Summer Game Fest Will Host Developer Showcase Next Week
Summer Game Fest has announced that it is hosting its first Developer Showcase on June 22, starting at 7:30 AM PT / 10:30 AM ET. The showcase will begin with a live performance of Outer Wilds‘ soundtrack before diving into AAA and indie game reveals at 8 AM PT / 11 AM ET.
The stream will feature plenty of games, some of which have already been announced–The Artful Escape, Black Book, Drake Hollow, The Eternal Cylinder, Foregone, Haunted Garage, Knuckle Sandwich, Panzer Paladin, Sea of Stars, Skate Story, Spinch, Starbase, The Night is Grey, and Ynglet.
Summer Game Fest has also confirmed exclusive debuts from developers Longhand Electric and thatgamecompany. Longhand Electric is currently working on Overlook Trail so we may see a new trailer for that, but thatgamecompany hasn’t revealed what it’s working on following Journey and Sky: Children of the Light. According to a press release, the livestream will also see “a surprise AAA reveal.”
Additionally, the stream will showcase games that are made by Gameheads students, highlighting projects developed by low income teens and young adults looking to pursue game design in college or as a career.
This is only the first Developer Showcase planned for Summer Game Fest. A second showcase is currently scheduled for July, which will see reveals from Annapurna Interactive, MWM Interactive, Panic, Team17, ustwo games, and several other studios.
Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.
The Last Of Us 2 Downtown Seattle Complete Guide – Where To Find Everything
Warning: This guide minimizes spoilers to help keep the story fresh for you, even if you need help tracking down all the collectibles and items hidden throughout The Last of Us Part 2. However, if you want to know nothing about the game before playing, you should stop reading now.
Like Uncharted: The Lost Legacy, The Last of Us Part 2 also has an open-ended area to explore where you can take your time gathering resources and uncovering secrets in optional locations. To ensure you get the most out this section, we’ve detailed below everything you can find, so you don’t miss a thing!
There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out, including the first part of this walkthrough. You can check out the rest of the walkthrough, as well as a suite of other guides in our huge The Last of Us Part II guide roundup–which also includes some essential tips you should know. If you’re curious about how the game stacks up, check out our The Last of Us Part II review.
Downtown Seattle
This section of Seattle is a large, open area you can explore at your leisure. You’ll need to visit the dome building and the courthouse to advance the story, but everything else is optional. That said, it’s worth checking everything–you’ll find a number of collectibles, notes, weapons, and upgrade materials hidden throughout the area, as well as tons of supplies. We’ve marked areas based on their locations on the map and their cross streets, in most cases. Ellie will also mark up the map as you go, both when you find notes that indicate potential stashes, and when you clear areas out.
We’ve found that some items in downtown are dynamic; if you take a different path than we did through the area, you might find some of them in different places than we did. The major locations will stay the same on the map, and while you might locate different objects at some of them, you should still find something at each spot we’ve marked.

Westlake Bank (5th and James)
Check the Safe Deposit Box Room for a bag on the floor near a body. You’ll find the Bank Heist Plans artifact with the vault code. The vault safe is on the left wall and opens to the code 60-23-06.

Inside you’ll find the Pump Action Shotgun weapon on a body. To the right of the body is the Bank Robber Letter artifact. Check the corner for a safety deposit box that holds the Antique Ring artifact, which will unlock the So Great And Small Trophy.

6th and Marion St.
Look for a staircase around the back of the destroyed wall of the building. Climb it and throw a brick through the window to get outside. Continue to the top and open the cases you find there to discover some supplements and the Doctor Uckmann Trading Card.

6th and Spring (under the highway)
Look inside the FEDRA truck spray painted “FASCISTS”. You’ll find the Note to Informant artifact inside.
6th and Spring (across from the Courthouse)
Head to the south side of the courthouse, to the building across the street at 5th and Madison. You’ll see stairs; go up and open a bag on the ground to find the WLF Community Supply Chest Note artifact, which will give you a line on a nearby supply cache.
West Gate 2 (Madison between 5th and 6th)
Head south from the courthouse and slip through the fence at West Gate 2. Around the back, you’ll find a safe. Open it with the West Gate 2 gate code: 0451. Inside is a mess of useful supplies, including ammo, supplements, and the Flo Trading Card.

5th and Marion (Checkpoint, Music Shop)
Near West Gate 2, climb the ladder to get onto the checkpoint wall. Head around to the side to find some tents. You’ll find some parts and, most usefully, a Workbench.
On the bridge that leads to the music shop from the workbench, look in the guard tower for the Street Drawing artifact. You’ll also trigger a Journal Entry right afterward if you stay in the lookout tower for a second.
Climb back up the wall and head to the left. A walkway will take you to an open window where you can enter a Music Shop. Look for a guitar case in the back room to trigger a cutscene. Downstairs, look in a drawer behind the clerk’s counter for the Das Wort Trading Card.

5th and Columbia
Not much here except a piece of destroyed wall near Westlake Bank. Look for a bag near a skeleton that contains the Cache Hunter’s Note artifact, pointing you toward Westlake Bank.
6th and Columbia (Plaza with Tank)
Look for a skeleton west of the tank with a bag beside it, containing the Letter from Isaac artifact that mentions WLF tunnels.
Highway Overpass (6th and Marion)
Approaching from Marion street, you’ll see some collapsed roads and a fire engine. Ride to where the military trucks are parked, get out, and climb the one closest to the edge near the fire engine. You can jump across from that one to the other overpass. Check the fire engine for a fire ax melee weapon. Go around the right side of the engine to find a rope you can use to repel down over the edge of the overpass. Swing down to the chunk of broken highway below to get inside a cargo crate. Inside is a Training Manual and some supplements.

5th and Spring North Corner (Coffee Shop)
Break the window to get inside the coffee shop. Get the WLF Safe House Supply Note artifact off the counter, as well as ammo and parts. Check the drawer in the back corner for the Big Blue Trading Card.

Head into the bathroom and look on the baby changing table for the key to Barko’s at 900 Marion and 6th.
Barko’s (Marion and 6th)
Just inside, check the copier for the Join WLF Note artifact. You can also activate an optional conversation after you inspect it. Get supplements from the shelf ahead on the left. Find a Stun Bomb on the table past the whiteboard, which unlocks a new crafting recipe. In the back room, grab a Long Gun Holster off the counter to make it easier to switch between your weapons.
Dome Synagogue (5th and Marion)
Look for a ladder on the left side of the building’s facade to get up to the upper level. Check the guard booth on the wall for the Emergency Protocols Memo artifact in a drawer. To get in, go around the left side of the building, to a lower area where you can slip through a chained gate.
Inside, you can scavenge quite a bit from the lower floor. Use the rolling crate from near the gas tank to reach the upper floor, boosting yourself up by the exit gate. Continually talk to Dina in the offices to access a Journal Entry. After swinging on the cable, open the rabbi’s office before you leave and check the desk drawer to find the Rabbi Saunders’ Letter artifact.
Courthouse (6th and Spring)
After clearing the infected on the first floor, look for supplements in the room just past the courtroom, with the computers inside.
When you go down the stairs, check the FEDRA bodies for the Plea to a Friend Letter artifact. Break the nearby window and jump through to find a body with a machete in it and Lt. Torres’ Final Memorandum artifact. The file cabinet holds the List of Known WLF Agitators artifact.
Check under the desk beneath the window for a safe. The code is 86-07-22.

Gate
Return to East Gate 2 and use the gas to power the generator and open it. The code is 5345.
GameSpot may get a commission from retail offers.
The Last Of Us 2 Walkthrough – Part 3: Seattle Day 1 – Capitol Hill (Spoiler-Free)
Warning: We’ve done everything we can to minimize spoilers in this walkthrough so you can enjoy the game even if you need help finding collectibles. However, if you want to know nothing about the game before playing, you should stop reading now.
This is the third part of our expansive, spoiler-free walkthrough for The Last of Us Part 2 below. We’ll help you find every collectible, story item, weapon, and upgrade–without spoiling the story or any encounters. Find everything you need to know below, covering the rest of Seattle Day 1, starting just after the Eastbrook Elementary portion.
There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out. For more parts of the walkthrough, be sure to check the list below. We’ll be publishing more parts throughout the next 12 hours, so we recommend bookmarking our The Last of Us Part II guide roundup, which we’ll keep updated with the latest walkthroughs and guides as they get posted. Be mindful of the spoiler block text in the list below, as the names for Parts 6 through 9 can be considered spoilers for early players.
- Part 1: Jackson
- Part 2: Part 2: Seattle Day 1 – Downtown
- Part 4: Seattle Day 2 (Coming Soon)
- Part 5: Seattle Day 3 (Coming Soon)
- Part 6: The Park, Seattle Day 1 (Coming Soon)
- Part 7: Seattle Day 2 (Coming Soon)
- Part 8: Seattle Day 3 (Coming Soon)
- Part 9: Santa Barbara (Coming Soon)
Seattle Day 1 – Capitol Hill
Though it’s not as big as the Downtown area, Capitol Hill has several buildings you can enter spread out forward and to the left of where you start. If you’ve found the two-story building with the bagel store, you’re nearing the end of this section. We’ll outline what you can find in the other buildings along the way.
Apartment Complex
You can check two apartments in the complex that includes the drained pool you’ll see as you leave the apartment building. Head past the pool to the right into Apartment 6, which you’ll find easily if you follow the trail of fresh blood. You’ll find the Chevy’s Apology artifact in the upstairs bedroom, on the bed. You can also access Apartment 3 just past Apartment 6 in another building. Look in the end table next to the couch to find the Kinnard, Esq. Trading Card.

Orange Apartment
Next, you’ll come into the parking lot of a motel. There are a few rooms to pillage, one of which has a locked door. To get into that one, go through the room beside it to the back and jump through the window. You’ll find another window you can climb through to get into the locked room. Inside, you can get the Rockafella Trading Card from off the floor near the trash can.

To the right of the motel, you’ll see another building; on the second floor is an open doorwall in an apartment with orange shutters. Use the nearby dumpster to climb inside. In the kitchen, check the drawer for the Raul’s Olive Branch artifact. Head into the bedroom to find the Trip Mine Bomb weapon on the bed.
Gas Station
Look around for a mess of supplies, as well as a Workbench in the garage section.
Book Store
Head inside and go into the cafe side of the building (you’ll hear clickers, but they’re behind a closed door). Look on the counter for the Rebecca’s Tipoff artifact. Look at the table near the front door to find a Stealth Training Manual beside a typewriter.
Head into the back and clear out the infected. Check the table near the doorway you entered, on the close side of the bathrooms, to find the Doctor Stem Trading Card.

Supermarket
Clear the infected and head to the back area. Check the lockers to find the Sergeant Frost Trading Card. Head through the two-story bagel store to find the exit for this area.

Liquor Store
Once you’re over the next gate, check the building just beyond where the clicker exploded. In the back corner is a display stand with trading card boxes, where you can find the Candelabra Trading Card.

Ahead you’ll find a spot where you can see the TV station but have to drop down. Instead, turn right and find a ladder that’ll take you up to a watchtower. Supplies are inside, along with the Tower Doodles artifact.
After dropping down to the river, continue until you spot the Feel Her Love graffiti. Turn around and check inside the nearby military truck for the Raul’s Account artifact.
Gym
After you walk along the river for a moment, you’ll come to an area with more tripwires. Divert into the nearby building, which you’ll quickly realize is a gym. Look for a corkboard at the back of the room with the dummies to find the Fran’s Refusal artifact. In the back, you’ll find a Workbench.
Thrift Store
Just past the gym on the other side of the street is another storefront you can enter. Check the left side for a shelf marked “Children’s” with the Bizarrebra Trading Card on it.

Make your way past the furniture to the back area. On the bulletin board, grab the Thrift Store Reminder artifact, with a safe code on it. The rest of the code is written on the bathroom wall. Continue into the back room to find a safe. The code is 55-01-33. You’re done with this area and should be able to push on to the TV station now.
TV Station – Channel 13
After you shimmy along the outside of the building, you’ll enter another set of offices. Go left from the door exiting to find a Kimimela Trading Card on an office desk.

At the top of the stairs, you’ll hear radio static as you explore more offices. To the left is a window with two bodies nearby. In the office beside that, find the Dad’s Pep Talk artifact on the couch. Open the door on the right when you’re ready to proceed.
Subway – The Tunnels
When you get into the subway train cars, push through all the way to the back. Look left for the Subway Note artifact. Leave the car by the nearby door and continue forward, crawling underneath a car ahead. Keep moving until you see a red-lit door on the right to go onward, but first, go past it alongside the crashed train car just ahead. Look down beneath the car on your right to find The Imp Trading Card nestled among the trash there.

Through the door, you’ll see an acid-scoured body that Ellie will comment on. Climb the nearby ladder and open the door at the top to find a Workbench.
Your first encounter with Shamblers is next. If you kill the Shamblers, linger near one of their bodies after clearing out the rest of the infected to get a Journal Entry. After using the chain to open the gate ahead, you’ll enter a long hallway. Take the first door on the right and press to the back of the room. You’ll find an area locked with a cage. To the right of the cage is a table you can crawl under, leading to a hole you can crawl through to get inside the caged room. You’ll find a Dr. Daniela Star Trading Card on the table beside the computer there.

You’ll find a break room connected to the cage room. Beside the blue door back to the hallway, check the table for the Whittled Statue artifact. Look on one of the tables in the back for the Locker Room Note artifact. Break the glass of the nearby soda machine to find the Soda Can Note artifact inside. You can open the locked combination door with the code 15243.

Keep moving until you hit another area with crashed train cars and flooded tracks. Head to the right through the first car, then slip through the gap between two cars. Here, turn left and look for a spot where you can crawl under and inside one of the crashed train car lying on its side. Once inside it, you’ll find an open suitcase to your left with the Bastet Trading Card on top of it.

Climb up on top of the red vending machine to get atop the next train car. Go inside the next car ahead and turn right, where you’ll find the Subway Station Note artifact pinned to the door.
The Theater
Head straight back from the entrance, over the bar to the glass cases behind it. Break the one on the right and check the bottom to uncover the Mortem Trading Card.

Next, turn left and look for the Program for Cassandra artifact on a crate against the left wall, beside the bathroom. Head upstairs to the balcony to find the Lone FEDRA Soldier Journal #1 artifact. Follow the hallway on the second floor to the barricade to find a Beyond Trading Card in front of it.

Head through the Employees Only door near the bar to find the Projector Room, which has the Lone FEDRA Soldier #2 artifact.
Once you get the keys into the audience section of the theater, climb onto the stage and look for The Sick Habit Flyer / Set List artifact on one of the black crates, before going behind the curtain.
Three Years Ago – The Birthday Gift
Check the placard in front of the statue for a Journal Entry. Make sure to pick up the hat in the gift area just inside the building. In the Giants of the Earth room, look in the alcove on the right near the bathroom to find a Nighthawk Trading Card.

On the upper floor, approach the round benches to get a Journal Entry.
After crossing the pool to the other building, turn right at the moose statue. You’ll find the Saura Trading Card under a nearby bench.

Further in, you’ll find a skeleton with a gun nearby and the Suicide Note artifact with it.
Continue to Part 4.
GameSpot may get a commission from retail offers.
The Last Of Us 2 Walkthrough – Part 2: Seattle Day 1 – Downtown (Spoiler-Free)
Warning: We’ve done everything we can to minimize spoilers in this walkthrough so you can enjoy the game even if you need help finding collectibles. However, if you want to know nothing about the game before playing, you should stop reading now.
Our full, spoiler-free walkthrough for The Last of Us Part 2 continues with Part 2, covering Seattle Day 1. We’ll help you find every collectible, story item, weapon, and upgrade–without spoiling the story or any encounters. Find everything you need to know below, covering Seattle Day 1.
There’s tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out. For more parts of the walkthrough, be sure to check the list below. We’ll be publishing more parts throughout the next 12 hours, so we recommend bookmarking our The Last of Us Part II guide roundup, which we’ll keep updated with the latest walkthroughs and guides as they get posted. Be mindful of the spoiler block text in the list below, as the names for Parts 6 through 9 can be considered spoilers for early players.
- Part 1: Jackson
- Part 3: Seattle Day 1 – Capitol Hill
- Part 4: Seattle Day 2 (Coming Soon)
- Part 5: Seattle Day 3 (Coming Soon)
- Part 6: The Park, Seattle Day 1 (Coming Soon)
- Part 7: Seattle Day 2 (Coming Soon)
- Part 8: Seattle Day 3 (Coming Soon)
- Part 9: Santa Barbara (Coming Soon)
Seattle Day 1 – The Gate
Ride on until you start to see cars, before you reach the full highway. You should see a bus stop on your right as you proceed. Hop off your horse and check the wall of the bus stand to find the Motivator Trading Card hanging on it.

Once you hit the highway, look for a portable building on the left side of the road. Check the bulletin board inside for a The Starfire Kids Trading Card.

Look in the file cabinet in the back of the building for the Map of Seattle artifact.
At the Seattle Quarantine Zone gate, look in the FEDRA building on the left for the Refugee Note artifact. The table in the second FEDRA building has the Infected Infographic artifact.
Approach the Trespassers Will Be Killed On Sight sign to activate a new Journal Entry.
Once you’re over the wall into the QZ, walk along it until you go inside. Look to the left for a ladder. Climb up and check the table to find the Chessmaster Trading Card.

On the crate to the right is the Isaac’s Orders artifact.
Once you drop down out of the lookout tower, use a brick to break the window of the FEDRA building ahead. Check the drawer next to the computer to grab the Checkpoint Gate Codes artifact.
Plug in the cord to open the gate, but pick it up again when you’re done and throw it over the top of the FEDRA trailer next to the generator. You can then use it as a rope to climb up onto the roof of the building, where you’ll find the Oozer Trading Card and the Rooftop Note artifact.

After you open the small gate and talk to Dina at the large one, break the window in the back of the second FEDRA building. Climb the ladder up to the lookout tower to find some supplements and other gear.
To power the main gate, throw the cable over the fence and enter the password 0512.
At the next gate (Downtown Checkpoint/Fuck FEDRA), look to the left in the guard booth for a drawer that holds the FEDRA Census Document artifact.
Downtown
This section of Seattle is actually a large open area you can explore at your leisure. You’ll need to visit the dome building and the courthouse, but everything else is optional. That said, it’s worth checking everything–you’ll find a number of collectibles, notes, weapons, and upgrade materials hidden throughout the area, as well as tons of supplies. We’ve marked areas based on their locations on the map and cross streets in most cases. Ellie will also mark up the map as you go, both when you find notes that indicate potential stashes, and when you clear areas out.
Some items in downtown are dynamic; if you take a different path than we did through the area, you might find some of them in different places than we did. The major locations will stay the same on the map, and while you might locate different objects at some of them, you should still find something at each spot we’ve marked.

Westlake Bank (5th and James)
Check the Safe Deposit Box Room for a bag on the floor near a body. You’ll find the Bank Heist Plans artifact with the vault code. The vault safe is on the left wall and opens to the code 60-23-06.

Inside you’ll find the Pump Action Shotgun weapon on a body. To the right of the body is the Bank Robber Letter artifact. Check the corner for a safety deposit box that holds the Antique Ring artifact, which will unlock the So Great And Small Trophy.

6th and Marion St.
Look for a staircase around the back of the destroyed wall of the building. Climb it and throw a brick through the window to get outside. Continue to the top and open the cases you find there to discover some supplements and the Doctor Uckmann Trading Card.

6th and Spring (under the highway)
Look inside the FEDRA truck spray painted “FASCISTS”. You’ll find the Note to Informant artifact inside.
6th and Spring (across from the Courthouse)
Head to the south side of the courthouse, to the building across the street at 5th and Madison. You’ll see stairs; go up and open a bag on the ground to find the WLF Community Supply Chest Note artifact, which will give you a line on a nearby supply cache.
West Gate 2 (Madison between 5th and 6th)
Head south from the courthouse and slip through the fence at West Gate 2. Around the back, you’ll find a safe. Open it with the West Gate 2 gate code: 0451. Inside is a mess of useful supplies, including ammo, supplements, and the Flo Trading Card.

5th and Marion (Checkpoint, Music Shop)
Near West Gate 2, climb the ladder to get onto the checkpoint wall. Head around to the side to find some tents. You’ll find some parts and, most usefully, a Workbench.
On the bridge that leads to the music shop from the workbench, look in the guard tower for the Street Drawing artifact. You’ll also trigger a Journal Entry right afterward if you stay in the lookout tower for a second.
Climb back up the wall and head to the left. A walkway will take you to an open window where you can enter a Music Shop. Look for a guitar case in the back room to trigger a cutscene. Downstairs, look in a drawer behind the clerk’s counter for the Das Wort Trading Card.

5th and Columbia
Not much here except a piece of destroyed wall near Westlake Bank. Look for a bag near a skeleton that contains the Cache Hunter’s Note artifact, pointing you toward Westlake Bank.
6th and Columbia (Plaza with Tank)
Look for a skeleton west of the tank with a bag beside it, containing the Letter from Isaac artifact that mentions WLF tunnels.
Highway Overpass (6th and Marion)
Approaching from Marion street, you’ll see some collapsed roads and a fire engine. Ride to where the military trucks are parked, get out, and climb the one closest to the edge near the fire engine. You can jump across from that one to the other overpass. Check the fire engine for a fire ax melee weapon. Go around the right side of the engine to find a rope you can use to repel down over the edge of the overpass. Swing down to the chunk of broken highway below to get inside a cargo crate. Inside is a Training Manual and some supplements.

5th and Spring North Corner (Coffee Shop)
Break the window to get inside the coffee shop. Get the WLF Safe House Supply Note artifact off the counter, as well as ammo and parts. Check the drawer in the back corner for the Big Blue Trading Card.

Head into the bathroom and look on the baby changing table for the key to Barko’s at 900 Marion and 6th.
Barko’s (Marion and 6th)
Just inside, check the copier for the Join WLF Note artifact. You can also activate an optional conversation after you inspect it. Get supplements from the shelf ahead on the left. Find a Stun Bomb on the table past the whiteboard, which unlocks a new crafting recipe. In the back room, grab a Long Gun Holster off the counter to make it easier to switch between your weapons.
Dome Synagogue (5th and Marion)
Look for a ladder on the left side of the building’s facade to get up to the upper level. Check the guard booth on the wall for the Emergency Protocols Memo artifact in a drawer. To get in, go around the left side of the building, to a lower area where you can slip through a chained gate.
Inside, you can scavenge quite a bit from the lower floor. Use the rolling crate from near the gas tank to reach the upper floor, boosting yourself up by the exit gate. Continually talk to Dina in the offices to access a Journal Entry. After swinging on the cable, open the rabbi’s office before you leave and check the desk drawer to find the Rabbi Saunders’ Letter artifact.
Courthouse (6th and Spring)
After clearing the infected on the first floor, look for supplements in the room just past the courtroom, with the computers inside.
When you go down the stairs, check the FEDRA bodies for the Plea to a Friend Letter artifact. Break the nearby window and jump through to find a body with a machete in it and Lt. Torres’ Final Memorandum artifact. The file cabinet holds the List of Known WLF Agitators artifact.
Check under the desk beneath the window for a safe. The code is 86-07-22.

East Gate
Return to East Gate 2 and use the gas to power the generator and open it. The code is 5345.
Severena Hotel
When you head up the stairs, you’ll have access to various hotel rooms. The second bedroom has the WLF Recruiter Journal artifact in a dresser drawer. Look in the nightstand drawer to grab the Know It All Trading Card.

Eastbrook Elementary
Once you reach the roof, clear the area and then head inside. Near the radio on the table, find some supplements and the Isaac’s Mandate artifact. After jumping across to the nearby apartment building, hop over the flipped couch to reach the bedroom of the apartment. Open the nightstand drawer to get the Cardio Trading Card.

Continue to Part 3
GameSpot may get a commission from retail offers.
CM Punk Says He Was Supposed To Win The Royal Rumble In 2008
John Cena’s surprising return at the 2008 Royal Rumble is considered one of the greatest Rumble entrants of all time, but on but on a recent episode of the FS1 show WWE Backstage, co-host CM Punk revealed to fans that the win was supposed to go to him.
“I was supposed to win!,” Punk said. “I was supposed to win that Royal Rumble, then John Cena comes back after three months from a torn pec. Thanks a lot, John.”
Cena was injured in October 2007 during a match with Mr. Kennedy and had to vacate the WWE Championship. The title would then change hands between Randy Orton and Triple H, with Orton ushering in 2008 as reigning WWE Champion. Cena was reported to be out for a year, but at that year’s Royal Rumble, he shocked the New York crowd with a return.
Even though Cena entered at number 30 and eliminated Triple H to win, Cena would lose in a triple threat match that year against Orton and Triple H. CM Punk, on the otherhand, would go on to win the Money In The Bank for the first time, eventually cashing in on Raw against a powerless Edge three months later.
Rumble wins are always turning points for one’s career in WWE, for good or bad, so Punk winning in 2008 could have changed his whole trajectory and he could have been champion sooner. Eventually Punk would carve out his own legacy in the company so it’s uncertain if this would have been his turning point.
The Game of Thrones Board Game Is Becoming a Video Game
The board game, originally released in 2003, was updated in 2011 around the start of HBO’s Game of Thrones show and now, years later, the board game is making the jump to video games, as reported by Dicebreaker. The video game version of this board game is simply called A Game of Thrones: The Board Game – Digital Edition.
[widget path=”global/article/imagegallery” parameters=”albumSlug=every-ign-game-of-thrones-review-so-far%26captions&captions=true”]
The digital version of the board game is essentially just the physical board game translated to a digital format. It seems to play exactly the same in rules and mechanics. The game takes place after King Robert Baratheon’s death — which as fans of the books and HBO series know, is the event that sets the rest of the series in motion — and sees up to six players control different territories of Westeros as the series’ main houses.
This includes the Lannisters, the Starks, the Greyjoys, the Martells, the Tyrells, and of course, the Baratheon’s. The physical board game received a Mother of Dragons expansion that adds both the Arryn and Targaryen houses but it’s unknown at this time if those two houses will be in the PC version.
[ignvideo url=”https://www.ign.com/videos/2019/04/17/the-best-deaths-on-game-of-thrones”]
The PC version will include the option to play with up to five AI opponents and will feature scenarios not originally found in the board game. A Game of Thrones: The Board Game — Digital Version will launch in the third quarter of 2020 according to the Steam listing for the game. The game is being developed by Dire Wolf and published by Asmodee Digital.
[poilib element=”accentDivider”]
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
PS5’s Spider-Man: Miles Morales Is Comparable To Uncharted: The Lost Legacy, Says Insomniac
Spider-Man: Miles Morales was revealed during Sony’s PS5 event last week, and has since been at the center of some confusion concerning its size and scope. While developer Insomniac Games did confirm that it would be standalone, the studio has now compared its size to that of Uncharted: The Lost Legacy.
The Lost Legacy was similarly standalone, but a much smaller adventure when compared to the rest of the mainline Uncharted entries. It was, however, substantially larger than another PlayStation-exclusive standalone spin-off, with Infamous: First Light only lasting a handful of hours. In a post on the PlayStation Blog, creative director Brian Horton says that players can look forward to a full story arc with Miles, including new villains and set-pieces.
The city of New York has also changed. Spider-Man: Miles Morales takes place a year after the events of Marvel’s Spider-Man, with Harlem now covered in the snows of winter. This changes up the familiar streets as you swing through them, but also allows Insomniac to introduce new visual upgrades thanks to the PS5. Features such as ray-tracing, improved asset models, and even a reworking of the game’s hair animation will all be showcased in the standalone title.
Miles will also feel different to play than Peter Parker, ranging from his motions in the air as you swing to his abilities in a fight. Miles is still learning from Peter Parker, as senior animator James Ham explains in the video above, but differs with some unique suit abilities. These include electrified punches and the ability to go invisible for stealthier encounters.
Ham also notes the importance of having Miles Morales star in a Spider-Man game. “It’s not about Miles being a Black superhero, it’s about him being a superhero that happens to be Black,” Ham concluded.
Lastly, Horton addressed the absence of Peter Parker, telling fans not to worry about his fate. “Don’t worry, we still have much of Peter’s story left to tell,” Horton concluded. “But this game is all about Miles, a critical part of our Spider-Man universe, and you won’t want to miss what happens.”
Spider-Man: Miles Morales is launching for the PS5 during Holiday 2020.
GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.
GameSpot may get a commission from retail offers.
Spider-Man: Miles Morales Plot Details Revealed
Described by creative director Brian Horton on the PlayStation Blog, Miles Morales is set a year after the events of Marvel’s Spider-Man. The standalone follow-up kicks off just before Christmas, as a street war kicks off between “an energy corporation and a high-tech criminal army”. Harlem, where Miles now lives, is in the middle of that war, and he sets out to put a stop to it.
Insomniac says the new game will include “a new story, with new set-pieces, fresh villains, and unique quests across Marvel’s New York City.” Along the way, Miles will discover new powers that set him apart from Peter Parker’s Spider-man (and we’ve already seen both his venom strike and invisibility powers shown off in the reveal trailer).
[ignvideo url=”https://www.ign.com/videos/2020/06/18/marvels-spider-man-miles-morales-official-trailer-recap”]
Per a new trailer recap video from Insomniac, Miles is being designed to feel distinct from Peter Parker in the first game. Aside from his differing powers, Miles’ combat and traversal animations will be brand new – perhaps most interestingly, Miles’ lower confidence in being a superhero will be reflected in how he web-swings, with hero animator James Ham pointing out that he flails around more while swinging.
Insomniac makes clear that this game is entirely about Miles Morales, who is “a critical part of our Spider-Man universe” – but the studio also hints that the original Spider-Man will return, saying, “we still have much of Peter’s story left to tell.” Horton also explains that the first game’s director, Brian Intihar “continues to imagine big things for the Marvel’s Spider-Man universe.” It’s certainly not a confirmation of a Peter Parker-centric Spider-Man 2, but it definitely feels like a hint at one.
[ignvideo url=”https://www.ign.com/videos/spider-man-miles-morales-is-ps5s-biggest-sell-next-gen-console-watch”]
Horton also briefly discusses the PS5 tech being used to bring the new game to life, which will include “near-instant loading, ray-tracing, 3D audio and the DualSense controller.” Character models should look more realistic, and even the returning New York City has apparently been “updated” for its PS5 debut.
Horton doesn’t cover the size of the game, however. After some confusion, Insomniac confirmed that the game would be a standalone release, but reports have said that it will be a smaller game than the first, similar in scope to other “expandalones” like Uncharted: The Lost Legacy.
Spider-Man: Miles Morales is due for release on PS5 this Holiday. Here are the six comic stories we think could inspire it.
[widget path=”global/article/imagegallery” parameters=”albumSlug=spider-man-miles-morales-playstation-5-screenshots&captions=true”]
[poilib element=”accentDivider”]
Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
The Last of Us 2 Collectibles Guide Chapter 4: Seattle Day 3
Seattle Day 3 Collectibles
- Road to the Aquarium Collectibles: 3 Artifacts, 4 Trading Cards, 1 Journal Entry, and 2 Workbenches.
- The Flooded City Collectibles: 6 Artifacts, 2 Trading Cards, 1 Journal Entry, 2 Workbenches, 1 Safe
- Infiltration Collectibles: 1 Journal Entry
Road to the Aquarium Collectibles
Trading Card – Esquire
When you wake up at the start of this chapter, you’ll be in a dressing room at the back of the theater. Head out towards the front of the stage until you reach a room before the giant red curtains but do not go through the curtains, and look to the left to find a trading card on a desk with a microphone.
Trading Card – Tormenta
After breaking the glass to enter the convention center building with Jesse, continue ahead. You’ll pass a kitchen and bathroom before reaching an open door, with the entrance partially blocked. Crawl underneath the mess to reach a back office. On the computer desk, you’ll find a trading card.
Workbench Location – Computer Filled Office
In the same office, listed above, you’ll find a workbench.
Artifact – Garage Note
Once you drop down into the long flooded street with Jesse, swim through the first large pool and climb up and move backwards towards a darkened parking garage inhabited by two Stalkers and a Clicker. Once they have been dealt with, move up and around until you find an upper level where a body is lying – but be ready for an ambush by a few more infected – and then loot the body for a note, as well as ammo, a machete, and other supplies.
Trading Card – Tanager
In the decrepit bookstore, crouch underneath the slab of concrete held up by bookshelves (on the ground floor). While you’re under there, look at the shelves. One of the bottom ones has a trading card on it.
Journal – Mushrooms
Go to the children’s section of the library with the Alice in Wonderland mural. Approach the fake trees, covered in mushrooms for another entry.
Artifact – Bookstore Note
Turn so that your back is to the Alice in Wonderland mural. Directly ahead of you is a table covered in books. On that table, you’ll find a stray page from a children’s book.
Artifact – Textile Note
After fighting alongside Jesse, against WLF members and their dogs, you’ll have some time to explore the construction heavy area of decrepit stores. Go to the construction area with the scaffold and blue tarps. It’s where the sniper was standing. Jump over the Warren Properties construction signs to enter the building; it’s a Boba shop. Go up the stairs, in the back, to reach a textile shop (full of yarn and other materials). Loot the area for supplies and approach the windows to pick up another note to Jules hanging on the brick wall.
Workbench – Near Mannequins
After getting through the scuffle with WLF members by the rundown stores and construction, look to your left to find a damaged building with a store called Norkirk Cosmetics. Enter, and then climb up some concrete slabs to find some mannequins creepily placed around. Take a left keeping the ruined building on your left to swim into a pool and under a large truck. On the other side, you’ll find another muddy slope to enter the building, where more mannequins are placed around. Keep moving past them and up the concrete slabs to a second floor, then check an adjoining room by the windows to find a workbench.
Trading Card – Tatuaje
After Jesse suggests the two of you steal a boat you’ll continue into a decrepit building. After crawling under some debris, look to the left and pick up the card on the shelf before lifting the debris, with Jesse’s help, to move through the next door.
The Flooded City Collectibles
Trading Card – Seff-L’Ho’Phaq
As soon as you are able to exit the boat when you reach a gate, get off and turn back around to locate an open door along the water, and enter the office. Look at the end of the room for a desk with a computer, and open a nearby drawer to find the trading card.
Journal Entry – Ferris Wheel
After you get out of the boat to find a way to open the gate, head left through a storage area and up some stairs to a second floor hallway. Through a nearby window you can see the ferris wheel in the distance – stand in front of it to sketch it out.
Artifact – Stash Note
Just to the left of the window looking out at the ferris wheel, you can find a dead body against a corner of the hallway you’ve entered, and next to him lies a note with a clue to a nearby safe combination.
Safe Location – Warehouse
With the Stash Note in hand that you claimed in the hallway, run down to the opposite end of the hallway where debris blocks your path – but you can move a pallet on wheels to the side to crawl through to the far end. Drop through a window to find yourself next to the boat behind a cage where the safe is, and use the combination 70, 12, 64 to open it and find ammo, supplies, scrap, and supplements.
Workbench – Next to Sleep Warehouse
Continue your boat ride down more slopes until Ellie needs to restart the boat, and you’ll find yourself in front of a big building called Seattle Sleep Warehouse. Take a left before entering the building to find a patch of land in front of another building with a faded sign reading “Manufacturing Production Dis-” above a torn blue awning and some blue barrels. Enter the smaller warehouse to find a workbench you can use in this area – and be sure to check the flooded section of the room for spare scrap before making your upgrades.
Artifact – Shambler Note
In the river on the other side of the Seattle Sleep Warehouse and just past where the previous workbench was located, look for a flooded entrance to the Carthy Hotel on the right, and move in to find a corpse with a few supplies and a note about Shamblers.
Artifact – Encampment Note
In the next large open water area, you can’t miss a boat full of WLF Soldiers taking on Seraphites holed up in a broken building lit by orange lights. Let the Seraphites engage while you sneak in from the side and then mop up the remaining Seraphites. Head to the second floor and look for an enclosed room with glass windows, and you’ll find a note posted on the wall for Jules.
Artifact – Sniper’s Note
Outside the Seraphim Camp, look in the middle of the lake for a monorail that has crashed down and created a slope you can move up to get on the raised monorail line. Move through the cars until you reach a locked door, and grab a nearby rope. Drop down with the rope on the right side, and use it to swing to a nearby platform where you can then enter the next car. Here you’ll find a dead WLF Soldier holding assorted ammo and supplements, and a note has been left on the seat across from the body.
Artifact – Arcade Flyer
After clearing out the camp of Seraphites, take your boat under their building and keep moving until you break through the windows of a flooded bar and arcade with a fence blocking your progression. Leave the boat, and search the tables above the water to find a flyer on one of the tables.
Workbench Location – 2nd Floor Arcade
While you’re in W&B Arcade, head upstairs via the stairs to search the upper floor where the arcade section is, and near the back wall you can find workbench near a dead Seraphite on the balcony.
Trading Card – Khazakh Bright
In the W&B Arcade’s second floor, move along the balcony from the workbench to find a side room where a birthday party was held, as well as a locked door. You can try moving a nearby palette towards the door, but the floor will give way, locking you into a fight with a Bloater. After you defeat the infected, look near the front windows for a shutter you can pull up to reveal a prize booth, and hop over to find a Trading Card behind the display cases.
Artifact – Arcade Note
After you unlock the prize booth, head through the rooms beyond to move up to the second floor of the arcade area, and look for a sign at the back wall for a “PC Cafe”. Turn around once inside to find yet another note for Jules near the circular doorway.
Infiltration Collectibles
Journal Entry – Owen Moore Firefly Pendant
After seeing the surgical table (recently used) enter the kitchen/breakroom area with sleeping bags on the floor. Interact with the duffle bag on the left to examine a pendant and sketch it in your journal.