Overwatch 2, which was revealed at BlizzCon last week, will introduce new heroes, maps, and modes. The only new hero officially confirmed during BlizzCon was Sojourn, and although we’re not yet sure how she’ll play, we know that she will be the first new character added to the game.
But several other characters are seemingly in the works at Blizzard too, even if they’re not ready to show them off yet. Game Informer was given an early look at the game back in early October, and saw a brief glimpse at some character art that hasn’t yet been shown off.
During a PowerPoint presentation at Blizzard’s office, run by game director Jeff Kaplan, four silhouettes for previously unseen heroes briefly appeared on screen. Game Informer believes that three of the four were likely women, but only got a proper look at two of them.
One was a woman with short hair, who had a “fuzzy little critter with pointy ears and an equally pointy tail” at their side. She wielded a “giant four-sided weapon,” which Game Informer compares to a thicker version of Yuffie’s shuriken from Final Fantasy VII. The other, who appeared to be a man, “held a crooked staff, looking somewhat like a wizard, warlock, or voodoo priest.”
Kaplan would not provide any further details about the heroes, and the slide was not up for very long, but it sounds like these four concepts are being worked on for eventual release. Overwatch 2 is a unique sequel in that a lot of the game’s content will also appear in the first Overwatch, including all new characters and maps. The new Story Mode will be exclusive to the sequel, however.
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Just like Take-Two, gaming giant Activision Blizzard is making lots and lots of money from microtransactions. The company confirmed in its earnings report that its microtransactions, which are called “in-game net bookings,” amounted to $709 million USD for the quarter ended September 30.
This is down by $323 million, or 31 percent, from the $1.032 billion that Activision Blizzard made from microtransactions during the same quarter last year. Check out the chart posted below to see a rundown of the numbers and comparisons to previous quarters.
Activision singled out Call of Duty: Black Ops 4 as a big success story for microtransactions during the quarter. Revenue from the sale of in-game items in Black Ops 4 “grew sharply” compared to Call of Duty: WWII during the same period last year.
One reason that total microtransaction revenue might have dropped year-over-year is that Activision no longer publishes the Destiny franchise. That series features numerous microtransaction opportunities including emotes, currency, and more.
Activision’s microtransaction strategy has been at times controversial. For Black Ops 4 specifically, some players remarked that the game’s microtransaction system pushed players toward spending extra money. Just this week, Activision announced that it is changing how the Black Market works to be more player-friendly. Some scoffed at the timing, given these welcome changes come at a time when a portion of the playerbase has moved on to the new game, Call of Duty: Modern Warfare.
Here is a look at how microtransactions are performing at Activision Blizzard
Activision Blizzard is a giant company with multiple business divisions that each individually contribute to microtransaction revenue. The Blizzard unit benefited from the launch of WoW Classic during the period, while the mobile/social game unit, King, sells numerous microtransactions and operates an in-game advertising business for Candy Crush.
A stream of new content is headed to Call of Duty: Modern Warfare this Friday, November 8. Additionally, Activision revealed that the new battle pass system is set to be implemented later this year in December. Per tomorrow’s update, fans will be treated to two new maps and will see the addition of the Hardpoint game mode.
Activision and Infinity Ward have decided to get rid of its traditional season pass system and opt into a battle pass instead. The decision to get rid of the season pass means that future map additions and game modes will come to all players on all platforms for no extra cost.
Since the launch of Fortnite Chapter 2, Epic has decided to change things up. Starting with the crazy black hole event that ended Season 10 and began Chapter 2, fans have often been confused by what is going on in Fortnite. In fact, recently, Epic decided to delete the majority of the patch notes on the official Fortnite website, causing fans to make their own.
Fan ire over a lack of patch notes really sprung up after a Harpoon gun was released into Fortnite without any warning from Epic earlier this week. While it may seem like a minor thing, some fans enjoyed reading through the patch notes to see what was new in Fortnite. In the past, patch notes were usually released on Tuesday or Thursday of every week, but for Chapter 2, that hasn’t been the case yet.
Though we still don’t have an exact date, Take-Two Interactive has provided a release window for the Switch version of The Outer Worlds. The Outer Worlds is currently only available for Xbox One, PS4, and PC. On Xbox One and PC, The Outer Worlds is available via Game Pass.
In the company’s latest quarterly earnings report, Take-Two writes that The Outer Worlds will “be available for Nintendo Switch in calendar 2020, during our fiscal year 2020.” That limits the Switch port to sometime between January and March in 2020, so unless there’s a scheduling change, you can expect The Outer Worlds to release on Switch fairly soon.
The next patch for the current versions of The Outer Worlds addresses several in-game bugs and implements some welcome changes–such as an increase to subtitle font sizes. The patch is currently scheduled to release in The Outer Wilds sometime between November 10-16.
In GameSpot’s The Outer Worlds review, Edmond Tran wrote, “I finished The Outer Worlds wanting more, eager to jump back into the world to see extra things. It’s not a short game, but it’s one packed with such a steady stream of wonderful characters to meet, interesting places to explore, and meaningful, multi-layered quests to solve, that it didn’t feel like there was any room to get tired of it. I wanted to rewind the clock and do everything in a completely different way. The Outer Worlds is consistently compelling throughout, and it’s a superb example of how to promote traditional RPG sensibilities in a sharp, modern experience.”
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Avengers: Endgame was undoubtedly one of the biggest movie releases of 2019, as it completed the first 3 phases of the Marvel Cinematic Universe and broke box office records. With tons of great performances by an elite acting crew, Disney has confirmed it has officially submitted the majority of the core Avengers: Endgame cast for Oscar consideration.
As part of Take-Two’s latest earnings report, the company shared new sales numbers for some of its biggest games from the Rockstar and 2K labels.
Starting with the biggest one, Rockstar’s Grand Theft Auto V has now shipped an astonishing 115 million copies, which is up 5 million copies in three months. That is a tremendous figure, especially so given the game is more than six years sold.
Another Rockstar release, Red Dead Redemption 2, now stands at 26.5 million copies shipped. Sales are improving again, it seems, as the 1.5 million copies shipped during the quarter is up from 1 million copies shipped during the three-month period before that. Importantly, these numbers do not include PC, as the sales only cover the period through September 30.
Take-Two also announced that NBA 2K20 has now sold in 6 million copies, which represents growth over sales of NBA 2K19 over the same period of time.
Take-Two doesn’t just make money from outright game sales. The company’s games have microtransaction systems, and these are proving to be lucrative as well. For the latest quarter, Take-Two made $317,386,000 from what it calls “recurrent consumer spending.”
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After spending a few hours in Episode 3 of Death Stranding, you’ll have gathered some pretty useful gadgets and upgrades that expand your toolset in all sorts of handy ways (big shout outs to the Bola Gun and the Power Skeleton). But have you ever found yourself wondering why Sam’s backpack in Death Stranding is always open, exposing your precious cargo to the wild and unpredictable Timefall elements of the world? It seems pretty unprofessional of an expert porter if you ask us.
But what if we told you that it’s possible to unlock a cover that fits around your backpack–something to keep all of those high priority deliveries safe? Well, it’s just for the cargo directly inside the confines of your backpack and not placed above it, but still, the backpack cover upgrade is an invaluable tool that’s especially useful during late game deliveries when you’re up against intense weather conditions.
So how do you find this wonderful (and fashionable) upgrade you ask? Allow us to explain below where we highlight how to get one of the most important upgrades for Sam. But for more Death Stranding features, check out our in-depth beginner’s guide and our feature highlighting all the most significant celebrity cameos we’ve found so far.
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The backpack cover becomes available to get once you start doing deliveries at the Distribution Center South of Lake Knot City during Episode 3. It’s the closest landmark to an optional prepper, known as The Collector, that you can connect to the Chiral Network. Upon doing so, they will reward you with the backpack cover and its subsequent upgrades.
To find the Collector, head slightly southeast 400 meters from the Distribution Center South of Lake Knot City along the right side of a crevice that runs perpendicular from the Distribution Center. Be sure to bring a ladder with you–you’re going to need it. Be mindful to send some Odradek scans along the way to check for any lost cargo tagged with the Collector, so you can take it to him. They’re worth grabbing ahead of time if you’re able.
Along the crevice, you should see a small path that leads down, take it and keep walking along the bottom and to the right until you reach some pools of water and a MULE scanning pylon. Stand near that pylon and look up and to the north, and you should see a cartoony fox painted on the wall. Place your ladder here and climb up to meet the Collector. If you’re actually familiar with Japanese games magazine Famitsu, then you might recognize the Collector’s likeness as the magazine’s former editor-in-chief, Hirokazu Hamamura. And that Fox on the wall? It’s the magazine’s mascot.
You need to increase your standing with the Collector to unlock the backpack cover. If you didn’t find any lost cargo tagged with the Collector before you arrived, then don’t worry. Interacting with his terminal should give you an order to steal back some game consoles from the MULE camp nearby. Complete that delivery and he should give you more orders that’ll help bolster your rank enough with him to unlock the backpack cover.
As stated above, the cover only fits around the main compartment of Sam’s backpack. Any excess cargo will be stacked on top of his backpack and consequently exposed to Timefall. The cover itself comes in two flavors: a level-one version that comes in shiny silver, and a level-two version with increased durability that’s colored an eye-catching gold! Despite its limitations, the backpack cover is a lifesaver and is an upgrade you shouldn’t miss.