Disney Just Set A New Box Office Record, And Star Wars Isn’t Even Out Yet

Everyone knows Disney is a box office behemoth, but just how much money do the film giant’s movies make? After another strong weekend in theatres, Frozen II helped pushed Disney’s 2019 worldwide box office totals past $10 billion to break a yearly box office record set by … Disney.

Collider crunched all the numbers. The $10 billion that Disney has made at the global box office this year surpasses the previous record of $7.6 billion that Disney set in 2016. Disney’s biggest releases of 2019 at the box office have been Avengers: Endgame ($2.79 billion), The Lion King ($1.6 billion), Captain Marvel ($1.2 billion), Toy Story 4 ($1.07 billion), and Aladdin ($1.05 billion). Frozen II, after just three weeks in theatres, is close to becoming the sixth Disney movie to pass $1 billion this year. It currently stands at $920 million worldwide.

Disney’s box office fortunes are set to grow mightier still, as the hugely anticipated Star Wars: The Rise of Skywalker hits theatres on December 20. Also of note is that the $10 billion thus far does not include money made by movies from Fox, which Disney acquired earlier this year. Had those numbers been included, Disney’s total worldwide box office haul would be close to $12 billion thanks to films like Alita: Battle Angel ($404.8 million) and Dark Phoenix ($252.4 million), among others.

Disney’s Dumbo ($353.2 million) was among the company’s lowest performing films of the year at the box office, though even that number would be enviable for other films. The company’s Maleficent sequel, Mistress of Evil, pulled in $481.3 million. That was well short of the first film’s $758 million, making it a relative disappointment.

The Rise of Skywalker is set to open in theatres on December 20. Box office estimates project it to make $200 million worldwide over its first weekend. New footage from the film will debut inside Epic’s free-to-play battle royale game Fortnite later this month.

Now Playing: Frozen 2 – Official Trailer

Watchmen: Episode 8 Post-Credits Scene Explained

Warning: The following contains spoilers for Watchmen episode 8, “A God Walks into Abar.”

Not that your head isn’t already spinning from this week’s penultimate episode, but Watchmen’s latest chapter also offered up a cool post-credits scene featuring Jeremy Iron’s Adrian Veidt being punished and imprisoned for his crimes on Europa.

And right at the end, we got a huge payoff for one of the pilot episode’s puzzling peculiarities!

Veidt Volunteered

Veidt appeared in the actual episode, “A God Walks into Abar,” as well – in a flashback (though that’s not how Doctor Manhattan would describe it).

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HBO’s Watchmen: Episode 8’s Post Credits Scene Explained

HBO’s Watchmen broke tradition with Episode 8, “A God Walks Into Abar,” by including, for the first time in the series, a post-credits scene. Hopefully you stuck around for it–but if not, stop right here and go back to watch. We’re going to dive deep into what it might mean and why it matters, so you’re in for some spoilers, even if you finished the episode but shut your TV off early.

To briefly recap, the scene actually starts as audio playing over the credits. It’s a disgusting squishing noise that, we soon learn, is Veidt’s post-trial “punishment.” Each of the clones approaches a bound and prone Veidt and asks him “will you stay master?” When Veidt says no, the clone smashes a tomato (remember, they grow on trees here on Europa) in his face. From there, we abruptly cut to Veidt in a jail cell, reading Fogdancing–a fictional in-universe novel written by the fictional, in-universe author Max Shea, who also wrote the Tales Of The Black Freighter comic-within-the-comic of the Watchmen graphic novel. It’s Veidt’s birthday again, we learn, as the Game Warden brings him his traditional yellow-and-purple cake, topped with 7 candles.

“If you sing ‘For He’s A Jolly Good Fellow,’ I’ll vomit all over your boots,” Veidt says. Thankfully, the Game Warden doesn’t test this threat. Instead, he offers to bring Veidt a new book–but Veidt says he likes this one. Why? The Game Master “wouldn’t understand,” he says. “It’s about loneliness.”

At this moment, the Game Master drops some interesting knowledge. He was actually the first Mr. Philips to be “born” on Europa, which we can assume is why he seems to have more power than the other Philips clones. Of course this only makes us wonder where the first Ms. Crookshanks ended up, or if she’s even still around.

“Why is heaven not enough?” The Game Master asks, to which Veidt responds that this place isn’t his home and that back on Earth “his children, all 8 million of them, [are] undoubtedly standing in their cribs crying out in desperation” for Veidt to return. Knowing what we know about how things are going on Earth, we can confidently say this isn’t true–Earth may be going through some rough stuff, but aside from a few off-handed conversations, news clips, and Trieu’s statue, no one on Earth seems all that interested in Veidt at all. He’s been declared dead, and Elvis Lives-like conspiracies notwithstanding, that’s about the extent of the thought he’s been given.

But of course, someone like Adrian Veidt would never be able to wrap his head around that reality. He’s always, in his own estimation, been the single most important, qualified, intelligent, and capable person on the planet. He also reveals here that it’s not necessarily the superiority that’s most important to him, it’s his own usefulness: “Heaven isn’t enough because they don’t need me.”

That’s when something very strange happens. As the music swells, Veidt realizes there’s a horseshoe baked into his cake. He gleefully pulls it out, tears his cot away from the wall, and begins scraping away at the floorboards while cackling delightedly. If you remember all the way back to Episode 1, you’ll recall Philips and Crookshanks presenting him with a horseshoe rather than a knife during his first birthday party. At the time, it seemed like a bizarre glitch in their “programming,” like they couldn’t tell the difference between a cake knife and a horseshoe. But this moment recontextualizes that entirely.

Is it possible that Philips and Crookshanks have, somehow, been working toward Veidt’s plan all along and that first horseshoe was just a minor hiccup in his timeline? Did Jon somehow pass his own deterministic experience of the world–the idea that everything that has happened and will happen is already laid out and predetermined–on to the people he made? Or is it all just a simple case of one loyal clone–the prosecutor who winked at Veidt after her closing arguments, maybe–being in on the scheme and baking a cake with a hidden key in it under all the other clones’ noses like an old timey prison break?

Either way, the fact remains, Veidt’s plan is proceeding in a way that he’s clearly extremely happy about. And though we can’t tell if he’s planning on pulling some sort of Shawshank Redemption tunnel gambit or if he’s planted some kind of weapon or escape tool under the floor of his jail cell, we’re pretty sure it’ll all be cleared up once and for all next week during the finale.

Watchmen airs Sundays on HBO.

The Game Awards 2019–Geoff Keighley Rejects “Conflict On Interest” Claims Over Death Stranding Cameo

In preparation for The Game Awards later this week, host Geoff Keighley has hosted a Reddit AMA about the show and what viewers can expect. While most questions were fairly straightforward, one prompted a longer response from Keighley: “do you feel that it’s a conflict of interest that you’re the producer of the event and in one of the games nominated for a good number of awards?”

This question is in reference to Death Stranding, the new game from Hideo Kojima’s studio, Kojima Productions. Keighley has discussed his friendship with Kojima on numerous occasions, and appears in Death Stranding as one of several celebrity cameos. In his response, Keighley promises that there is no conflict of interest to speak of, and gets into the specifics of the voting process.

“More than anything, the integrity of the show and the awards is the most important thing of all,” Keighley says. “I don’t vote on the nominees or winners–that’s done by a jury of 80 global media outlets that we list on the website. That process isn’t the result of me having a cameo in a game, but also because I work with developers on world premieres, announcements, sponsorships, and other aspects of the show. I want the jury to be ‘blind’ to all those other aspects.”

He notes that while he is friends with several people within the industry, there are others who also hold him personally responsible when their games don’t win. “If I’m being honest it can sometimes be pretty lonely trying to keep everyone happy,” he says. “But I just have to stay true to the rules and voting and hope that, if I want to build something that stands the test of time, I act as ethically and fairly as I can.”

Keighley notes that his appearance in Death Stranding was recorded in 2017, for a promotional piece that was not used, and Kojima later asked if the motion capture could be used in-game. He did not do the voice acting for his character–that was performed by Matt Mercer. “I certainly get the concern,” he concedes. “As producer of the show I’m inevitably going to have relationships with people in the industry. That’s what allows me to do the show in the first place. The producers of the Oscars, for instance, are often (or almost always) people who produce movies. I don’t make games, don’t invest in games or own game stock. All I can do is be transparent about those relationships and make sure the voting is separate.”

The Game Awards airs December 12 at 8:30 PM ET. You can still vote for your favorite games to win before the show.

Now Playing: The Game Awards 2018 Live

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Every Cameo from the Arrowverse Crossover Crisis on Infinite Earths

The biggest Arrowverse crossover has begun!

Crisis on Infinite Earths kicked off this week and we are living for these DC cameos! As the first episode got underway, it was clear that this crossover was not only going to feature heroes from The CW Arrowverse, but also a plethora of cameos from the wider DC movie and television universe.

Let’s jump into the cameos from “Crisis on Infinite Earths Part One:”

Robert Wuhl

Whul Crisis Cameo

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Supergirl: “Crisis on Infinite Earths – Part 1” Review

Warning: this review contains full spoilers for Crisis on Infinite Earths: Part 1, aka Supergirl: Season 5, Episode 9. Watch the video above for our breakdown on the episode’s big death and what it means for the rest of the crossover.

It’s hard to believe the Arrowverse’s big Crisis has finally arrived. This is a story The CW has been building towards in some form since 2014, and certainly with great purpose over the past year. Crisis on Infinite Earths is very much the Arrowverse’s answer to Avengers: Endgame – the culmination of years of planning and an epic crossover that marks the end of some heroes’ journeys and the beginning of others. Even in five episodes, there’s a lot of ground to cover. But if “Crisis on Infinite Earths Pt. 1” is any indication, fans needn’t worry about this ambitious crossover living up to the hype.

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Zelda Sequel Behind-The-Scenes Shots And Nintendo Concept Art Shown Off

Nintendo’s Japanese designer recruitment site has shared some interesting concept art and insight into how the trailer to the upcoming Breath of the Wild sequel came together. The site, spotted by VGC, explains Nintendo’s expectations from designers and artists, showing off some of the work that has gone into their most popular recent games and characters. It’s not just valuable for potential designers, though, as the page also features some great concept art.

The page includes some concept art for Isabelle, the mayor’s assistant from Animal Crossing: New Leaf who proved so popular that she became a fighter in Super Smash Bros. Ultimate. It shows several iterations the character went through before her look was settled on. It says that they wanted a character who as many people as possible would grow attached to.

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There are also various pieces of Splatoon 2 stage and character design throughout the page, showing off the different models and the colorful designs of the game’s levels. There’s no major revelations here, but it’s interesting how the stage art captures the general vibe of the game well.

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Much of the page is focused on the work that went into The Legend of Zelda: Breath of the Wild, including the reveal of the game’s sequel. The first image below shows how a mix of motion capture and Maya software was used to map Link’s movements in the trailer, which is embedded above. It’s a small but welcome insight into the process involved. The other images from the original Breath of the Wild below are a mix of storyboards for the game’s iconic opening scene of Link running to the clifftop and environmental design examples.

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The Breath of the Wild sequel is happening because Nintendo had too many ideas for DLC. A release date has not been announced, but it will be exclusive to Nintendo Switch.

Now Playing: The Legend Of Zelda: Breath Of The Wild Sequel Presentation | Nintendo Direct E3 2019

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The Dark Crystal: Age Of Resistance Tactics–Release Date Announced In New Trailer

The Dark Crystal: Age Of Resistance Tactics was first announced during Nintendo’s 2019 E3 Direct, and now it finally has a release date. The turn-based strategy spin-off from the recent Netflix TV series (itself a sequel to the 1982 film) will release for Nintendo Switch, PS4, Xbox One, and PC on February 4, 2020.

This news comes via the game’s official Twitter account, which also debuted a new short trailer for the game. The trailer can also be watched on YouTube.

According to the game’s Steam page, it will feature over 50 battles and 15 playable characters, which will be a mix of characters from the original film and some from the more recent series. You’ll be able to equip your characters with gear and the game will feature changing, dynamic environments that can help or hinder your strategies.

The Netflix series, The Dark Crystal: Age of Resistance, received a 9/10 in our review. Reviewer Chris E. Hayner said that the show “should hook you in with its fantastical storytelling and incredible world.”

Now Playing: Dark Crystal: Age Of Resistance Tactics Reveal Trailer | Nintendo Direct E3 2019

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Twin Peaks VR Trailer–Escape The Black Lodge And Explore The Town Later This Month

Twin Peaks VR is due to release this month, but until now we hadn’t seen any footage from it. Now a trailer has emerged, showing off the Twin Peaks iconography and scenes from the series that fans will soon be able to explore in virtual reality. This is essentially an “escape room” game that will require you to puzzle your way through several situations from the show. The game appears to be heavily based on the enigmatic and wonderful 2017 third series rather than the first two seasons, and anyone who hasn’t watched it should be wary of spoilers in the trailer below.

The trailer begins in Glastonbury Grove, by the pool where Cooper enters the Red Room at the end of the second season, and gets weird from there. The trailer shows off the Red Room, complete with the chairs and statue, as well as Dougie Jones’ waiting body. We also see the white horse from the original series and the Evolution of the Arm, and it seems like you’ll be able to get uncomfortably close and personal with it.

It also looks like the game will take you to the Fireman’s theater room from episode 8 of the third season, as well as the sheriff’s department, the box room in New York, and the traincart where Laura Palmer was murdered. The trailer promises that you can find Easter eggs, including posters of Bob and Laura’s necklace in the woods,

There are several moments from the trailer that match up exactly with the new series, including Naido being flung off into inter-dimensional space in the third episode and the Bob ball from the penultimate episode. It seems likely that the game will not fit within the canon of the Twin Peaks universe, and will instead be a way for fans to explore particular moments from the series.

The game releases on Steam and the Oculus store this month, and according to Welcome to Twin Peaks, Oculus Quest and PlayStation VR versions will follow. Twin Peaks VR comes from Collider Games, in collaboration with Showtime and series director David Lynch.

Now Playing: The Unsolved Murder That Inspired Twin Peaks – True Fiction

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