Hulk Hogan Biopic Star Chris Hemsworth Reveals Fascination With Pro Wresting

Chris Hemsworth is still waiting on some forward momentum around the Hulk Hogan biopic he’s been attached to star in since last year, but reveals in a new interview that he remains “fascinated” and “intrigued” by the world of pro wrestling that the movie aims to expose.

When ScreenRant asked about the Hulk Hogan project, Hemsworth admitted, “Look, I haven’t read a script yet. I know it’s being written now and worked on. I know very little about that. It’s sort of in the process now.”

Joker’s Todd Phillips is attached to direct the Hulk Hogan biopic, which is being scripted by Joker’s Scott Silver along with John Pollono. The movie — which is expected to be made at Netflix and counts Bradley Cooper among its producers — will explore Hogan’s rise to fame in the 1980s and reportedly won’t cover his more recent scandals and lawsuits.

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IGN named Hulk Hogan No. 3 on our list of the Top 50 wrestlers of all time.

In the recent interview, promoting his new Netflix action-thriller Extraction, Hemsworth revealed what drew him to the Hulk Hogan project.

“I’m just fascinated by that world, and I think they’re pretty keen to show a side of the world that people haven’t seen before,” Hemsworth said. “I’m as intrigued as you are.”

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For more on Chris Hemsworth, watch this vicious knife fight from Extraction and find out the latest on his next MCU film, Thor: Love and Thunder.

Extraction debuts exclusively on Netflix on April 24.

Fortnite Golden Pipe Wrenches: Where To Search Pipe Wrench Locations (Week 10 Midas Mission)

Week 10’s challenges have arrived in Fortnite. This week introduces the second set of Midas’ Mission challenges, and of course, one of them revolves around gold. Specifically, you’ll need to search five different golden pipe wrenches. If you’re not sure where those are located, we’ve put together this guide showing you where to go.

Where Are The Golden Pipe Wrench Locations?

As the challenge states, there are five golden pipe wrenches to search. These are scattered all around the island, but they’re fittingly all located by areas with some kind of pipework. This somewhat narrows down the areas you need to search, but the wrenches will likely still be tough to find, so we’ve outlined their locations below:

Fortnite golden pipe wrench locations
Fortnite golden pipe wrench locations
  • On top of Lockie’s Lighthouse in C1
  • In front of the pipe statue in B6
  • At the Pipeman landmark in D8
  • Outside of Steamy Stacks in H2
  • Western side of Dirty Docks in H4

How To Complete The Challenge

Once you know where the golden wrenches are, all you need to do is make your way to each one and search them. Fortunately, unlike the Week 10 challenge to visit Greasy Graves, Hayman, and The Agency, you don’t need to search all five in a single round, so you can chip away at this challenge over the course of several challenges.

Season 3 of Fortnite Chapter 2 begins on June 4, which means you have a few more weeks to complete any Season 2 challenges you may have missed. Developer Epic Games promises there’s still a lot more content in store for this season, such as the special Travis Scott Astronomical concert starting, which comes alongside its own set of challenges. If you need help completing these or any earlier missions, you can find more maps and guides in our Fortnite Season 2 challenges roundup.

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Call Of Duty Modern Warfare Free Trial Starts This Weekend

Another Call of Duty: Modern Warfare free play weekend is set to go live on PC, PlayStation 4, and Xbox One between April 24-27.

The free Modern Warfare trail will allow players to play the game’s multiplayer mode on five different maps. This includes Season 2’s Khandor Hideout, Season 3’s Hovec Sawmill, and three others.

PlayStation 4 players can play Modern Warfare online without an active PS Plus account. It’s unclear if Xbox One players must have an Xbox Live Gold account to play during the free trial weekend.

Additionally, it’s unclear if any experience gained during the free trial will carry over to the full game should players decide to purchase it. Modern Warfare is currently on sale for 25 percent off on the Microsoft Store (with an active Xbox Live Gold account), PC, and the PlayStation Store (down to $45 instead of $60).

In other Call of Duty news, developer Infinity Ward has added new content to Modern Warfare and its standalone battle royale title, Warzone. This includes a new Operator based on a real-life US Army veteran who escaped Vietnam in 1979, additional weapon bundles, and playlist adjustments. The studio is also looking into ways to combat Modern Warfare cheaters by pairing them with each other.

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Steam Weekend Sale Features Wonderful Games At Great Prices: Ashen, Kentucky Route Zero, More

Steam’s weekend sales have been particularly good for indie games recently. Last weekend, Devolver Digital hosted a great publisher sale, and this weekend Annapurna Interactive is offering a bunch of games from its library at steep discounts. The sale includes Annapurna’s indie darlings like What Remains of Edith Finch as well as games from other indie developers such as Gone Home and Hyper Light Drifter. The weekend sale runs until April 27, so make sure to pick up everything you have your eye on before it ends.

What Remains of Edith Finch, an adventure game in the vein of Gone Home, is on sale for $8 (was $20). The titular Finch returns to her childhood home to uncover the family curse that has plagued her family for three generations. Poignant writing and wonderfully-varied environments earned the game a 9/10 in GameSpot’s What Remains of Edith Finch review. Speaking of Gone Home, it’s also on sale for 50% off at $7.49 (was $15), and its follow-up, Tacoma, is $10 (was $20).

A pair of wildly different puzzle games, Donut County and Gorogoa, are 50% off as well. Donut County is like Katamari Damacy, but instead of gradually making a ball larger, you work to make a hole big enough to swallow cars and buildings. Gorogoa, meanwhile, is a panel puzzle game with an emotional story that is told through its stirring hand-drawn images.

Fans of Dark Souls will want to check out Ashen, a co-op action-RPG with a charming world and tough, methodical combat that’s on sale for $24 (was $40). In GameSpot’s 9/10 Ashen review, critic Jordan Ramée praised the combat systems, clever non-verbal cooperative mechanics, and exciting boss fights. Hyper Light Drifter, another tough action game, is discounted to $10 (was $20).

Sam Barlow’s pair of FMV mysteries, Her Story and Telling Lies, are both discounted to great prices; Telling Lies is $12 (was $20), while Her Story is down to $5 (was $10). And if you haven’t checked out the stunning adventure game Kentucky Route Zero, it’s a great time to do so for $18.74 (was $25). The fifth and final episode released earlier this year, completing an epic journey that earned a 9/10 in GameSpot’s Kentucky Route Zero review.

You can browse the full Annapurna Interactive publisher sale at Steam and check out our picks below.


Best deals at Steam

  • Ashen — $24 ($40)
  • Donut County — $6.49 ($13)
  • Florence — $4.49 ($6)
  • Flower — $2.44 ($7)
  • Gone Home — $7.49 ($15)
  • Gorogoa — $7.49 ($15)
  • Her Story — $5 ($10)
  • Hyper Light Drifter — $10 ($20)
  • Kentucky Route Zero — $18.74 ($25)
  • Sayonara Wild Hearts — $9.74 ($13)
  • Tacoma — $10 ($20)
  • Telling Lies — $12 ($20)
  • What Remains of Edith Finch — $8 ($20)

Now Playing: Top New Video Games Out On Switch, PS4, And PC This Week — April 19-25, 2020

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XCOM: Chimera Squad’s Release Brings Big Steam Sale On Entire XCOM Franchise

The entire XCOM franchise is discounted on Steam right now, including XCOM: Chimera Squad, which releases April 24. That’s right: the latest game in the series can be picked up for $10 on Steam, down from its regular price of $20–and if you want it even cheaper than that, you can snag a Steam key on Fanatical for $9. The rest of the XCOM series sees great prices on Steam as well, including XCOM 2, the War of the Chosen expansion, and more.

XCOM 2 and its expansion, War of the Chosen, are both excellent turn-based strategy experiences, and right now, you can pick them both up for less than $30 total. XCOM 2 is currently $15, while War of the Chosen is $13.19. Both the base game and its expansion received 9/10 reviews from GameSpot. Predecessors XCOM: Enemy Unknown and the Enemy Within expansion were similarly well-received.

Enemy Unknown revived the long-lost strategy series, bringing it back even stronger than it was before. If you haven’t played it yet, it’s still worth playing before or after XCOM 2. XCOM: Enemy Unknown is $7.49 on Steam right now, as is its expansion, Enemy Within, which adds new abilities in the form of exoskeleton suits and huge mechs. And of course, if you want to see where it all began, Steam has the first five X-COM games (the hyphen was removed for the reboot) discounted as well.

XCOM: Enemy Unknown and XCOM 2 are both essential games for strategy fans. However, I also have quite the soft spot for The Bureau: XCOM Declassified. It’s a third-person shooter with a strategy bent: You take control of one character, but at any moment, you can freeze time and make tactical decisions, such as placing turrets, activating abilities, or ordering your AI-controlled squadmates around the battlefield. It didn’t receive great reviews–GameSpot’s The Bureau: XCOM Declassified review gave it a 6/10–but it’s a game I have quite a lot of fondness for.

If you’re stuck at home and interested in more games to kill the time, then we’ve got some good news: Many developers and publishers all over the world have been making their games available for free to help with self-isolation and get us through the COVID-19 pandemic. GameSpot has also put together a guide on the best TV, movies, and games to enjoy while social distancing.

The best XCOM deals on PC

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Despite Their Success, Lego Movies Are Set For A Big Change

Warner Animation and the Lego Group have put out an outstanding list of theatrically-released movies, kicking things off in 2014 with The Lego Movie. Since then, the partnership has produced The Lego Batman Movie (2017), The Lego Ninjago Movie (2017), and most recently, 2019’s The Lego Movie 2: The Second Part. Now, the Lego Group has partnered with Universal Pictures for a five-year exclusive deal.

While under Warner, the previous Lego movies have grossed over $1 billion collectively. Universal has already worked with the Lego Group on the television special Jurassic World: The Secret Exhibit and the 13-episode mini-series Lego Jurassic World: Legend of Isla Nublar.

“The Lego system in play gives people the ability to build worlds and create stories that they carry throughout every phase of their lives,” said Donna Langley, chairman of Universal Filmed Entertainment Group. “To partner with such an iconic brand that remains relevant and is constantly evolving allows for creativity in storytelling. We’re thrilled to start building out the next chapter of Lego movies together with Jill and the Lego team as they continue to inspire curiosity and innovation.”

“Universal’s commitment to unique storytelling from diverse voices makes the studio the perfect partner as the Lego Group enters this new phase of filmmaking,” said Jill Wilfert, head of entertainment, the Lego Group. “Donna and the entire Universal team bring a sense of wonder and imagination we share, and we can’t wait to execute on our shared vision.”

In late 2018, Lego Batman Movie writer Chris McKay revealed that he was working on a sequel to the 2017 film, but now, with Lego movies falling under the Universal Pictures banner, its future is unknown. However, Universal and Lego have a wealth of popular franchises they can pull from for future films like Fast & the Furious, Jurassic World, Despicable Me, and Blumhouse–if they want to get scary with it.

Additionally, consider listening to GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.

Now Playing: Super Mario Lego – It’s Lego Mario Time Trailer

Digital Necromancy: How Ingenious Modders Quietly Revive Abandoned Multiplayer Games

When do you know an online game has truly died? Maybe you’ve returned to an old favorite after a few months off, only to find that all of your usual playmates have moved onto the next big thing. While it can be upsetting in the moment, it reflects an uncomfortable truth: Besides a handful of true outliers, even an outstanding traditional multiplayer game has a finite lifespan–sometimes measured in mere months.

As popular forever-games like Destiny 2 continue to soak up the playtime at the very top of the industry, the average life expectancy of less-mainstream multiplayer offerings has dwindled. In the last two years alone, several large publishers have unleashed a tidal wave of hype and marketing for projects that failed to live up to expectations, such as Valve’s doomed card game Artifact, or BioWare’s Iron Man fantasy simulator Anthem. But while most gamers have at least heard of these high-profile flops, there are dozens of multiplayer also-rans that don’t make much of an impression on launch day. From losers of the now-forgotten MOBA wars like Magicka: Wizard Wars to virtual card battlers like Might & Magic: Duel of Champions, simply put, some of these games fail so hard that no one even realizes that they failed at all.

However, while these games never quite gathered the critical mass of players that their publishers so desired, most of them do boast a devoted fanbase. So when a large company like Ubisoft looks at a niche card game like Duel of Champions and decides to shut its servers down, that leaves a substantial number of fans in the lurch–locked out of their favorite game, permanently. While many might just dismiss this as the unfortunate fate that will eventually befall almost every multiplayer game out there, there might be a solution to these fans’ woes. Unbeknownst to most of us, there are modders who specialize in bringing dead multiplayer games back to life. Ranging from singular hobbyists who just want a beloved favorite to rise from its grave, to non-gamer engineers who delight in the technical challenge that these projects present, you can find them if you know where to look.

One of the most prolific modders in this space goes by the handle “RaT.” Though he’s perhaps best-known for his role on the team that brought back Magicka: Wizard Wars from the dead after it originally shut down in mid-2016, he’s amassed quite the resume over the past few years. By his own count, he’s contributed to at least a half-dozen different revival efforts for different games, with varying levels of success, including the free-to-play shooter Loadout, the head-to-head Tetris clone Cultris, and the PvP-focused MMORPG Forge.

While RaT said he enjoys the process of giving back these games to their fans, he’s not much of a gamer himself these days. He grew up in a rural part of the American Midwest, and his family had to scrape together money to buy old consoles when they would go on sale. He chalks up the majority of his gaming experience to NES fare like Duck Hunt, as well as the entire Zelda series. He first started messing around with the digital innards of games when his parents bought him a Game Genie after he spent a little too much time on a Nintendo “hint line,” a telephone number that early gamers could call for tips on their favorite games. (It was also quite expensive–around $5 a minute in 2020 dollars, adjusting for inflation.) This “cheat cartridge” allowed him to put in codes that modified variables in various games, granting boosts like unlimited lives. But RaT’s interest in the crude hacking device was less about giving himself “god mode” and waltzing his way through the ferociously-difficult Zelda 2, and more about understanding how these games worked on the ones-and-zeroes level.

“I’ve long been obsessed with figuring out how things worked,” he told GameSpot via Discord. “My mother would often bring me home old, broken clocks or antique radios to tear apart and fix. This was no different–I had to understand how it worked and figure out how to reproduce it. That drive hasn’t changed much over the years, as I’ve involved myself in building trainers for the original Xbox, producing save editors and cheat engines for the Xbox 360, and making trainers for PC games.”

Despite his considerable prowess, RaT describes himself as an entirely self-taught programmer–though he’s taken a few classes at local universities for credit, he’s never actually held a job in the field, instead working as a network engineer. He views these projects as a hobby, born out of a natural curiosity for putting broken things back together. As far as his relevant experience, he ascribes much of his skills to his early adoption of Linux, which required him to learn how to manipulate device drivers and understand the fundamentals of hardware interfacing at a very low level to get much of anything to work correctly.

Magicka: Wizard Wars
Magicka: Wizard Wars

RaT said he never even set out to join any of these revival projects–it was only a chance online meeting that started the process. “I was sitting in CEMU’s [a Wii U emulator] Discord, discussing some technical aspects of emulation in general, when a member named ‘DEF’ messaged me and asked if I had ever worked on reviving games, because he was trying to jumpstart interest in bringing back Magicka: Wizard Wars. My involvement in other games has happened just as randomly, with people messaging me, and I take a look to see what I can do.”

When it comes to the process of actually bringing these games back to life, RaT said the methodology differs quite a bit depending on the game itself. Though the type or genre obviously factors into the complexity of the undertaking–action-oriented fare like first-person shooters have very complex physics interactions, while MMORPGs tend to have more in the way of a networking architecture–as RaT explains it, the engine that the game runs on can make or break the feasibility of the project. If the developers leveraged a popular engine that boasts a lot of publicly-available documentation, like Unity, the process becomes a lot easier, since RaT can easily understand the basics of how the game works, if not every nuance. However, if the team decided to construct its own engine, revival becomes a lot harder, since only the people who designed the engine have the complete picture. In the case of Wizard Wars, since the game was built in Bitsquid, a relatively well-known engine, RaT was able to figure out most of what he calls the “game logic” without much trouble.

As RaT attested, for most of these projects, the modder’s essential task is to try to recreate the missing multiplayer server, since that’s what the game’s publishers shut down when they formally decide to kill their game. This process starts with diving into the code of the game client itself to try to figure out how the communications between the server and the people playing the game work–some games put more of the load on the player’s computer or console than others. Sometimes this process can produce disappointing results: For example, in the case of Loadout, RaT soon discovered that the game’s proprietary engine handled its physics model on the now-dead server, rather than with the player’s machine. Without much to go on, RaT concluded that it was likely impossible to try to recreate the server from scratch, since the game program the player uses–the client–offered few clues. For Wizard Wars, however, the client included enough of the server-side code that he was able to use trial and error to convert said client into a prototype of a dedicated server. (“Typically, a lot of these multiplayer games include a client-side physics engine due to support for tutorials or bot-matches,” RaT explained.)

I try to be fairly open to mentoring and teaching people how to do things, but I have a very low tolerance for those who refuse to help themselves and simply want it done for them

RaT

However, this is where the process usually gets hairy. If the modder doesn’t have all of the server-side code, they have to engage in a long process of figuring out what client-side command lines up with the server-side logic. In the case of Wizard Wars, RaT was able to clone the vast majority of the logic from the game itself, but the rest was a long process of guesswork, with a team of testers validating the most minute aspects of gameplay, such as damage values or attack timings, to ensure they lined up with the dead “official” servers.

While this phase can seem straightforward enough once you understand the logic behind it, the actual process can take a long time to implement, depending on the complexity of the game. Consider the case of Rusty Hearts, a free-to-play MMORPG that was quite popular in East Asia, especially in Korea. Around 2014, fans of the game began to notice a shift in support, and they decided to do something about it. “Everyone is familiar with that sad period when you know a publisher is getting ready to pull out,” said “ckspike,” a modder and programmer who worked on the project. “Content dries up, game balance suffers, all while cheats and bugs fester. I got together with a small group of like-minded players to try to fix some of the balance issues and unlock some of the hidden content through mods.”

Rusty Hearts
Rusty Hearts

When the game finally did shut down in mid-2014, that group decided to do whatever they could to bring Rusty Hearts back to life. Now, after nigh on six years of development, the team has finally released their revived version of the MMO to the public, dubbed “Rusty Hearts Revolution.” Ckspike describes this reverse-engineering as an elaborate game of Jeopardy, albeit at a much larger scale.

“Almost every action you do in the client sends data to the server in what’s known as a ‘packet,'” ckspike said. “The server then sends a reply packet back. If you try to step left, a packet gets sent to the server that asks to step left. The server sends one back that says, ‘okay, you can step left,’ or ‘no, you can’t move.’ As you can imagine, there are thousands of these, and they are relatively straightforward. Others are like Jeopardy, where the client sends the ‘answer’ and we need to figure out the ‘question.’ It might say a number like ‘4532,’ and through testing and deduction, we need to figure out what that packet represents. It could be a character speed, an item ID, or just about anything else. The community is a huge help because we had literally hundreds of testers sign up to report bugs and give feedback. They find things we missed so much faster than we could on our own.”

For ckspike and other members of this modding effort, the community of die-hard Rusty Hearts fans provides the fuel that keeps the lantern burning, even six years after the game drew its last official breath. Now that their revamped version of the MMO is finally out the door, the team is continuing on the warpath, stomping out bugs and rolling out support for the game’s PvP modes, slowly but surely, even developing a roadmap for new patches and fresh content sometime in the future. But while the fanbase’s undying ardor for the game gives these modders a well of motivation to draw from, not all of the interactions are always positive.

Though RaT admits that he has never actually played any of the games he’s resurrected, thus making him an outsider to these communities, he said he sometimes runs into a sense of entitlement from some in these spaces, specifically from those who lack the technical skills to actually contribute to the project. “I try to be fairly open to mentoring and teaching people how to do things, but I have a very low tolerance for those who refuse to help themselves and simply want it done for them,” he said.

Might & Magic: Duel of Champions

Though RaT’s breadth of experience speaks for itself, he’s an anomaly in the modding scene–most of the developers reviving these games are hardcore fans themselves, like the Rusty Hearts team. Some of them even have a reputation for sticking to a particular game or franchise. Might & Magic: Duel of Champions developer ‘Baratorch’ first honed his programming skills creating custom mods for Heroes of Might & Magic 3, before turning his attention to online card battle game Duel once Ubisoft closed the game in 2016. Though Baratorch continues to work on his revival today–even enlisting help from the game’s former community to rebalance the game’s cards themselves–he said he’s unlikely to attempt any similar project in the future. Ckspike echoes this response: “In terms of working on another game, probably not. This project consumes thousands of hours and is a labor of love. Our group plans to continue working on this game for a long time to come.”

Regardless of their personal impetus for embarking on these projects, all of these modders share a similar hazard–the ever-looming threat of legal action from the people who own the dead games they’re reviving. Ckspike noted that many so-called MMO “revivals” have involved dubious actors setting up private servers for a dead or dying game, only to charge exorbitant membership fees from players. While the Rusty Hearts Revolution team knows full-well that they operate in a legal grey area, they also note that the original developer has been shuttered for years now, and the rights for the game have reverted to an unknown owner. RaT said he takes some precautions to minimize these apparent legal hazards: he only works on free-to-play games, and he won’t contribute to any effort to circumvent DRM, like developing “cracks” for retail games. Even still, he knows that a cease-and-desist letter can come at any time.

Regardless of their personal impetus for embarking on these projects, all of these modders share a similar hazard–the ever-looming threat of legal action from the people who own the dead games they’re reviving.

“[My work] ends up falling into some murky legal territory, as it often violates EULA agreements that may or may not be enforceable with companies that may or may not even still exist,” he said. “I try to approach each game in light of their corporate entity–some have been rather welcoming to the projects, while others are vehemently opposed to anything involving their intellectual properties. In those cases, we just try to fly under the radar in hopes they do not notice us.”

Once the server is back online, these communities are confronted with another arduous task–keeping these games alive past the initial dopamine rush of nostalgia. In RaT’s experience, getting players to continue populating the server is almost impossible, and the games “die all over again” as they become abandoned once more. The Rusty Hearts team remains steadfastly optimistic, however: they plan to introduce new content and events into their beloved game, just as if it was still online.

Rusty Hearts

My advice to anyone who wishes to try to revive a game themselves would be to not be afraid of failure.

RaT

Plenty of well-known hit games struggle with sustainability–for example, fans of the Dark Souls series hold annual initiatives to bring players back into their favorite entries, like “Return to Lordran–but, from a preservationist’s perspective, being able to play these games at all is an achievement worthy of celebration in itself, and one that will likely continue as servers continue to flame out in this era of live games.

“My advice to anyone who wishes to try to revive a game themselves would be to not be afraid of failure,” RaT said. “Read all that you can find, join communities of games that have been revived and learn about the processes they took and try to implement them yourself. Don’t be afraid to ask questions and don’t be afraid to get it wrong.”

Star Wars: Ahsoka Tano, The Old Republic and More Theories About the New TV Series

The Star Wars universe continues to expand on the small screen even as it takes a hiatus from theatrical releases. According to Variety, Lucasfilm has tapped Russian Doll creator Leslye Headland to helm “a female-centric series that takes place in a different part of the Star Wars timeline than other projects.” Deadline later confirmed that report, describing Headland’s series as “a female-driven action thriller with martial arts elements.”

Neither report gives fans much indication of what the series will be about or which characters might star, though it definitely sounds like the series will emphasize new characters over the traditional favorites. Even without many concrete story details, we have some theories about what stories the series might be telling. Read on for more.

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The Guardians of the Whills

Deadline’s emphasis on “martial arts elements” makes us think of Donnie Yen’s Chirrut Imwe from Rogue One. That film introduced fans to Jedha and its ancient Jedi temple, a place protected by Chirrut and his fellow Guardians of the Whills. Chirrut himself was quite the martial artist. Despite being blind and not Force-sensitive in the same way Jedi are, he managed to mop the floor with an entire regiment of Stormtroopers and even shoot down a TIE Fighter.

By that point in the Star Wars timeline, the temple and its guardians have seen better days. But maybe this new series could flash back to the glory days of Jedha and the Guardians of the Whills. We could learn more about this mysterious organization and the sacred texts they safeguard. We could see other heroes like Chirrut who perform incredible fighting feats without the benefit of Jedi powers. Like Lucas Books’ upcoming High Republic initiative, this would be a chance to see the Jedi Order in its prime and explore a time long before the events of the movies.

Ahsoka Tano’s Solo Series

Perhaps the simplest option is that the Headland series is one we’ve already heard rumors about. Various outlets have confirmed that Rosario Dawson will play Ahsoka Tano in The Mandalorian: Season 2, with The Hollywood Reporter indicating the show is setting up an Ahsoka-driven spinoff series. Could Headland’s project be that Ahsoka spinoff?

This would certainly tick most of the boxes in terms of being a female-driven, martial arts-heavy action thriller. And it’s certainly a project Star Wars fans have been clamoring for. The only problem with this theory is that Headland’s series is said to explore a new piece of the Star Wars timeline, and we’re not sure a Mandalorian spinoff really qualifies as “new.”

Still, with so much ground left to cover in between the original and sequel trilogies, maybe an Ahsoka series can still count. There’s a lot such a show could cover depending how far it ventures from the setting and time period of The Mandalorian. We may even finally learn Ahsoka’s fate in the era of the First Order and whether she’s actually dead in The Rise of Skywalker. Or, if the series doesn’t merely over the same period as The Mandalorian, we could find out what happens when Ahsoka and her friends travel to the far side of the galaxy at the end of Star Wars Rebels.

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A Rise of Skywalker Follow-Up

When it comes to the current, Disney-approved Star Wars timeline, the events of The Rise of Skywalker represent the furthest known point. The movie certainly sets up future storylines, but for now fans can only fantasize about what happens after the Resistance finally defeats the First Order.

We could see this new series picking up on one of several loose ends from Episode IX. It’s possible it could chronicle the continuing adventures of Rey Skywalker as she charts a new course for herself and tries to usher in a new generation of Jedi. However, we’d expect that that story to be reserved for future movies, assuming it’s ever told at all.

Or perhaps Headland’s series could follow Naomi Ackie’s ex-Stormtrooper Jannah as she ventures out to find her family and understand her past. While the movie never explicitly reveals this, we know Jannah is Lando’s long-lost daughter, so hopefully Billy Dee Williams would be able to reprise his role again. The series could also focus on Keri Russell’s Zorii Bliss, another character who faces an uncertain destiny at the end of Episode IX.

A Solo Spinoff

According to writer Jon Kasdan, there’s currently no sequel to Solo: A Star Wars story in the works. That’s unfortunate, given how much unresolved plot is left over by the end of that film. It seems a shame to throw in a Darth Maul cameo and not follow up on it.

Assuming Lucasfilm ever revisits this branch of the saga, TV seems a more likely outlet. And there are certainly ways of building a female-driven Solo spinoff. The series could focus on Emilia Clarke’s Qi’ra as she navigates the dangerous inner circle of Maul’s Crimson Dawn organization. Or it could pivot to Erin Kellyman’s pirate character Enfys Nest and the role her Cloud Riders played in building what came to be the Rebel Alliance. Or why not both?

Here, again, the only problem is that this may not qualify as a “new” part of the Star Wars timeline. On the other hand, there are years of time in between Solo and A New Hope. Much of that period is still shrouded in mystery, especially when it comes to smaller characters and conflicts like these.

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Star Wars: Underworld Returns

Before selling his company to Disney, George Lucas had been developing a live-action series called Star Wars: Underworld. While the project was shelved due to its immense cost, no fewer than 50 scripts were commissioned along the way. We have to assume Disney isn’t just letting all that material go to waste. And now that The Mandalorian has proven it is possible to do a live-action Star Wars series without breaking the bank, maybe the time has finally come to revive the Underworld premise.

As the name suggests, Underworld was intended to shine a light on the criminal underbelly of the Star Wars universe. The series was supposed to be set in between Episodes III and IV, but there’s no reason it couldn’t be transplanted to another era that allows for more storytelling freedom. Just give us a badass new female protagonist and a few familiar Star Wars organizations like the Hutt cartels and Black Sun and we’ll be good. Heck, why not focus on Black Sun and frame the series around Shadows of the Empire villain Guri, a deadly assassin droid masquerading as a human woman?

The High Republic

We mentioned The High Republic previously as an example of how a Guardians of the Whills series might be handled, but it’s entirely possible the new show could be an extension of High Republic initiative itself. Even though Lucasfilm purposely picked this setting (roughly 200 years before the movies) to give creators plenty of space and freedom, we wouldn’t be at all surprised if the scope eventually expanded beyond comics and novels to include TV projects and video games. When you consider just how many Star Wars stories are crammed into the four years that comprise the original trilogy, there’s surely plenty of room for everyone in the High Republic era.

The High Republic is meant to showcase the Jedi Order in its prime, in an era where the Jedi are more like crusading knights than outdated monks and military leaders. We’d love to see a series framed around Jedi Master Avar Kriss, a character set to make her full debut in the upcoming book Star Wars: The High Republic – Light of the Jedi. While Kriss is a full-fledged Jedi Master in that book, the series could explore her younger years showing how she honed her reputation as one of the finest warriors in the entire Order. The only thing better than a martial artist is a Force-sensitive martial artist.

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Bastila Shan and the Old Republic

While the classic Expanded Universe features numerous stories set thousands of years before the movies and in the era of Darth Revan and the Mandalorian Wars, none of that material has definitively carried over to Disney’s Star Wars timeline. So far, there have only been rumors about a remake of 2003’s Star Wars: Knights of the Old Republic and a report that Game of Thrones showrunners David Benioff and DB Weiss’ canceled Star Wars trilogy would have focused on the origins of the Jedi.

As far as we’re concerned, it’s past time Lucasfilm began fleshing out this distant piece of the timeline with new, canonical content. We could see Headland’s new series doing its part. A female-driven, martial arts-heavy series could be focused on KOTOR’s Bastila Shan, a heroine who wields a double-bladed lightsaber and fights to hold the galaxy together during one of its worst conflicts. We wouldn’t expect the series to be a full-fledged KOTOR adaptation, but a Bastila Shan series could be a terrific companion to the rumored video game remake. Or the series could focus on Satele Shan, descendant of Bastila and Revan and one of the main protagonists in the MMORPG The Old Republic. We just really want a Star Wars show about a butt-kicking, double-blade-loving Jedi warrior. Is that so much to ask?

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Top 25 PSVR Games

PlayStation VR debuted in late 2016, and since then has amassed an impressive library of games that show off how unique, fun, and enthralling VR can be.

Below, IGN’s staff has compiled our picks for the top 25 best PSVR games you should play, whether you’ve owned a headset since day one or are just looking for reasons to pick one up. This list has collectively been chosen by and written about by Jonathon Dornbush, Jon Ryan, Tom Marks, Brian Altano, Max Scoville, Dan Stapleton, and Mark Medina.

Be sure to let us know your favorite PSVR games in the comments, and read on for our favorites.

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25. Batman: Arkham VR

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One of the oldest entries on this list, Batman: Arkham VR is still a strong introduction to the world of VR, largely because of how great it is to step into Batman’s boots. Solving crimes as the Caped Crusader makes fun use of VR, but it’s whenever Arkham VR really dives into the Dark Knight of it all that it shines. Walking into Wayne Manor, descending into the Batcave, and putting on Batman’s cowl — only to then dance like a fool in the mirror — is as simultaneously cool, goofy, and memorable as most VR experiences that have come after it.

24. Everybody’s Golf VR

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Everybody’s Golf VR takes the beloved PlayStation franchise and throws it into VR for a time that, while brief, is fun for both newcomers to the links and seasoned pros. Everybody’s Golf VR is best in short bursts, and offers a variety of setups — number of holes, clubs, etc. — to tailor the virtual greens to your comfort level.

23. The Room VR

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The “escape room” puzzle format of the long-running The Room series translates into VR seamlessly, giving you plenty of lovely puzzle boxes to poke and prod as you work your way through its increasingly complex (and creepy) challenges. There’s tons of detail in its worlds, and the fact that you’ll have a handful of puzzles to hop between at any given time makes them feel like an intertwining web of solutions waiting to be found – often relying on previous ones to find them. It’s not the longest puzzle game out there, but it’s tricky and clever the whole way through.

22. Arizona Sunshine

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If you’re looking to truly answer whether you’d survive a zombie apocalypse, Arizona Sunshine is one of the more fun ways to test your skills out. With a small but realistic arsenal, Arizona Sunshine’s gunplay is a treat amidst the need to loot for food and supplies, maintaining a tense loop as you battle your way through waves of the undead.

21. Ghost Giant

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Ghost Giant isn’t necessarily revolutionary in its use of VR, but it does have touching heart and beautiful artistry going for it. Placing you in the eyes and hands of, well, a giant ghost, Zoink’s VR adventure plays out across a gorgeous set of locations that look like Tim Burton dioramas come to life. With a charming sense of humor, a memorable cast, and engaging puzzle solving that has your giant form messing with the world in fun and wacky ways, Ghost Giant has plenty to offer under its bright exterior.

20. Moss

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At a glance from outside of VR, Moss looks like your standard 2.5-D puzzle platformer with gorgeous art direction, but when you’ve actually got the headset on, it clicks: it’s like playing a puzzle-platformer if your head were inside the TV. Mechanically, it’s all familiar enough to anyone who’s played a video game in the last 30 years – you use the controller to move the adorable mouse protagonist Quill around the world – but in terms of presentation, Moss is stunning. Your role is that of a giant, looming, benevolent ally of this darling mouse heroine, which is immediately more engrossing than the conventionally detached act of navigating a character through a video game level.

19. Rick and Morty: Virtual Rick-ality

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Rick and Morty: Virtual Rick-ality is one of the best attempts at translating the wacky, hilarious TV series into the form of a video game. Owlchemy Labs, of Job Simulator fame (another entry on the list!) smartly takes the hallmarks of the show, like Mr. Meeseeks, Rick’s garage lab, and more, and marries them with a plethora of familiar but fun VR gameplay modes like environmental puzzles and shooting galleries. If waiting for new Rick and Morty episodes is too tough of a challenge, it’s worth diving into Virtual Rick-ality in the meantime.

18. Keep Talking and Nobody Explodes

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As far as party games go, Keep Talking and Nobody Explodes may be one of the most insane – and a big reason for that is because most of the people playing won’t even be looking at the screen. The information asymmetry of one person defusing a bomb while the others actually tell them how to do so is as stressful as it is fun. Using the naturally isolating experience of VR to give one player a unique perspective is compelling in its own right, but Keep Talking’s true stroke of genius is how it doesn’t just encourage teamwork: it requires it. This isn’t a co-op puzzle game where one player can just play quarterback and solve it all. There’s really nothing else like this game.

17. Superhypercube

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Like all good puzzle games, Superhypercube is easy to learn, difficult to master, and downright frustrating to describe in a way that actually sounds fun. But here’s the pitch: You control a small cube, hurtling through the infinite void of abstract space, and your goal is to put it in the right position to pass through a hole in a rapidly approaching wall. Each time you pass a wall, another cube affixes itself to your existing cube, forcing you to rearrange and reconfigure your increasingly cumbersome Superhypercube to fit through the next hole. It’s somewhere between deconstructed Tetris and those wacky Japanese game shows where the people have to position themselves to slide through holes in walls, but a hundred times more stressful and psychedelic than that.

16. Rez Infinite

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The beauty of Rez Infinite is that it succeeds in justifying why VR as a platform for escapism is so perfect. It can be played as a challenging and chaotic arcade shooter or a totally freeing and relaxing drift through stark, minimalist worlds brimming with bursts of neon and hypnotic music. Both options are equal in the way they deliver utterly sublime experiences and there’s no wrong to enjoy them, really. For years now, legendary game designer Tetsuya Mizuguchi’s Rez franchise has delivered catchy, lucid, and surrealist rhythm games across various PlayStation systems but Rez’s first PlayStation VR outing might be the series’ most captivating triumph yet.

15. No Man’s Sky Beyond

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It’s hard to describe how No Man’s Sky feels in virtual reality without actually feeling it. Exploring dank, dark caves becomes horrifying, and flying at full speed in your ship is absolutely exhilarating. On top of that, you’ve probably never realized just how big things in No Man’s Sky are, but from this perspective, it’s impossible to miss. Your ship now towers above you and the creatures you encounter are more intimidating than ever. Just be sure to look straight ahead when flying your ship, or you might start feeling a little velocity sickness.

14. Vacation Simulator

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After simulating jobs in Job Simulator, Owlchemy has offered us a chance to simulate time off too, with the fun and expectedly wacky Vacation Simulator. Visiting Vacation Island and its many unique locations and weird, oblivious robot inhabitants to perform recreational activities like painting or controlling a geyser water show is certainly a good way to get away from it all.

13. Falcon Age

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Falcon Age would be a great PSVR game deserving of a spot on this list solely for how fun it is to interact with its titular bird in VR, petting it, putting on adorable outfits, and watching it perform incredible tricks. But it also delivers outside of its birb, offering a deep, touching story about oppression and colonization and some smart and engaging first-person combat. Outerloop’s knack for building a distinct, beautiful world has us excited for what the studio creates next, and, perhaps foolishly, contemplating getting a falcon of our own.

12. Trover Saves the Universe

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Platformers are a great fit for VR, but Trover Saves the Universe makes particularly good use of its knowledge of exactly how you’ll be playing. It casts you as a flying chair-bound alien who can only move using a suspiciously familiar-looking controller, but has you interacting with the world through a separate character – Trover – who does all the actual platforming and combat bits. That cleverly gives you the immersion of a first-person perspective and the clarity of third-person control at the same time. Couple that with Justin Roiland’s signature insane, rambling sense of humor and you’ve got one of the most entertaining VR games available.

11. Thumper

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The relentless rhythm adventure Thumper practically becomes a horror game in VR, as its sleek, intimidating track takes on massive form in front of your eyes. Dashing around Thumper’s tight corners, viewing the endless void of its darkness around, and keeping time with the beat is enthralling in one of those ways that VR games can be hard to describe unless you’re in the midst of it.

10. WipeOut: Omega Collection

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One of Sony’s more successful attempts at taking a long-running franchise and transplanting it to VR, WipeOut: Omega Collection does a fantastic job of transporting you into the cockpit of its many various futuristic rides. The closest thing we’ve experienced to being in the world of Speed Racer, WipeOut is not just a fun thrill ride in VR but a great racer, with plenty of track variety and exciting designs that will test your skills.

9. Firewall: Zero Hour

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Firewall: Zero Hour is one of PSVR’s most engaging games: it’s a team-based tactical shooter that does a great job of encouraging teamwork, which results in some tense, close-quarters firefights. Thanks to frequent content updates from developer First Contact Entertainment, Firewall often offers new goals and new reasons to play. But its core, which slows down the pace most non-VR multiplayer shooters have adopted this day without sacrificing any of the tension and thrills, remains as fun to play now as it was at release, making it absolutely worth jumping into if you’re looking for an exciting FPS experience.

8. Blood & Truth

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To date, Blood & Truth is the best blockbuster action movie experience I’ve had in VR, and it strikes a wonderful balance of translating explosive setpieces and shootouts into virtual reality while also delivering an enjoyable story brimming with personality that never takes itself quite too seriously. While it absolutely nails bread and butter action standards like car chases, explosions, machine guns, grenades, and so on, it keeps the experience fresh, grounded, and varied by giving just as much interactivity to ordinary details and household objects. Ever wanted to fiddle with the car stereo during a high speed chase? Or vape while breaking into a museum? Don’t let the Blood & Truth’s overly dramatic title fool you, this is a big, loud popcorn movie in VR.

7. Superhot VR

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Even if you’ve played Superhot, you haven’t really experienced it until you’ve played Superhot VR. The concept of an action game where the world only moves when you do is superb, and works fantastically when you can actually move your head out of the way of an incoming slow-motion bullet or deflect an uzi’s spray with your own gun. It’s like being John Wick, but being able to take your time to make what would actually be split-second decisions about which enemies to shoot, which to shatter with a punch, and which to hurl a frying pan at.

6. Doom VFR

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Doom VFR is one of the first games to prove that VR shooters don’t have to be stand-in-place shooting galleries (with all due respect to Space Pirate Trainer). Built from the ground up with VR in mind, it puts the satisfying arsenal of Doom (2016) and puts it in your hands for a fairly meaty and energetic battle against the familiar legion of hellspawned enemies. It works with a DualShock 4, but if you have Moves or the Aim controller it’s a real treat.

5. Resident Evil 7

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On its own, Resident Evil 7 is a truly creepy and deeply disturbing first-person take on the classic survival horror franchise. But in VR, it becomes one of the most terrifying video game experiences ever made. Sneaking around a festering and dilapidated backwoods house while increasingly deranged locals try to mutilate, maim, and straight-up kill you is absolute nightmare fuel. Leaning in and out of corners, running full speed from disgusting foes, and coming face to face with sickly, twisted monstrosities is very much not for the faint of heart. But if you can stomach it without yanking off your PSVR headset to scream, you’ll be rewarded with a masterclass in video game horror.

4. Job Simulator

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The two worst things about working a mundane retail or office job are that they’re usually soul-suckingly boring and also you’ll get fired if you decide to just completely trash the place. Enter Job Simulator, a game that allows you to circumvent those pesky rules and regulations and instead attempt to accomplish simple work tasks with big cartoon hands, slapstick, ragdoll physics, and an utter disregard for your work environment without the fear of being fired – because it’s all just a simulation! Job Simulator turns simple tasks into incredibly hilarious spectacles, whether you’re sending hot dogs flying in every direction at a faux 7-11 or karate-chopping donuts across an office desk. While many VR experiences pride themselves in recreating reality, Job Simulator revels in absurd hilarity and we wouldn’t have it any other way.

3. Tetris Effect

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It’s pretty tough to improve upon Tetris, but Tetris Effect finds a variety of ways – including its ability to be played entirely in VR. Tetris Effect is all about transforming your moves into music, with an iTunes visualizer-like screen similarly reacting to your decisions. It can be both frenetic and zen-like, but it’s always engrossing, pulling you out of your living room and absorbing you into its world of dancing lights and pulsing rhythm.

2. Astro Bot: Rescue Mission

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In Astro Bot: Rescue Mission, Studio Japan’s Team Asobi has taken the basic framework of a 3D, Crash Bandicoot-like platformer and made you not only the camera but an active participant in this world. Guiding your bots to the finish line requires you to look all around you to find new pathways and hidden secrets above, below, and behind the environment in a way that truly takes advantage of the user being in VR. It’s undoubtedly PSVR’s best exclusive, and has left many – ourselves included – itching for a sequel.

1. Beat Saber

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Beat Saber is the ultimate “pick up and play” VR game to immediately sell people on the idea of why it can be fun in a way that no other type of game can. The concept is simple: slice blocks flying at your face with the color-appropriate off-brand lightsaber in the proper direction in time to the beat of the music like a dancing Jedi. But when it ramps up, the skill ceiling is in the stratosphere and perfect execution is a huge rush.

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Be sure to let us know what your picks are for your favorite PSVR games in the comments below.

Get 23 Dungeons & Dragons eBooks for $15: Legend of Drizzt and More

Shakespeare was a prolific writer, but the man had nothing on R.A. Salvatore. Salvatore has been a storytelling machine for decades. Probably his best-known work revolves around Drizzt Do’Urden, a drow, or dark elf, who lives in D&D’s Forgotten Realms. Right now you can snag the first 13 Drizzt books, plus a couple of other Forgotten Realms-set series, in a new ebook Humble Bundle. You can spend just $1 to get six books, or up to $15 to get 23 titles. That’s a great deal for fans of D&D or fantasy fiction in general.

Dungeons & Dragons: Read the Realms Humble Bundle

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All of the books are DRM-free and come in multiple formats that are viewable on any popular ebook reader and app–Kindle, iBooks, etc. If you were to buy all of these books separately, they would cost $175, so this is a terrific deal. And since we’re all stuck at home during our free time, you probably have plenty of time to read. The bundle will be available until May 12.

Bundle Contents

tier-1Pay $1 or More

  • Dark Elf Trilogy #1 – Homeland (Legend of Drizzt #1)
  • Dark Elf Trilogy #2 – Exile (Legend of Drizzt #2)
  • Dark Elf Trilogy #3 – Sojourn (Legend of Drizzt #3)
  • War of the Spider Queen #1 – Dissolution
  • War of the Spider Queen #2 – Insurrection
  • The Lady Penitent #1 – Sacrifice of the Widow

The bundle comes in three tiers. The first tier only costs $1, and it gets you six books: R.A. Salvatore’s Dark Elf trilogy, the first two books of Richard Lee Byers’ War of the Spider Queen series, and book one of Lisa Smedman’s The Lady Penitent.

tier-2Pay $8 or More

  • Icewind Dale Trilogy #1 – The Crystal Shard (Legend of Drizzt #4)
  • Icewind Dale Trilogy #2 – Streams of Silver (Legend of Drizzt #5)
  • Icewind Dale Trilogy #3 – The Halfling’s Gem (Legend of Drizzt #6)
  • Legacy of the Drow #1 – The Legacy (Legend of Drizzt #7)
  • Legacy of the Drow #2 – Starless Night (Legend of Drizzt #8)
  • War of the Spider Queen #3 – Condemnation
  • War of the Spider Queen #4 – Extinction
  • The Lady Penitent #2 – Storm of the Dead

The second tier costs $8 and gets you everything in the first tier, plus Salvatore’s Icewind Dale trilogy, and the first two installments of his Legacy of the Drow series, as well as two more books in the Spider Queen series, and book two of The Lady Penitent.

tier-3Pay $15 or More

  • Legacy of the Drow #3 – Siege of Darkness (Legend of Drizzt #9)
  • Legacy of the Drow #4 – Passage to Dawn (Legend of Drizzt #10)
  • Paths of Darkness #1 – The Silent Blade (Legend of Drizzt #11)
  • Paths of Darkness #2 – The Spine of the World (Legend of Drizzt #12)
  • Paths of Darkness #3 – Sea of Swords (Legend of Drizzt #13)
  • The Collected Stories: The Legend of Drizzt Anthology
  • War of the Spider Queen #5 – Annihilation
  • War of the Spider Queen #6 – Resurrection
  • The Lady Penitent #3 – Ascendancy of the Last

Finally there’s the third tier, which costs $15 and gets you everything in the first two tiers, plus the rest of the Legacy of the Drow series, plus the Paths of Darkness trilogy, plus Drizzt collected stories, plus the final books in the Spider Queen and Lady Penitent series. It is, as they say, a lot. A lot of good stuff, that is.

Also, a portion of whatever price you choose to pay goes to the charity Extra Life, so that’s pretty nice as well.

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Disclosure: Humble Bundle is owned by Ziff Davis, the parent company of IGN. Humble Bundle and IGN operate completely independently, and no special consideration is given to Humble Bundle announcements or promotions for coverage.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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