One of Netflix’s popular original movie franchises, The Kissing Booth, recently returned with a sequel that debuted on July 24. That won’t be the last entry in the series, however, as it’s been confirmed that a third Kissing Booth movie was filmed in secret alongside the sequel.
Deadline reports that The Kissing Booth 3 was secretly filmed concurrently with Kissing Booth 2 in South Africa. Filming is finished, and all that’s left is post-production. The Kissing Booth 3 is expected to come to Netflix sometime in 2021, and bring back the stars of the original movies, Joey King, Jacob Elordi, and Joel Courtney. Additionally, director Vince Marcello, who directed the first two movies, came back.
THANK YOU SO MUCH EVERYBODY! I’m totally over the moon that we’re doing a third one (and yes, with all the same cast!) It’s been tough keeping this secret from you all but thank you for all the lovely messages about #TheKissingBooth3! Your support is everything to me 💋💋💋
The entire Kissing Booth series is based on the novels by Beth Reekles, the first of which she wrote when she was just 15 years old. Reekles said on Twitter, “It’s been tough keeping this secret from you all but thank you for all the lovely messages.”
With July winding down, you might be wondering what’s headed to Netflix in August. A lot of good stuff is coming, in the US at least, including the original Jurassic Park trilogy (August 1), the beloved animated show The Legend of Korra (August 14), and the James Bond movies Quantum of Solace and Casino Royale (August 31).
Ghost of Tsushima, the recently released PS4 exclusive, relies heavily on sound to guide players and flesh out its 13th century Japanese setting. As you might expect, getting the sound just right took a lot of work and tools–and the sound is even more important than you might realize while playing.
Over at A Sound Effect, the game’s audio director Rev. Dr. Bradley D. Meyer and its senior sound designer Josh Lord have delved into the game’s sound design, and how they captured the sounds of the era. They also explained how sound is used to guide the player through the open world.
Meyer reveals that the sound of the wind, which guides players, is even more intricate than it might seem. “We built a system where the sound travels on three splines pointing towards the player’s current objective, one centered over the player and one on either side spaced about 5 meters away,” he says. “These wind gusts are all reactive to the current environment the player is in. So if you’re skirting a grassland on one side and a bamboo forest on the other, the wind will sound like tall grass rustling on your one side and clacking bamboo on the other. This directionality helps players key into where they should be headed as they traverse the island.”
Meyer also reveals that the use of a Black Naped Oriole as the game’s “guide bird” is largely due to a spot of luck that allowed him to record the bird’s sounds. “It was chosen for three reasons: it could be found in Japan, it was visually unique, and I was fortunate enough to record one when I was on vacation in Sri Lanka in 2018.”
Meyer reveals that the sword noises were recorded using the same sword blanks that were previously used for God of War, and that he and Josh Lord “spent a lot of time recording them in all manner of ways from scraping them against each other, clanging them together, swinging them, suspending them from the ceiling and spinning them around to get interesting resonant tones, etc.” The team had custom-made katana and wakizashi, engraved with the game’s logo, to record sheathing and unsheating noises, plus additional sword noises. Recording sessions also involved using blades to slice through fruit, vegetables, and cloth–those are the noises you’ll hear when you cut through an enemy.
Various straw and bamboo mats, Japanese yukata, jinbei, and waraji footwear were all used in recordings. The team made period-authentic boiled leather armor and paper armor, too, which was used for recordings. Bamboo was purchased wholesale so that they could test out its sound properties in numerous situations.
One extra fun note: when you hear a Mongol sleeping in the game, you’re hearing game director Nate Fox snoring. “We shared a room at the Game Developer’s Conference once and when I came in one night, he was passed out and snoring LOUD, so, you know I had to do my field recording duty,” Meyer recalls.
The full interview digs much deeper, including anecdotes about recording animals, details about UI sounds, and discussion on the challenges of featuring both English and Japanese voice tracks. It’s worth a read if you want to know more about sound design at a major studio, or the specifics of how Ghost of Tsushima came together.
Shin Megami Tensei III Nocturne HD was recently announced for a 2021 release on Nintendo Switch and PS4. The game, which is a remaster of the PS2 RPG first released in Japan back in 2003, debuted a quick trailer during July’s Nintendo Direct Mini. But now, thanks to a new stream, we have much more footage of the game to see how its art style holds up.
In a July 23 livestream, Atlus showed off the game at length, and while all of the discussion is in Japanese (without subtitles) there’s a whole heap of footage to dig into. From 40:35 onwards in the video below, the focus shifts from the series at large to the upcoming HD remaster. As the discussion continues on, footage from the remaster plays in the background.
This gives us a better look at how the game’s style has translated, and the work that is going into the remaster. It looks like the new game’s visual style won’t be so different from the original, but it has held up pretty well.
It’s also revealed in this video that the game will have a “merciful” difficulty, which will make the game a bit easier for beginners. This is welcome news, as the Shin Megami Tensei games are notoriously difficult.
Another new game in the series, Shin Megami Tensei V, is also in the works for a 2021 release. It will be a Nintendo Switch exclusive, and it also recently received a new trailer.
Can the Blue Bomber follow in the footsteps of the Blue Blur? It appears we could find out soon, as the Mega Man movie’s development has actually been progressing. In fact, the creators promise that we’ll hear more news on the live-action project soon.
Speaking to IGN while discussing their upcoming superhero movie Project Power, directors Ariel Schulman and Henry Joost–Joseph Gordon-Levitt was also there and hung around like a good sport–were asked about the Mega Man film first announced several years ago. They confirmed it is still in the works and that Project Power writer Mattson Tomlin would be assisting with the screenplay.
“We’re super excited about it. I think we’re going to have some big news about it soon,” Joost added. “I can’t say all that much right now but it’s a project very near and dear to our hearts and we’re psyched.”
Schulman chimed in, as well, saying Mega Man was the first Nintendo game ever played, and Gordon-Levitt expressed his appreciation for Bionic Commando, also developed by Capcom.
Mega Man isn’t the only Capcom franchise getting the movie treatment at the moment. A Monster Hunter film from husband-and-wife team Paul W.S. Anderson and Milla Jovovich is planned for release in 2021. Both also collaborated on the extremely successful live-action Resident Evil films. Jovovich is an avid Monster Hunter player and she even chose to use the same armor and dual-blade weapons as she does in the game.
A recent leak of Nintendo source code has potentially revealed some long-kept development secrets of some of our favorite Nintendo classics, including that Luigi was planned to be playable in Super Mario 64.
Luigi’s possible inclusion in Super Mario 64 was part of a much larger leak of Nintendo data on such games as The Legend of Zelda: Ocarina of Time, Super Mario World 2: Yoshi’s Island, Star Fox 2, Super Mario Kart, and more.
As reported by VGC, there was an early build of Super Mario 64 called “Ultra 64 Mario Brothers” and it contains files that reference Luigi. Modders have taken these files and have begun recreating Mario’s brother and the results are pretty great.
First up is an image from @CometMedal with Luigi’s head on Mario’s body, which could also have been a horror game in some alternate universe.
@SpangleZeKankle then shared the completed model of what Luigi would have looked like in Super Mario 64.
This isn’t the first time we’ve heard that Luigi was going to be playable in Super Mario 64, as Shigeru Miyamoto had previously stated that Nintendo was planning on including him in a “Mario Bros. style minigame, but because most users probably only have that one controller when they first buy their N64, for that reason (and others) we decided not to.”
While this year’s Comic-Con@Home has been filled with news about upcoming movies and TV shows, Hasbro has revealed something very interesting about its Power Rangers Lightning Collection line that’s available right now.
The latest addition to the Lighting Collection is none other than the Black Ranger from the Dino Charge series. That’s right, you can now add Chase Randall to your collection in his Power Rangers getup. Check out some images below.
Available at Target, the Lightning Collection figures cost $20 each. The Black Ranger comes with alternate heads, Dino Blade Blaster, Dino Saber, and blast effect piece.
During Adult Swim Con, Toonami had a surprise announcement that it’s once again partnering with Crunchyroll to produce an original anime series. Called Fena: Pirate Princess, the anime will air on Toonami and stream on Crunchyroll in 2021.
Fena: Pirate Princess will run for 12 episodes. Directed by Kazuto Nakasawa (known for directing Netflix’s B: The Beginning and the animated opening for Catherine), Fena: Pirate Princess follows Fena Houtman, an orphan whose mysterious past allows her to break free of her oppressors and set sail in search of a place where she can be free. Her journey leads to a lifetime of adventure and the accruement of a diverse crew of misfits.
“I’m thrilled to be able to announce our next co-produced anime series with our partners at Crunchyroll and bring Nakazawa’s unique vision to life,” Adult Swim SVP and creative director Jason DeMarco said. “I hope you come to love these characters as much as I do.”
“The global anime community is going to love adventuring alongside Fena in this new series setting sail next year,” Crunchyroll head of development Sarah Victor added. “We’re delighted to be working alongside Adult Swim to bring this new series to life.”
Fena is the girl in the middle–the other characters are her crew.
2021 is still a ways off so if you’re looking for an anime to watch right now, check out our list of summer 2020 anime you should be watching. Of all our recommendations, Deca-Dence is sure to be the one that will most surprise you.
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A Doritos bag may have leaked the logo and name for the next Call of Duty, revealing that this new entry will be called Call of Duty: Black Ops Cold War.
As reported by ModernWarzone.com,TheGamingRevolution received a DM that showcases the new Double XP promotion for what could be 2020’s Call of Duty game that we have yet to hear about.
The description for The Red Door is as follows: “There is more than one truth. If you go looking for answers, be ready to question everything and accept that nothing will ever be the same. The Red Door awaits, do you dare step through it?”