Jurassic World 3: Sam Neill, Jeff Goldblum and Laura Dern Appear Throughout

Sam Neill has revealed that the original trio’s involvement in Jurassic World: Dominion is substantial to the plot of the third film.

In an interview with Yahoo Movies UK, Neill, who is set to reprise his iconic role as palaeontologist Dr. Alan Grant, said he can’t wait to reunite with his “dear friends” Jeff Goldblum and Laura Dern on set. In fact, he said he’s “raring to go” on the shoot, with his fellow cast members who are also gearing up to restart production after an almost four-month hiatus due to the coronavirus outbreak (COVID-19).

[ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/04/20/jurassic-world-may-feature-dinosaurs-in-the-snow-for-the-first-time]

When asked whether he would be featuring in a “couple of scenes” or a “more substantial role,” Neill revealed that his character plays a sizeable part in the next installment, together with Goldblum’s Dr. Ian Malcolm and Dern’s Dr. Ellie Sattler.

“We’re all the way through the film, Jeff [Goldblum], and me, and Laura [Dern],” he stated, adding that he “probably won’t be running quite as fast” as he did 27 years ago, as he referred back to his first appearance in the blockbuster franchise.

Jurassic World 3 director Colin Trevorrow previously admitted that he had always wanted the original franchise stars to appear in the Jurassic World trilogy in some capacity, but he first needed to figure out the best way to continue their legacy in “an organic way.”

[widget path=”global/article/imagegallery” parameters=”albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true”]

The original trio will be joining returning franchise stars Chris Pratt and Bryce Dallas Howard, who are reprising their respective roles as Owen Grady and Claire Dearing, alongside Jurassic World stars Jake Johnson and Omar Sy, both of whom did not make it into the sequel. Fallen Kingdom stars Justice Smith and Daniella Pineda will return as well.

Jurassic World: Dominion is currently scheduled for a release on June 11, 2021, though that date could change in light of the production shutdown.

[poilib element=”accentDivider”]

Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PlayStation Indies Initiative Revealed, 9 Games to Be Announced Today

Sony’s Shuhei Yoshida has announced the PlayStation Indies initiative, which will spotlight new games from smaller developers. During the course of today, 9 new indie games for PS4 and PS5 will be revealed (you can see an evolving, full list at the end of this story).

In a post on the PlayStation Blog, Yoshida writes, “With PlayStation Indies, we hope to spotlight and support the best of the best indie games being published on PlayStation and the entire indie community as a whole. Our goal is to make PlayStation the best place to develop, find, and play great indie games.”

[ignvideo url=”https://www.ign.com/videos/2020/06/11/bugsnax-announcement-trailer-ps5-reveal-event”]

How exactly that will manifest itself is yet to be confirmed, but Yoshida confirms that a new indie game will be added to the PlayStation Now service every month, beginning with Hello Neighbor this month. Perhaps most importantly, Yoshida also confirms that he, like all of us, has not been able to stop singing the Bugsnax song (which you can listen to above, if you too want to succumb to the curse).

We will update this story with the games announced today, with Yoshida writing that they will be “nine imaginative and exciting titles coming to both PS4 and PS5.”

Full List of PlayStation Indies Revealed

F.I.S.T: Forged In Shadow Torch (PS4) – This 2D action-platformer sees an anthropomorphic bunny with a giant metal fist fight his way across a dieselpunk-inspired Metroidvania map. It launches for PS4 “soon”.

[ignvideo url=”https://www.ign.com/videos/2020/07/01/fist-forged-in-shadow-torch-story-trailer”]

Maquette (PS5, PS4) – A first-person puzzle game from Graceful Decay (and published by Annapurna Interactive) bound to garner comparisons to The Witness, Maquette has you manipulating objects in simultaneously simulated, recursive worlds to create solutions to progress. It’s hard to explain without seeing it in action, so here’s a walkthrough trailer:

[ignvideo url=”https://www.ign.com/videos/2020/07/01/maquette-gameplay-walkthrough-trailer”]

Where the Heart Is (PS4): A narrative adventure game coming this winter, the new game from Armature follows a family throughout their lives.

[ignvideo url=”https://www.ign.com/videos/2020/07/01/where-the-heart-is-official-trailer”]

[poilib element=”accentDivider”]

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Lost Creator Discusses The Show’s Original Three-Season Plan

When it first aired, Lost was groundbreaking for the way it rejected common TV structures, presenting a serialized show that demanded viewers come back week to week. It helped lead us into the era of prestige TV we still enjoy today, though leading that charge could be a struggle, as co-creator and showrunner Damon Lindelof discussed in an interview with Collider.

Lindelof says that the plan for the series was only ever to run for around three seasons. With the show’s hook relying on dangling mysteries in front of viewers hungry for answers, it could only ever sustain itself for as long as those mysteries were compelling.

“Lost was like, ‘What’s in the hatch? What’s up with the monster? Who’s the original Sawyer? How did Locke get in the wheelchair? What is the nature of the island? Why does it appear to be moving? Who are the Others?'” Lindelof told Collider. “There were all of these compelling mysteries and so we were saying, ‘We wanna have this stuff answered by the end of Season 1, this stuff answered by the end of Season 2, and then the show basically ends after about three years.'”

At the time Lost was being made, however, TV shows were generally designed to be run for as long as people kept watching them. “[ABC] were just like, ‘Do you understand how hard it is to make a show that people want to watch? And people like the show? So why would we end it? You don’t end shows that people are watching.'”

As the show kept dragging out, they manifested many of the issues that Lost viewers would be familiar with–frustrations with ongoing mysteries and flashbacks that no longer added to the story. Lindelof and co-showrunner Carlton Cuse kept trying to negotiate with ABC to end the series in line with the story arcs they had already created and thought through to a logical end.

Eventually ABC agreed to end the series after 10 seasons– while the creators were working on the third season and wanting to make the fourth one final. Eventually they settled on six, which led to the show’s controversial ending–though star Josh Holloway recently said he was personally happy with how the series ended.

“The agreement was we landed on six [seasons] with less episodes to give us more time in between seasons to plan things out,” Lindelhof explained. “And then of course the fourth season was cut short by the writers’ strike, but everything else went relatively according to design. Not to say that everything we did worked, but we had a plan and we executed that plan.”

Lindelhof most recently worked on HBO’s Watchmen, which was conceived and executed to be a standalone single season. While HBO has suggested that future continuations are a possibility, Lindelhof seems happy to leave the story where he left it, which is more than understandable given his experience on Lost.

Bandai Namco Announces Play Anime Live Stream, Featuring Anime Games

Bandai Namco has announced a new event for anime fans, and it’ll focus on their upcoming slate of games that are anime focused. The event, called Play Anime Live, hasn’t announced the games it will focus on yet.

The stream will begin on July 22 at 4 PM PT–that’s a Wednesday. It’s not yet clear how long the event will run for.

Bandai Namco publishes many anime games, including games based on Dragon Ball and Naruto. It’s been a while since we’ve seen a new Naruto game, and the Dragon Ball FighterZ Fighters Pass 3 currently has several unannounced fighters, so we could see news about these series (although nothing has been confirmed).

It also seems likely that we’ll see something from Scarlet Nexus, an upcoming RPG that’s coming to PS5 and Xbox Series X, along with current-gen systems. Other upcoming anime-themed games coming from Namco Bandai include Captain Tsubasa: Rise of New Champions, One Piece: Grand Cruise, Tales of Arise, and Digimon Survive.

You can sign up for the event now, which will put you in the running to win a “VIP box” prize containing $75 worth of anime-themed swag.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Please, Stop Turning Anime Into Arena Fighters

Halo: The Master Chief Collection’s Latest Known Issues Detailed Ahead Of Halo 3 PC Release

Halo: The Master Chief Collection keeps chugging along with expansive new updates and added features, and also some lingering issues. Developer 343 Industries has updated its list of Known Issues for the game to let people know what what the studio is working on and what to expect in terms of when fixes may be delivered.

First and foremost, however, 343 mentioned that its current No. 1 priority currently is working to get Halo 3 (and the rest of the games) out the door on PC through The Master Chief Collection. That being said, 343 is concurrently working on fixing various issues and responding to feedback.

The items on the Known Issues list aren’t being treated at the same rate due to scope. Some issues might be addressed with speed, while others might take longer. With those caveats out of the way, the current list of Known Issue for MCC as of June 30 includes things like general performance on Xbox One and issues with the pistol bullet spread for Halo: Combat Evolved.

Additionally, players have reported audio issues for Halo Reach, and these should be implemented in the game alongside the release of Halo 3 on PC. There have also been reports about problems with mouse input, and 343 said it doesn’t have a fix currently but is looking into the matter.

Another issue is related to hit registration. 343 said it has been looking into this for weeks now, and the studio will continue to investigate a fix. However, the studio said fans should not expect an update soon.

You can see the full list of known issues below, featuring developer commentary written by 343.

In other news, 343 is updating MCC’s progression system with the upcoming Season 2 update, while weapon and vehicle skins are coming to Halo: CE for the first time in 19 years.

Halo MCC Known Issues (June 29, 2020):

  • Audio Issues: Most reported issues for Reach should be fixed in the next update with Halo 3’s release, if the changes are positively received, this will be removed from the list in the next blog
  • Mouse Input: This is an area of the game that we will continue to monitor and improve upon where we can. If you are encountering issues with this, please submit a ticket at the Halo Support site.
  • Idle Stops matchmaking: This is still on our list but nothing new to share on this one as we try to tackle higher priority issues.
  • Achievement Issues & Support Tickets: We have continued to fix bugs around reported achievement issues. If there are achievements that you are still encountering issues with specifically, please submit a ticket at the Halo Support site.
  • Hit Registration: We started an initial investigation a few weeks back… While this is not one of our top issues coming into our support ticket system, it has been a long-standing complaint from many in the community so it is being added to the list. We will continue to investigate, share our findings with you, and hopefully be able to flight some potential changes in the near future.

Now Playing: Come Play Halo: The Master Chief Collection With Us | GameSpot Community Friday

GameSpot may get a commission from retail offers.

Cards Against Humanity Workers Are Unionizing Amidst Allegations Of A Toxic Workplace

As a number of former Cards Against Humanity employees have come out with stories of a toxic work culture at the company, current workers have decided to unionize. The union, called the Cards Against Humanity Workers United Union, announced their intentions over Twitter this week, as reported by Polygon.

In the past few weeks, multiple former employees have aired stories characterizing a toxic company culture that enabled racism and sexism, with some allegations singling out co-founder Max Temkin. Temkin has since stepped down from the company, though he remains a one-eighth shareholder.

In one particularly harrowing story, comedian and former CAH writer and comedian Nicolas Carter ended up being held in a mental ward against his will due to the actions of his bosses. An earlier Polygon report into the workplace talked to 21 former employees of the company for a broader view of the toxic culture at Cards Against Humanity.

Now, the newly formed CAH union is working with the Chicago and Midwest Regional Joint Board of Workers United to make sure their voices are heard.

“We work for CAH because we believe in the company’s ability to do good in the world. We believe in the power of transgressive comedy,” the Twitter statement reads, before continuing to the issues the union wants addressed. “For too long, our employees have been kept in precarious, powerless and outright toxic conditions.”

The union’s most concrete demand at present is the equalization of a workplace that employs many people as contractors, requesting that all contractors be given the opportunity to move to full-time or part-time employment.

In an update sent to Polygon, two employees involved in the unionization effort said they were optimistic that the company’s owners would do the right thing in recognizing the union.

Google Stadia Now Finally Lets You Use The Wireless Controller With Android Devices

Stadia continues to roll out new features, and an important one has just been added that will benefit players who are using an Android mobile for their gaming. In the latest update on the Google Stadia community blog, it’s been announced that the wireless Stadia controller now works with Android devices.

The latest Stadia update, which is availabble now, allows you to connect the controller as long as your device and controller are connected on the game Wi-Fi network. Follow the pairing instructions on your screen and you’ll be good to go.

You’ll also be able to experience audio through your headset once it’s connected. This will be a feature that many players have been waiting on for a long time, so it’s good that it has finally arrived.

Four new games have been added to Stadia Pro as well, as of July 1. Those games are Crayta (which is premiering on Stadia), Monster Boy and the Cursed Kingdom, SteamWorld Dig, and West of Loathing. You’ll be able to play them on your Android phone with a controller, too.

Stadia recently dropped the price of the Premiere Edition, which is designed for people who want to play their games on a television.

Now Playing: Google Stadia Final Review Chat

Hamilton On Disney Plus Review Roundup — Here’s What The Critics Think

A movie version of Lin-Manuel Miranda’s acclaimed Broadway musical Hamilton is coming to Disney Plus on July 3, and it’s expected to be one of the network’s biggest exclusives to date. Disney paid a reported $75 million to acquire the movie, which is a taping of multiple performances in 2016, and the company originally planned to release it in theatres in October 2021. Disney then moved forward the release date by 15 months due to the COVID-19 crisis, and announce a Disney Plus release.

Reviews for the movie have started to show up online ahead of its debut–and they are very strong. You can check out a sampling of opinions from reviewers below, while you can also see GameSpot’s list of 8 things to look out for when the movie arrives.

Hamilton on Disney Plus is directed by Thomas Kail, who directed Hamilton on Broadway, in addition to Miranda’s In the Heights. The Disney Plus version of Hamilton won’t be the exact way it was on Broadway, as a few F-bombs were edited out to make it more family friendly.

Hamilton

  • Directed By: Thomas Kail
  • Written By: Lin-Manuel Miranda
  • Starring: Lin-Manuel Miranda, Daveed Diggs, Renée Elise Goldsberry, Phillipa Soo, Jonathan Groff, Chris Jackson, Jasmine Cephas Jones, Leslie Odom Jr., Okieriete Onaodowan, Anthony Ramos.
  • Release Date: July 3

The New York Times

“It’s also heartbreaking. One lesson that the past few years should have taught–or reconfirmed–is that there aren’t any good old days. We can’t go back to 1789 or 2016 or any other year to escape from the failures that plague us now. This four-year-old performance of Hamilton, viewed without nostalgia, feels more vital, more challenging then ever.” — A.O. Scott [Full review]

Variety

“A modern take on our collective, complicated history, Hamilton finds fresh relevance in the Black Lives Matter protests and this divided political moment. It’s that rare work of art that celebrates diversity while urging us to put aside superficial differences, using Hamilton’s tragic outcome as a kind of warning, and his accomplishments as inspiration. Best of all, it leaves room for some future adaptation of Miranda’s brilliant musical to break free of the stage and find new, big-screen expression down the road–at which point it may resonate in entirely different ways.” — Peter Debruge [Full review]

IGN

“A lot of fantastic stage productions can fall flat or feel staid when taped, a pitfall that Hamilton avoids. However, the cinematography, editing, and the direction that urged the performers to ignore the at-home audience keeps it from feeling cinematic. In short, Hamilton the stage musical may be a 10/10. But this filmed version falls short by repeatedly reminding the audience of what we missed by not being there.” — Kristy Puchko [Full review]

The Guardian

“It has political intrigue, personal tragedy, a sex scandal, and lightning changes of mood that sweep us along at speed. Best of all is the wit that sits neatly alongside its politics: ‘Immigrants, we get the job done,’ says one character archly, and the audience laughs knowingly. ‘What is a legacy?’ says Hamilton, in the heart-stopping last moments, and the film leaves us reflecting on America’s.” — Arifa Akbar [Full review]

Empire

“Entertaining, energetic and unfailingly smart, this is theatre at the highest level, performed by a cast without a weak link. You can’t say no to this.” — Helen O’Hara [Full review]

IndieWire

“This is Hamilton as you always wanted to see it, and it always will be. And with Disney+ releasing it just in time for the Fourth of July, it doubles as a perfect reminder that America is only worth celebrating because of what it aspires to be–the version of it we see in our minds’ eye, and not the one that’s petrified on the pages of our history books..” — David Ehrlich [Full review]

Call Of Duty: Modern Warfare Just Keeps Getting Bigger, And Fans Aren’t Happy About It

Even before Warzone added a whole second game to Call Of Duty: Modern Warfare‘s files, the size of the game’s patch downloads and disk footprint were a problem the developers had to address. The file size ballooned after Warzone’s release, and now some players’ game sizes have broken 200 GB according to a Reddit thread picked up by US Gamer.

Reddit user kiwi_lad_1982 posted a screenshot of the combined Modern Warfare and Warzone package taking up 209 GB after the game’s most recent patch, though another user in the replies said theirs was 222 GB. GameSpot’s Mat Paget verified that his PC copy of the game was only at 196 GB, however.

Console players have the option to reduce their Modern Warfare file size by deleting files for parts of the game they don’t use–a necessity as the file size approaches half the size of an average console hard drive. PC players don’t have access to this feature, however, though many have complained that they’ve played their fill of the campaign and would rather delete it to free up space.

The latest Season 4 Reloaded patch added huge 200-player matches for Warzone’s Battle Royale, yet most of the Twitter conversation around the new update was more concerned with the massive download size. For what it’s worth, the latest update actually decreases the file size slightly for players who only have Warzone installed, while players with the combined games will see a slight increase in size.

Now Playing: Call Of Duty: Warzone Video Review

GameSpot may get a commission from retail offers.

Skater XL Will Launch With Three Community-Created Maps Included

When Skater XL launches on PC, PS4, and Xbox One on July 28, it will contain three maps created by the game’s modding community during the game’s Early Access period on Steam. The maps will be a part of the game for all players.

The three maps are Streets (by Jean-Olive), Hűdland Training Facility (by Pactole), and Grant Skate Park (by Theo). A trailer and screenshots for these maps have been released, showcasing the work of the game’s community. Theo joined the development team after creating Grant Skate Park, which will debut in the game’s 1.0 release.

In a statement released to press, developer Easy Days Studio co-founder Dain Hedgpeth praised the game’s modding community, which consists of 84,000 people who “have created thousands of amazing maps, fake skate brands and gear” in the game. states Dain Hedgpeth, Co-founder of Easy Day Studios. “Their creativity and passion have not only inspired us, but has become an integral part of the Skater XL experience,” he says, “and we want to pay homage to this by including some of their work at launch.”

Hedgpeth notes that this is “just the beginning” of the studio’s plans to highlight community-created content.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10Gallery image 11Gallery image 12Gallery image 13

Grant Skate Park is a recreation of the iconic Chicago public skatepark, with a few small changes to make it easier to skate in a game. Streets brings together numerous street spots from different parks, and Hűdland Training Facility is an entirely original creation.

Skater XL faces some tough competition for skateboarding fans, as Tony Hawk’s Pro Skater 1 + 2 is also releasing later this year on September 4. XL has drawn comparisons to the Skate franchise, but the next Skate game was only just announced, and is likely to be a long time away from release.

GameSpot may get a commission from retail offers.