Persona 5 Scramble: The Phantom Strikers – Nintendo Switch Demo Dungeon Gameplay (Japanese)

It is always interesting to see how new musou games–, especially licensed ones–, handle bringing aspects of their main games in to put a spin on the familiar hack-and-slack mechanics. P5S is no exception. From gaining new spells to cast and leveling up, to keeping track of what element enemies are weak against and pulling off an all-out attack, there is tons here for fans of both Persona and musou games as a whole. One of the biggest changes is using the environment to escape danger, launch an attack by dropping large objects on enemies below, or executing a spinning kick on a light pole.

While there hasn’t been a confirmed release date in the west, Persona 5 Scramble: The Phantom Strikers releases in Japan on February 20th, 2020 for the Nintendo Switch and Playstation 4.

Doctor Strange 2 Eyeing A New Director, As Spider-Man’s Sam Raimi In Talks

Doctor Strange 2 has found a new director, it seems. After original director Scott Derrickson dropped out over “creative differences,” Marvel is now speaking to Spider-Man director Sam Raimi about directing Doctor Strange in the Multiverse of Madness, according to Variety.

Raimi directed the Tobey Maguire Spider-Man trilogy that began in 2002 and ended with 2007’s Spider-Man 3. He later directed Drag Me To Hell and a Wizard of Oz prequel for Disney. Raimi was lined up to direct the Warcraft movie but he eventually dropped out. He criticized Blizzard, saying the company wasted months of work and mismanaged the movie.

Doctor Strange in the Multiverse of Madness is expected to hit theatres on May 7, 2021. Production is slated to begin this May.

Benedict Cumberbatch is returning in the title role, while Benedict Wong (Wong) and Chiwetel Ejiofor (Karl Mordo) are returning in their roles as well. Elizabeth Olsen will also feature in the movie as Scarlet Witch.

The 2016 Doctor Strange made $677 million worldwide, and critics enjoyed it.

Derrickson was not the first MCU director to leave or be fired from a project. Edgar Wright was originally set to direct Ant-Man while Patty Jenkins was lined up to direct Thor: The Dark World before exiting. James Gunn was fired from Guardians of the Galaxy 3, but he was later re-hired.

Final Fantasy 7 Remake Exclusivity Shifted Until April 2021

With the recent announcement that the Final Fantasy 7 Remake would be delayed until April 2020, Square Enix has revealed that the PS4 exclusivity will be pushed back as well.

The Final Fantasy 7 Remake exclusivity will now last until April 10, 2021, according to the official box art. Initially, the exclusivity was supposed to expire March 3, 2021, but was then shifted along with the game release.

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According to the Final Fantasy VII Remake producer Yoshinori Kitase, the game was delayed to allow the team “a few extra weeks to apply final polish.” He continued, “I, on behalf of the whole team, want to apologize to everyone, as I know this means waiting for the game just a little bit longer.”

Final Fantasy 7 initially released on the PlayStation in 1997 and is considered by many to be one of the best games in the series. The Final Fantasy 7 Remake was first announced at E3 2015.

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The Remake is currently available for pre-order on Amazon for those who haven’t secured their copy yet. You should also be sure to double-check that your pre-order wasn’t canceled by Square Enix. The Final Fantasy 7 Remake will be released on April 10, 2020.

In the meantime, be sure to check out dozens of new screenshots from the game. Additionally, we’ve put together a roundup of all the secrets, reveals, and surprises from the latest trailer.

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Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith.

The Best Board Games for Kids

Board games for grown-ups can sometimes be a bit straight-laced and boring, what with the focus on depth and strategy. So if you’re a fan, you might be scratching your head over what kid-friendly games make good introductions. After all, most children love to game and aren’t all that well served by the shelves of toy stores.

It’s good, then, that there are lots of great games that are good enough to give hours of fun to children and discerning adults alike. A lot of them are dexterity games, which make up the bulk of this list, and no shame in that. Not only are they raucous entertainment, simple and quick, but they need a skill kids do better than thick-fingered adults.

The list below is divided up into age groups. For the very youngest, don’t be afraid to let them get out your grown-up games with pretty pieces and let them play how they like. It develops imagination and familiarity. And once they’re through with these, take a look at our best board games for beginners list to find entry-level games made for older kids and adults.

Board Games for Toddlers and Preschool-Age Kids

Go Away Monster

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It’s hard to imagine a better first game than Go Away Monster, designed to teach basic turn-taking while reducing fear of scary things under the bed. Players alternate pulling cardboard shapes blindly from a bag. Most are bits of bedroom furniture, which you use to decorate your bedroom play mat. One, though, is a cute monster which the player must throw away while intoning the game’s name.  It’s a lovely little ritual that delights kids and less self-conscious adults too.

Orchard

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Another super-simple game for little ones, Orchard introduces a die and a jigsaw puzzle. Roll the die and take a matching fruit from the orchard, or two of your choice if you roll a basket. If a raven comes up, though, you must add a piece to the raven puzzle. Empty the orchard before the puzzle is complete for a co-operative win. With bright wooden fruits and the cheeky raven character, this is sure to capture lots of little imaginations.

Animal Upon Animal

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Once kids have developed a little dexterity, at around age three, the wonderful world of stacking games opens up. Animal Upon Animal is a great place to start and is fine fun for adults too. A die roll decides who gets to choose an animal shape and who will stack it. Cause the pile to fall, and you must take some of the toppled animals: first to clear their pieces wins. It’s the shapes that really make this game, a brilliant set of designs that open up a myriad of stacking options that reward clever play.

Board Games for Elementary School-Age Kids

Loopin’ Louie

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The next step up the dexterity game stack is this ridiculous slice of motorized mayhem. Louie sits in a weighted plane on a battery-powered boom, so he circles above all the player’s precariously balanced chicken discs. Left alone he’ll start knocking them off. So it’s good each player has a lever to knock Louie away. Time it right and he’ll smash right into someone else’s chickens: unless they’re fast enough to bash him right back at you. There are all sorts of fun licensed versions of this game around, such as Loopin’ Chewie and Bobbin’ Bumblebee.

ICECOOL / ICECOOL2

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ICECOOL and ICECOOL 2 also use weighted pieces in a very different dexterity game. This time the weights are in penguins that you flick around, allowing you to make jumps, swerves and all kinds of trick shots. For most players, the aim is to leap and collect fish tokens pinned above doorways on the modular board, built out of the box itself. One though, the hall monitor, has to hunt down the naughty penguins for detention. Everyone takes a turn at being hall monitor in this fast, frenzied flicking game, and then most points wins.

Coconuts

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The titular nuts are irregular rubber spheres that players launch at a field of cups using a monkey shaped catapult. The aim is to land nuts in cups, but those tricky blighters bounce and roll in unexpected ways, adding to the chaos. It’s a simple dexterity delight for the whole family, but there’s more anarchy to enjoy if you also use the included cards. These cause players to have to make trick shots of various kinds, adding to the wow factor if one lands on target.

Pitchcar

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All the entries in this section are dexterity games, but Pitchcar is the one most likely to last well into adulthood. It needs a big, flat surface to play on. The pieces in the box allow you to build a variety of racing circuits, around which players have to flick little discs. First to the finish line wins. It’s far trickier and more exciting than it sounds, with all sorts of techniques to master and thrilling pass shots to take the checkered flag. Various expansions add crazy track pieces like a jump or a loop the loop.

Board Games for Middle School-Age Kids

Shadows in the Forest

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This is one of those games with a premise so awesome it feels irresistible, even for adults. It’s played in the dark, using an included LED lantern and a luminescent die. The board has several big cardboard trees on it that cast shadows and, in the darkness, the Shadowling players move their cute masked pieces. The Seeker player, meanwhile, moves the lantern, trying to catch Shadowlings in the light. Fellow players can rescue any so pinned, but only if they can find areas of shadow to reach the space, leaving them at risk of discovery. A brilliant idea, and a unique game.

Zombie Kidz: Evolution

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At first, this seems too simple for this age bracket. Players move their characters over the school map, eliminating zombies. If they can meet and lock the gates against the zombie horde before being overrun, they win. But as each scenario is passed, the real magic of the game unfolds. This is a “legacy” style game for kids, where each game adds to a growing narrative. Your choices also make your copy unique with pens and stickers and unlockable envelopes of new rules and other content. It’s a wild ride of imaginative customization that children will love.

Fireball Island: The Curse of Vul Kar

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Some readers may find all their nostalgia buttons pushed by the words “Fireball Island.” Well, it’s back, it’s bigger, and the volcano god Vul-Kar is badder than ever. Gone is the roll-and-move of the original for an action card system that adds strategy without complexity. But, really, what you’re here for is the huge 3D plastic board around which red marble fireballs wreak havoc. It’s a race to collect treasure and escape the island before the fire, or one of its many other perils, set you back too far. Silly, yet satisfying fun from yesteryear, given a spanking modern update.

Birds of Prey Review

Much like its central character, Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn) is a riot – an anarchic glitterbomb of lunacy that boasts some of the most inventive fight sequences ever seen in a comic book movie, even if it often has a tendency to undermine its momentum just when it’s kicking into high gear. It doesn’t reinvent the wheel – especially in the wake of the fourth-wall breaking Deadpool franchise and the swagger of Guardians of the Galaxy – but it’s still a ballsy, biting blast that feels like a two-hour sugar high without the crash.

After being underwhelmed by the initial trailers, and frustrated by the muddled mess of Suicide Squad (which squandered one of the most entertaining and bonkers concepts in DC’s canon), I worried that Birds of Prey would end up falling into the same trap as the likes of Elektra and Catwoman, slapping a pandering “girl power” narrative onto a paper-thin plot and trusting that skintight costumes would distract from how hollow it all felt.

Luckily, in the capable hands of producer and star Margot Robbie, director Cathy Yan, and writer Christina Hodson, Birds of Prey allows us to see Harley at her most liberated; a trickster goddess who undoubtedly creates more messes than she cleans up, but one who is no patsy, despite spending years in thrall to her green-haired puddin’. It’s the most nuanced portrayal of Harley since creators Paul Dini and Bruce Timm fleshed out her backstory in “Mad Love,” one that actually takes advantage of the fact that Harleen Quinzel earned a PhD before succumbing to the Joker’s unhinged charms; meaning that she not only has the smarts to be strategic when she wants to be, but also has a delicious habit of psychoanalyzing her opponents in a way that’s hilariously disarming. And make no mistake, despite the front-loaded title, this is a Harley Quinn movie first and foremost, one that’s told from her own endearingly off-kilter point of view.

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Birds of Prey has a deliberate stream-of-consciousness quality thanks to Harley’s breakneck voiceover, which is woven throughout – first introduced via an energetic animated prologue stuffed full of easter eggs, which seems designed to get her complicated history with the Joker out of the way up front without actually showing him. (There are also a few direct nods to Suicide Squad, lest you try to forget that the two are set in the same universe, but the movie zips along fine without feeling the need to get bogged down by too much backstory.)

The plot swerves, skids, and doubles back on itself as Harley recounts the unlikely tale of her emancipation and the women who inadvertently become tangled up in it, overcomplicating a fairly straightforward story in which various factions are on the hunt for a stolen diamond… or on the hunt for those who are hunting it. Thankfully, Yan’s stylish direction and keen sense of comedic timing keep things lively even when the story starts to strain under the weight of so many competing storylines.

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Although “Mistah J” is often namedropped – and serves as the catalyst for much of Harley’s growth here – his presence isn’t missed, since Birds of Prey serves up two villains who are somehow even more unpredictable than either Jared Leto or Joaquin Phoenix’s recent takes on the Joker.

Ewan McGregor is clearly having the time of his life as Roman Sionis (aka Black Mask), a mercurial and sadistic crime lord with a penchant for carving people’s faces off and wearing pajamas adorned with his own image. (Sidenote: the costuming choices in this movie are spectacular across the board, and just begging for cosplay — it’s no coincidence you can buy most of Harley’s clothes at Hot Topic already.) His cruel volatility, coupled with his control-freak tendencies, make him the perfect funhouse mirror reflection of Harley’s more benign brand of chaos – there’s no malice in her casual disregard for others, whereas Black Mask makes a game out of toying with his foes. McGregor chews the scenery with such commitment that it’s hard not to be charmed by his charisma, but just when it feels like the audience might be enjoying Roman’s antics a little too much, Yan expertly flips the switch, forcing us to be unwilling witnesses for his most discomfiting acts, just to remind us that it’s all fun and games until somebody loses a face.

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Roman’s theatrics are made all the more chilling because he has the dead-eyed Victor Zsasz (Chris Messina) as his unflappable enforcer. Although the knife-wielding serial killer is an iconic member of Batman’s rogues gallery in his own right, Victor’s obsessive desire to please his boss and Roman’s unchecked narcissism combine to create a dynamic duo who are pure nightmare fuel.

If it sounds like we’re spending a lot of time on the villains, that’s because the movie does too. Birds of Prey has a lot of masters to serve between emancipating Harley, setting up her antagonists, and establishing the other women crammed into that very long title, and unfortunately, the Birds of Prey are the ones who get shortchanged by the ambitious scope of this tale.

Black Canary (Jurnee Smollett-Bell), Renee Montoya (Rosie Perez), and Huntress (Mary Elizabeth Winstead) are all perfectly cast and utterly magnetic when they’re on screen – with Winstead’s Huntress proving to be an unexpected scene-stealer in her comparatively limited screen time – but there’s no doubt that this is Harley’s show. Ella Jay Basco’s Cassandra Cain fares a little better because she spends a good portion of the story in Harley’s custody, and the film really finds its groove whenever they’re together, but you can’t help but wish that Birds of Prey leaned a little harder into the team-up aspect of the title, especially when Smollett-Bell, Perez, and Winstead imbue their characters with such depth in such a short period. Familiarity with the comics (or other iterations of the Birds of Prey) isn’t a necessity, but it certainly adds more context and emotional heft to some of the easter eggs the movie drops, especially in the case of Black Canary’s storyline – but not so much for “Cass,” who is notably different from her comic book iteration, in ways that thankfully end up working to the movie’s advantage.

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Hodson’s script does a good job of tying the women’s disparate plot threads together and giving all of them believable reasons to hate Black Mask (along with some tantalizing hints of each reluctant hero’s backstory), and when they do eventually team up, it’s more than worth the wait, culminating in a dazzling action setpiece. But the delayed gratification calls to mind Netflix and Marvel’s Defenders miniseries, which took three episodes to get the titular heroes fighting together, and even longer for them to all acknowledge that they were, in fact, a team. There’s certainly plenty of scope for a sequel, but it feels like a more streamlined story might’ve left more room for character development, even if the movie had to sacrifice some sass to accomplish it.

One area of the movie that perfectly balances character and sass is in its many elaborate fight sequences. In terms of pure, blood-splattered action, Birds of Prey has far more in common with the John Wick franchise than any recent superhero film, which makes a lot of sense when you realize that Chad Stahelski (director of all three John Wick movies) was reportedly brought on to help punch up the brawls. The fight scenes in Birds of Prey are jaw-dropping and more than earn the movie’s R-rating – utilizing all manner of props (from baseball bats to bags of cocaine), satisfyingly squelchy sound editing, and a deranged sense of humor to create something truly thrilling. And, thanks to an emphasis on practical stunts and well-choreographed camera movements, the smackdowns have a tangible, bone-crunching quality that sets them apart from the overly CGIed slugfests found in many other superhero movies lately.

DOOM Eternal: A Closer Look at Weapon Mods and Upgrades

DOOM Eternal is building upon its weapons and Praetor Suit upgrades system from DOOM (2016). In the video above, DOOM Eternal director Hugo Martin walks IGN’s James Duggan through the new and improved upgrade systems. Get a look at how much deeper the upgrades go and how they allow you to be more strategic against Hell’s demon hordes.

We’re covering DOOM Eternal all February long as part of IGN First, IGN’s monthly “cover story” of sorts. If you missed our first piece of exclusive coverage earlier this week, we posted the first 10 minutes of the game, played on PC at 4K/60fps (which you can see below). Keep checking back all month long for more!

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DOOM Eternal will be released on March 20 for PC, PS4, Xbox One, and Google Stadia, with a Nintendo Switch version hitting later.

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Birds of Prey And The Fantabulous Emancipation Of One Harley Quinn Review – A Neon-Soaked Delight

Birds of Prey–or, more formally: Birds of Prey and the Fantabulous Emancipation of One Harley Quinn–had a lot stacked against it from the jump. For years, it seemed locked in its own special development hell after its titular character, Harley Quinn (Margot Robbie), got off to a rough start with the critical and box office flop Suicide Squad. And with movies like Wonder Woman, Aquaman, and Shazam providing an altogether different energy that was wholly disconnected from just about everything Justice League and before in the DCEU, fans were left wondering whether there was room for Harley Quinn in this new era of the DCEU.

The answer, it turns out, is simple, and written in huge, blood-splattered neon paint across the big screen by director Cathy Yan: Yes, absolutely. Birds of Prey is a joyfully violent and clever romp through the streets of a Gotham City that is unlike anything we’ve seen in the DCEU, past or present–and what’s more, it serves as an unexpected bridge between old and new, pulling bits and pieces from the ghosts of movies fans would rather forget and remixing them into something that feels fresh and brimming with a sense of forward momentum.

Birds of Prey tells the story of Harley’s life after she broke up with the Joker–or, perhaps more accurately, after the Joker broke up with her–and weaves it in with a slew of fresh faces. Harley’s not exactly thrilled to be living life solo and is handling it with typical Harley flair–lots of drinking, some Roller Derby, a dash of property damage and assault, the works. Her tailspin finds her regularly languishing in the private club of Roman Sionis (Ewan McGregor), AKA Black Mask, a not-so-secret criminal overlord who has only barely tolerated Harley’s antics under the assumption that the Joker is protecting her. But with Joker out of the equation, Sionis, along with every other cop, criminal, or otherwise Harley-aggrieved Gothamite, realizes it’s open season on the Clown Queen of Crime.

This rather unfortunate turn of events sweeps Renee Montoya (Rosie Perez), one of the last good police on the force, into the picture as she tries to build a case against Sionis. Her informant, Dinah Lance AKA Black Canary (Jurnee Smollet-Bell), who has been working as a singer at Sionis’s club, is similarly pulled into the chaos in Harley’s wake. The two of them wind up on a collision course with teenage pick-pocket Cassandra Cain (Ella Jay Bosco) after she accidentally nicks something of great value from Sionis’s right-hand man, Victor Zsasz (Chris Messina). Thankfully, Cass’s poorly timed sticky fingers give Harley a chance to barter her way off of Sionis’s kill list–but not before a Gotham City newcomer, Helena Bertinelli (Mary Elizabeth Winstead), who calls herself Huntress (a name that just won’t seem to stick, much to her chagrin) joins the fray. Bertinelli isn’t specifically out for Harley or Sionis, but she’s more than happy to cut anyone down if they get in the way of her plot for revenge.

Birds of Prey cleverly assigns each of its characters a specific film genre to keep them distinct from one another. Montoya has stepped out of an ’80s cop drama with over-the-top dialogue to match. Lance is from a sexy crime thriller–she feels almost like a James Bond femme fatale. Cain is the scrappy, bubble-gum cracking street kid from the world’s most R-rated take on Newsies. Bertinelli believes herself to be the protagonist of a deadly serious samurai flick but just can’t seem to get anyone to buy what she’s selling. Meanwhile, both Sionis and Zsasz are doing their best take on Scarface by way of a flamboyant comedy.

The entire ensemble delivers on their assigned tropes, absolutely committed to their respective bits to spectacular effect. McGregor and Winstead’s laugh-out-loud melodrama are standouts next to Robbie herself, who gives Harley every possible ounce of manic Looney Tunes-flavored energy she has.

Throughout the movie, Harley regularly breaks the fourth wall to announce details directly to the audience, rewind the story, shuffle the order of events, or throw in her typical brand of off-beat, raunchy humor. Stylistically, the comparisons to Fox and Marvel’s Deadpool movies can’t be missed. After all, both Harley and Wade Wilson exist in a similar niche within superhero comics as wise-cracking, irreverent meta-jokesters and anti-heroes. But, if anything, while Deadpool focuses its jokes on commentary about the superheroes, Birds of Prey gleefully participates in the genre. It’s not really trying to say anything, but that’s OK. The movie is having way too much fun with itself to try and make a bigger point about blockbuster franchises or to have an opinion on the Marvel vs. DC rivalry.

It also deftly avoids plucking at any low-hanging DCEU fruit. Birds of Prey is definitely a movie that exists thanks to films like Suicide Squad–Robbie’s Harley wouldn’t be here without it, and the movie never tries to pretend otherwise–but it’s not interested in making anyone relive those earlier movies more than they need to, even for the sake of a punchline. Instead, Birds shakes down the stories that came before it for loose exposition and barrels on, full steam ahead.

But surprising, fresh humor and self-awareness aren’t the only things Birds has on offer. The aforementioned ultraviolence comes care of some truly outrageous fight scenes. A car chase on roller skates? Check. A police evidence locker brawl that ends in a cloud of cocaine while a remix of Ram Jam’s Black Betty blares? Check. A massive showdown in the world’s coolest funhouse? Check, check, and check. The influence of John Wick franchise director Chad Stahelski, who came in at the behest of Cathy Yan to help punch-up (pun intended) the combat, couldn’t be more obvious, and the movie is better for it. These are some of the most fun-to-watch fight scenes the superhero genre has showcased thus far, and with any luck, they’ll go on to inspire the next generation of R-rated cape-and-cowl madness.

The one notable sticking point Birds of Prey runs into is a poor sense of pacing. Harley’s non-linear storytelling is funny, sure, and while it does work in the context of her character, it can get hard to track what is happening when. The problem becomes more obvious as the multiple plot threads begin to weave into one. At worst, the cut-and-paste style feels like a fun but ultimately unnecessary time sink that stands in the way of the team coming together, which is a shame considering just how satisfying it is when all five of the movie’s main protagonists are on the screen with one another.

All told, however, the pacing problems are minor in the face of just how of a blast Birds of Prey is to watch. It’s the sort of kinetic, high energy romp that comes with built-in replay value, and proves exactly why Harley Quinn has become such an endearing, beloved character in the pop-culture pantheon. If this is the direction the DCEU is headed, the future’s looking bright.

Smash Bros. Boss Thinks There Are Too Many Fire Emblem Characters

Masahiro Sakurai, the director of Super Smash Bros. Ultimate, agrees with fans that there are too many Fire Emblem and sword-based characters in the game.

As posted by Ryokutya2089, a column in Japanese magazine Famitsu saw Sakurai discuss the current situation with Super Smash Bros. Ultimate’s character roster. “I know it as well. There are too many Fire Emblem characters,” he said. “And too many swordsmen. But when something’s decided, I move ahead with it.”

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He also explained that the choice is out of his hands when it comes to new characters. “New fighters aren’t decided by my preference, but are put forward by Nintendo,” he said.

While Sakurai recognises the large number of sword fighters in Ultimate, he hopes they all offer something individual. “Because there are too many swordsmen, we designed tactics only for that fighter.” he said, explaining that incorporating the heritage of fighters through three weapon choices is an example of this.

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At the end of January Nintendo announced that Fire Emblem: Three Houses protagonist Byleth was being added to Super Smash Bros. Ultimate, and the character was met with a less-than-happy response from the fan base. While the fighter is an easy pick-up-and-play character worth checking out, it’s easy to see why Sakurai has felt it important to discuss the situation with fans in his Famitsu column.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Pokemon Sword & Shield Adding New Gigantamax Pokemon This Week

Pokemon Sword and Shield players will soon have their first chance to catch a brand-new Gigantamax Pokemon. The Pokemon Company has officially revealed Gigantamax Toxtricity, which is making its debut in the titles later this week.

Starting February 6, you’ll have a chance to encounter Gigantamax Toxtricity in Max Raid Battles in both Sword and Shield versions. Toxtricity will be in its Amped Form in Sword, while Shield players will encounter its Low Key Form. You’ll be able to find Gigantamax Toxtricity in Max Raids until March 8.

In the meantime, a few other Max Raid events are underway in Sword and Shield. Until February 6, Sword players have a greater chance of encountering Gigantamax Coalossal and Flapple in Max Raids, while Shield players are more likely to find Gigantamax Lapras and Appletun.

Milcery with the Gigantamax factor is also appearing in Max Raids until February 16. When you defeat or capture one, you can earn two new kinds of Sweets, which can be used to evolve it into new flavors of Alcremie.

On top of that, The Pokemon Company is also offering another pair of freebies for Sword and Shield. First, you can claim 10 Heal Balls via the Mystery Gift code G1GAGRANF1NALE. To commemorate the start of the games’ third Ranked Battle season, the company is also giving away another 20 free Battle Points via the code SUPEREFF1CACE. You can see all the other free Pokemon Sword and Shield gifts available right now in our roundup.

This month is shaping up to be a big one for Pokemon. The Pokemon Company will pull back the curtain on a new Mythical Pokemon for Sword and Shield on Pokemon Day, February 27. This month will also see the launch of Pokemon Home, a new cloud service that allows players to store and move their Pokemon between games. The service will be available in free and paid tiers.

Now Playing: Pokemon Sword & Shield Are Getting Expansions, New Pokemon, & More – GS News Update

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