Infinity Ward is dropping a bunch of new Call of Duty: Modern Warfare content across PC, PlayStation 4, and Xbox One. One of these free pieces of DLC is a brand-new map for Modern Warfare’s multiplayer mode.
Modern Warfare’s newest map is Khandor Hideout, a medium-sized Syrkistan location that supports 6v6 squad play. It features long sightlines and compact interior spaces perfect for snipers, shotguns, and SMGs. Khandor Hideout goes live tomorrow, March 24 at 11 PM PT. You can check it out below.
Be careful of snipers out there, man.
Also new to Modern Warfare this week across all platforms is a brand-new Operator. Talon is the first-person shooter’s newest DLC character and he comes with a dog companion to spice up your finishing move.
In other Call of Duty news, it seems a remaster of Call of Duty: Modern Warfare 2 is supposedly on the way for consoles and PC. The details are a bit hazy, but a South Korean ratings board suggests a “campaign remaster” is allegedly in the cards for Modern Warfare 2.
Half-Life: Alyx isn’t the first full-length virtual reality game and it didn’t invent many of the key VR-based mechanics at its core, but if our review of the game is anything to go off of, it’s certainly one of the most refined examples. Valve has, after all, been at the forefront of VR, with its development of the HTC Vive and The Lab back in 2016. GameSpot had the chance to chat with Valve level designer Dario Casali and programmer Kerry Davis about Half-Life: Alyx and all things VR–including some of the games that helped them shape how they approach VR.
“I had a level of excitement before I started [Half-Life: Alyx], just about VR in general,” Casali told GameSpot. “I was a really big fan of Budget Cuts and I flew around the Earth several times in Google Earth.”
Budget Cuts is a stealth-action game from Neat Corporation. Casali cited the “full-featured interaction” players could have with the game’s menacing robot antagonists and the sense of “presence” VR brings, and how both work together to raise the stakes for players, as inspirations.
Budget Cuts, developed by Neat Corporation.
“I mean, on a flat-screen the robots aren’t intimidating,” Casali explained, “But in real-life, when one of those comes around the corner it’s like–whoa! I think that was really influential.”
Half-Life is known for having its own set of iconic foes–our review notes the uniquely “nerve-wracking” threat of its Combine soldiers in VR. According to Casali, that sense of presence granted by the VR format was one of the first things that made him and the team excited to work on Half-Life: Alyx.
“The sense of being there and having your whole body invested and involved in the world…” said Casali. “That really, really made me more excited to work on this particular Half-Life game than previous ones.”
Another influence was 2016’s Job Simulator, from Owlchemy Labs. Casali noted the comedic mundanity of interacting with its world.
Job Simulator, developed by Owlchemy Labs.
“Like, why is it interesting to be answering a phone and turning on a microwave?” said Casali. “Oh, it’s interesting because it’s all simulated and we’re all in this holographic world.”
Physical comedy has been one of the trademarks of Valve’s distinct brand of humor, particularly in Portal, which The Lab–its first major foray into VR–was centered around. Not unlike Job Simulator, Half-Life: Alyx players will find themselves interacting with the game world in a number of mundane ways, but the introduction of VR into the mix brings what our review calls a “newfound intimacy” to each task.
According to GameSpot’s Half-Life: Alyx review, “When it’s your own hands turning valves, moving junk to find critical items, pulling levers, or hitting switches while turning your head to see the results of your actions, these become enticing gameplay mechanics rather than means for breaking up the pace.”
As far as influences go, what do Valve’s designers think about the games that they have inspired–for instance, the recently-completed Half-Life fan game, Black Mesa?
“I played it, I loved it,” said Casali. “I thought they did a really good job. They were very true to the original style and experience of Half-Life 1. I thought it was brilliant.”
Dandy Dungeon: Legend of Brave Yamada, a comedy-RPG that’s been critically acclaimed for being both funny and a deep RPG, has announced a new sequel update that will double the size of the game and add music from Final Fantasy’s Nobuo Uematsu.
Dandy Dungeon is a roguelike RPG starring a burnt-out video game programmer who imagines himself as the hero of his own fantasy RPG. On April 2, 2020, Onion Games will release a new update on the Steam and Switch version called Dandy Dungeon 2: The Phantom Bride.
The update adds more than 90 dungeon types, over 560 weapons, and more than 260 monsters. Onion Games also lined up some big-name music collaborations with 130 new original tracks, some from composers like Nobuo Uematsu and Touhou Project’s Zun.
The update will go live on April 2 Japan-time, and there’s an official timer on the Dandy Dungeon website counting down to the launch.
IGN’s Peer Schneider is a big fan of Dandy Dungeon, but the developer is also working on other projects you might be interested including a re-release of the cult-classic “anti-RPG” Moon. Moon was originally released for the PlayStation 1 in 1997, but will finally get a North American release sometime in the future.
Amazon Prime has made a wide selection of children’s TV shows free to watch on its video streaming service.
Prime Video usually costs $12.99 per month and by signing up, subscribers get access to all of Amazon’s original TV shows and movies, as well as a number of other TV shows and movies on the service. That includes TV shows made specifically for children. The company has lifted the subscription requirement needed to view a number of these shows for children.
Amazon Original shows that are family-friendly like Costume Quest, The Stinky Dirty Show, and If You Give A Mouse A Cookie are now free to watch as are a number of PBS KIDS shows like Arthur, Cyberchase, and Reading Rainbow. While a paid subscription is no longer necessary, users will still need to create a free Amazon account to take advantage of Amazon’s free offerings.
This comes at a time when children around the world are at home due to the ongoing COVID-19 pandemic. With MLB, NBA, NHL and other sports seasons postponed, movie theaters and theme parks closed, and numerous gaming conferences canceled, many are adjusting to new at-home routines as quarantines continue to take place.
When you first start a new island in Animal Crossing: New Horizons, there will be some areas you won’t be able to get to right away. Once you get the vaulting pole from Blathers and can make your way across rivers, the last frontier is the land atop your cliffs. To scale both levels of these cliffs, you’ll need a ladder; here’s when and how to get it.
You’ll have to complete a few other tasks on your island before you can get the ladder, and the earliest you can get it is the third day you’ve been playing. First, you have to have completed Nook’s Cranny; see our full Nook’s Cranny unlock guide for the details. We also recommend starting the museum unlock process so you have access to the vaulting pole, as parts of your cliffs may be blocked off by rivers.
On the day Nook’s Cranny opens, go to the Resident Services tent. Tom Nook will ask you to select locations for three house plots, and as part of this, he’ll give you the ladder DIY recipe. You need four wood, four hardwood, and four softwood to craft a ladder. In three weeks of playing, our ladders haven’t broken yet, so they’re either unbreakable or extremely durable.
Cobalion has once again left Pokemon Go, but another Legendary Pokemon is set to return to the game very soon. Lugia, the cover monster from Pokemon Silver, will reappear in Raid Battles for a limited time starting tomorrow, March 24, and this time around, it’ll know a special move.
You’ll be able to encounter Lugia in five-star Raids until 1 PM PT / 4 PM ET on March 31–the same time that Landorus is set to make its debut in Pokemon Go. Like Cobalion before it, Lugia knows a special event-exclusive move this time around: Aeroblast. Not only that, but you have a chance of encountering a Shiny Lugia as well.
If you can’t make it out to Raids, Niantic is offering another way to catch Lugia. The Legendary Pokemon will also be available as a Go Battle League reward encounter until March 31. You can read more details on the official Pokemon Go website.
As previously mentioned, immediately following Lugia’s departure, Landorus–the third and final member of the Forces of Nature trio–will make its debut in Pokemon Go. Landorus will be available until April 24. As with Lugia and Cobalion, you’ll be able to encounter the Legendary in Raids or as a Go Battle League reward.
In the meantime, the Mythical Pokemon Genesect is also still available in the game. You can catch the powerful Bug/Steel Pokemon through a Special Research story called A Drive to Investigate, which is underway until March 26. However, you need to purchase a virtual ticket to participate in the event. Genesect will also appear in EX Raids starting in April.
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Half-Life: Alyx is out now on Steam, making it a particularly exciting time to shop for the best VR headset. The fact that this is Valve’s first big VR game is only eclipsed by the fact that Alyx is the first entry in the Half-Life series since 2007. Because of that, interest in VR gaming has spiked considerably. Valve’s own Index headset was restocked a little while ago, but if you place a new order now, you’ll need to wait about eight weeks before your headset ships. Unfortunately, that’s the case for most VR headsets these days, most of them being sold out at all retailers.
Yes, the Valve Index is a popular VR headset, but it’s not the only one out there. Each VR headset out there right now has unique qualities like high resolutions, AMOLED displays, or built-in speakers. Most also come with touch and motion controllers, VR headphones, and more. We know it can be an intimidating purchase if you’re not already plugged into the VR gaming community. That’s why we’re on the case to help you figure out which of the best VR headsets is right for you, depending on your needs.
Whether you’re looking for a VR headset you can play anywhere, a high-end headset for the most immersive experience on your gaming PC, or something in between, there are plenty of options to choose from. While the early days of VR headsets had us choosing between the Oculus Rift and HTC Vive, more companies have entered the space. Valve stepped out on its own with the Index, Samsung created a Windows Mixed Reality headset with the Samsung HMD Odyssey+, and Sony released its PS4-only PlayStation VR.
Half-Life: Alyx is compatible with a wide array of headsets, so we’ve noted which of the best VR headsets are compatible with Valve’s upcoming game. Please note that all pricing seen below indicates the product’s standard list price and does not reflect any discounts or other price fluctuations.
Quick look: The best VR headsets for 2020
Best overall VR headset
Oculus Quest | $399 for 64GB; $499 for 128GB
Compatible with Half-Life: Alyx
Oculus Quest VR headset
The Good:
Completely wireless VR experience
Capable of wired connection for gaming PC VR
Easy to set up and use
Access to Oculus’s store and exclusive VR apps
Experimental features illustrate exciting future
The Bad:
Experimental features aren’t always stable
The Oculus Quest is a standalone VR headset that has everything you need for a great VR experience tucked inside the headset itself. You don’t need to connect it to a PC or insert a smartphone into it. You don’t need to set up any sensors, either, as it utilizes four cameras on the front of the headset for inside-out tracking. All you need to do is put on the headset, draw yourself a safe playing area with the included Touch controllers, and start your VR gaming experience. You can also manage your apps and browse the store on your iPhone or Android phone, which makes it even more portable.
As for specs, the Oculus Quest’s combined OLED display resolution comes in at 2880×1600 with a refresh rate of 72Hz and 2-3 hours of battery. The 72Hz is surprisingly low for a VR headset, but throughout all of my testing, it didn’t feel noticeably slow. The Quest’s battery life also felt adequate for the length of my sessions; as long as I charged the headset after every use, I was able to have an enjoyable session the next time I put it on.
The Quest’s store includes some of VR’s best games–and latest releases–and playing them wirelessly feels liberating. In a lot of ways, the Quest is what moving around in a virtual space should be. Being able to turn around and move through your playing space without worrying where your headset’s cable is makes the experience much more immersive. The downside, of course, is that the Quest’s specs aren’t as powerful as your typical VR-ready, high-end gaming PC, which means it can’t play some of the most demanding VR games and content on its own. However, there is a solution for that.
Oculus is working on a number of features that should make the Quest even better. The first is called Link, a feature that lets you connect your Quest to a PC with a high-quality USB-C cable. This makes it so you can use the Quest as if it were any other PC headset, which means you can play more demanding Oculus games and access SteamVR games like Half-Life: Alyx. It may only be in beta, but it’s still impressive. I’ve tested it extensively, and I’m impressed with how good the experience is–it’s nearly flawless and stacks up well against other PC VR headsets. There have been cases where actually starting up Oculus Link has been a little troublesome, or where the VR headset disconnected from the video feed, however. Any blips like this were easily fixed, but they were blips that took me out of the experience nonetheless. Thankfully, since it is in beta and the rest of the experience is so good, there’s reasonable hope these infrequent moments can be ironed out.
Second, Oculus is working on hand-tracking to round out the already-impressive motion controls of the touch controllers, which currently only works in select VR apps and the Quest’s main menu. It’s in beta and can be a little finicky when selecting menu options, but being able to see and use your real hands in VR feels futuristic and immersive in the best ways.
With Link, the Oculus Quest is an easy VR headset to recommend for both immersive apps and gaming. It’s hard to understate how good the completely wireless experience is, and the fact that you can plug it into a PC and use it with SteamVR games and Oculus’s PC games makes it a lot more appealing. The specs aren’t on par with some of its PC counterparts, but the freedom you gain from its versatility more than makes up for it, and it’s a huge step up from other, smartphone-reliant mobile headsets like the Samsung Gear VR or Google Daydream.
Best budget PC VR headset
Oculus Rift S | $399
Compatible with Half-Life: Alyx
Oculus Rift S VR headset
The Good:
Sensor-free, inside-out tracking
Access to Oculus’s store and exclusive games
The Bad:
No wireless option
Feels slightly unnecessary next to the Quest
The Oculus Rift S is the company’s PC-powered headset, which means it can’t be used wirelessly like the Quest. However, you still don’t need to worry about sensors. Oculus has gone all-in on inside-out tracking, so all of its headsets are free to roam any space that has enough room–or that the Rift S’s cable is long enough to reach.
The Rift S comes with its own Touch controllers and has access to the Oculus Store’s VR apps, in addition to any other compatible game or app from any storefront on PC. This includes the vast majority of SteamVR games. The resolution comes in at 2560×1440 with a refresh rate of 80Hz.
The big question is, why would you go with the Rift S if the Quest can connect to a PC, do everything the Rift S can, and also live as a standalone headset? Well, the main reason is that the Quest’s Oculus Link is still in beta and, while impressive, is not always the most stable experience, especially if you step outside of the Oculus ecosystem of apps. If you want a perfectly stable PC VR experience right now and access to the Oculus Store’s apps, then the Oculus Rift S is one of the best VR systems you can get.
Best high-end VR headset
Valve Index | $999
Compatible with Half-Life: Alyx
Valve Index VR headset
The Good:
Up to 144Hz refresh rate
Widest field of view
Compatible with Vive controllers and base stations
Includes free copy of Half-Life: Alyx
The Bad:
No wireless option
In terms of pure technical prowess, the Valve Index is without a doubt the best VR headset on the market. It doesn’t increase the resolution past 2880×1600 on its LCD display, but the Index nails VR where it’s most important: refresh rate and field of view. Boasting a max 144Hz refresh rate and a field of view of 130-degrees, it makes for the best, smoothest-feeling experience in virtual reality. With the higher field of view, you can see more of the game at any one time, as opposed to the relative tunnel vision found in other headsets. And Index and a good gaming PC will provide the optimal VR experience, assuming you’re okay with a few wires and spending big.
Another key aspect of the Valve Index is its unique controllers, which feature individual finger tracking. There aren’t a lot of applications for this yet, but finger-tracking is a great way to make your virtual reality experience more immersive–games like Boneworks use it well. And while it’s absolutely usable in seated or stationary settings, it excels most with room-scale VR. Thus, gamers without a lot of space may find it hard to push the Index to its full potential.
The Valve Index also needs to be powered by a PC with a wired connection. At the moment, there is no option for wireless use, as the Vive Wireless Adapter–made for HTC’s Vive headsets–is incompatible. However, the Valve Index is compatible with the HTC Vive’s controllers and base stations, so Valve offers the Index headset on its own and in a kit. Additionally, the Valve Index’s controllers and base stations are compatible with HTC’s Vive headsets.
The Valve Index VR kit comes with the headset, controllers, and base stations. Every purchase of the Index kit, headset, and controllers also comes with a complimentary copy of Half-Life: Alyx.
Valve Index accessories
Valve Index headset + controllers — $749
Also compatible with Vive and Vive Pro base stations
Valve Index headset — $499
Also compatible with Vive and Vive Pro controllers and base stations
Valve Index controllers — $279
Also compatible with HTC Vive Pro and HTC Vive
Valve Index base station — $149
Also compatible with Vive Pro
Best display
HTC Vive Pro | $1,199
Compatible with Half-Life: Alyx
HTC Vive Pro VR headset
The Good:
Beautiful AMOLED display
Capable of wireless VR with separate adapter
Compatible with Valve Index controllers
The Bad:
Very expensive
The successor to the original HTC Vive, the HTC Vive Pro is another high-end VR headset, and while the Valve Index features a higher refresh rate and wider field of view, the Vive Pro boasts something no other headset does: an AMOLED display. This means you’ll see brighter colours and better contrast than the Valve Index. The Vive Pro is more expensive than the Valve Index, so you’ll need to decide if that outweighs the Index’s high refresh rate and 130-degrees field of view.
One thing that’s great about the Vive Pro is that the Index’s unique hand controllers will work with it (and the original Vive), so you don’t have to drop the cash to upgrade to the full Index kit–you can simply spend $279 to get the Index controllers. And if you want to go wire-free, HTC does feature a capable wireless adapter–though it is sold separately for $300.
Every purchase of a new HTC Vive headset comes with a six-month subscription to Viveport Infinity, which is a service that gives users access to a library of VR games and apps. Being able to test a bunch of different VR headset experiences before making any purchases is extremely valuable, especially if you’re new to the technology. For example, it can be difficult to know how you’ll be able to handle certain games and different types of locomotion. Some of the games featured in Viveport Infinity at this time include Superhot VR, I Expect You To Die, and Pistol Whip, the latter of which was one of GameSpot’s best VR games of 2019.
Best modular VR headset
HTC Vive Cosmos | $699
Compatible with Half-Life: Alyx
HTC Vive Cosmos VR headset
The Good:
Sensor-free, inside-out tracking
Capable of wireless VR with separate adapter
Headset flips up for easy removal
Removable faceplate allows for mods…
The Bad:
…but there’s only one mod for external tracking
Very expensive
The Vive Cosmos is HTC’s answer to Oculus’s line of VR headsets. Like the Quest and Rift S, it utilizes inside-out tracking, which means no sensors are necessary. However, it does feature greater specs than the Rift S, boasting a 2880×1700 resolution and 90Hz refresh rate–for reference, the Rift S features a 2560×1440 resolution and 80Hz refresh rate.
Another thing the Vive Cosmos has on the Rift S is its modular capability. Its front face-plate can be removed and replaced with different mods, though there is only one announced at this time: the External Tracking Faceplate, which lets you use the Vive’s controllers and base stations with your Cosmos. And like the Vive Pro, the Cosmos can also make use of HTC’s wireless adapter.
One of the greatest conveniences with the Cosmos is the ability to flip the head-mounted display upward, freeing your view for the real world. VR can be an isolating experience, so being able to easily flip it up when your smartphone starts ringing or someone knocks on your door is a feature that’s easy to appreciate.
Unfortunately, the Cosmos comes at a much higher price than its closest competition, the Oculus Rift S. The Cosmos costs $699, $300 more than the Rift S’s $399 price tag. That price includes a six-month subscription to Viveport Infinity.
Best Windows Mixed Reality VR headset
Samsung HMD Odyssey+ | $499
Compatible with Half-Life: Alyx
Samsung HMD Odyssey+ VR headset
The Good:
Sensor-free, inside-out tracking
Beautiful AMOLED display
Often discounted
The Bad:
Can be uncomfortable to wear, especially for long sessions
Only recommendable when on sale
Windows Mixed Reality combines virtual reality (VR) and augmented reality (AR) into one headset, though the vast majority of its applications are in VR. The best of the mixed reality headsets is definitely the Samsung HMD Odyssey+, however.
The Samsung HMD Odyssey+ features dual AMOLED displays, which produce vibrant colours. Additionally, it boasts a combined resolution of 2880×1600, 110-degree field of view, and refresh rate of up to 90Hz. Like the Rift S and Cosmos, it utilizes sensor-free, inside-out tracking and must be powered by a PC. It’s compatible with the vast majority of SteamVR games, in addition to Microsoft’s own Windows Mixed Reality software.
Unfortunately, it’s not the most comfortable to wear, and the headset and controllers don’t feel as well-made as the competition’s hardware. It’s a hard sell at the regular price, especially when the Oculus Rift S and Quest (64GB) can be picked up for cheaper. Thankfully, Samsung’s HMD Odyssey+ is regularly discounted. We’ve seen it for as low as $230, which is an excellent deal for what you get. If your heart is set on the HMD Odyssey+ and you’re patient, then it’s worth picking up at that lower price.
Best console VR headset
Sony PlayStation VR | starts at $300
Not compatible with Half-Life: Alyx
PlayStation VR headset
The Good:
Great library of exclusive games
Extremely comfortable
Compatible with all PlayStation Cameras and PS5
The Bad:
Low resolution and pixel density causes screen-door effect
Tracking can be non-responsive at times
PlayStation VR is only compatible with the PS4 at the moment, though PlayStation 5 lead architect Mark Cerny confirmed to Wired that it will also work with the PS5. Nothing has been confirmed as of yet, but it’s likely that Sony will release a new version of the PSVR headset specifically for use with the PS5 in the future.
As of now, PSVR is the lowest-end headset in terms of specs: 1920×1080 combined resolution, 90-120Hz refresh rate, and a 100-degree field of view. The low resolution and pixel density cause a significant screen-door effect–you see the black space between each pixel. It makes it look like you’re viewing the game through a screen door. This can be frustrating for experienced VR users, but with no other VR headset on the PS4, it’s an issue you just have to deal with. But where PSVR falls short in its specs, it makes up for in its exclusive games. These titles feature some of the best experiences in VR and are well worth playing if you own Sony’s VR headset. The PlayStation Move controllers are required for some games–like Farpoint and Concrete Genie–but there are plenty of great titles that use the DualShock 4, including Astro Bot: Rescue Mission and Resident Evil 7: Biohazard.
The PSVR requires the PlayStation Camera for tracking, but thankfully it’s included with the headset in most bundles. And if you already own a PlayStation Camera for the PS4, then you’re ready to go no matter which version of it you have. The tracking isn’t up to par with PC VR options, especially when turning your face away from the camera, though it does work fine for most gaming. Thankfully, wearing the headset is extremely comfortable, which makes longer sessions much more manageable.
The critically acclaimed Half-Life series making a return nearly 13 years later as the virtual reality-exclusive Half-Life: Alyx was a shock to some fans. The VR medium is still a bit of a niche market in 2020, whereas Half-Life appeals to a wider audience. There are plenty of VR headsets available to buy now, but there’s still the issue of affordability, accessibility, and the type of open space requirements and commitment that only serious VR consumers may be willing to accommodate. And then there’s the issue that Valve level designer Dario Casali refers to as VR’s “chicken and egg” situation.
In an interview with GameSpot, Casali broke down some of Valve’s priorities when it comes to developing for VR, and how its choice to make Half-Life: Alyx a VR exclusive plays into that strategy.
“[When] we were working on the Vive and The Lab, we really believed in the VR platform,” Casali told GameSpot. “We looked around and noticed that a lot of the content that was available for [VR] was not as we would traditionally see as AAA, completely full games… how we would traditionally define a Half-Life product.”
For Casali, it comes down to two things: hardware and software. “We thought to push this platform, we need to have accessible hardware, but we also need to have the software that people want to buy the hardware for,” Casali explained. “And it’s this awkward chicken and egg situation.”
Before Half-Life: Alyx’s conception, Valve began experimenting with a few of its IPs to find what was the best fit for VR. Casali noted that Portal was more of an “academic exercise” in discovering VR’s limitations, such as motion sickness.
Portal 2 (2011) — According to Half-Life: Alyx’s developers, Portal + VR = motion sickness.
“Portal is fantastic for a third of the way, stepping through portals and stuff,” Casali said. “But as soon as you start flinging yourself through portals…”
Valve even prototyped a Left 4 Dead-themed “exhibition area” with some iconic enemies, like a Smoker and a Tank. (Though despite rumors, Valve is not currently working on a next-gen Left 4 Dead game.)
“I was on Left 4 Dead for eight years, and I couldn’t stand in the room with those things,” programmer Kerry Davis said. “It was horrifying!”
But it was ultimately a 20-minute demo developed with old Half-Life 2 assets that clicked.
“We knew we wanted to make something compelling, and that something compelling became Half-Life,” Casali said. “The theory is that we create something that people can experience and really, really enjoy and feel like, ‘You know what? If I go back to flatscreen games, I’m going to really miss this element. I really want to come back to VR and I really want to experience this in VR.'”
While the need for more high-quality “AAA” level experiences in VR is something Valve is striving for with Half-Life: Alyx, Casali still acknowledged the issue of hardware.
“The other part of the chicken and the egg is that the hardware has to become more accessible,” Casali said. “I think it’s a matter of time. It’ll become more accessible, and then it’s just about the software. So we’re trying to push that side of it at the moment.”
Developer Infinity Ward has opened up about everything new coming to Call of Duty: Modern Warfare on PC, PlayStation 4, and Xbox One this week. And one of the latest additions is a brand-new Operator who brings along a very good dog that will spice up your finishing move.
Talon is the new operator to join both Modern Warfare and the game’s standalone battle royale Call of Duty: Warzone. He brings along two legendary blueprints and two Battle Pass tier skips, as well as his dog buddy Indiana, which can be commanded via Talon’s Finishing Move. The Talon bundle hits the Call of Duty store on Tuesday, March 24 and Indiana is “one of [the] many items [available to Talon].”
But, um, what and where is Indiana?
Call of Duty’s free-to-play battle royale experience Warzone finally has a dedicated Solo mode for those lone wolves who want to test their mettle against 149 other players. Sometime in the future, according to Infinity Ward, Warzone’s player count could eventually jump up to 200 per match.
In other Call of Duty news, a leak has appeared allegedly confirming the existence of a Modern Warfare 2 remaster. The details seem murky at the moment, but a South Korean ratings board suggests a “campaign remaster” of the classic Call of Duty title is on the way for consoles and PC.