Star Trek: Picard Episode 8 “Broken Pieces” Breakdown & Easter Eggs

In “Broken Pieces”, we learn the backstory and origins of the Zhat Vash, the secret Romulan cabal, and what motivated them to try to stop the “destroyers”. We learn Narissa’s true connections to Oh and Rahmda.

Meanwhile, Soji’s presence throws Rios off while Agnes’ secrets are revealed. Raffi deciphers a Romulan drawing which leads her to the truth about the conclave of eight. On the Borg Artifact cube, Narissa aims to get rid of the Borg and directs her guards to capture Elnor, who gets help from a new friend.

We also got another handful of Star Trek Easter eggs and references in this episode, calling back to The Next Generation and Star Trek Voyager.

Disclosure: ViacomCBS is GameSpot’s parent company.

Frozen 2 Coming to Disney+ Three Months Early Due to Coronavirus

The Walt Disney Company has announced that it will be making Frozen 2 available on Disney+ three months early for “families during these challenging times.”

Frozen 2 will be officially become available in the U.S. beginning Sunday, March 15, and will be available in Canada, the Netherlands, Australia, and New Zealand on Tuesday, March 17.

This welcome surprise arrives amidst the COVID-19 (Coronavirus) pandemic that is impacting the world, an event that has even forced Walt Disney World, Disneyland, and Disney California Adventure to close through the end of the month.

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“‘Frozen 2’ has captivated audiences around the world through its powerful themes of perseverance and the importance of family, messages that are incredibly relevant during this time, and we are pleased to be able to share this heartwarming story early with our Disney+ subscribers to enjoy at home on any device,” said Bob Chapek, Chief Executive Officer, The Walt Disney Company.

Frozen 2 was made available digitally on February 11 and on 4K Ultra HD, Blu-Ray, and DVD on February 25. It was set to be released on Disney+ on June 26 before Disney made this move.

Frozen 2, which is the highest-grossing animated film ever at $1.4 billion, was also the sixth Disney film to cross the billion dollar milestone.

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In our review of Frozen 2, we said it “is nothing if not ambitious, and like any big undertaking, that ambition comes with flaws. The beautiful world of Arendelle and beyond is a total joy to explore but a confusing subplot that can’t quite commit to its radical intentions takes away from the power and the message of the film.”

This is much needed good news amidst all the other delays and cancellations that are affecting the film and TV industry.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Devs Episode 3 Breakdown

In Episode 3, we get a glimpse at what the mysterious Devs division is working on. Katie (Alison Pill) informs us of the two rules of Devs. Forest (Nick Offerman) gets a visit from Laine, a powerful senator who wants to know more about Devs. Lily (Sonoya Mizuno) goes back to work at Amaya and tells her friends about her conspiracy theory.

Devs is streaming now exclusively on FX on Hulu.

Remembering E3’s Biggest Moments And Announcements

E3 is one of the biggest yearly events in the games industry with an extensive history packed with exciting and memorable moments. While it may be canceled this year, that won’t stop us from reminiscing about E3’s from days gone. After all, there’s a lot to talk about.

Below you can find GameSpot’s personal favorite moments from E3’s over two-decade long history. But what are some of your favorite moments? Which announcement or press conference got you to flip your living room table, or cringe at the awkwardness? Shout out your picks (and broken living room table stories) in the comments section below.

Sony Dunks On Microsoft (Sony Press Conference E3 2013) – Steve Watts, Associate Editor

We’ve come a long way since E3 press conferences were dull affairs filled with sales figures and charts, but for the most part the presentations from platform holders are polite, non-confrontational affairs. That wasn’t the case in 2013, the last time Microsoft and Sony were primed for a head-to-head outlining their dueling visions for the next generation. Microsoft had gone first, but it set the stage days earlier with a blog post clarifying rumors about its licensing policies on Xbox One. And sure enough, the rumors were largely true: aggressive DRM had been put in place that would allow publishers to require online checks, effectively killing used games.

Microsoft was careful to note that it wasn’t personally charging for this and so the restrictions were entirely in the hands of the publishers. This was years before the advent of live games and the rise of digital sales, and publishers had been struggling to deal with the used game market with ideas like Project Ten Dollar. Regardless, it put Microsoft in the lurch, and left Sony an opening to pointedly go a different way at its own E3 press conference. It was the first time I had ever actually been inside a publisher press conference in person, and it had the raucous energy of a pay-per-view event.

“For instance, PlayStation 4 won’t impose any new restrictions on the use of your game discs,” Jack Tretton said, to such boisterous applause that he had to remain silent for several moments before he could resume his speech. When he could speak again, he playfully quipped about the audience’s reaction. “Yes, that’s a good thing. We believe in the model that people embrace today with PlayStation 3 and continue to demand–I just heard you there.” He subsequently received even more applause for announcing that you can give your disc to a friend or sell it, and that it would not have an online verification check.

It was a knockout blow and many agreed Sony “won” E3, merely by promising to continue the status quo. Microsoft changed its policy plans soon after, so the potential unforced error never really impacted consumers. But it was an incredible moment to witness, if nothing else than because the hardware titans rarely come to blows quite so directly. | Twitter: @SporkyReeve

Halo: Infinite Reveal (Microsoft Press Conference E3 2018) – David Ahmadi, Video Producer

E3 2018 was two months before I accepted the offer for my first job post-college at GameSpot. At the time I was running a small, failing family-owned business and distinctly remember eagerly closing the store early and avoiding all news updates and Twitter posts so I could rewatch the keynotes and presentations in their entirety. The moment holds a particularly special place in my heart despite being fairly recent because it was the last moment I had with gaming news as a casual fan, before I was granted the privilege to experience this industry as a young professional.

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Of course, in that moment, all I could think about was what Microsoft would reveal at E3 2018. I was always taking particular pleasure in watching Microsoft’s gradual redemption throughout this past console generation and I felt that Microsoft did not hold back. Right out the gate they showed off what was really more of a technical demonstration for the SlipSpace engine, and I was left in awe. Images of animals in nature and textures with superb lighting and a moving score had me captivated and it reached this magnificent peak when the reveal finally happened: Master Chief’s infamous spartan helmet hanging by his side.

Several words come to mind when I try to describe the franchise but the one that stands out so well when I saw the helmet was legacy. It was so fitting! A brand new Halo with a brand new engine, which, not only triggers curiosity and hype for the game itself, but lights the path forward for the future: Halo Infinite would be the beacon at E3 that announced loud and clear: a new console generation was upon us and it is now closer than ever. | Twitter: Roshby57

Ikumi Nakamura (Bethesda Press Conference E3 2019) – Matt Espineli, Editor

During E3 2019, Bethesda’s big press conference seemed business as usual. It started the proceedings by bringing out Todd Howard to run damage control Fallout 76, discussing much of what the company still intended to do with the divisive online spin-off. Then came Resident Evil series mastermind Shinji Mikami to unveil the next project his studio, Tango Game Works’, is working on. Titled Ghostwire: Tokyo, I was already eager to hear about what this new game would be all about, especially as a fan of the first two The Evil Within games. And then something spectacular happened: my new all-time favorite developer walked onto the stage. Okay, maybe I didn’t know that at first, but I would in time!

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Her name was Ikumi Nakamura, and she was the creative director of Ghostwire: Tokyo at the time. As someone speaking English as a second language, she prefaced her speech with the nervousness she felt to be presenting to so many people on a stage, which instantly won over my heart and many others–humility has a magical way of being instantly relatable, after all. But it was Nakamura’s infectious enthusiasm and sense of humor that proved so captivating and adorable. As she made jokes about how spooky the game would be, it was difficult not to wear a warm smile from cheek to cheek. I can’t do justice to how extraordinary the moment was; you have to watch it yourself. It’s crazy how a single person can unexpectedly become the highlight of an entire E3, but somehow, Nakamura pulled it off.

In the wake of her appearance was a wave of attention that instantly skyrocketed Nakamura into popularity as a games personality. People wanted to know what she was about, what she had worked on, and how come they’d only heard of her now. And it turned out, Nakamura had quite a fantastic portfolio, having worked as an artist not only on The Evil Within, but games like Okami, Bayonetta, and the more recent Street Fighter games. And for me, it was an incredible feeling in itself to discover that she was someone who helped design the art of some of the games I love most.

Nakamura’s popularity is warranted; she’s talented, and it’s just a joy to watch be her most authentic, passionate self. But like so many developers, she’s only a small example of the brilliant and hard-working people who help to create the games we adore–people we don’t ever get to see or hear about. While she’s since left Tango Game Works, the spark of her appearance on Bethesda’s E3 stage alone makes it one of the biggest and most memorable moments in E3’s history in my mind. | Twitter: MGespin

FF7 Remake Reveal (Sony Press Conference E3 2015) – Mike Rougeau, Managing Editor of Entertainment

It’s easy to get cynical after attending so many E3 press conferences that they all start to blur together, and after a while, it becomes rare for one to stand out. It doesn’t help that these pressers can often feel more like glorified commercials than meaningful demonstrations or a way to convey actual information to fans. But there’s one I can remember where the hype actually felt real: Sony’s E3 2015 presentation.

Almost two years into its lifespan, the PS4 was in a really healthy place in 2015. This is the presentation that featured both Shenmue 3 and The Last Guardian, but because that apparently wasn’t enough, Sony also used the opportunity to showcase and confirm yet another near-mythical white whale of the gaming world: Square Enix’s Final Fantasy VII remake.

When PlayStation’s Adam Boyes proclaimed that they had “a very special treat for everyone,” the trailer that followed, featuring a strange voiceover that discussed a long-awaited reunion, was a bit confusing. But as FF7’s iconic opening score began playing and the logo appeared–followed unequivocally by the word “Remake,” just to quash any doubt–the massive crowd roared with elation. Five years later, we’re finally getting the game this coming April, and the hype lives on. | Twitter: @RogueCheddar

Twilight Princess Reveal (Nintendo Press Conference E3 2004) – Kevin Knezevic, Associate Editor

So many E3 moments have become burned in my memory over the past 20-plus years, but Nintendo’s E3 2004 press conference remains my favorite. The presentation was rife with memorable moments. Future Nintendo of America president Reggie Fils-Aime made his iconic debut; we got our first look at Metroid Prime 2: Echoes and Paper Mario: The Thousand-Year Door (two of my most anticipated games at the time); and Nintendo unveiled the DS. But the most exciting reveal was saved for the very end of the presentation.

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As Reggie was wrapping up the press conference, he invited the audience to step into “one more world for Nintendo GameCube,” leading into a trailer for what would eventually become The Legend of Zelda: Twilight Princess. The excitement was palpable. The audience erupted in cheers as Link, riding into battle atop Epona, came into focus, and that fervor only grew as we saw him battling realistic Lizalfos and facing off against a towering fire beast. I can’t begin to guess at how many times I watched that trailer that summer.

Of course, a big reason for the excitement was that the game felt like a direct response to The Wind Waker, which stirred up quite a bit of controversy at the time due to its cartoony visual style. I was among those initially turned off by Wind Waker’s art style (what can I say? I was in high school), and while I eventually came around to the visuals and enjoyed the game for what it was, I still thought it was much too easy. Seeing that the next Zelda would discard Wind Waker’s aesthetic and return to the more realistic, darker tone of the SpaceWorld 2000 tech demo was a dream come true for my 17-year-old self.

Twilight Princess wouldn’t arrive until two years later, and while its standing among fans seems to have fallen over the years, it’s still one of my favorite Zelda games, and I’ll never forget how excited I felt when it was first revealed back at E3 2004. E3 may have become long in the tooth over the years, but it’s moments like these that serve as a reminder of just how magical the expo could be.

Sony’s E3 2006 Press Conference – Ashley Oh, Sr. Social Producer

Where to even begin when talking about Sony’s E3 2006 press conference? I’m blown away by how many iconic memes came from a single event. Yes, this was the Giant Enemy Crab one. But it’s also so much more. I mourn the jankiness of old E3 press conferences. They’ve since evolved into more polished, high-budget spectacles, which is inevitable given the current popularity of games.

Picture this: the year is 2006, Kaz Hirai is president and CEO of PlayStation. We are about to see PlayStation’s first foray into handheld consoles, the PSP. The camera zooms in on Kaz’s hands, the light glaring off the front of the device (because that was the state of technology back then). And then I heard it: “Rrrrrridge Racer!” It was a moment so quick, so fleeting, but unforgettable. It’s been looped into oblivion in so many YouTube videos, permanently ingrained into my brain.

“It’s Ridge Racer,” he declares proudly. “Rrrrrridge Racer!”

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Towards the end of his presentation, the PlayStation 3 is finally revealed. A huge jump from PS2’s release price, the high-end model of the PS3 debuted at $599. Once again, this moment is burned into my memory forever. Five-hundred and ninety-nine US dollars. Five-hundred and ninety-nine US dollars. Five-hundred and ninety-nine US dollars. A stunned silence fell on the onlooking E3 crowd. A few people laughed.

Finally, how can we possibly forget the Genji: Days of the Blade demonstration? A producer took to the stage, stating that the game will be “based on history” with stages “based on battles which actually took place in Japan.”

Smash cut to: “So here’s this giant enemy crab. You attack its weak point for massive damage.”

Incredible.

If you watch the archived version of this presentation, there’s also a VOD in the corner showing only his hands on the controller while he games extremely hard. Why don’t we have this anymore? Why can’t we bring this back?

I am afraid Sony will never top its 2006 press conference for me. I might be OK with that.

Titanfall Reveal (Microsoft Press Conference E3 2013) – Jordan Ramée, Associate Editor

I think we can all agree that Microsoft screwed the pooch when it came to E3 2013. Even as a long-time fan of the Xbox 360, Microsoft’s marketing strategy for the Xbox One during E3 2013 wasn’t…great. But despite my misgivings for the Xbox One as a console when Microsoft showed it off at E3, it had an exclusive I wanted to play more than the ones being offered on PS4. And that exclusive was Titanfall.

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Long before the release of the unfortunately underappreciated Titanfall 2, squad-based battle royale Apex Legends, and surprisingly good Star Wars Jedi: Fallen Order, Respawn introduced itself to the world through the E3 2013 reveal trailer of the original Titanfall, which would go on to launch as a limited-time exclusive for Xbox One in 2014.

At the time, the reveal trailer and the follow-up gameplay demo didn’t show off anything revolutionary. Titanfall is a great game, but it’s not the powerhouse of a first-person shooter that it’s sequel would end up being. But you could definitely feel something from those first few trailers–there was a sense that Respawn wasn’t a developer to be overlooked. The company was moving in on a space that had been (and would continue to be) dominated by Call of Duty for years, and doing it with a style all its own.

Titanfall looked really good. The shooting appeared solid, the parkour mechanics seemed satisfyingly fast but not uncontrollable, and the mech-like Titans looked to offer an asymmetrical twist to the FPS genre. For me, Titanfall was enough of a reason to commit to Microsoft for one more console generation and pre-order an Xbox One–seeing those early Titanfall trailers for the first time was the highlight of my E3 2013. | Twitter: @JMRamee

The Hoop Gawd (EA Press Conference E3 2015) — Tamoor Hussain, Senior Editor

EA’s E3 2015 press conference. The Hoop Gawd appears. Gaming is never the same again. Where is he now? Who knows, but never forget: The Hoop Gawd is out there. | Twitter: @tamoorh

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Konami’s Infamous E3 2010 Press Conference — Alessandro Fillari, Editor

Over the years, many E3 press conferences have had their fair share of awkward moments and flubs. These instances are mostly fleeting and are usually forgotten about once the next game takes the stage, but during E3 2010, there was one press conference that stood out amongst the rest–and not for the reasons this particular publisher hoped. In what could be described as a total trainwreck, Konami’s E3 2010 press conference is the best example of what happens when awkward moments, poor planning, and a variety of bizarre decisions collide during a livestream intended to show off the latest from a storied developer and publisher.

Despite having a decent suite of games including Castlevania: Lords of Shadow, Silent Hill: Downpour, Ninety-Nine-Nights II, and a quick demo of the canceled Metal Gear Solid: Rising (pre-reboot from Platinum Games), the conference was doomed from the start. Things quickly went off the rails when issues with language translation and the stage’s teleprompter turned otherwise simple presentations into clumsy affairs.

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It didn’t get much better as it went on for the next 90 minutes. Much of the humor didn’t land, and the pacing of the show–which featured a grabbag of anime-inspired RPGs, a masked luchador wrestling game, and a set of gritty western-developed action titles–just felt off. The presentation was a disaster, completely, yet I still can’t deny that I enjoyed myself watching it. After it ended, I thought to myself, “what the hell did I just watch?” But then the encore presentation began, and that only served to highlight the strangeness even more.

10 years later, it still serves as a benchmark for how not to do an E3 presentation. In many ways, it was like Tommy Wiseau of The Room fame channeled his bizarre sensibilities and strange jokes into producing a video game press conference. Witnessing this bizarre and unintentionally comedic press conference with an online audience was a real highlight as well. No one in the chat, nor even on message forums knew what to make of it. We were all, as a collective, witness to the creation of new internet memes in real-time, such as Ninety-Nine-Nights II producer Tak Fujii emphasizing “ONE MILLION TROOPS” during his presentation, and it was a delight.

It quickly became the talk of E3 2010, and with Jeff Gerstmann and the folks at Giant Bomb recounting their experience at the show, it would go on to live in infamy. Despite Konami’s E3 2010 presser being an awkward and somewhat cringy affair–which I had to watch again for this write-up–I like to think it had a more positive impact than most people would expect. They really tried to have fun with it, and it showed–even when it didn’t land as intended. In retrospect, I sincerely appreciate how different it was from other shows back then. Today, we have publishers like Devolver Digital producing fictionalized and highly-exaggerated presentations that show some echoes to Konami’s infamous showing, and honestly, that’s not a bad legacy to leave behind. | Twitter: @afillari

LCS 2020 Suspended; Finals Will Move From Dallas To Los Angeles

League of Legends Championship Series commissioner Chris Greeley has announced that LCS 2020 has been postponed in order to help prevent the spread of the coronavirus. The finals have also moved locations.

“As the impact of COVID-19 (coronavirus) continues to grow, we’re committed to keeping the health and safety of players, fans, and everyone who makes the LCS possible at the forefront of every decision we make,” Greely said in a tweet (embedded below). “And so, it was an incredibly difficult call to make, but this afternoon we decided, after much discussion with LCS teams, to suspend operations (including all LCS and Academy teams) for the immediate future.”

“The same factors that weighed into this decision, coupled with expanding restrictions on large-scale public events in North Texas, have also led us to move the 2020 LCS Spring Finals from Dallas to the home studio in Los Angeles,” he continued. Greely added that anyone who has already purchased a ticket to LCS matches or the Spring 2020 Finals will be refunded.

This news follows on the heels of EA suspending its own esports competitions. Because of the coronavirus, the Apex Legends Global Series, FIFA 20 Global Series, FIFA Online 4 Live, Madden NFL 20 Championship Series, and all third-party competitions have been temporarily put on hold.

Other Recent Shutdowns Due To Coronavirus

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EA Suspends All Esports Live Events To Limit Coronavirus Risk

EA has announced that all competitive events tied its games are, for the foreseeable future, suspended on account of the coronavirus. The suspension applies to all events that utilize EA’s games, whether they’re run by the company or are a third-party organized event.

“Our priority is protecting our competitors, our employees, our partner’s employees and our communities,” EA wrote in a blog post. “As we continue to monitor the situation around the coronavirus and receive updated guidance from health officials around the world, we will use this time to determine next steps for moving forward with all of EA’s competitive gaming live events and online broadcasts.”

Among the events suspended are the Apex Legends Global Series, FIFA 20 Global Series, FIFA Online 4 Live, and Madden NFL 20 Championship Series.

In another blog post, EA further described the additional steps the company is taking to curb the spread of the coronavirus, such as “strongly recommending” that all North American, European, and Australian employees work from home. “We’ve also taken steps to ensure that the vendors and contractors that provide services on-site at our facilities will continue to be paid, even if they’re not able to work from home in their roles,” the company wrote.

Despite these adjustments, EA doesn’t foresee any major alterations to the road maps of any of its games-as-a-service titles.

Other Recent Shutdowns Due To Coronavirus

How To Clean Your Phone, Keyboard, And Other Tech

COVID-19 (aka coronavirus) has sparked a lot more diligence when it comes to cleaning your hands, but it’s also important to keep your most-used items clean as well. For us and many of you, that includes our tech devices, like phones, keyboards, and controllers. It can be hard to know what’s safe to use on your expensive gadgets or what’s even effective–there are a lot of products out there that are good at getting your stuff wet but not necessarily clean.

To demystify the process, we’ve put together this quick-and-easy guide to how to sanitize your phone, keyboard, and other common tech, including the best cleaning products we’ve tried and recommend.

How to clean your cell phone

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In the age of smartphones basically just being big screens, it’s easier than ever to keep your iPhone or Android device clean. However, it’s also very easy to damage your phone if you don’t choose the right products or methods to clean it with. And since it’s likely the device that comes with you everywhere you go, it’s important to sanitize your phone regularly.

First off, don’t submerge your smartphone in any cleaning product. The best way to sanitize your iPhone is to use a 70% isopropyl alcohol wipe–Apple suggests Clorox’s disinfecting wipes. Do not pour isopropyl alcohol on a cloth and then use that, as it’s very important to not get liquids into any of the crevices of your phone. Once you’ve found the right product, wipe down your phone thoroughly and then dry it off with a microfiber cloth.

Suggested products: Zeiss lens wipes — $20; Whoosh microfiber cloths (12 pack) — $20


How to clean your keyboard and mouse

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Keyboards and mice are a little trickier than phones because it’s much easier for liquids to get into their electronics and destroy them. However, it’s not difficult to keep them clean. You’ll want to use the same 70% isopropyl alcohol wipes you would for your phone, but before wiping down your devices, you should squeeze out some of the excess liquid. At that point, you’ll be safe to wipe down your keyboard and mouse–be sure to only wipe down the tops and sides of the actual keys, don’t wipe underneath unless you plan on removing each key to do so. After wiping your entire keyboard down, you’ll want to use a microfiber or lint-free cloth to dry them–this is worth doing even if there isn’t any visible liquid on your keyboard just to be safe.

Thankfully, your mouse is a lot smaller than your keyboard, so wiping it down won’t be as difficult–though you should still practice the same diligence. Get rid of the excess liquid from the cloth, wipe down your mouse, and then wipe it off with a microfiber, lint-free cloth. This method is also effective at cleaning entire laptops, though you need to practice extreme caution when wiping down areas with open slots. You really don’t want any liquid seeping into any of your devices.

Suggested products: Zeiss lens wipes — $20; Whoosh microfiber cloths (12 pack) — $20


How to clean your controllers

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Cleaning video game controllers is fairly simple, but because each button is an opening to the inner electronics, you need to practice caution. Wipe down the controller with a 70% isopropyl alcohol wipe, then dry it off with a microfiber cloth immediately. If you’re comfortable taking the controller apart and cleaning it that way, then you can try that as well–this will make it easier to clean each individual button, though it’s not necessary unless the controller is really gunked up.

A better way to keep your controller intact and clean inside the buttons’ crevices is to use an eraser or piece of silicone to pull up any gunk. The best option for this is OXO’s cleaning brush that features bristles on one side for dust and dirt cleaning and a piece of silicone on the other that’s perfect for getting into those tight nooks and cleaning them out.

Suggested products: OXO electronics cleaning brush — $6; Zeiss lens wipes — $20; Whoosh microfiber cloths (12 pack) — $20


How to clean screens

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Screens are perhaps the easiest thing to clean. As long as you have the right products, it’s hard to mess up. The product I use is Whoosh screen cleaner kit, which comes with three microfiber cloths and two bottles of the cleaning solution. All you do is spray the solution on a cloth, then wipe down your dirty screen and then dry it off with the other side. It’s great for PC monitors, laptop displays, tablet screens, and even the Nintendo Switch–it also works well for eyeglasses, which is great for me as I’m a four-eyed nerd with very dirty lenses.

Of course, there are plenty of other high-quality screen cleaners. Just make sure you spray the cleaner onto a microfiber cloth before wiping it down–and if you’re cleaning a Nintendo Switch, remove the Joy-Cons. Spraying the cleaner onto the screen directly can cause some splatter to get into the device itself, causing easy-to-avoid damage. You can also use alcohol wipes to clean screens, though if you sneeze or cough onto a screen, I’ve found that a dedicated cleaner can more effectively pull that grime off of the screen.

Suggested products: Whoosh screen cleaner kit — $20

WWE Raw Will Air Live With No Audience Due To Coronavirus

As the situation surrounding the COVID-19 (coronavirus) continues to evolve, WWE is moving forward with its weekly programming, but not in the previously scheduled locations.

As with the March 13 episode of Smackdown, the company has announced that the March 16 episode of Raw will broadcast live from the WWE Performance Center. What’s more, there will be no studio audience for the show. In a tweeted statement, the company explained, “This Monday night, Raw will air live as regularly scheduled and emanate from WWE’s training facility in Orlando, Florida with only essential personnel in attendance. The event was originally scheduled in Pittsburgh, Pennsylvania.”

There’s been no word about whether next week’s NXT or Smackdown broadcasts will also happen at the Performance Center. Meanwhile, All Elite Wrestling has announced changes to its next broadcast. Rather than the show happening in an arena in New York, Dynamite on March 18 will instead be televised live from a smaller venue in Jacksonville, Florida. The company has said a “restricted attendance policy” will be put in place, but hasn’t offered an explanation of what that means.

Meanwhile, WWE has yet to announce if the upcoming Wrestlemania 36 event, set for Tampa, Florida on April 5, will be canceled or postponed.

Thus far, the pandemic has led to many event cancellations, including the upcoming E3, as well as the current NBA season. Additionally, Disney has closed its theme parks worldwide, while several film releases have been pushed back and productions halted.

Microsoft’s Bill Gates Steps Down From Board Of Directors

Microsoft has announced that co-founder and technology adviser Bill Gates has stepped down from the company’s Board of Directors “to dedicate more time to his philanthropic priorities including global health, development, education, and his increasing engagement in tackling climate change.” Gates has served as the chairman of the board since February 4, 2014.

“It’s been a tremendous honor and privilege to have worked with and learned from Bill over the years,” Microsoft CEO Satya Nadella wrote. “Bill founded our company with a belief in the democratizing force of software and a passion to solve society’s most pressing challenges. And Microsoft and the world are better for it.”

Nadella continued, “The board has benefited from Bill’s leadership and vision. And Microsoft will continue to benefit from Bill’s ongoing technical passion and advice to drive our products and services forward. I am grateful for Bill’s friendship and look forward to continuing to work alongside him to realize our mission to empower every person and every organization on the planet to achieve more.”

“With respect to Microsoft, stepping down from the board in no way means stepping away from the company,” Gates said, according to CNBC. “Microsoft will always be an important part of my life’s work and I will continue to be engaged with Satya and the technical leadership to help shape the vision and achieve the company’s ambitious goals. I feel more optimistic than ever about the progress the company is making and how it can continue to benefit the world.”

Alongside Paul Allen, who died in 2018, Gates co-founded Microsoft in 1975. Until 2000, Gates was the company CEO. He was succeeded by Steve Ballmer who then passed the role on to Satya Nadella in 2014–the same year Gates became chairman of the board.

2020 will continue to be a big year for Microsoft, as the company prepares to launch its cloud-based gaming service Project xCloud and next-gen console Xbox Series X. The latter is scheduled to release during the holiday season alongside Sony’s next-gen console, the PlayStation 5.