YouTube TV Launches On PS4 As PlayStation Vue Shuts Down

Although Sony’s live TV streaming service PlayStation Vue is shutting down at the end of the month, PS4 owners looking to stream TV won’t be completely out of options.

YouTube TV premiered on PS4 today in the US–you can download it from the PlayStation Store right now (via The Verge). For those who are unfamiliar, YouTube TV features live content from major TV networks such as ABC, Fox, NBC, ESPN, and CBS (whose parent company ViacomCBS owns GameSpot). In total, there are more than 70 networks available on the service. YouTube TV features DVR support and allows for up to six accounts per home.

YouTube TV costs $50 USD/per month, and you can cancel anytime. The service is only available in the United States.

PlayStation Vue will officially shut down on January 30. Announcing the closure of the service last year, Sony said, “Unfortunately, the highly competitive Pay TV industry, with expensive content and network deals, has been slower to change than we expected. Because of this, we have decided to remain focused on our core gaming business.”

The PS4 is still missing other popular live TV streaming services like Sling TV and Hulu’s live TV offering. These services, and others, have been available on Xbox One for years.

DC’s Legends of Tomorrow: Season 5 Premiere Review

Warning: this review contains full spoilers for Legends of Tomorrow: Season 5, Episode 1. We’re checking in with all the Arrowverse shows this week to see how they build on the fallout of the Crisis on Infinite Earths crossover. You can check out our reviews for Batwoman Season 1, Episode 10, Supergirl Season 5, Episode 10Black Lightning Season 3, Episode 10, and Arrow Season 8, Episode 9.

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While this isn’t the first new episode of Legends of Tomorrow to drop in 2020, you can’t really count the finale of Crisis on Infinite Earths as a proper season premiere. That’s the job of “Meet the Legends,” an episode that helps viewers get reacquainted with the team as they deal with the aftermath of Crisis and the fallout of their supernatural shenanigans in Season 4. The show’s charm and whimsical sense of humor remain in full force, even if that humor threatens to drown out everything else from time to time.

The immediate impact of Crisis has been surprisingly lopsided thus far, with Supergirl and Arrow dealing heavily with the fallout and the rest of the shows… not so much. You’d think a series like Legends, which is so steeped in both time travel and the magical realm, would be dramatically affected by the collapse and rebirth of the multiverse. But apart from Sara mourning the death of Oliver Queen and Nate overcompensating to hide his disappointment over not being invited, there’s not much to tie this episode back to the crossover. That said, you can forgive the show for not diving headlong into Crisis territory when the entirety of Season 5 was actually filmed before the crossover. Plus, Marc Guggenheim confirmed Crisis has a direct, critical connection to Legends’ Season 5 narrative, even if it’s not necessarily apparent just yet.

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Instead, “Meet the Legends” is more about easing viewers back into this oddball Arrowverse series. Legends has become progressively more bizarre with each new season, and that’s to say nothing of its erratic schedule. It really does help, being able to step back, see the various characters moving about their daily lives, and remember what makes Legends so entertaining in the first place.

Amusingly enough, the new season introduces a markedly different status quo in which the team members have become major celebrities in the wake of the Hey World incident. Even as the Time Bureau collapses, the Legends themselves finally have some of that fame and validation they’ve always craved. Similar to Arrow’s 150th episode, “Meet the Legends” employs a mockumentary approach that shakes up the usual formula. That approaches enhances the humor quite a bit, as we see some characters preening for the camera and others lashing out at the unwanted attention. And through it all, having a camera crew present while a group of costumed idiots face off against Grigori Rasputin only serves to make the conflict that much more surreal and hilarious.

Again, though, the rampant silliness does work against the episode at times. “Meet the Legends” focuses so much attention on being irreverent and self-aware that it struggles to conjure any sense of drama. That’s become something of a problem in recent years, especially in the Season 3 and 4 finales. As entertaining as it is to see Rasputin cast against type as a bumbling fool twisted by love, it really seems like the show could have done a lot more with such a fascinating historical figure. The Russia storyline is mostly an excuse for goofball humor, with the pressure falling on the two main subplots – Constantine’s investigation and Nate’s struggle to remember Zari – to provide the drama the main plot lacks. There is Sara’s emotional plight, too, but this episode plays that a little too maudlin and over-the-top for it to truly connect.

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On the other hand, the self-aware humor helps the series deftly avoid what could have been a major storytelling problem. As fun as it is seeing the Legends enjoy their newfound fame, this team doesn’t really work unless they’re the unappreciated losers who save the timeline despite themselves. Plus, it becomes increasingly difficult to reconcile this series with the rest of the Arrowverse when the existence of magical creatures and time travel become public knowledge. In acknowledgment of all this, the episode wisely ends with the Legends torpedoing their reputation at a glorified Comic-Con panel. That they use many of the same criticisms aimed at the show itself – the dodgy special effects, the lapses in logic, etc. – makes that scene click all the more. It’s a smart, silly way of restoring a bit of balance to Legends of Tomorrow and making these characters underdogs again.

The premiere is also notable for giving us our first real taste of how Shayan Sobhian’s Behrad fits into the group dynamic. Zari’s sacrifice injected a dose of much-needed darkness into the otherwise lighthearted Season 4 finale, and that undercurrent of tragedy continues to benefit the series now. Behrad himself is likable and silly enough that he immediately feels at home among the Legends. Yet even as he settles in, the knowledge that he doesn’t truly belong and the need to see Zari restored to her rightful place brings a quiet sense of urgency to the piece. And as both that story and Constantine’s investigation rise to the forefront, we can hope the series will be able to reclaim a better balance between humor and drama.

Justice League Dark Movie and TV Projects Are in the Works

JJ Abrams’ production company Bad Robot is working on potential TV and movie projects based on DC’s supernatural superhero team Justice League Dark.

According to Deadline, things are very much in the ideation phase and there are currently no solid plans. Both Bad Robot’s motion picture and television divisions are separately working on developing adaptations with Warner Bros. They will meet soon to decide which characters will get their own projects, which could mean that we could get solo character projects from the JLD family in addition to (or instead of) an ensemble team-up.

Sources close to the project have confirmed to IGN that this news is legitimate.

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It’s unclear whether Abrams is expected to direct any of these projects. With Star Wars: The Rise of Skywalker crossing the billion-dollar mark at the global box office, Abrams has moved on to his next project, an epic sci-fi/fantasy drama for HBO called Demimonde. He’s currently searching for a showrunner for the series.

While no specific characters have been named for any of the projects, it’s likely safe to assume that the signature members of the JLD are being considered. The original team that debuted in 2012’s Justice League Dark #1 by writer Peter Milligan and artist Mikel Janin featured Shade the Changing Man, Madame Xanadu, Deadman, Zatanna, Mindwarp and John Constantine.

Other members that joined later down the line include vampire Andrew Bennet, Black Orchid, Doctor Mist, Frankenstein, Nightmare Nurse, Pandora, The Phantom Stranger, Princess Amaya of House Amethyst, magical prodigy Timothy Hunter, and the angel Zauriel.

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A new rendition of the team debuted in the 2019 series relaunch featuring Zatanna, Swamp Thing, Man-Bat and Detective Chimp with new leader Wonder Woman.

The JLD specializes in tackling magical threats and mystical villains that are out of the standard Justice League’s wheelhouse. However, given her mythic origins, Wonder Woman is a natural fit for the JLD. This is purely speculation, but if a JLD adaption gets up and running, an eventual JLD crossover with Gal Gadot’s Wonder Woman wouldn’t be out of the question.

In 2017, a Justice League Dark animated film saw Batman team up with the likes of Constantine, Zatanna, Deadman, Jason Blood/Etrigan the Demon, Swamp Thing, and Black Orchid to stop the villainous sorcerer Felix Faust. Does that mean Robert Pattinson’s Batman would be game for a team-up, too?

The JLD has had a notoriously troubled history when it comes to getting a live-action adaptation that spans many years. At one point Guillermo del Toro was working on a movie tentatively titled Dark Universe. After he moved on from the project, Warner Bros. still pursued an adaptation but nothing ever materialized. Perhaps Big Robot will work their magic and finally bring the Justice League Dark to the big or small screen.

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Joshua is Senior Features Editor at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

Why Picard Left Starfleet

The new CBS All-Access series Star Trek: Picard re-introduces us to the legendary captain of the title years after he left Starfleet behind. Which begs the question: Why would Patrick Stewart’s Jean-Luc Picard ever retire from his beloved Starfleet in the first place?

We recently spoke to Stewart and Star Trek: Picard executive producer Alex Kurtzman, and they explained that it all started with the Romulan supernova — that cosmic catastrophe from J.J. Abrams’ 2009 Star Trek film.

Watch our explainer on Star Trek: Picard’s timeline and how it connects to J.J. Abrams’ 2009 film:

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“In our 2009 movie, a sun went supernova and destroyed the planet Romulus,” says Kurtzman, who co-wrote that film. “And the Romulans had to scatter to the different parts of the universe. That event had a huge ripple effect in many ways that nobody expected. Not just on the Romulans but on Starfleet and on Picard.”

Stewart, who played Picard on seven seasons of television as well as in four feature films, explained that it was his character’s attempt at a rescue effort to save the victims of the supernova that led to his break with the organization that he had devoted his life to.

“He worked passionately to save as many lives as possible,” says the actor. “But he met with difficulty and obstructions and that made him very angry and then something happened… which I can’t talk about!”

We’ll have to watch the show to get the full story, but Kurtzman elaborates that Star Trek: Picard definitely takes place in the Prime Timeline of the Trek world, despite speculation to the contrary among some fans.

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“Obviously, a lot’s happened in the 19-20 years since Nemesis and we exist in the Prime Timeline,” he says. “The supernova that destroyed Romulus would have coincided with where Picard was at that particular moment. There would have been a massive relocation effort, and he would have been leading that relocation as an admiral. He would have been right in there. And obviously things happen that we’ll find out about in the pilot that ended up really, really radically altering the relocation effort itself.”

None of which is to say that Starfleet or its parent organization, the United Federation of Planets, has gone dark or bad.

“We’re not talking about an evil Federation,” says Kurtzman. “They were doing the best they could. Starfleet was put in a really tough moral quandary. [It’s] the Vulcan adage the needs of the many outweigh the needs of the few. Sometimes you have to make very difficult choices, but what happens to the few? That’s a big part of what the show is about.”

What do you think? Are you excited for Picard? What do you make of Jean-Luc leaving Starfleet? Let’s discuss in the comments.

And for more on the show, check out why Seven of Nine blames Picard. Have a look at our essential Picard viewing guide. Or dig in on who the real villains of Star Trek: Picard might be

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Arrow: “Green Arrow and the Canaries” Review

Warning: this review contains full spoilers for Arrow: Season 8, Episode 9, which serves as a backdoor pilot for the proposed “Green Arrow and the Canaries” spinoff. We’re checking in with all the Arrowverse shows this week to see how they build on the fallout of the Crisis on Infinite Earths crossover. You can check out our reviews for Batwoman Season 1, Episode 10Supergirl Season 5, Episode 10 and Black Lightning Season 3, Episode 10, with our Legends of Tomorrow: Season 5 Premiere review coming soon.

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It’s difficult not to feel ambivalence toward The CW’s upcoming Green Arrow and the Canaries spinoff series. On one hand, that spinoff promises to dull the sting of losing a show that’s been a part of fans’ lives for eight years. On the other, it does so by doubling down on the weakest elements of the past three seasons of Arrow. With its penultimate episode, Arrow attempts to build a stronger case for that spinoff in the form of a backdoor pilot. But after watching “Green Arrow and the Canaries,” the jury is still out.

It’s not as if this detour doesn’t come at the right time. Oliver Queen is dead, having sacrificed his life twice in Crisis to save the multiverse. There’s little for Arrow to do now but reflect on that sacrifice and the legacy of the Arrowverse’s first hero. There’s something fitting about the series opting to look ahead before it looks back and explores how Oliver’s daughter chooses to carry on his mission two decades down the line.

Still, there’s little getting around the fact that the recurring flash-forward storyline has never been one of Arrow’s more compelling plot points. Once the initial novelty wore off, the flash-forwards devolved into a dull, rote look at the future of Star City – more a way of continuing one of Arrow’s most recognizable storytelling tropes than a truly necessary addition to the series. It’s only when the flash-forwards have managed to forge a direct link between past and present (such as when Mia and her friends were dragged back into 2019) that this storyline has achieved any real resonance. So what reason is there to be optimistic for a spinoff that completely detaches itself from the past?

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That’s the fundamental question this episode tries and never quite manages to answer. In its favor, “Green Arrow and the Canaries” attempts to give viewers a clean break from the previous flash-forward material. The fallout of Crisis has resulted in Mia and her friends returning to 2040 and having their memories realign to fit a world where Ollie’s sacrifice has made Star City into the safest place in the country. That alone helps this episode feel like a proper Arrow coda. After seven seasons of Ollie fighting and losing so much and never making true, lasting headway in saving his city, it’s good to have tangible proof it was all worth it in the end.

The obvious criticism with this soft reboot of the 2040 setting is that it prevents viewers from getting full closure with the pre-Crisis conflict. A lot of that material goes unresolved here. But A) who really cares at this point? And B) with both Mia and JJ having their memories restored, we’re still going to see ramifications from their pre-Crisis rivalry. If anything, this shake-up creates a more real and effective link between the two. In one life, they were bitter enemies. In the other, they were lovers. Now they have to reconcile the two.

The revamped timeline also adds a new layer to Connor, who’s become a much much darker and more troubled character. Presumably, we’re seeing the unintended ramifications of Sara Diggle being restored to existence in Crisis. Because Dig and Lyla now have two children to raise, they probably never adopt Connor and never have that powerful influence over him as a child.

In general, Arrow is doing a lot more than its sister shows to explore the psychological effects of heroes having their post-Crisis memories overwritten by pre-Crisis memories. Elsewhere, it’s been like flipping a switch, whereas here the warring sets of memories create major emotional trauma. Maybe that’s a discrepancy between shows, but it’s easy enough to explain by assuming the process is much more painful and destructive because these characters have been living their new lives for 20 years.

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This episode also finds sufficient narrative reason to pair Mia with the two Black Canaries of old. Laurel is now a woman without a world thanks to Crisis, so it’s not difficult to see why she’d just as soon make her home in the future than stay in 2020. As for Dinah, the reveal that Crisis seems to have erased all record of her existence is an interesting development, one that may hint at similar problems across the Arrowverse. You don’t make an Earth-Prime without breaking a few people. For whatever Dinah has brought to Arrow over the past few years, she’s also managed to make an already convoluted take on Black Canary that much more complicated. Wiping the slate clean and reinventing her as a bored jazz singer getting back in touch with her inner vigilante isn’t the worst way to reinvigorate Dinah.

The team-building in this episode does little to contradict the idea that Green Arrow and the Canaries is channeling Birds of Prey under a different name. Sure, this team has double the Black Canary and no Batgirl, but otherwise it hits many of the same notes. They’re even based out of a watchtower and rubbing elbows with a member of the Bertinelli family. Given that WB’s movie division probably has all things BoP on lockdown for now, this is probably the closest we’ll get on the TV side. And whatever the spinoff chooses to call itself, looking to BoP and the work of creators like Gail Simone can only help the series grow.

All told, the flash-forward setting definitely carries a bit more weight and oomph than it did before. Whether that’s enough to justify an ongoing series is another matter. Arrow has struggled enough just to keep the momentum going in brief, weekly vignettes. What happens when those vignettes become the main attraction? That’s mostly where “Green Arrow and the Canaries” falls short as a backdoor pilot. We get some idea of the conflict fueling the spinoff series in its first season. There’s a new threat to Star City, one seemingly fated to end in the city’s destruction and Mia becoming a pariah. Unfortunately, that new enemy isn’t developed well enough here. This episode is far too open-ended and anticlimactic on that front, which also leaves Arrow in a weird spot leading into its series finale.

The overarching conflict established here suggests Green Arrow and the Canaries will fall into the exact same storytelling pattern as its predecessor – an endless series of mastermind villains plotting to destroy the city while the Green Arrow risks everything to stop them. Star City circa-2040 barely looks any different than it does in the present, so at some point the spinoff is in danger of becoming Arrow with a different lead character. (And maybe that’s the whole point.)

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Also frustrating is the way the 2040 storyline continues treating Deathstroke like a disposable villain, letting any random goon who wants to destroy the city don the mask. Deathstroke is probably the Arrowverse’s best villain, but only because of that deep connection to Oliver Queen that was forged over the course of two years. You can’t replicate that appeal simply by slapping the mask on another character and pretending they’re the next Slade Wilson. Yet like Arrow, Green Arrow and the Canaries seems determined to try.

This episode needed to show its cards more than it actually does. It improves on a less than thrilling formula, but not to the point that it makes a convincing case for that formula as a weekly series. If the Star City of the future is in danger, why not simply pawn off the problem on the Legends of Tomorrow and call it a day? The success of Green Arrow and the Canaries may come down less to how well it springboards off of Arrow and more in how much it channels the fun and camaraderie of Birds of Prey. Like Oliver Queen, the spawn of Arrow needs to evolve into something else.

Half-Life: Alyx Devs Will Answer Your Burning Questions During Reddit AMA

It’s a good time to be a Half-Life fan. All of the Half-Life games are currently free on Steam, and a brand-new entry in the series, Half-Life: Alyx, is releasing in March. There are still many unanswered questions about the VR-only PC game, and Valve plans to answer (at least some) of those questions very soon.

Valve has now announced it will hold an AMA on Reddit for Half-Life: Alyx this Wednesday, January 22, beginning at 9 AM PT. The developer is asking fans to submit “all your burning questions” about Half-Life: Alyx, and it may answer “some” of them. Check back with GameSpot around then, as we’ll collect some of the most interesting and noteworthy responses.

Half-Life: Alyx is exclusive to VR, but it will work with any major PC VR headset you may have. The game is compatible with the Valve Index, Oculus Rift, Oculus Quest (with Link), HTC Vive headsets, and Windows Mixed Reality headsets. You can pre-order it on Steam for $54 USD.

As for the freebie offer, you can currently grab all seven of the main Half-Life instalments right now on Steam for the low, low price of $0.00. Click through the links below to get going. The games are free to play until Half-Life: Alyx releases.

Now Playing: Half-Life: Alyx And What We Know So Far

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Killer Queen Black Now Supports Local 8-Player Games

Killer Queen Black has received a major new update, and it’s brought some big changes with it. By far the biggest is the addition of local eight-player support on both PC and Switch, meaning that if you get eight people in a room they can all play the game together.

Patch 1.60, called the Hydra Update, also fixes bugs, shifts some UI elements, and adds a new Streamer mode, among other changes. Here’s the full list of changes.

  • Eight-player local support for PC and console
  • Region selection on Switch
  • Custom (online) and local matches can be started by a single player
  • Bots can fill out local and custom matches
  • Teams in local and custom matches can now be automatically shuffled
  • Streamer mode: Choose which names to display in-game and in menus
  • Map pools now skew towards more variety and fewer repeats
  • Various bug fixes and UI improvements

The press release for this update also contained a roadmap, showing their plans for the game’s immediate future.

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The game is currently discounted down to $10 on the Switch eShop, Steam, and the Humble Store to celebrate the update. It will come to Xbox One at some point, and will be available on Xbox Game Pass.

Now Playing: Killer Queen Black – Nintendo Switch Release Date Trailer

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Telltale Games’ The Walking Dead Is Returning To Steam And Missing Seasons Now On Switch

Telltale’s The Walking Dead is over, but it’s still found a way to rise from the dead. Following the collapse of Telltale Games, their full catalog disappeared from Steam, and when the final season of The Walking Dead eventually wrapped up, it was an Epic Store exclusive on PC. Meanwhile, on Switch, the first and fourth seasons were available to buy, but seasons 2 and 3 were not.

Now, all of that is changing. Skybound Games, the studio now in charge of the Walking Dead IP, has announced that the games are returning to Steam on January 22, and that seasons 2 and 3 are finally available on Switch.

The seasons on Switch retail for $15 each. It’s now possible to play through the entire Telltale Games Walking Dead saga on the handheld console–minus the Michonne spin-off, which has not been announced for the console.

You’ll be able to do the same on Steam soon, although the wording of the tweet above does not make it clear if Michonne will return there, either.

Telltale Games has itself been reborn, and has started work on The Wolf Among Us 2. The first Wolf Among Us game is available on Steam, too.

Now Playing: Walking Dead Dev Telltale Anounces “Majority Studio Closure;” Series’ Fate Unknown – GS News Update

Untitled Goose Game LEGO Set Could Be Real If You Vote For It

Untitled Goose Game stole gamer hearts when it was released in 2019. But what if the horrible goose became a LEGO set? One user-created LEGO set submission on the Lego Ideas page could make that a reality.

The LEGO Ideas site is an official platform where LEGO creators can submit custom sets that users can then vote on. If enough people support a project, it has a chance to become a real LEGO retail set.

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One user named A Fellow Player created a custom LEGO set based on Untitled Goose Game and it seems to have struck a chord with fans. The Untitled LEGO set was chosen by the LEGO Ideas Team as a staff pick, which doesn’t fast track the project towards reality, but shows that it has editorial support from those who work at LEGO Ideas.

Source: Lego Ideas (A Fellow Player)
Source: Lego Ideas (A Fellow Player)

The project has already reached 1,000 supporters, but it will need 10,000 total to be officially approved for review by LEGO. The toy company reserves the right to reject Idea submissions for a variety of reasons such as if it’s based on existing IP, or if the project requires too many custom brick molds.

The Untitled Goose Game LEGO set still needs 9,000 more supporters on its LEGO Ideas page to even be considered for review. But considering how delightful the set and the game is, it should strike a chord with fans of the horrible goose.

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We reached out to the developer House House for its take on the LEGO set.

IGN reviewed Untitled Goose Game when it was released last year and was delighted by its whimsy. IGN also happened to discover what Untitled Goose Game could have been called, maybe.

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Matt Kim is a reporter for IGN. You can reach him on Twitter.