Ghost Recon Breakpoint Gets Free Weekend To Celebrate Big Title Update

Ghost Recon Breakpoint was not only a disappointment critically, but a commercial one for Ubisoft. But its developer isn’t calling it quits yet, and today’s big title update is proof of that. Breakpoint’s new immersive mode and Episode 2 of its ongoing DLC content are now live. To mark the occasion, Breakpoint will be free to play from March 26 to March 29 on PS4, Xbox One, and PC.

Deep State, the latest adventure to be added to Breakpoint, has Splinter Cell protagonist Sam Fisher link up with the ghosts again, this time to help track and take down a new threat on the island of Auroa. Sam Fisher previously crossed-over with this franchise in Ghost Recon: Wildlands, despite not having his own game to star in for many years.

The title update also includes the long-awaited Ghost Experience, after it was delayed at the last minute the last time out by Ubisoft. This new gameplay toolset lets you customize your Breakpoint experience to your taste, letting you toggle settings like regenerating health, HUD elements, and more. You can read the full patch notes for more information.

If that sounds great to you but you’re still on the fence about committing to Breakpoint, Ubisoft is here to entice you with a free weekend starting this Thursday. You’ll get access to the full game (without this latest adventure, unfortunately) and be able to mess around with the new difficulty and gameplay settings to see if Ubisoft has whipped Breakpoint into a shape that is appealing. To play on console, you’ll need PlayStation Plus or Xbox Live Gold. If you want to keep playing after this weekend, the game will be up to 70% off on all platforms, and your progress from the free weekend will transfer over. You can find more information on the Breakpoint free weekend at Ubisoft.

At launch, the game earned a 4/10 in GameSpot’s Ghost Recon Breakpoint review, with critic Richard Wakeling writing, “Ghost Recon’s identity as a tactical shooter has evaporated and been replaced by a confused patchwork of elements and mechanics from other, better games. Its defining characteristic boils down to just how generic and stale the whole thing is.”

Ghost Recon Breakpoint free weekend (3/26 – 3/29)

Now Playing: Ghost Recon Breakpoint Immersive Mode Update: Everything You Need To Know In Under 2 Minutes

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CBS All Access Lengthens Free Trial Just In Time For Star Trek: Picard’s Finale

Ahead of Star Trek: Picard’s season finale this Thursday, Sir Patrick Stewart announced that CBS All Access has a new 30-day free trial with promo code GIFT. CBS All Access normally has a seven-day free trial period, so this is a nice bump to help you pass the time while at home. The promo code is good until April 23 and even lets you enjoy the commercial free plan (regularly $10 per month).

Naturally, the free month comes at a great time, especially for those itching to watch Picard, the CBS All Access-exclusive show that debuted earlier this year. With the 10-episode Season 1 arc coming to a close this week, you’ll have plenty of time to binge every episode. CBS All Access is also home to two seasons of Star Trek: Discovery, a series that takes place about a decade before the original series, and the reboot of The Twilight Zone narrated and hosted by Jordan Peele.

In addition to original programming, CBS All Access boasts a significant collection of ongoing and past CBS shows. If you’ve cut the cord and rely on streaming services now, this is definitely a good opportunity to catch up on some network TV you’ve missed out on.

CBS All Access isn’t the only streaming service offering an extended trial period right now. Horror platform Shudder is handing out 30-day free trials with promo code SHUTIN. Also, make sure to check out our running list of current free games (there are a lot).

Now Playing: Star Trek: The History of Jean-Luc Picard

Doom Eternal Nekravol Part 1: Mission 10 Walkthrough And Tips

You’re now in Doom Eternal‘s final set of missions! To think you’ve come this far alongside us on this journey. Below you can find a walkthrough of the game’s tenth mission, which details how to clear the way towards the game’s impending conclusion. Remain focused, and you’ll be through this hell-ride in no time!

For walkthroughs of Doom Eternal’s other chapters, check out our guide hub collecting what we have up so far. We’ll be publishing more in subsequent days. But if you’re looking for more basic Doom Eternal tips, be sure to read our guide detailing everything you should know before playing. Otherwise, you can read our Doom Eternal review.

Mission 10 Walkthrough — Nekravol Part I

Head up the stairs and take care of the Cyber Mancubuses and Arachnotron. Dodge the fireballs to the right and follow the path around until you can climb up. Swing on the pole to grab the wall, then jump through the opening in the building. Once inside, defeat the other group of demons hanging around and continue forward to find a combat arena.

From the stairs, the first thing you’ll want to do is jump to one of the broken pillars in the center of the arena. From there, you can easily reach a purple Onslaught power-up floating in the air. Use this to make short work of the Tyrant that spawns by the large double doors, then get to work on killing the rest of the enemies in this area. When you’re done, step on the glowing green pressure pad and drop into the hole.

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Hit the switch, and a few enemies will swarm in. You can use the Crucible to quickly dispatch the Dread Knight, or stick with your regular arsenal in case you want to save it for another time. Once everything’s dead, shoot the green symbol and quickly head through the gate that opens. The block in this next area is on a timer, so melee it, shoot the green symbol again to open the door, and then quickly clamber up the block and latch onto the climbable wall above it. Hop in the cage, and you’ll be transported to the next area.

From here, you’ll want to jump between platforms to avoid standing in the lava. A few Pain Elemental’s will show up to try to stop you, but focus your fire on the four Eyes of Kalibas that open up to destroy them. Getting rid of all four will disable the shield around Kalibas, so hop on its platform and melee it to open the path forward.

You’ll notice a floating green symbol on your left. Shooting this–and the others like it–will activate spike traps that drop from the ceiling. You can use this one to wipe out all of the Zombies that come stumbling through, then follow the path around to another room with one of these spike traps in the center. Make use of the trap to kill any of the enemies dimwitted enough to walk underneath it. With everything defeated, carry on moving until you come to a vast chasm. Jump and Dash across to the other side to grab onto the wall and climb up.

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There are a few enemies that need dealing with in this corridor, and a whole lot more once you either use the jump pad or head up the stairs. There’s another spike trap you can utilise, and some BFG-9000 ammo if you want to use a shot to clear out a plethora of enemies at once. Eventually, an Archville will appear, so use the Crucible if you can. If not, focus your fire to defeat it as quickly as possible and stop it summoning any more enemies. Once this area is cleared out, follow the waypoint back to the chasm and jump to the right to grab onto another wall and climb up.

Clear out the enemies waiting for you, then jump between another few climbable walls–avoiding the flames on the way–and step on one of the cages transporting humans to take a ride up. Step off on the next floor and Dash between the two alternating spike traps to reach another combat arena. There’s a Buff Totem in here, so ignore the enemies and quickly make your way up the platform on the right side of the room. From here, you can jump between two other platforms to reach and destroy the Totem. With that taken care, you’re free to wipe out the rest of the enemies in the room.

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There are more cages transporting humans upwards in this area, so step on the right-sided one and use this to reach the climbable wall. From here, you can jump past the illuminated green light and reach the other side where there’s a switch to press. Now head past the spike traps on the other side of the room and take out the Marauder waiting for you here. When it’s dead, you can hit the other switch to open the double doors back in the main room.

Follow the path through, and you’ll enter a combat arena. You can use the BFG-9000 to clear out most of the enemies in this room, but there are also a couple of Doom Hunters you’ll need to take out. Once everything’s dead, use the poles or jump pad in the middle of the room to reach the illuminated green platform. From here, jump to the left, avoid the spike traps and fire, then climb up until you can melee the statue. Hop into the hole it created to finish the level.

Now Playing: Doom Eternal Easter Eggs And References

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This Excellent RPG Is Free To Claim On PC For A Limited Time

If you’re deals-savvy, you can usually find a free game here or there, but the past week has brought an avalanche of freebies like we’ve never seen. To help lift people’s moods and give them something to do while stuck inside, publishers and storefronts have been handing out free digital games left and right, mostly on PC, and Ubisoft is pitching in with a new freebie of its own. From now until March 28 at 9 AM (your local time), you can snag Child of Light for free on Uplay. Once you claim the game, it’s yours to keep. Uplay is Ubisoft’s PC games launcher, and you can download it for free here.

Child of Light is a platforming RPG released in 2014. It follows a princess named Aurora who falls asleep in her bed and doesn’t wake up the next day, leaving her father, the Duke of a kingdom, grief-stricken and bedridden. However, Aurora wakes up someplace quite different: a fantasy land known as Lemuria, where she learns the sun, stars, and moon have been stolen away by the Queen of the Night. Child of Light features turn-based battles where Aurora can attack, drink a potion, or defend using a shield, and she’ll gain party members to help her out over the course of her journey. Her best support comes from Igniculus, a glowing wisp and her main companion, who can blind enemies and gather healing orbs for her.

While several years old at this point, Child of Light is a journey worth experiencing, especially while it’s free. It earned an 8/10 in GameSpot’s Child of Light review for its lovely, somber tone, beautiful music, sharp combat, and more.

“Child of Light is a remarkable adventure,” wrote critic Tom McShea. “Once I accepted the sadness that is so intertwined with every element, I grew so much closer to Child of Light. It’s easy to heap praise on the combat because it’s so interesting and engaging, and it’s certainly a high point in this adventure. That’s not what makes Child of Light stand out, though. Rather, it’s how confident it is in its own feelings of woe. There are so few games willing to explore that dull ache that I became mesmerized by Aurora’s journey, even when I needed to step away from her plight while I regained my composure. Child of Light is a wonderfully realized, somber adventure, and I couldn’t be happier that such a game exists.”

Normally selling for $15, Child of Light is free for the next couple of days, so be sure to grab it while the offer is available. Plus, check out our updated list of all the free games you can claim this week and see more of the best TV, movies, and games to play while you’re stuck inside.

Now Playing: Child of Light – Video Review

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The Division 2 Update Coming Wednesday, Check Out The Patch Notes Here

The Division 2’s latest update for its Warlords of New York expansion will go live on Wednesday, March 25 at approximately 7:30 AM ET / 4:30 AM PT, following a three-hour downtime for server maintenance. The patch notes are already here, however.

The update retunes health and armor values across the board for enemies and allies. This includes a reduction in damage output for all enemies and NPCs, reduced health and armor for elite enemies, and an increase in health and armor for Heroic and Legendary enemies.It also changes Seasonal Manhunts to allow all players to receive progress towards their goals at Normal difficulty or above, regardless of what difficulty was set by the group leader.

The patch increases the drop rate for Coyote’s Mask on higher difficulties. The developers also say that they’re “looking into” giving the item to players who are Season Rank 35 or higher and do not already have it.

The Division 2’s Warlords of New York expansion added new maps to the game’s New York City environment and a totally-overhauled gear and power system, as well as raising the level cap to 40. It costs $30.

Full patch notes below:

Gameplay changes

  • Seasonal Manhunt is changed to allow progress at Normal difficulty and above. This will make playing together easier as all players will gain progress no matter what difficulty was set by the group leader.
  • Seasonal Manhunt is receiving a button in the Manhunt UI that allows players to reset the Manhunt to replay it. This allows players to reset the progress specifically and without changing the Global Difficulty.
  • This also means changing the Global Difficulty will not reset the Seasonal Manhunt and players are required to reset it via the Seasonal Manhunt UI.
  • Coyote’s Mask will drop from Coyote with an increased drop chance on higher difficulties.
  • We are also looking into providing the Mask for players that have not received them even though they reached Season Rank 35.
  • Increasing the reward quality for the following Open World Activities to be in line with other activities: Public Execution, Settlement Blockade and Propaganda Broadcast.
  • Reward caches from Conflict matches at maximum level are now of High-End quality.

Balancing changes:

Developer Note: The game was tuned in a way that playing the exact same enemy composition at higher difficulties and higher player counts would match to the expected gear of that difficulty and extra players added. However, since the game also adds more Elites and Veterans to accommodate higher difficulty and player counts, this caused tuning to overcompensate health and damage higher than intended. We are thus lowering many of these values.

  • Reduce NPC Damage output for all difficulties.
  • This applies to all NPCs and activities and enemies will do less damage to players compared to their current damage output.
  • Reduce NPC Health and Amor for group scaling.
  • Enemy Health and Armor scaling for 2-, 3- and 4-player groups based on Veterancy.
  • This means Red, Veteran, Elite and Named enemies will have their Health and Armor reduced compared to their current values.
  • Additionally, we are adjusting Health and Armor based on activity difficulty.
  • This applies to Hard and Challenging difficulties where enemies will have lower Health and Armor compared to their current values.
  • An exception are Heroic and Legendary difficulty enemies which will have their Health and Armor increased to compensate for the group scaling reductions to their values.

Developer Note: We still intend Heroic and Legendary to be very challenging. Therefore, we are increasing the base difficulty to account for the health reductions for co-op scaling. Compared to now this means Heroic and Legendary will be a bit harder for solo players and 2-player groups, 3-player difficulty will stay roughly the same, and 4-player difficulty will be easier.

  • Black Tusk specific adjustments which went live earlier last week
  • Reduced the health of Warhounds.
  • Reduced damage of Warhound Sniper.
  • Reduced the damage of the 360 spin of Warhound minigun.
  • Increased the intention icon duration of the 360 spin from Warhound Minigun to give players more time to react.
  • Reduced weak point health of Warhound Grenadier’s Control Unit.
  • Support Station
  • Reduced Base Health of Support Station.
  • Adjusted health scaling of Support Station with Veterancies.
  • Increased likelihood of Support Stations being deployed in the open (away from cover).
  • EMP effects will now damage the Support Station.

Lvl 30 WT1-WT5 Content

  • NPC Damage, Health and Armor will receive additional reductions.

Developer Note: Pre-Warlords of New York content has lower maximum values to weapon damage, skill damage, and armor (etc.) than level 31+ content so difficulty is now tuned separately for pre-expansion world tier content.

PvP Balance Changes:

  • All PvP weapon damage: – 20%
  • PvP Rifles: an additional -10%
  • PvP MMRs: an additional -10%

Skills

  • Cluster Seeker Mine:
  • Reduced distance to bull charge from 12m to 10m.
  • Reduced distance from end to explode from 6m to 4m.

Developer Note: These changes should make the Cluster Seeker Mine feel a bit more responsive.

Bug fixes

  • Fixed missing dialogue localization for Brazilian Portuguese on Stadia.
  • Fixed an issue causing developer UI elements being visible in the Language and Settings menu.
  • Implemented improvements for data streaming issues on PlayStation 4.
  • Fixed an issue that could cause in-game settings to reset after a player respawns.
  • Fixed an issue causing the Seasonal Manhunt progress to reset when changing Directives.
  • Fixed an issue causing the Apparel Event Urban Jungle schedule to not show correctly in-game.
  • Fixed an issue causing Target Intel to be delivered to the mailbox. This was now removed as Target Intel is no longer used in the game.
  • Fixed an issue causing the Sticky Bomb to not do damage under certain circumstances.
  • Fixed an issue causing the Shock Trap deploys to be very close together when launched.
  • Fixed an issue causing Global Difficulty to affect the Operation Dark Hours raid.
  • Fixed an issue causing Specializations to not unlock while owning the Ultimate Edition or having purchased the Year 1 Bundle.
  • Fixed an issue causing Season rewards to be skipped and instead giving players duplicates when gaining multiple Season Levels.
  • Fixed an issue causing the objective “Complete the Roosevelt Island Mission on Hard or Higher Difficulty” to not count towards the Daily Project Outcast Hunt.
  • Fixed an issue that could cause the Level 35 Season reward to not be delivered.
  • Fixed an issue causing unintended Health values on Shields.
  • Fixed an issue causing Season Ranks to be reset.
  • Fixed an issue that caused League Mission Timers to reset when a Rogue encounter wiped the group.

Now Playing: Everything New in The Division 2: Warlords of New York Expansion

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Pokemon Champion Uses Charizard, Venusaur and Blastoise to Win Major Tournament

Pokemon TCG 2019 World Champion Henry Brand just added another major victory to his record, and this time he did it in style. Kanto style, to be exact. Brand took first place at the Pokemon Regional tournament in Perth, Australia with an “Ultimate Mew3” deck that had never been seen before — and the biggest surprise to longtime Pokemon fans was that it used all three Gen I starters: Charizard, Venusaur and Blastoise.

Even though those three superstar Pokemon are beloved in the fandom, anyone who plays the Pokemon TCG knows they don’t exactly have the best performance record. Instead, the strongest Pokemon in the card game tend to be the likes of Rayquaza, Gardevoir, and Garbodor. That said, each respective Kanto starter has had its time to shine over the years — a Blastoise deck won the 2015 Pokemon TCG World Championship, many decks have earned big wins with Reshiram & Charizard GX since it was released in May 2019, and Venusaur, well, it gets points for trying.

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One key aspect that made Brand’s deck so unexpected is how it uses so many Pokemon of different types. Most meta decks are generally built focusing on one, maybe two Pokemon types. There are exceptions, of course, but it’s more common to see, for example, a pure Psychic or Lightning deck than a deck that tries to mix many types together. Having too many types hurts consistency, so it’s harder to make those decks work. That’s a big reason why it’s unheard of for the Fire, Grass and Water Kanto starters to all appear together.

The special ingredient that allows Charizard, Venusaur and Blastoise to coexist in the same deck is none other than Mewtwo & Mew GX. This obscenely powerful card has the “Perfection” ability that lets it use the attacks of other Pokemon GX on the bench or in the discard pile. Think of it as a Swiss-army Pokemon where a player can choose from a wide variety of attacks and use whichever is best depending on the situation.

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For example, if Mewtwo & Mew GX takes a big hit, it can return the damage (and then some) with Reshiram & Charizard GX’s Outrage attack. If Mewtwo & Mew GX needs to reach a high number to take a knockout on a Pokemon with high HP, it can use Blastoise GX’s Rocket Splash to get there. As for Venusaur & Snivy GX, rather than its attack, it’s in the deck for its “Shining Vine” ability that lets it gust up vulnerable benched Pokemon.

Brand was able to answer the multi-type problem with the newly released Aurora Energy that provides all types of energy. When four copies are added to the deck along with four Rainbow Energy, which has the same effect for a different cost, the deck has eight energies that let Mewtwo & Mew GX use virtually any attack.

In addition to the Kanto trio, the deck uses a handful of odd Pokemon like Alolan Raticate GX, Vileplume GX, and Flygon GX that most other players had long written off as “binder trash,” but Brand saw they had very specific uses that he could exploit to take opponents off guard and come out victorious.

Those are just the highlights of the deck, but if you want a detailed explanation of everything it can do (and it’s quite a lot), then check out Brand and testing partner Jordan Palmer giving a full run-through of how it works on The SAbleyes YouTube channel.

Brand won the 2019 Pokemon TCG World Championship with a Mewtwo & Mew GX deck, as well. His winning list went on to inform how competitive players built the deck for the rest of the season, and now it looks like Brand has done it again by innovating to create a new kind of deck for the metagame.

What do you think of this unique deck that features the Kanto starting trio? Let us know in the comments.

For more Pokemon throwback fun, check out all the differences between the original Pokemon: The First Movie and the new version Mewtwo Strikes Back: Evolution that just came to Netflix:

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Joshua is Senior Features Editor at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

Valve on the Future of Half-Life Plus Other Inside Stories

Welcome to the IGN Unfiltered, our monthly interview series where we sit down with the best, brightest, and most fascinating minds in the video game industry. (Catch up on the other 40-something episodes here.) Our guests this month are Valve’s Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx’s insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3.

Check out the episode in the video above, but if you’d prefer to listen to the hour-long interview, here’s an audio-only podcast download link. One way or the other we hope you’ll check out the interview!

Here’s a preview clip, in which Walker discusses where those Left 4 Dead 3 rumors from a while back came from:

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And if you missed it, here’s the previous episode of Unfiltered, in id Software’s Hugo Martin and Marty Stratton discuss Doom’s long road back to greatness leading up to the release of the fantastic Doom Eternal:

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Catch up on every episode of IGN Unfiltered here, including conversations with Bethesda game director Todd Howard, Ubisoft CEO Yves Guillemot, former PlayStation boss Jack Tretton, Journey creator Jenova Chen, Halo boss Bonnie Ross, and many more!

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Konami Denies Silent Hills Revival Rumors

Back in 2015, Konami cancelled Hideo Kojima’s Silent Hills, a much-anticipated reboot to the cult horror series. In recent weeks, rumors of a new Silent Hill game–or a restart to development on Silent Hills–have swirled around certain online gaming spaces, with some even analyzing Kojima’s tweets for cheeky hints. Well, before you start hanging your Pyramid Head flag from your porch again, you might want to wait a bit, because a Konami US representative has flatly denied the rumors.

“We’re aware of all the rumors and reports but can confirm that they are not true. I know it’s not the answer your fans may want to hear,” said the Konami US rep.

Though Rely On Horror–the site that’s reported on many of these rumors–notes that they specifically involved Konami Japan, not Konami US, it’s unclear to what extent that matters. Then again, if secret talks are indeed currently in progress, it’s not exactly surprising that a PR person would deny them.

Even though Silent Hills may never emerge, its famous demo PT remains one of the most celebrated examples of video game horror, and it’s still finding new ways to scare us today. Intrepid YouTuber and video game hacker Lance McDonald recently revealed some unseen behavior of one of PT’s enemies, which is sure to haunt your dreams.

Now Playing: Resident Evil 7 Finishes What Silent Hills Started – Reboot

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Risk Of Rain 2 Gets Big Console Update Today, New PC Features Soon

The roguelike Risk of Rain 2 is getting a pair of big updates–one today on PS4, Xbox One, and Nintendo Switch, and the other later this month on PC. The Hidden Realms update catches the console versions up with the PC update that’s been out since December. At the end of March, the PC version will add the Artifacts 2.0 update.

The Artifacts 2.0 update is coming to PC on March 31, with no console release date announced. Artifacts are earned by completing challenges and then can be equipped at the start of a run to add new modifiers to the game. Aside from the artifacts themselves, the Artifacts update will add a new Sky Meadow stage, a monster returning from the first game, and a hidden boss. You’ll also get new skill variants for Commando, Huntress, Engineer, and Acrid, a new Engineer skin, and new loot.

As with the PC version, Hidden Realms adds the melee-focused survivor Acrid, who has a passive poison ability and can release a deadly cloud as his special. It also adds some new biomes, enemies, and of course, extra loot to collect.

If you’d like to give Risk of Rain 2 a try, it will be free to download on Xbox One as part of Free Play Days from March 26-29, and then it will be 40% off on Xbox after that. It will be 20% off Steam from March 31 to April 6, and playable for free through a Steam Free Weekend April 2-6. Finally, it’s 50% off on the Nintendo Switch Eshop until April 2.

Risk of Rain 2 is a follow-up to the indie space roguelike that took the game into 3D but kept the familiar looting mechanics. It received generally positive reviews on GameSpot sister site Metacritic and has an “overwhelmingly positive” rating on Steam.

Now Playing: Risk Of Rain 2 – Early Access Launch Trailer

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Minecraft Now Offers Free Educational Tools To Keep Kids Engaged During Social Distancing

Xbox head Phil Spencer has outlined ways that Microsoft hopes to help people through their social distancing during the coronavirus outbreak, starting with special educational content to be distributed through Minecraft. In a blog post, Spencer cited “unprecedented demand for gaming.”

Part of that includes more kids going online to spend time with friends since they aren’t in schools. Spencer says that families are trying to strike a balance between socializing and fun, and continuing education through distance learning. To that end, Minecraft has opened a new Education category to the Minecraft Marketplace, which houses free educational content curated by Microsoft.

The first pieces of curated content include a model of the International Space Station, a coding lesson, recreations of Washington DC landmarks, lessons on 3D fractals and marine biology, and more. These free tools will be available through June 30, 2020.

We had previously heard that Poland was encouraging kids to use Minecraft to continue socializing while maintaining social distancing.

In the blog post, Spencer also reviews some family-friendly tools in Xbox consoles, like family settings for limiting free time and content filters, and a Copilot feature to let two controllers function as one.

“We understand the important role gaming is playing right now to connect people and provide joy in these isolating and stressful times, and our teams are working diligently to ensure we can be there for our players,” Spencer concluded. “To that end, we are actively monitoring performance and usage trends to ensure we’re optimizing the service for our customers worldwide and accommodating for new growth and demand.”

Now Playing: The Most Influential Games Of The 21st Century Video: Minecraft

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