Every Episode of Samurai Jack is Free on Adult Swim’s Website
There’s no need for an account of any kind. Just go to Adult Swim’s Samurai Jack page and click on any episode from the show’s five seasons. A 15- or 30-second ad will play before the episode with one 90-second ad break in the middle of the episode.
Adult Swim made the announcement on its social media pages Tuesday afternoon. The company didn’t say if the show will only be available for a limited time or if this is a permanent gift. It’s not available in all countries, however.
All episodes of Samurai Jack are now free on our app and site. Perfect for watching from the shadows. https://t.co/KjNCtBnJMZ pic.twitter.com/6SdQ5UBP9e
— [adult swim] (@adultswim) March 24, 2020
Samurai Jack features Phil LaMarr as the titular character who is sent from feudal Japan to the distant future by an evil shape-shifting demon named Aku. The series was created by Genndy Tartakovsky, who also created Dexter’s Laboratory.
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The series ran from 2001 to 2004 on Cartoon Network before it was resurrected on Adult Swim for a final season in 2017. LaMarr returned to voice Jack, but the voice actor for Aku, Mako, sadly passed away in 2006 and was replaced.
The series has spunoff into numerous comic books and even a couple of video games: Samurai Jack: The Amulet of Time for Game Boy Advance and Samurai Jack: The Shadow of Aku for GameCube and PS2.
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A new video game, Samurai Jack: Battle Through Time, will release summer 2020 for PC, PS4, Nintendo Switch and Xbox One.
Tartakovsky has since gone on to direct the Hotel Transylvania movies and a new TV series for Adult Swim called Primal. It aired in 2019 and was one of the most critically-acclaimed TV seasons of the year. It’s worth mentioning that every episode of that series is free as well on Adult Swim’s Primal website.
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Petey Oneto is a freelance writer for IGN who still can’t believe that Phil LaMarr is in Pulp Fiction.
The Crew 2 Is Getting 20 New Cars And Live Summits In Latest Free Update
The Crew 2 is getting another major update, and it’s due March 25 on PC, PS4, and Xbox One. The update, named Inner Drive, will introduce 20 new cars to the game, including the Koenigsegg Jesko (2020) and the Ford Mustang Shelby GT500 (2020). It won’t cost you a thing, either.
On top of this, the update adds 15 new Live Summit events, with a new one debuting each week. A heap of vanity items and avatars have been added too, and new hobbies are coming soon.
More cars are coming on April 8, too. They include the Ferrari Enzo Ferrari (2002), Lamborghini Diablo GT (1999), and Proto Alpha Mark X (2020).

The vanity items coming include some options that have not featured in the game previously, such as custom nitro, horns, window tints, and 2D emotes. Here’s every vanity item that players will get when they download the update:
- 11 Custom Nitros
- 17 Horns
- 6 Window Tints
- 23 2D Emotes
- 4 Smokes
- 12 Tires
- 12 Underglows
- 10 2D Emotes
- 10 Horns
The update weighs in at 10GB on all systems, and will download automatically. It’s also making various fixes and improvements across the board, meaning that The Crew 2 will be in better shape than ever.
The Crew 2 scored 8/10 in its original 2018 review, written before its numerous free updates. Edmond Tran praised the game for its “player-friendly features, freedom of movement, and its willingness to bend the rules in order to make things exciting and varied for an accessible, American-themed thrillride.”
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Warhammer: Vermintide 2 Enchanter’s Lair Map Out Now On PC
Fatshark, the developer and publisher of Warhammer: Vermintide 2, have announced the release of the next map update as a part of the Curse of Drachenfels storyline. This map is available right now and will automatically be downloaded on steam for users who have Vermintide 2 already installed.

After making your way through the previous two maps, Old Haunts and Blood In Darkness, the party has finally reached the Castle Drachenfels where the Enchanter is waiting. Inside the Enchanter’s Lair it seems that the enemy is ready and waiting for you, so beware.
The Enchanter’s Lair is the third map in the Curse of the Drachenfels campaign, which is part of the Season 2 content roll out. The first and second Season content is free for all owners of Vermintide 2 owners and includes Daily and Weekly Quests for players to earn Shillings. This currency can be spent on cosmetics in-game. Shopkeeper Lohner has more cosmetics for players to purchase in the Emporium of Wonders.
The multi-million selling game, Warhammer 2: Vermintide 2 is currently 75% off on steam.
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Red Dead Redemption 2 Online Has Moonshiner XP Bonuses And Discounts This Week
Red Dead Redemption 2 has outlined the bonuses and discounts for Red Dead Online this week, and anyone looking to tackle the Moonshiner missions will be rewarded handsomely. Rockstar has announced that from March 24 to 30 players will receive a 50% Role XP Boost on every Moonshiner activity, including sell, bootlegger, and story missions.
You’ll need to be Trader Rank 5 or have completed a Trader sell mission before jumping into the Moonshiner specialist role, but if you’ve done that you’re good to go. You’ll also receive a 10 gold bar discount on all Moonshine shacks this week, so it’s a great time to make some headway on the Moonshiner role.
On top of this, there’s a 40% discount available on all roadster horses and the same discount for band expansions. Furthermore, players who manage to fill all seven Outfit Slots this week will get a free off-hand holster, and they’ll be able to choose from any below rank 70. You can also get a bonus of RDO$100 by completing three role challenges for any role.
The Last Stand Showdown series will also run during this time. It’s a new variant on Last Stand, where players spawn next to a random weapon and then fight to be the last player still alive. The maps for this series are Annesburg Mine, Armadillo, and Cemetery.
Finally, various rank rewards are active from now until June 1. Every ten levels up to Rank 60 you’ll earn new bonuses, including discounts and new items. Twitch Prime users can also get a Collector’s Bag, a Polished Copper Moonshine Still Upgrade, and 5 Moonshiner Role Ranks, while PlayStation Plus subscribers will be given three free Ability Cards.
Rockstar has promised that online events in both Red Dead Redemption 2 and Grand Theft Auto V will continue amid the COVID-19 pandemic, even though the teams at Rockstar are now working remotely.
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Killing Floor 2: Neon Nightmares Update Ups The Ante With Arsenal of New Weapons And Brand New Map
Tripwire Interactive has released a new update for Killing Floor 2 called Neon Nightmares The free update includes a new map and two new weapons to use.
The new map, Biolapse, takes you deep into an abandoned laboratory filled with zombies, where players will have to take advantage of traps to survive against the horde of undead. Biolapse is playable in both Survival and the weekly game modes.
The two new weapons will let you try out some new strategies. The HRG Incendiary Rifle can light an entire horde of zombies on fire, a fitting weapon for the Firebug class. Equipped with both incendiary rounds and grenades, the HRG Incendiary Rifle is a weapon made for crowd control.
On the other hand the new Compound Bow is made for single target kills, which is perfect for the Sharpshooter class. You can switch between two types of arrows: sharp and cryo. Sharp arrows penetrate through enemies and can be collected off dead bodies to be used again. Cryo arrows explode on impact, freezing anything in the small radius. Arrows can be held down for longer range and more damage.
Killing Floor 2: Neon Nightmares is available on PS4, Xbox One and PC right now. This update is free if you own Killing Floor 2 on any of these platforms. Take out some of those pent-up emotions on hordes of zombies now with Killing Floor 2: Neon Nightmares.
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Why Did Steve Carell Leave The Office? New Book Reveals The Juicy Details
Steve Carell’s Michael Scott character was the foundation of The Office. So when it was confirmed that he would be leaving the show, it was huge news. The show was never the same without him. But why, exactly, did Carell leave the show? New details on this controversial topic have now come to light.
Collider reports that interviews in Andy Greene’s new book, The Office: The Untold Story of the Greatest Sitcom of the 2000s, seem to suggest that NBC’s ambivalence around picking up Carell’s contract is the reason. But it’s more complicated and nuanced than that.
Boom operator/sound mixer Brian Wittle says in the book that the April 2010 interview that Carell gave to the BBC is where it all began. In that interview, Carell offhandedly said Season 7 of The Office would “probably be my last year.” Wittle said that Carell told him that he “didn’t plan on saying it out loud and he hadn’t decided anything” about staying on the show. He was merely “thinking out loud” during the interview, Wittle said Carell told him.
Carell’s comments made news, of course. However, those in higher-up positions for The Office didn’t bring this up to Carell. Wittle said in the book that no one called Carell and said, “What? You wanna leave?'”
“When he realized he didn’t get any kind of response from them, he thought, ‘Oh, maybe they don’t really care if I leave,'” Wittle said. “‘Maybe I should go do other things.’ So I think that made it easier, because when the news broke that he was considering it, the people that are in charge of keeping him there didn’t make a big effort to do so until afterward.”
Kim Ferry, a hairstylist on The Office, corroborated Wittle’s analysis of the situation. Ferry said Carell had planned to sign for “another couple of years.” However, NBC higher-ups never contacted Carell to get a deal done, according to Ferry’s recollection of the events.
During this tumultuous time, NBC changed presidents from Jeff Zucker to Bob Greenblatt. The Office producer Randy Cordray said in the book that Greenblatt “was not as big a fan of The Office as we wished he would’ve been.” Cordray said Carell might have stayed on The Office if management handled the situation differently.
Greenblatt is also quoted in the book as saying he can’t remember the specific circumstances, but he claims that Carell had already elected to leave The Office when he became the new NBC chief.
The Office casting director Allison Jones said in the book that it’s “absolutely asinine” that NBC did not come to an agreement with Carell to appear in the final seasons of The Office.
Michael Scott left The Office in the 22nd episode of Season 7, titled “Goodbye Michael.” It’s a wonderful, touching episode in which Michael says goodbye to his longtime friends one by one.
The Office ran for two further seasons. While there were some funny and emotional episodes, The Office failed to get the ratings it did with Steve Carell and the Michael Scott character.
Michael eventually came back for the series finale, uttering one more “that’s what she said” joke.
A reboot of The Office is reportedly happening, and it’s said to feature a new cast. One of the difficulties of rebooting these shows is that they would be very expensive from a salary standpoint, not to mention the production costs. “The actors want a lot more money than we’re willing to pay them,” Greenblatt explained in 2018.
The original show was adapted from the Ricky Gervais BBC show of the same name, and it ran for nine seasons from 2005 to 2013. The American show was developed by Saturday Night Live and The Simpsons writer Greg Daniels, who recently teamed up with Carell for a new Space Force show for Netflix.
Tom Cruise Wanted To Fly An F-18 Jet In Top Gun: Maverick, But The Navy Said No
Tom Cruise is known for doing a lot of his own stunts. He even flew a helicopter in Mission: Impossible: Fallout. For his next movie, Top Gun: Maverick, Cruise wanted to fly an actual F-18 jet, but the Navy said no.
“The Navy wouldn’t let him fly an F-18,” producer Jerry Bruckheimer told Empire magazine (via USA Today).
Cruise wasn’t totally shut out of flying aircraft, however, as he actually flew a P-51 plane and helicopters for stunt sequences. “He can do just about anything in an airplane,” Bruckheimer said.
The filmmakers had actual Navy pilots fly the F-18s in Top Gun: Maverick, and these scenes were filmed using IMAX cameras inside the cockpits. While Cruise and his co-stars Miles Teller and Glen Powell did not fly those jets, they did complete what sounds like a gruelling training camp.
“When you’re pulling heavy Gs, it compresses your spine, your skull. It makes some people delirious. Some people can’t handle it,” Cruise said of the training with his co-stars. “So I had to get them up to be able to sustain high Gs. Because they have to act in the plane. I can’t have them sick the whole time.”
Also in the interview, Cruise hyped up the aerial stunts in Maverick, saying the film will deliver unprecedented action.
“I said to the studio, you don’t know how hard this movie is going to be,” Cruise said. “No one has ever done this before. There’s never been an aerial sequence shot this way.”
Maverick remains scheduled to hit theatres in June, despite ongoing concerns around COVID-19. Another high-profile June release, Wonder Woman 1984, was recently delayed.
Doom Eternal Review – The Thinking Slayer’s Ripping And Tearing
Id Software’s return to Doom in 2016 was a phenomenal update of the franchise’s classic shooter formula. It was fast and intense, full of huge monsters and scorching metal tracks, modernizing the feel of the 1990s original while adding some new-school flourishes. Where Doom 2016 brought the original Doom into the present, Doom Eternal feels like a big step forward in making the franchise something new: It’s a master class in demon dismemberment after the introductory course to ripping and tearing of four years ago. Like its predecessor, Doom Eternal makes you feel like a monster-shredding badass–not just because you’re the strongest Doom Slayer, but because you’re also the smartest.
Doom Eternal is all about effectively using the huge amount of murder tools at your disposal. Health, armor, and ammo pickups are at a minimum in Eternal’s many combat arenas, and the game instead requires you to earn these by massacring monsters in a variety of different ways. Stagger an enemy and you can tear them apart with a brutal glory kill, which refills your health; douse a demon with the new flamethrower and they’ll start to spout armor pickups; or cut them in half with the chainsaw to grab some much-needed ammo.
In order to stay alive, you can’t just run around blasting madly, expecting to tear through everything in your path; you have to run around blasting rationally to keep yourself at fighting strength. Keeping all your numbers up means continually rotating through your glory, chainsaw, and flamethrower kills while also making sure you’re using the right gun for a particular job. Many of the toughest enemies now have weak points that allow you to snipe off their most lethal weapons, and you’ll need to assess threats and knock them out quickly.











At first, it seems like Doom Eternal provides an altogether unwieldy list of things to manage. Between all its weapons and tools, their various ammo counters, and your health, it can all become overwhelming. With so much to keep in mind at all times, it takes a bit to get accustomed to Doom Eternal. And constantly pausing the action to pull up your weapon wheel to check ammo counters and decide which weapon to use on the monster about to tear your face off can feel antithetical to Doom’s run-and-gun, rip-apart-everything approach.
Once you get the hang of it, though, all of Doom Eternal’s many elements come together in a cascade of mayhem that makes you into the brainiest killing machine around. This isn’t the kind of shooter in which your twitch reactions and aiming skills will carry you through; Eternal is a game in which you have to be constantly plotting your next move, executing a calculus of carnage to keep yourself alive and make everything else dead. Every moment is about analyzing the battlefield to find the next enemy you can stagger and slice apart for health or ammo, figuring out which enemy is your top priority and what guns you’ll need to take it out safely, and where you need to head next in order to take the shots you need or keep the creatures chasing you from getting their own chance to rip and tear.
The mental math of figuring out how to keep yourself alive is a big part of what makes the game fun, but it’s the improved mobility that really lets Doom Eternal kick off a metal guitar solo and start shredding. Every big battle takes place in a multi-level arena adorned with jump pads and monkey bars that let you get around quickly, and you also have a double-jump and horizontal dash move for avoiding attacks and crossing distances. A few arenas have their irritations, especially those where it’s easy to trap yourself in a tight corner or back over a cliff, but mostly, Eternal’s level design provides plenty of opportunities to zip around like a bat out of hell, constantly finding your next target and assessing if you need to set it on fire, freeze it, cut it in half, tear it apart, or some combination of all of them. It all makes just about every fight feel like a speeding train seconds from going off the rails, with disaster only averted because you’re so damn good at killing stuff. Once you get the rhythm of Doom Eternal, it becomes a brilliant extension of what made Doom 2016 so cool.
Between battles, you spend your time using Eternal’s mobility to navigate its sprawling, twisting levels, and to uncover myriad secret locations that hide upgrades and weapon mods. There’s an even bigger emphasis on platforming than in Doom 2016, and puzzling through the environments to get around provides a welcome breather between fights. Some of the platforming can be a bit trying at times, especially when you need to clear big gaps to grab distant monkey bars or hit sticky walls you can climb. For the most part, though, navigating the environment is almost as much fun as smashing through Hell’s armies. These portions are also pretty forgiving, thanks to the fact that falling into the abyss now only penalizes you with a small loss of health instead of instant death.











The campaign took me around 16 hours to complete, and that included tracking down the vast majority of secrets and completing a lot of the optional fights that earn you additional upgrade points. Running throughout is a pretty involved story, which feels like a fundamental shift from the satirical, jokey tale of Doom 2016. Where that game put you in the Praetor suit of a Doomslayer who literally destroyed the radios trying to provide context for his endless massacres, Doom Eternal is much more self-serious, constantly spewing proper nouns and character names as if you’re intimately familiar with all the actors leading Hell’s invasion of Earth. Some of the humor of the last game remains, but the majority is all pretty tough to follow if you don’t spend time reading through the many collectible lore drops scattered around every level. Thankfully, keeping up with Eternal’s confusing plot isn’t really a necessary component of enjoying the game.
In addition to the main campaign, Doom Eternal also includes a multiplayer mode called Battlemode. It foregoes the more traditional deathmatch approach of Doom 2016, in which a bunch of players grab the Doom Slayer’s weapons and shoot each other, for an experience in which one combatant takes on the role of the Slayer, fighting a team of two opponents who play as demons.
The Slayer-versus-demons approach of Eternal’s multiplayer helps maintain the puzzle-like feel of its combat, while ratcheting up the challenge by giving demons the ability to strategize and work together. Demons also have a bunch of special abilities–they can summon smaller enemies to fight for them, block the Slayer’s ability to pick up loot for a short time to stop them from healing, create traps, or share buffs. Battlemode is an interesting take on Eternal’s battles, requiring you to use all your skills against intelligent enemies as the Slayer and to execute coordinated assaults as the relatively weaker demons. Playing as the demons puts things at a slower pace but captures a different, more tactical aspect of the battle calculations that are central to Doom Eternal’s gameplay.
Eternal’s multiplayer is a fun change of pace, especially with the opportunity to play as the demons, but its steep learning curve means it’s a bit alienating to drop into, particularly if you haven’t put significant time into the campaign. There’s a lot to keep in mind no matter what role you take on in Battlemode, making it a tough multiplayer experience to get good at. The mode also doesn’t add too much variety to the Eternal formula–for Slayer players, it’s mostly just a more challenging version of Eternal’s campaign. Taking on the demon role lets you try one of five different hellions, but while each plays a little differently, the gist of each is pretty much the same: Summon demons, shoot the Slayer. Battlemode is a nice diversion, but it’s not the major draw of Eternal by any stretch, and the novelty of facing off against other humans doesn’t add much to the game’s underlying formula.
Though it can take a bit to get the hang of it, the intricacies of Doom Eternal’s combat, combined with its enhanced mobility and option-heavy level design, create a ton of white-knuckle moments that elevate everything that made Doom 2016 work so well. Its combat is just as quick and chaotic, but requires you to constantly analyze everything that’s happening in order to come out victorious. Once you get the hang of the rhythm of Doom Eternal, it’ll make you feel like a demon-slaying savant.
YouTube Will Default Videos to Standard Quality Worldwide
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Last week, Google announced that it would be temporarily defaulting all videos on YouTube to standard definition in the EU. Today, that decision has been expanded worldwide.
“We continue to work closely with governments and network operators around the globe to do our part to minimize stress on the system during this unprecedented situation,” a Google spokesperson told IGN.
“Last week, we announced that we were temporarily defaulting all videos on YouTube to standard definition in the EU. Given the global nature of this crisis, we will expand that change globally starting today.”
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According to YouTube, the SD default change will last approximately 30 days and users can still manually adjust the video quality.
YouTube isn’t the only company trying to decrease the strain on internet networks. PlayStation announced that it will slow game downloads in Europe to decrease bandwidth strain according to a new company blog post.
Netflix, Amazon, Apple, and Facebook also made similar promises to comply with governments requesting reduced bitrates for videos as more countries put citizens in quarantine from the coronavirus.
For recommendations on how to stay safe during the coronavirus pandemic, read our resource guide.
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Matt Kim is a reporter for IGN. You can reach him on Twitter.