Cult Film Maniac Cop Being Rebooted as HBO Series

HBO has given the greenlight to a TV series reboot of the 80s/90s cult horror franchise Maniac Cop, about a killer ex-police officer who returns from the dead, seeking revenge on the people who wronged him.

As Deadline reports, Drive director Nicolas Winding Refn is executive producing the project along with John Hyams (Z Nation, Black Summer) as part of Nefn’s new byNWR Originals studio.

Refn’s desire to revamp and remake Maniac Cop has been a passion project of his for a while, originally intending, back in 2016, for it to be new movie trilogy (to be directed by Hyams).

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Daily Deals: Buy a Switch and Get an Amazon Gift Card, Save Big On a LG 4K TV, Earn Amazon Prime Credit on a Call of Duty Preorder

Welcome to IGN’s Daily Deals, your source for the best deals on the stuff you actually want to buy. You can also follow us at Twitter @igndeals. We bring you the best deals we’ve found today on video games, hardware, electronics, and a bunch of random stuff too. Updated 7 days a week, 365 days a year.

Back in Stock: Teenage Mutant Ninja Turtles Arcade1Up Arcade Cabinet With Riser for $399.99

arcade1uptmntAfter a long hiatus, the TMNT arcade cabinet is back in stock. Not only do you get 4-player TMNT action, it also comes with a riser to make it a better fit for standing and defeating the Foot with your friends. Without the riser, Arcade1up cabinets are perfect for sitting and having a playthrough, but the riser really helps make it feel like an old-school arcade experience (just at 3/4 scale). You get the 1989 Teenage Mutant Ninja Turtle arcade game as well as the 1991 Teenage Mutant Ninja Turtles: Turtles In Time.

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My Hero Academia Season 4 Premiere Review

This review contains mild plot details for the My Hero Academia Season 4 premiere, aka episode 64, “The Scoop on U.A. Class 1-A.” If you’re wondering where to watch MHA Season 4, you can watch via Funimation, Crunchyroll, and Hulu.

The first episode of My Hero Academia Season 4 is here! And it’s… a recap episode? Well, yes, but it’s a really good one. Before throwing us into the main story arc of Season 4, My Hero Academia offers us the chance to reconnect with our favorite characters from U.A. Class 1-A, and introduces us to an honestly charming new character: reporter Tokuda Taneo. So, what’s the verdict on Season 4, episode 1?

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From Jesse to Todd, How the Breaking Bad Cast Have Changed in El Camino

Warning: Spoilers for El Camino: A Breaking Bad Movie follow…

The great Heisenberg may have fallen but that doesn’t mean Netflix’s El Camino – a two-hour epilogue revealing Jesse Pinkman’s fate following Breaking Bad’s series finale – isn’t filled with a fun amount of supporting characters from the show. Yes, including Heisenberg himself, Walter White.

A handful of important dead characters appear in flashback form, as Jesse remembers moments with them while they were alive, while a few who are still kicking play an integral role in his flight from Albuquerque. Also, sadly, Oscar-nominee Robert Forster, who reprised his role from penultimate series episode “Granite State,” passed away on the day of El Camino’s release.

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Get These Fortnite Halloween Costumes Before it’s Too Late

Fortnite season 11 is so close it’s infuriating. While rumors fly about giant map changes, don’t forget that another important event is happening at the end of this month: Halloween. Don’t celebrate your Fortnitemare without some style, though. We’ve rounded up the best officially licensed Fortnite costumes for kids and adults. All of these are from Amazon, but through Spirit Halloween, the longtime holiday shop you may recognize from your local mall.

Check out our favorite Fortnite Halloween costumes below.

Fortnite Halloween Costumes for Kids

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Elder Scrolls Online Has Plans For 2020 And Years Beyond

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The Elder Scrolls Online launched on PC in 2014, but the release wasn’t as smooth or as successful as developer ZeniMax Online Studios might have wanted. Just a year after release, ZeniMax announced that the game would drop its mandatory subscription requirement and launch a console version to help turn things around.

It worked. The game is in a much better place today, with a reported 13.5 million people signing up to play the game to date. Creative director Rich Lambert, who has worked on the game for 12 years, said in an appearance in the GameSpot Theatre today at PAX Aus that ZeniMax is planning to continue supporting ESO for a long time.

Speaking during a panel regarding the games-as-a-service model, Lambert said change is “core” to the experience of a games-as-a-service title. “With single-player games, you release a game and essentially you’re done,” Lambert said. But with an MMO like ESO, continuing to support and update the game and support and embrace the community is paramount to finding success.

Lambert did not offer any specifics on ESO’s content plans for 2020 and beyond, however.

Also during the panel, Lambert spoke about the importance–and the challenges related to–being transparent and communicative with fans in the development process. Lambert said one challenge is that fans can sometimes take a developer’s comments as “gospel” and expect that big changes will be released quickly. But game development can be a lengthy process with numerous behind-the-scenes challenges.

“We f**k up, we make mistakes, we get it wrong sometimes,” Lambert said. “It’s hard to admit you get it wrong. The community will always tell you when you get it wrong.”

ESO is considered a comeback story not unlike Warframe in that it launched to a middling reception before growing to become more successful over time. Lambert recalled that ESO “wasn’t the game people wanted” at release in 2014. The studio worked hard as a group to turn things around with the Tamriel Unlimited update and the console release, he said. “It was hard,” Lambert recalled.

Another important milestone for ESO was the release of the One Tamriel update in 2016. Lambert pointed out that this major update helped improve the accessibility of ESO and draw in new players. The update drops a number of gates that restricted access to some content for some players. This changed with the One Tamriel update, and it helped further fulfil the Elder Scrolls fantasy of being able to go anywhere and do anything, Lambert said.

PAX Aus runs October 11-13 in Melbourne, and GameSpot is on hand at the show all weekend to bring you news and further coverage. For more, check out a rundown of all the panels in the GameSpot Theatre.

Cyberpunk 2077 Dev Talks Multiplayer, Microtransactions, Next-Gen, Switch Port Possibility, No Australian Censorship

CD Projekt Red’s Cyberpunk 2077 is one of 2020’s most-anticipated games, and it came to PAX Australia this week in a big way for its first public showing in the country. On PAX Aus Day 1, CD Projekt Red filled the Melbourne Convention Centre’s biggest theatre with excited fans who got the special treat of seeing nearly an hour’s worth of gameplay footage that showed off more of Night City and a number of new abilities.

Also in Melbourne for PAX was CD Projekt Red’s John Mamais, the head of the company’s Krakow office. The studio is creating about one-third of the content for Cyberpunk 2077, while it also developed the game’s new cutscene technology and other aspects of the title. GameSpot spoke with Mamais–who has been with CDPR since 2011 when he was a producer on The Witcher 2–and he told us more about local issues like potential censorship from Australia’s Classification Board, mutiplayer support for Cyberpunk 2077, and the possibility of a Nintendo Switch port.

In terms of potential censorship of Cyberpunk 2077 in Australia, Mamais said he does not think the game will have any issues clearing the local Classification board like other titles, including South Park: The Stick of Truth, have in the past.

“I was [concerned about censorship] because I know Australia has issues with drugs and the other thing is sexualised violence–those are the two things that can kill your product [in Australia],” Mamais said. “But I’ve been looking into it [over] the last couple of days. It seems like we’re safe. You don’t get rewarded for [using] drugs as far as I know in the game. The player doesn’t do any kind of sexualised violence at all where it’s really tasteless; we wouldn’t do anything like that.”

On the subject of multiplayer in Cyberpunk 2077, Mamais teased that CD Projekt Red as a company is now finally expanding enough to be able to work on multiple AAA games simultaneously. One of these could be a multiplayer-focused Cyberpunk game, though it could also be a Witcher title, a new IP, a licensed game, or something else entirely.

“It’s public knowledge that we want to make multiple AAA titles at the same time in the company. We haven’t been able to but now we’re growing to a certain extent and we might be able to do that in the future; at least we hope so,” he said. “We’ll see how well Cyberpunk does. It’s not for me to say what they’ll be. I can tell you what I hope they’ll be. I like Cyberpunk, I’d like to keep making Cyberpunk games. I also like The Witcher, I’d like to keep making Witcher-type games. It could be anything. Some new IP or some licensed IP. Who knows? It’s not decided yet.

Cyberpunk 2077 is set to launch in April 2020, which is a few months before the PlayStation 5 (which is now officially confirmed!) and the next-generation Xbox are expected to release in Holiday 2020. Mamais didn’t confirm if Cyberpunk 2077 will be upgraded or improved for these consoles, but he said more powerful systems will afford CD Projekt Red a number of new and exciting opportunities.

“It’s going to be awesome,” Mamais said of the coming next-gen consoles. “It’s always cool to have new consoles coming out and I can’t wait to work on those things. We’ll see what we can do with those. It’s fun watching games evolve; they’re looking more and more realistic, which is–I like working on games like that. The more powerful the technology, or the consoles, the more it is [good] for me as a game developer.”

You can check out the biggest talking points from our interview with Mamais about Cyberpunk 2077 below. The game is slated for release across PlayStation 4, Xbox One, and PC in April 2020.

PAX Aus runs October 11-13 in Melbourne, and GameSpot is on hand at the show all weekend to bring you news and further coverage. For more, check out a rundown of all the panels in the GameSpot Theatre.

Read Next: Cyberpunk 2077: Gameplay, Multiplayer, Release Date, And Everything We Know So Far

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On Potential Australia Censorship

I was [concerned] because I know Australia has issues with drugs and the other thing is sexualised violence–those are the two things that can kill your product. But I’ve been looking into it [over] the last couple of days. It seems like we’re safe. You don’t get rewarded for [using] drugs as far as I know in the game. The player doesn’t do any kind of sexualised violence at all where it’s really tasteless; we wouldn’t do anything like that.

On Multiplayer In Cyberpunk 2077

It’s public knowledge that we want to make multiple AAA titles at the same time in the company. We haven’t been able to but now we’re growing to a certain extent and we might be able to do that in the future; at least we hope so.

We’ll see how well Cyberpunk does. It’s not for me to say what they’ll be. I can tell you what I hope they’ll be. I like Cyberpunk, I’d like to keep making Cyberpunk games. I also like The Witcher, I’d like to keep making Witcher-type games. It could be anything. Some new IP or some licensed IP. Who knows? It’s not decided yet.

“I think it’s a bad idea to do microtransactions after you release a game. It seems like it’s very profitable, though.” — Mamais

On Microtransactions

I think it’s a bad idea to do microtransactions after you release a game. It seems like it’s very profitable, though. It’s probably a hard decision for the guy that runs the business to decide if we should do it or not. But if everyone hates it, why would we do something like that and lose the goodwill of our customers?

On Post-Release Plans For Cyberpunk 2077

[The Witcher 3’s free DLC with big paid expansions] was a good model for us; it worked pretty well for The Witcher 3. I don’t see why we wouldn’t try to replicate that model with Cyberpunk 2077. We’re not talking about that yet, but it seems like that would be the smart way to go.

On Confidence In Hitting April 2020 Release Date

A lot of people do [feel good about the April 2020 date and] some people are scared about the date. It’s a normal kind of mixture of feeling about that date in the studio. That’s the directive; we need to keep that date.

On The Vibe At CD Projekt Red Right Now

Everyone is working really hard right now because it’s a tight deadline for us; the game is really big and large-scope. We’re pushing it to the wall. I guess the vibe in the office is there’s always a level of excitement there based on results that we get from going to conferences like this [PAX Aus] and seeing people really excited about the game. So that keeps the hype up but it also puts some pressure on, so that’s kind of the vibe. You’re in a vice, in a way, which takes its toll on the team but there is … a healthy, extrinsic kind of pressure to make [the team] really excel.

“Everyone is working really hard right now because it’s a tight deadline for us; the game is really big and large-scope. We’re pushing it to the wall.” — Mamais

On CDPR Krakow’s Specific Contributions To Cyberpunk 2077

In terms of content, maybe it’s about a third of the game [developed by CDPR Krakow]. We’re doing some specific things. For Cyberpunk, for the narrative part, for the cinematic part, there is something new called a Scene System. It’s like our dialogue and cinematic system that occurs within the context of the gameplay of the game. It’s really important because one of the pillars of the development of the project is the idea of full immersion and this new Scene System is all about full immersion. You don’t break into a letterbox formula and see this cutscene taking place, you’re actually in the cutscene and you can control the character or the camera, there are different levels of control depending on the cutscene. It’s fully immersive; it doesn’t take you out of the experience at all. So we’re doing that and also other things too.

On The Power Of New Consoles

It’s going to be awesome. It’s always cool to have new consoles coming out and I can’t wait to work on those things. We’ll see what we can do with those. It’s fun watching games evolve; they’re looking more and more realistic, which is–I like working on games like that. The more powerful the technology, or the consoles, the more it is [good] for me as a game developer.

On What He’s Personally Learned From Working On Cyberpunk 2077

Something that we need to do better, from my perspective, is finish story sooner. Story is so important to the process for the games we make. We iterate on it quite a long time. Since everything else revolves around the narrative, the sooner it’s brushed up the better it is for the development of a game. It’s a catch-22, you don’t know [how good the story is] until you get it in the game and start playing quests and see how it feels. If something doesn’t feel right, you have to change it again. So it’s kind of a tug of war. The more you can get done up front, conceptually, and locked in, the better off you are.

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On Feature Creep

It’s very controversial in a way, for game development in general, feature creep–how do you control it. Sometimes you can control it and sometimes you can’t. It depends on if a director thinks we should do something or whomever thinks we should do something and it doesn’t fit the schedule, it’s like, if it’s good enough you have to make it fit the schedule by pushing something else out or you have to confront the idea and say, ‘Okay we’re not going to do that, we can’t afford to do it.’ Unfortunately, it’s not so black and white. Sometimes you have to do everything, and it requires more work.

On A Possible Switch Port Of Cyberpunk 2077

Who would have thought a game like The Witcher 3 would be possible on Switch, so who knows? I guess we’ll see, if we `decide to put it on the Switch, if we can do it. Probably not.

On If There Will There Be Multiplayer Support For Cyberpunk 2077 At Launch

No

On The Netflix Witcher TV Show

We’re friends with those guys–it’s Platige, the guys who worked on a lot of cinematics for us in the past. We’re not involved with that series at all in any way as far as I know. Maybe some kind of personal connections in the studios, but not in any official capacity.

On The Reaction To Keanu Reeves In The Game

I think the deal is kind of locked down. We defined what his role was going to be and we’re sticking to that. But the reception has been huge. I didn’t expect it to be so huge. [The marketing team] are probably sitting around now thinking about what else can we do with Keanu because it was so well received.

On The Story Of Cyberpunk 2077

On the surface it’s a pretty simple story. I hope I’m not saying too much because the story is implied in the marketing material at PAX–it’s about this immortality chip that it’s like a quest of yours to find this technology. The whole story revolves around this tech, and I can’t give anything else away about this idea.

“It’s really important for the studio. We don’t want to fail at this. I don’t think that would be very healthy for the studio.” — Mamais

On The Stakes For Cyberpunk 2077

It’s really important for the studio. We don’t want to fail at this. I don’t think that would be very healthy for the studio. The studio is comprised of other kinds of companies as well but the majority of our people are working on Cyberpunk. There are a lot of internal financial expectations for it to do well.

Why He Loves Making Games

The stuff we’re working on is really cool. Technology is really interesting, to be part of the way things are evolving technically. As hardware grows, so does the software and the tech around it. To see this stuff come to life and to be part of that process is really interesting. It kind of becomes your life. You sign up for that when you get into this because, and I don’t mean to sound too arrogant, but it’s kind of like a higher art form in a way. So it’s cool to part of that process.

You sacrifice some things to do that and be part of that. There are a lot of people who come into the industry that are fresh; they don’t really understand what it takes to do it. So we get a lot of new guys coming in, and they go, ‘Oh god, this is like too much.’ But then we have other guys come in from Rockstar Games, and they’re like, ‘This is not even crunch!’ We’re doing the best we can to keep the work under control. But sometimes when you’re doing some big-ass game like this, it’s not always possible to do that. It takes really hard work to make it really awesome.

Was Joker Influenced By The Director’s Shocking Punk Documentary Hated?

When Todd Phillips was announced as the director of a standalone R-rated Joker movie, there was some surprise amongst DC fans. Was the man behind the hugely successful Hangover series and the Will Ferrell/Owen Wilson frat comedy Old School the right man to tackle a dark, gritty look at the origins of perhaps the most iconic comic book villain of all time? But buried far back in Phillips’ filmography is another movie that provides more insight into why he would be drawn to Joker. And now Joker is in theaters, it provides a fascinating contrast. That film is Hated: GG Allin and the Murder Junkies.

Hated was Phillip’s first movie. It’s a 53-minute documentary that he made while attending New York University, and was finished in 1994. It follows the notorious punk singer GG Allin and his band; while Allin’s music remained underground throughout his life, his on-and-off stage behaviour helped created much notoriety and inspired a small but dedicated fanbase.

On a seemingly nightly-basis Allin would perform naked, fight with the audience, defecate on stage, cut himself, and quickly leave the venue before the police arrived. Hated follows Allin, his bass playing brother Merle, and the rest of the Murder Junkies on a US tour, and intercuts wild performance footage with interviews with the band, fans, Allin’s former schoomates and teachers, plus footage from various news reports and TV appearances at the time. The movie ends with footage from Allin’s funeral; he died of a drug overdose in June 1993, before the film was completed.

Unlike most student films, Hated managed to secure distribution; it hit VHS in the late-’90s and DVD a decade later, and has gained a small reputation as a jaw-dropping must-watch film for fans of punk music and extreme cinema. But for most audiences, Phillips is the man who helped The Hangover earn $467 million at the box office. He made a star of Bradley Cooper. Hated was seemingly left as a barely-remembered artefact from another era.

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Even now, it’s not as if the millions of comic book fans currently packing theaters are going to be seeking out a 25-year-old micro-budget documentary about a punk singer very few people have ever heard of. But it’s fascinating to see how much of GG Allin’s personality, his view of himself, his role as an entertainer, and his opinions of humanity can be applied to Joker.

Hated opens with a quote: “GG Allin is an entertainer with a message to a sick society. He makes us look at it for what we really are.” This is attributed to the notorious serial killer John Wayne Gacy, who Allin visited and befriended in prison, but it could easily be applied to the portrayal of Joker in Phillips’s latest film. The “sick society” of Gotham is right there on screen within the opening minutes, from the garbage strike, to the mutant rats, to Arthur Fleck’s struggles with social care and his difficulty holding down a job. Arthur is also a would-be entertainer, and his behaviour throughout the movie is very much portrayed as a product of this society.

It is Arthur’s attempts to make it as a stand-up comedian that draw some of the biggest parallels with Hated. GG Allin might have been a touring musician with fans, but he is as far away from being a conventional “entertainer” as Arthur is. The feelings of deep unease and dread that Phillips evokes in the scene in which Arthur makes his stage debut in a comedy club are similar to those as we watch Allin in front of audiences in Hated. In particular the two sequences in which Allin performs solo at the mic, both of which end in violence as he attacks his audience.

The anger that GG unleashes on stage is still bottled within Arthur at this point, but in both ultimately seem to blame society–rather than themselves–for the way they behave. “The government chain you down so never get out of their grip,” Allin says. “Someone like me can do whatever they want. That’s the only way to f***ing live.”

But while Arthur’s attempts to make it as a regular comedian are doomed to failure, it’s as the anonymous killer of three bankers that ultimately creates a terrifying, dedicated fanbase. His clown-faced acolytes view society as evil and corrupt and, inspired by the murderous actions of their “leader,” look to bring it down. In Hated, we hear that GG’s fans are his “troops,” who are drawn to the negative rage that they see spilling out on stage each night. As a former Murder Junkies guitarist “Chicken” John says in the movie: “He just seems to attract the people with the worst attitudes in life. They flock to him like a magnet. If he had any kind of sense, he’d rally these people like troops, like a bogus religion.” Sound familiar?

There is also a striking similarity between the scenes in both movies in which their subjects appear on talk shows, for the amusement of a sneering, patronising host. In Joker, Arthur Fleck fulfills in his dream by appearing as a guest on Tonight with Murray Franklin. But he’s not there to showcase his comedy, he’s there as a figure of fun, as Franklin mocks his inability to tell a joke or, indeed, function socially.

GG made perhaps his biggest mainstream appearance when he appeared on an episode of Geraldo Rivera’s show in the early ’90s, along with his brother Merle and various fans. In the clips that appears in Hated, Rivera prods at Allin, trying to provoke a reaction, asking why he felt the need to “defecate in front of a live audience.” Thankfully, GG doesn’t respond by admitting murder–unlike Arthur–but his message to the audience is not so different: “There are no limits and no laws, and I’ll breakdown every barrier out it front of me till the day I die.”

Allin’s death is also something that hangs over the entire movie. The singer frequently spoke about killing himself in front of an audience, announcing various dates that would be the day he dies. One of the most shocking moments in Hated is where he attacks a woman who asks him why he doesn’t just kill himself sooner.

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Of course, this was just talk, and Allin died from a heroin overdose one night after a particularly violent New York gig. But the idea of a public suicide is one that feeds right through to Joker, the idea of using a public platform for this most final of acts. In the build-up to his appearance on Murray Franklin’s show, we see Arthur practicing what he will say when introduced on air, before he pulls out a gun and pretends to blow his brains out. On the night itself, Arthur turns the gun on Franklin rather than himself, but an argument could be made that this is the moment where Arthur “dies” and Joker takes over.

Ultimately, Joker is a fictional movie based on a comic book, while Hated is a real-life portrayal of a deeply troubled man whose behaviour towards others–and himself–is hard to condone. As shockingly funny as Hated frequently is, GG was a violent abuser, who went to prison for assaulting a female acquaintance in 1989, and while Joker touches on various issues of mental health, it still takes place within the familiar context of a comic book movie. GG and Arthur are both products of a terrible upbringing, but this hardly makes them unique; a difficult childhood leading to an equally troubled life in adulthood is sadly all too common.

Nevertheless, it’s clear that what drew Phillips to GG Allin in the early ’90s has much in common with his treatment of Joker 2 over two decades later. As Slate recently reported, Phillips himself made reference to Hated while talking about Joker at Toronto International Film Festival, and the director also introduced a Hated screening in New York in 2014. Unlike many comic book movies directors, Phillips wasn’t hired for a movie that was already in development. He had already turned down the opportunity to make more conventional superhero films, and specifically pitched Warner with his idea for a standalone Joker movie, which he believed should be a grittier, more grounded take on familiar pop culture material.

Phillips might now be 46, but for better or worse, that punk rock spirit and fascination with dangerous outsiders remains. As Phillips himself says about GG and his fans in Hated: “I don’t know if GG was born this way, or if society created him, but I do know the Murder Junkies and their fans are exceptional. They represent a part of American that most people would rather not think about, an alienated directionless minority that appears to have found its voice in a punk rocker with a death wish.” Or a murderous clown ready to lay siege to the city of Gotham.

Konami’s New Silent Hill Project Is Probably Not What You Want

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Konami Gaming, Inc., a subsidiary of Konami that deals in designing and manufacturing casino games and technology, will be at this weekend’s Global Gaming Expo in Las Vegas with a brand new Silent Hill “game,” but as you’ve probably figured out by now, it’s not really a game, it’s a video slot machine. It’s called Silent Hill: Escape and it looks, sadly, like this:

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Details on Silent Hill: Escape are scarce, but does it really matter? According to Yahoo! Finance, Silent Hill: Escape is a “for-wager slot experience” and one of the first to debut on Konami’s new video slot cabinet, which features a 49-inch “J” curve 4K UHD display.

Tom Jingoli, executive vice president and chief commercial officer of Konami Gaming, Inc., calls their new cabinet “a first glimpse at great things to come from Konami.”

Konami isn’t new to the gambling business, and this isn’t even the first Silent Hill-branded machine designed for casinos. There was the Silent Hill pachislot machine from 2015, developed by Konami subsidiary Takasago and released just a few months after Konami cancelled the highly-anticipated Silent Hills. Konami also broke fans’ hearts with a Metal Gear Solid 3: Snake Eater slot machine in 2016, which featured scenes from the 2004 game redone with stunning, updated graphics.

In better, but still bittersweet Silent Hill-adjacent news, a popular modder recently dug into the still-delisted P.T. and made a number of terrifying new discoveries about the Silent Hills teaser. And just a few days ago, another group of modders uploaded a prototype version of Silent Hill 2 for fans, modders, and those interested in video game preservation to explore. We might never get another quality Silent Hill game, but it’s safe to say the fanbase is still going strong.