Destiny 2’s Tower Is Quietly Expanding

GameSpot may get a commission from retail offers.

Things in Destiny 2 are looking a little different, and not just because we have entered the second week of Shadowkeep content. The looter-shooter’s social area is now undergoing some sort of mysterious construction.

The construction can be seen directly behind Ikora to the west of the Tower. It seems reminiscent of the construction work that happened in the hangar, with scaffolding and railing and several NPCs hard at work, but it’s all brand-new. This construction scene was not there prior to Destiny 2’s reset earlier today.

No Caption Provided

Ikora serves as the game’s main NPC for the new Vex Offensive activity. The Vex Offensive activity will have a big conclusion on November 19.

Bungie has not spoken publicly about Destiny 2’s Tower construction, but the developer has confirmed that Shadowkeep is the start of a new approach to Destiny 2 that focuses on making the game feel like a living world. As a result, some content will come and go each season to give the impression that the world is evolving overtime.

In other Destiny 2 news, players are deciphering a puzzle that is not part of the actual game. Owners of the Destiny 2 Collector’s Edition receive a Cryptoglyph that serves as both a decorative piece and a combination lock. Cracking the code reveals a slip of paper with a URL, which then sends you on a series of clues. It has yet to be fully solved.

In our Destiny 2: Shadowkeep review, we said, “Shadowkeep represents a shift in the fundamentals of Destiny 2, and that has only improved the game. Returning to the moon is full of spooky fun, and while Shadowkeep might not be as huge as Forsaken, it still provides some impressive additions to the world that will take time to fully explore. More meaningful choices in Shadowkeep are pushing me to think beyond just packing my most powerful guns and shooting everything in my path. These are improvements that represent a giant leap forward for Destiny 2.”

Fans Pledge to ‘Boycott Blizzard’ Over Hearthstone Pro’s Ban

Fans are furious over Blizzard banning professional Hearthstone player Ng Wai “blitzchung” Chung from Hearthstone esports for declaring his support for Hong Kong’s liberation during an official Blizzard interview, going so far as to create a popular #BoycottBlizzard trend on social media.

This afternoon, Kevin Hovdestad, a former Blizzard employee, shared an image of a statue outside of Blizzard’s headquarters, of which employees covered up two of the company’s eight values, “Think Globally” and “Every Voice Matters,” showing their disagreement with Blizzard’s decision. While Hovdestad supports fan’s rights to boycott the company in various ways, he urged fans not to call for violence against Blizzard.

Continue reading…

Apex Legends Vaults Are Now Open; Here’s What’s Inside And How To Unlock Them

GameSpot may get a commission from retail offers.

One of the big features of Apex Legends Season 3 is the introduction of the new map World’s Edge, which includes three locked vaults containing purple and gold loot inside. At the start of the season, there wasn’t a way to open them since vault keys were not available–the vault doors also had a countdown timer that aligned to Wednesday, October 9 at 10AM PT / 1PM ET / 6PM BST. However, vault keys are attainable right now.

The first thing you’ll need to do is find a floating cargo bot, of which there are several roaming around the map; these can contain vault keys. In our experience, we got a vault key by shooting the bot down when it was flashing blue and among the loot was a vault key (we are not privy to the chances of getting one and if the tier-color affects this). The three vault locations then get marked on your map, all of which are within tunnels.

When you make it to one, it’ll take three seconds to get the door open and you’ll be rewarded with several purple-tier and gold-tier items. The gear you can pick up includes purple and gold backpacks, knockdown shields, body shields, helmets, and a few weapon attachments (we got a barrel stabilizer and shotgun bolt). There doesn’t appear to be weapons or ammo within these vaults, however. You can check out screenshots from our experience below:

A shot-down cargo bot shining blue-tier loot.A shot-down cargo bot shining blue-tier loot.A vault key within the loot drops.A vault key within the loot drops.The three locations are marked by lock icons.

The three locations are marked by lock icons.

The three locations are marked by lock icons.Opening the vault door takes a few seconds.

Opening the vault door takes a few seconds.

Opening the vault door takes a few seconds.Swapping my fresh purple body shield for a gold one.

Swapping my fresh purple body shield for a gold one.

Swapping my fresh purple body shield for a gold one.Yes, I'll take a gold helmet, too.

Yes, I'll take a gold helmet, too.

Yes, I’ll take a gold helmet, too.

We have Apex Legends Season 3 covered from several different angles. If you haven’t jumped into the game yet or are a lapsed player, read about why now is a good time to jump into Apex Legends. We also have a rundown of everything new that comes with this new season of Apex Legends and a breakdown of the new map World’s Edge (including a spicy guide on where to drop).

Destiny 2 Shadowkeep Review – That Ghost Came From The Moon

It’s hard to overstate how much better Destiny 2 has become in the last year. The Forsaken expansion and the smaller, more frequent updates that followed added variety in activities that meant you could earn rewards while playing your favorite content, as well as a huge amount of new, weird lore to sift through, and secrets to uncover. It’s not a stretch to say Destiny as a franchise was the best it’s ever been in the second year of Destiny 2.

The new Shadowkeep expansion builds on those foundations in just about every way. While returning to the moon is a pretty good time in and of itself–the expansion leans hard on the spooky locale, which was part of Destiny 1 but refreshed and enlarged for Destiny 2–it’s the smaller improvements to the way the game works that are really the standout. Shadowkeep’s content offerings aren’t quite as sprawling, varied, or engaging as what we saw in Forsaken, but the expansion builds on the recent tweaks in Destiny 2 to make the moment-to-moment gameplay even stronger.

Forsaken made some effort to establish Destiny 2 as a game that’s constantly evolving. Instead of dropping a series of big content updates with little happening between them, Destiny 2’s second year became a drip-feed of new stuff that helped keep the game compelling, for the most part, month after month. Bungie has said this approach is how it wants to handle the game going forward, and Shadowkeep represents a big step in that direction. That means parts of the expansion feels a bit truncated–it teases more to come, but leaves some of Shadowkeep a bit unsatisfying.

Destiny 2 story campaigns have always been a touch lackluster–they usually pack cool individual missions, but they almost always end quickly and rarely amount to more than chasing down some big enemy and putting them in the ground. Shadowkeep’s main story is also on the short side, wrapping up in a four or five dedicated hours (and less once you start leveling alternate characters who benefit from the high-level gear you’ve already procured). It’s also clearly the first part of a much larger tale, one that Bungie says will play out over the entire year. As such, it presents something of an unsatisfying journey; it’s the first few steps, rather than a complete arc, and you might be a bit surprised when it’s suddenly over.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Shadowkeep sees the return of a Destiny 1 character, Eris Morn, who was central to two previous expansions: The Dark Below and The Taken King. Here, Eris has learned that the death-worshipping faction, the Hive, has discovered something on the moon that’s conjuring up phantoms of past foes and allies, returning deadly facsimiles of them to life. In a way, it’s a big reunion tour of the Destiny of old. Eris is back, you return to the D1 location of the moon, which we haven’t seen in two years, and you fight slightly watered-down versions of big bad guys you’ve previously defeated, such as Dark Below raid boss Crota and Destiny 2 vanilla boss Ghaul. It’s something of an amped-up nostalgia trip that’s a good time, especially if you’ve got a long history with the Destiny franchise–but we’re waiting to reach the long-term endgame content that will wrap up some of these story threads.

It is cool, however, to hang out on the moon, especially because its spooky factor has gone up. Lunar tunnels are filled with frightening screams of hidden terrors, there are plenty of tough enemies to dispatch, and the whole place carries an air of haunted mystery. It seems we’ve only scratched the surface of what’s hidden on the moon so far. Destiny is at its best when it’s full of secrets for the community to uncover, and the game has already provided a few big, baffling mysteries that have required everyone to band together to work out.

Though it ends a little too quickly, the story campaign has some exciting moments as Guardians band together to attack and infiltrate the new Scarlet Keep location and discover what the Hive is up to. The rest of the expansion’s new content is engaging as well. Nightmare Hunts are pretty much mini-Strikes, making them quick and palatable boss fights that help you grab new gear. A new take on Nightfall Strikes, the tougher versions of Destiny 2’s three-player Strike activities, are enticing thanks to a ramping difficulty system that gives you challenges at a variety of Power levels. Exploring the moon has a lot to offer as well–though a lot of the location is made up of old areas, they’re deep and maze-like, and every trip into their depths feels deliciously dangerous.

There’s also the Garden of Salvation raid, which became available a few days after launch, to give Destiny 2’s highest-level players something to aspire to finishing. Destiny raids are often the best, most inventive content the game has to offer, and Garden of Salvation continues the tradition of including strange and fun mechanics that push your limits of skill and team coordination. It’s one of the shorter raids with only four encounters, but includes big, exciting pieces, like a chase through a field exploding with enemy fire and a Gambit-like boss battle that requires teams to split into multiple groups to gather items and defend against team-wiping attacks. Garden of Salvation isn’t quite the equal of the massive Forsaken raid, Last Wish, but it’s a highlight of Shadowkeep for certain.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

Vex Offensive, a new six-player wave-based activity that dropped alongside the raid, helps to round out the amount of stuff Shadowkeep gives you to do for its first season. Like last season’s Menagerie, it has the feeling of being a lighter, easier raid-like activity that’s more accessible for those who aren’t quite hardcore enough to take on Garden of Salvation. The activity itself requires a little more teamwork than the usual Destiny 2 event, without being impossible to do if you’re matchmaking alone. It’s a fun change of pace from Strikes or Crucible, and its huge dump of rewards mean chasing the best rolls for its many guns doesn’t feel like a chore.

Where Shadowkeep really excels, however, is less in the content to work through and more in the myriad smaller changes Bungie has made to totally revamp Destiny 2. The biggest changes focus on making character builds a more important part of the experience, giving you a chance to experiment with weapons and armor not just to make your character more powerful in general, but more powerful in ways that specifically meet your particular play style and needs.

Driving that focus is the new approach to weapon and armor mods, which allows you to mix and match elements that were previously unmovable perks on particular pieces of gear. In the past, you had to spend so much time switching gear in order to make your overall stats go up that more nuanced numbers, like how fast your grenades recharged or how quickly you moved, could generally be ignored. Making sure you had the best rolls on particular gear only really mattered in the game’s toughest activities and to the most hardcore members of the community.

With Armor 2.0 and the new weapon mod system, you can move those perks (now as individual mods) between armor sets to build a few pieces of gear with exactly the capabilities you want. You’re also no longer penalized for experimenting since mods aren’t consumed on use. It means that once you start to get some pieces of armor and weapons that work really well for you, it’s possible to continually tweak them to fit how you want to play the game and your particular role on a team.

No Caption Provided

Shadowkeep’s tweaks to higher-level enemy encounters, like adding enemies that require specific mods to defeat, provide excellent opportunities to experiment with character builds and loadouts. Especially in Garden of Salvation, I found myself stopping to try different equipment combinations to help me deal with tough enemies or specific situations. The system provides a lot of opportunities to think about and develop character builds; more than I’ve been doing through most of the five years I’ve played Destiny. It’s an improvement that makes the game’s core loop of constantly chasing new gear feel like it matters to how you play the game–and it’s one Destiny desperately needed.

The early leveling system has been improved significantly as well, making the climb to the endgame a lot more reasonable. Leveling up your character is (mostly) gone in favor of constantly chasing gear with better Power numbers. Up to the soft Power level cap, every drop is a useful one–giving you a chance to try out a host of different weapons and armor in various circumstances before you get to Shadowkeep’s toughest content. Shadowkeep’s change to move experience points from a needless character-leveling system to a battle pass and new Seasonal Artifact item also helps a major ongoing Destiny problem of running out of things to do as you approach maximum level. Everything earns you experience to advance your battle pass and artifact, and the latter of which contributes to your characters’ overall Power level, so there’s a lot less wasted time chasing useless rewards.

Much of the experience of live service games like Destiny 2 is in the continued chase after better gear and more power in the endgame. While things slow down significantly during the post-soft cap climb, progress feels steady through the game’s decent variety of activities, especially with the addition of Vex Offensive. Bungie’s changes to the system strike a nice balance between the issues of Year Two, when so many activities started to feel like chores, and the problems of the past, when progressing was a much slower grind. Pushing hard through a week’s worth of Powerful gear drops can get you raid-ready in a hurry, but with a number of new guns to chase and new activities to master, there’s still a lot for top-tier players to focus on beyond trying to raise their Power level through the roof. The new Seasonal Artifact also helps balance the grind by continually awarding additional Power points regardless of the numbers on your gear. As a result, you never feel stalled, no matter what part of the game you’re playing.

Shadowkeep represents a shift in the fundamentals of Destiny 2, and that has only improved the game. Returning to the moon is full of spooky fun, and while Shadowkeep might not be as huge as Forsaken, it still provides some impressive additions to the world that will take time to fully explore. More meaningful choices in Shadowkeep are pushing me to think beyond just packing my most powerful guns and shooting everything in my path. These are improvements that represent a giant leap forward for Destiny 2.

Oxenfree Creator on Directing Dr. Dre, Oxenfree 2, How Xbox Game Pass Works for Developers and More!

Welcome to the newly relaunched IGN Unfiltered, my monthly interview series where I sit down with the best, brightest, and most fascinating minds in the video game industry. I’m back with a brand-new bar/arcade set – complete with a working beer tap! My guest this month is Sean Krankel, the creator of Oxenfree and the upcoming Afterparty. In this interview, Sean discusses his unique journey into game development, starting with a job on a late-’90s Aaron Spelling teenage soap opera (during which time he threw up in Spelling’s bowling alley), working at Disney, and eventually setting up Night School Studio with his cousin and bringing Oxenfree (and now Afterparty) to life – including how Xbox Game Pass has been a boon to his studio’s success.

Continue reading…

The Flash: Season 6 Premiere Review

Warning: this review contains full spoilers for the Season 6 premiere of The Flash. If you need a refresher on where we left off, here’s our review for The Flash: Season 5. And check out our report on The Flash’s SDCC panel for more on the new season’s connection to Crisis on Infinite Earths.

The CW is doing a terrific job of building hype for the upcoming Crisis on Infinite Earths crossover. Nearly every day we’re being hit with news of another beloved superhero alum dusting off their cape and tights and returning to the DC universe. The downside to all this emphasis on Crisis is that we still have two months of “normal” Arrowverse content to wade through first. That’s a problem The Flash seems destined to struggle with in the weeks to come. In many ways the series already seems on firmer ground, but the premiere fails to establish a clear sense direction for Season 6’s first half.

Continue reading…