twitter poll included affordable price, better graphics, exclusive games, and backwards compatibility for last-gen consoles. More than 50,000 people took part in the survey, and an affordable price was the most important for voters.

Price accounted for 37.5 percent of the vote, followed by last-gen compatibility (30 percent), better graphics (19.2 percent), and exclusive games (13.2 percent).

Boon said he was surprised to see exclusive games rank the lowest. In any event, a Twitter poll–even one that has 50,000 respondents–is not necessarily reflective of consumer interest or intent.

Sony and Microsoft have not yet announced the price points of their next-generation consoles, but with each system due to launch this year, those details should become clear in the months to come.

For comparison, the PS4 and Xbox One launched at $400 USD and $500 USD, respectively. The Xbox One was more expensive than the PS4 at launch in part because every system included a Kinect camera. Microsoft later cut the camera from the bundle and the price came down to be on par with the PS4.

Both the PS5 and the Xbox Series X are slated to launch this holiday. Microsoft has been more forthcoming in regards to details, as it showed off the Xbox Series X in December 2019 during The Game Awards. Announcing and showing the console so early was a bold and risky move that Microsoft employed to compete with Sony, according to Microsoft.

For its part, Sony has confirmed smaller details like improved loading times and support for PS4 games, but the company has yet to actually show the console or announce more key particulars.

Now Playing: Xbox Series X – World Premiere Trailer

Ring Fit Adventure Stock Shortages Are Reportedly Driven By Resellers

Ring Fit Adventure, the Switch’s innovative fitness game, has been a success for Nintendo, cracking the top 10 sales charts in the US in October 2019. It has continued to do well since, again making it into the top 10 in January 2020. It’s doing so well, in fact, that some stores are facing stock shortages–and one Australian retailer has had to limit the number of copies that customers can buy, as resellers are buying multiple copies to sell at an inflated price.

Kotaku Australia is reporting that EB Games, the Australian arm of GameStop, has had to limit sales to two copies per person, as the game is being snapped by by resellers. As the rare game that is not available digitally (as it requires physical peripherals to operate), this means that many players are not able to get their hands on it.

As Kotaku Australia points out (via Abacus News), there’s also been an increase in interest towards the game in China, where the Switch recently went on sale–it represents a safe way to exercise at home amidst concerns sparked by the outbreak of the Coronavirus. Resellers have thus been able to sell the game for around double its retail price in Australia.

As of right now, Ring Fit Adventure is in stock at several physical locations across Australia, but sold out online. There’s an expectation that the Switch itself might soon face stock shortages as well, also because of the Coronavirus.

In GameSpot’s hands-on report with the game, Kevin Knezevic said that it “certainly felt like a proper workout.” The game has proven popular and earned strong reviews.

Now Playing: Nintendo Switch’s Ring Fit Is A Serious Workout

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The Office: Jenna Fischer Reveals What Was In The Note That Jim Wrote To Pam

One enduring mystery from US version of The Office was what, exactly, was written in the note that Jim (John Krasinski) intended to give to Pam (Jenna Fischer) in a Season 2 episode.

If you need a refresher, Jim, fuelled by the Christmas spirit of telling people how you really feel, wanted to give his romantic interest Pam the perfect gift that summed up how he felt. He knew she liked tea, so he bought her a teapot and stuffed a number of other personal items into it, including a note.

However, at the last minute, Jim removes the note. We don’t see the note again until the final season of The Office, when Jim finally gives Pam the card–it’s a very emotional scene. Still, though, the contents of the note remained a mystery. Until now.

On her Office Ladies podcast (via Entertainment Weekly), Fischer revealed that the note contained a message from John Krasinski written to Jenna Fischer as opposed to being a note from Jim to Pam.

“I’m on camera, and I open up the note that John had given me, and I just start crying,” Fischer said.

She said showrunner Greg Daniels told Krasinki to write a farewell message to Fischer, because The Office was coming to an end and it meant so much to both of them. Krasinski reportedly wrote in the note about how special it was to work with Fischer for so long on a project that helped push both of their careers to new heights.

Fischer is keeping the specific contents of the message a secret, but now we finally know more about it, and that’s exciting for fans of The Office. “I’ll never say exactly what John wrote, but just know that it was perfect,” Fischer said.

Another fun fact to know is that Fischer read the note for the first time on camera, and she cried her eyes out. “The first take was probably not usable,” she said on the podcast, according to BuzzFeed.

A reboot of The Office is reportedly in the planning stages with a new cast. In other news, NBCU recently paid $500 million to take The Office away from Netflix and release it on its own streaming service, called Peacock, starting in 2021.

Wolverine’s New Comic Was Worth the Wait

It’s been nearly six years since the original Wolverine has had a monthly, ongoing comic series to call his own. He’s spent the majority of that period dead, with successors like X-23 and Old Man Logan stepping in to fill the void. But even after Wolverine’s return in 2017, the character has been strangely sidelined. His journey has mostly continued in smaller-scale projects like Return of Wolverine and Marvel Comics Presents. Given the Wolverine burnout that existed prior to his death, Marvel perhaps decided to wait for the right time to put him back in the spotlight. Well, the time is right now.

Like all new X-books launching within the last six months, the latest volume of Wolverine spins directly out of the Dawn of X status quo. Writer Benjamin Percy is also responsible for the current volume of X-Force, so it should come as no surprise that this series reads like a direct offshoot of that book. Tonally, it’s very similar, and even many of the X-Force members play supporting roles. Yet the book does just enough to distinguish itself and not feel overly redundant. The series hits a sweet spot similar to that of Larry Hama’s Wolverine run. It dovetails in and out of the X-Men’s orbit, showing us what happens when Wolverine stops trying to be a team player and gets his hands dirty.

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The $7.99 price tag may seem daunting, but Percy and artists Adam Kubert and Viktor Bogdonavic certainly give readers their money’s worth. The book clocks in at well over 60 pages comprising two full-length stories. It’s a hefty dose of Wolverine to start off the new series, and that does ultimately work in the book’s favor. Had Marvel only printed the first story from Percy and Kubert, the series might have had a harder time establishing a clear hook. Of the two, Percy and Kubert’s story is a little more disjointed, jumping between multiple timelines and focusing as much on a CIA agent character as it does Logan himself. It also flirts with being too X-Force-focused for its own good. Fortunately, Percy and Bogdonavic’s followup story helps balance out the book and provide a more classical, narrowly focused Wolverine tale full of globetrotting and stabbing.

Even when the plot becomes too unwieldy, Percy’s characterization is generally enough to make up for it. He doesn’t necessarily break the mold with his narration-heavy approach to Wolverine, but nor does he resort to the tired old tropes like “I’m the best there is at what I do…” Percy succeeds in painting his protagonist as a worldly fighter with an appreciation for adventure and romance, yet also a fear of losing his edge in the utopia that is Krakoa. We also get a sense of the friction that comes from inviting many of the X-Men’s worst enemies to live as brothers and sisters in the new mutant nation.

Logan’s interpersonal relationships – both with familiar X-Men and with new characters – are often the driving force of both stories. The real shame in Logan taking such a back seat in recent X-Men storylines is that we haven’t really gotten a chance to see him reconnect with characters like Jean Grey and Kitty Pryde. This issue helps make up for lost time, with both characters making brief yet memorable appearances in the lead story. The Logan/Kitty material is especially great at highlighting their long, shared history and Kitty’s profound evolution. And if any X-book is going to clear things up as far as that weird three-way relationship Wolverine, Jean and Cyclops seem to have going on, it’s this one.

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Both Kubert and Bogdonavic deliver top-notch Wolverine art in their respective stories. Kubert, along with his brother Andy, basically defined the look of Wolverine in the ’90s, so having him on an ongoing series again is quite a treat. Not that this issue is particularly ’90s-esque in its visual style, but Kubert still has a knack for exploring the darker side of the X-Men line. Bogdonavic is a fitting companion, with a style that manages to feel cohesive while also bringing its own flavor to the table. His story offers a satisfying blend of superhero action and horror, making the most of an unexpected yet completely fitting choice of villain. It helps that both stories have a similarly muted, unsettling color palette that helps tie them together.

PAX East And Other PAX Events Will Go Forward Amid Coronavirus Concerns

Reed Exhibitions, the company that organizes PAX and other events in the gaming and entertainment spaces (among other industries), has issued a statement regarding the Coronavirus. The group says all of its events are still planned to go forward “unless otherwise advised.”

This includes PAX East, which takes place starting next week in Boston, Massachusetts. Gaming giant Sony recently announced it was pulling out of the show, and canceling the world’s first public hands-on with The Last of Us: Part II, due to concerns around the virus.

“PAX East 2020 will take place as scheduled with enhanced cleaning and sanitization across the show, including adhering to the recommendations set forth in the U.S. EPA’s Emerging Pathogen Policy regarding cleaning disinfectants effective against the COVID-19 virus,” reads a statement on the PAX East website.

Reed Exhibitions said in its statement, “Our current status with regard to the COVID-19 virus remains unchanged: the health and safety of our exhibitors, visitors and staff is our number one priority.”

The group said it urges its partners and visitors to follow the World Health Organization’s suggestions around practices and protocols related to public health and safety.

For PAX East and Reed Exhibitions’ other upcoming events, there will be public health messaging available before and during the show. Additionally, upcoming events will feature the implementation of “strengthened” hygiene and sanitation efforts, while the events will also have increased medical support.

While Reed Exhibitions’ events will go forward, at least one major event has decided to cancel. The world’s largest mobile phone conference, MWC in Barcelona, has been canceled as numerous companies pulled out over fears about the Coronavirus.

The Game Developers Conference (GDC) in San Francisco will go forward as scheduled in March, though there will be increased measures in place to help prevent the spread of disease.

So far more than 1,700 people have died from the Coronavirus, most of them in mainland China. In terms of the video game industry, Nintendo Switch supply could be impacted by manufacturing supply breaks from the virus, and The Outer Worlds on Switch was delayed. A PUBG event in Berlin was also postponed. GDC will begin on March 16.

Mount & Blade 2: Bannerlord Finally Hits Early Access In March

After a long wait and a period of silence, we finally know when we’ll be able to play Mount & Blade II: Bannerlord. The game, last seen at Gamescom 2018, will enter Early Access on March 31, developer Taleworlds has announced. This Early Access release window was promised back in August 2019, but it’s nice to have the date confirmed.

The game will cost $49.99/€49.99/£39.99.

The sequel to Mount & Blade: Warband (which is actually, chronologically, a prequel) was first announced in 2016, so fans of the original (released in 2010) have been waiting a long time. Like its predecessor, this is an action-RPG with some strategy elements, that can be played alone in its campaign mode or online against other players.

It’s not yet clear how long the game will be in Early Access for, how complete this version of the game will be, or if any major content will be missing at launch.

March is shaping up to be a huge month for games; other games releasing during the month include Ori and the Will of the Wisps, Nioh 2, Animal Crossing: New Horizons, Doom Eternal, and Half-Life: Alyx.

Now Playing: Mount & Blade II: Bannerlord’s Archery And Close Combat Gameplay

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New PUBG Patch Live On PC–Everything You Need To Know About Update 6.2, Team Deathmatch Mode

The latest big update for PlayerUnknown’s Battlegrounds (PUBG) is now live on PC, and will be making its way to the Xbox One and PS4 versions of the game soon. The major highlight of this patch is the new team deathmatch mode, which allows for eight-on-eight gunfights across seven different arenas taken from the game’s maps. The mode, which has been added as part of the game’s sixth season, is available through the Arcade menu.

Victory in a round is decided when a team hits 50 kills, or by which team has the most kills after 10 minutes, and a team needs to win two of three rounds to secure the overall win. Players can respawn and earn points for both kills and assists, which can then be used to restore health if you go five seconds without receiving damage. There are no knockdowns or friendly fire.

Changes have also been made to grenades, with the patch notes noting differences across every different kind. Here’s what to expect.

Frag Grenades

  • Vests now mitigate damage received from Frag Grenades, but vest durability isn’t reduced when taking damage from Frags.
    • Damage mitigation amount is dependent on the level of vest worn by the player, with the same % reduction as for bullet damage.
  • Frags will deal 20% less damage to prone players.
  • Item weight increased by 50%.
    • Each Frag Grenade now takes 27 inventory capacity, up from 18.
  • Pulling the pin of a Frag is now louder and audible from further away.

Smoke Grenades

  • Decreased fuse time from 3 seconds to 1 second.

Stun Grenades

  • Increased indirect hit effect radius
    • Up to 6.5m, from 5.5m.
  • Ringing sound now impacts players through walls
    • This matches the Frag Grenade mechanic, although the impact effects a smaller radius.
  • Added slight camera shake to players near the explosion.
  • Default fuse time mechanic:
    • Stuns now explode 0.7 sec after first impact, or after fuse timer runs out, whichever comes first.
    • Fuse time without cooking has been increased to 5 sec.
      • 2.5 second fuse timer when cooking the stun remains unchanged.

Molotov Cocktail

  • Increased the speed at which fire spreads by 50%.
  • Fire can now spread slightly further, with an increased damage radius.
  • Changed the way fire spreads around objects. Fire will now more consistently reach the back side of objects (especially thin objects like trees).
  • Re-introduced direct damage while standing in fire, in additional to existing damage over time.
    • Players in fire will now take an additional 10 damage per second
  • Fire now reaches higher and should be obstructed less by small objects.

Multiple changes have also been made to the Karakin map, mostly based on observing how players gather loot. Here are the changes:

  • G36C and MP5K have been added to Karakin
  • Spawn rate of First Aid Kits and boost items have been increased
  • Spawn rate of bandages has been decreased
  • Spawn rate of DMR, SR and Win94 on Karakin has been decreased
  • Increased care package airplane speed to move faster across the island

Interesting changes have also come for the blue zone, which no longer has a distortion effect, but has a brighter light at the bottom to more clearly show the edge. Here’s a before-and-after comparison.

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There’s a new parachute follow feature too, so you can select a teammate in the plane and ensure that you land together. This should lead to fewer separations in the initial mad scramble.

Plenty of other small tweaks have been made beyond these highlights, too–for more, look over the full patch notes.

PUBG continues to be huge in the wake of more competition in the battle royale genre; the mobile version, in particular, is very popular. Brendan Greene, the titular PlayerUnknown, is working on a new game called Prologue, and it’s not a shooter at all.

Now Playing: PUBG Announces Crossplay | Gamescom 2019

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