Unity Of Command 2 Review – Lifetime Supply

At first glance, Unity of Command 2 may look intimidating, the familiarity of the pint-sized tanks and military men that populate its World War II battlefields obscured by an impenetrable fog of unintuitive jargon and confounding icons. But once the confusion clears it reveals a surprisingly straightforward wargame whose keen focus on establishing and severing lines of supply delivers remarkable strategic depth.

This isn’t really a strategy game about marching your troops forward to attack the enemy. Unity of Command 2’s twist on the genre makes it a game about manoeuvring your units to occupy spaces that maintain clear supply lines to your forces and deny supply to the enemy. In fact, the winning move often involves holding your position. Sometimes you don’t even need to engage the enemy at all; you just have to starve them out.

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Placing you in charge of the Allied forces in 1943, the campaign opens in North Africa before pushing up through Italy and into the heart of Western Europe. Missions arrive in groups known as conferences, one of the first off-putting terms you’ll encounter. At the start of a conference, you can spend prestige points on upgrading your field headquarters, extending their range and efficiency during combat, and on purchasing theatre cards that you can play in battle to grant additional abilities. Beat all the missions in a conference and you unlock the next, along with another chance to upgrade and purchase.

Luck and short-term planning combine here in an interesting way. The cards available to purchase are shuffled randomly, meaning you can’t always rely on picking up a favourite and may need to accommodate a curveball or two. And the choices you make are locked in for the duration of the conference, so you’ve got to manage with what you’ve got in terms of HQ upgrades and make those cards last over several missions. Knowing you have only three opportunities to use a naval bombardment over the course of a single mission does a lot to focus the mind. Such constraints force you to make bold choices about which targets you absolutely must hit and when precisely is the right time to do so. Get these plays right and you feel like the greatest general the world’s ever seen. Extra cards can be collected during missions as you complete certain objectives, but they arrive more as a relief package–an unexpected boon to your cause rather than a way to undermine the decisions you finalised at the last conference.

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At the outset of each mission you’re able to survey the map and plan your approach. Usually there are a couple of primary objectives that must be fulfilled to complete the scenario, accompanied by a few secondary objectives that, if achieved, offer a bonus reward or even a slight tactical advantage in the next mission. These objectives are designed in such a way to guide you across the map, and the attentive player will glean useful advantages from them. For example, if the objectives ask you to take a certain town by turn 5 and a second town by turn 8, then it’s likely that taking the first town will be beneficial to your efforts to take the second. And if you’re tasked with taking and holding a location then doing so will undoubtedly accord an ongoing advantage. Clear, concise objectives provide a structure to each mission that makes it easy to digest what’s expected of you, and when you should be aiming to have it accomplished.

Rounding out the preparatory phase, the units at your disposal are pre-assigned as per the scenario, so you’re never burdened with choosing whether or not to deploy the US 13th Airborne or the 7th British Armoured Division–they’re already there, conveniently positioned on a hex, ready to go. Although units come in only two types–tank and infantry divisions–there’s a host of critical attributes that can distinguish one tank division from the next, assuming you can get your head around the collection of arcane icons used to describe them.

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Units are composed of “steps,” an offputting, unfamiliar term that basically measures the health of the unit. All else being equal, a five-step unit will beat a three-step unit. Yet in these variable battlefields, things are rarely equal. Tiny stars and crosses next to a unit indicate whether it’s an elite, veteran or regular unit, but these icons are all-too-easily missed, and even after dozens of hours of play I still found myself occasionally not noticing I was sending a regular infantry to their doom against an elite. Other, multi-coloured symbols represent various specialists serving in the division, but there’s no tooltip or in-game explanation as to how a specialist can benefit a unit. I had to rely on an external guide, alt-tabbing out to remind myself that the dark blue icon with the chevron indicated a self-propelled anti-tank specialist while the chevron and dot meant it was a towed anti-tank specialist. There’s a lot to remember and keep track of, and unfortunately, the tutorials and in-game tooltips aren’t up to the job.

However, once you’ve taken stock there’s the opportunity to make some last-minute adjustments, adding more regular or specialist units to this squad or that, to better suit the strategic gambit you wish to employ. Deploying an engineer specialist to the siege at your primary objective will help whittle away the enemy’s fortification bonuses, but maybe you’re better off assigning them to the infantry in the east to help ford all those rivers and secure a secondary objective? All these resources are limited, though, and the trade-offs you’re forced into always carry weight.

The importance of every decision you make is heightened by the tight turn limit applied to each mission. Of course, you’re free to take all the time in the world on each turn. But Unity of Command 2 is a wargame with a fast turnover, and that’s precisely what makes it so accessible. Brief skirmishes are the order of the day rather than long, drawn-out stalemates. Often you’ll be asked to tick off secondary goals within three or four turns while 10 or 12 turns is a generous amount of time to secure the primary objectives. Experimentation is encouraged by the short time scale. Roll the dice on one strategy, fail quickly, and then before you know it you’re back at the battle planning stage, pondering a more effective approach based on the lessons taught by your unsuccessful sortie.

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Battles are won through a combination of clear, decisive strikes and a conservative support structure that can swiftly respond to any breach in your line. The way you have to manage logistics through the supply line system turns what could have been a puzzle game about finding the correct solution into a meaty strategy game brimming with flexibility. Victory is all about identifying where you really need to break through the enemy line to secure that vital railroad junction that will cut off supply to every enemy unit in a particular region of the map. Or it’s about realising that you can drop those paratroopers behind enemy lines to blow up a bridge that will deny the Germans’ ability to keep supplying the frontline. Seeing your plan executed successfully is incredibly satisfying, but at the same time, it’s still entertaining to see a plan fall apart as enemy tanks overrun a key chokepoint, suddenly finding yourself scrambling to hold the line and divert supply to your now-stranded troops.

Unity of Command 2 is an overall excellent wargame. The early going can be tough as it takes time to acclimatise to some idiosyncratic terms and learn to interpret the raft of poorly-explained icons. Persistence–not to mention some handy community-written guides–does pay off, though. Stick with it, and you’ll be rewarded with one of the finest strategy games in recent times.

Marvel’s Iron Man VR Delayed To May

In the midst of a large spate of delays, Marvel’s Iron Man VR is the latest to be pushed to a new release date. Developer Camouflaj has announced that the PSVR game, previously set for February 28, will now release on May 15, 2020.

In a tweet explaining the decision, the studio said the move is to assure it can “deliver on our vision and meet the high expectations of our amazing community.” It also teases that we’ll hear more from the team soon.

The game was initially announced during Sony’s first State of Play. It uses the VR headset to imitate Tony Stark’s helmet HUD. The game aims to be “a deeply personal, and appropriately funny, narrative,” according to game director Ryan Payton. Sony has not held a State of Play yet this year, but we’re expecting to hear more from the company about its PS5 launch plans sometime soon–especially since the company is opting out of E3 again this year.

This is far from the only spring delay to be announced recently. Square Enix pushed back both the Final Fantasy 7 Remake and Crystal Dynamics’ Avengers, and CD Projekt Red has delayed Cyberpunk 2077. What was once a very crowded spring release schedule has gotten a lot less so with the reshuffling.

Now Playing: Marvel’s Iron Man VR – Official Announce Trailer

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George Lucas Has Met Baby Yoda–Here’s The Heartwarming Photographic Proof

The Mandalorian has wrapped up its first season, and a second is on the way later this year. The star of the show has undoubtedly been Baby Yoda, the $5 million animatronic puppet that has won hearts and minds by being heartbreakingly beautiful. And now, we know that the creator of Star Wars has met the little friend.

Jon Favreau, the showrunner of The Mandalorian, has tweeted out a (slightly blurry) picture of George Lucas holding The Child. It’s not captioned, but it doesn’t need to be–the look Lucas is giving the puppet, and the way he’s holding it protectively, is all you need to know.

While Lucas, who directed the original 1997 film and the prequel trilogy, has had his issues with Disney’s handling of Star Wars, it looks like he’s as smitten with Baby Yoda as the rest of us.

Baby Yoda is also coming to Build-A-Bear, if you want your own. A statue of the iconic baby is also available in The Sims 4. We expect more Baby Yoda in season 2 of the show, which premiere in the fall.

Now Playing: Baby Yoda’s Best Moments In The Mandalorian

Super Smash Bros Ultimate Boss Asks Players Please Not To Request Fighters

The fifth and final DLC character included in Super Smash Bros Ultimate‘s Fighter Pass, Byleth, has been announced, and fans are already wondering who will come to the second Fighter Pass. During the Byleth announcement, Smash Bros director Masahiro Sakurai confirmed that six more fighters will join the game by December 2021. Sakurai, who receives a lot of requests, wanted to make something clear–the six fighters have already been chosen, and there’s nothing to be gained from sending him requests.

“Of course, like last time, the contents will remain unknown for now,” Sakurai said, and apologized for asking fans to buy the Fighter Pass without knowing who was coming to the game. Sakurai addressed the inevitable tweets he will receive about the next lot of fighters, asking for a reprieve.

“The new additions have already been decided,” Sakurai said. “Even if I receive many requests regarding potential candidates on Twitter, I’m afraid it would be very hard to consider them. But I still hope you’ll look forward to it.”

With this in mind, we can start speculating over who the new fighters will be. Rayman? Crash Bandicoot? Steve from Minecraft? Master Chief?

Fighters Pass Volume 2 will be available to purchase on January 28, although we won’t know the first new fighter it will add until later.

Now Playing: Super Smash Bros. Ultimate – Byleth Reveal Trailer

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Here Are The Top 10 Best-Selling Games Of 2019 And The Decade (US)

The top-selling games of 2019 and the entire decade have been revealed for the United States, and there are no surprises.

As expected, Activision’s Call of Duty: Modern Warfare finished the year at No. 1, according to sales charts released by the NPD Group on Thursday. Call of Duty games are typically the year’s best-sellers, with the exception of when Rockstar puts out a game. For example, the only times in the past 10 years when Call of Duty was not No. 1 was in 2013 and 2018, when Grand Theft Auto V and Red Dead Redemption 2 were released.

Rounding out the top five for 2019 were NBA 2K20, Madden NFL 20, Borderlands 3, and Mortal Kombat 11. Respawn’s new Star Wars game, Star Wars Jedi: Fallen Order, ended 2019 at No. 6. You can see the full Top 10 chart below.

The NPD Group also released a ranking of the top-selling games of the decade, and Grand Theft Auto V unsurprisingly comes out on top. Call of Duty games also dominated the charts for the past decade, while Red Dead Redemption 2 and Minecraft made it into the top 10 as well. You can see the full top-selling games of the decade chart below.

For the full year of 2019, total spending on video games–covering hardware, software, and accessories–reached $14.6 billion, which is down 13 percent. Video game sales specifically fell nine percent to $6.6 billion. The Nintendo Switch was the only system that grew during 2019.

Dollar sales of tracked video game software declined 13 percent in December compared to a year ago, to $1.1 billion, while annual sales dropped nine percent to $6.6 billion. Declines were experienced across all platforms in December, while Switch was the only platform with gains for the year.

Spending on hardware in 2019 fell by a substantial 22 percent, to $3.9 billion. The Switch grew in 2019 but it was not enough to offset the downturn in PS4 and Xbox One sales. That is to be expected, given those systems are relatively older; both Sony and Microsoft are launching next-generation consoles this year. The Switch was the best-selling home console of 2019.

December 2019 Best-Selling Games (US Only)

  1. Call of Duty: Modern Warfare
  2. Star Wars Jedi: Fallen Order
  3. Madden NFL 20
  4. NBA 2K20
  5. Luigi’s Mansion 3*
  6. Pokemon Sword*
  7. Mario Kart 8*
  8. Super Smash Bros. Ultimate*
  9. Pokemon Shield*
  10. Minecraft

2019 Best Selling Games (US Only)

  1. Call of Duty: Modern Warfare
  2. NBA 2K20
  3. Madden NFL 20
  4. Borderlands 3
  5. Mortal Kombat 11
  6. Star Wars Jedi: Fallen Order
  7. Super Smash Bros. Ultimate*
  8. Kingdom Hearts III
  9. The Division 2
  10. Mario Kart 8*

Best Selling Games Of The Decade (2010-2019; US Only)

  1. Grand Theft Auto V
  2. Call of Duty: Black Ops
  3. Call of Duty: Black Ops 2
  4. Call of Duty: Modern Warfare 3
  5. Call of Duty: Black Ops 3
  6. Call of Duty: Ghosts
  7. Red Dead Redemption 2
  8. Call of Duty: WWII
  9. Call of Duty: Black Ops 4
  10. Minecraft

*Digital sales not included

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Birds Of Prey: Here’s How Much Money The DC Movie Is Expected To Make For Its Opening

DC’s next big comic book movie, Birds of Prey, is poised to have a big-time opening weekend at the box office. Deadline reports that the film is tracking to make between $49 million and $55 million for its opening weekend in the US in early February.

The site reports that Birds of Prey is expected to perform well with the under 25 crowd, which is to be expected. Interest is also reportedly high among young women.

Birds of Prey isn’t expected to break any big February records, however, as Black Panther ($202 million) currently holds the record for best February domestic opening of all time. Deadpool ($132.4 million), Fifty Shades of Grey ($85.1 million), The Passion of the Christ ($83.8 million), and The Lego Movie ($69 million) follow as February’s other top historical earners.

Birds of Prey reportedly carried a $97.1 million budget, and that’s before marketing expenses are factored in.

Birds of Prey stars Margot Robbie as Harley Quinn, reprising her role from 2016’s poorly received but Oscar-winning box office juggernaut Suicide Squad. She stars in the movie alongside Jurnee Smollet Bell (Black Canary), Mary Elizabeth Winstead (Huntress), and Rosie Perez (Renee Montoya). They are teaming up to rescue a young girl from Ewan McGregor’s evil Black Mask.

According to Robbie, Birds of Prey is nothing like the new Joker movie with Joaquin Phoenix because it tells a story that is less grounded in reality. The movie opens in the US on February 7.

Birds Of Prey will be followed by Wonder Woman 1984, which is set to hit theaters in July 2020. The first trailer for that was released in December, and some new images were revealed recently. There are also 2021 dates for the standalone Batman movie and James Gunn’s Suicide Squad reboot, while Aquaman 2 will come to theatres in 2022.

For more, check out GameSpot’s guide to the biggest upcoming movies of 2020.

Now Playing: Birds Of Prey – First Look

Thor: Ragnarok’s Taika Waititi Might Direct A New Star Wars Movie, Report Says

Taika Waititi, the director of Thor: Ragnarok and Jojo Rabbit, could direct a new Star Wars movie for Disney, according to a report. Sources told The Hollywood Reporter that Disney has approached the director to direct a new Star Wars movie, though there are many unanswered questions about it.

The exact nature of extent of the discussions is unknown. Also a mystery is whether or not this movie would be separate from the one being produced Marvel boss Kevin Feige. It appears to be early days, as THR appears to be confirming that discussions are underway but specifics are unknown.

The Rise of Skywalker, which recently crossed $1 billion at the box office, is said to be the final entry in the Skywalker Saga. The series is now taking a little break before returning in 2022, and it appears Waititi could be part of the franchise’s future. The Last Jedi director Rian Johnson is also working on a new Star Wars trilogy of his own. Game of Thrones creators D.B. Weiss and David Benioff were developing their own Star Wars movies before quitting to work for Netflix instead.

Waititi responded to the report with a tongue-in-cheek tweet.

Waititi is no stranger to Star Wars, as he directed the final episode in The Mandalorian’s first season on Disney+. He also voiced the droid IG-11. His latest movie, Jojo Rabbit, picked up six Oscar nominations this year, including Best Picture.

Waititi is currently working on the low-budget movie Next Goal Wins for Fox Searchlight, before moving on to Thor: Love and Thunder, which is releasing in November 2021. He is also attached to a new Akira movie for Warner Bros.

Waititi is known for his comedy and irreverence–I mean, have you seen What We Do In The Shadows?—so it would be really interesting to see what he could do in the Star Wars universe on the big screen.

Call of Duty: Modern Warfare Is December 2019’s Best-Selling Game

Call of Duty: Modern Warfare finished 2019 as the best-selling game of the year for the 11th year in a row.

According to the NPD, Call of Duty: Modern Warfare was the best-selling game of the month for the third month in a row. The Infinity Ward developed reboot of the Modern Warfare franchise finished the year as the selling-game of 2019. Not only that, but the Call of Duty franchise occupies seven spots in the top 10 best-selling games of the decade list.

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Meanwhile, Star Wars Jedi: Fallen Order finished as the second best-selling game of the month and was 2019’s sixth best-selling game with only two months in the market. Star Wars Jedi: Fallen Order is also Respawn Entertainment’s best-selling game of all time in full-game sales.

Other repeat successes include MLB The Show 19, which is now the best-selling baseball game in U.S. history, as well as Luigi’s Mansion 3 and Pokemon Sword.

In hardware news, the Nintendo Switch was the best-selling hardware platform for both December and all of 2019. But the best-selling hardware for the decade was the PlayStation 4.

December’s Best-Selling Games

  • Call of Duty: Modern Warfare 2019
  • Star Wars Jedi: Fallen Order
  • Madden NFL 20
  • NBA 2K20
  • Luigi’s Mansion 3
  • Pokemon Sword
  • Mario Kart 8
  • Super Smash Bros. Ultimate
  • Pokemon Shield
  • Minecraft

Best-Selling Games of 2019

  • Call of Duty: Modern Warfare 2019
  • NBA 2K20
  • Madden NFL20
  • Borderlands 3
  • Mortal Kombat 11
  • Star Wars Jedi: Fallen Order
  • Super Smash Bros. Ultimate
  • Kingdom Hearts 3
  • Tom Clancy’s The Division 2
  • Mario Kart 8

Best-Selling Games of the Decade (2010-2019)

  • Grand Theft Auto 5
  • Call of Duty: Black Ops
  • Call of Duty: Black Ops 2
  • Call of Duty: Modern Warfare 3
  • Call of Duty: Black Ops 3
  • Call of Duty: Ghosts
  • Red Dead Redemption 2
  • Call of Duty: WW2
  • Call of Duty: Black Ops 4
  • Minecraft

Christopher Tolkien, Son of Lord of the Rings Author, Dies at 95

Christopher Tolkien, the son of Lord of the Rings author J.R.R. Tolkien, has died at the age of 95. News of his death came from a statement on the Tolkien Society website Thursday.

“It is with great sadness that we can confirm that Tolkien’s son and literary executor Christopher Tolkien has died aged 95,” the statement said.

The late Christopher Tolkien.
The late Christopher Tolkien.

The Head of the Tolkien Estate

After his father passed away in 1973, Christopher became the literary executor of the Tolkien Estate, and it was he who edited The Silmarillion and had it published in 1977, as well as The Fall of Gondolin in 2018, which were based on his father’s unpublished Lord of the Rings material.

Christopher drew the maps of Middle-earth featured in the Lord of the Rings books.

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Map of Middle-earth drawn by Christopher Tolkien.

The Lord of the Rings Films

Christopher was a vocal critic of The Lord of the Rings film trilogy based on his father’s work. He expressed his distaste for the Peter Jackson films, saying in a 2012 interview about Lord of the Rings with French newspaper Le Monde, “They gutted the book, making an action film for 15 to 25-year-olds.”

His frustrations with the Lord of the Rings films took form in a series of lawsuits, one of which he claimed New Line Cinema owed the Tolkien family £80 million in unpaid royalties. In 2009, an undisclosed settlement was reached between the two parties, and he retracted his public objection to The Hobbit films based on his father’s work.

A Look Back at the Life of Christopher Tolkien

Christopher was born in Leeds, United Kingdom on November 21, 1924, fought in World War II as part of the Royal Air Force, and became a lecturer in Old and Middle English as well as Old Icelandic at the University of Oxford.

A Tribute to Christopher Tolkien

Mark Ordesky, producer on The Lord of the Rings movies, expressed his condolences on social media, tweeting, “An age of Middle-earth has ended. We have Christopher Tolkien to thank for countless vistas and legends we might never have known without his dedication and stewardship. The world is brighter for the light you cast, like the Star of Eärendil.”

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Joshua is Senior Features Editor at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

 

Better Call Saul Will End After Season 6, And A Great Cameo Has Been Teased For Season 5

AMC’s Breaking Bad prequel, Better Call Saul, has been renewed for a sixth season–which will also be its last. The Hollywood Reporter has revealed that the final season will air in 2021, and will be made up of 13 episodes (seasons 1-5 consist of 10 episodes each.)

Season 5 will begin airing on February 23, 2020; as of right now, we have 23 episodes of the show left to look forward to. This was revealed during a panel at the Television Critics Association’s press tour.

This ultimately means that Better Call Saul will be one episode longer than Breaking Bad was, although Breaking Bad also got a movie.

The show’s fifth season will also bring back some iconic characters from the original series that we have not seen in some time. Showrunner Vince Gilligan revealed during the panel that Hank Schrader (played by Dean Norris) and his partner Steven Gomez (Steven Michael Quezada) would return in episodes three and four of this season. “Working with Dean and Michael again was a highlight of the season,” Gilligan said.

It was also confirmed that Aaron Paul and Bryan Cranston will not appear in this season, so don’t expect to see Jesse or Walt. He also says that the end of Better Call Saul will probably be the end of the entire saga he’s been telling across both series, at least for a while. Asked if it was likely to continue on in some form, he responded, “you don’t want to drive it into the ground, so I would say at this moment in time, probably not.”

Jimmy McGill/Saul Goodman will be missed once it’s all over.

Now Playing: Comic-Con 2018: More Breaking Bad Characters Will Appear On Better Call Saul – GameSpot Universe News Update