Watch Sean Astin Perform Sam’s Lord Of The Rings: Two Towers Speech In A New Video

Sean Astin’s Lord of the Rings character, Sam, gave one of the more memorable speeches in the entire trilogy at the end of The Two Towers. With its hopeful themes, it’s one of the franchise’s most-quoted speeches, and now Astin has performed it again amid the COVID-19 crisis.

Astin delivered the lines again for an appearance on the Cameo platform. You can watch it again through the embed below. He doesn’t bring the same passion as you might recall from the film, which of course is to be expected, but it’s still good enough to possibly give you chills and transport you back to 2002.

The speech, which was adapted by Peter Jackson and his writing team based on J.R.R. Tolkien’s own work, was not originally in the Two Towers script. According to Astin, Jackson added it in a direct response to the 9/11 attacks in New York.

The speech is a message of hope in a dark world, a theme that resonates throughout time but especially during times of great challenge.

“In the end, it’s only a passing thing, this shadow,” Sam says in the speech. “Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer.”

Astin shared the speech on his Facebook page after the deadly Orlando, Florida nightclub shooting.

A new Lord of the Rings TV show is in production at Amazon. It’s set during the Second Age, which is long before the events of the Hobbit and Lord of the Rings movie trilogies. The show is currently on hiatus during the COVID-19 lockdowns. Amazon’s gaming division is also at work on a new Lord of the Rings project in the form of a free-to-play MMO.

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Nintendo Switch System Update 10.0.0 Adds Controller Remapping And More

The latest Nintendo Switch firmware update is available now. Update 10.0.0 is the most substantial Switch update we’ve seen in some time, adding a handful of new features that users have wanted for a while–including the potentially game-changing option to remap your controller’s buttons.

In the Controllers and Sensors options in System Settings, you’ll be able to configure Joy-Cons and Pro Controllers, customizing the button configurations how you see fit. You’ll be able to do the same with a Switch Lite, saving five different configurations depending on your preferences.

This is ideal if the default controls in a certain game don’t match with your preferences, or if you just want to make sure that ‘A’ now jumps in games that ask you to press ‘B’. It’s a handy feature to have for when individual games don’t allow you to configure the controls within them.

Several new features have been added, including the ability to bookmark items in the “News” screen, and an option to move data between your system memory and the SD card easily. This means that if you need to free up some space, you can move smaller games from your card onto the internal memory, for instance.

New icons from Animal Crossing: New Horizons have also been added for user profiles.

Here are the complete notes for Nintendo Switch system update 10.0.0. As usual, you can download it through your console by going into the System Settings and picking “System Update.”

Nintendo Switch System Update 10.0.0

Added a bookmark feature to News.

This feature allows you to bookmark your favorite news items.

  • A maximum of 300 news items can be bookmarked.
  • An internet connection is required to view bookmarked News items.
  • News items that are no longer available cannot be viewed, even if they were bookmarked.

Added an option to transfer software data between the system memory and an SD card.

  • Users can now transfer downloadable software, update data, and DLC from the system memory to an SD card (and vice versa).
  • Note that save data and some update data cannot be transferred to an SD card.

Added an option to remap the controller buttons.

  • Analog stick and button configurations can now be changed for each paired controller.
  • Custom configurations can be saved as favorites in System Settings > Controllers and Sensors.
    • Custom configurations are stored on the Nintendo Switch system.
    • Configurations can be customized for the following controllers: Joy-Con (L), Joy-Con (R), Nintendo Switch Pro Controller. Button configurations can also be customized on the Nintendo Switch Lite system.
    • This feature is not available for other controllers.
    • On each system, up to five favorite custom configurations can be saved for Joy-Con (L), five for Joy-Con (R), five for Nintendo Switch Pro Controller. Five configurations can also be saved as favorites for Nintendo Switch Lite.

Added a new section in User Settings for Play Activity Settings.

  • The options for “Display play activity to:” and “Delete Play Activity” have been moved from Friends Settings to the new Play Activity Settings.

Added new selections to the lineup of user profile icons.

  • Select from 6 new icons from the Animal Crossing: New Horizons game for your user.

General system stability improvements to enhance the user’s experience.

Now Playing: Biggest Nintendo Switch Exclusives Of 2020 So Far

Animal Crossing: New Horizons – How To Terraform Your Island

Since the game has been out for a while now, we imagine a few of you are beginning to acquire the tools necessary for redesigning and reshaping your island in Animal Crossing: New Horizons. New Horizons’ Island Designer app can be a bit tricky to use, though, so we’ve compiled a bunch of tips to help you figure out the best strategies for terraforming your island home.

In the video above, Kallie Plagge breaks down everything you need to know about rebuilding and designing your island with the Island Designer app. The video goes into how you can use the app to build cliffs, carve out rivers, and pave paths–by the end, you’ll have all the info you’ll need to start redesigning your island like a pro.

Final Fantasy 7 Remake Walkthrough Chapter 7: A Trap Is Sprung (Spoiler-Free)

Cloud and the gang are in for a surprise in Final Fantasy 7 Remake‘s seventh chapter. Fortunately, what you’ll find in this section of the game is much more straightforward than the previous chapter, but don’t let your gaurd down. There’s quite a tough challenge ahead and it’s name is the Air Buster.

We’re here to help guide you through properly sabotaging the Air Buster in our Chapter 7 guide, taking you through every boss fight and helping you find every item, weapon, Materia, and collectible. And if you need more help, check out our FF7 Remake guide roundup for every guide we’ve got. You can also read our FF7 Remake review.

Chapter 7: A Trap Is Sprung Walkthrough

After sliding down the pipe, check the east side of the area to find a chest with three hi-potions inside. Down the ladders to the B5 level (check your map), you’ll find another chest with two more echo mists inside. And down when you fight a group of Monodrives and Slug-Rays, check for another chest that includes an ether.

At the bottom of the ladders, you’ll fight two Sweepers. Remember to hit them with magic to stagger them, then lay into them with melee attacks. Take the next ladder leading you down to B7, and keep going on the walkway past the next ladder down to find a chest with a Bulletproof Vest inside. You’ll set the bomb on the reactor next, then face an Elite Shock Trooper and two regular Shock Troopers. You’re then informed of your new objective: sabotage and eliminate the Air Buster, a powerful experimental Shinra robot.

Sabotaging Air Buster

Ahead, enter the B8 Air Buster lab. Kill all the Security Officers, then grab the Reactor 5 Keycard from the west wall. You can use it at a nearby module to reduce the Airbuster’s capabilities by sending some of its components to a disposal room up ahead. As you find more keycards, you’ll run into new modules that allow you to sabotage different Air Buster parts.

You’ll have three choices for sabotaging the Air Buster: removing AI Cores, Big Bomber bombshells, or M Units. Removing AI Cores cuts down on the Air Buster’s movement speed and ability to use stun attacks; removing Big Bomber shells takes away the boss’s ability to use big, massively damaging explosives; and removing M units gives you random items you can retrieve ahead of the fight–although it doesn’t hamper the Air Buster’s effectiveness. You can make decisions about what to take from the Airbuster based on your playstyle, but we found removing all its Big Bomber shells is generally pretty helpful.

You’ll find a total of six Keycards in total during this section, so check the Air Buster status control consoles in each of the labs to make decisions about how you want to sabotage the boss. Along the way, you can also check the large monitors you encounter to see how much of an effect you’ve already had on it.

You’ll hit another lab on B7. Repeat the process and find another Reactor 5 Keycard on the west wall. Like the previous lab, this one contains two consoles. Before you leave, check the northwest corner of the room, behind some smashable crates, to find a Lightning Materia.

When you enter the next hallway, you’ll run into a battle with an Elite Shock Trooper and some Sentry Rays. Clear them out, then check the southwest corner of the area, before continuing to the next hallway. You’ll find another Reactor 5 Keycard here.

Clear out the B6 lab the same way as the others and find one more Reactor 5 Keycard to use on another pair of consoles. In the next hallway, head to its far end to find some crates you can destroy and a chest with a new weapon for Tifa: Sonic Strikers.

In the B5 lab, you’ll find a Reactor 5 Keycard in the northwest corner of the room, and another one against the east wall. There are four consoles in this room you can use to make the finishing touches on sabotaging Air Buster.

Keep moving up to B4, where you’ll fight some Elite Grenadiers, Riot Troopers, and Elite Riot Troopers. As you keep pushing into the room, you’ll fight a Cutter mech. You can disable it’s two cutting arms to weaken it for extra damage, but generally, you want to hit it with as much magic as you can to stagger it. Stay clear of its sawblades, whatever you do, because they’ll do a ton of damage that’s hard to avoid.

At the top of the newly opened ramp, check the west wall for some crates, and then open the chest southeast for an ether. Keep climbing up to B1, fighting Monodrives along the way until you reach the security room.

Disposal Room

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You’ll enter the security room to open the way forward, but when you’re prompted to take Cloud’s position at the right control, head to the door to the Disposal Room instead. That’ll let you activate the security locks to open the door to get inside. You’ll need to follow Tifa’s instructions to move the levers in the correct directions, all at the same time. Look at the control panel screens to see which way you need to move the right and left thumbsticks on her count.

Inside the Disposal Room, activate the switch to get all the stuff you sent to the room and grab all of Shinra’s gear. Before you leave, make sure to grab a Magic Up Materia off the ground.

After opening the security door, you’ll reach the last pit-stop before fighting the Air Buster. You’ll find a bench to heal up, plus a vending machine with the Bombing Mission Music Disc for sale. Once you’re ready, head through the doors leading outside.

Boss Fight: Air Buster

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Since Air Buster is a machine, Lightning is its weakness, so you’ll want to outfit everyone with Lightning Materia. If you’ve got the Elemental Materia, this is an excellent time to use it–set it with a Lightning Materia for Barret so that he fires Lightning-infused bullets, allowing him to do more damage while quickly increasing the Air Buster’s Stagger meter.

In the fight itself, you’ll start with Cloud separated from Barret and Tifa, and the Air Buster facing him. Take a defensive posture; block with your guard stance all incoming gunfire and laser beams from the Air Buster, and dodge the EM Mines it kicks out periodically. Close the gap and perform melee attacks if you can manage them, but note that the Air Buster will use a blast of static electricity to knock you back if you linger too close. Fire off magic spells instead when you’re not defending. Hit the Air Buster with enough Lightning, and it’ll be stunned for a few seconds, allowing you to get in close and hit it with ATB abilities.

If Cloud is taking too much damage, Barret’s “Lifesaver” ability from his Light Machine Gun can help, allowing him to tank damage from the other characters. Use it to spread around the hurt.

After a time, the Air Buster will turn and face Barret and Tifa. As Cloud, you now have a chance to get close for some damage, but watch out for the Air Buster’s jets, which will fire periodically and knock you to the ground.

When the Air Buster’s second phase hits, you’ll need to worry about its massive Tankbuster laser. It’ll shoot it down the center catwalk, making it pretty easy to dodge, but make sure you avoid it, or your characters will take a ton of damage. From here on out, the Air Buster will periodically fire the laser; when it does, drop everything and get clear.

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You can now close the cap on the Air Buster and hit it at close range while continuing to smash it with as much Lightning as possible. After a short time, the Air Buster’s arms will split off, firing arcs of electricity between them. When that happens, focus your fire on one of them to stagger and destroy it quickly, using Barret’s ranged abilities and magic. The arms will move to the other catwalk and try to punch you before long, so try to stay clear of them.

You should also get the opportunity to use a summon during this phase of the battle, which will help take the pressure off fighting the arms. After you hit them hard enough, the Air Buster will pull the arms back to its main body. Keep hitting it as hard as you can with Lightning to Stagger the Air Buster, and then lay into it for some considerable damage.

When the Air Buster gets down to about half-health, it’ll hover off the side of the catwalk, beyond the range of your melee team’s attacks. Switch to Barret and open up with his guns, while continuing to support him with as many Lightning spells as you can manage. When Air Buster floats back to the catwalk, send the melee fighters in to wail on it as much as they can.

Watch out for when the Air Buster rises to either crush you with a big punch from one of its fists, lay into you with its machine guns, or fire flamethrowers from its palms. When you see it preparing any of those attacks, dodge clear. It’ll also fire its Tankbuster laser while rotating, covering more ground, so when you see it readying that attack, run for it.

As the Air Buster’s health drops, just keep pounding away with Lightning spells to pressure it. Getting it close to death will trigger some significant, last-ditch attacks, like the Big Bomber, which will shoot a giant grenade at one of your teammates. But at this point, you should be able to overpower the Tankbuster and finish it off by unloading damage on it relentlessly.

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Cyberpunk 2077 Dev Expects Stores To Re-Open By September

Cyberpunk 2077 remains on schedule for release in September on PS4, Xbox One, and PC, and developer CD Projekt Red is not expecting the ongoing COVID-19 crisis to pose a significant risk. Speaking on the company’s latest earnings call, management said the game’s physical edition should be available as scheduled, but there are concerns around one element in particular.

The company said there are “some difficulties” related to the localization process. With recording studios closed, the team is unable get this work done.

“There are some difficulties with the localization process, specifically with recording some of the actors,” the company said. “Most of the studios are closed down right now at least for the time being.”

The “vast majority” of the localization voiceover work is already finished, but, as with most projects of this size and scale, there are additional “pick-ups” that need to be recorded.

CD Projekt Red said it’s not worried because these lines can be recorded later on, when recording studios eventually re-open, and these lines can be delivered with a day-one patch for Cyberpunk 2077.

Overall, CD Projekt Red does not see the COVID-19 crisis as a major risk for Cyberpunk 2077. Every other element of the game is progressing smoothly, the company said, and factories that make CD Projekt Red’s physical discs are open and operating normally. The game recently crossed another milestone, as the main ratings groups from around the world have given the game a rating.

Cyberpunk 2077 is nearing the finish line as it relates to its completion state, with developers now focusing on bug-fixing and adding polish, the studio said.

The major assumption CD Projekt Red is making with Cyberpunk 2077 is that retail stores will re-open in time for the game’s release in September. The company said that it “assume[s] that things will change significantly; we hope for the better.”

Before the COVID-19 crisis began, CD Projekt Red said it was anticipating a 50/50 split between physical and digital sales of Cyberpunk 2077 at launch. The company said it expects this still to be the case, but acknowledged that it is a fluid situation, so it might end up that sales trend more toward digital. In fact, CD Projekt Red recently said the current global lockdowns might lead to a change in buying behavior where people prefer digital more than physical. This would be good for CD Projekt Red, as the developer makes more money from a digital sale.

In other news, Avengers: Endgame artist Boss Logic has created a wonderful-looking Cyberpunk 2077-themed PlayStation 5 DualSense mock-up image.

Now Playing: Bringing Cyberpunk 2077 To Life

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Disney Plus Digitally Removed the Butts From This Tom Hanks Classic

Disney+ is aimed at family-friendly audiences so the streaming service is censoring and editing content that falls outside of those parameters (sometimes in… creative ways), even if the film was originally distributed by a Disney label and with a “PG” rating.

Case in point, Tom Hanks’ mermaid romantic comedy Splash, which was released in 1984 by Disney’s Touchstone Pictures — and featured shots of actress Daryl Hannah’s naked bottom in her role as the mermaid Madison. Despite featuring brief nudity and some strong language, Splash still only received a “PG” rating at the time. (Casual nudity was pretty widespread in ’80s movies.)

It’s been 36 years since Splash was released, but Disney+ is here to finally cover up Hannah’s heinie.

As pointed out by Twitter user Allison Pregler (via AV Club), the version of Splash available on Disney+ has digitally altered the offending region:

splash-hannahAs you can tell from the gif above, Hannah’s hair has been either digitally augmented to cover her rear end or maybe Disney digitally added a bikini bottom. It’s tough to tell. Suffice to say that is not how she appeared in the original film.

IGN has reached out to Disney+ for comment on this alteration but had not heard back as of time of publish.

The now-defunct Touchstone was Disney’s label for more mature-themed films. Splash was Touchstone’s first release and was a huge hit for the time, earning $68 million domestically.

Other notable Touchstone releases included Down and Out in Beverly Hills, The Color of Money, Adventures in Babysitting, Three Men and a Baby, Good Morning, Vietnam, Who Framed Roger Rabbit, Dick Tracy, Pretty Woman, The Rocketeer, Sister Act, The Nightmare Before Christmas, Ed Wood, Con Air, Face/Off, Rushmore, Unbreakable, Bruce Almighty, and Lincoln to name a few.

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Splash isn’t the first older Disney release to have its content addressed by Disney+. The streaming service previously added “outdated cultural depictions” warnings to several of their classic films, including Dumbo, The Aristocats, Jungle Book, and Lady and the Tramp.

For more of Hollywood’s digital ass-covering, discover the hole truth about Cats’ butthole cut.

Star Fox 64 And Team Fortress 2 Voice Actor Rick May Has Died

Rick May, an actor with a small but illustrious list of video game critics, has died. According to an obituary posted by Rekindle School, where he worked as a teacher until recently, May suffered a stroke in February, and contracted COVID-19 while staying in a nursing home for rehabilitation. He was 79 years old.

May had eight video games listed among his IMDB credits, including the role of Genghis Khan in Age of Empires II and the Soldier in Team Fortress 2 (including all related animated shorts). He also appeared in Pajama Sam 2, Freddi Fish 5, SOCOM II, and Claw.

Image credit: Rekindle School
Image credit: Rekindle School

But his most iconic role was one that spawned a strange meme. Rick May played Peppy Hare, the oldest team member and mentor figure in Star Fox 64. Rick May was the one who told players exactly when it was time to “do a barrel roll”–a rare example of voice acting on the Nintendo 64, and a line that would go on to be one of the most iconic in games.

Outside of games, Rick May was a major figure in the world of theater in Seattle. According to Rekindle School, he acted in or directed over 300 productions during his career. Beyond that, he also had an uncredited role in American Graffiti, the second film by Star Wars director George Lucas.

In tribute to Rick May, today’s a good day to go to Google and type “do a barrel roll” into the search bar and enjoy a classic Google Easter egg.

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Has San Diego Comic-Con Been Cancelled Yet?

No. In terms of the headline in question, Comic-Con is still a go. The annual pop culture event that brings in millions of dollars and hundreds of thousands of people to San Diego and its Gaslamp District is still planned for July 23-26, even with a social distancing order currently in effect as the global COVID-19 pandemic moves forward.

The bigger question is “why hasn’t Comic-Con been cancelled?”

For those who have ever been to Comic-Con before, staying at least six feet away from someone else is a near impossibility. There is nowhere in the convention area where that is an easily achievable feat–unless you jump in the water. Comic Con International has stated that it is “monitoring the situation,” as they remain hopeful that the show can go on.

That seems like a bizarre response considering what’s going on in the country right now. Comic-Con, if it is going to happen, is three months away, and America is about a month into social distancing–and three months after the first case appeared in the country. While most of us are clamoring to get back out into the public, hang out with our friends, eat at restaurants, and have a drink at the bar, we have a ways to go.

Sure, you can remain hopeful that SDCC is going to happen, but why state that you are monitoring the situation? Even if today would be the peak of coronavirus infections–which is nearing 600,000 infections in the US–is it really smart to bring in over one hundred thousand people from around the world to cram the Gaslamp District and San Diego Convention Center for three days? (It is not.)

Undoubtedly, SDCC brings in a large amount of money to the local economy. But is that influx of money more important than the possibility of creating yet another pandemic along with the possibility of infected people losing their lives? (It is not.)

COVID-19 is unlike any other virus we’ve seen in the 21st century. It’s highly contagious and carriers are asymptomatic (meaning they show no symptoms of infection but can spread it) for days. Additionally, it can be deadly to the elderly and those with lung conditions. These are things you probably already know, but it bears repeating. You can always check out the World Health Organization for more info.

There is a laundry list of events that have been canceled or postponed in 2020 because of the pandemic: SXSW–which is now an Amazon Prime Video eventE3, the Olympics, WonderCon (which is owned by Comic-Con International, the same company as Comic-Con), and many, many others. All of these take place before or after the same time that SDCC is supposed to happen.

Cancelling SDCC is a good thing, but also its cancellation can open up new opportunities. Maybe SDCC can shift to an online event, much like Comic-Con International did with WonderCon recently. Panels could still happen, over the internet–and maybe some people can finally get into a Hall H event. Comic-Con International can find a happy medium here. It can have its event in an online space, make people who wish they were at the show have something to look forward to, and not endanger anyone’s health. This is the best solution to this terrifying problem glaring us all in the face.

Final Fantasy 7 Remake Walkthrough Chapter 6: Light The Way (Spoiler-Free)

Another mission awaits Cloud and Avalanche in Final Fantasy 7 Remake as you head into Chapter 6. This is one of the more labyrinthine areas of the game, and there are some important items along the way that are easy to miss–including one of the best Materia orbs you can find in the whole game.

We’re here to help guide you through that big rotting pizza with our Chapter 6 guide, taking you through every boss fight and helping you find every item, weapon, Materia, and collectible. And if you need more help, check out our FF7 Remake guide roundup for every guide we’ve got.

Chapter 6: Light The Way Walkthrough

After the opening cutscene kicking off the chapter, Tifa and Barret will head down the ladder to your left. Before you follow them, take a breather at the nearby bench and purchase whatever supplies you need from the vending machine behind you to the right. If you haven’t purchased any Leather Bracers yet, now’s a good chance to stock up to give your party additional Materia slots. Afterward, climb down the ladder, and then turn the opposite way from Barret and Tifa to open a chest with a hi-potion.

Continue to the gate, which you’ll find needs power. When you head up the ladder to turn off the sun lamp, turn left from the console to find another chest, which contains three potions.

As you head forward into section G-03, you’ll pass by some powered down sentry guns up above. Ahead in G-04, you’ll see stairs that lead down. Head around behind the staircase to find a chest with Hazardous Material, an item you can throw at enemies to poison them and deal damage.

Moving on, the walkway to section H-07 will fall away ahead of you, blocking the way to a new Materia–more on that below. Head back the other way, where you’ll find a staircase and then head across into section G-08. Deal with the Grashtrikes, then check the northwest corner of the pillar in the center to find a chest with a remedy inside.

Back up the stairs in G-05, you’ll find a chest containing two antidotes just across from the walkway that leads you forward. As you keep moving, you’ll fight a new fish-like enemy called a Blugu. These guys are weak to Lightning and Wind magic, but be careful, as they’ll put your characters to sleep and then deal big damage to them with Water attacks.

Move ahead and you’ll get to a section where you’re crossing in front of some ventilation fans–Tifa will spot a Materia behind one that you can’t reach yet. To advance the story, you’ll need to disable the rest of the lamps to send more power to a nearby cargo platform, but there’s a gondola nearby that can take you back to the ventilation fans that also needs power. You’ll need to turn off one more sunlamp to power it, however.

The Second Sun Lamp

Head to H-02 to reach the first second, and once you arrive, check to the right of the switch to find a chest with a phoenix down inside. With the lamp powered down, head back to the console and activate it to move the catwalk. First, push it all the way to the right to open a path that gets you behind some cargo containers. Go around the back of the containers to find a chest with a turbo ether.

After connecting the catwalk, push on to fight a new enemy called a Terpiscolt. These are weak to Ice attacks, but will start spinning when you interrupt them, making them pretty dangerous and tough to hit with melee attacks without taking damage yourself. Switch to Barret and use Overcharge to knock them out of the spin, then follow up with Cloud and Tifa to stagger them and finish them off.

Head down the ladder and you can take a gondola back toward the beginning of the area. That also means that the gondola near the cargo platform is operational, and you can get that Materia Tifa spotted behind the fan.

Materia Backtrack: Inside The Ventilation Fan

With two sunlamps powered down, return to H-01 and the beginning of this section to use the gondola that will take you back toward the ventilation system. On the far side, take the ladder up to a service room where you can access a vending machine that holds the Electric de Chocobo Music Disc. You can also buy MP Up Materia here, but it’s better to hold off, as you can get one for free shortly.

Don't worry if you don't clear the room of its enemies on your first try. You get another chance, and it's way easier the second time.
Don’t worry if you don’t clear the room of its enemies on your first try. You get another chance, and it’s way easier the second time.
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When you activate the console, you’ll have one minute to enter the next room, kill all the enemies, and press a button on another console. Don’t worry if you fail to kill everything within the time limit, though. You can double back out of the room and hit the console again to start a new, easier fight with some weaker enemies. Once you activate the other console, you can head into the fan corridor and snag what you discover to be a Chocobo and Moggle Summon Materia.

Materia Backtrack: Collapsed Passageway

Return on the second gondola to the area you entered when you climbed down the ladder from the second sun lamp. Go around the cargo containers to find a ladder down, as well as a chest containing a Moogle Medal.

Lower the walkway until you can grab the MP Up Materia, and then bring it back up to cross over to get the Elemental Materia.
Lower the walkway until you can grab the MP Up Materia, and then bring it back up to cross over to get the Elemental Materia.

Take the ladder down to another platform where you’ll fight two Queen Grashtrikes. Dispatch them, then use the control panel to lower the walkway ahead. Don’t align it with the gate so you can cross; instead, keep lowering it until the MP Up Materia sitting on top of the frame is low enough for you to grab. Now put the walkway in place so you can cross it. Head to the far end of the next platform to grab the Elemental Materia.

The Final Sun Lamp

Okay, time to wrap up! Return to the ladder that brought you down here and follow the path ahead to reach the third sunlamp. When you climb up to its catwalk, check around to the right to find a chest containing a Mesmeric Armlet. Return to the cargo platform and take it across. You’ll fight a bunch of automated defenses, so take them out the only way you know how.

In the next area, Plate Partition – Interior, climb up the ladder and once up top, turn right to find a chest with a Moogle Medal inside. When you reach Biggs, note that you’ll get a new weapon for Barret–the Light Machine Gun.

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The Steam Game Festival Returns This June

The Steam Games Festival is returning this summer offering gamers a digital-event where they can play limited-time demos for upcoming releases. The event will run from June 9th to 14th directly through the Steam launcher.

Geoff Keigley announced the very first Steam Games Festival in 2019 as part of The Game Awards. For 48-hours, players could try limited-time demos of games including System Shock and SkateBird.

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Similar to last year’s event, the upcoming Steam Game Festival will spotlight games set to be released within the next year, so any game available to demo won’t be so far off from launch. The demos will likely be limited-time only, meaning once the festival is over the demos will disappear.

The Steam page for the Game Festival is currently live, and players can set reminders for when the event launches. For developers, there’s a separate link for them to get their upcoming games featured in the festival. The deadline to submit your game ends on April 24th.

The Steam Game Festival is yet another digital-event taking place during what was traditionally the week reserved for E3. IGN will be hosting its own Summer of Gaming event throughout the month highlighting new announcements, along with IGN’s full pre-show and post-show coverage of any games.

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Matt Kim is a reporter for IGN.