Fortnite Phone Booth Locations: Where To Disguise Yourself For Week 1 Challenge

Season 2 of Fortnite Chapter 2 is now underway on all platforms. Along with a host of gameplay tweaks and map changes, the new season brings along a new set of challenges to complete. The first weekly set is called Brutus’s Briefing, and it’s related to one of the new character skins you can unlock through the Season 2 Battle Pass.

Tying into the season’s spy theme, one of Week 1’s challenges asks you to disguise yourself in a Phone Booth in different matches. If you’re not sure where those can be found, we’ve put together the map and guide below to help you out.

Where Are The Phone Booth Locations?

There are several Phone Booths scattered about the island, many in the new areas that were added as part of Season 2. You only need to disguise yourself in three of them to complete this challenge, however, so we’ve marked down the locations of three of the Phone Booths on the map below:

Fortnite Phone Booth locations map
Fortnite Phone Booth locations map
  • The Rig (the small island off the southwest corner of the map)
  • Outside of the Agency in the center of the map
  • At The Grotto on the easternmost end of the map

How To Complete The Challenge

This challenge is a little bit more involved than the one that asks you to land at Lockie’s Lighthouse, Apres Ski, and Mount Kay. After entering a Phone Booth, you’ll need to press the interact button to change your disguise, and your avatar will step out in a different outfit. Keep in mind that you’ll need to disguise yourself this way in three different matches to complete the challenge.

Another thing to be wary of is that the Phone Booths are typically in areas that are swarming with henchmen–new AI enemies that will attack you unless you’re disguised. These areas are also typically outfitted with sentry turrets, so you’ll need to be careful to slip past them and get to the booths.

A lot has changed in Epic’s popular battle royale game this season. You can catch up on everything new in Fortnite Chapter 2 Season 2 in our roundup.

Now Playing: Fortnite Chapter 2 – Season 2 – Official Battle Pass Gameplay Trailer

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How DOOM 64 Influenced DOOM Eternal

DOOM Eternal, the highly anticipated sequel to the fantastic 2016 DOOM reboot (and also the IGN First game for February), is heavily influenced by the 1997 Nintendo 64 entry, DOOM 64.

In this month’s episode of IGN Unfiltered, Ryan McCaffrey sat down with id Software Executive Producer Marty Stratton and DOOM Eternal Director Hugo Martin to talk about DOOM Eternal, how it was inspired by DOOM 64, and what the legacy of DOOM means all these many years later.

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Not only is DOOM 64 a primary point of tonal inspiration for DOOM Eternal, but it’s also the first game in the series that Martin ever owned, and it’s his personal favorite. “I had played DOOM prior to that, in the dorms… on other people’s PCs,” Martin said, “but I didn’t have a PC at that time; I was a Mac user. So, when DOOM 64 came out, that was the first time I had a chance to dive in for several hours at a time, into a DOOM game.

“I genuinely think DOOM 64 is my favorite, having played them all… We replay them, all of us, at the beginning of development… always,” Martin continued. “I’m constantly revisiting all of them, just to spot-check and play it again… make sure you keep your finger on the pulse of what really makes a good DOOM game. So they’re all very familiar to everyone on the team.”

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Martin went on to explain what made DOOM 64 stand out to him. “I just like the atmosphere of DOOM 64, I think. It’s a little bit more moody. Obviously, it’s a few years later, [so the development team was] able to do a few more things. I think, honestly, the art that went into it is really memorable. The game constantly feels like it’s messing with you and that was actually something that… translated really well to DOOM Eternal.”

What does that look like, for fans unfamiliar with the Nintendo 64 title? Martin elaborated; “Walking down a hallway in DOOM 64, I mean… you never knew what the level was going to throw at you. Probably a bit more so than the original DOOM. And, I think, that feeling of just barreling down a hallway without a care in the world, versus knowing that the level is keeping me on my toes. That was actually something that we really wanted to get into DOOM Eternal.”

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Catch up on every episode of IGN Unfiltered here to witness conversations with Star Wars Jedi: Fallen Order Director Stig Asmussen, Remedy writer Sam Lake, Ubisoft CEO Yves Guillemot, Halo boss Bonnie Ross, and so many more!

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Brian Barnett writes news, features, wiki guides, deals posts, and much more for IGN. You can get your fix of Brian’s antics on Twitter and Instagram (@Ribnax).

New Transformers Toys Coming Later This Year from Hasbro

Toy Fair, the largest toy trade show in the entire western hemisphere, is underway in New York, and Hasbro just announced some pretty awesome new additions to the Transformers: War for Cybertron line to coincide with the upcoming War for Cybertron animated series Arc 2: Earthrise coming to Netflix later this year.

Check out the new figures in the slideshow below:

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The figures will be available for preorder on HasbroPulse beginning Saturday, February 22, with availability “at most major toy retailers” later this year.

Earthrise Commander Sky Lynx is the first figure to hit retailers, with a July 1 release date. After that, Scorponok and Arcee hit August 1 and Fasttrack is scheduled to release on October 1, 2020.

If you’re not familiar with the War for Cybertron line, they’re the Transformers you know and love in their Cybertronian incarnations. The figures have great paint and sculpting, and while transformations are more complicated than the G1 figures you might be used to, the end results are much more detailed.

Toy Fair is currently underway in New York City with NERF announcing a partnership with the upcoming Halo Infinite for replica Halo NERF blasters coming later this year.

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Seth Macy is IGN’s tech and commerce editor and just wants to be your friend. Find him on Twitter @sethmacy.

Fortnite Chapter 2 Season 2 Is Now Live

The second season of Fortnite Chapter 2 has officially begun. Following a string of teasers, developer Epic Games has rolled out Fortnite’s big Season 2 update on PS4, Xbox One, PC, Nintendo Switch, and mobile, bringing a wealth of new content, changes, skins, and more to the hit battle royale shooter. Epic has not released the Season 2 patch notes itself, but players are working together to assemble their own.

As the studio had been teasing, Chapter 2 Season 2 has a spy theme. The island has been taken over by two warring covert factions known as Ghost and Shadow. You’ll be able to side with one of the two when completing weekly Battle Pass challenges, which will determine the upgrade style for that character. There’s also Deadpool for some reason.

To go along with the spy theme, a number of new points of interest have been added to the map. Among these are enemy bases. These are heavily guarded, but if you can infiltrate them and defeat the leader within, you’ll be able to snag “unique and powerful weapons.”

Naturally, the spy theme wouldn’t be complete without an arsenal of high-tech gadgets. You’ll be able to pick up and use new weapons like proximity mines and decoy grenades to get the jump on other players. You can learn more about Season 2’s new additions on the official Fortnite website.

Prior to the start of Season 2, Epic had been dropping numerous hints about the new season. These teasers included a globe-spanning ARG, which saw digital ads appear in the US, Brazil, Russia, and other countries. These ads featured a phone number that would deliver messages about agent recruitment and missions when dialed.

Season 2 of Fortnite Chapter 2 was originally slated to begin last December; however, Epic extended the first season into February in order to roll out more content and events for the game, which included an exclusive preview of Star Wars: The Rise of Skywalker and a Birds of Prey crossover that added a Harley Quinn skin. Going forward, Epic told players to expect bigger patches than normal during Season 2.

Now Playing: Fortnite Chapter 2 – Season 2 – Top Secret Launch Trailer

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Fortnite Chapter 2 Season 2 Patch Notes Are MIA, But Fans Create Unofficial List

Fortnite Chapter 2 Season 2 is live now for everyone across all platforms, bringing with it new locations to explore, a new spy-themed skins, and even Deadpool. But what gameplay tweaks and fixes are included in the large patch?

That’s a little harder to discern, given that Epic Games has stopped releasing official patch notes for the Battle Royale portion of Fortnite for some time now. Thanks to the collective efforts of players on the official subreddit (and graciously collected by The Ace) we have some indication of what weapons have been vaulted, what bugs have been squashed, and what new gameplay mechanics have been introduced in Chapter 2, Season 2.

A large part of this new season are five new points of interest around the map, each of which feature NPCs defending rare weapons for you to collect. Additionally, you can now creep around the map Solid Snake style in a cardboard box, use dumpsters and toilets to teleport around the map, and throw consumable items like bandages to teammates around you.

There are also a lot of weapons being brought back from the vault this season, including most suppressed weapons, remote explosives, and the mythic mingun. That comes at the expense of the bolt action sniper, P90, and damage traps all being placed in the vault until further notice.

You can check out the full list of currently verified changes below (thanks The Ace on the official subreddit). We’ll update the list accordingly as things change.

Weapons And Item Changes

  • Vaulted
    • Damage Traps
    • P90
    • Bolt Action Sniper Rifle
  • Unvaulted
    • Minigun (Mythic)
    • Remote Explosives
    • Suppressed Assault Rifle
    • Suppressed Submachine Gun
    • Suppressed Sniper Rifle
    • Suppressed Pistol
    • Heavy Sniper Rifle
    • Grapplers (Mythic)
    • Drum Gun (Mythic)
    • Launch Pad (in competitive playlists)
    • Boom Bow (Mythic)
    • Tactical Assault Rifle
  • Every new POI can drop one of the Mythic items through killing NPCs
  • Added “crates” that can be opened using an “ID Scan”
  • Added some mythic items
  • Added “key cards” that guides you to vaults containing several crates
  • Added “Decoy Grenade”
  • Added a Creeping Cardboard with similar functionality as a Bush

Gameplay Changes

  • You can now throw consumable items
  • Added NPCs that can be killed that drop loot, but they shoot at you!
  • Upgrading weapons now take longer
  • Toilets and dumpsters act like portals – hiding in one will teleport you to its’ correspondent!
  • The issue with not being able to edit cones if standing inside it has been fixed
  • Added the following POIs:
    • The Yacht
    • The Agency
    • The Rig
    • The Shark
    • The Grotto

UI Changes

  • Changed the emote UI

Bug Fixes

  • General
    • Friend selection/scrolling issue.
    • Getting stuck on loading screen after accepting invite before selecting game mode.
    • Unable to select traps with a controller when ‘Pick up’ indicator is on-screen.
  • Battle Royale
    • Crash when selecting Controller settings menu that may result in blank controller layout.
    • Picking up DBNO teammate when trying to switch to Pickaxe.
    • Refunding can block input in the lobby.
    • “Could not join party” message wrongly occurring.
    • Temporarily unable to move or do any other action after Emoting.
    • Delay in movement after using movement key to exit inventory.
    • Players cannot disable Parental Controls.

Now Playing: Fortnite Chapter 2 – Season 2 – Official Battle Pass Gameplay Trailer

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Stock Up on Animal Crossing Amiibo Ahead of New Horizons

Nintendo has confirmed Animal Crossing: New Horizons will support Amiibo figures and Amiibo cards from the Animal Crossing series. Scan an Amiibo, and you’ll invite that character to your island. But since Amiibo and inventory issues tend to go hand-in-hand, you might want to pick up any figures you want sooner rather than later. That way you can get them at regular price instead of inflated third-party prices.

Below, you’ll find some of the Animal Crossing Amiibo that are available now at Amazon. Also check out our Animal Crossing hands-on preview for details about the game’s first 30 minutes.

Don’t see the deals below? Click here.

Animal Crossing Series Amiibo

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And if you’re in the market for an Animal Crossing shirt, check out our new IGN Store to see the designs.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Hasbro’s Baby Yoda Figures From The Mandalorian Revealed

Hasbro and Lucasfilm revealed a bunch of action figures and merch from The Mandalorian and Star Wars: The Clone Wars today in advance of the annual New York Toy Fair.

Among the items on display were a new Mando Black Series The Child figure, a variety of The Child items (that’s Baby Yoda to you) including an animatronic plush, a Darksaber (go Moff Gideon!), Mando’s rocket gauntlet, Funko Pop! Vinyls, and much more.

Check out all the new products of Baby Yoda from Hasbro, Mattel, Funko and others in the gallery right here:

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During a panel at the announcement event, the team discussed how they didn’t develop Baby Yoda toys in advance not because they didn’t predict The Child would be adored but to preserve the secret of him for the series. They then went into full gear to meet demand, noting pre-sales were available three weeks after his debut.

For more on The Mandalorian and Star Wars: The Clone Wars, get the latest on Season 2 of Mando, catch up on everything you need to know about Clone Wars’ Ahsoka Tano, read our take on why it’s the right time for Star Wars to pivot to TV, or check out our Meet the Mini-Mandalorian video below.

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With reporting and photos by Kristy Puchko.

Deadpool Skin Is Fortnite’s Season 2 Secret Unlock

Fry up some chimichangas and knock down that fourth wall, because Deadpool is coming to Fortnite. The Merc with a Mouth is the latest Marvel character to come to the game, though he will probably not be as devastating as Thanos.

Deadpool was revealed in the game’s Fortnite Chapter 2 – Season 2 Battle Pass trailer, popping onto the screen in his usual goofy fashion. He’s also seen bathing in a pile of V-bucks, though the Battle Pass remains 950 or about $9.50.

The latest update also added weekly challenges from Deadpool, including one to find a letter he sent to Epic Games. It’s fitting with the character’s self-aware persona, as he has routinely referenced when he was in a comic book or movie before.

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Deadpool is a skin rather than a special character event like with Thanos, so it’s entirely cosmetic. However, it definitely makes us a little more likely to crack stupid jokes and get a little more bold in battle royale mode. You can’t unlock the skin yet, as it requires completely weekly challenges over the course of the Battle Pass, but the wait should come with more themed challenges that have Deadpool inserting himself further into the game.

In January, Ryan Reynolds confirmed that Deadpool 3 is in the works at Marvel Studios. The previous two movies were produced before Disney acquired 20th Century Fox, which had been responsible for Deadpool and X-Men films previously.

Now Playing: Fortnite Chapter 2 – Season 2 – Official Battle Pass Gameplay Trailer

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The Best Gamecube Games, Ranked

The GameCube was discontinued in 2007, but that hasn’t stopped fans from obsessively searching for the best games in the system, whether to warm their sense of nostalgia or find a library to play on emulators.

So, here you have it – the best GameCube games of all time, as voted by IGN’s staff.

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Click through the gallery above or scroll down for the full list!

25. Eternal Darkness: Sanity’s Requiem

Told over the span of over 2000 years, Eternal Darkness features a woman named Alex trying to uncover the truth about her grandfather’s mysterious murder. What follows is a series of flashbacks, that each explores different events that have occurred in the house over the last couple of centuries. It’s incredible to relive these moments and see the house evolve over time; Eternal Darkness: Sanity’s Requiem was an inspiration to games like What Remains of Edith Finch.

24. WarioWare, Inc.: Mega Party Games!

If you haven’t played a WarioWare game before, WarioWare, Inc.: Mega Party Games! is a great place to start. The basic premise is that Wario, in his newly-defined role as cheeseball game-making antagonist, has created over 200 “microgames” that you have to learn and master in just a few seconds each. They are thrown at you in quick, randomized succession, and range from cool NES Zelda and Mario-inspired challenges to goofy anime jokes — and there’s a *lot* of nose-picking. Sometimes dismissed as a port of WarioWare from the Game Boy Advance to the GameCube, WarioWare, Inc.: Mega Party Games! added one very important element: fun multiplayer. It’s the best multiplayer the WarioWare series has to offer to-date, with the Wii version, WarioWare: Smooth Moves, a clear runner up.

23. Luigi’s Mansion

The original Luigi’s Mansion managed to evoke a genuinely spooky aesthetic while never losing the humor and charm that comes with such a scared protagonist as Luigi. Add in a great loop of Luigi’s ghost hunting gameplay, and it’s no surprise Luigi’s time in the spooky spotlight has led to an enduring franchise.

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22. Beyond Good & Evil

Beyond Good & Evil has so much going for it. Blending sci-fi with a sort of anti-corporate political vibe, Beyond Good & Evil also had remarkably layered stakes. It was visually stylish, and the gameplay was always fun whether you were in combat, traveling in your hovercraft, sorting out a puzzle or photographing wildlife. The latter mechanic has been in a plethora of games since then, but it still hasn’t been beaten in terms of how satisfying it felt to “get the shot”.

21. Skies of Arcadia: Legends

Skies of Arcadia Legends was somewhat derided at the time of release for not being enough of a graphical improvement over the Dreamcast original, but the GameCube version improves upon the original in meaningful ways by replacing some of the more grindy elements with new features and things to discover. What really stands out about Skies of Arcadia is the sense of exploration and discovery you feel when traversing the world in your airship. Skies may not have ranked among the best-selling RPGs of all time, but it most certainly made in impact on anyone lucky enough to have experienced it.

20. Killer7

In an era where spacious 3D platformers packed with collectibles and sprawling open-world action games were really hitting their stride, Suda51’s narrow, on-rails, and completely bonkers Killer7 was an anomaly. A game where seven serial killers (all of which were different personalities inside of the mind of one man) traversed a stylish, haunting world in search of assassination targets seemed wildly out of place on the upbeat and saccharine GameCube library.

But despite being bloody, violent, and full of filthy words you’d never hear Mario, Zelda, or a bunch of Pikmin say, Killer7 is so unique and special that it was instantly loved by tons of Nintendo fans at the time, many of which are still begging for a modern port or remake of the game on Nintendo Switch.

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19. Resident Evil

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REmake is so good that Capcom has re-released it on seven different platforms and likely inspired Capcom to continue revisiting early entries in the series series, like the incredible 2019 Resident Evil 2 and the upcoming Resident Evil 3 Remake. The improvements over RE’s original release are remarkable, while still capturing the original’s fun puzzles, interesting environments, and ever-present sense of dread that the early Resident Evil games really mastered.

18. Metal Gear Solid: Twin Snakes

While they might have added a few too many flips for its own good, the GameCube remake of the original Metal Gear Solid, now called Twin Snakes, remains – much like the remake of the original Resident Evil – a great example of why it’s worth revisiting an old game on new hardware. New gameplay elements from the MGS sequels, including improved enemy AI and first-person aiming, breathed new life into Snake’s trek through Shadow Moses, and brought the Metal Gear series to a whole new fanbase – flips and all.

17. Metroid Prime 2 Echoes

Metroid Prime 2: Echoes built upon the eerie 3D worlds introduced in the first Metroid Prime, continuing Samus’ story in first person on a brand new planet torn apart by light and shadow – giving off some serious Link to the Past vibes. More than anything else, Echoes gave us Samus’ most formidable opponent – a mirror version of herself that would come to be known as Dark Samus. The Metroid Prime sequel also gave us a better look at the universe of the series, letting players finally see the Federation, and pitting her against alien threats besides just metroids and space pirates in a radically diverse planet full of wonder.

16. Ikaruga

In 2003, a two-year old port of a Japanese-only arcade game probably seemed like a strange release for the GameCube. But IGN famously declared “our frothing demand for this game increases” when we played it pre-release, and with good reason. Ikaruga’s polarity mechanic made it an elegant, elevated shoot ‘em up that required some thinking along with the usual fast reflexes. While every other arcade shooter required you to dodge bullets, Ikaruga invited you to embrace them (half of them anyway) and felt revelatory for it. Almost twenty years later, our frothing demand for Ikaruga’s smart arcade thrills persists.

15. Pikmin

Pikmin had that unquantifiable Nintendo magic from its first entry. Captain Olimar’s timed adventure to escape a planet home to the adorable Pikmin and also many terrifying, hungry monsters is a fantastic blend of art design, unique RTS gameplay mechanics, and charming characters in its sweet, powerful hordes of Pikmin. What makes the original entry truly a joy to master is its 30-day time limit to succeed. There’s an inherent replayability to trying to master Pikmin’s objectives in as quick a cadence as possible, but even only taking a crack at Olimar’s journey one time leads to a beautiful blend of exploration, strategy, and giant Duracell batteries.

14. Viewtiful Joe

While the 3D action genre had thrived on other consoles with games like Devil May Cry, Ninja Gaiden, and God of War leading the charge, the pinnacle of the 2D action genre could be found right on the GameCube. Its clever implementation of movie-inspired powers gifted Viewtiful Joe with a one-of-a-kind feel, as you would alternate between slow-mo, to slow down and reflect bullets; fast-mo, to punch so fast that you would ignite flammable objects; and a zoom-in effect, to increase the damage you would deliver for each punch. The interplay between these three special VFX powers, in addition to the many purchasable and upgradeable skills that Joe could acquire, made for an unforgettable experience that to this day is still unlike anything else out there.

13. Paper Mario: The Thousand-Year Door

Mario has had several RPG iterations in his many years out in the field, but the Paper Mario franchise may be one of its most inventive. The consistently funny, punny, and smart writing of The Thousand Year Door elevates what began in Nintendo 64’s Paper Mario to an all-time classic RPG experience. The great turn-based combat returns alongside a fantastic ensemble, beautifully imagined and designed worlds, and self-aware storytelling that stands apart from Mario’s many other adventures.

12. Fire Emblem: Path of Radiance

Fire Emblem: Path of Radiance was the series’ first foray onto a home console in the west, allowing it to mix complex 3D maps with sublime 2D artwork and character portraits. Missions were tactically diverse and challenging – from stealthy prison breaks to castle sieges. Unlike most other entries in the franchise that centered around noble lords, Path of Radiance allowed players to view a complicated war between countries through the eyes of Ike, a brash and no-nonsense mercenary. Its unique story presentation deftly explored themes of prejudice between humans and the shape-shifting beast-folk known as laguz, as well as political subterfuge, war-time propaganda, and even slavery. As an added bonus, you could also transfer your data to the sequel on the Wii – Radiant Dawn – to further boost your army in their next adventure.

11. Soulcalibur 2

When Soulcalibur 2 appeared on both the Gamecube, PS2, and Xbox, players on each console got their own guest fighter. PlayStation had Tekken’s Heihachi, and Xbox had comic book anti-hero Spawn… but really, it was no contest, because Nintendo had the hero of Hyrule, Link. Even without such an awesome guest fighter, Soulcalibur 2 is an excellent fighting game, and even included a robust single-player experience featuring tons of customized battles to test player’s adaptability to crazy win conditions.

10. Mario Kart Double Dash

Mario Kart: Double Dash has forever cemented itself as the king of the couch, introducing an entirely new way for players to race both with and against to each other, thanks to the unique ability to have two racers man a single kart.

By letting one person in the backseat focus entirely on using items offensively and defensively, the driver was free to put the pedal to the medal and toss back newly gained items – or find the right times to swap positions and make use of each character’s unique item. Beyond its new doubles mechanic, Double Dash was chock-full of instantly memorable tracks to race again and again (and again, if you were racing on Baby Park).

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9. Star Wars Rogue Squadron II: Rogue Leader

Rogue Squadron II was undoubtedly the graphical showcase for the Gamecube at launch, and remains one of the best-looking games on the system. It takes everything we loved about the original N64 game and ups the intensity and fidelity. Replaying that first Death Star level is about the closest thing there is to actually being in a Star Wars movie.

8. Pikmin 2

As great as the original Pikmin is, the franchise continued to improve with Pikmin 2. While it abandoned some of the engrossing stress that came with the original’s time limit, opening things up really allows players to navigate Pikmin 2’s mysterious world to their own whims. Adding in new Pikmin types with new abilities and Olimar’s partner Louie allows for plenty more variety on the hunt of Pikmin 2’s fantastic continuation of the series.

7. Super Mario Sunshine

A much-needed vacation away from the Mushroom Kingdom led to a fun, tropical setting filled with unique takes on old enemies (hello goopy Piranha plants) and fresh new mechanics thanks to F.L.U.D.D. While F.L.U.D.D is a character in its own right, it’s also a backpack Mario wears that’s part water gun, part jetpack, and completely game changing. F.L.U.D.D creates new opportunities for creative combat and platforming making Super Mario Sunshine the perfect balance between the old and the hasn’t-been-seen-since. And getting used to F.L.U.D.D makes the handful of levels without it feel especially challenging, and refreshing if you’re a platforming purist. From Blooper surfing to traversing theme parks, Sunshine is a memorable joy from start to finish.

6. Animal Crossing

This laid back, low-stress town simulator decked out with talking animal townsfolk, arrangeable furniture, and customizable clothing instantly connected with fans of all ages on the Nintendo GameCube and sparked the start of Animal Crossing becoming one of the biggest and most recognizable video game franchises on earth. Meanwhile, dissenters who were accustomed to much more engaging video game experiences constantly shouted: “but what do you actually DO in Animal Crossing?” As it turns out, not much, but that’s entirely the charm of it all. Animal Crossing never really tries to hurt you or punish you (outside of Mr. Resetti, who is way too irate for that world) and instead nudges you to go fishing, beautify your house and town, and mostly just relax and take it easy. It’s a wonderful experience, even when it’s 2AM in the game and everyone is asleep but your character is still up and shaking trees looking for money like some kind of psychopath.

5. The Legend of Zelda: Twilight Princess

Twilight Princess was a darker approach to Zelda- both in visuals and in its story. Brimming with cinematic flair, it featured some of the most inventive dungeons and bosses in the series, and the unique ability to fight and traverse in wolf-form was only bolstered by Link’s mischievous companion, Midna, who easily ranks among one of the best sidekicks of all time.

Resident Evil 4

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Sure, Resident Evil 4 reinvented the core Resident Evil franchise just as it was starting to get a bit stagnant, but it also redefined the third-person action game genre as a whole and created a new benchmark for years to come. Resident Evil 4 expertly blended the horror and ammo conservation elements the franchise was known for and threw in copious amounts of action, ridiculous movie-style set-pieces, and one of the first-ever legitimately fun video game escort mission sequences. It’s tense, thrilling, campy, and infinitely replayable (and quotable) even today.

3. Super Smash Bros. Melee

For many, Super Smash Bros. Melee is the pinnacle of Super Smash Brothers, and it’s not hard to see why. Melee has a unique feel to it not present in any other Smash Bros. game. Characters feel weightier, there are a ton of high-level techniques that completely alter how the game is played, and some character’s melee counterparts are just simply more fun to play. Regardless of how it’s viewed among other Smash Bros. games though, it’s indisputable that Melee was one of the most important games ever released on the system.

2. The Legend of Zelda: The Wind Waker

Despite its many detractors ahead of launch before its launch, The Legend of Zelda: The Wind Waker has endured as one of the most unique entries in the Zelda franchise. Yes, its sailing speeds were improved in the Wii U remaster, but even still the chance to explore the high seas as Link, sailing from island to island while discovering new characters, awesome new dungeons, treasure, and talking fish is one of the Game Cube’s finest adventures. It’s a Zelda adventure that really plays on the passage of time, the recurrence of the hero’s story throughout generations, adding a deep level of storytelling to the series while simultaneously delivering one of its most vibrant adventures to date.

1. Metroid Prime

Metroid Prime is one of the most sublime video game experiences of all time, and a no-brainer choice for the top GameCube game ever created. When news first broke of a first-person, 3D Metroid game, expectations were… low, to say the least. The previous game in the series, Super Metroid, is widely regarded as the best 16-bit game of all time. Why would Nintendo dare to mess with perfection? However, after just a few minutes of play, it becomes clear Nintendo didn’t mess with perfection, but instead allowed it to branch off in a new direction, and the fruits it bore would become the Prime trilogy. For all intents and purposes, it sticks to the Metroid formula, but never before had it been so personal and immersive. The sense of mystery and loneliness was amplified by its new, first-person setting, with Kenji Yamamoto’s haunting score working perfectly to give Prime a feel like no other game before or since. It seems almost quaint now, but the transition to 3D was a monumental decision, one that could easily have gone disastrously wrong. Yet not only is Prime exactly the right game for Metroid’s 3D debut, its undeniable quality would have shown through had it not built on the existing fiction of the Metroid universe. It’s without question the best GameCube game, and one of the best games ever made for any system.

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Leave your fondest Gamecube memories in the comments below!

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