Ori And The Will Of The Wisps Devs Talk About Whether The Game Will Come To Switch

Ori and the Will of the Wisps released early this year on Xbox One and PC via Xbox Game Pass, and has since been played by 2 million people. The game is a sequel to Ori and the Blind Forest, which was released for Switch in 2019 despite being published by Microsoft Game Studios. The Switch port of the first game was well-received, and a member of developer Moon Studios has now opened up about whether the sequel is likely to receive similar treatment.

In a Reddit AMA, developer Moon Studios lead engineer Gennadiy Korol answered a question about the sequel coming to Switch. He says that while the team “loves” Nintendo’s console, they are not currently working on a port. “Right now we don’t have anything to share when it comes to Ori and the Will of the Wisps port,” he says. “If it were to ever happen though I can tell you that it would be (an) extremely difficult port to make run at 60fps.”

Ori and the Will of the Wisps faced frame rate difficulties on a base model Xbox One, which would make a Switch port difficult.

Elsewhere in the AMA, lead designer Chris McEntee discusses the possibility of Ori 3, saying that nothing is currently in the works. “We really felt that we told the story that we wanted to tell–Ori’s story–across the two games,” he writes. “We’ve left the door cracked open a bit for a potential continuation, though we don’t have anything specific to share at this point and time.”

Microsoft has previously said that the plan going forward is for Xbox’s first-party studios to make console exclusives. Moon Studios, however, is not owned by Microsoft.

Moon Studios’ next game will not be a fantasy title, and will reportedly be very different from the Ori games.

Now Playing: Ori And The Will Of The Wisps Video Review

GameSpot may get a commission from retail offers.

Bugsnax Song Writer Explains How Band Kero Kero Bonito Crafted The PS5 Game’s Catchy Theme Song

Of all the games shown off during the PlayStation 5 reveal event, the one that has stuck in a lot of people’s heads is Bugsnax–not just because of its cute aesthetic or interesting-looking gameplay, but because of its theme song. Aside from all the critters shown off, the trailer’s most prominent bug was an earworm.

The game, which is also coming to PS4 and PC and is developed by Young Horses (Octodad: Dadliest Catch), enlisted indie band Kero Kero Bonito to compose the song. In a new post on the PlayStation Blog, song-writer Gus Lobban has talked about how the catchy tune was written.

The song, which is called It’s Bugsnax!, was recorded from home, and Lobban says that the starting point was “the D-Am chords the song rests on”. There’s a lot of technical discussion in this post, by Lobban also digs into the themes and mood he was going for. “The I-Vm chord change and the Mixolydian mode it implies conjure a ‘lost world’ atmosphere to me,” he says. “Positive, but with a definite note (pun intended) of mystical intrigue, much like Bugsnax itself.”

“We couldn’t meet up to record the vocals, so It’s Bugsnax! was the first KKB song to use our remote lockdown recording setup,” Lobban continues, noting that the band’s vocalist, Sarah Bonito, “nailed the vocals the first time.” The lyrics were written out by hand, and were heavily inspired by the theme song for Octodad.

Lobban said that he didn’t know that Bugsnax would be a part of the PS5 reveal when he was working on it, saying that he just knew it would be shown at what was being referred to as “the event”. The song’s reception has pleased the band, he says: “within days of the announcement I’d seen it soundtracking memes, covered by metal and folk artists and reacted to by toddlers. The latter was quite moving, since some of my giddiest childhood memories were fueled by the excitement of new video games, and contributing to someone else’s experience of that is really, really special.”

Bugsnax is due to release later this year. The game will have a mystery at its core, according to one of its developers.

Now Playing: Bugsnax Trailer | Sony PS5 Reveal Event

GameSpot may get a commission from retail offers.

A Remake Of The Princess Bride Is Coming, But It’s Not What You Expect

A new version the iconic 1987 fantasy movie The Princess Bride is being made, and it has one of the biggest celebrity casts we’ve ever seen and an unusual setup.

Juno director Jason Reitman is directing the movie, which was filmed at each actor’s home using their own mobile phone due to the COVID-19 pandemic. The film will be released on the nascent streaming service Quibi in chapters, the first of which will debut on June 29, according to Variety.

Joe Jonas and Sophie Turner–who are married in real life–are playing the lead roles, with Jonas portraying Princess Buttercup and Turner portraying Westley. The gender-swapped roles aren’t the only update for the Quibi movie, as the Rodent of Unusual Size (ROUS) will be played by a dog–a corgi, to be more specific. In other weirdness, stuffed animals and Lego figures will be used for crowd scenes.

The full cast includes, get ready for it … deep breath:

The Princess Bride 2020 Cast

  • Joe Jonas
  • Sophie Turner
  • Tiffany Haddish
  • Common
  • Neil Patrick Harris
  • David Burtka
  • Chris Pine
  • Annabelle Wallis
  • Hugh Jackman
  • Jennifer Garner
  • Elijah Wood
  • Jon Hamm
  • Beanie Feldstein
  • Lucas Hedges
  • Jenna Ortega
  • Jack Black
  • David Oyelowo
  • Keegan-Michael Key
  • Patton Oswalt
  • Josh Gad
  • Andy Serkis
  • Diego Luna
  • Taika Waititi
  • Zazie Beetz

Each of the actors will play different parts throughout the course of the series. Rob Reiner, who directed the original Princess Bride, will play the grandfather character who was originally portrayed the late Peter Falk. Fred Savage, who played the grandson character in the original, will reprise his role in the new one.

Quibi is producing this new Princess Bride movie in part as a charity campaign. The streaming network has made a donation of $1 million to celebrity chef Jose Andres’ World Central Kitchen to help give food to those in need.

The director, Jason Reitman, has a history with The Princess Bride–he directed live readings of the original movie’s script. Reitman is also set to direct the new Ghostbusters movie coming in 2021.

If you’d rather watch the original Princess Bride, it’s streaming now on Disney Plus.

NBA Jam Creator Reveals That, Yes, The Bulls Were Robbed Of Victory Against The Pistons

NBA Jam remains one of the most beloved basketball game of all time, 27 years after its initial arcade release. If you were on one side of the Chicago Bulls/Detroit Pistons rivalry of the 90s, though, the game perhaps has endured slightly less well in your memory, because you know in your heart that you were robbed.

As it turns out, you actually might have been. In a new video from Ars Technica about the success of NBA Jam, lead designer Mark Turmell has reflected on the rivalry between the Chicago and Detroit teams during Michael Jordan’s iconic 90s run with the Bulls–and admitted that his internal bias worked its way into the game.

In the video below, around the 19:40 mark, Turmell admits that he was a big Pistons fan, having grown up in Michigan, and that he snuck some code into the game to “get back” at the Chicago Bulls and their fans.

Turmell said that he put in “special code” that would prevent the Bulls from scoring last-second shots against the Pistons, meaning that if you shot just before the final buzzer to try and even the score or pull ahead the shot would never go in, regardless of the Bulls’ stats.

Since NBA Jam matches tended to be close, the cabinet was in high rotation, and these were popular teams, there were no doubt thousands of lost shots (and games) that can be attributed to this code.

On the other hand, the Chicago Bulls won six championships during the 90s to the Pistons’ one, so Bulls fans shouldn’t be too sore about this.

It’s been a while since we’ve seen a new NBA Jam title, but basketball fans can rest assured that NBA 2K21 is coming to next-gen systems later this year.

GameSpot may get a commission from retail offers.

The Rumored Cheaper Xbox Series X Actually Has The Same CPU, Report Says

It’s been widely reported that Microsoft is planning to release a second next-generation Xbox that is less powerful and lacks a physical media drive. Now, another report says that’s not entirely true.

The Verge’s Tom Warren, who is known for accurately reporting on unannounced Microsoft products, has stated that the CPU for the less-expensive next-gen Xbox is “the same speed as the Series X.” The console will have a different GPU frequency and CU count, however, Warren reported.

The second next-generation Xbox, rumored to be called the Xbox Series S, will have 7.5 GB of usable RAM, according Warren, and this is less than the Series X. Warren went on to say that this second console will target a resolution of up to 1440p, compared to 4K for the Xbox Series X.

Xbox boss Phil Spencer told GameSpot that it might release additional next-gen Xbox SKUs, and this new console–reportedly codenamed Lockhart–may be among them. “Obviously, in the name ‘Series X,’ it gives us freedom to do other things with that name so that we can create descriptors when we need to,” Spencer said in December 2019, all but confirming multiple next-gen Xbox consoles are coming.

Spencer also alluded to the idea of Microsoft releasing a cheaper next-gen Xbox, saying the company can’t grow its gaming business by only targeting the consumer interested in high-end experiences.

“The number of people that are actually buying a console every generation isn’t growing dramatically, if at all,” Spencer said. “At one point you have to recognize that, okay, you can’t just lead with one device. You can’t just say, here’s an Xbox. I’m going to go sell this device to every single person and that’s what they’re going to play on. That just doesn’t work.”

For its part, Sony recently announced a digital-only PlayStation 5 model. It has the same guts as the regular PS5, and the same form factor–it just doesn’t have a disc drive. Sony has not announced a price point for the regular PS5 or the digital model, while Microsoft has yet to share any details on price as well.

Microsoft’s next big event is its July Xbox 20/20 showcase where it will reveal more details on Halo Infinite and other first-party games. Whether or not Microsoft has any hardware-related announcements for the show remains to be seen, however.

Now Playing: Xbox Series X – Smart Delivery Trailer

The Last Of Us Part 2 Director Explains Away The Game’s Pearl Jam Plot Hole

In The Last of Us Part II, guitars are used as a symbolic tool to show the bond between Joel and Ellie, with several songs popping up in cutscenes. Guitars even appear as playable objects, and it’s possible for experienced musicians to recreate songs on Ellie’s in-game guitar. But one thing has remained unclear–how is Joel able to perform a song in-game that would have never been released in his world because of the outbreak?

In an early cutscene, Joel performs a cover of Pearl Jam’s Future Days, which appeared on the album Lightning Bolt. This album released on October 15, 2013–several weeks after September 26, 2013, which is Outbreak Day in the world of The Last of Us Part II. So how did Joel know a song that never got released?

According to director Neil Druckmann, it’s simple–the song was performed live at Wrigley Field in Chicago, Illinois on July 19, and Joel saw a video of it on YouTube.

This makes sense, but it’s a shame that Joel’s canonical backstory on this song doesn’t involve him getting to go to the concert himself. In fact, getting the song in the game was a bit of a difficult task, and Druckmann nearly flew to Seattle to meet with Eddie Vedder.

Joel’s performance of this song can actually be traced back further to a Last of Us performance by voice actors Troy Baker and Ashley Johnson, which included an epilogue to the game in which Joel began teaching Ellie how to play the guitar. This scene ultimately made its way into the sequel.

Unlike the original game, The Last of Us Part II won’t get story DLC, although a multiplayer standalone mode is coming.

Now Playing: The Last Of Us Part II Video Review

GameSpot may get a commission from retail offers.

Here’s Buddy, The Adorable Little Pug Who Voices Aliens In Halo Infinite

The final instalment in Microsoft’s Halo Infinite behind-the-scenes series of videos about the game’s audio and sound has been released, and it’s a delight.

The video shows off a cute little pug named Buddy whose owner is a program manager at developer 343 Industries. The very good boy came into the studio where he chomped down on snacks and scruffed around, all of which was captured for sounds to be used in the next-gen Halo game.

Buddy is, in fact, that the second pug to have their sounds recorded into Halo Infinite. In September 2019, 343 showcased the recording process for a cute little pug named Gyoza.

For my money, it sounds like Gyoza and Buddy will be providing the sounds for some kind of aliens in Halo Infinite, but we won’t know for sure until Halo Infinite is released later this year.

The “Sound Design Saturday” audio series from 343 Industries has been running for about a year, and it’s offered a cool peek behind the scenes of what will likely be one of 2020’s biggest games.

“We hope you’ve enjoyed a look behind-the-scenes with our Audio Team over the past year. We can’t wait for you to see, and hear, more about Halo Infinite in the coming months,” 343 said.

Previous instalments of the series showcased the various weapon sounds and vehicle noises that will be in Halo Infinite. Other videos focused on the gigantic explosions that 343 conducted in the desert.

Halo Infinite will be properly shown off during the Xbox 20/20 event in July, and that’s a big deal because Microsoft has shown precisely no gameplay whatsoever from the title. A cinematic trailer was trailer released in June 2019, but that’s all we’ve seen so far. Halo Infinite, which is a launch title for the Xbox Series X, is the first mainline new Halo game since 2015’s Halo 5: Guardians.

In addition to Xbox Series X, Halo Infinite will be released on the regular Xbox One and PC.

Now Playing: Halo Infinite Master Chief Trailer | Microsoft Press Conference E3 2019

GameSpot may get a commission from retail offers.

The Simpsons Will No Longer Use White Actors To Voice Non-White Characters

The Simpsons, which is scheduled to begin airing Season 32 later in 2020, will no longer be using white actors to voice people of color.

In a statement delivered by the show’s producers, as reported by Entertainment Weekly, it was said that the show “will no longer have white actors voice non-white characters.” This follows an earlier decision between the producers and voice actor Hank Azaria to recast the character of Apu Nahasapeemapetilon, an Indian character. It has not been announced who will voice the character going forward yet.

Other characters that will need to be recast going forward include Apu’s wife Manjula, Dr. Hibbert and his family, Lou, Cookie Kwan, Drederick Tatum, and Bumblebee Man. It’s not a long list, with Apu standing as, by far, the show’s most prominent non-white character.

This comes shortly after Jenny Slate announced that she was stepping away from playing Missy in Big Mouth, and Kristen Bell similarly will no longer play Molly in Central Park. Family Guy actor Mike Henry has also recently announced that he will no longer voice Cleveland Brown on the show.

Since 2009, Black actor Kevin Michael Richardson has appeared on The Simpsons in 69 different episodes as various guest characters. The show’s cast has otherwise been predominantly white.

It is unclear whether new casting will be in effect in time for Season 32, or if the show will largely retire these characters as it has in the past when a voice actor has passed away. Hopefully The Simpsons will feature a more diverse voice cast going forward.

Now Playing: The Simpsons 2020 Predictions Debunked!

Watch Ryan Reynolds Butt Into an X-Men Cast Reunion Featuring Hugh Jackman and Patrick Stewart

Key cast members of the long-running X-Men franchise — Patrick Stewart, Hugh Jackman, Halle Berry, and Famke Janssen — recently reunited for a brief virtual chat to raise awareness for the Global Citizen: United For Our Future benefit concert to celebrate the heroic acts of healthcare and other essential workers.

It wasn’t long though before a call rang in, bringing Ryan Reynolds into the session (which made McKellen scram immediately).

“I hope it’s okay if I join,” Reynolds says, noticing the awkwardness. “I figured we were all in X-Men together.”

Check out the clip here…

[youtube clip_id=”TvLnAZXznes”]

After James McAvoy and Sophie Turner both enter the chat, Reynolds makes a remark about the multiple timelines and then adds “It’s just like the X-Men movies. It doesn’t matter.”

Make sure you watch all the way to the end for a hilarious final guest.

In Deadpool 3 news, Deadpool creator Rob Liefeld recently said that he thinks, with Disney’s acquisition of Fox, that the Deadpool movies have “set sail” and that Marvel Studios had “zero” plans to make a third film. Back in May, Reynolds offered up his own thoughts as to whether Disney and Deadpool were a good fit.

[widget path=”global/article/imagegallery” parameters=”albumSlug=the-25-best-superhero-movies&captions=true”]

[poilib element=”accentDivider”]

Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.