When I purchased my Oculus Rift over two years ago, my first great adventures in the headset consisted mainly of instant classics like Superhot VR, Robo Recall, and Lone Echo. Immediately, I saw the potential in experiencing games from true first-person perspective rather than just controlling your character remotely. But I wanted more. Even as I longed for opportunities to go on adventures in virtual reality, I also equally longed for the depth and production value that I’d grown accustomed to throughout my lifetime of playing traditional games on PC and consoles. Having now spent 25 hours in Asgard’s Wrath from the beginning to the rolling of the credits, I’ve finally gotten the grand-scale VR adventure I waited so long for – and it’s been worth it.
Before You Watch El Camino, Here’s a Jesse Pinkman Refresher
Warning: Spoilers for all of Breaking Bad follow…
With El Camino: A Breaking Bad movie premiering Friday, October 11 on Netflix, and acting as Breaking Bad’s new finale of sorts (if you don’t count the present-day scenes on Better Call Saul), we thought we’d recap a bit of honorable nogoodnik Jesse Pinkman’s history on the show.
After all, Aaron Paul’s critically-acclaimed character started out like this, in the pilot episode…
Cyberpunk 2077 Has A Wicked “Demon Software” Ability
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One of 2020’s most anticipated games, Cyberpunk 2077, had a big debut at PAX Australia today. Local publisher Bandai Namco showed off about an hour’s worth of gameplay, and in it, we saw a couple of new and interesting abilities.
The first of these was “Demon Software.” The player character, V, can use this ability to make an enemy attack itself. In the demo shown at PAX Aus, V used the ability targeted at an enemy’s arm, and then that arm attacked the rest of the enemy’s body. It was pretty wicked the way the enemy became possessed and then fought against itself.
One of the other Cyberpunk 2077 abilities shown during the demo was the Nano Wire. Players can use this wire to hack into or connect with other characters in Night City. Alternatively, the wire–which glows orange–can be used to slash and kill enemies.
The Cyberpunk 2077 demo shown at PAX Aus today was seemingly the same behind-closed-doors demo that was released during Gamescom in August. The demo, which was played live on stage by a CD Projekt Red developer, has not yet been released publicly. If history is any indication, that will happen at a later date.
PAX Aus runs October 11-13 in Melbourne, and GameSpot is on hand at the show all weekend to bring you news and further coverage. For more, check out a rundown of all the panels in the GameSpot Theatre.
Cyberpunk 2077 launches in April 2020 for PlayStation 4, Xbox One, and PC. The futuristic game also features movie star Keanu Reeves in a big role.
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Hidetaka Miyazaki Says Bloodborne Was His Favorite Game To Make
From Software president Hidetaka Miyazaki (who directed a few Armored Core games and most of the Soulsborne games) says that Bloodborne is his favorite of all the games he’s worked on. Miyazaki took on a more supervisory role for Dark Souls II to focus on the development of Bloodborne–a game that’s similar to but altogether a different beast (pun intended) from the Souls series.
“If I [have to] say which one I keep in my heart, it’s Bloodborne,” Miyazaki said in an interview with GameSpot Brazil, our sister site. “It’s the one that left [the biggest] mark on me.” But even for how much he loves the games, Miyazaki still believes Bloodborne could have used a bit more polish prior to release. “I would’ve improved the Chalice Dungeons and the Blood Gems, which I wish were more detailed.”
In the interview, Miyazaki spoke about boss battles and the process of designing the Soulsborne games’ notable enemies. “First comes the design,” he said. “When I have a general idea of how the boss will be, I make a request to the designer so he can create the art… I describe the minimum requirements that a boss needs, and I leave the rest with the designer. Because I believe that adds even more originality.”
In regards to his favorite boss, Miyazaki pointed to an enemy from the original Souls game: the Old Monk from Demon’s Souls. “[The Old Monk] has a unique system, where the player fights other players. Back then, this wasn’t a common system, so I got some critics and warnings,” Miyazaki said. “But in the end, the users liked it, it was something very different. So, inside me, it is the one that marked me the most.”
Miyazaki has already moved on to directing From Software’s next game: Elden Ring. The game boasts a high-profile partnership with fantasy author George R.R. Martin, taking the Souls-like formula and putting it into an open-world setting–a brand-new step for the From Software created catalog. “With a larger world, new systems and action mechanics inevitably become necessary,” Miyazaki said in an interview for Elden Ring. “In that sense, I think that Elden Ring is a more natural evolution of Dark Souls.” Though it doesn’t have a release date, Elden Ring is scheduled to launch on Xbox One, PS4, and PC.
Dragon Age Writer Shares Stories And More From His BioWare History At PAX Aus
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Dragon Age franchise writer David Gaider have the keynote address at PAX Australia today where he shared stories and interesting insights from his time at BioWare before leaving the company.
Gaider, who announced a brand-new game and studio at PAX Aus, started off by recalling his time with BioWare which started in 1999 when he was recruited by BioWare’s James Ohlen to work on Baldur’s Gate II. Gaider was working in hotel management at the time, and he initially turned down the job to work as a writer on Baldur’s Gate II. However, as fate would have it, the hotel he was working for at the time was acquired by a larger hotel chain, and as part of this, Gaider lost his job.
He called Ohlen to ask if the Baldur’s Gate II writing job was still available–and it was. It was a big job working on Baldur’s Gate II, as Gaider and his team wrote an astounding 1.2 million words for the game. After completing that game, Gaider wrote for Neverwinter Nights and the Star Wars game Knights of the Old Republic, which is one of the most highly regarded Star Wars video game stories. Gaider said during the panel that he’s proud that some of what he wrote for the game is Star Wars canon, along with the HK-47 Assassin Droid that went on to become a fan-favorite. He described HK-47 as a combination of C-3PO, Bender from Futurama, and the dog from the Canadian TV show The Littlest Hobo.
Also during the panel, Gaider spoke about how he became known as BioWare’s “romance guy” for the characters he wrote in Baldur’s Gate II and Neverwinter Nights. However, some female fans complained about the romance options in those older games, and to make better characters and romance options, Gaider and his team looked at various online forums, including “Ladies of Neverwinter,” to help improve things.
The conversation then shifted to Dragon Age, the franchise that Gaider is perhaps best known for. He was the lead writer on Dragon Age: Origins, and he said part of his guiding philosophy for the title was for it to steer clear of what Gaider saw as pitfalls from Dungeons & Dragons. Specifically, Gaider said it was important for him to writer the world such that it didn’t have the kind of all-power, unquestionable gods like in D&D. Gaider pointed out that “faith requires doubt,” and it was important to him to communicate this in Dragon Age.
Gaider also shared an interesting, if not completely new, story about how BioWare came up with the name of Dragon Age’s setting, Thedas. The team struggled to come with a name for the Dragon Age setting, so they called it “The DA Setting.” The shorthand became (The) (D)ragon (A)ge (S)etting. Later, in an editorial meeting, a writer asked if they could just call it “Thedas.” And that’s it–that’s how it happened.
Here are some other takeaways from Gaider’s keynote at PAX Aus today.
- People assuming Gaider is the reason why BioWare games have same-sex relationship options, but in fact, a separate team inside BioWare that made Jade Empire is responsible for making BioWare’s first same-sex relationships.
- Gaider said around the release of Dragon Age II is when the interaction with fans began to change, due in part to the access fans had to the team–it wasn’t always positive. Gaider remarked, “Maybe familiarity breeds contempt.”
- Some people thought BioWare focused too much on same-sex relationships at the expense of other content. “There should gave more much more focus on making sure us Straight Male Gamers were happy,” Gaider recalled someone saying.
- A Dragon Age II expansion called Exodus was canceled, and Gaider remarked, “I was devastated.” The idea, he remembers, was that BioWare would cancel the expansion to focus on making Dragon Age: Inquisition bigger and better.
- Dragon Age Inquisition was designed to be a “comeback” story for BioWare after Dragon Age II disappointed some fans. There were 850,000 words in the script.
- Gaider broke down and began to cry when discussing an Inquisition storyline he wrote involving Dorian that related to themes about gay conversion.
- He said this storyline, and the impact it had, proved to him the power of video games and their ability to communicate important, powerful, and impactful stories.
- Gaider worked on the world-creation elements of Anthem, but he ultimately moved on. “It just wasn’t the same for me; something was missing,” he said.
Gaider is now heading up the Melbourne studio Summerfall, which is working on a musical adventure game called Chorus. For lots more, check out GameSpot’s interview with Gaider.
PAX Aus runs October 11-13 in Melbourne. GameSpot will be at the show all weekend, and you can follow along with all the action from the GameSpot Theatre.
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This Creepy Sonic Mask Is The Stuff Of Nightmares, So You Should Obviously Buy It
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.
Halloween 2019 is fast approaching, and while there are sure to be countless people cosplaying as Pennywise, Spider-Man, or characters from Stranger Things, you’re guaranteed to have the most (ahem) unusual and downright terrifying costume of all when you walk in wearing this truly one-of-a-kind Sonic mask, first spotted by @ShaneWatch on Twitter:
Here’s a full-frontal view, so you can imagine waking up to see this face staring down at you:
According to the Amazon listing, this is a “novelty sonic hedgehog mask for adult” made of high-grade thick latex. It’s listed at $49, but if you’re interested, there’s a 10% off coupon available that would drop the price to $44.10. It’s also available for free one-day shipping with Prime. Lucky you!
And yes, people have actually bought this thing. If you need any more convincing to make this your Halloween costume for 2019, just check out this perfect review from Amazon user vivvav.

“This ridiculous, horrific, ill-conceived thing is by far one of the most fun purchases I’ve ever made in my life and I heartily recommend it,” their review reads. “The fun you can have with the Sonic mask is limited only by your twisted imagination.”
Here’s another promising review from “Connor:” “As soon as I put on this mask I gained +2 Chungus. People think I’m some sort of blue freakish gorilla monster but they’re wrong. I’m a supersonic hedgehog on a mission. When I wear this mask I feel the sudden urge to headbang my forehead on my car dashboard anytime Hollaback Girl plays on the radio. You will feel invigorated. You will become one with the hedgehog. Also, people might call the cops on you if you wear this around a school.”
Of course, there’s also a two-star review from “Brenda,” who writes, “If you just want to look like a weird blue thing, then go ahead and buy it.” That’s the entire point, Brenda!
We’re not sure what it is about Sonic the Hedgehog that makes his design so easily turn creepy, but it never stops being funny. This mask is reminiscent of the upcoming Sonic the Hedgehog movie that faced major backlash after fans saw Sonic’s off-putting design; the studio even delayed the movie’s release so it could fix Sonic’s look.
Will you be buying this terrifying Sonic mask to wear on Halloween or, I don’t know, a casual Tuesday? Let us know in the comments down below.
Get A Free Halloween-Themed Red Dead 2 Online Item When You Play GTA 5 Online
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You’re in luck if you own both Grand Theft Auto V and Red Dead Redemption 2. Rockstar Games announced that if you play GTA Online, you will get a free Halloween-themed item for Red Dead Online.
It’s as simple as that. Play GTA Online starting today, October 10, through December 12 and you will be rewarded with the Slaughter Mask in Red Dead Online. You aren’t required to play any missions or complete any tasks; just log in and the mask will appear in your Red Dead Online Camp’s wardrobe within 24 hours. The mask looks like a cross between Jason Voorhees’ hockey mask, Leatherface, and something a member of Slipknot would wear–and it’s perfect for the Halloween season.
Rockstar also revealed this week’s legendary bounty: former military sharpshooter Sergio Vincenza. He is said to be toying around in the fire tower at Roanoke Ridge. Turning him in nets you the Inglett Scarf in an exclusive colorway and 100 rounds of Express Rifle Ammo within 24 hours of completion.
After rumors began circulating, Rockstar officially confirmed that Red Dead Redemption 2 is headed to Google Stadia and PC next month. PC players will get a batch of new story mode content, as well as improved graphics. The game will arrive on various PC storefronts before making its way to Steam in December. Pre-orders for Red Dead Redemption 2 on PC are now live and include some awesome bonuses.
Black Mirror Funko Pops Available To Pre-Order Alongside A Massive Funko Sale
For a popular show that’s been around for nearly eight years, it’s surprising that there haven’t been any Black Mirror Funko Pops. The long wait has ended, and the Funko gods have created five Black Mirror Pops that are available for pre-order now at Entertainment Earth. There’s also a massive buy one, get one 50% off sale on Funko Pops at Entertainment Earth featuring over 4,000 Pops.
The initial Black Mirror Pop lineup features characters from standout episodes from seasons three to five: Yorkie and Kelly (season three, “San Junipero”), Nanette Cole and Robert Daly (season four, “USS Callister”), and the Ashley Too doll (season five, “Rachel, Jack and Ashley Too”). If you pre-order the Ashley Too Pop, you have a 1-in-6 shot at getting the limited Chase Edition.
The Black Mirror Funko Pops ($11 each) won’t ship until January, but you can pre-order them today. Check them out below.
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.



