While the show may be finished, Game Of Thrones lives on in many forms. From the main books, prequels in development, and various games, Behaviour Interactive and GAEA are the latest to contribute to the franchise, with Game Of Thrones Beyond The Wall, a mobile game centered around an original story set beyond the wall.
Beyond The Wall puts players in control of the Night’s Watch on the Wall, where they must defend Westeros from mysterious enemies that lay beyond. Recruit major story characters from all over the Seven Kingdoms to aid you in your quest and set out on a journey fifty years before the events of the main series.
Send your troops and characters on missions.
Players can pre-register and earn special rewards on iOS now. Pre-ordering will earn players 10,000 copper pennies, 10 Shards of Jon Snow, and the Knight of the Vale character. If the pre-registers hit certain milestones, then players will earn even more rewards, with character shards unlocked at 1.5 million, 2 million, and 3 million. These character shards can be used to rank up the player’s character
Game Of Thrones Beyond The Wall is out on iOS on March 26, with the Android version coming April 3. Players can pre-register for the game on the App Store or at beyondthewall.bhvr.com.
Call of Duty: Warzone players have discovered a secret helpful tip about the battle royale game. Twitter user Jack “CouRage” Dunlop posted a gameplay clip on Twitter that shows when each member of a Warzone squad uses the UAV killstreak at the same time, the location of every enemy on the map and the direction they are looking is revealed.
A major component of Warzone–and all battle royale games–is moving around the map undetected, so this is a really big help if your team is able to pull it off. Of course it’s not easy to do, as each member of the squad needs to either unlock or obtain the UAV killstreak.
FUN FACT: Using 3 UAVS at once in Warzone reveals EVERY SINGLE ENEMIES LOCATION ACROSS THE ENTIRE MAP AND WHERE THEY ARE LOOKING for the duration of the UAVs… INSANE. pic.twitter.com/2wZ5InWpHt
Even if you’re able to coordinate the triple UAV, there is no guarantee it will help your team win, though it should definitely give you at least a temporary advantage over your enemies.
Here’s every question left dangling at the end of I Am Not Okay With This Season 1.
Season 1 of I Am Not Okay With This has made a major splash on Netflix, and ever since we finished it we’ve been looking forward to a second season. While a follow-up season has not been officially announced yet, it seems inevitable, thanks to the first season’s apparent success.
The show, which follows teenager Sydney Novak as he comes to grips with a newfound psychic ability that manifests when she’s angry, sad, or panicked, packs plenty of mysteries and fun plots in alongside the teen angst and drama that director Johnathan Entwistle (End of the F***ing World) is known for.
In GameSpot’s review of the series, it earned praise for its characters, plot, and nostalgic tone: “the characters, for all their flaws, are likable and compelling, and the awkward realness of their teenage personalities is what makes the series work.” But we also came away from it with plenty of questions.
Here’s everything we want to see and hear more about if we get I Am Not Okay With This Season 2. For more coverage of Season 1, check out our gallery of references and Easter eggs.
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1. Who Was That Guy At The End, And What Is His Deal?
Let’s get the obvious one out of the way. Season 1 of I Am Not Okay With This is essentially the first half of an origin story, and the final scene is setup for the second half. The supernatural figure we’ve seen around the boundaries of the show forms behind Sydney and announces that people should be afraid of her, before beckoning her with “let’s begin.” We don’t see his face, and his voice is not attributed in the credits. Who is he?
Speaking to The Hollywood Reporter, director Jonathan Entwistle remains tight-lipped about the character, referring to him as the “shadow guy”, and not revealing his motives.”I hope people have their own guesses,” he says. “Without beating the drum of the art form of the ensemble, I hope there’s enough drive in these characters that the element of the shadow guy is an augmentation to the story.”
The “shadow guy” is surely going to tie in with Sydney’s father somehow, especially since his backstory has only really been teased. Speaking of which…
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2. What Was The “Incident” Sydney’s Father Was Involved In?
In Episode 6, Sydney’s mother explains that the things Sydney’s father saw and did as a marine weighed heavily on him–and that he came back convinced that he was being followed, and that he was dangerous, after being involved in an “incident” that he was the sole survivor of (or so it initially seems–the existence of the shadow guy suggests there could be others). Unless this is an enormous red herring, whatever happened during the “incident” may be the root cause of everything happening to Sydney. So what was it? And did he have the exact same powers Sydney does? And, if we can be more dramatic in our questioning…
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3. Is Sydney’s Father Really Dead?
The first rule of teen drama and fantasy alike–if you don’t see the corpse, they might not be dead.There’s an argument to be made that bringing Sydney’s father back from the dead could be in poor taste, considering how much of Season 1 is about grief in the wake of loss, and the fact that the “thing” inside Sydney and her father is a metaphor for PTSD and depression. But at the same time we’re not watching The Wire here, and we’ve met at least one character who can turn into dust. Sydney’s dad, who committed suicide without leaving a note, could still be out there. We’re not saying that we want it, narratively speaking, but it could happen.
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4. How Will The Exploding Head Be Explained?
Heads don’t typically just explode like watermelons in a microwave, and even by “head explosion” standards, Brad’s head exploded in a particularly traumatic, public way. How will the students of Westinghouse reconcile what they saw? No one but Stanley knew Sydney’s secret–but can they continue keeping it after that? Will there be an accepted narrative for what happened, or will the rest of the town start to pick up on the supernatural element at play? Will the principal, for instance, think of the library getting wrecked back in episode 5 and put two and two together?
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5. How Can Sydney’s Power Be Controlled?
When the shadow guy said “let’s begin,” was he talking about training Sydney to better use her powers? If her dad could never get them under control, does she have a chance? Will we see Sydney develop into a proper superhero as the series goes on? And, if she can control these abilities, is having the power to pop people’s heads really something she can be trusted with? It seems her father fought very hard to keep his powers from getting out–will Sydney do the same thing, or learn how to harness them?
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6. What Other Powers Does She Have?
It stands to reason that if Sydney can make things float and explode with her mind, she can do other things, too. Can she also turn into dust, like the shadow guy, and float away? Sydney’s powers have been tied to her emotions–what might happen if she experiences extreme joy, something she hasn’t really felt yet in the series?
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7. Does Sydney’s Brother Have Those Powers Too?
Liam, Sydney’s charming, preternaturally intelligent younger brother, is right on the cusp of the worst part of puberty–which is, we’d wager, when his powers would really start to manifest if he had them. Maybe they already have, though–Sydney blames herself for the death of Liam’s hedgehog in season 1, but was she really responsible from down there in the basement? If this power was passed down as a hereditary condition, wouldn’t it make sense for Liam to get it as well?
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8. How Will This Weird Little Love Triangle Be Resolved?
Depending on your priorities, this is either the most or the least pressing concern going into season 2. Stanley likes Sydney, Sydney likes Dina, and Dina, while not opposed to maybe kissing Sydney again, just watched her ex explode. Will the dramatic weight of these teenagers’ romantic feelings–which was, really, the backbone of season 1–be revisited in season 2? It would be a shame to cut back on the quieter moments and the dorky teen aspects of the show, even if the next season absolutely must delve further into the lore of Sydney’s abilities.
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Disclosure: ViacomCBS is GameSpot’s parent company
Razer made waves last year with the launch of its brand-new Razer Viper line of gaming mice. Featuring optical switches, high-end sensors, and lightweight bodies, the Viper and Viper Ultimate, promised to be Razer’s fastest and most responsive mice yet. With the popularity of ultralight mice, like the Glorious PC Gaming Race Model O, it was only a matter of time before Razer released its own ultralight mouse onto the market. It’s been six months but the wait is finally over.
The Razer Viper Mini has arrived and trimmed the already slight Viper down to 61 grams, making it Razer’s lightest ever. That’s not all that’s been trimmed down, though: the Viper Mini comes to market at only $39.99, a full half the price of the original. It’s a compelling offer, but has anything been left on the cutting room floor? I’ve gone hands-on to find out exactly that.
Design and Features
The Razer Viper Mini blends the best of the original Viper and improved Viper Ultimate into one compact package. It features the same ambidextrous design with a matte plastic shell and gloss trim. The sides are slightly cut-in, making for an easy, natural grip. Where the original Viper only had RGB on the palm, the Mini adopts the Ultimate’s underglow just under the heel. This underglow is invisible from above, but in a normal sitting position looks nice without being distracting.
Name aside, the Viper Mini is small but still bigger than your average laptop mouse, so you shouldn’t be too worried about the overall size. It’s a close match to the Logitech G305, for example, but sat next to the original Razer Viper, it’s clear at a glance that Razer has slimmed the mouse down across every dimension. It’s a full half-inch narrower in the center of its hourglass shape, a third of an inch shorter, and just a touch lower at the palm. Razer recommends the mouse for palm and claw grips and it’s easy to see why. It may not look like much on paper, but it definitely feels much smaller in the hand.
There are a handful of physical changes, too. The DPI button has been moved between the mouse buttons instead of being placed on the bottom of the mouse, making it much more convenient to press. Razer has also axed the thumb buttons on the right side, which the company calls “false ambidextrous” and cuts the total button count down to six. The Speedflex cable is also a foot shorter at only six feet. The biggest change, apart from size, is that Razer has removed the rubber side grips and made the mouse feel more slippery in the hand. On the plus side, the company brought the excellent pure PTFE glide feet from the Viper Ultimate, which allows it to be extra fast regardless of mouse surface.
All in all, the changes to the mouse’s body are small, and it still looks and feels like the original Viper. The changes to the sensor are bigger but still feel like smart scale-backs to keep the price affordable.
Under the hood, the Viper Mini uses a Razer Optical Sensor. Compared to the original Razer Viper or the flagship Viper Ultimate, it features all-around lower specs. The maximum DPI is 8.5K instead of the 16K or 20K and the tracking speed is only 300 inches per second, down from 450 and 650 respectively. It also has a max acceleration of 35G instead of the 50G found on the higher tier models. The switches, while purportedly improved for a “close to mechanical” feel, are extremely similar but have a reduced lifespan of 50 million clicks instead of 70 million. As a standard optical sensor, the Mini also lacks all of the improvements the Ultimate’s Focus+ sensor brought with it, like MotionSync.
Razer has also changed the scroll wheel, and it’s not for the better. Compared to the original Viper, it’s less tactile and slightly mushy. The bumps as you’re scrolling feel slightly plastic-y and rather cheap. Criticizing the scroll wheel feels like a nit-pick, though, because I’m not able to tell much of a difference to my performance, which is remarkable for a mouse that costs half as much as even the normal Viper, let alone my daily driver, the Ultimate.
Software
When it comes to software, things haven’t changed much in Razer Synapse. You can still customize your DPI from 100 to 8500 and cycle between five stages using the DPI button on the top of the mouse. It’s a bit annoying to have to cycle through all of the stages with only a single button, but you can easily remap the thumb buttons to cycle up and down, trigger macros, or activate Windows shortcuts. The Viper Mini also offers a single profile of onboard storage, which isn’t much, but will still let you take your settings with you on the go without having to keep Synapse running in the background.
Synapse will also let you customize your RGB illumination, but the options are expectedly limited. Razer has several different presets as well as the full 16.8 million color spectrum to easily match the theme of your rig, but since the lighting is hidden when you’re actually using the mouse, it’s not a huge consideration.
Performance and Gaming
Gaming with a Mini mouse takes some getting used to – at least if you’re a palm-gripper like I tend to be. Thankfully, my grip is a hybrid between palm and claw, so I was able to adapt after a day of gaming. If you do use a palm grip, you’ll find your ring and pinky fingers dragging along the right side. In general, though, you get performance that feels near-identical to the full-sized Vipers.
The upgraded switches don’t feel all that different from the original Razer Optical switches, and that’s a good thing. They’re just as tactile but have a slightly higher pitched click to let you know when you’ve fired. Optical switches use a beam of light to activate, which makes them more durable and responsive than traditional mechanical switches. Since there’s no physical contact, the mouse is able to recognize button presses instantaneously without the need for a debounce delay – an electrical pause used by manufacturers to prevent miss-clicks. Likewise, the lack of physical contact should make the dreaded “double click” issue that plagues dying mice a thing of the past. Like the original Vipers, these switches promise a response time of only 0.2 milliseconds that Razer claims is three times faster than traditional switches.
I can’t say that the Viper Mini made me three times as fast, but the switches are still fantastic. I’m a big Battlefield fan, and the M1 Garand is my guilty pleasure weapon. The Mini let me fire off single-shots as fast as I could press. My main mouse, the Viper Ultimate, costs nearly four times as much and has all of the cutting edge features you would expect in a flagship mouse. The Mini made me feel like I was sacrificing nothing in responsiveness.
I also love the Speedflex cable. It’s lightweight and very flexible, which eliminated the need for a mouse bungee. It’s right up there with Cooler Master’s Ultraweave and Glorious PC Gaming Race’s proprietary cables, and is as close to wireless as a wired mouse can offer at this point.
What really sets the Mini apart is its size and weight. I was never able to get completely comfortable using a claw grip all the time without side grips to keep me stable, but since grip is subjective, your mileage may vary. I loved the weight. Between the ultra lightweight frame, flexible cable, and 100% PTFE glide feet, the mouse began to feel like an extension of my arm in no time. The lack of honeycomb cutouts in the body also made me feel more confident squeezing its side buttons. There’s a tiny bit of flex, but the rigidity is still an improvement over either previous Viper.
The reduced specs on the sensor may look big on paper, but I wasn’t able to tell much difference in games. I never push my DPI above 3200 in normal use, but even testing high DPI, low sensitivity settings in games, it still tracked me perfectly no matter what I was playing.
Purchasing Guide
The Razer Viper Mini is available at Best Buy, Amazon, and direct from Razer with an MSRP of $39.99.
Director Neil Druckmann has announced that Argentinian composer Gustavo Santaolalla, the man responsible for the music of The Last of Us, will lend his musical talents to The Last of Us HBO show.
Well this is exciting! Beyond lending his incredible musical talent to The Last of Us Part II, Gustavo Santaolalla is joining us to bring over The Last of Us to HBO!
As noted, Santaolalla composed the music for Naughty Dog’s 2013 critically acclaimed action-adventure game The Last of Us, which won two awards and was nominated for several others just for its score alone. In addition to The Last of Us, Santaolalla also composed the music for films and TV shows such as Brokeback Mountain, Into the Wild, Making a Murderer, Narcos: Mexico, and more.
Druckmann announced that he’s collaborating with Chernobyl creator Craig Mazin to bring The Last of Us to HBO as a limited television series. There is a possibility of TLOU2 content appearing in this new HBO TV show, and Druckmann recently teased that some characters from the upcoming sequel might show up.
The long-awaited battle royale Call of Duty: Warzone launched yesterday as both a mode for Call of Duty: Modern Warfare and a standalone, free-to-play game. If you’ve been gunning for that number one spot, then you might be interested to know you can get some free bonuses for watching certain Twitch streams of Warzone. Activision and Twitch have partnered on drop-eligible streams to give away three free items to those who watch eligible Warzone streams for three hours–each hour, you get a new item. These items are an Airborne Commander shiny emblem at one hour, a one-hour Double XP token at two hours, and a Cataclysmic MP7 blueprint at three hours.
All you need to do to be eligible for these rewards is link your Twitch and Call of Duty accounts and then watch a drop-enabled stream. You can tell which streams are eligible by looking right under the Twitch stream’s title, category, and tags. There you’ll see a message that says, “Drops enabled! Watch for a chance to earn loot.” The easiest way to find drop-eligible streams is by going to the Call of Duty: Modern Warfare directory and looking from there.
Activision says you’re able to watch multiple streamers at once, and your total watch time will be tallied up–so if you don’t want to spend three hours watching one stream, watch three streams at the same time for one hour. Twitch streamers can become eligible for this promotion by linking their accounts and streaming to the Modern Warfare directory.
PlayStation Plus subscribers also get some additional free bonus content. This includes a Yegor operator skin, Showstopper shotgun blueprint, and a Skilltrack 56 watch as well as several other bonuses.
If you’re looking to gain an edge in the new battle royale mode/game, we’ve put together 9 essential tips to survive Call of Duty: Warzone. These will help you figure out the nuances of the new Call of Duty: Modern Warfare’s mechanics quickly as well as give you some insight into how best to secure a Warzone Victory.
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As do many collector’s editions for major games, The Last of Us Part 2‘s most expensive bundle, the Ellie Edition, sold out soon after being announced. The Ellie Edition, which costs $230 and bundles the game with a ton of physical and digital goodies, received a restock in February but ran out of stock again that day. That seemed like the last chance for The Last of Us fans to get their hands on the Ellie Edition–but if you missed out, you’re in luck, as developer Naughty Dog just announced another Ellie Edition restock will happen this Friday.
The Ellie Edition will be available in limited quantities this Friday, March 13, at 10 AM PT / 1 PM ET via PlayStation Direct, the official PlayStation store for consoles, accessories, and some physical games. Unfortunately, the restock will be available only to US shoppers.
The Last of Us Part 2 – Ellie Edition | $230
Despite its hefty price tag, the Ellie Edition has been a coveted bundle for The Last of Us fans. It comes with everything in the Collector’s Edition (which sells for $170), plus a full-sized, fully functional recreation of Ellie’s backpack, an embroidered patch, and a 7-inch vinyl record. Here’s an overview of everything the Ellie Edition comes with:
Base game and pre-order bonuses (ammo capacity upgrade, crafting training manual)
Full-sized recreation of Ellie’s backpack
Embroidered patch
7-inch vinyl record with original music
12-inch Ellie statue
Life-sized replica of Ellie’s bracelet
Collectible steelbook
48-page mini art book from Dark Horse
Set of six enamel pins
Lithograph art print
Set of five stickers
PSN Dynamic Theme
Six PSN avatars
Digital soundtrack
Digital version of the mini art book
Be sure to check out our full The Last of Us Part 2 pre-order guide for more information on the game’s other special editions, including the Collector’s Edition, Digital Deluxe Edition, and Special Edition. And if you aren’t ready to shell out $230 for the Ellie Edition but still want to stock up on some merch ahead of the game’s release, we’ve got a guide to all the best The Last of Us Part 2 merch, including its official art book, graphic tees, and more.
The Last of Us Part 2 releases May 29 for PS4. Besides the highly anticipated sequel, Naughty Dog recently announced the critically acclaimed post-apocalyptic game is getting its own The Last of Us HBO series, with game director Neil Druckmann helping on the script and executive producing.
Call of Duty: Warzone wastes little time in getting you into its particular take on battle royale gameplay. As the franchise’s second crack at the popular genre following Black Ops 4’s Blackout mode, Warzone is a much more refined and squad-focused take. It still features all the familiar mechanics and moments of intense action you’d expect from a game with 150 players vying for the top spot. However, Warzone introduces some surprising and somewhat unnerving twists to the formula that even some veteran players will need to keep in mind.
In this quick guide, we’ve broken down some essential survival tips. From making smart choices with your minimal resources, being more of a team player, to learning how to fight dirty in the gulag; there’s a lot to take in during your first rounds in the Verdansk map, and we’re here to help.
Survival Is Essential (Don’t Give Up)
As obvious of a tip this may seem, Warzone takes a slightly different approach to the loop of running, gunning, and quitting to join another game after getting gunned down. Between the Gulag system and the ample Buy stations scattered around the map, there are lots of chances for your squad to get back to fighting strength, and possibly make a tremendous comeback. While other squad-focused battle royale games inspire feelings of dread and aimlessness after your teammates have been wiped, you still have a decent shot at reviving them if you have the cash and can manage to evade danger–provided they haven’t quit the game. Compared to other BR games, it’s pretty easy to get teammates back in Warzone–but you can’t do that if you’re dead. So stay focused and calm, even when the odds are against you.
Enjoy Your Stay In The Gulag
Modern Warfare’s most significant addition to the battle royale framework is the Gulag, a prison you’re dragged to after suffering a defeat in the match. After a few moments in prison, you’ll get matched up with another player for a one-on-one Gunfight match, where you’re given a random loadout of weapons and thrown into a fight together in the prison’s showers. Surrounding you are other players in the rafters egging you on, and they can even pelt you with rocks, which can add to the unnerving scenario. The winner of that fight will be redeployed back to the current match near their teammates, while the other is free to spectate, wait to be revived by a teammate, or quit out to try again in another match.
Essentially, the Gulag gives you an automatic second chance at redemption, provided you’ve got the skills and cunning to survive the prison’s trial. This limbo state is essentially a make or break moment for the match, allowing every player a shot at coming back into the match on their own terms. It’s also a noticeably different pace compared to the more reserved and patience pace of battle royale. In the Gulag, you’re rewarded for being crafty, using the environment to sneak up on your enemy. So as soon as you enter the prison, make sure to show everyone who’s boss in order to survive.
Use That Ping
If you’ve played Apex Legends, Fortnite, or any other modern shooter, then you know how essential the ping system is. It allows you to easily mark a location on the map, a spot in your field of vision, weapons, and of course, enemies in the distance. Warzone has a useful ping system, allowing you to easily communicate with your teammates even if you’re not using voice chat to talk with them. The ping system contextually marks items you focus on, and double-tapping it allows you to indicate active hot-zones and locations where some action is about to go down. Even if you’re talking with your teammates or playing with friends, get used to using the ping system extensively.
Don’t Forget To Mount Your Weapon
Warzone’s tutorial does a good job of teaching you the absolute basics, including one aspect you’ll be familiar with if you’ve played Call of Duty: Modern Warfare: the ability to mount your weapon. This involves using an object nearby to steady your weapon, reducing the amount of recoil you have to compensate for when firing your gun. Understandably, this can be easy to forget in the middle of combat. While there are certainly times that it’s better to maintain your mobility, the ability to fire accurately can mean the difference between life and death in certain engagements. Try to make use of this early and often as you begin playing Warzone so that you can build muscle memory rather than allowing this ability to become an afterthought.
Always Pick Up Bounty And Scavenger Contracts
Contracts are side-objectives you and your squad can pick up in the field to earn some extra cash and resources. They are a fun wrinkle to Warzone’s take on battle royale, but it’s essential you don’t allow them to become a distraction–you don’t want to find yourself outside the ring or leaving yourself vulnerable to complete one. That said, there are undeniable benefits to picking up contracts that should not be ignored. Scavenger contracts will reward you for opening a series of supply boxes, but even if you don’t have the opportunity to collect all three, picking up the contract will still direct you to a cache containing money and loot. As such, if you’re light on cash or gear, a Scavenger contract will guide you right to where you want to go.
Similarly, a Bounty contract will alert you to the general location of a foe you need to hunt down. Do so successfully, and you’ll be rewarded. But even if you have no intention of completing the contract–say, if you’re low on armor or ammo–having the general location of an enemy (or potentially an enemy squad) can help you avoid combat altogether.
Go For Loadouts
If you’re not reviving your squad and have some cash to spare, you want to try to purchase a loadout pack whenever you can. Buying a loadout drop allows you to call down your personal, customized loadout from the rest of Call of Duty: Modern Warfare’s standard multiplayer modes. If you’ve put in the time and unlocked guns with attachments, it means you can bring in the best, most useful guns available in Warzone, without having to run around looting buildings and making yourself vulnerable.
The real benefit of getting your custom loadout in Warzone is the perks. Warzone players don’t start with multiplayer perks in a match, but if you can get your loadout into the game, you also get its perks, which have a lot of benefits in Warzone, like increasing your revive speed or making you sprint faster. Not every perk is handy, so it pays to build a Warzone loadout and have it ready to go. But amping up your speed or making Killstreaks cheaper to purchase in Warzone can give you a big advantage in battle, even if you get stuck with guns that aren’t your favorites. When a loadout drops onto the map, it’s visible to everyone, which means that going after another player’s package is usually worth the risk. The prizes can be worth it, especially when you feel you’ve gotten a poor gearset as you’re roaming the map.
Keep Track Of The Redeployment Flares
Between the Gulag and purchasing redeployments, a lot of players can rejoin Warzone matches even though they’ve been eliminated. But to make sure your teammates second or even third chances aren’t in vain, you’ll need to keep an eye out for their signal flares that shoot way up into the sky and glow brightly upon their redeployment. Flares often launch from the Buy stations where a squad can bring their teammate into the game, and when a flare gets launched, it means two things: a player is dropping back into the game with next to nothing on that spot, and a shorthanded squad is waiting nearby for a teammate to return.
As you can guess, these signals flares will be visible to all players. It’s up to you to figure out the best time to use them, as aggressive players can use flares as a guide to get the drop on weak teams and knock them out of the game. On the other hand, if you want to be cautious, flares are often a good indication of where not to go, since you know players will be waiting nearby–and the flare could draw other teams looking for an opportunistic attack. Either way, flares can give you a lot of information, so keep an eye out for them.
Be Smart With Your Cash
While out in the field and taking on different contracts, you’ll be able to collect cash for your soldier. This currency can purchase new equipment from the many shops scattered across the map. These shops include Rare- and Epic-level support items and weapons, which can come in clutch during a fight. With all that said, you’re much better off saving up your currency for when you feel you’ll need it most. Along with purchasing items, cash can be invested in redeploying downed squadmates. What’s interesting about the redeploy option is that it can still revive players who have fallen in battle after escaping the Gulag, giving them yet another chance at fighting in the current battle. Since every member of a squad has their pool of cash, you’ll want to make sure you still have enough money in your reserves in case a squadmate suffers an untimely fate.
Be A Team Player And Share The Wealth
Making sure you’re as well-equipped as you can be is a key part of any battle royale game, but since Warzone is about squads of three, you also want your teammates to be in good shape. Each player in Warzone gathers cash separately, so when you’re thinking about potentially hitting a Buy station, it’s usually best to pool your squad’s resources together. Collecting money can be somewhat slow for a single person, but a whole team can combine their funds, and between two or three of you, you’ll often find you can afford things like loadouts or squad redeployments without too much effort.
This also extends to gear and other items on the field. One big thing to keep an eye on is armor, which can be the deciding factor in a gunfight. You can equip three pieces of armor on yourself at any given time, but you can carry up to five pieces. Having a couple of spare pieces of armor can help you if you get into trouble, but if your teammates are low, the better plan might be to share them. You can quickly pull up your inventory with Down on the D-Pad or TAB on PC, then highlight an item and drop it for a teammate. That includes armor pieces, which can help bring your squad up to full strength quickly–especially if someone died and had to be redeployed.
For more on Call of Duty: Warzone, be sure to keep up with GameSpot for more on the game’s recent launch.
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Those who purchased Doom Eternal‘s Collector’s Edition may be disappointed to find out that the game’s official soundtrack isn’t ready to ship yet. However, publisher Bethesda Softworks has announced that the soundtrack will come as soon as it’s ready and that the CE will still include all other confirmed items.
The official game soundtrack for DOOM Eternal is not yet complete, so it won’t be available on the game’s launch of 03.20.20. We’ll let everyone, including those who purchased the CE, know when it’s ready. For more details, please read our full statement: https://t.co/LY9bEFUUnM
Bethesda clarified in a follow-up tweet that Doom Eternal will still launch on March 20 for PC, PlayStation 4, Stadia, and Xbox One, replete with a full in-game soundtrack. It’s the separate, official soundtrack that features as a digital download in the Collector’s Edition that won’t release on March 20. Unfortunately, Bethesda didn’t offer anything more specific than “after [Doom Eternal’s] release date” for when we can expect the soundtrack to be delivered to customers. You can check out our Doom Eternal pre-order guide to see the other add-ons and bonuses that are included.
For those that already pre-ordered the Collector’s Edition, you can still expect a lossless digital code for Doom (2016)‘s soundtrack.
Composer Mick Gordon, the man behind Doom (2016)’s original soundtrack, returns to put together the music for Doom Eternal. Gordon recently shared a behind-the-scenes look at the making of Doom Eternal’s soundtrack, where he sought out the help of a heavy metal choir.
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Bloodshot is one of those weird early ’90s comic book properties with a dedicated niche fanbase, but little mainstream name recognition. Nevertheless, when director Dave Wilson first took a look at the script, he thought Valiant Comics would balk at the changes he had in mind. Luckily for him, he was wrong.
“I thought I was going to be told, ‘We don’t want to change it. We like what we’ve got,'” Wilson told GameSpot during a recent interview. “And they very much embraced my concept for it.”
That concept came from Wilson’s love of a very specific subgenre of sci-fi. “I love comic books, but science fiction is my love, and there’s a subset of science fiction I like to call science fact, which is very sort of [Jurassic Park author] Michael Crichton, and my favorite author, this guy called Daniel Suarez,” Wilson explained.
Suarez writes “techno-thriller” novels like the 2006 book Daemon, about a computer program that begins to dominate the world following its creator’s death. Wilson saw parallels between the author’s work and Bloodshot–parallels he could flesh out and explore in his vision for the adaptation.
“At the core of Bloodshot was this idea of what I call the illusion of choice, which is like when you Google something, or you swipe left or right, technology companies beyond our control are curating lists for us,” the director said. “I loved that sort of aspect of manipulation through technology. And I felt like the character was very much the embodiment of that, the personification of it.”
As a character, Bloodshot gets his name from the fact that his blood has been replaced by billions of microscopic “nanite” machines that grant him superpowers and are capable of healing any wound, no matter how severe, in a matter of seconds. The “illusion of choice” comes in when the paramilitary science organization that invented that technology uses it to manipulate the former soldier. In the version of the script Wilson first read, that aspect wasn’t present. Wilson pitched Valiant on his version, and with the support of then-Valiant CEO Dinesh Shamdasani and help from screenplay co-writer Eric Heisserer, the director made it a reality.
But Wilson said they were also careful not to lose what made the comics great along the way.
Bloodshot’s nanites in action
“We made sure that we were not leaving anything behind that Valiant faithful would be disappointed by,” Wilson said. “Between Eric, the original, and Dinesh, it was a very collaborative approach to making the leap to the screen.”
Wilson also thought the sci-fi elements would help Bloodshot stand out in the superhero movie genre. “Look, the [superhero] space is quite saturated right now as it is, so how do I make it mine? Leaning into the tech of it was a strong way of doing that,” he said. “I leaned into the transhumanism, the tech, the idea that we’re manipulated through that technology. All of that was part of trying to make it feel like its own thing.”
That aspect is present throughout the film, from the various ways technology is used to manipulate Bloodshot himself, to the cybernetic implants several other characters have, like a breathing apparatus that bypasses a damaged trachea, or a pair of chest-mounted cameras that act as a character’s eyes.
As for what these aspects attempt to say or reveal about our world–as most science fiction tends to do–we’ll leave that for you to decide.
Bloodshot hits theaters March 13. Read our Bloodshot review here.