Byleth Now Available in Super Smash Bros. Ultimate for Nintendo Switch

Fire Emblem: Three Houses’ Byleth is now available in Super Smash Bros. Ultimate for the Nintendo Switch.

Byleth arrives as the fifth and final character in Super Smash Bros. Ultimate’s first Fighters Pass. Alongside Byleth, Three Houses’ Garreg Mach Monastery is now a playable stage, and 11 tracks from the latest Fire Emblem title have also been added to the game.

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The update also brings the new Mii fighters – Altair from Assassin’s Creed, a Rabbid, Mega Man X, MegaMan.exe, and Cuphead – to Smash Ultimate, as well as the ability to pre-purchase the Fighters Pass Vol 2, which will add 6 more fighters to the already massive roster.

Byleth has low mobility, but they are a “distance demon,” according to game director Masahiro Sakurai. Byleth can use the Hero Relics, including the Sword of the Creator, the Areadbhar lance, the Aymr axe, and the Failnaught bow.

Byleth’s Final Smash is Progenitor God Final Heaven, and he/she will team up with Sothis for a powerful attack.

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Byleth is available in the first Fighters Pass, or he/she can be purchased individually for $5.99 USD.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN who can’t wait and is so excited he just can’t hide it. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ahead Of Apex Legends Season 4, Respawn Teases New Story Details

Ahead of the start of Season 4: Assimilation, Respawn has been teasing something new for Apex Legends. The developer runs Outlands Television, which acts as the official news outlet for events that occur in the Titanfall/Apex Legends universe, as a way to tell Apex Legends’ story without a traditional single-player campaign. And ever since Revenant stabbed Forge in the midst of an Apex Games interview, someone has been stirring up trouble.

After a brief report on Revenant’s attack, Outlands Television went quiet–only to resume reporting the very next day about break-ins occurring in the Hammond Robotics Facilities on Talos, the planet that the World’s Edge map takes place on. Later that day, Outlands Television managed to get an exclusive scoop: a statement that had been emailed to all Hammond Robotics employees.

The statement, which can be read in full in the embedded tweet above, informs Hammond Robotics employees that an intruder managed to breach the Talos offices near World’s Edge. After killing three security guards, the thief made off with the personal information of nearly 300 employees, though Hammond states that there is no current threat to any worker’s well-being.

Outlands Television’s next report–which comes in just a few hours later and is embedded below–proves just how wrong the higher-ups at Hammond are. Three employees have been reported missing after not showing up for work, with a mysterious corrupted file appearing at the three locations each one was last seen at.

Though the file is a bit choppy, it appears to showcase a mechanical (possibly prosthetic) arm transforming over four images. It begins looking very human, before aspects of the forearm extend as tendrils onto the hand’s fingertips. These tendrils harden onto the hand into sharpened claw-like extremities and the final and fourth image showcases the arm in its new shape–it’s abandoned its human appearance for one that’s more animalistic-looking, almost like that of a wildcat. It’s unclear as to what this prosthetic’s purpose is, though it looks like it could be used for either combat or climbing.

Though not exactly the same, Revenant’s arm has a similar transformation right before he kills Forge. Originally human-looking, the arm morphs into a blade-like form that Revenant uses to stab Forge. So these could be additional Revenant teases, but it’s still not quite clear.

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Journey To The Savage Planet Review – A Pulpy Sci-Fi Romp

Journey to the Savage Planet is a fantastic name for a pulpy sci-fi game, but is a bit of a misdirect when taken at face value. A “savage planet” conjures up thoughts of hostility and survival, tapping into the inherent dangers of life on the frontiers of space. Sure, there are things that want to kill you in Journey to the Savage Planet, but they’re only a minor inconvenience rather than the main focus. Instead, developer Typhoon Studios places the emphasis on exploration, coupling this with genuine humour and a charming tone to present a lighthearted and singularly focused chunk of sci-fi adventuring.

The entire game takes place on a single planet located deep in uncharted space. You’re strapped into the space boots of an employee of Kindred Aerospace–a rinky-dink outfit that’s so proud of its standing as the fourth-best interstellar exploration company, it’ll make you shudder to think of how bad the fifth-best must be. Once your feet touch the planet’s surface, you’ll begin to catalog the flora, fauna, and life located across the various biomes of planet AR-Y 26 to determine if it’s fit for human habitation, what with the whole climate change thing ruining Earth.

Journey to the Savage Planet excels when it comes to the assortment of tools and equipment you can gradually craft and use to reach every nook and cranny of the planet’s surface. You’re immediately free to explore as you see fit, but it doesn’t take long to discover plenty of inaccessible areas. As such, much of the game is spent scanning the flora and fauna to reveal whether they have gameplay benefits or are just there to contribute to the planet’s vibrant and colorful aesthetic. Some plants may contain seeds that restore your health or produce projectile explosives, while most of the planet’s hodgepodge glossary of alien critters are filled with resources you can gather if you’re heartless enough to put a laser blast between their eyes. Gathering these resources and locating items that can be reverse-engineered using your ship’s 3D printer allows you to craft equipment like grappling hooks, double-jump upgrades for your jetpack, and other tools that make traversal and deeper exploration possible.

The whole game latches onto this palpable sense of momentum, as each new upgrade opens up more of the planet for you to probe. Your feet may be firmly planted on the ground in its opening stages, but by the end of the 10-hour adventure you’ll be gliding across natural ziplines hundreds of feet in the air, propelling across perilous chasms with a triple jump, and using a powerful ground pound to unearth new passages. Journey to the Savage Planet adopts the classic Metroidvania formula and executes it wonderfully, presenting you with an ever-growing arsenal of tools that are satisfying to use and feed into the game’s inherent focus on exploration.

Of course, the other side of this equation is the planet itself, which is well worth turning inside out. AR-Y 26 is split into three distinct biomes. Each one is moderately sized, resulting in the planet’s scale feeling manageable and allowing you to explore freely without fear of getting lost. When presented with multiple paths, it’s easy to choose one over the other because you know getting back to that initial fork in the road is going to be relatively easy. This encourages you to poke your nose in every crevice, travel to every far-away cave, and check behind every waterfall. You’re often rewarded for doing so, with extra resources or important upgrade items hidden throughout the planet–not to mention the visual treats that are on offer in each disparate biome, whether you’re navigating through the craggy icy caves and glaciers your ship landed on, walking amongst the overgrown pink and turquoise mushrooms of the Fungi of Si’ned VII, or jumping between the floating islands of The Elevated Realm.

Journey to the Savage Planet isn’t a completely leisurely tour, though. Your first order of business is to develop a futuristic blaster pistol, but combat is a means to an end rather than a major part of the game, and it ends up being a drag. While most of the planet’s creatures are docile, there are outliers that become hostile as soon as they spot you. Defeating these aggressive predators involves a rinse and repeat pattern whereby you use a nifty sidestep or jump to avoid an attack before following up by shooting one or multiple weak points. There are only slight deviations on this back-and-forth that require you to lob an explosive or poison cloud at the enemy before you can pepper its weak spot. The pistol never feels quite accurate enough for the job, especially because you’re usually being asked to hit small targets, and each of the combat’s faults comes to a head during the game’s closing moments as you’re thrown into one fight after another before facing off against the final boss.

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You can play the whole game cooperatively with a friend, which does make combat slightly more bearable, but co-op doesn’t alter the moment-to-moment gameplay in any significant way. Conflicts are easier with two people, sure, but there’s nothing about the co-op experience that’s intrinsically built for more than a single player. You can explore the planet together or opt to split up and cover different ground, but that’s about it.

Playing with a friend can result in moments of emergent humour, but Journey to the Savage Planet is also genuinely funny due to the abundance of FMVs located on your ship. These short and incredibly eccentric videos mock and parody everything from exploitative corporate practises to the video game industry. There’s a commercial for a new game elegantly titled MOBA MOBA MOBA Mobile VR V.17 Golden Fleece; its main selling point is having more microtransactions than any other game, with one of its features being an in-game “Custo-mi$er” for your created character. The humour is somewhat frontloaded, but this does help the game’s irreverent charm establish itself early.

Journey to the Savage Planet borrows plenty of familiar elements from other games, yet it does so in a carefree way that sets it apart from other sci-fi exploration games, settling on a relaxing playstyle that’s informed by its single, vivid planet and tightly focused design. It only takes a couple of hours to reveal its humdrum combat, but this is the only significant damper on what is an entertaining slice of lighthearted planetary exploration.

Now Playing: Journey To The Savage Planet Video Review

One Punch Man: A Hero Nobody Knows Reveals Three New Characters In New Trailer

One Punch Man: A Hero Nobody Knows is expanding its roster out further, with three new fighters having just been announced for the game. Child Emperor, Spring Mustachio, and Handsome Ikemen have been confirmed for the anime brawler, and you’ll be able to add them to your team in fights.

Child Emperor, a young fighter who uses mechanical arms to battle, is an S-Class Rank 5 professional hero in the anime. Spring Mustachio is a gentlemanly rapier user, and Handsome Ikemen–also known as Sweet Mask–is, well, very handsome.

They’ll join the other previously announced characters when the game launches on February 28, 2020. And, of course, Saitama will be able to take them down with one punch (although, cleverly, it takes him a little while to arrive and do so–meaning that if you pick him, your other two team members will have to survive longer against your opponent’s team of three.)

The second season of the One Punch Man anime aired in early 2019.

Now Playing: One-Punch Man: A Hero Nobody Knows – Two Battles, One-Hit Kills Gameplay | TGS 2019

Apex Legends’ Bold Storytelling Is Its Best Asset

From the outset, Respawn showed it would be doing things a little differently with Apex Legends just by how it released the game. Unlike other triple-A games that launch after weeks or months of preview events and trailers, Apex Legends was announced and released on the same day. It was a bold strategy–one that could have doomed the Titanfall spin-off from the start given that fans were clamoring for Titanfall 3, not another battle royale game. But the game didn’t die out, and Respawn’s willingness to continually advertise Apex Legends with unorthodox methods has allowed the battle royale to thrive in an industry that is, now more than ever, always battling for your time.

In preparation for Season 4: Assimilation and the one-year anniversary of Apex Legends, Respawn utilized another risky strategy: killing off a character before he even had a chance to appear in the game. The move concludes a months-long cat-and-mouse game between Respawn and the Apex Legends’ community, one that has ultimately done a stellar job at selling the story behind the game.

If you haven’t been keeping up with Apex Legends over the past few months, here’s a refresher. Revenant has been a name that’s been circulating in the community since 2019 when dataminers discovered the name in the game’s files. It’s been theorized for a while that the character would be added as a playable legend–something that seemed all but confirmed when an Apex Legends developer released, seemingly on accident, an image that featured the character in an early concept of Octane’s Gauntlet on Kings Canyon. When pressed by news outlets for further details or confirmation on Revenant’s existence, Respawn remained coy on the matter.

Revenant’s inclusion in the game seemed even more certain during Season 3: Meltdown, though, specifically during the Halloween-themed Fight or Fright event, which saw Pathfinder accidentally wandering into a different dimension, the setting of the Shadowfall mode. The announcer and host of the mode was a robotic entity whose overall shape and voice lines matched that of the datamined Revenant files. Given Respawn’s track record of teasing legends ahead of their release through in-game hints, it seemed likely Revenant would be Season 4’s new character.

Then Respawn dropped a bombshell during its Season 4 Reveal Devstream: the season would add ex-MMA fighter Forge to Apex Legends, not Revenant. To lend credence to the reveal, dataminers found files for Forge in Apex Legends long before the announcement–some dating back nearly as far as the ones for Revenant. For all intents and purposes, it seemed like fans had just gotten the prediction wrong. Several members of the community then assumed that Forge would come to Apex Legends first, to be followed by Revenant later–maybe within the same season or perhaps at the start of Season 5. The game itself seemed to further support this theory, with in-game assets changing to reflect the arrival of Forge and only minor details hinting at Revenant’s further involvement. Respawn followed-up these map changes with the announcement that an interview featuring Forge would debut on January 27. The interview would be held in the Sorting Factory on World’s Edge, and a news station set even appeared in the in-game location ahead of the video.

This was all revealed to be a smokescreen, however. During the interview, Revenant appeared and stabbed Forge in the back. In the game, the interview set was trashed and Forge’s chair was replaced by a death box that contains his medallion (which is unlocked as a gun charm if you loot it). After promoting Forge for nearly a week, Respawn just killed the character off–his reveal and inclusion in Apex Legends designed for a plot twist and shocking reveal of a completely different character.

Telling their dedicated playerbase that they’re going to do one thing when they actually plan on flipping the script is not a normal strategy for video game developers to take. Blizzard and Ubisoft do not announce new Overwatch Heroes or Rainbow Six Siege Operators only to then turn around and kill said characters before players even have a chance to try them. Tricking your playerbase and getting them hyped for something that never actually arrives in hopes the surprise twist will draw even greater interest can backfire if players think that you’re now delivering something that’s less than what you originally announced.

But it’s because this strategy is so unorthodox that I believe it’s going to work out for Respawn and Apex Legends. Apex Legends launched into a battle royale genre that was already beginning to feel a little stale and a games-as-a-service market that’s been feeling overstuffed. However, Respawn’s game stands out because of how it’s structured around its narrative and not the other way around. Even without a single-player campaign, Apex Legends has a story, and Respawn is willing to subvert the expectations of how to market a games-as-a-service title in order to tell it. The developer has a narrative vision, and it’s sticking to it.

In a traditional single-player game, Forge’s story would likely transpire over several cutscenes and in-game conversations, only for his murder to catch players by surprise. Respawn has managed to capture this shock value by selling this narrative through a created Twitter account that acts as a news station for events that occur in the Titanfall and Apex Legends universe. So, of course, Forge would be announced as the new character with no mention of Revenant–news reporters don’t know athletes are going to be murdered ahead of time, they report the news as it happens. This means Respawn (which, again, is roleplaying as a news station entity) is as surprised as the rest of us when it comes to the narrative it’s building. Respawn is acting as if it’s not an all-knowing overseer of its world, allowing the developer to have a bit more fun with us, its audience, by leading us in one direction before surprising us with something else entirely. It’s a nice bit of meta storytelling in a genre that traditionally hasn’t told stories outside of cinematic trailers.

And all that being said, it’s still not a foregone conclusion that Respawn has finished tricking us yet and that Forge is definitely out for good. The gun charm in Forge’s death box describes the man as “often imitated but never defeated,” and the Forge in the interview has a scar on his eyebrow while all previous images have had no scar–which could imply that the Forge that Revenant killed is just a body double. There is still no definitive proof that Forge is dead and that Revenant will be the new playable legend. With the style of storytelling it’s using for Apex Legends, Respawn has put its fans into a position where we’ll be guessing right up until Season 4 begins to see which character actually gets added.

And ya know what? That’s kind of exciting.

Now Playing: Apex Legends Season 4 Map Changes Lead To Forge & Revenant – GS News Update

The Movie Contagion Surges In Popularity After Coronavirus Outbreak

The 2011 Steven Soderbergh movie Contagion has surged in popularity following the emergence of the real-life Coronovirus that has killed more than 100 people around the world.

You may recall that Contagion–featuring Gwyneth Paltrow, Matt Damon, Marion Cotillard, and other stars–told a story about a fictional deadly virus that originated in China before spreading around the world, leading to chaos and scientists scrambling to find a cure. Some part of that storyline is now happening in real life.

The Hollywood Reporter noticed that Contagion climbed up to No. 10 on the US iTunes movie rental chart. It’s the oldest movie on the charts by far, and it’s recent climb can surely be attributed to the real-world outbreak of the Coronavirus.

The majority of the deaths from the pneumonia-like illness have occurred in mainland China where the virus originated, according to the state-run China Global Television Network. China has quarantined entire cities as it tries to prevent the spread of the disease.

The Coronavirus outbreak also caused a huge surge in popularity of the video game Plague Inc., which is a real-time strategy game related to how diseases spread around the world. James Vaughn, the creator of Plague Inc., has advised people to seek out local and global health authorities for information on the Coronavirus, rather than relying on Plague Inc. as a learning tool.

Shanghai Disneyland has temporarily closed down amid concerns over the virus, while McDonald’s has closed thousands of locations in the country.

Go to GameSpot sister site CNET to see a detailed breakdown of the latest in the Coronavirus health crisis.

Destiny 2 Is Offline After Players Report Missing Currency

Destiny 2 was offline for most of today following reports that players were losing currency including, Glimmer, Bright Dust, Infusion Materials, and other types of game currencies. Bungie says it has identified the problem but will roll back characters to a state before the most recent update.

An issue with Destiny 2 started appearing soon after update 2.7.1 went live around 9 am PT/12 pm ET. Players began reporting that in-game currency started going missing. Bungie began investigating the issue and took servers offline an hour later for emergency maintenance.

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Since then Bungie has offered hourly reports on the state of Destiny 2. It appears that an issue was discovered in the 2.7.1 update that caused players to lose their currency. Bungie began testing a fix for the issue internally around 12 pm PT/3 pm ET and validated the fix two hours later.

To solve the problem, Bungie says it will roll back all player accounts to how they were before Update 2.7.1. Unfortunately, this means that players may have to redo any progress or quests they completed between 8:30 am – 10 am PST when the update went live and servers were taken offline.

Any purchases made using Silver during this time will be restored and added back to the players’ accounts. Separately, Bungie is removing “The Pidgeon and the Phoenix” Lore for a “separate issue” and it will be resolved in a later update.

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According to the official Bungie Help Twitter account, Destiny 2 should be back online by 7 pm PT/ 10 pm ET. However, players should follow the Bungie account for updates.

Emergency server issues are rare but not uncommon for live service games. Destiny 2 servers went down for emergency maintenance soon after the launch of Shadowkeep and New Light.

For more on Destiny 2 and the Shadowkeep expansion check out IGN’s Destiny 2 wiki for our full coverage.

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Matt Kim is a reporter for IGN. You can reach him on Twitter.

Google Stadia Pro Gets Metro Exodus and Gylt for Free in February

Google Stadia Pro members will be able to add Metro Exodus and Gylt to their Stadia library beginning in February. Both of these games will be free for Stadia Pro members and once added, will remain in their library as long as they have an active subscription.

Stadia announced that the two games would be coming to its Pro service on February 1 and will replace Rise of the Tomb Raider: 20 Year Celebration and Samurai Shodown. Both of these games will be available through January 31 and will remain in your account until you unsubscribe, as long as you have added them.

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For those who need a quick refresher, Metro Exodus is a FPS in which players will have to flee the shattered ruins of Moscow. Additionally, it was announced earlier this week that the final Metro Exodus expansion would release in February – however, it is likely not to be included with Stadia’s offer.

Gylt, on the other hand, is a horror game which forces players to face some of their worst fears as they travel through a spooky, yet beautiful, universe.

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Google Stadia Pro is available for $10 a month, and is currently the only way to use the service – unless you’re one of the Stadia Founders. However, Google is planning to launch it’s Stadia Base service for free later this year.

Google Stadia had a rocky start in its late 2019 launch, causing some to wonder if Google’s new streaming service was doomed before it ever officially began. If you’re on the fence, be sure to check out our Google Stadia review and the full lineup of games available on the service.

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Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith

All The Changes Coming to Apex Legends Season 4

Apex Legends Season 4: Assimilation begins February 4th and brings a ton of new changes that keep things fresh including ranked mode updates, a new Battle Pass, a new bolt-action sniper rifle, a new Legend, plus some more mysterious backstory for the Apex Legends universe. Here’s everything we know so far.

Map Changes

The Assimilation season will be split into halves, each containing a different map and will last for roughly six weeks. During the first split, players will continue playing on the existing World’s Edge map, although it appears to have undergone some changes. During the recent Apex Legends developer stream, we saw that Capital City has been destroyed and the lava beneath the ground is visible. While it’s not a huge change, there may be other locations that are affected which greatly reduces ground areas to explore and loot. World’s Edge will be available from the start of the new season through March 23. After that the second split will begin, bringing with it the return of Apex Legends’ original map, King’s Canyon, which will be available from March 24-May 5.

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Series 3 Changes

Since this is the first Series that features a split, adjustments have been made to the ranked system. After the mid-season split, players’ ranks will undergo a soft reset, dropping down 1 ½ tiers. In addition to splitting the ranked season, adjustments have also been made to the competitive ladder. For example, the new Master Tier now replaces Apex Predator and is attained once you reach 10,000 RP. Apex Predator still exists, but will now be reserved for the top 500 players on each platform. But, reaching Apex Predator doesn’t mean players remain there indefinitely. It’ll be a highly contested rank that players will fight for throughout the season.

Ranked rewards are getting some minor changes and are now generated based on the highest rank you achieve on either split. And, if you achieve the same rank during both splits, you’ll be rewarded with exclusive animated badges. Additionally, Dive trails will now be a reward for the following Series, and will expire at the end of that season (unless you manage to hit the same rank). Players who earned Dive trails during Series 1 or 2 will be excluded, however, and will keep those trails forever.

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New Legend?

Initially, Respawn revealed James “Forge” McCormick as the new Legend, a melee-based character armed with Shatter Gauntlets who is also known as the “Five-time Federation Fighting Champion.” However, shortly after his reveal, Forge appeared in a fictional interview where he was stabbed through the chest and allegedly killed by the mysterious character Revenant. The actual interview site is available to visit on the World’s Edge map right now in game in the ‘Sorting Factory’ landing spot. There, you can see Forge’s death box and grab his “Steel Cut” Commemorative Charm that’s a unique weapon charm players can equip after their game ends. Check out the location in the slideshow below.

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An interesting detail that’s included in the description of the charm is that Forge is “the often imitated but never defeated” champion. Players have been speculating that maybe the Forge we saw in the interview was merely a pretender, an impersonator, and the real Forge is alive and well. But that’s all speculation for now. Forge is also the first Apex competitor to be sponsored by the fictional in-game company, Hammond Robotics. Fans of the Titanfall universe may recall hearing about Hammond Robotics, but to really understand the connection between this company and how it ties into Apex Legends, we have to go way back…

What is Hammond Robotics?

The first Titanfall took place when the Titan Wars and the Frontier War were at large. The main powers fighting against each other were the Interstellar Manufacturing Corporation and the Militia. The IMC, originally called Hammond Engineering, was a massive industrial conglomerate that existed on Earth. The IMC was notorious for sending their fleets to independent human-occupied worlds to exploit their natural resources. The colonists rebelled after suffering the loss of their homes and freedom and formed the Militia, which sparked a civil war that spanned many worlds.

Hammond Robotics was an allied component of the IMC that acted as a manufacturing, aerospace, and defense contractor. It famously produced war materials for the IMC including Titans, Spectres, and Marvins—janitor robots that resemble Pathfinder and may point to its mysterious past. There’s even a fictional website for Hammond Robotics that’s been around since the launch of Titanfall if you’re interested in learning more about the company. During this time, the IMC contracted a mercenary by the name of Kuben Blisk who led a mercenary group of elite pilots called Apex Predators—a fitting name for the top rank in Apex Legends. The story in Apex Legends takes place after the Frontier War, when both the IMC and Militia were dissolved following a final battle.

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This brings us to the new Legend, Forge. Because Forge is sponsored by Hammond Robotics, fans are speculating that the changes and destruction of World’s Edge aren’t a coincidence. There are even construction signs that have begun appearing in certain locations that read “future Hammond Robotics Worksite,” implying something beyond a simple sponsorship may be in the works. Oh, and Hammond Robotics sponsored the interview where Forge was assassinated.

What About Revenant?

After Revenant’s introduction to the game during the Halloween event (and a tease from the development team), people have been digging up evidence about the mysterious character. Reddit user VonHollde recently noted that Revenant can be seen in the background of Respawn’s Season 4 announcement page. Apex’s twitter page has been releasing updates after Revenant assassinated Forge, and there are several details within these posts that might give us a clue on what to expect. A statement from the fictional “Outlands Television” network stated that they were accepting any information about the assailant (Revenant) but “If your information involves a MRVN with fantastical claims that he interacted with “another version” of the attacker on Halloween, please refrain from contacting the Syndicate.”

The MRVN described in this statement is clearly Pathfinder from the Halloween event trailer that came out last year where Revenant was first revealed. Also, the Syndicate is the group that runs and moderates the Apex Games, though not a whole lot is known about them at the time. It’s been highly speculated by fans that Kuben Blisk may be the founder of the Syndicate.  Outlands Television also tweeted out an update about a recent break-in at Hammond’s facility, stating that whoever had broken in and murdered the security guards now has downloaded files containing information about nearly three hundred Hammond Robotics employees. It seems that Revenant may be causing more havoc after his stunt on live television, but this is all speculation for now. If Forge did somehow survive the interview encounter, then maybe Revenant will show up during the King’s Canyon split halfway through the season or earlier if Forge did not.

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There’s a ton of new content on the way in Apex Legends Season 4 that’s sure to keep us on our toes. It’s also the 1-year anniversary of Apex Legends, so there will be additional daily login rewards to look out for. What do you think is happening with the lore behind the Apex Legends? Do you think we’ll see Forge return from the grave, or was this all a ploy to reveal Revenant? Or, do you think we’ll get both legends during the season? Let us know your thoughts in the comments below and be sure to stick with IGN for all your Apex Legends news.

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Matthew Adler is a Features and News writer for IGN. You can follow him on Twitter @matthewadler and watch him on Twitch. Stella Chung is Associated Gameplay Editor and Host at IGN. Follow her on Twitter  and watch her on Twitch.

Dying Light: Bad Blood Is Now Free to All Dying Light Players

Techland has announced that all owners of Dying Light are able to redeem a free copy of Dying Light: Bad Blood on PC. This comes just a week after Techland revealed that Dying Light 2 has been delayed indefinitely.

“As a token of appreciation for our amazing community, we are pleased to offer a free copy of Dying Light: Bad Blood to every Survivor eager to expand their Dying Light experience,” Techland wrote in the announcement.

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In order to get a free copy of Bad Blood, you need to head to the Dying Light dockets site, either login or register an account, and then link your Steam, PlayStation, or Xbox account if you haven’t already.

Once that’s done, and you own Dying Light on the platform you linked, a banner should appear on the website that says you’re eligible for a free copy of Dying Light: Bad Blood on PC. Just click on that banner and follow the instructions to get your Steam code.

Bad Blood takes the gory zombie parkour of Dying Light and gives it a battle royale style twist. Each match starts with 12 players but only one can be the winner. Players search the map for weapons and upgrades, and can choose to team up with other players to fight zombies, or battle each other – they’ll have to eventually if they want to win.

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Unfortunately, Bad Blood didn’t attract many players when it debuted on Steam Early Access back in 2018. But with many players able to pick it up for free now it should have a larger head count.

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.