Watch True Fiction Episode 5: How The Shining Explores The Dangers Of Isolation

For True Fiction Episode 5, we’re taking a look at one of the most beloved horror/thriller movies of all time: The Shining. The Stanley Kubrick classic based on a Stephen King book follows one man’s descent into madness, but there’s more to the fall than initially meets the eye.

Main character Jack Torrance’s mental break is the result of numerous factors, one of which is isolation. In this episode, we delve deep into the impact of isolation on people and explore how well The Shining portrays the madness that can result from it.

You can check out True Fiction on the GameSpot Universe YouTube channel, where new episodes will be released every Sunday. You’ll also find a little more about the process of making the episode from host and writer Kurt Indovina.

Kurt: The True Fiction team are all big fans of The Shining, and with that fandom brought a lot of pressure for this episode. Not only pressure for our own expectations, but to that of other fans of The Shining.

Whether you’re a Stephen King fan who, like its creator, despises Kubrick’s interpretation, or a Kubrick fan who has meticulously shaped their own theories on the film, there was a tremendous amount to cover and address.

Unlike previous episodes in this series (which drew from actual events), we set out to try something different with this one. Instead, we wanted to examine how accurately Kubrick’s The Shining portrayed with maddening psychology of isolation, and we wanted to do this by comparing it with real-life tests and evidence.

Among the many challenges already before me, one that I didn’t anticipate was the research process. Up to this point in the show, I had learned about hundreds of people who died in their sleep, nuclear ash showering over innocent fishermen, and the hundreds of thousands of lives lost in WWI–each episode bringing its own wave of heavy and sad emotions on me. But I don’t know if anything could have prepared me for learning about Harry Harlow’s experiments on rhesus monkeys.

As explored in the episode, Harlow is infamous for experiments like raising an infant monkey with a surrogate mother made of wire, to raising them from birth with zero human or nonhuman contact. The experiments proved deeply damaging to the test subjects.

The experiments were nothing short of despicable. Still, it proved a testament to the point I was seeking to make with this episode.

I used to daydream about the idea of living isolated for a month out in the woods, or maybe even on a boat. No one but myself; just enough to live, and the tools necessary to create as much as I wanted. But after researching this episode, I have completely backpedaled on the idea, and have grown a little more terrified at the idea of being utterly alone for too long.

That said, it’s made me appreciate The Shining more than I already did, which I honestly didn’t think possible.

Emilia Clarke Only Felt ‘Heartbreak’ for GoT Showrunners Over Finale Backlash

In the wake of Game of Thrones’ divisive eighth and final season, a wealth of fans (and even the actors themselves) expressed a lot of displeasure or disbelief with how the series concluded. After the likes of Kit Harrington (Jon Snow), Nikolaj Coster-Waldau (Jaime Lannister) and Conleth Hill (Varys) all weighed in, it now seems that it’s Emilia Clarke’s turn, and it seems she feels the most for showrunners David Benioff and D.B. Weiss.

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Jared Leto’s Days as the Joker Are Reportedly Over

Following up on the original report claiming Jared Leto tried to stop the Todd Phillips/Joaquin Phoenix Joker movie while it was in development, sources have also told The Hollywood Reporter that the actor probably won’t be reprising his version of the Joker in any future film.

“Leto’s days as the Joker likely are over,” THR states.

Again, Leto felt “alienated and upset” over the new R-rated Joker film, having believed Warner Bros. was planning on giving him his own solo Joker project.

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The Mandalorian: Footage Screened from Star Wars Series Earns Rave Reviews

Lucasfilm held a press event in Los Angeles this weekend where journalists on hand got to see 27 minutes of footage from the upcoming Disney+ Jon Favreau-helmed Star Wars series, The Mandalorian.

If early word is to be believed, the hype is real and this series is “as awesome as you want it to be.”

Given how much money is being put into these new Disney+ streaming shows, it’s no wonder the critics who watched a sampling of scenes from the first three episodes say the show looks and feels like a Star Wars movie, harkening back to the lived-in look of the original trilogy.

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Man Claims to Have Early Copies of Modern Warfare, Selling for $250 Each

A man claims he has multiple copies of Call of Duty: Modern Warfare well before its October 25 public street date, and that he intends to sell them for $250 a piece. He’s one of at least two individuals on social media who claim to have acquired copies of the game, according to Eurogamer.

The man, known as VonGarcon on Twitter and Twitch, shared a photo on his personal Instagram showing seven copies of Call of Duty: Modern Warfare. In the caption, VonGarcon asks for $250 per copy.

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Felix The Reaper Review – Grim Adventures

For an agent of the death, Felix is an oddly loveable goofball. He doesn’t wear a pitch-black cloak or brandish an ominous scythe, but his job is pretty much what you think it is. He inserts himself into everyday life, manipulating events from the shadows to execute a well-orchestrated plan of death. It’s grim work, but that doesn’t mean he can’t have fun while doing it. Felix cannot contain his love of music, treating each level as a dance floor as he shuffles, twirls and wobbles through them. Felix is charming, but that energy doesn’t translate over to the puzzles you have to solve.

As an employee of the Ministry of Death, your job as Felix is to set up the deaths of mortals on earth. These are multi-staged tasks, taking place over numerous levels contained in themed chapters that span various time periods. The first, taking place in a long-forgotten ice age, has you setting up the comedic death of a nomadic hunter by dropping a moose head on him and attracting the attention of his companion nearby, who doesn’t hesitate to use a spear on his mistaken prey. Each death in Felix the Reaper hits an entertaining punchline, letting you witness all of your previous efforts unfold in a satisfying way. Just like the board game Mouse Trap, it’s fun to see each individual piece of each puzzle link up, but it’s an absolute chore getting to that point.

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Felix can only move around in shadows, so you primarily reposition objects to cast their shadows along paths you plan to take. You can shift the direction of the sun by 90 degrees at a time, too, bathing new areas in dangerous sunlight and opening up new paths for you to safely walk through. Most puzzles work this way, with you moving a specific object from one side of the level to the other and using an assortment of other objects to construct your path. It rarely deviates from this. Felix the Reaper shows its entire hand within the first handful of levels and never evolves further.

The formula grows tedious rather quickly. Getting to the end of a level isn’t rewarding but a relief as you look back at all the steps you had to take to get there. Felix the Reaper makes it clear that all of its puzzles can be solved in just a handful of moves (which you’ll need to do on subsequent replays if you want to unlock some bonus stages), but it dangles this fact in front of you like a cheeky taunt when you’ve spent the better half of an hour undoing mistakes move by move before you finally find the right combination of steps to succeed.

The culprit here is the inflexibility of the puzzles, which require extremely specific movements to solve. Sometimes this boils down to shifting an object one block at a time to carry a shadow with you as you go, which is bogged down by the same animations to pick up and place items. When you make a mistake it’s not immediately clear that you have, and when you eventually succumb to asking for a hint you’ll likely have to backtrack through your last few moves to reset your position and work towards the solution. Even with hints of where to place an item, there’s no help in getting you there. And since there are specific steps you have to take, it can take a frustrating number of attempts to just set down one piece of a larger puzzle.

Control issues don’t make this any easier. Playing on a Nintendo Switch, I struggled to get comfortable with the camera controls, which would sometimes result in me losing my tiny mouse-like cursor from view entirely. There’s a button to re-center the cursor in the middle of the screen, thankfully, but it occurred far too frequently for me to ever feel confident in making quick moves, another requirement if you want to complete levels fast enough.

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It’s a pity that actually solving Felix the Reaper’s puzzles is so unrewarding when it has so much character lovingly imbued into its presentation. Felix is never idle in a stage, always breaking out a dance move to the pulsating beats reverberating through his headphones. His ultimate goal is to eventually bump into the love of his life while out doing his job–she’s a lingerie-clad agent of the Ministry of Life seeking to undo the very actions Felix is undertaking. It’s a strange but comical narrative layer that doesn’t serve much else beyond giving you a reason to hop from one chapter to the next, but it’s a setup that’s so absurd that you can’t help but find it somewhat endearing.

Visually, Felix the Reaper is unique, too. The humans you eventually lead to their deaths are made up of strange shapes and sizes, with ghoulish scribbles for faces that emote in uncomfortable ways. It’s not beautiful, per se, but it does establish a look and feel for the game that really makes it stand out. Felix’s marshmallow-like form complements his energetic dance moves well, animating with a kinetic motion that doesn’t wear over time. He reminds me a lot of Baymax from Big Hero 6 in this regard–he’s fun to just watch in motion, and I desperately wanted to give him a hug when he was sad.

But there’s no amount of visual charm or dark humor in its violent deaths that make the effort of sticking with Felix the Reaper worth it. It’s a thoroughly enticing setting and premise that is misguided by puzzle mechanics that aren’t that aren’t fun to play around with, and then fail to meaningfully build on their foundations in any way after that. Felix the Reaper might be able to drown out his surroundings with music, but that doesn’t make his job any less mundane to perform.

Ranking the Batman Movie Villains

Watch the following video for our Top 10 Batman Movie Villains.

The Dark Knight has faced all manner of foes in his time as a bankable big screen hero, and with his arch nemesis now getting his very own movie in the upcoming Joker, we thought it was high time to break down which incarnations of Batman’s cinematic villains are tops.

A couple of ground rules for this list: We’re ranking super villains in particular, no “regular” baddies—so no corporate sleezes like Rutger Hauer’s Mr. Earle from Batman Begins or mob men like Eric Roberts’ Sal Maroni from The Dark Knight—and only super villains who have come into physical conflict with Batman in some way (sorry/not sorry, Halle Berry’s Catwoman). Also critical in this ranking is how well the onscreen version reflects the essence of his or her comic book counterpart.

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