Kill Bill 3: Quentin Tarantino Has “An Idea That Could Be Interesting”

Quentin Tarantino, the director of this year’s Golden Globe contender Once Upon A Time in Hollywood, has previously said that his upcoming Star Trek movie might be the last one that he ever makes. But the director–who is currently working on a play and television series that he has not discussed the details of–is also thinking about how to bring back one of his classic characters.

In an interview with Andy Cohen on Sirius XM (embedded below,) Tarantino was asked about the long-rumored Kill Bill 3, and whether it will ever happen. “Well, I just so happen to have had dinner with Uma Thurman last night,” Tarantino says, saying that they had a “lovely night”. Speaking to the question of Kill Bill specifically, he says “well, I do have an idea of what I would do. That was the whole thing, conquering that concept of, ‘what’s happened to the bride? And what do I want to do?'”

Tarantino says that The Bride “deserves better” than “some cockamamie adventure,” but that he now has an idea that “could be interesting.” However, it’ll have to wait until he’s done with his current projects. “I wouldn’t do it for a little bit. It would be at least three years from now or something like that. But it’s definitely in the ether.”

Tarantino has talked about making sequels and spin-offs before, though, including earlier career plans to make a film that would unite the Vega brothers from Reservoir Dogs and Pulp Fiction, which never happened. However, that was planned as a prequel that became less viable as actors Michael Madsen and John Travolta aged. Kill Bill 3 undoubtedly has a greater chance of being made.

Now Playing: Once Upon A Time In Hollywood – Official Red Band Trailer

MechWarrior 5: Mercenaries review

After a tense run-in with some House Kurita forces, I see that one of my employed MechWarriors is apparently going to be out for 57 days with injuries. Oh, come on! That’s more paid time off than I’ve ever had in my entire life! Take the weekend to rest up and be back in the Jenner on Monday, you slacker! I have a demanding business to manage here and, more importantly, buildings to gleefully stomp on and a huge variety of giant robots to blow up. MechWarrior 5 brings some great old school joy, and it certainly hasn’t developed much sentimentality in its time away.

It’s been almost two decades since MechWarrior 4, but it seems like Piranha Games has gone to quite a bit of effort to not mess up the task of picking up where it left off. Mercenaries includes over 50 mechs to pilot, from the spritely Locust to the hulking Annihilator, and each comes with a handful of variants with different weapon loadouts. These can each be further customized in truly impressive fashion with a variety of destructive lasers, missiles, and ballistic weapons. You can even fine-tune the armor on every part of your mech down to each individual point… or there’s a handy “Deck me out fam” button that does a decent enough job filling in the gaps for those of us who don’t want to get that granular.

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Amazon’s Lord of the Rings Has a New Cast Member

Actress Ema Horvath has been cast in Amazon’s The Lord of the Rings series, according to Deadline.

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Horvath will join as part of the main cast, the report says, although Horvath’s agent and Amazon declined to comment to Deadline.

Horvath’s resume includes horror and sci-fi films and series, including Don’t Look Deeper on Quibi, in which she stars alongside actors like Don Cheadle, Emily Mortimer, and Helen Howard. Horvath also starred in The Gallows Act II and Like.Share.Follow, as well as the upcoming short film The Two Hundred Fifth.

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GTFO – “The Admin” Map Gameplay (Full Mission)

In multiplayer shooters, when your health is running low and your ammo reserves are nearly spent, all you can count on are your teammates. GTFO leans into this sentiment to craft a hardcore cooperative shooter that’s extremely difficult to tackle alone, and it’s now out in early access if you and three friends want to try it.

We decided to try it ourselves, and you can watch our attempt in the video above. We like to think we did fairly well, but we’ll let y’all be the judge of that. Just don’t condemn us too harshly until you’ve tried the game yourself; GTFO is tough as nails and stresses the need for strong communication and tight coordination more than most games we’ve played.

In GTFO, you play as prisoners who are under the thumb of a mysterious warden. Seeing potential in your abilities, the warden pulls an Amanda Waller and recruits you into a special team tasked with descending into a seemingly never-ending mine filled to the brim with demonic monsters. If you die, it doesn’t matter–there are hundreds of other prisoners that the warden can choose from.

Even when your objective is the same, each mission in GTFO can play out wildly differently if they take place on different levels and thus occur in different map layouts. Each mission begins with every team member selecting their primary and secondary weapons, custom tool, and melee weapon–and it’s important to keep the squad balanced so you can account for different problems on the fly.

However, even the best laid plans will fall apart without good teamwork. Forgetting to memorize a code may mean you and your team have to once again wade back through enemy territory before opening a door, and firing your gun at a sleeping enemy before your team finishes clearing the three scouts in next room may inadvertently cause you to alert the entire horde. In GTFO, you either work together or you die together.

Darksiders: Genesis Review – Lucy And The Horsemen

Hell is teeming with demonic masters tricked into subservience by Lucifer himself–or Lucy, as Strife affectionately calls him in Darksiders: Genesis. An isometric hack-and-slash bonanza, the latest instalment in the Darksiders series sees you puppeteer dastardly duo War and Strife in a combat-fueled romp filled with bombastic brawls, infernal abominations, and quippish one-liners.

The protagonistic pair form one cohesive half of the Four Horsemen–a parade of soldiers born from the ungodly union of angels and devils. And yet Genesis’ story is wonderfully witty and whimsically warm. War is a belligerent and straight-laced gladiator who takes everything very, very seriously, and Strife has brilliant fun hurling droll jests his way. “Knock knock,” opens one exchange. “What?” replies War. “You’re supposed to say ‘Who’s there?’,” retorts an incredulous Strife. “Why would I give away my location? I would simply smash through the door and face my assailant,” reasons War.

The pair are so radically different to one another that the writing really has room to blossom into something special. To make this even more charming, the majority of Genesis’ cutscenes unfold in a comic-book panel aesthetic–much like previous Darksiders games. The animation is stylish and memorable, and helps to ensure that Genesis never gets too grave–quip after quip, panel after panel, it’s a game about Hell and the end of the world that maintains a delightful degree of charisma and warmth. It’s also spectacularly garish, to the extent that its inherent campiness becomes its biggest strength.

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Each of the two characters has their own distinct playstyle, both of which are excellent. War uses his gargantuan sword, Chaoseater, to tussle with enemies at close-range–he’s a big, hulking bruiser that enjoys a good knock. Strife, on the other hand, has a pair of trusty pistols and excels when quickly moving about the battlefield. Like his wit, his movements are sharp and precise, and he’s very well-suited to players who enjoy pummeling bosses in between choreographed sequences of fancy footwork. Being able to switch between the two on the fly allows for a massive amount of diversity in combat.

Although the genesis of Genesis is the relationship between its joint protagonists, these differences in combat style are what make it shine as a Darksiders game. It may seem as if this is budget Darksiders–an isometric camera angle and a short but sweet story. It’s the opposite. You emphatically feel like a member of the Four Horsemen. As you learn new abilities–called Enhancements in Genesis–you gradually gain access to combos so devastating that it makes sense for the masters of Hell to fear you. War can channel lightning into his sword and unleash it upon his enemies, whereas Strife can shoot legitimate lava bullets from his pistols–he’s half-gunslinger, half-volcano.

You have two different variables to pay attention to while you’re in the thick of it: Health and Wrath. The former is a straightforward vitality meter, whereas the latter is tied to special abilities. For every Wrath bar you fill, you can use one of these powers–maybe you’ll do a flaming somersault or create a clone of yourself to serve as a decoy while you leg it back to safety.

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However, the real fun starts when you fill your Wrath meter right up to the brim and then some. After achieving this, you gain access to your Chaos mode, which causes you to temporarily become a colossus. War lights himself and his sword on fire, while Strife gets a gun that seems to shoot space dust. If you’re clever, you can deprive a boss of half their health with a single Chaos transformation. It’s an excellent mechanic because it’s difficult to obtain and necessitates a lot of risk–you can’t spend your Wrath bars on standard abilities if you’re saving up to go Plus Ultra, Darksiders style. However, when you pull it off, you become a force of nature wreaking havoc on the hordes of hell and reminding their infernal lords that the Nephilim are not to be trifled with. It’s almost as if they seem to forget that one of you was literally named after war itself.

You improve your Health, Wrath, and general attack power by investing in what’s more of a skill map than a skill tree. Because it’s refreshingly easy to navigate this skill map, you can experiment with a variety of combat styles without having to pump hours into trying different permutations. Although each character only has a single, distinct build, the wide range of enhancements and abilities available to you begets combat that never truly becomes boring or laborious, which is a massive testament to why the game actually works. One minute you’re using your sword to rip up the ground and shoot a shock wave at your opponent, the next you’re putting on a red Iron Man-esque gauntlet and smashing hordes into bits from above. The more fights you pick, the more the game opens up for you in terms of varied belligerence.

However, the isometric camera angle is not well-suited to the game’s platforming sections whatsoever, which means that any puzzle that requires mobility to solve is a nightmare, especially on mouse and keyboard. At times, movement seems entirely arbitrary, as moving right in one section might have the same directional effect as moving up in another, even when tied to the exact same angle and situation. Most of Genesis’ puzzles are intuitive, especially in co-op where the gear system really gets to shine–War and Strife each have access to three tools, which are used for problem-solving. However, once traversal comes into the question, puzzles become chores, and the momentum of an otherwise excellent game slows to a disheartening standstill.

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There are also quite a few bugs in Genesis, but they’re relatively minor and can be easily rectified. I got stuck in rocks on at least five occasions, but because the game auto-saves so regularly, a soft reboot fixed these pretty quickly. However, a more serious bug can occur in co-op. The host is fine, but the person playing in their friend’s server can automatically switch to first-person mode, which isn’t even supposed to be an option as far as I know. Being forced to wander around a world designed for third-person in first-person is far less than ideal. This issue can be fixed by summoning your horse and immediately dismounting it, but you can’t summon a horse in dungeons or tight spaces, and even though these bugs may be co-op specific, they break the game. A shame, really, because co-op is where puzzles become complex endeavors that necessitate proper teamwork, and where boss fights encourage synergized button-mashing instead of 100 slightly-concentrated mouse-clicks a minute–not that rapid clicks are a bad thing in a good hack-and-slash. It’s just more satisfying to strategize and quickly dispatch enemies with a partner.

Despite these issues, Darksiders: Genesis is a very worthy prequel to an established series. The combat is excellently engaging, the writing is genuinely funny without having to try too hard, and the art is consistently captivating. It’s a shame about the dodgy camera angle–this is a game that doesn’t really benefit from an isometric perspective for the most part, despite the hack-and-slash aspects being easy to control in top-down view. But at the end of the day, Darksiders: Genesis has a clear identity. It’s not the most experimental game in the world, but it takes a variety of tried-and-tested systems and executes them with bravado and grace.

EA Is Closing The Servers For Fight Night Round 4

Electronic Arts is closing the multiplayer servers for its boxing game Fight Night Round 4. An update on EA’s website confirms that the servers for the 2009 Xbox 360/PS3 game will close on March 9, 2020.

In an email, EA informed players that the servers are being pulled down because the daily active playerbase “has reached very low numbers and we can no longer ensure a quality online experience.” You can read the full message below.

Fight Night Round 4 has a number of achievements that can only be unlocked through online gameplay, so you have just a few months more to grab them. Fight Night Round 4 will continue to be playable after the server shutdown in offline mode.

After Fight Night Champion in 2011, EA put the Fight Night series on hold as it instead focused on its EA Sports UFC franchise. That same year, EA CEO Andrew Wilson told IGN that the Fight Night series might come back someday, but as of yet it hasn’t happened.

Earlier this year, EA announced that it will add another sports game to its catalogue in the next fiscal year, which means it will launch between April 1, 2020 and March 31, 2021. EA already makes officially licensed FIFA, NFL, NHL, and NBA video games, and there are rumors of EA Sports UFC 4 being in development. It remains to be seen what the new sports game will be, but we’ll report back with more details as they are revealed.

Would you like to see the Fight Night series return? Let us know in the comments below!

EA Statement:

“Hello Fight Night Round 4 Fans, after eleven years of an incredible online community, the daily active playerbase in Fight Night Round 4 has reached a very low number and we can no longer ensure a quality online experience. As of March 9, 2020, the Fight Night Round 4 servers will be retired. After this date, you’ll still be able to play all offline modes on PlayStation 3 and Xbox 360.Thanks for your continued support”

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Steins;Gate 0 Is Out Now On Nintendo Switch, And My Darling’s Embrace Comes West

Two new Steins;Gate games have come to the Switch, allowing you to enjoy more of the sprawling anime visual novel saga on Nintendo’s portable console. One has been available on other systems for a while, the other is a new game that has come west for the first time.

Steins;Gate 0 and Steins;Gate: My Darling’s Embrace are both available now on Switch, and My Darling’s Embrace is also out on PC and PS4. 0 has released in the west before, but this is the first time fans have been able to play an English language version of My Darling’s Embrace, which launched in Japan on Xbox 360 back in 2011.

In 0, you assist a group of young students in preventing World War III. It’s a sequel, not the prequel the “0” might suggest, in which you explore an “Alternate Worldline” in which the characters in the original game gave up. The game is also available on PS4, PC, PS Vita, and Xbox One.

My Darling’s Embrace is a “sweet and slapstick romantic comedy,” according to the store page. It’s focused on jokes over science-fiction, and you’ll be able to change the course of events based on how you use your phone during the game.

Both games are available at a 10% discount until December 17, and cost $27 / £24 / $40.50AUD. Steins;Gate Elite released on the Switch earlier this year and was the only game in the series on the system until now.

Now Playing: Steins;Gate 0 – Launch Trailer

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