Doctor Strange 2 Loses Director Due To “Creative Differences”

One of the most-anticipated MCU Phase 4 movies, Doctor Strange in the Multiverse of Madness, has lost its director. Scott Derrickson, who also directed the original Doctor Strange, is stepping down.

Derrickson is leaving the project due to “creative differences.” He will stay attached to the sequel as an executive producer. The nature or extent of the creative differences is unknown.

“Marvel Studios and Scott Derrickson have amicably parted ways on Doctor Strange in the Multiverse of Madness due to creative differences,” Marvel said in a statement (via Variety). “We remain grateful to Scott for his contributions to the MCU.”

Marvel is currently looking for a new director. Additionally, it was reported that production remains on schedule to begin in May. Derrickson commented on the news in a statement on Twitter that reiterates the one that Marvel released.

“Marvel and I have mutually agreed to part ways on Doctor Strange: In the Multiverse of Madness due to creative differences. I am thankful for our collaboration and will remain on as [executive producer],” he said.

The 2016 Doctor Strange made $677 million worldwide, and critics enjoyed it. The sequel will bring back Benedict Cumberbatch as Stephen Strange, following his appearances in the latest Avengers movies.

Derrickson is not the first MCU director to leave or be fired from a project. Edgar Wright was originally set to direct Ant-Man while Patty Jenkins was lined up to direct Thor: The Dark World being exiting. James Gunn was fired from Guardians of the Galaxy 3, but he was later re-hired.

Now Playing: MCU Phase 4: Everything We Know About Marvel’s Next Movies

New Mission Impossible Movie Casts Actor To Play The Villain

Two new Mission: Impossible movies from director Christopher McQuarrie are on the way, and now the director has cast one of the lead roles. According to The Hollywood Reporter, Nicholas Hoult has signed on for the two films, and he’s rumoured to be playing the villain.

McQuarrie confirmed the casting in a post on Instagram, where he said, “Say, Nicholas Hoult, care to raise a little hell?” Hoult responded in his own post, “Love to. Though why stop at a little?”

Other actors already cast in the new Mission: Impossible films include Tom Cruise, Rebecca Ferguson, Shea Whigham, Hayley Atwell, and Pom Klementieff.

Before this, Hoult was among the contenders to play Batman in the new film, The Batman. The role ultimately went to Robert Pattinson, who is very excited about it.

Hoult is perhaps best known for his roles as Beast in the X-Men movies and Nux in Mad Max: Fury Road. He also played a zombie in the delightful romcom Warm Bodies, and more recently he portrayed J.R.R. Tolkien in the biopic about the Lord of the Rings author’s life. Hoult has been acting for a long time, as one of his first major roles was opposite Hugh Grant and Toni Collette in About A Boy when he was only 12 years old.

McQuarrie directed 2015’s Mission: Impossible Rogue Nation and 2018’s Mission: Impossible: Fallout, both of which were big box office successes. He is the only director to handle more than one film in the franchise. He’s writing and directing the next two, the first of which is scheduled to arrive in theatres in July 2021.

Pokemon Go Had Its Best Year Ever In 2019, Made Almost $900 Million From Microtransactions

Niantic’s location-based AR game Pokemon Go is still lighting up the charts, years after release. Estimates from SensorTower show that the free-to-play mobile game brought in $894 million in microtransaction spending in 2019, which marks its best year ever since it released in 2016. The game grossed $832 million during launch year, followed by $589 million in 2017 and $816 million in 2018.

In total, Pokemon Go has raked in $3.1 billion since 2016, which is a tremendous result. The game makes money through its in-game store, where players can buy PokeCoins to spend on eggs, lure modules, and upgraded bags, among other things.

SensorTower said Pokemon Go’s growth over the years is thanks, in part, to Niantic’s commitment to growing and evolving the game with new events both in the game and in the real world. The launch of Team Rocket in July 2019 led to huge increases in spending, SensorTower reported.

Pokemon Go’s biggest market in 2019 was the US, which accounted for $335 million or 38 percent of total spending. Japan ($286 million; 32 percent) and Germany ($54 million; 6 percent) followed as the second- and third-largest contributors to revenue.

Android was bigger than iOS, with Google Play store spending hitting $482 million in 2019 compared to $412 million for the App Store. Across iOS and Android, the average player spending per download for Pokemon Go is $5.70.

Looking at the wider mobile game market, Pokemon Go finished 2019 as the No. 5 top-grossing game. The top performer of 2019 was Tencent’s Honor of Kings ($1.5 billion).

Pokemon Go‘s first Community Day of 2020 is set for Sunday, January 19, and now we know what Pokemon you’ll be able to catch during the event. Niantic has announced that Piplup, the Water-type penguin from Diamond and Pearl, will be the featured Pokemon for January’s Community Day.

In other Pokemon news, the newest Pokemon Nintendo Direct took place this week. In it, the developers announced new DLC for Pokemon Sword and Shield.

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Horror Anthology Stories Untold Is Coming To Nintendo Switch Very Soon

Stories Untold is coming to Switch next week, bringing No Code’s horror anthology to a console for the first time. The game’s release is right around the corner–it’ll be available on the eShop on January 16.

The game collects four short horror experiences in one package, each of which involves interacting with strange in-game objects and narratives that make inventive use of the game’s mechanics.

The original release was designed specifically with a keyboard in mind, and required a lot of typing. The controls have been reworked for Switch, so you can play the game using Joy-Con without issue. The trailer below shows a simplified control system for The House Abandon, the game’s excellent opening text adventure.

GameSpot gave the game a 7/10 in its original review, published in 2017. In my review, I praised the first three of four parts of the anthology, calling the game a “unique package with a strong sense of identity, one that finds a new, exciting way to weaponize nostalgia.”

No Code followed up Stories Untold with Observation, an excellent horror adventure set on an abandoned space station.

Now Playing: Stories Untold – Teaser Trailer

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Mark Hamill Has a Secret Role in What We Do in the Shadows Season 2

Star Wars legend Mark Hamill will join the cast of What We Do in the Shadows for its second season, which is set to premiere on FX on April 15, 2020.

At the Television Critics Association winter press tour in Pasadena, series creator and executive producer, Jemaine Clement, let the news slip, but would not reveal any further details about which character Hamill will be playing. Based on the 2014 film of the same name, What We Do in the Shadows follows three vampires living in Staten Island who have been roommates for hundreds and hundreds of years.

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Back in Season 1, the series famously featured an insane list of guest stars, each of whom have played vampires at one point in their careers: Wesley Snipes, Tilda Swinton, Danny Trejo, and more all made cameo appearances in one star-packed episode.

In other TCA news, FX greenlit American Horror Story for three more seasons, as well as revealing the premiere date for Fargo Season 4 starring Chris Rock. For more on What We Do in the Shadows, find out why the concept is perfect for TV and how the show crammed in so many vampire cameos into one episode.

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.

The Best Henry Cavill Witcher 3 Face Mod Yet?

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Ahead Of PS5 Launch, Sony Hires Former Microsoft Executive

In the lead-up to the PlayStation 5‘s release this year, Sony has announced a new executive hiring for the company’s gaming division. The company has brought over Veronica Rogers from Microsoft as senior vice president, business operations for Sony Interactive Entertainment, which is the company that runs the PlayStation brand.

Rogers previously worked at Sony rival Microsoft for more than 13 years. Her most recent position at Microsoft was vice president sales and marketing, device partner sales, though it’s unclear if she worked with the Xbox team within Microsoft. Before Microsoft, Rogers was a category sales lead at computing giant Dell.

Veronica Rogers; image credit: SonyVeronica Rogers; image credit: Sony

Rogers will report to Sony Interactive Entertainment CEO Jim Ryan, who was appointed to that position in February 2019. Ryan recently appeared at CES 2020 to announced the PlayStation 5 logo.

In her new role, Rogers will “lead Sony Interactive Entertainment’s go-to-market organization globally.” A news release announcing the hiring also states that “Rogers will help drive business growth, lead strategic initiatives, and evolve the culture of SIE’s Business Operations from its previously regionalized structure into a single global system.” More specifically, Sony said Rogers will oversee the PlayStation brand’s sales operations business across physical and digital, while she will also take the lead on PlayStation subscription offerings.

In a statement, Ryan said Rogers “brings a wealth of experience leading global sales organizations, managing strategic partnerships, developing innovative business models, and building world class teams.

Ryan added that Rogers will play a “crucial role” in Sony’s ambitions to scale up the PlayStation business. The news release never mentions the PlayStation 5, but Rogers will undoubtedly play a significant role in the launch of the console later this year.

While the next-generation system has technically been announced, Sony has yet to share all the key launch info regarding specs, the title slate, and other key particulars. Jim Ryan recently said that the console’s most intriguing features have yet to be announced.

Rogers is not the only high-profile gaming executive to move between Microsoft and Sony. Phil Harrison spent numerous years at Sony before moving to Microsoft, before moving again to Google to work on Stadia.

Street Fighter 5’s Netcode Problem Fixed By Modder

Reddit user Altimor has taken the task of fixing Street Fighter V’s long lambasted netcode themselves. They developed a patch allegedly in just a little over two days that dramatically improved the online performance for PC Street Fighter 5 players.

This is a huge deal for the Street Fighter 5 community who have been clamoring for Capcom to address the netcode issues for years. But there is a notable quirk that goes along with the mod. While the patch reportedly works great in PC to PC connections, tests have not been so positive for PC vs PS4 matches, and many PS4 players are complaining that online matches have been even worse since the PC fix went live.

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Details on how the netcode fix works are a little jargony, but here’s the explanation straight from Altimor:

“SFV has a bug where one player’s game can lag behind the other’s online. This can cause artificial lag and a one-sided rollback for the other player.

When the players’ “clocks” are synced, if there is e.g. a 4 frame packet round trip time between them, each player should be 2 frames ahead of the time of the last received input from their opponent, and experience 2 frame rollbacks.

If one player lags, the other player will receive inputs from farther “in the past” (up to 15 frames!) than they should, causing unnecessarily big rollbacks and artificial lag, while the player that’s behind may even be receiving inputs that appear to be “in the future” to their game and never experience rollbacks at all.

This fix ensures your “clock” never gets more than half of your packet round trip time ahead of your opponent’s so that you never experience more rollback than them.”

To decipher some of that, I highly recommend checking out Infil’s fantastic explainer on fighting game netcode, which does a great job of breaking down complex netcode concepts with easy to understand examples and animated diagrams.

Reaction to Altimor’s patch among the FGC has been mostly positive, though many PS4 players are not happy about how it has affected their experience in both playing against and finding matches with PC players.

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IGN has reached out to Capcom for comment.

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Mitchell Saltzman is an Editorial Producer at IGN and lover of fighting games.

Here’s What You Need to Know about FreeSync Gaming Monitors in 2020

Sometimes it almost seems like every monitor in existence features FreeSync including your basic home or office screen. That’s exactly why AMD decided to clarify its variable refresh rate branding with two new designations.

The first new tier is FreeSync Premium, which is a certification only granted to display that maintain a 120Hz refresh rate at 1080p or higher. FreeSync Premium displays are also required to include low frame rate compensation (LFC) technology that ensures your frame rate remains smooth even if it peaks above the screen’s own native refresh rate. When you see a monitor labeled with FreeSync Premium you can be confident it was optimized and vetted for gaming.

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The new highest-end version of FreeSync will be called Premium Pro and it only applies to gaming monitors that can output an HDR picture at least a Full HD resolution and 120Hz refresh rate. This new standard essentially replaces FreeSync 2 HDR.

Aside from computer monitors, AMD tells us it will also validate televisions for these new titles. Given that more than half of the new 4K TVs announced at CES 2020 support FreeSync, HDR, and feature high-refresh rate panels, we expect to see a lot of and FreeSync Premium Pro screens come to stores soon.

The regular FreeSync designation will still exist and be applied to any monitors that feature AMD’s variable refresh rate technology. But at least these new designations will make finding a FreeSync gaming monitor a little bit easier going forwards.

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Kevin Lee is IGN’s Hardware and Roundups Editor. Follow him on Twitter @baggingspam