Half-Life: Alyx VR Analysis — How The Game Plays On Every Major VR Headset

VR headsets aren’t all created equally. We at GameSpot have tested out the newly released Half-Life: Alyx on the four biggest VR headsets: Valve Index, HTC Vive Pro, Oculus Rift, and Oculus Quest.

From a top view, it’s no surprise that the Index is the ideal platform to play Alyx on, considering they’re both made by Valve. But it’s also the most expensive and currently in short supply. The Vive is the next best opinion; it’s designed for steam VR, which makes setup with Alyx easy, and you can swap out the subpar Vive controllers with the Index’s to take advantage of the finger tracking.

While you may lose some of the more advanced features playing on an Oculus, you’re still going to have a good time with Alyx. The only headset we have trouble fully recommending is the Oculus Quest, as the Oculus Link software is still in beta and can have connection issues. But if you already own a Quest and are willing to put up its shortcomings, it’s still completely possible to play Alyx on it.

Below we break down the pros and cons of each headset based on the experiences of five people on staff, each with different VR setups. You can also watch the video version above. If you want to know what we thought of the game, check out our Half-Life: Alyx review. If you don’t own a VR headset and are interested in picking one up thanks to Alyx, check out our in-depth breakdown on the best VR headsets as well as where to get the best VR headset deals.

Valve Index — Michael Higham, Associate Editor

I played the entirety of Half-Life: Alyx on the Valve Index for review, and everything worked perfectly fine. But that speaks more to having the proper space and physical set up for the base station sensors and room for your own actions. The Index headset is arguably the best, most sophisticated HMD so far with a max refresh rate of 144Hz and a 130-degree FOV (the highest of mainstream VR gaming headsets), and its resolution is on par with the high-end Vive Pro. Of course, you need the proper rig to get the most out of, and my setup with a Core i7-7700K and Nvidia RTX 2080 was on point. However, the HMD isn’t necessarily the reason why you’d want to play Half-Life: Alyx on the Index, it’s the controllers.

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The Index controllers are the closest a pair of VR controllers come to imitating the feel of having virtual hands. That’s because their padded straps comfortably hug your hands, allowing you to loosen your grip entirely and still have the controllers in place. Now, the reason why this matters for Half-Life: Alyx is because the game always accounts for your in-game hands, giving them more agency and a higher level of interactivity than most VR games. Objects, doors, and some mechanisms react to your hand motions without having to “grip” them, simulating the actions of actually moving these things in real life. You’ll be catching items and throwing grenades a lot in the game as well, and it just feels so right to perform these actions when you can just let go altogether and open your hands in these moments.

The Index controllers also have pressure-sensitive sensors on the grip for each finger, so when it comes to grabbing things in-game, you simply close your hand as if you’re really grabbing stuff. (All other VR controllers have a second set of triggers for your middle fingers that typically work to grasp objects.) Even something as small as the Xen grenades, which react to how tightly you grip and activate when squeezing them, showcase the importance of pressure-based interactivity. And it’s nice to give the middle finger to a dead Combine soldier and have the controllers recognize the gesture in true form.

Of course, the Valve Index might be the most expensive (and seemingly hardest to find) VR gaming set up right now. It’s not necessary to go with the Index if you just want to experience Half-Life: Alyx, but I do believe it’s the best option. | Twitter: @michaelphigham

HTC Vive Pro — Jean-Luc Seipke, Video Producer

The HTC Vive seems like the next logical headset of choice as it was co-created by Valve and shares the same ecosystem as the Index. I used the Vive Pro, the best version of the Vive, and the second-best headset on the market in terms of display. My PC uses an RTX 2070 with 16GB of RAM and an i7-6700k CPU, and Alyx looks and runs excellent. I did run into some issues where the game started to drop frames and hitch while streaming, but that is the only technical hiccup I’ve had, and the rest of the time has been smooth.

Like with the Index, you have the option for both sit down and room-scale. The extra freedom to walk around an environment can add a lot to your experience, and I highly recommend it if you have the space for it. Being able to duck and jump physically is surprisingly fun and helps make the game even more immersive. Just have someone around to watch over you; otherwise, you might hit your hand as I did.

Where the Vive falls short is in its controllers. Being one of the first major VR controllers, they feel quite primitive compared to the competition. Lacking the Index’s advanced finger tracking means you have to use the trigger buttons to hold things. It works pretty well, but it doesn’t have that natural feeling of picking up an object the way you get with the Index.

Even when compared to Oculus’s Touch controllers, the Vive controllers have a more clunky design that causes them to clank into each other. Don’t get me wrong, they get the job done, but it always feels like you’re the younger sibling that got stuck with the inferior 3rd party controller.

Thankfully because Valve worked on both the Vive and Index, you can mix and match the hardware by using the Index controllers with the Vive. The index controllers work flawlessly with the Vive, and after switching, I couldn’t go back. If you already own a Vive, I highly recommend picking up the Valve Index controllers if you can for a better Alyx experience. | Twitter: @JeanLucSeipke

Oculus Rift w/ Old Touch Controllers — Ben Janca, Video Producer

The Oculus may be one of the older headsets on this list, but I have got to say the experience of playing Half-Life Alyx on one has been fantastic. I actually didn’t run into many issues in my few hour play session. I only ended up having to break away, so I didn’t spend the rest of my day getting lost, exploring every corner of City 17. The touch controllers are also some of my favorites for general VR gameplay, so I felt right at home right from the get-go. I am also running all of this on a PC using a 1080TI, 16 gigs of RAM, an i7-7800X CPU, and I have to say everything ran very well!

I opened Steam VR through the Oculus software just to be safe and started Alyx up. I ended up playing for about 30 minutes until I noticed my height seemed sort of off. After reading around a bit, I saw suggestions saying to change the “Height Adjust” option to hybrid, and everything was smooth sailing after that. I really only had one crash after an hour and 20 minutes and nothing bad after that. I also didn’t experience any stuttering or frame dropping. After a while, I did come to appreciate how easy it was to transfer to playing from a seated position after standing too.

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One thing that really made my experience great was my old touch controllers. Sure, Index has full finger tracking, but in my mind, I still have trouble telling myself to fully let go of them to grab objects in-game. The touch controllers only track half of your fingers, so the actual act of grabbing is with the ring finger, which let me never lose my grip. This works out well when throwing things at zombies or Combine soldiers since the space I play in is very small, technically smaller than I should be allowed to play in. All in all, I never really had issues using the old touch controllers. Everything from shooting, throwing items into barnacle tentacles, and grabbity gloving ammo to myself to catch all felt excellent.

I would say my experience with Half-Life Alyx with my old Oculus setup was overall great. Outside of adjusting the height setting at the beginning, I never ran into any issues. I’m also proud of myself for not hitting a wall or my monitor while playing. Though I did get scared by one of our cats jumping on my back while I was avoiding headcrabs, so take that as you will. In either case, I can’t wait to jump back in as soon as I get the chance! | Twitter: @BenJanca

Oculus Quest w/ Link | Jake Dekker, Video Producer

On paper, the Oculus Quest is the most questionable headset on this list. Given you have a VR-ready PC, the only way to play Alyx on a Quest is with an Oculus Link cable or a lengthy USB C to USB 3.0 cable. Once the headset is connected, you have to enable Oculus Link, and–in theory–your PC will take over the processing power, and your Quest will essentially become an Oculus Rift.

I have played roughly 6 hours of Half-Life Alyx on my Quest with a 1070TI, 16GBs of RAM, an i5 4690k, and a third party USB C to USB 3.0 cable I ordered off Amazon. The early hours were a rollercoaster ride and not the good kind. Most of the issues I ran into early on were due to the Oculus Link software itself, which is still in beta. Within the first 15 minutes, my headset, not the game, crashed four times. The game was still running on PC, but the Quest would lock up. Navigating the world felt jittery, and if I turned my head too quickly, the image wouldn’t be able to keep up, and I’d see black borders.

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The headset lockups continued until I plugged my Quest directly into the motherboard. This solved the headset crashes, but the game was still jittery, especially whenever I first launched it. Eventually, the performance would even out, but everything always felt slightly jittery, especially in open areas.

The other hurdle you will undoubtedly face with the Quest is the controllers. Half-Life: Alyx was designed with finger tracking in mind, which means your range of motion is limited with the Oculus Touch controllers. Your pointer fingers are controlled with the triggers, your thumb closes when it’s on the control stick, and the rest of your fingers are mapped to the hand trigger on the side. This isn’t a huge issue once you get the hang of things, but snatching objects from afar with the gravity gloves can feel a bit awkward at first since you need to open your hand in order to tether to the object.

That said, once the performance evened out, and I got acclimated to my headset, and the Oculus Touch controls, Half-Life: Alyx felt playable. Sure, it isn’t as smooth as an Index or a Vive Pro, but it will undoubtedly get the job done. If the Quest is your only option, we recommend picking up an official Oculus Link cable or, since it’s still near impossible to get, the Oculus recommended Anker cable. | Twitter: @jacobdekk

Now Playing: We Test Half-Life Alyx On Every Major VR Headset

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How Animal Crossing Came From One Of Nintendo’s Biggest Failures

You may not remember it, but at one time the Nintendo 64 had an add-on peripheral called the 64DD. Before the end of its short lifespan, Nintendo designed a game about hanging out with cute animals in a single field and completing small tasks. That game was Animal Forest, better known today as Animal Crossing.

The beloved series has gone on to sell millions and is one of the most recognizable video game franchises around, but its inception lies in an ambitious and, ultimately, failed hardware project. In this video we take a look back at the origins of Animal Crossing, and tell the story of its unlikely beginnings, its almost demise, and its ultimate success.

How Animal Crossing Was Born From One Of Nintendo’s Biggest Flops

Nintendo’s charmingly offbeat life-sim series Animal Crossing made its long-awaited debut on Switch this month with the release of Animal Crossing: New Horizons. The game arrives nearly 20 years after the franchise first premiered on the world stage, and in that time it has grown into one of Nintendo’s marquee properties, appearing on almost all of the company’s modern consoles and shifting millions of copies worldwide. But while Western fans were introduced to the series with 2002’s eponymous Animal Crossing for GameCube, the franchise actually originated on Nintendo’s previous home system, the Nintendo 64, and it was initially born out of one of the company’s biggest commercial failures.

The very first Animal Crossing game, known in Japan as Dobutsu no Mori (or Animal Forest), was the brainchild of two Nintendo designers: Katsuya Eguchi and Hisashi Nogami. While neither may have the name recognition of Shigeru Miyamoto or Eiji Aonuma, each has had a hand in creating some of Nintendo’s most beloved titles. Early in his tenure at the company, Eguchi designed levels for Super Mario Bros. 3 and would later direct Star Fox and Wave Race 64. Nogami, meanwhile, worked as a character designer on Yoshi’s Island and Mario Kart 64 (and would eventually go on to produce another breakout Nintendo franchise, Splatoon).

According to Eguchi, Animal Forest was originally envisioned for the 64DD, the ill-fated disk drive peripheral for the Nintendo 64. “It began life as an N64DD project. Then we came up with the concept of ‘a game where you hang out and do stuff with a bunch of people in a single field.’ Then one by one, we started coming up with more ideas, and [Animal Forest] is really just the collection of all those different strands,” Eguchi said in a 2003 interview. “In short–we just wanted to make something for the 64DD,” Nogami summed up.

Like the Satellaview accessory for the Super Famicom, the 64DD attached to the N64’s underside and expanded the system’s functionality with a range of additional hardware features, including a drive for rewritable floppy disks, a real-time clock, and even limited internet connectivity. These features, Nintendo touted, would inspire new kinds of games and genres, and indeed, the company’s designers seemed energized by the possibilities it opened up. “There are so many ideas I wouldn’t have been allowed to come up with if we didn’t have the 64DD,” EarthBound creator Shigesato Itoi said in 1997.

The 64DD’s real-time clock in particular was instrumental to Animal Forest’s conception. The entire game was premised around this feature. Just as in the real world, days and seasons in Animal Forest would pass according to the calendar, so your village would be blanketed in snow during the winter months, and cherry blossoms would bloom during the spring. In turn, different types of fish and insects would emerge depending on the time of year, and holidays would be celebrated in the game as they occurred in real life. This created the sense that Animal Forest was a small, living world marching along inside of your console, even when you weren’t actively playing it.

Despite the 64DD’s potential, the peripheral was plagued by setbacks. Nintendo originally intended to launch it in 1997, a year after the N64 itself, but the company encountered numerous hurdles during its development, causing it to be repeatedly delayed. When the 64DD did finally hit the market in late 1999, near the end of the N64’s lifetime, only a small handful of games supported it, and the accessory would be unceremoniously discontinued a little over a year after it launched.

With the 64DD effectively a nonstarter, Animal Forest would instead be released on a standard N64 cartridge, but the developers still found ways to incorporate features that were inspired by the 64DD without utilizing the actual hardware. Since the N64 itself did not boast an internal clock, Nintendo would include a battery-backed clock in Animal Forest’s cartridge, allowing the game to track the date and time that way. Similarly, instead of storing additional data on the 64DD’s floppy disks, the game would make use of the Controller Pak–a memory card that plugged into the back of the N64 controller. These workarounds allowed the developers to release Animal Forest on the base N64 hardware without sacrificing its most distinctive features.

Animal Forest for Nintendo 64
Animal Forest for Nintendo 64

Animal Forest would launch in Japan in April 2001, making it one of the final first-party titles to hit the system before it was supplanted by the GameCube later that year. This unfortunate timing undoubtedly hampered the game’s potential, and the N64 version would never be released outside of Japan. The title would, however, get a second lease on life when it was ported to the GameCube that December. Nintendo’s new system would prove to be a more fitting home for the game, as many of the features the 64DD offered–including a real-time clock–were built right into the GameCube’s hardware.

The title would make its debut in the US as Animal Crossing the following year, after some extensive localization changes. The game would eventually go on to sell more than two million copies worldwide–an impressive number for what was at the time a new and unconventional franchise. However, its follow-up, Animal Crossing: Wild World for DS, would truly propel the series to worldwide popularity. Wild World would move more than 11 million copies during its lifetime, and each mainline installment to follow would likewise become a multi-million seller, with New Leaf shifting more than 12 million copies on 3DS.

Each of these games built upon the original Animal Crossing’s foundation with new features, activities, and customization options. But the core appeal of the series remains its leisurely, real-time pace–and that has its roots in the 64DD. The peripheral may have been a costly flop for Nintendo, but it did indeed inspire a new kind of game, just as the company promised.

Best VPN Service For Streaming Region-Locked Content

There are a ton of reasons to use a VPN in today’s world. Being able to connect to a private network and hide your true location has a lot of security benefits, but it can also be a great way to access content that’s restricted to specific regions from around the web–I even use one to look at other region’s prices for GameSpot’s deals coverage. And if you’re stuck inside during these trying times, you may be looking at another country’s available movies and TV shows, wondering how you can watch them. A safe, secure VPN is the answer.

Now, there are a ton of free VPN options out there, but I wouldn’t recommend any of them. It can be hard to tell which ones are actually of good quality and even harder to know if any of them are monitoring, using, and/or selling your personal information. My suggestion is to avoid all the free options.

Thankfully, there are a number of affordable and great VPN providers out there, all of which have been tested and verified by us or our sister site CNET. We’ve selected a handful that we trust and included their best deal, but if you’re looking for even more options, be sure to check out CNET’s guide to the best VPN service for 2020.

Quick look: The best VPN services for 2020

  • ExpressVPN — $6.67/month on a 1-year plan + 3 free months
  • IPVanish VPN — $4/month; $48 per year
  • Hotspot Shield — $3/month on a 3-year plan
  • NordVPN — $3.49/month on a 3-year plan
  • PureVPN — $3.33/month on a 1-year plan; $1.65/month on a 5-year plan

Express VPN

$6.67 per month for an annual plan with an extra 3 free months

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ExpressVPN is a great VPN provider that prides itself on its privacy commitment. The company told CNET it built the TrustedServer technology network to make sure that users’ online-activity logs were never taken or stored. One of its key features is a kill switch that you can activate to prevent your data from leaking if the VPN connection fails.


IPVanish VPN

$4 per month; $48 per year

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IPVanish VPN stands out with its configurable interface and multiplatform capabilities. It works well with Netflix and Kodi, the latter of which is a popular open-source media app–CNET was particularly intrigued by its Kodi support.


Hotspot Shield

$3 per month on a 3-year plan

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Hotspot Shield has had a controversial past of privacy issues and flaws, of which the company has addressed and fixed. Hotspot Shield now offers a fantastic money-back guarantee–if you’re not satisfied, you can get a refund within 45 days.


NordVPN

$3.49 per month on a 3-year plan

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In October 2019, Nord was the subject of criticism after it was discovered that there was an unauthorized security breach. While Nord didn’t disclose the breach in a timely manner, no user information was involved at all, which means NordVPN doesn’t keep logs of user activity. It also offers quite a few perks with its service: dedicated IP, a kill switch, and a 30-day money-back guarantee.


PureVPN

$3.33 per month on a 1-year plan; $1.65 per month on a 5-year plan

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PureVPN accepts payment in bitcoins, and if you’re not satisfied within 31 days, you can get your money back. PureVPN doesn’t log any of your information, and its 5-year plan is particularly enticing. You’re charged $1.65 a month, which is bonkers for a great VPN–that only totals to $100 over those five years.

Atlus tunes up the next amazing entry in the Persona franchise

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If you missed out on Persona 5 the first time around, it mixes striking visuals, bizarre dungeon exploration, occult themes, teenage hangouts, and a high-school social simulation into about as strange and stylish a blend as you can imagine. You play the down-and-out, misunderstood juvenile delinquent known by the Phantom Thief name Joker, drawn by a series of unlikely events into the Metaverse, a fantastical world between dreams and reality.

Dubbing their Metaverse alter egos the Phantom Thieves of Hearts, Joker and his pals swear to challenge and change their corrupt society by donning masked disguises and delving into the hearts of Tokyo’s criminals, represented by dream-like “Palaces” containing aspects of the criminals’ twisted psyches, to change them for the better. Or at least make them confess their crimes in dramatic anime fashion.

That’s enough to keep any would-be hero busy, but in Persona 5 Royal the Phantom Thieves must juggle their nighttime exploits with attending school, building relationships, and hangin’ out around Tokyo, including in a brand-new entertainment district called Kichijōji. This latest installment looks to really flesh out these parts of the game, with new characters, new Confidants (folks you can build relationships with to unlock new battle abilities), new music, and, perhaps the biggest addition, even a whole new semester of school life, leading to a variety of possible new endings.
(And if you’re a veteran of P5, you’ll be relieved to hear Persona 5 Royal gives you a lot more time to partake in all of the above activities, lessening the time crunch that made the first game feel a little too busy at times.)

The Palaces got some love too. The Phantom Thieves now have a fancy new grappling hook that lets them access new shortcuts and treasure-filled areas, and an entirely new Palace will introduce you to yet another no-good lowlife who could really stand to experience some vigilante justice of the heart. So to speak.

Oh, and speaking of the Thieves, prepare to welcome new face Kasumi Yoshizawa to the team. This mysterious girl is a skilled gymnast but there might be something… strange lurking in her past. Hmm. Heck of a fighter in the Metaverse, though. In fact, all the Thieves are a little stronger in battle now, with new, third-tier transformations for their Personas (personal demons, of a sort) and new duo attacks called Showtimes, which let them pair up with another party member to demolish Metaverse foes in spectacular fashion.

Rounding out Persona 5 Royal is the inclusion of all the original P5 DLC, along with a new “Thieves Den” you can access anytime to check out any media you’ve collected during your exploits.

Simply put: One of the most popular JRPGs on the PlayStation 4 is about to get polished to a sparkling sheen, making Persona 5 Royal. You can join the Phantom Thieves come March 31st, when Persona 5 Royal makes its undoubtedly stylish debut.

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We Test Half-Life Alyx On Every Major VR Headset

Half-Life: Alyx is not only the grand return of the legendary franchise but also the latest must-have game for anyone who owns a VR headset. Valve has made the game compatible with most major VR headsets, but as you know, not all are created equally.

In this video, four GameSpot staff members test out Alyx on different headsets. The Valve Index, HTC Vive Pro, Oculus Rift, and Oculus Quest. We break down the pros and cons of each VR headset and give you our recommendation on the best way to experience Half-Life: Alyx.

If you don’t own a VR headset and are interested in picking one up thanks to Alyx, check out our in-depth breakdown on the best VR headsets as well as where to get the best VR headset deals.

Half-Life Alyx was reviewed by Michael Higham, who gave the game a 9/10, saying, “Not only has Half-Life: Alyx made good on its shift to VR, it has elevated many of the aspects we’ve come to love about Half-Life games.” You can read his full Half-Life: Alyx review or watch the Half-Life: Alyx video review right here on youtube.

Trying To Survive A Deadly New Level In GTFO

Every map in GTFO is procedurally generated, but you’re tasked with similar objectives like cargo delivery and terminal hacking. What’s more, developer 10 Chambers Collective (also known for the Payday series) totally wipes all the existing levels when a new update comes out.

That means the gameplay clip above is full of never-before-seen rooms, tools, weapons, traps, and more. Will the team be able to extract two sets of cargo and escape the monster-filled caves?

Animal Crossing: New Horizons Hybrid Flowers Guide — How To Crossbreed Flowers

When you start a new island in Animal Crossing: New Horizons, you’ll find an assortment of flowers of one type on your cliffs. As you play, you’ll be able to buy more flower seeds and plant a variety of flower species to spruce up your island paradise. All of these flowers will be red, yellow, or white, but there are also quite a few other colors you can get if you learn to garden the Animal Crossing way.

These “hybrid” flowers include black, blue, purple, pink, and orange variations of the flowers you can plant normally. Hybrid flowers aren’t just pretty–they can sometimes attract rare bugs you couldn’t get otherwise and can also be used as crafting ingredients, so it’s a good idea to have at least a few on your island.

Types Of Flowers

Like with your native island fruit, there will be one type of flower that grows on your cliffs when you start the game; keep in mind that you’ll need a ladder to scale the cliffs. You can buy other varieties of flowers (in seed form) from Tommy in Resident Services or at Nook’s Cranny when it opens. The flower varieties include:

  • Lily
  • Tulip
  • Rose
  • Pansy
  • Cosmos
  • Windflower
  • Hyacinth
  • Mum

While the Nook’s Cranny stock rotates each day, there will be some kinds of flowers they’ll never sell, so you’ll have to buy those from friends’ shops. For example, your shop might sell lilies, tulips, pansies, windflowers, and hyacinths, but never roses, cosmos, or mums, so you’d have to find a friend whose shop does sell one of those in order to plant them on your island.

Each of these flowers comes in red, white, and yellow varieties aside from windflowers, which come in red, white, and orange initially. All other colors aren’t sold at Nook’s Cranny and are considered rare.

How To Grow Hybrid Flowers

The main way to grow hybrid flowers is by crossbreeding two others. Flowers can crossbreed if they’re the same species of flower, they’re planted next to each other (either directly or diagonally), and they’ve been watered with any kind of watering can or by rain. If these conditions are met, a new flower has a chance of sprouting on nearby empty spaces the next day.

To maximize your chances of producing a new flower, try planting your flowers in a crosshatch pattern so that the flowers are touching diagonally but not directly side-to-side. This will leave enough room between flowers for new ones to spawn. If you’re having trouble planting them in a pattern, try digging holes where you want them to go and then planting the flowers; your character will prioritize planting them in nearby holes first before planting them on flat ground. This should help you better control the spacing of your flowers so you don’t have to dig them up and replant them a bunch.

Hybrid flowers generally follow standard color-mixing rules, but there are some strange exceptions, including colors that you can only get through a chain of flower-breeding. Note that you won’t always get a rare color from crossbreeding, so read on for which combinations of flowers can produce hybrid flowers. We’ll continue to update this list as we confirm more colors and combinations.

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Hybrid Flower Combinations

Lily

  • Pink = Red + White
  • Orange = Red + Yellow
  • Black = Red + Red

Tulip

  • Pink = Red + White
  • Orange = Red + Yellow
  • Black = Red + Red
  • Purple = Orange + Orange

Rose

  • Pink = Red + White
  • Orange = Red + Yellow
  • Black = Red + Red
  • Purple = White + White
  • Blue
  • Gold

Pansy

  • Orange = Red + Yellow
  • Blue = White + White

Cosmos

  • Pink = Red + White
  • Orange = Red + Yellow
  • Black

Windflower

  • Pink = Red + White
  • Blue

Hyacinth

  • Pink = Red + White
  • Purple
  • Blue = White + White

Mum

  • Stay tuned!

Other Ways To Get Hybrid Flowers

While you mostly have to grow hybrid flowers yourself, if you’re lucky, you may find rare flowers while on a deserted island Mystery Tour. In order to take some home with you, you’ll need a shovel; dig up the flowers and you’ll be able to replant them on your own island. This also goes for flowers on your Best Friends’ islands if you ask nicely!

Unlike in previous Animal Crossing games, you can pick flowers without losing the whole plant. If you need hybrid flowers for a DIY recipe or just decoration, simply pick them using Y and they’ll grow back within a few days.

Now Playing: 13 Essential Tips For Animal Crossing New Horizons

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Breakpoint’s Immersive Mode Almost Works

Ghost Recon Breakpoint has a new survival-focused mode called the Ghost Experience. Players can use Immersive settings to do things such as limit their primary weapon to a single gun, reduce the number of bandages carried, drain stamina more quickly, and risk greater injury. The Ghost Experience also makes some big structural changes to the game, such as removing tiered loot, allowing players to scavenge guns off of enemies, and removing other random players from the social spaces. In this video we’re going to go over what custom settings you can use to take the immersive experience even further.

Also included in this expansion is the Episode 2 Deep State DLC that sees players teaming back up with Sam Fisher who previously appeared in Ghost Recon Wildlands DLC. Breakpoint came out in 2019 and scored a 4/10 on GameSpot because in part loot and gear score didn’t make sense, the survival mechanics were underdeveloped, enemy AI wasn’t great, and the social hub seemed geared towards microtransactions. The Ghost Experience is the game’s biggest initiative to date to tackle some of those initial problems

Ghost Recon Breakpoint is out for PC, PS4, and Xbox One. It’s a cooperative open-world shooter where players take on Cole Walker, played by Jon Bernthal, as he uses an army of ex-military operators and drones to take over a remote island.