Check On Your Black Gamer Friends

For many of us, playing video games is a much-needed break from all the trials and responsibilities of everyday life. When COVID-19 forced the globe into quarantine, gamers shared how playing games like Animal Crossing was an important part of both having fun and maintaining mental health while in isolation.

Despite elements of randomness that are pervasive in many games, video games often feel like a level playing field. Unlike life away from our controllers, the rules of video games are explained, the parameters and limitations made clear. Whether it is Mario jumping over pipes or fighting a boss in Final Fantasy, the avatar is an extension of you. Getting your Pokémon to Level 99 is a reflection of the time and effort (and money) you invest in the game. Though scholars like Christopher Paul warn us about the toxicity that can arise from seeing video games as pure meritocracies, it isn’t inherently wrong to see video games as one of the few places where (to the greatest extent possible) you get out exactly what you put in. Everything that happens is a function of your input, no matter what demographic you come from.

Lately, I’ve been playing games like FIFA, Smash Bros., and River City Girls with my girlfriend. Spending time with her while doing something we both enjoy has been a silver lining in the pandemic quarantine, but there aren’t enough Switch games in the world to drown out all news stories and videos of unarmed black suspects and bystanders being killed in just about every context imaginable.

For some gamers, particularly those coming from the African American community, the video of a police officer kneeling on the neck George Floyd has been a vortex on our minds, bodies, and spirits. Playing video games may serve as a fun distraction, but the issues of racial injustice, police brutality, and current protests and riots are something many black gamers can’t just block out. We have a big problem here in America and we have a lot of work to do.

Being African American can feel like you are stuck in a game where your difficulty settings are turned all the way up while everyone else’s are set at “normal.” It feels like the output on the screen refuses to match the buttons pressed on your controller. Yet an outside observer may see what appears to be the same game, same rules, same controller, same system. When you voice your frustration, many see it as miscomprehension, complaining, or playing the victim. If you show them your broken controller, they give you an apathetic set of answers–ranging from placing the blame on you, to saying that fixing it would be unfair to them. And if you manage to win despite all the odds set against you, many will point to you to justify why the unequal rules are just fine.

Black people want equality, not cheat codes. They want society to function more like our favorite games: to be able to play by the same rules as everyone else, opportunities to fail but also receive second chances; to get out what they put in. You don’t have to agree with the politics of the protestors, but as a gamer, you have at least some experiences that can help you humanize the people screaming for justice or demanding that America value black life.

Check on your black gamer friends. Listen to their stories. Think about how you can affirm their presence in the real and online gaming communities you inhabit.

If you can imagine why someone would throw their controller across the room when something “unfair” happens in a game, you should have at least some insight into why people around the world are protesting. Though these two instances are different in degree and in kind, they both stem from frustration–the feeling we get from lack of control and the absence of an equal playing field. Frustration sits between helplessness and defiance. We’ve all felt moments of frustration playing a video game. Imagine seeing people who look like you getting killed and there never seeming to be any repercussions for it.

But in using games as an analogy for society, we shouldn’t forget that games (though often played in solitude) are experienced in a community. Each of us has our own experience playing The Last of Us or Fortnite, but we share these experiences with others on blogs, social media, YouTube channels, podcasts, or in person. Tournaments, conventions, chatrooms, and live-streams can be spaces of comradery, not merely places for individuals to play games. At its best, gaming communities can be a welcoming refuge.

The turmoil in our lives often compels us to search for community. Community can provide a place of safety, enjoyment, peace, and friendship. The gaming community often provides all of these things. The fandom behind our favorite video games can be a gateway to lasting friendships. There’s a funny paradox behind it–simultaneously being able to be who you are (unapologetic about your love of gaming) and someone you are not (the characters on the screen). And yet, for many women, gender non-conforming, and people of color (particularly those who are black), gaming spaces can be bastions of harassment.

My very first online interaction with any video game was playing Halo at a friend’s house. The person on the other end of my headset asked me if I was black and told me that I played like an N-word. What could have been reaffirming space for me as a teen–going through all the awkwardness and struggles for self-actualization that all teens, regardless of race, go through–was shut down from the onset. The irony is this instance of casual anti-blackness is one of several examples of things I’ve experienced, in the gaming community and outside of it. But it doesn’t have to be that way.

In the scheme of things, the gaming community is a fraction of the larger society. But we could work to reclaim them as affirming spaces from everyone, regardless of race, gender, or sexual orientation. And in this period of social upheaval, we could make sure that black gamers get the same refuge–a space to have fun, recharge, and connect with others.

The social and political issues that COVID-19 and the ongoing protests against police brutality can’t be solved by everyone playing video games together. These are issues that require massive and systemic solutions. But on an individual level, we can start where we are. We can do our small part by making the communities we are in better.

Check on your black gamer friends. Listen to their stories. Think about how you can affirm their presence in the real and online gaming communities you inhabit. You don’t have to agree with all of their politics. But they could use your kindness.

Daily Deals: Early 4th of July Holiday Sales, Discounted Gaming Laptops and More

Welcome to our Friday deals! We have a slew of great savings for you this weekend, including a giant sale happening over at Best Buy thanks to the 4th of July weekend. On top of that, we have great discounts on Samsung 4K UHD TVs, a wide array of awesome games, gaming laptops from Razer and Alienware and tons more.

App users: Don’t see the deals below? Click here.

[poilib element=”commerceDeal” parameters=”slug=disneyplus-hamilton-placement”]
[poilib element=”commerceDeal” parameters=”slug=daily-deals-june-3-update”]
[poilib element=”commerceDeal” parameters=”slug=daily-deals-july-2-2020″]

More Video Game Deals

[poilib element=”commerceDeal” parameters=”slug=daily-deals-games-roundup”]

New Sea Creatures Guide — Animal Crossing: New Horizons

The biggest addition to part one of Animal Crossing: New Horizons‘ summer update is the ability to swim and dive in the ocean around your island, which means new creatures to catch. In fact, the summer update added an entirely new category in your Critterpedia, titled “Sea Creatures,” and Blathers is accepting donations of new finds at the museum as well. There are 40 total new sea creatures to catch.

Here we’ll go over every new type of sea creature you can find while diving. If you don’t know how to dive yet, check out our guide on how to swim in Animal Crossing for info on where to get a wet suit and how to get into the water for the first time.

How To Find Sea Creatures In Animal Crossing

Sea creatures can only be found while diving underwater in the ocean. You’ll know you’re near one when you see a column of bubbles floating to the surface, or when you’re already underwater and spot a dark shadow beneath the waves. Just dive under and swim over to the shadow to automatically collect the creature. Sometimes the shadow might be moving, so you will have to follow or chase it.

Diving and chasing a shadow under the water.
Diving and chasing a shadow under the water.

The bubble column appears differently depending on the creature, similar to the way fish shadow sizes differ. Their underwater shadow sizes also differ, as well as their swimming pattern and speed.

What To Do With Pearls And Scallops

While diving for sea creatures, you might come across pearls, which are a rare crafting material. Scallops can also be traded in for DIY recipes if you talk to Pascal, the red sea otter who made his first New Horizons appearance with the July 3 summer update. While we list scallops in the table below along with their price (1,200 bells), you should probably hang onto scallops when you find them–we’re not sure exactly how trading works with Pascal just yet. At the moment, it seems he has a chance of appearing when you catch a scallop and will offer a trade, but if it turns out you can find him swimming around and instigate a trade that way, then having some scallops handy will help. Of course, don’t forget to donate a scallop to the museum at some point too, since they still count as sea creatures. We’ll update with more details on how trading with Pascal works once we can verify. Pearls should definitely be saved up–like cherry blossom petals, they are an important crafting item and required to craft recipes in the new mermaid set.

Every Sea Creature In Animal Crossing: New Horizons

Below you’ll find every sea creature in Animal Crossing: New Horizons, with separate columns dedicated to their Northern and Southern hemisphere availability, by month. We will continue to update as we verify information. Shadow sizes and swimming pattern information will be coming soon as well.

Northern Hemisphere (N) / Southern Hemisphere (S)

Sea Creature Months (N) Months (S) Time Price
Abalone June – Jan Dec – July 4 PM – 9 AM 2,000
Acorn Barnacle All year All year All day 600
Chambered Nautilus Mar – June
Sept – Nov
4 PM – 9 AM 1,440
Dungeness Crab Nov – May All day
Firefly Squid Mar – June 9 PM – 4 AM
Flatworm Aug – Sept 4 PM – 9 AM 700
Gazami Crab June – Nov All day 2,200
Giant Isopod July – Oct 9 AM – 4 PM
4 PM – 4 AM
12,000
Gigas Giant Clam Apr – Sept All day 15,000
Horseshoe Crab July – Sept Jan – Mar 9 PM – 4 AM 2,500
Lobster
Mantis Shrimp All year All year 4 PM – 9 AM
Moon Jellyfish July – Sept Jan – Mar All day
Mussel June – Dec Dec – June All day
Octopus
Oyster
Pearl Oyster All year All year All day
Red King Crab
Scallop All year All year All day
Sea Anemone All year All year All day
Sea Cucumber
Sea Grapes June – Sept Dec – Mar All day
Sea Pig
Sea Pineapple Apr – Aug Oct – Feb All day
Sea Slug All year All year All day
Sea Star All year All year All day
Sea Urchin All year All year All day
Seaweed Oct – July Apr – Jan All day
Slate Pencil Urchin
Snow Crab
Spider Crab
Spiny Lobster
Spotted Garden Eel May – Oct 4 AM – 9 PM
Sweet Shrimp
Tiger Prawn
Turban Shell
Umbrella Octopus
Vampire Squid
Venus Flower Basket
Whelk All year All year All day 1,000

Check out more of our Animal Crossing: New Horizons guides below!

GameSpot may get a commission from retail offers.

Game of the Year Watch 2020 Continues

Welcome back to Game Scoop!, IGN’s weekly video game talk show. We’re halfway through 2020, and that means it’s time to check in on Game of the Year Watch. We’ll be discussing The Last of Us Part 2, Animal Crossing, Final Fantasy 7 Remake, Half-Life Alyx, and more. Watch the video above or hit the link below to your favorite podcast service.

Listen on:

Apple Podcasts

YouTube

Spotify

Stitcher

37 Things You Didn’t Know About The Matrix

37 Things You Didn’t Know About The Matrix – GameSpot

“/>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

Disclosure: ViacomCBS is GameSpot’s parent company


Venom 2: Everything We Know About The Comic Book Sequel

Venom 2: Everything We Know About The Comic Book Sequel – GameSpot

“/>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

]]>

Disclosure: ViacomCBS is GameSpot’s parent company


World of Warcraft Sees Huge In-Game Memorials Following Death of Streamer

Major in-game memorials have been taking place following the death of professional World of Warcraft player and streaming personality Byron “Reckful” Bernstein.

Bernstein reportedly died by suicide earlier this week – he was 31 years old.

Players from around the world across multiple WoW and WoW Classic servers gathered in Azeroth’s Stormwind Cathedral to kneel and celebrate Reckful’s life. The World of Warcraft team paid tribute to Bernstein on Twitter, calling him “one of the most memorable WoW players of all time.”

Twitch issued its own statement, noting Reckful’s pioneering impact on the platform “Byron was someone who talked about his struggles to help make room for others to do the same”, the statement reads. “As we process this loss, we have to recognize that the stigma around mental health and treatment often prevents people from seeking and getting the help they need.”

If you are having suicidal thoughts or just need to talk to someone, text the Crisis Text Line at 741-741 or call the National Suicide Prevention Lifeline at 1-800-273-8255 if you’re in the US. For a list of international helplines and resources, click here. (Hyperlink the last line to this url: http://www.suicide.org/international-suicide-hotlines.html)

[poilib element=”accentDivider”]

Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Nier Creator Yoko Taro Has Stubborn Demands, And A New RPG Called SinoAlice

“You’re designing Final Fantasy XIV raids and remaking the original Nier now. What’s changed for you since Nier: Automata?” That’s a question I sent over to Yoko Taro via email through a PR rep and translator, hoping to get some insight on how his career has evolved since directing one of 2017’s best games. And provide insight he did.

“I’ve always been stubborn, but once Automata became a hit, everyone began to say yes to my stubborn demands. Everyone may think that I became arrogant because I made a hit and got carried away–I’m upset because I’ve always been arrogant!”

For those unfamiliar, Yoko Taro kind of doesn’t give a damn about professional norms in how he presents himself. You’ll never catch him in the public eye without his Emil helmet on and you’ll recognize his wild but inoffensive eccentricity as distinct from pretty much any other developer in the industry. In many ways, it’s an attitude that’s spilled into games he’s worked on, typically designed with unconventional storytelling, melodrama, and sometimes crude irreverence. And if you’re hyped up for the next thing from the creator of the Nier and Drakengard series, well, it actually just launched this week in the West.

It’s a mobile RPG for iOS and Android with gacha elements called SinoAlice. It’s been out in Japan for three years, but has finally been localized in English and released. Maybe “mobile game” has you doing a double-take, but hear me out: Yoko Taro writes his own dark take on fairy tale characters like Alice (in Wonderland), Cinderella, Snow White, Red Riding Hood, and a whole bunch of others. Several story episodes offer peeks into each character’s relationship to their original author and their new dark past that’s kind of messed up. Hell, SinoAlice’s subtitle is “A Cruel Tale Of Girls Who Must Kill To Live.”

In anticipation of the game’s launch, I was able to reach out to Yoko-san along with SinoAlice producers Shogo Maeda (Pokelabo) and Yoshinari Fujimoto (Square Enix), while sneaking in a few questions about Nier. Quotes have been lightly edited for clarity.

“The folks at Pokelabo said, ‘We really want to release this globally,'” Fujimoto-san said in reply to why SinoAlice came West after three years. Maeda-san picked it up, saying, “Even before the Japan release, we thought this was a title that could put up a good fight globally in terms of its world-building [while also appealing to] Yoko’s fan base. It’s been three years, but we still feel the same way.”

Both of them also cite the uniqueness of world-building and narrative when asked about what makes the game stand out in a sea of gacha RPGs. They mention that it’s “the only game in the world that lets you experience Alice written by Yoko Taro.” Maeda-san also added that while the gacha system (think loot boxes for cosmetics and gear) is the same as it is Japan, they’ve “made some arrangements such as some guaranteed slots, and more likeliness of things you can acquire outside of gacha, compared to the Japanese version.”

Three separate screenshots from SinoAlice.
Three separate screenshots from SinoAlice.

So if this is an ongoing gacha-style RPG, but with an emphasis on narrative, I had to ask about how deep the story goes–a question that Yoko-san left hanging, telling me, “I think the story will continue for as long as sales continue. Human greed is never-ending, isn’t it…” That makes you think.

This isn’t the only mobile project he’s involved with, as he’s also currently working on Nier: Reincarnation, a new canonical story in the series that’s a mobile-exclusive. So I asked if and how these two games inform each other. “In SinoAlice, I thought that because mobile games often have no ending, I should prepare one, but SinoAlice shows no sign of ending so I’m feeling troubled,” Yoko-san told me. “For Reincarnation, I set it up so the ending will come no matter what after a certain period of time. But I have this lingering feeling that for games that are thought out like that, they’ll stop operations immediately…” he concluded, and he’s probably just kidding…unless?

In SinoAlice, Nier fans get a two-part crossover event, as a treat–Nier: Automata’s content starts on July 16 and Nier: Replicant starts on August 8. In asking about the extent of and work behind the Nier content, Fujimoto-san said, “The Automata collaboration scenario is written by Yoko-san himself, and the Replicant collaboration scenario is written by the scenario team from the Nier project, and supervised by Yoko-san. Both scenarios are original ones that you can only experience in SinoAlice. As for what it consists of… please do try playing it yourself!”

Left to right: Shogo Maeda, Yoko Taro, and Yoshinari Fujimoto.
Left to right: Shogo Maeda, Yoko Taro, and Yoshinari Fujimoto.

With SinoAlice being an ongoing mobile game, it takes on the live service elements we’re starting to see trend across games on other platforms. In asking about the previous partnership and splitting with Nexon prior to release and what it means for the game, Maeda-san clarified, “Both Japan and globally, SinoAlice is published by Pokelabo. We’ve discussed extensively with Nexon, and we decided to release [the game under] Pokelabo in order to achieve a [level of service] that will satisfy our users, as Pokelabo has a deep understanding of the game.”

As for my early impressions, I’m enjoying the simplicity of SinoAlice’s combat system, and having the asynchronous multiplayer component where party members are real players’ shadows has kept me afloat in battle. I’ve gotten accustomed to equipping the right gear before going into fights, which have been bite-sized two to three minute chunks where selecting the best weapon and element type to attack with leads to victory (so far). While it’s been overwhelming trying to decipher the labyrinthine menus, it’s been easy enough to follow the story branches, which thus far have been quite cryptic and melodramatic.

One crucial aspect to the experience: Composer Keiichi Okabe, who’s been responsible for tremendous soundtracks including the award-winning music of Nier: Automata, has brought the heat again for SinoAlice. And honestly, these songs could be swapped into Automata and they’d fit right in–the grand sense of scale and drama of SinoAlice’s soundtrack is definitely keeping me going.

In trying to get Yoko-san’s take on the music and his frequent partnership with Okabe-san, I jokingly asked, “Keiichi Okabe: great composer or greatest composer?” to which he replied, “He is a great and greatest businessman.” I don’t know what to do with the information, but I’ll take it.

Admittedly, I’m no expert in mobile RPGs, having only played a handful of hours in Fate/Grand Order and Granblue Fantasy. I’m still wrapping my head around how to manage the gear system and trying to understand the drop system. However, what’s hooking me here is the dark, mysterious play on old fairy tale characters, their conversion to exceptional anime-inspired designs, and the emphatic orchestral score. And while it’s a free-to-play game with gacha elements, I’ve yet to spend a dollar, but we’ll see where that goes.

There’s a lot more to unpack in SinoAlice, but if you’re into Yoko Taro’s brand of storytelling and digestible RPG combat, the game is worth a shot, if only to see the results of his ‘stubborn demands.’