Overwatch 2: New Modes, New Hero, And Everything Else We Know So Far

Overwatch 2 was announced during BlizzCon 2019’s opening ceremony. It’s a sequel to Blizzard’s popular team-based first-person hero shooter from 2016, but as evidenced by its announcement cinematic and gameplay reveal trailer, the upcoming Overwatch 2 will have fresh things to offer players old and new.

After its official reveal and presentation, game director Jeff Kaplan and assistant game director Aaron Keller took the Mythic Stage at BlizzCon 2019 during the future of Overwatch panel to talk Overwatch 2 game modes, maps, and heroes.

Table of Contents [hide]

For a specific topic, use the table of contents above, otherwise just scroll through for all the info, rumors, and other details we know about Overwatch 2 so far.

Overwatch 2 Specs

Overwatch 2 is still actively in development, so the team doesn’t have a release date or even release window in mind, but it was confirmed at BlizzCon 2019 that it will come to all platforms that currently support the first Overwatch, including the Nintendo Switch.

  • Release date: N/A
  • Platforms: PC (Battle.net), Switch, PS4, Xbox One
  • Genre: First-person shooter

Game Modes

At BlizzCon 2019, Kaplan showed off a brand-new game mode called Push, described as a “core game mode” playable in both quick and competitive play, and which will also be featured in the Overwatch League. Early gameplay footage of Push mode on the new Toronto, Canada map showed two teams fighting to escort a robot into enemy territory. The team that pushes the robot furthest into the other team’s territory before time is up will win the match. As the robot moves down the linear path towards enemy lines, it’ll occasionally come up against barriers that must be pushed to unlock checkpoints. This momentarily slows the robot down, but the checkpoints they unlock also unlock new spawn points.

Currently confirmed game modes new to Overwatch 2 include:

New Maps

Overwatch 2 will have all-new PvP maps for Push mode, but also for every current “core” game mode. The team wants to ensure players have a “totally new experience” thanks to the new maps, which are also coming to the original Overwatch as well.

Currently confirmed maps new to Overwatch 2 include:

  • Gothenburg
  • Toronto
  • Monte Carlo
  • Rio de Janeiro

Story Missions

Story Missions are a new feature in Overwatch 2. They will be heavily curated PvE missions where players will only be able to select from a limited, contextually-relevant roster of characters. Every single story mission will have its own cinematic intro and outro video.

Hero Missions

Hero Missions are another new PvE feature, designed to be “deeply replayable” thanks to three factors outlined by Overwatch 2’s directors: varied locations, which will take players across new maps and old; constantly changing objectives, which will keep the gameplay fresh and varied; and different enemy groups, such as Null Sector, Talon, and “other threats.” Certain objectives or enemy types may demand certain types of heroes to counter, allowing more hands-on time for players stuck playing their main in PVP, Kaplan explained at BlizzCon 2019.

Item System

The newly-introduced item system is exclusive to Story Missions. Rather than a loot system like Diablo, Overwatch 2’s item system will supposedly work in much the same way items do in games like Apex Legends and PUBG, according to Kaplan: temporary item pickups that you can use for the duration of the mission. These include things like a corrosive grenade, a healing station, or a barrier fence. Items also come in tiers, like Legendary.

Talent System

Overwatch 2 will introduce a new progression system designed exclusively for Hero Missions. It will allow heroes to level up and unlock Talents that give them additional perks in combat and is meant as a strictly PvE, non-competitive mode feature. A series of Talents for Tracer were shown off at BlizzCon 2019, but Kaplan warned that the progression system is still very early in development and could change a lot.

Unlockable Talents for Tracer, part of Overwatch 2's new PvE-exclusive progression system.Unlockable Talents for Tracer, part of Overwatch 2’s new PvE-exclusive progression system.

The example abilities shown off for Tracer include:

  • Level 1:

  • Level 10

  • Level 20

New Heroes

Sojourn, Overwatch's first Canadian hero.Sojourn, Overwatch’s first Canadian hero.

Overwatch 2 will introduce new playable heroes, including both characters that are brand new and “characters you’ve been waiting for.” It will also carry over every hero from the first Overwatch.

Currently confirmed heroes new to Overwatch 2 include:

So far, Sojourn is the only new character announced for Overwatch 2. She is the first Canadian hero and has a role “right at the center of the story of Overwatch 2,” according to Kaplan. According to the BlizzCon 2019 panel, some heroes will even be introduced all at once, similar to how Mei, D.Va, and Genji all rolled out at the same time during the Overwatch beta.

Echo was also shown in the Overwatch 2 cinematic and gameplay trailers, but Kaplan did not confirm if she would be playable.

Skins And Progress

Kaplan confirmed that all progress and cosmetics earned in the first Overwatch will carry over to Overwatch 2. According to Kaplan, “We want to make sure that all Overwatch cosmetics come forward with you into Overwatch 2. So all of your progress matters. Nothing is getting left behind, no one is getting left behind.”

What Overwatch 2 Means For Current Players

In an effort to keep the Overwatch community united, Overwatch and Overwatch 2 players will be able to play the traditional PvP mode together. The original Overwatch will also receive new maps, new heroes, and the new competitive mode, Push.

Hero Visuals

Overwatch 2 is not being designed in a new engine, but it is a “greatly updated” version of the Overwatch engine. Overwatch 2 will have new HUDs for all heroes, and perhaps most importantly, brand-new looks for all existing heroes. The team wants Overwatch 2 to “have a new look and feel fresh and awesome,” according to its BlizzCon 2019 panel.

Overwatch 2 Could Have A Ping System

At BlizzCon 2019, Blizzard announced Overwatch 2, confirming the rumors that Overwatch is getting a sequel that includes both PvP and PvE modes. In an interview with GameSpot, Blizzard revealed that the original Overwatch almost had an Apex Legends-like ping system and its sequel might get one for its new PvE modes.

“[Overwatch] actually had a ping system at one point,” Overwatch and Overwatch 2 lead hero designer Geoff Goodman said. “It ended up being a situation where it wasn’t super useful. Maybe there’s a chance to revisit it, but we ended up taking it away and putting in our current communication wheel instead. So it’s possible, especially with our Hero missions and Story missions, that it will come back [in Overwatch 2].”

The Hero and Story missions are Overwatch 2’s PvE modes, which pit you and your team against an army of computer-controlled enemies. In Hero mode, you and your team can pick from any of Overwatch’s heroes–including new character Sojourn–and then play in repeatable, objective-focused missions. As you play through this mode, you’ll level up and unlock new versions of each hero’s special abilities. You can also unlock new abilities in Story mode, where you and your team select characters from a predetermined roster and play through scripted, narrative-focused missions that further flesh out Overwatch’s lore. Abilities unlocked in Hero and Story missions cannot be used in PvP.

All 31 heroes will have new looks in Overwatch 2 as well. “Overwatch 2 evolves the look and feel of the world, with more dynamic environments, larger-scale battles, additional in-game storytelling events, and improved atmospheric effects and shadows,” Blizzard says. Originally only announced for Xbox One, PS4, and PC, Overwatch 2 lead designer Jeff Kaplan confirmed the game is also releasing on Switch.

Back in June 2019, a report stated that Blizzard canceled a first-person shooter set in the Starcraft universe in order to focus on developing Diablo IV (which was also announced at BlizzCon 2019) and Overwatch 2. However, Blizzard has not confirmed whether that is true.

Now Playing: Overwatch 2 – Full Stage Presentation | BlizzCon 2019

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It Was James Cameron’s Idea to Kill THAT Terminator Character

Full SPOILERS ahead for Terminator: Dark Fate!

Many Terminator fans are shocked and upset — to put it mildly — about John Connor, the future savior of humanity, getting killed off in the early moments of Terminator: Dark Fate. The decision to kill the franchise mainstay wasn’t made by director Tim Miller or any of the cast but by Dark Fate producer and Terminator co-creator himself, James Cameron.

During a recent roundtable interview with the press, Cameron explained: “The idea that we whack John in the first 30 seconds, that was my idea. I said, ‘If we really want to surprise the audience and we want to get everybody off balance…'”

Cameron continued, “It’s like we’ve invested so much across the first two films and then to some degree or other in the subsequent ones, that I wasn’t involved with, in this whole John Connor mythology. It’s like, ‘Let’s just get that right off the table. Let’s just pull the carpet out from underneath all of our assumptions of what a Terminator movie is going to be about. Let’s just put a bullet in his head at a pizzeria in the first 45 seconds.'”

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Blizzard President Talks About His Opening Statement At BlizzCon

Blizzard began its opening ceremony for BlizzCon 2019 with an additional statement in regards to the recent controversy the studio has been a part of since it banned professional Hearthstone player Blitzchung for expressing support for the Hong Kong protests. Afterward, GameSpot caught up with Blizzard president J. Allen Brack to talk about the opening speech.

“It’s probably not a secret that it’s been a hard month for Blizzard,” Brack said. “It’s been hard for the community. It’s been a hard month for the employees. And I think there’s just been a lot of confusion and a lot of misinformation and a lot of challenges that everyone has had as a result. Frankly, there was never really a conversation where we weren’t going to do that because to not at least have a really straightforward conversation with our community about that would have appeared extremely tone-deaf in my mind. So it’s the right thing to do. We felt very strongly that we had to do it, otherwise it just would be looming, kind of hanging over us for the rest of the show.”

He continued, “I haven’t actually read any of the feedback of what was said this morning yet. Very early on–one of the very first conversations when we made our statement and walked back the penalty and restored [Blitzchung] winnings–we actually had a personal conversation with Blitzchung and we apologized to him for how the situation had gone and … [how] no one was happy with how we ended up here. And so [today’s statement] was less [about] that specific [incident] and more about the overall of what everyone [has thought] and what everyone has read and what everyone has heard and sort of have a reset–like what are the values that we have that somehow have been lost; that narrative [has] been lost in the last month.”

Brack made no mention of the specifics surrounding the controversy and also didn’t follow-up with any announcements of how Blizzard plans on changing its position or amending its actions. However, Brack said that the company has a history of learning from its mistakes and will continue to do so going forward.

“We have a culture of learning. We have a culture of improving. We have a culture of iteration. This has exposed to a whole bunch of things that need to go differently next time. I said this morning, I said we acted too quickly. Absolutely. Did we have the right constituents in the room to make the decision and to have the right time in order to kind of be successful? Clearly that’s something that we need to do differently going forward.

“Are the rules clear to everyone? Does everyone understand kind of what the expectations are and what the penalties are going to be going forward? Clearly there was some kind of work to do for that going forward. I don’t think anyone is excited about this last month from that perspective. Things could be done differently.”

Blizzard followed Brack’s opening speech with several announcements. The most significant of which were the reveal of Diablo IV, Overwatch 2, and World of Warcraft: Shadowlands. Our coverage of the event is in the pinbox below.

Now Playing: Why The BlizzCon 2019 Hong Kong Protest Is Happening – GS News Update

Death Stranding: This Year’s Most Divisive Game

The Death Stranding review embargo has been lifted, and if you haven’t yet, be sure to read IGN’s own Tristan Ogilvie’s comprehensive Death Stranding review.

And if anything’s become clear since the embargo lifted, it’s that Death Stranding is a divisive game, one where members of the IGN office have felt very differently on aspects of this Norman Reedus-starring adventure that hits PS4 on November 8.

So, to encapsulate some of that divisiveness, IGN’s weekly PlayStation show, Podcast Beyond! is here to offer a very special Death Stranding spoiler free impressions episode. Encompassing our feelings about the first three chapters, host Jonathon Dornbush is joined by Brian Altano, Max Scoville, and Mark Medina to break down what does and doesn’t work for us in each of those chapters, and more.

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The 15-Film Godzilla Blu-ray Collection Is at Its Lowest Price Ever

If you held off ordering the 15-film Godzilla: Showa Era Special Edition from Criterion Collection, your patience has been rewarded, as Amazon just dropped the price to its lowest point, ever, at just $112.49. If you’re a kaiju fan, this collection is a must.

The collection of the first 15 Godzilla movies is in a special “lavishly illustrated deluxe hardcover book” and contains all 15 movies on Blu-ray, as well as a mountain of special features.

Here’s what you get:

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Yes, Blizzard is Still Working on Diablo Immortal

Last year’s BlizzCon 2018 was met with fan outrage over the announcement of Diablo Immortal, a mobile iteration of the popular Action RPG franchise that was announced when fans wished for a proper mainline entry.

Thankfully, with today’s Diablo 4 announcement, fans can finally rest easy. That does not mean, however, that Diablo Immortal has been cancelled.

In a blog post published earlier today, Blizzard gave fans an update on the status of the mobile Diablo, making it clear that it wants “it to include all the things you know and love about Diablo: multitudes of monsters to slay, troves of loot to collect and customize, and powerful classes to play with friends or on your own.”

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Don’t Expect Diablo 4 Too Soon

Following the long-awaited reveal of Diablo 4, Blizzard has given fans a few more details about the upcoming game, including that the wait for this next entry in the franchise that began in 1996 may be a long one.

During BlizzCon’s Diablo IV: Unveiled panel, game director Luis Barriga made sure to set expectations following Diablo 4’s cinematic and gameplay reveal.

“A game of this scope takes time,” Barriga said. “This is a very, very early first step. We’re not coming out soon… not even Blizzard soon.”

Diablo 4’s Newest Features – Customization, Mounts, and More

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