Anchorman stars Will Ferrell and Paul Rudd are reuniting for a new dark comedy series for Apple TV+. Apple has secured the rights to a new show called “The Shrink Next Door,” which reunites the two actors for the first time since 2013’s Anchorman 2.
According to Variety, there was a bidding war for The Shrink Next Door, with “multiple platforms” seeking the rights before Apple closed the deal. Sources told the site that negotiations for the series were held virtually instead of in-person due to the COVID-19 pandemic.
The Shrink Next Door is based on the podcast of the same name that chronicles the real-life story of the relationship between a psychiatrist and his patient. Rudd plays the doctor, Dr. Isaac “Ike” Herschkopf and while Ferrell will star as his patient, Martin “Marty” Markowitz.
“The Shrink Next Door is the story of one therapist’s psychological manipulation as he crossed lines and defrauded his patients–and he’s still out there,” reads a line from the podcast’s description.
There will be eight episodes in The Shrink Next Door, which is a limited series. The show is produced by Civic Center Media and MRC Television, which is also made Netflix’s House of Cards. Michael Showalter (The Big Sick) is directing The Shrink Next Door, and Georgia Pritchett (Veep, Succession) is writing it.
Apple has not yet announced a release date for The Shrink Next Door.
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Persia brings you all the biggest gaming stories for your April 23 Save State. Red Dead Redemption 2 is coming to Xbox One’s Game Pass on May 7 and is already available for pre-download. It will also include Red Dead Online. GTA V will be leaving the service on the same day.
In Netflix news, Castlevania Season 4 is confirmed and Pokemon Journeys will arrive on the streaming service on June 12th. In other news, Valve is not worried about the recent Team Fortress and CS:GO leaks since they are from older versions of the game, and have no effect on the 2020 builds. Battlefield V has one more update on the way but a lot more community-oriented events are in the works this summer.
Super Mega Baseball 3 has received a slight delay, but now has a firm release date. The game, originally announced for April, will come out on May 13, and developer Metalhead Software has released an in-depth video revealing the various ways the game has improved on its predecessors.
The biggest changes, the video promises, are to base stealing and pick-off mechanics. Base runners now take off immediately when you press the steal button, so timing your move against what the pitcher is doing matters more. If you’re pitching, you can perform a pick-off with a press of the D-Pad (to indicate which base you’re throwing to), and whether the player is safe or not will depend on whether they’ve pressed the steal button.
Player traits have been added too, and they’ll change how each individual plays. It might be that a pitcher’s accuracy drops over time, for instance, or a batter is better at a specific kind of shot. There’s also a new dynamic swing reticule, so players will have a better visualization of exactly where and how they’ll hit the ball.
New pitcher role types have been added, while fielders have also been reworked in line with feedback the developers got from the second game. You’ll be able to experience all of this across the game’s new Franchise mode, where you guide a team through multiple seasons.
Super Mega Baseball 3 will receive both a demo and a trial version, the latter of which will let you play unlimited games in the competitive online Pennant Race mode, which will keep the game’s online mode occupied during the launch period.
Super Mega Baseball 3 is coming to PS4, Switch, Xbox One, and PC, with cross-platform play. It will retail for $45.
The best accessory in Final Fantasy 7 Remake is locked behind its toughest challenge: an optional boss gauntlet in the Shinra Combat Simulator that pits you against some of the toughest foes in the game. The Top Secrets simulator challenge is one of the last things you’ll unlock in the game, and taking it on–and defeating the final boss, the Pride and Joy Prototype–is going to require all your battle skills.
We’re here for you, though. Below, we’ve got everything you need to know to beat the Pride and Joy Prototype, along with all the bosses that come before it. If you’re looking to earn Gotterdammerung and unlock the Ultimate WeaponTrophy, we’ve got you covered. And if you need other help, check out our other Final Fantasy 7 Remake guides and walkthroughs to deal with everything from side-quests to boss fights to collectibles.
How To Unlock The Pride And Joy Prototype Fight
There’s a lot you need to do to get yourself to the toughest boss fights in Final Fantasy 7 Remake. First and foremost, you have to beat the game once, which will unlock Hard Mode, the tougher version of the game you can only access from a new Chapter Select menu. After that, you’ll have to take on every other challenge the game sets for you:
Complete the game on Normal Mode
Complete all 20 of Chadley’s Battle Intel assignments
Complete all the Corneo’s Colosseum battles in Chapter 9
Complete all the Corneo’s Colosseum battles in Chapter 14
Complete all the Shinra Combat Simulator battles in Chapter 16
Once you’ve done all of that, start Chapter 17 on Hard Mode. Soon after starting the chapter, you’ll run into Chadley, who will direct you to a new Combat Simulator. Complete all of the challenges there to unlock the final battle: Three-Person Team vs. Top Secrets. The fight will pit you against each of the summon creatures you fought in Chadley’s Battle Intel VR challenges, including Bahamut, plus the Pride and Joy Prototype as its final boss.
Building The Right Loadout For The Gauntlet
As mentioned, Three Person Team vs. Top Secrets is a boss gauntlet, so you need to ensure you’re dropping into this prepared. That means equipping your party members with the right equipment, Materia, and Limits Breaks to effectively fight all six bosses. Below, we’ve detailed the most important aspects of the loadout we used; wherever you have gaps, fill them in with Materia you like or boosters like HP Up and MP Up. You’ll definitely want your team to have as much health as possible, particularly toward the end of the gauntlet.
If you’ve played Hard Mode, you know that conserving MP is an essential strategy. You get a refill of 50% HP and MP after each battle in the gauntlet, but you’ll still need to be careful not to overspend, especially when you might need emergency healing in the future. Prayer Materia is essential to this task; equip as much as you can (snag an extra orb or two by revisiting Don Corneo’s Secret Stash in Steel Mountain in Chapter 14). You’ll also want high defenses, which is why we opted for the maxed-out Buster Sword and Leather Gloves for Cloud and Tifa; you might have other weapon preferences, but high damage output, high HP, and high defense are a must.
You might also want to reshuffle your spell Materia based on your personal play style. Make sure everyone has Healing capabilities for when things get dire; we generally treat Barret as the designated healer, while Tifa and Cloud support with occasional offensive spells. You really only need Fire (for Shiva) and Lightning (for Leviathan) for this group of bosses; bring other spells if you like them, but the hardest fights in this group don’t have magical weaknesses.
Cloud
Weapons and Armor: Buster Sword, Chain Bangle, Champion Belt
Weapons and Armor: Big Bertha, Cog Bangle, Healing Carcanet
Materia: (Weapon Section) Healing+Magnify, Revival, Prayer, HP Up, MP Up (Armor Section) Fire+Elemental, Barrier, Ifrit
Limit Break: Catastrophe
Stay With Barret
Keeping your team healed is essential throughout all of these fights, and for that, you’ll want to rely on Barret. His attacks can fill his ATB bars quickly to get Prayer ready, and you’ll want to use Materia to increase his MP pool as well. Through most of these fights, sticking with Barret is ideal, as your AI companions are pretty good at taking care of themselves. Keep them healed and dishing out ATB attacks as much as possible. You do want to switch around every now and again, as enemies will tend to focus on whatever character you’re controlling–but generally, controlling Barret will help you keep his ATB up, and therefore keep your heals coming.
Shiva
Shiva’s Frost Familiars can be a pain to deal with, especially as they heal her. Wait for them to disappear, then hit her with Fire.
Your first challenge is Ice summon Shiva. You should have Fire Materia on-hand for this fight, although your major focus will be on sticking close to Shiva and attempting to stagger the boss. A good Fire spell can knock Shiva down, opening her up to melee strikes from Cloud and Tifa to drive up her stagger meter–use Focus Thrust and Focused Strike to take advantage when she’s pressured, but don’t over-commit because Shiva strikes back with some powerful moves.
Do your best to hit Shiva from behind with melee strikes to avoid using a lot of MP in fighting her. Guard your way through most of her attacks, including Blizzara and Blizzaga; you can deflect the initial blast and then dodge clear before the ice explodes, avoiding most of the damage. She’ll also throw a lot of ice crystals at you, which are tough to dodge and best dealt with by guarding.
The attack you particularly want to look out for is White Out, which sends an icy burst blasting through the ground, which will stun any character it hits. Stay close to Shiva and you can usually avoid these by running behind her or dodging quickly. If you do get stunned, switch characters immediately and lay into Shiva so you can get a healing spell ready for the follow-up: an attack called Heavenly Strike that drops a big ice crystal on the stunned character. You want to stick close to Shiva to do melee damage, but be aware of her Icicle Strike attack, which creates a blast of ice all around her that will hit anybody close. Getting clear of it is possible but tough, so you’re better off absorbing the hit by guarding.
Eventually, Shiva will summon Frost Familiars that will bolster her spellcasting ability and heal her periodically. Watch out, because White Out will now send three bursts of ice in succession, rather than just one, amplifying the chances of you getting stunned. Frost Familiars make Shiva immune to magic, so don’t bother throwing Fire at her. Instead, keep up the melee pressure and wait until she casts Blizzaga, which will use up her Familiars. When she does, hit her with a Fire spell to drive up her stagger meter. Faster, weaker spells are generally better, since Shiva will often re-cast Frost Familiar pretty quickly, and you don’t want to miss the window or waste a bunch of MP on a useless spell.
As soon as you can get Ifrit in the battle, summon him and start using his abilities to do significant damage and keep Shiva off-balance. The Fire attacks should end up staggering her quickly, allowing you to do a bunch more damage. At about one-quarter health, Shiva will do her big summon attack, damaging your entire party. Make sure you’re healed up before that happens, or she can take you out in one blow. After that, keep hitting her with melee attacks and, hopefully, Limit Breaks until she’s done.
Fat Chocobo
Fat Chocobo is a bit of a breather between the tougher fights with Shiva and Leviathan, but watch out for the additional monsters it can summon during the battle.
Fighting Fat Chocobo is a whole lot easier than Shiva, but you still need to keep your wits about you. The summon creature doesn’t have any significant weaknesses, so you’ll just want to hit it with your toughest attacks; save the MP on this one, as you don’t really need to waste spells here. The best way to pressure Fat Chocobo is with ATB abilities, like Cloud’s Braver and Focused Thrust and Tifa’s Focused Strike and Chi Trap. Go with the ones you like best and deal the biggest damage. Meanwhile, Barret’s job is to keep firing away at Fat Chocobo to keep his ATB full for Prayer infusions.
Fat Chocobo hits back with a lot of physical attacks, so if you want additional protection, Barrier can help (although it’s not essential by any means). His Wark attack has him throwing random garbage at you, which you can easily avoid by dodging. When you get in close, watch out for Boom, in which he pops up into the air and drops back down for a big area-of-effect strike. After a bit, he’ll start rolling around with Roly Poly, which you can dodge clear of if you’re quick.
Meanwhile, the Moogle that floats around Fat Chocobo will occasionally summon spectral enemies to come after you–specifically, Bombs and Tonberries, the latter of which can kill you with one hit. Knock these out quickly if you can with Cloud’s Triple Strike, or even better, wipe them out with Barret’s attacks while your teammate keep up the damage. Have your team dish out ATB attacks against Fat Chocobo to do damage and pressure it, then take advantage with Focused Thrust, Focused Strike, and Focused Shot to push up the stagger meter even more.
When you get a chance, summon Ifrit or Shiva into the battle to further pressure Fat Chocobo–the further into the fight you get, the more minion enemies will get spawned in to overwhelm you. You should be able to mop them up pretty easily with Triple Strike and Barret’s guns, but if you’re finding yourself taking a lot of damage, peel off and take a second to deal with them before returning your focus to the boss.
Leviathan
Leviathan can be a tough customer; keep its attention and maintain heals with Barret while your melee fighters try to stagger it by dealing big damage to the Dorsal Fin.
Things get tough with Leviathan. Its abilities don’t have a particular element, but it is weak against Thunder magic, which is why you’ve got some Lightning Materia equipped. The boss itself is tough, mostly because it’s wily and difficult to hit. It’ll continually reposition around the huge battlefield, requiring your melee team to run around in an attempt to catch up. Stick with Barret for most of this fight (he should have the most HP, and therefore the best ability to absorb Leviathan’s big attacks) to keep the heals coming and leave your melee fighters free to attack with ATB strikes.
In the first half of the fight, you’ll need to contend with Leviathan’s hard-hitting attacks that require you to pay attention to positioning. Keep attacking and healing with Barret and using guarding through the boss’s attacks. Its Briny Barrage is a tough one to dodge, so it’s usually better to guard. Briny Bellow shoots a laser beam at you that hurts a lot, but if you’re quick, you can sometimes dodge clear of it. The Leviathan will also turn its head to sweep the laser across part of the battlefield, so if you can keep moving, you can sometimes avoid it altogether. Be careful about staying too close to the Leviathan, however, because it’ll activate its Gyre Spume area-of-effect attack around itself to send you flying.
You want Tifa and Cloud to wail on the Leviathan’s body (marked as “Dorsal Fin” on your menus) with ATB attacks, while Barret hits it in the head as much as possible, which will drive up its stagger meter. When Leviathan lowers its head to charge attacks like Aqua Focus, hit it as hard as you can to try to pressure it and knock it out of the attacks it’s charging. Focused Shot, Focused Thrust, and Focused Strike are good to push up the stagger meter further–if you can knock the Leviathan down, you can pummel it–but use high-damage attacks when the beast isn’t pressured.
Be careful activating your powerful attacks like limit breaks, because the Leviathan likes to move around and force you to waste them. If it rears up, get ready for its big Spinning Dive attack, which is next to impossible to dodge and does massive damage as the Leviathan rams into you if you’re not guarding. Stick with Barret and keep hammering the Leviathan with gunfire when it takes to the air, as well.
After you’ve done some damage, the Leviathan will start flying around, using its Tidal Wave attack to create water cyclones around the battlefield. These will hurt you upon contact, forcing you to keep moving, so get mobile while you keep firing on the Leviathan. This is when the Lightning spells come into play to try to bring the Leviathan out of the air. It should come back down after you’ve done some damage, but Leviathan flying around is actually a pretty good opportunity to amp up your ATB and get some healing done, if you need it.
Be sure to keep your health up, as eventually, the Leviathan will hit you with its big ultimate attack, which can seriously injure your whole team. You should be able to weather it, and by that point, a few more concentrated attacks will finish the Leviathan off.
Bahamut (And Ifrit)
Bahamut was tough when you fought him at the end of Chadley’s Battle Intel assignments. He’s tougher here, summoning Ifrit for backup.
Bahamut is one of the toughest bosses in the game–it’s fast and aggressive, with a number of powerful abilities that hit very, very hard. Crowning all of its lethal moves is Mega Flare, a final attack that will hit all your characters for so much damage that it’ll likely wipe them out, even at full health and even if you’re leveled all the way up to 50. Having the highest defense you can is key to dealing with Bahamut, and you’ll want to rely on guard when he comes at you with attacks like his claw slashes or his spinning charge attack. You won’t avoid most of these because Bahamut is so huge, so get used to blocking. With Cloud, Punisher mode and Counterstance will allow you to get in some strong counterattacks, so you’re not just getting pummeled.
While defending against other attacks is important, your biggest concern is Bahamut’s ultimate attack, Mega Flare. It will wipe your team under normal circumstances, and you only have two ways to deal with it: stagger the boss to prevent it, or use Manawall spells and healing to weather it. You’ll know he’s getting ready to use his massive attack when he starts counting down. Building Bahamut’s stagger meter should be your primary focus throughout the fight, but having enough HP and defense to survive the attack should guide your loadout decisions.
You’ll want to equip weapons and armor with high attack and defense. We fought our entire battle with Bahamut using no magic but healing spells; his attacks often come so fast and furious that you’ll get interrupted if you stop to try to sling spells, and he’s not weak to anything in particular, so you’re best served by saving your MP for healing emergencies.
Your battle strategy is to block the big attacks from Bahamut, while closing in and constantly wailing on him with anything that can drive up his stagger meter. Swapping between characters quickly and frequently is essential, because Bahamut will go after whoever you’re controlling hard; flipping to people who aren’t currently under threat will give you time to build ATB bars and heal.
You also want to try to take advantage of openings to drive up Bahamut’s stagger meter. We primarily utilized Tifa for this job with her outfitted with ATB boosters to give her a relatively constant supply of Focused Strike attacks. Using Cloud’s Counterstance is a good way to pressure Bahamut, opening him up to Tifa’s attacks; it’s among Cloud’s best abilities so don’t sleep on it. When you can use ATB abilities, tend toward big damage to pressure Bahamut, then lean into Cloud’s Focused Thrust, Barret’s Focused Shot, and Tifa’s Focused Strike to push up Bahamut’s stagger meter even more. The Ascension, Dolphin Flurry, and Catastrophe Limit Breaks are also great for driving up Bahamut’s stagger, but be careful to use them when the boss isn’t moving, or you could waste them.
You either need to stagger Bahamut before it manages to finish its countdown or protect yourself with Manawalls if you want to survive Mega Flare.
When Bahamut starts his countdown, he’ll also fire up a powerful aura surrounding himself that will damage your team while they stand in it. Because of that, you’re going to need to stay on top of healing spells, so make sure to constantly switch to Barret to fill his ATB bars and keep up the healing. Do your best to keep up the pressure on Bahamut, as you’ll stagger him most effectively if you’re able to do a lot of damage.
Tifa’s constant use of ATB abilities should get her limit break up pretty quickly; make sure Bahamut isn’t about to start moving before you activate it, since landing your limit breaks is essential for big stagger increases. Dolphin Flurry should give you a huge boost to Bahamut’s stagger, so you absolutely need to land it.
Do your best to block and absorb Bahamut’s big attacks. His Umbral Strikes are some of the most annoying, usually bouncing a teammate for two huge hits. They come from first the left, then the right, so a practiced dodge in one direction and then the other can sometimes avoid them. Bahamut will occasionally swing down and grab a teammate, so dodge that move if you can, but if not, switch to someone else and pound Bahamut with big attacks to get him to drop them (Omnistrike, in particular, seemed to work pretty well). If he pulls up into the sky for Divebomb, scatter your team so that he only hits one of them when he lands, then quickly heal that person.
Staggering Bahamut will reset the Mega Flare timer while leaving him open to huge damage, so when that happens, hit him with everything you’ve got. Take the opportunity to heal up if you’re in trouble, as well. When Bahamut comes out of it, you’ll start the process over again, but you should be able to build up Tifa’s limit break relatively quickly again so you can start building stagger. If you can’t stop Mega Flare, start casting Manawall spells to reduce the attack’s impact on your team, and work on getting as close to fully healed as possible. If your HP is high, Manawall should allow most or all of your team to survive the attack. If anybody makes it through, the Revival spell Arise is your best bet to get your squad back up to fighting shape.
About halfway through the battle, Bahamut will summon Ifrit to back him up, making the fight even tougher. This is why you equipped that Elemental and Fire Materia on your team: if you’ve leveled them up, they should reduce Ifrit’s damage–or even cause him to heal you. If you’ve been saving limit breaks, this is a great time to use them on Bahamut–Ifrit is way easier to deal with than Bahamut, and if you can hit the dragon for big damage, you might be able to take it out once and for all.
Elemental should at least give you the ability to keep up the pressure on Bahamut without worrying about Ifrit too much. Maintain your strategy and try to do as much as damage as you can, as fast as you can. If you’ve got a summon you can queue up, do so, as bringing your own extra fighter to the battle should help ease the pressure. With some concentrated Limit Breaks, a lot of healing, and a little luck, you should be able to best Bahamut.
Pride And Joy Prototype
The Pride and Joy Prototype can’t corner well, so keep its attention on one character while your squad attacks its feet.
The bad news is that, after Bahamut, you still have one fight left. The good news is that in comparison to what you just faced, the Pride And Joy Prototype robot is a cinch. We had almost no trouble bringing this giant robot to its knees.
The trick with the robot is to keep your distance and stay behind it. You can spend most of or all of this fight as Barret, picking away at the robot and dodging attacks. That’ll keep Pride and Joy focusing mostly on Barret, opening up Tifa and Cloud to attack it at close-range most of the time. Keep your distance with Barret and lay into the boss to build up your ATB bars. While it’s leaving Cloud and Tifa alone, have them use big ATB attacks to deal damage to the boss until you can attack its feet; those are your primary targets and you want to try to destroy both at the same time.
Pride and Joy has a few big attacks that can hurt you pretty badly, but you can mostly just keep away from the boss to minimize your damage, and guard when you can’t. Watch out for a few big attacks: Brutal Tackle will see Pride and Joy chase your character around the battlefield before giving them a big kick, and it’s pretty much impossible to avoid. Brute Force sees the boss execute a bodyslam straight down, but you can easily get clear of the blast it creates by just running for it. When the boss starts to glow, it’ll shoot napalm grenades that leave damaging orange flames on the ground, and laser beams at the ground in front of it.
The other big Pride and Joy attack you need to be aware of is Beam Cannon, which the boss will charge over time as it glows. When you see it readying the beam, run: the result is a giant laser that will hit you very hard and cover a big chunk of the battlefield, but getting to either side of Pride and Joy allows you to avoid the blast. It’s damaging but not especially dangerous if you’re paying attention.
Compared to some of the battles you fought to get here, Pride and Joy Prototype is a bit of a push-over.
Use Barret to keep Pride and Joy’s attention while Tifa and Cloud hack away at the boss’s feet. Cripple one foot and the boss will fall; cripple both and you’ll stagger it. When Pride and Joy goes down, you can also attack its arms to pressure it and drive up its stagger meter even more.
The rest of the battle is mostly a game of keep-away. Keep hammering Pride and Joy and healing up and you shouldn’t have much difficulty, as the boss doesn’t have nearly the agility of or devastating power of Bahamut. With a concerted effort and maybe a Limit Break or two, you’ll come out victorious.
Winning the battle earns you the Gotterdammerung accessory, which lets you start battles with a full Limit Break meter and charges your limits over time, regardless of what actions you take. It’ll also net you the Ultimate Weapon Trophy.
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Little Hope is the next game in The Dark Pictures Anthology, following Man of Medan. That game was based on a sunken Indonesian ship, the Ourang Medan, and Little Hope is likewise based on a true story. Its New England setting may bring the Salem Witch Trials to mind, but that’s not quite where developer Supermassive Games pulled its inspiration from.
Little Hope is actually based on the often overlooked Andover Witch Trials, which occurred north of Salem. Tony dives into the history of these events in the video above, explaining how they’re deadlier than the stories often taught in history class.
Little Hope itself has no specific release date, but it’s slated for PS4, Xbox One, and PC this summer. Pre-orders are open now.
Also worth noting: Moze the gunner has been buffed again. “During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch,” Gearbox wrote in the patch notes. “Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.”
Though they didn’t receive any buffs or nerfs, the other three playable Vault Hunters got updates as well. Several of Amara, Zane, and FL4K‘s skills have been a little buggy over the past few weeks, and this update addresses most of their respective problems. For a full breakdown of all the changes, check out the patch notes, which are listed below.
Borderlands 3 April 23 Update Patch Notes
New Content
Added support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4
Permanently updated Mayhem Mode to Mayhem 2.0
Stability
Addressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000
Addressed a reported crash that could sometimes occur after exiting the Ammo Dump vendor menu
Addressed a reported crash that could sometimes occur after saving and reloading after completing the Shoot pipe objective for The Nibblenomicon in Dustbound Archives
Addressed a reported runtime crash
Addressed a reported crash that could sometimes occur when punching enemies with the Static Touch artifact equipped
Addressed a reported crash that could sometimes occur when loading into a cross platform game session via an invite
Addressed a reported concern that players would occasionally encounter a hitch when completing a Crew Challenge
Network And Multiplayer
Addressed a reported concern that some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster Menu
Addressed a reported concern that players would not be able to join a host if the host recently changed to a more open network mode
Addressed a reported concern that the timers in Trials would not stop after the host quit out
Addressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host’s game that is advanced further in the game
Addressed a reported concern that loot was spawning at the incorrect level for multiplayer players before the player selected a character
Addressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayer
Addressed a reported concern that Eridian chests did not always appear for all players in Skywell-27
Addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000
Addressed client character movement replication so that events with movement simulations would appear the same on host and client
Addressed a reported concern that explosive barrels would not consistently appear for players if the barrel was not in view of the host
Addressed a reported concern that Ratch would disappear for the client when killing them with gore censored
Addressed a reported concern that players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking darts
Addressed a reported concern that players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machine
Addressed a reported concern that Mayhem level was not displaying correctly for clients
Addressed a reported concern that the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited it
Addressed a reported concern that players would occasionally experience stuttering while driving in a vehicle
Addressed a reported concern that vehicle loadouts were not updated properly on the client player
Addressed a reported concern that an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27
Addressed a reported concern that the host player, while in Iron Bear, could remain in a client’s room when they leave Sanctuary III
Addressed a reported concern that some players would see the character select screen at the wrong time of day if they joined when the host was viewing the intro
Addressed a reported concern that the host player’s name would not appear properly when joining another player in LAN
Gear
Added additional SDU’s for bank size, backpack size, heavy ammo and sniper rifle ammo
With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.
Addressed an exploit where players could continuously increase stats that are triggered when shields are broken completely or by continuously jumping off the map and dying, such as with the Pangolin Legendary Shield: Band of Sitorak
Addressed a reported concern that the projectiles from the Shooting Star shield would not spawn properly
Addressed a reported concern that artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary stats
Addressed a reported concern that the Combustion effect persisted when travelling after breaking the Stauros’ Burn Legendary COV Assault Rifle
Addressed a reported concern that the Knife Drain artifact was not applying the correct percentage of healing
Addressed a reported concern that where artifacts with the Knife Drain ability lifesteal for 100% of the damage dealt
Addressed a reported concern that the Buzzsaw projectile damage was incorrectly listed when viewing the Road Warrior artifact
General
Optimized subtitle speed
Updated credits
Addressed multiple issues that could sometimes occur with the credits when standing in the Eridian water while the cutscene is triggered in Destroyer’s Rift
Addressed a reported concern that players could occasionally lose functionality when Fast Traveling
Addressed a reported concern that players could be left in a slowed down state after leaving a cinematic
Addressed a reported concern that preview images on the map would remain visible when viewing various other icons and challenges throughout the ECHO menu
Addressed a reported concern with placeholder texts appearing in the ECHO map while in Cathedral of the Twin Gods
Addressed a reported concern that placeholder text was present on the ECHO map and users were unable to reach the Orbit View during The Great Vault in the Cathedral of the Twin Gods
Addressed a reported concern that players were unable to Fast Travel while other players were joining
Addressed a reported concern that the host player would be unable to Fast Travel to a travel station in the same map while another player was in a vehicle
Addressed a reported concern that the Fast Travel station icon did not display correctly when activated by another player in Floodmoor Basin
Addressed a reported concern that Sanctuary III would be deselected when quickly scrolling through the Fast Travel list
Addressed a reported concern that the level travel station is not properly displayed for the drop pod in Sanctuary III
Addressed a reported concern that Named NPCs on Sanctuary III were not able to be interacted with during the “Beneath the Meridian” mission
Addressed a reported concern that FaceFX would stop working some sequences
Addressed a reported concern that Handsome Jackie’s shield drone would not replicate properly for players
Addressed a reported concern that aim assist would jitter when aiming at Loot Guardians
Cash pickups now level sync correctly
Addressed a reported concern that Mayhem Mode would remain active after resetting mission progress in TVHM
Addressed a reported concern that an Eridian Husk could not be destroyed in the Cathedral of the Twin Gods
Addressed a reported concern that VO dialogue would repeat when listening to an ECHO log in splitscreen
Addressed a reported concern that enemy vehicles could suddenly disappear
Addressed a reported concern that players could spawn into the incorrect map if they signed out during a map transition
Addressed a reported concern that the screen would shake and the controller would vibrate when that player hijacks the flamethrower turret in Sandblast Scar
Addressed a reported concern that the Day/Night cycle would suddenly change during the Tyreen fight on Destroyer’s Rift
Addressed a reported concern that players could be left unable to hear each other if a player connects a headset while the title was suspended
Addressed a reported concern that players were able to turn in a teammate’s vehicle for parts if the teammate respawns their vehicle while another player is in it
Addressed a reported concern that special damage text was not localized
Addressed a reported concern that the Eridium surrounding Tyreen’s arena in Destroyer’s Rift does not damage the player when the player slides through it
Addressed a reported concern that the beam attack from Graveward’s head did not do the appropriate amount of damage
When selecting a level transition in the Zone Map, the viewed map is now changed to where you would go
Addressed a reported concern that Logitech equipment would flash it’s respawn colors non-stop when entering spectator mode in Takedown
Addressed a reported concern that players who are in spectate mode would gain experience from other player’s kills in Takedown
Addressed a reported concern that objects and characters in motion will shake or jitter when viewed in Photo Mode while the motion blur settings are enabled
Addressed a reported concern that the icons for weapon parts within the inspection menu appeared as question marks when in Chinese
Addressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is about to go to the voting phase
Addressed a reported concern that random actors could be teleported when playing a level sequence
[PS4 Only] Addressed a reported concern that an unresponsive screen was displayed when booting the title on PS4
Addressed a reported concern that killing a Behemoth enemy during their rocket attack causes the attack to persist after death
Addressed a reported concern that the subtitles of the intro cinematic for Moxxi’s Heist of the Handsome Jackpot were not localized
Addressed a reported concern that NPCs were not fighting during the “Guns of Reliance” mission in Floodmoor Basin
Addressed a reported concern that the minimap icon did not display for the Moxxitail drink event
Addressed a reported concern that the Marcus skip cinematic cutscene VO was not localized when attempting to access Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
Fixed a reported issue where black texture were present throughout
Addressed a reported concern that Vaughn’s cape would be stretched while driving during “Angels and Speed Demons” in Sandblast Scar
Addressed a reported concern that the map transition counter would not be visible to players
Added previous micropatches to the game code
Audio
Addressed a reported issue where subtitles for Eridium Writing would not be synced with the audio
Addressed a reported issue where subtitles could fall out of sync with VO if the ECHO log is closed a few seconds after replaying an ECHO log
Implemented a method of manually timing subtitles
Addressed a reported issue where audio from the Tyreen, Troy and Lilith cinematic in The Droughts can be heard again if the client disconnects and rejoins
Addressed an audio issue with the Pyscho Badass ground slam
Addressed a reported issue where all players would hear audio and see subtitles when the host player watched the introduction video of Borderlands Science
Addressed a reported issue that causes audible clicking and popping with fast moving objects
Addressed a reported issue where the cinematic music didn’t play for players when driving with Maya in Beneath the Meridian
Addressed a reported issue where the shield dome in Meridian Metroplex did not have any sound
Borderlands Science
Addressed a reported concern that a Borderlands Science icon appeared on the HUD even if the player didn’t play Borderlands Science
Addressed a reported concern that players are unable to cancel the Booster confirmation with the escape key in the Booster shop of Borderlands Science
Addressed a reported concern that the incorrect Borderlands Science booster icon was displayed on the HUD
Addressed a reported exploit with Borderlands Science where the booster duration would reset to the initial duration when saving and reloading the game
Addressed a Borderlands Science concern where the player could get stuck in an empty puzzle screen if help is accessed before receiving a Puzzle Download Error message
Characters
Buffs for Moze, the Gunner
Dakka Bear – When a player is in the gunner’s nest, Iron Bear’s weapons and turret will now deal increase damage
Force Feedback – Added an instant 10% shield restore on top of immediately beginning shield recharging
Rushin Offensive – Added to skill: While sprinting, the Gunner also steals health with her weapons
Redistribution – Adds health regeneration as well as ammo regen after crit
Scrappy – Adds weapon damage to the skill
Torgue Cross-Promotion – Skill also now increases splash damage
Vladoff Ingenuity – Skill also now provides a shield regen rate bonus
Addressed a reported concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map
Addressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the Gunner
Addressed a reported concern that the Gunner could escape the map by activating Iron Bear just before reaching a kill volume
Addressed a reported concern where the Forge capstone ability for the Gunner would not fill up the user’s magazine when the reserve ammo is filled up after firing the weapon
Addressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skills
Addressed a reported concern that the normal melee attack while in the Iron Bear did not launch explosive barrels
Addressed a reported concern that the Siren’s character model would remain in the Blitz animation after activating it
Addressed a reported concern that the Siren’s Sustainment skill would not work while Infusion was active when using normal bullet damage
Addressed a reported concern that the Siren’s Fracture skill did not trigger Phaseslam anointed parts
Addressed a reported concern that the Siren’s Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it
Addressed a reported concern that the Siren’s Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool down
Addressed a reported concern that the Siren’s Remnant passive skill did not function after killing an anointed enemy
Addressed a reported concern that the elemental projectiles from the Siren’s Deliverance skill would not always seek out enemies
Addressed a reported concern that the Siren’s Glamour Glamour skill would cause confused enemies to become immune and change allegiance
Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply it’s 30% damage boost after reviving
Addressed a reported concern that the Beastmaster’s chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respec’s after triggering the skill
Addressed a reported concern that pet healing from Beastmaster’s Who Saved Who skill could last for longer than intended after damage is done to the player
Addressed a reported concern that the Beastmaster’s Who Rescued Who skill did not allow players to heal their pet by dealing damage
Addressed a reported concern that the Beastmaster’s Ambush Predator skill did not have an icon on the HUD indicating when it was active
Addressed a reported concern that the Beastmast’s action skill cooldown reductions from Head Count during Fade Away were lost on action skill end
Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply its 30% damage boost after reviving
Addressed a reported concern that damage over time would interrupt or reset the stacked buff from the Beastmast’s St4ckbot class mod
Addressed a reported visual issue with the Beastmaster’s Roy4lty head
Addressed a reported concern that the Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served Cold
Addressed a reported concern that the Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources
Addressed a reported concern that the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill
Addressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operatives’s Digi-Clone when using the Double Barrel skill.
Addressed a reported concern that the Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skill
Addressed a reported concern that some enemies’ projectiles could damage the Operative when holding the shield
FX
Addressed a reported concern that the Cyclone had no VFX
Addressed a reported concern that the Bangarang XL bullet VFX would remain on the host’s screen when thrown by a client in Athenas
Addressed a reported concern that tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.
Addressed a reported concern that incorrect FX decal was used on Katagawa Jr’s helmet during his cinematic in Atlas HQ
Addressed a reported concern that the shield hex tiling for damage feedback would change based on display resolution
Addressed a reported concern that the Lucky 7 roulette FX did not appear properly in multiplayer
Addressed a reported concern that particles could obstruct the player’s view if entering Iron Bear while status effects were active
Mission
Addressed a reported concern that enemy Hover Technicals could be hijacked during the Hostile Takeover mission
Addressed a potential blocker that sometimes occurred when players parked another vehicle behind the Golden Chariot as it traveled through the grinder during Blood Drive on The Splinterlands
Addressed a potential blocker that could sometimes occur if the player killed the first wave of enemies in the Control Room before Rhys and Katagawa’s dialog triggered during Space Laser Tag in Skywell-27
Addressed a potential blocker that could sometimes occur in Who Wants to Bang a Bazillionaire mission if a player was standing at the door into Killavolt’s arena when the last mission item was picked up, causing the door to not open
Addressed a potential blocker that sometimes occurred from fast traveling when progressing the Approach Freddie objective of the Winners and Losers mission in Impound Deluxe
Addressed a reported concern that BALEX would float and move after completing the Kill Tyrant objective during the mission The Family Jewel
Addressed a reported concern that Clay would teleport away from Reliance after receiving the Follow Clay objective in the Cold as the Grave mission
Addressed a reported concern that the roller coaster in The Splinterlands does not stop in the correct spot for players and caused them to become stuck
Addressed a reported potential blocker that sometimes occurred when saving and reloading when progressing the Approach Freddie objective of the Winners and Losers mission in Impound Deluxe
UI
Addressed a reported concern that the Tutorial Hint bar did not convert text to images properly
A visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end credits
Addressed a reported concern that the Friends Nearby icon would appear off the map in the ECHO menu
Addressed a reported concern that could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) category of the controller tag after setting the button scheme to Classic
Addressed a reported issue that could prevent players from accessing or changing the Driving bound keys of Mark Target and Previous/Next Active Mission after setting the Button scheme to Classic
Addressed a reported concern that custom waypoint did not appear correctly when placing them with mouse and keyboard after selecting the Challenges tab
Addressed a reported concern that the progress meter for the maps would tally Zone Progress instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo Map
Addressed a reported concern that the interface for Photo Mode would appear over other menus when pressing P in combination with various other keys
Addressed a reported concern that the thumbnails in the trade menu would not appear correctly when scrolling through them
Addressed a reported concern that incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailable
Addressed a reported concern that the indicator for a new item was not clearing from the backpack slots in the Mail and Item Trading menus
Updated default values for left and right deadzones to 0.15 on consoles
Addressed a reported concern that a thick black outline remains indefinitely on pinged objects after the ping has expired
Addressed a reported concern that more than one player was unable to ping the same object
Removed pings from players in cinematic mode
Addressed a reported concern that thumbnail images were loaded each time an item is marked as trash or favorite
Addressed a reported concern that the color menu would not function properly if a player selected a color right after using the Quick Change station
[PC Only] Addressed a reported concern that the incorrect button prompts appeared in-game when using a PS4 controller on PC
Addressed a reported concern that on-screen button prompts did not update properly when switching between controllers
Addressed a reported concern that missions for the same DLC were divided into two different categories when sorting them in the mission log by Add-On Content
Addressed a reported concern that no menu option or UI was present when disconnecting the network cable during matchmaking
Echocast Patch Notes
Updated to support new items included in the April 23 Borderlands 3 patch
Late joiners should now see more accurate donation timer during a Moxxtail event
Hotfix Notes
Activated the Loot the Universe event on Pandora
Farm some Legendaries across the galaxy during Borderlands 3’s Loot the Universe mini-events! This week, jump into Pandora until April 30 at 8:59 AM PT!
Addressed a concern that DLC Legendary artifacts The Pearl of Ineffable Knowledge and Lunacy were able to be used when the player did not own the Guns, Love, and Tentacles DLC
Addressed a reported concern that Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still active
Addressed a reported concern that the Siren’s Soul Sap skills would sometimes target another playing in Fight for Your Life, rather than the player using the skill when missing health
Added the Legendaries Skullcrusher and Cockybastard to the boss loot pools in the Guns, Love, and Tentacles DLC
Addressed a reported concern that the Stauros’ Burn Assault Rifle’s combust weapon effect was sometimes not triggering when breaking
Addressed a reported concern that it was sometimes possible to use the Siren’s Phaseslam ability on the stairs leading to Joey’s arena and prevent them from flattening
Addressed a reported concern that a black screen would sometimes appear for approximately 30 seconds when watching the end of the Katagawa Jr title card during Atlas, At Last
Addressed a reported concern that exploding enemies would sometimes not die when self-destructing with the Buddy System Mayhem Modifier
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Borderlands 3 has announced two new free updates, one which expands the end-game called Mayhem Mode 2.0 and a limited-time event that takes you on a raid on an infamous cartel leader.
The first free update is called Mayhem Mode 2.0 and it expands Borderlands 3’s endgame system with new challenges and rewards. Mayhem is a mode that unlocks after beating the main campaign for Borderlands 3 that lets players select random difficulty modifiers in exchange for better loot.
Mayhem 2.0 adds 25 new modifiers that range from potentially helpful, to more challenging like Drone Ranger which gives enemies a healing drone. Modifiers are rated from Easy, Medium, Hard, or Very Hard and there are 10 difficulty levels. Modifiers are chosen at random, but always from your chosen rating pool. Stats for weapon drops improve the higher the level, and starting at level 6 specific bosses can drop one of eight brand new Legendary weapons. There’s also a new Mayhem Mode options tab in your ECHO device menu.
The second free update is a new LTE called Revenge of the Cartels. Maurice gets into trouble from cartel kingpin Joey Ultraviolet and you’ll need to infiltrate his mansion Villa Ultraviolet to help your indebted crewmate.
New Cartel enemies have spawned around the galaxy, defeat enough of them and you’ll earn the coordinates to Joey’s villa. When you get to the villa you’ll have to face one of three distinct factions of the Eridium Cartel, with each gang having their own unique Underbosses and Legendary loot pool. You’ll have to visit the villa multiple times to face each faction and their unique loot pool.
Gearbox says you’ll never face the same gang faction twice in a row. Additionally, there are 18 new limited-time challenges for Revenge of the Cartels that players can complete for cosmetic rewards.
If you’re looking for some scares, then you’ll probably want to watch a horror movie, and AMC’s Shudder has nothing but scary flicks on its streaming service. Coming in the month of May are plenty of new movies, TV shows, and original content to keep you up at night. Check out everything arriving in May below, along with a few recommendations.
On May 25, Turbo Kid arrives. This bizarre 2015 film takes place in a post-apocalyptic wasteland in the far future of 1997. A comic book fan takes on a superhero persona in order to save his friend and take down a crazed overloard. It certainly does sound like the plot of an ’80s, and if you watch the trailer–which you can see below–it has a lot of ’80s-style special effects, like saws going into people’s chests. It looks like a total blast.
If you’re looking for something a bit more classic, both Hellraiser and Hellbound: Hellraiser II arrive on May 11. If you’re unfamiliar, the films follow a mysterious puzzle box. If someone opens it, cenobites are summoned and torture people in horrific ways. What are cenobites? Well, they’re demons from hell that are dressed like they are going to the most violent S&M convention of all time.
Finally, every Friday in May at 9 PM ET / 6 PM PT, a new episode of The Last Drive-In With Joe Bob Briggs airs. Each week, the titular host presents two creature features from the vaults. Occasionally, Briggs pops up and offers some insight into the films or other pieces of wisdom. There will be 10 episodes in this season, which kicks off on April 24.
Below, you’ll find everything coming to Shudder in May, and for more streaming news, check out everything coming to Disney+, Netflix, Amazon Prime Video, and Hulu for the month of May.
And speaking of things you should be watching, consider listening to GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.
New to Shudder in May 2020:
May 1
The Last Drive-In With Joe Bob Briggs
Angst
Behind the Mask: The Rise of Leslie Vernon
Satan’s Slave
The Strange Vice of Mrs. Wardh
May 4
Crave
The Dybbuk
Tenebrae
May 7
May 8
The Last Drive-In With Joe Bob Briggs
May 11
Devil’s Mile
Parasomnia
Hellraiser
Hellbound: Hellraiser II
May 14
May 15
The Last Drive-In With Joe Bob Briggs
May 18
Goodnight Mommy
I Know What You Did Last Summer
The Dirties
May 21
Blood Machines
May 22
The Last Drive-In With Joe Bob Briggs
May 25
May 28
Confessional
May 29
The Last Drive-In With Joe Bob Briggs
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.