Granblue Fantasy Versus Review – Fighting Fantasy

There isn’t a lot of room for newcomers in the fighting game genre. Veteran franchises like Street Fighter, Tekken, Mortal Kombat, and Guilty Gear have dominated the space for years, so the new challengers that do choose to step into the ring usually have the backing of a popular license. Granblue Fantasy Versus is just that kind of rookie fighter; it’s based on a property that’s incredibly popular in Japan thanks to a successful mobile gacha (virtual capsule-toy vending machine) game with RPG hooks, but relatively unknown everywhere else. Versus is, for all intents and purposes, Granblue Fantasy’s debut on the world stage.

Developed by Arc System Works–known for excellent fighting game adaptations of Dragon Ball Z and Persona 4–Granblue Fantasy Versus has a strong core thanks to unorthodox gameplay mechanics that delicately balance depth with approachability, while introducing interesting new ideas of its own. The extra flourishes that serve as a nod to fans or aim to adhere to RPG roots whiff on occasion, but the experience as a whole holds its own thanks to the strength of its fundamentals.

ArcSys has made strides in improving the approachability of its anime fighters more with simpler inputs and easier-to-understand systems, but for Granblue Fantasy Versus, it has moved away from the breakneck pace, air-dashing-oriented, aggressive playstyle of anime fighters to something more traditional. As a ground-based fighting game, Versus has a much slower pace of play and places heavier focus on normals and special moves instead of partner assists and lengthy touch-of-death combos. In that respect, it can be likened more closely to Capcom fighting games such as Street Fighter. The emphasis is on timing and spacing your attacks properly to create opportunities for follow-ups or set up situations where you have an advantage, but not necessarily an almost guaranteed victory. At a higher level, it’s about footsies, precisely executed mixups, smart use of the universal overhead, and the occasional frame trap. For newcomers–of which there’s likely to be many, given the popularity of Granblue Fantasy–it’s much more stable ground to find footing. Fighting game veterans will naturally have an advantage, but for everyone else, the mountain doesn’t seem as steep to climb, so the idea of walking the path to mastery is much more inviting.

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Auto-combos, a common mechanic in ArcSys games, have been included, which means that a complete newcomer can pick up a controller and press an attack button repeatedly to execute basic combos. These strings of attacks are effective, but limited in damage and applicability without the addition of special moves to a string.

And it’s here that Granblue Fantasy Versus starts to throw in unique ideas that make for interesting moment-to-moment fighting, but also embody the spirit of how an RPG is played. Special moves are executed in one of two ways, the first being a traditional combination of directional movements and button presses–a quarter-circle forward and attack will, in most cases, execute a projectile if a character has one, for example. However, there are also shortcuts mapped to buttons–you can pull off that same projectile attack with just the press of the R1 button. For every character, special moves are mapped to R1 or R1 plus a directional button. The added layer is, like in an RPG, each of these special moves goes on cooldown after being used, with the length of that cooldown being longer if you use the shortcut to execute it. This is ArcSys’ way of balancing out the system so that those who struggle with fighting game inputs can still do cool moves, but players that put in the work are also rewarded for their effort.

This system also creates a rather interesting meta-game that lends a degree of unpredictability to fights, especially at higher levels. In most traditional fighting games there are certain tells that provide a keen player with some indication of what is about to happen. Take a charge character like Street Fighter’s M. Bison, for example; if you see him shifting one way or another for too long, you know he might unleash a certain special move, and you can try to prepare your next move accordingly. That’s not the case in Granblue Fantasy Versus, however, since the shortcut commands can instantly execute special moves.

This means that diminutive knight Charlotta can go from walking towards you dragging an a-bit-too-big-for-her sword to launching herself in the air to deliver a crushing overhead blow without needing to charge down back first and give away what she’s about to do. And you’re left to react in an instant. Similarly, the terrifying behemoth Vaseraga might be a little less scary when he’s across the screen, but at any second he could come barreling at you to deliver a devastating shoulder check because of an instant input. The same can be said of every other special move in the game.

It sounds like a nightmare to deal with and, admittedly, it can be. But it also creates a really fascinating dynamic that hasn’t been explored much in the past. Games like Smash Bros. and Capcom Vs. SNK 2 EO also have these kinds of easy input options, but rarely has it factored into the way a game is played as meaningfully as it is in Granblue Fantasy Versus. The cooldown system layered on top of the shortcuts present strategic decision-making moments where you weigh up the pros and cons of using shortcuts versus having an ability temporarily taken out of play and how long it’s unavailable for. As with many aspects of fighting games, this early in the game’s life it’s difficult to pass a definitive judgment on the scope of the systems and mechanics, as the fighting game community often finds new and innovative ways to use techniques, but as it stands, the pieces fit together in a satisfying way even if the bigger picture isn’t fully visible.

Granblue Fantasy Versus has a robust and intricate set of fighting game mechanics that are easy to get a grasp of and offer plenty of depth to explore for those who keep digging

Granblue Fantasy Versus has a number of other familiar mechanics cherry-picked from across the genre’s history. Spot dodging lets attacks be side-stepped with the press of a button, while there are also multiple options for guarding. If directional inputs are used to manually guard high and low, as well as cross-ups, Just Defense is available with proper timing. However, if the dedicated guard button is used, it becomes possible to dash out–and through, in some cases–or dash back. The dedicated guard button also makes blocking cross-ups more consistent, but Just Defense becomes unavailable. Again, Granblue Fantasy Versus asks you to weigh up whether you want to take the easier approach at the cost of some advantages or put in the work for more of a payout. What I’ve enjoyed most is trying to get my head around using both at the right moment–engaging with the technical side of play when I feel confident, but then switching to the simpler options when I’m feeling overwhelmed or want to be safer. It’s kind of like being able to juggle with two balls, but then having a third thrown into the mix; I know how to do it, I just need to coordinate myself better to account for the new variable and get the timing down and the rhythm right. The process of trying to hone the skills needed to do that has been gratifying.

All this is to say that, fundamentally, Granblue Fantasy Versus has a robust and intricate set of fighting game mechanics that are easy to get a grasp of and offer plenty of depth to explore for those who keep digging. It’s a shame, then, that the game doesn’t leverage the intricately designed one-on-one gameplay for its RPG Quest mode, and instead relies on shallow button mashing. Functionally, this mode serves multiple purposes: It introduces those unfamiliar with the franchise to the world and its characters, tells its own unique story, and teaches you the basics of how to play. Sadly, it fails to do any of these in a satisfactory way, while also opting to diminish everything that actually makes it fun to play.

Battles in this mode look and feel more like the mobile RPG version of Granblue Fantasy, but it’s not turn-based. Instead, you have direct control over characters and must dispatch waves of incoming enemies in something that feels somewhere between a classic side-scrolling beat-em-up and Tekken’s Force Mode. However, the enemies present little to no challenge. They also have very little health, so they can usually be offed with a couple of heavy attacks. As a result, there’s little reason to use some of Granblue Fantasy Versus’ more interesting ideas. Sure, you can use special moves to combat enemies, but why do that when just spamming a single attack button gets the job done? Occasionally, boss characters appear, but they don’t force a change in approach–the all-out attack is the smartest and easiest thing to do most of the time.

Other members of the fighting game’s cast have been corrupted and led astray as part of the game’s story, and you encounter them on your journey. To snap them out of their stupor, you’ve got to give them a beating and, in these encounters, battles take the form of the typical one-on-one fight in Granblue Fantasy Versus. However, these characters are mostly there to be sandbagged so they can be added to your party. The unsatisfying gameplay makes the cliche, forgettable story about a bunch of sky pirates freeing their friends from evil and battling an evil empire even more tiresome to sit through. I really wanted to care about the characters; de facto protagonist Gran has a shounen anime look and charm that I’m partial to. Lowain is a very odd, free-spirited fella with cat ears that calls his mates into battle to take cheeky little shots, and he also summons Yggdrasil, a Primal Beast that’s basically a giant lady that bullies his enemies. Then there are archetypes like cool knight Lancelot and arrogant fire boy Percival. As someone who favors charge characters, I really took a shine to Charlotta, who is surprisingly vicious, given her small cutesy design. They all are visually appealing, but the story mode does absolutely nothing for them. Their characterisation is thin at best, in a story that bounces between obtuse and rote. And when the gameplay punctuating this is unrewarding, it’s hard to recommend sitting through it.

The RPG Quest mode is also where the Granblue Fantasy mobile game’s gacha elements appear. You unlock unique weapons for completing the main story quests, but you don’t get to actually use any of them. Instead, they all get thrown into what is effectively buckets, and their combined power then raises the attack attributes of your character. Enemies have elemental alignments, and using opposing ones will grant bonus damage, but manually crafting loadouts is time-consuming and unnecessary when an option to automate and optimize exists. There’s no real reason to overthink loadouts since elemental alignment is the only major factor at play, so allowing the game to simply put an ideal one together is the best course of action. Ultimately, the gacha elements end up being a throwaway novelty, instead of a valuable wrinkle to gameplay.

Granblue Fantasy Versus has a comprehensive suite of training missions that cover everything from basic moves and specials, to advance combos, strategies, and specific mixups. Any and all time spent there is more valuable than in the RPG Quest mode, especially since that’s what’ll be tested when you head online. Currently, the game’s servers aren’t as populated as they will be post-launch, but in the time we spent playing online the experience was generally smooth. Occasionally hitches can be attributed to matching up against players outside our local territory, but otherwise there haven’t been any disruptive network issues.

Granblue Fantasy Versus presents a set of systems that are distinct and unique without putting up unnecessary hurdles for those that are just here to get a Granblue fix. Arc System Works has cleverly meshed RPG and fighting game mechanics, and the way that manifests in the core one-on-one battles is really exciting. In other respects, namely the campaign story mode and its gacha stylings, it leaves a lot to be desired. In bringing Granblue to the wider world, Arc System Works hasn’t put its best foot forward, but Versus is definitely a game where you can come for the fantasy and stay for the fighting.

This Week’s Xbox One Game Deals Revealed

The Xbox One store discounts games every week, but this time around, it’s focusing more on DLC for games like Monster Hunter: World, XCOM 2, and many more. However, there are a couple of excellent games discounted as well, including Red Dead Redemption 2, Borderlands 3, and The Outer Worlds for $30 each down from $60. Many of these deals are exclusive to Xbox Live Gold and Game Pass Ultimate subscribers, so please double-check that you’re eligible for the discounts before purchasing anything.

Red Dead Redemption 2 was awarded GameSpot’s Game of the Year 2018, and it’s one of the most incredible stories ever seen in a video game. Its huge open world, slow-paced western style, and fantastic characters all make it something to truly love, and at $30, it’s a steal. The Outer Worlds, on the other hand, is one of GameSpot’s best games of 2019, as it’s an exciting RPG adventure in space, where you’ll talk or shoot your way out of every situation. However, if you’re a Game Pass Ultimate member, you don’t need to pay anything to play it, as it’s included as part of your subscription.

Other games worth checking out this week include Batman: Arkham Knight Premium Edition for $20 down from $40. This gets you the base game and all of its DLC, which is absolutely worth it. You get two playable DLC mini-campaigns starring Batgirl and Nightwing as well as the villain-focused Season of Infamy campaign. On top of that, you’ll snag so many costumes you’ll have trouble choosing which one to dress Batman in–it’s seriously the best part of the game.

There’s also a great deal on BioShock: The Collection for $12 down from $60. It comes with all three BioShock games, including one of my all-time favourites, BioShock Infinite. They’re excellent sci-fi games with exciting and interesting stories, and if you’re looking for something that’ll be hard to put down, this collection is definitely it.

You can grab another one of my all-time favourites at a discount as well. Rocket League is currently $10 down from $20, and it’s still one of the best action-sports games of all time.

Lastly, there are two great DLC expansions on sale. The Witcher 3: Wild Hunt’s expansion pass is $10 down from $25 and boasts two incredible campaigns that are a no-brainer for anyone who loved the main story. XCOM 2: War of the Chosen is $16 down from $40 and introduced a lot to the XCOM sequel–if you need more reasons to defend Earth from extraterrestrial baddies, then this is for you.

Most of these games will be available on sale until March 10, though be sure to check the individual times for each game to be sure. The Xbox One store is always trading in new deals for old ones, so the timing can be a little confusing–thankfully, each game lists how many days are left for its discount right below the price. We’ve collected some of the best deals below, but there are plenty more on the Xbox One, so be sure to check the full sale to see them all.

Xbox One game deals

* indicates a deal exclusive to Xbox Live Gold and Game Pass Ultimate subscribers

Now Playing: Red Dead Redemption 2 Video Review

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Harrison Ford’s New Movie Is Expected To Lose $50 Million For One Major Reason

After finishing up his Star Wars theatrical career, Harrison Ford starred in this year’s dog movie The Call of the Wild, and it’s proving to be a box office disappointment.

Variety reports that the movie, which is adapted from the Jack London novel, is expected to lose $50 million due to one major factor in particular. The site reports that the movie’s extended use of CGI brought the movie’s production budget beyond $125 million. This is before marketing expenses are factored in.

According to the report, The Call of the Wild will need to make between $250 million and $275 million globally to break even. The film has currently made just $79.8 million globally after two weeks in theatres. This includes $46 million from North America and $33.8 million from international markets.

The Call of the Wild was produced by Disney’s 20th Century film division. If the movie does end up losing money, Disney won’t be on the hook for all of it because another company, TSG, co-financed the movie with Disney.

The Call of the Wild is directed by Chris Sanders (Lilo & Stitch, How to Train Your Dragon), and features a cast that also includes Omar Sy, Dan Stevens, Karen Gillan, and Bradley Whitford.

Ford, who earned an Oscar nomination for 1985’s Witness, is scheduled to appear in the upcoming Indiana Jones movie, reprising his character yet again. The movie was originally going to be directed by Steven Spielberg–who helmed every other installment–but now Logan director James Mangold has come aboard to direct.

Now Playing: Best Things To Stream For March 2020 – Netflix, Hulu, Amazon Prime Video

Uncharted Movie Casts Lead Female Roles

More details about the cast for Sony’s Uncharted movie have come to light. In addition to Oscar-nominated actor Antonio Banderas, the action movie will star Sophia Ali (Grey’s Anatomy) as the female lead, while Chilling Adventures of Sabrina actress Tati Gabrielle has also come aboard in a major role.

There is no word on the specific characters that Ali and Gabrielle will play, but Variety’s Justin Kroll says Ali will play the female lead, while Gabrielle will star in a “key” role.

As announced previously, the Uncharted movie focuses on a young Nathan Drake who will be played by Spider-Man actor Tom Holland. Mark Wahlberg has been cast as Sully. The story of the movie doesn’t follow any of the games, and this is one of the reasons why it might not be terrible, according to Holland.

All of this news comes from Variety, which also reports that Venom and Zombieland director Ruben Fleischer has signed a deal to direct. The report also confirms that the screenwriting duo Art Marcum and Matt Holloway penned the latest draft of the script.

They are well-versed in the action category, as they wrote the original Iron Man, as well as Punisher: War Zone, Transformers: The Last Knight, and Men in Black: International. They also wrote the upcoming Jared Leto superhero movie Morbius.

The Uncharted movie is scheduled to hit theatres in March, 2021. Filming is expected to begin later in March across locations around the world.

The film is the first from the recently formed PlayStation Productions, which is a division of the gaming company focused on adapting its franchises for TV and film.

The Uncharted movie has been in various stages of production for more than a decade, cycling through seven different directors and numerous scriptwriters.

Samsung Galaxy S20 Ultra Review

Smartphone innovation comes in waves. From the first iPhone to the first smartphone with a notched display, there’s always been a trend-setting device that sets the tone for the next several years. For the last few years, the major trend has been large, nearly-edgeless displays with at least three cameras.

The Samsung Galaxy S20 Ultra aims to set the next bar for smartphone evolution by simply being the biggest, baddest Android smartphone ever. The Ultra is all about big specs with a massive 6.9-inch 120Hz screen, an absurdly high-resolution main camera, the latest 5G radios, and triple digit levels of zoom on another impressive camera.

Of course, all those high-end specs come at a premium: $1,399 to be specific. So, while this phone punches it’s way to the top with all the specs money can buy, it’s another question if those specs are worth the money.

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Samsung Galaxy S20 Ultra – Design and Features

For all the panache around its mega specs, the Galaxy S20 Ultra doesn’t look like an especially fancy smartphone. It follows the metal-and-glass design we’ve seen on Samsung phones since the Galaxy S8 launched in March 2017. And Galaxy S9 owners will find the body lines here very familiar.

Don’t get me wrong though, the build quality of the phone is superb. And weighing in at 220g – surprisingly 24g heavier than the Samsung Galaxy Note 10 Plus – you can literally feel the value of this device in your hand.

Samsung Galaxy S20 Ultra, Galaxy S20 Ultra

However, for such a high price I would have preferred that Samsung tweak the look of its flagship smartphone. At the very least, the Galaxy S20 Ultra could use a reflective coat of paint like the kind found on the brand’s other two premium handsets, the Galaxy Note 10 Plus and Galaxy Z Flip. As it stands,  the S20 Ultra comes in the fairly plain Cosmic Gray and Cosmic Black colors – both of which have a very similar finish and look as Apple’s standard iPhone 11.

The most prominent thing you’ll find on the Galaxy S20 Ultra is its massive camera bump, which is now almost the size of three Nintendo Switch game cards laid next to each other. It stands a full centimeter off the back of the phone as well.

Samsung Galaxy S20 Ultra, Galaxy S20 Ultra

The other big differentiator of the Ultra over the regular Galaxy S20 and Galaxy S20 Plus is its much bigger 6.9-inch screen. That’s 0.2 inches larger than the one found on the Galaxy S20 Plus and actually 0.1 inches larger than Samsung’s previous largest handset, the Galaxy Note 10 Plus.

In my average-sized hands, the Galaxy S20 Ultra feels almost too big to handle. Navigating the lower third of the display is doable with just a thumb, but typing or touching anything above that line will require your other hand.

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Aside from being a big display, it’s a fast one too thanks to its 120Hz refresh rate. When enabled, the Ultra simply feels more responsive than slower-screen phones. If you’re a serial scroller like me, you can actually better make out words and images as you’re whipping your way down a webpage or Instagram.

However, in order to enable this high refresh rate mode, you have to lower the display resolution from WQHD+ (3,200 x 1,400) to just Full HD+ (2,400 x 1,080). It’s a real shame you can’t enjoy your display at full resolution and 120Hz at the same time. Meanwhile, both the 11-inch and 12.9-inch iPad Pro can keep their even sharper displays running at 120Hz without a problem. High refresh rate mode also chews through battery life significantly faster – but we’ll get more into that later.

Samsung Galaxy S20 Ultra, Galaxy S20 Ultra

Samsung Galaxy S20 Ultra – Gaming and Performance

The Qualcomm Snapdragon 865 processor inside the Samsung Galaxy S20 Ultra might not be able to run the display at all of its highest settings at the same time, but it never left me wanting for more power otherwise. This phone is quick and can run two apps in split-screen, thanks to all the available screen real estate. If you really want to multitask like a boss, you can also have a third popup window hovering over everything else.

Of course, using all of the Samsung Galaxy S20 Ultra’s 6.9-inch display for full-screen gaming is pretty awesome too. The 120Hz refresh rate made games look smooth and really helped me to perfectly time my 360 spins in Asphalt 9. In Call of Duty: Mobile, the high refresh rate screen also gave me a slight edge over my opponents as I could more smoothly adjust my aim.

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Samsung Galaxy S20 Ultra – Camera

The Samsung Galaxy S20 Ultra has a 108MP main wide-angle camera, 48MP telephoto camera, 12MP ultrawide camera, and a depth vision sensor. While that extremely high-resolution sensor might seem like the most impressive part of the phone, it’s actually the folding lens attached to the telephoto sensor that really wowed me.  The “Space Zoom” (Samsung’s new branding for this feature) offers up to 100 times magnification for your pictures.

Unfortunately, as cool as it sounds, image quality at 100x zoom is barely usable. At that maximum magnification, images look like a schlocky mess of blurry pixels – and that’s with the best results I could get while using a tripod. However, if you really want to capture something far, far away without having to bring around a mirrorless camera and a big lens, this is a great pocketable option when you’re walking about on a trip.

Best of all, Samsung added a little pop-up window with a wide-angle version of the scene you’re shooting, so you can actually see what you’re pointing your phone at.

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The 30x zoom factor is far more usable. At that distance, images look far less pixelated but they still lack sharp detail as the camera can’t hone focus on far, far away objects.  Even more impressive, photos taken with 10x zoom actually look like a shot I would get with a real telephoto lens and camera. The Google Pixel 4 has the only other smartphone camera that I would dare to try zooming that far, and even then you only have an 8x zoom that’s mostly digital enhanced.

Shooting images as if I had a long lens attached to a DSLR or mirrorless camera was one of the Pixel 4’s only saving graces, and Samsung has completely outpaced Google here. Not only does the S20 Ultra give you further reach and allow you to take a tighter shot, you get sharper details too. In the comparison below, you can better make out the stars on the American flag, and the stripes are better defined as well.

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To do this, the Samsung Galaxy S20 Ultra isn’t using a purely optical zoom at 10x. Instead, it’s a hybrid optic zoom that involves up to a 4x zoom lens and digital cropping. It’s an impressive feature, and I hope this is only the start of more manufacturers adding better and more powerful telephoto photography options. It’s incredibly liberating and fun to be able to capture whatever you want, however far away it is.

Samsung Galaxy S20 Ultra, Galaxy S20 Ultra, Samsung

For portrait photography, the Ultra sits somewhere in between the iPhone 11 Pro and Google Pixel 4. While you don’t get nearly as many of the strangely clipped edges of Apple’s portrait mode, the bokeh still doesn’t look nearly as natural as what Google’s algorithm can spit out.

Samsung Galaxy S20 Ultra, Galaxy S20 Ultra

As for night photography, the Samsung Galaxy S20 Ultra does a great job controlling the bloom on extremely bright objects and raising the exposure around shadows. This phone does an especially good job of retaining lighting hotspots, such as being able to actually distinguish the shape of the light bulb or the lights inside the red lettering on the “Ernst & Young” sign.

That said, I personally still like Google’s composition more as it looks more natural and closer to how I actually see the scene, whereas Samsung’s “Night” mode shots can sometimes look overly edited.

Ultimately, the Samsung Galaxy S20 Ultra’s greatest strength has to be its wide array of cameras. With all of the focal lengths and camera options available, you can go from capturing a large scene nearby to shooting something several miles away.

Samsung Galaxy S20 Ultra – Battery Life

A massive phone needs an equally massive battery, and the Galaxy S20 Ultra’s 5,000mAh battery is exactly that. With that much juice, the phone easily lasted through two and a half days on a single charge without needing to be plugged in once – and I’m not a light user either. I watched an hour of YouTube videos downloaded to the phone on the way to and from work, plus an hour of podcast listening time, reading a fair number of articles, checking social media, and short spurts of mobile gaming. That was with the screen set to its Full HD resolution and 60Hz refresh rate though.

Turning up the refresh rate to 120Hz takes a considerable chunk out of battery life, to the point where I would start getting antsy about it lasting into the morning of a third day. Personally, I think having a faster refreshing screen and all the smoother animations that come with it is a worthy trade off for having to plug in this phone every other day.

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Luckily, it’s pretty easy to switch the phone between 60Hz and 120Hz. And even with the extra drain from the 120Hz display, it still lasts nearly two full days.

Equally impressive, the phone charges up incredibly quickly. Plugging in the Ultra for just 15 minutes got it charged to 25% from completely dead, and another 15 minutes got it up to 55%.

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What about the Samsung Galaxy S20 and Galaxy S20 Plus?

If a 6.9-inch smartphone is too much for you, there are smaller options in the 6.7-inch Galaxy S20 Plus or the more pocketable 6.2-inch Galaxy S20. Despite their smaller size, they offer many of the same specs as the S20 Ultra, including a maximum display resolution of 1,440 x 3,200.

All three phones come with the same overall chipset – Qualcomm Snapdragon 865 processor with 12GB of RAM and 128GB of storage to start. You can also throw in a microSD card into any of them for more storage. Of course, Samsung’s two smaller handsets don’t offer nearly as big batteries; the Galaxy S20 and Galaxy S20 Plus only have 4,000mAh and 4,500mAh batteries, respectively – which are still pretty big.

The biggest differentiator between the Ultra and Samsung’s two more basic flagship phones is the cameras. Instead of getting a 108MP main wide-angle camera, the S20 and S20 Plus feature a more basic 12MP sensor. However, the two starting models also have a higher resolution 64MP telephoto camera, but only a lossless 3x Hybrid Optic Zoom and up to 30x Space Zoom.

Purchasing Guide

The Samsung Galaxy S20 Ultra retails at a starting price of $1,399, while the Samsung Galaxy S20 and S20 Plus costs $999 and $1,199, respectively. All three phones come with a base spec of 128GB of storage and 12GB of memory.

Pokemon Go Thundurus Guide: Best Counters And Battling Tips

A new Legendary Pokemon has arrived in Pokemon Go. Thundurus, one of the three Legendary Forces of Nature from the Unova region in Pokemon Black and White, is now appearing in five-star Raid Battles, making this your first chance to capture one in Niantic’s mobile game.

Thundurus will only be available in Raid Battles for a limited time, so you’ll need to act quickly if you’re hoping to add one to your collection. If you need help capturing the Bolt Strike Pokemon before it leaves the game, we’ve rounded up some tips on how to battle and capture Thundurus below.

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Thundurus Counters And Weaknesses

Thundurus is a dual Electric/Flying type, which means it’s only susceptible to two types of Pokemon: Rock and Ice. Rampardos, Tyranitar, and Rhyperior are all great choices to use when battling Thundurus; the latter in particular will be very helpful if you learned Rock Wrecker during February’s Community Day. Similarly, the Legendary Rock Pokemon Terrakion is another great counter if you were able to catch one while it was in Raids earlier this year.

As for Ice Pokemon, Mamoswine and Glaceon will be your best options. The former in particular is a great choice thanks to its high HP and Ground typing, which will reduce the damage of Thundurus’s Electric attacks. If you don’t yet have a Glaceon, you can quickly add one to your team by using the Eevee naming trick.

There are a few other things to keep in mind when facing Thundurus. While Ground-type attacks typically deal super-effective damage against Electric Pokemon, Thundurus is also part-Flying, which mitigates that advantage. Thundurus may also know the Fighting move Brick Break, which will deal super-effective damage against Rock Pokemon. Tyranitar is particularly susceptible to this move as it’s a Rock/Dark type, both of which are weak to Fighting.

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Baby Yoda Shirts Are On Sale Now at the IGN Store

We have a solid selection of Baby Yoda shirts in the IGN Store, and to celebrate the adorableness that is The Child, we’re running a sale right now on our entire selection of Baby Yoda shirts from The Mandalorian.

The sale is pretty great: buy any one of the Baby Yoda shirts at the IGN Store and get a second one for 50% off. On top of that, we’re throwing in a $10 credit you can use on whatever else you feel like.

Here’s a sampling of Baby Yoda shirts. Click the image to see even more:

YodaSale

There are tons of other designs you can use that $10 towards, including Marvel, Nintendo, Harry Potter and even more Star Wars shirts. We also have an ever-expanding selection of IGN shirts from shows like Beyond, Unlocked, NVC and GameScoop.

Netflix’s Castlevania Season 3 Review – Extremely Metal In Every Way

With its third and longest season, Netflix’s animated Castlevania show has finally hit its stride. At 10 episodes, Castlevania Season 3 is a far cry from Season 1’s truncated feel. And with a tighter plot and cast, more and better action, and just generally improved pacing compared to Season 2, it feels safe to say that Castlevania has cemented itself as the most awesomely metal show around right now.

Season 3 picks up within a few months of Season 2’s finale, which saw Alucard (James Callis) defeating his father Dracula, while Sypha (Alejandra Reynoso) and Trevor Belmont (Richard Armitage) hit the road together following the battle at Dracula’s castle. In Season 3’s first act, Alucard deals with his loneliness, while Trevor and Sypha, having begun a romantic relationship, enjoy adventuring with one another, slaying demons, and helping townsfolk.

These storylines go in very different directions in Season 3, as a pair of new characters complicates Alucard’s solitude, while Trevor and Sypha arrive in a town that appears to have been infiltrated by Dracula-worshipping cultists with a nefarious plan. These disparate groups of characters don’t intersect at all throughout the season, which is unfortunate–although it’s still far more interesting than the time the three protagonists spent cloistered in a library during Season 2. Season 3 does a better job of mixing in other characters, including existing ones like the Forgemasters Isaac (Adetokumboh M’Cormack) and Hector (Theo James), as well as new characters like Carmilla’s vampire sisters (particularly Jessica Brown Findlay‘s Lenore) and the residents of the village Trevor and Sypha visit. Season 3 strikes a healthy balance among its multiple separate storylines, devoting just the right amount of time to each. This goes a long way in offsetting the mild disappointment when they don’t actually converge in the end.

That will come, it seems, should Castlevania get a Season 4. Plenty happens throughout these 10 episodes, but the season also puts a lot of work into setting up later events. That makes the ending feel a bit abrupt, but all the pieces are in place for the future nevertheless.

Anyway, you’ll be too busy soaking up Season 3’s ample sex, debauchery, and carnage to wallow too long in that mild disappointment. Netflix’s Castlevania is extremely metal in every way. There are whole episodes that feel like extended Dethklok music videos, or like modern versions of those animated Heavy Metal movies from the ’80s. Trevor puts his family’s mythical whip to good use, while Sypha’s spells are more varied than ever, and all the season’s action is animated in the show’s signature, unique style blending elements of anime and video games. Demons pour out of portals to Hell, and then usually get exploded, shredded, sliced, diced, and/or bludgeoned in various spectacular, brutal, and hilarious ways. One character goes on an episode-long side quest to defeat a powerful magician who’s enslaved an entire city; the fight escalates into a full-on war between red-glowing demons and ensorcelled townsfolk wearing glowing green mind control crowns, eventually incorporating body horror Megazording action as the thousands of magical slaves conform into one kaiju-sized mass of pulsating, writhing, flying human flesh. And that’s the B-plot for that particular episode.

In the show’s animated form, the sex scenes can be somewhat uncomfortable. And although they may largely feel gratuitous, they usually tie back into the plot in some way, from a beautiful vampiress using sex to manipulate a gullible human, to the other way around. Castlevania often blends sex and violence together–sometimes cutting rapidly between battles and sex, and sometimes in the same, single scene–in ways that are discomfiting, but if you have the stomach for it, the depravity can also be a delight. There’s certainly nothing else quite like it on TV at the moment.

Netflix’s Castlevania is absolutely a guilty pleasure; a grindhouse cartoon for adults who grew up playing Symphony of the Night, listening to metal, and watching shonen anime. But it’s also an exceptionally well-made guilty pleasure, with a fantastic cast, unique animated action, mature tone, decent writing, smart pacing, and generally gorgeous look, feel, and sound. In the end, you’ll want to pick up a controller and revisit your favorite game in the series, which, in the troubled landscape of video game adaptations, is maybe the biggest compliment one can pay.

Castlevania Season 3 hits Netflix March 5.

Wolcen: Lords of Mayhem Review

Wolcen: Lords of Mayhem gives me a lot of reasons to want to love it on one hand, and several reasons why I can’t on the other. The action RPG gameplay is respectable and even ahead of the class in some areas. The dark fantasy story isn’t especially groundbreaking, though it is told with plenty of endearing flair and enthusiasm. But all of that doesn’t count for too much when you’re as likely to lose a boss fight because of bugs as you are to being smashed by a hellbeast as intended.

The two-chambered heart of a hack-and-slash adventure like Wolcen is made up of combat and character customization. And in both of these areas, Wolcen does a great job when technical issues aren’t causing it to have palpitations. It differs from its genre-mates in some subtle but positive ways, like the fact that you can’t buffer special attacks. That means that if you’re holding down the left mouse button for a basic swing, you can’t cue up a special move as part of a combo unless you let go of that button first and wait for the animation to finish. Specials also have a relatively long cooldown and your character has a limited number of dodge rolls that recharge slowly over time.

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All of this combined heavily discourages button-mashing, making for precise and exciting tactical encounters that made me consider timing and my resources carefully. It works equally well solo or in up to four-player co-op, with many skills designed to be cast on allies or benefit in some significant way from having friends along.

[poilib element=”quoteBox” parameters=”excerpt=All%20of%20this%20combined%20heavily%20discourages%20button-mashing%2C%20making%20for%20precise%20and%20exciting%20tactical%20encounters.”]The one element of combat I wasn’t especially thrilled about was the Aspects of the Apocalypse, which are powerful transformation abilities that let you become an instrument of divine destruction for a limited time. There are four to choose from, and you’ll eventually unlock them all. But each one is a package deal that can’t be customized at all, and I found most of their abilities to be unimpactful and spammy. They’re very visually exciting and detailed, and the adrenaline rush you get for embodying an actual god is nice, but overall, they lack a lot of what I liked about playing the normal old mortal classes and don’t feel powerful enough to be really game-changing.

The voice acting for the main characters is pretty good – especially Steven Hartley’s rumbly, imposing Inquisitor Heimlock. The gothic, dark fantasy setting plagued by demons is definitely derivative of Diablo and its descendants – sometimes enough to make me roll my eyes. But Wolcen uses it to tell a tale with impactful character drama, which is certainly more than you can say for Diablo 3’s campaign, and some of the architecture and armor designs show a genuine effort to establish a unique visual identity within the narrow boundaries of its chosen subgenre.

The piles and piles of mostly unmemorable, randomized gear you’ll pick up in the course of the roughly 30-hour campaign are handily organized into class archetypes, like bruiser and sorcerer, that let you decide how much you want to focus on pure damage resistance, health points, a quickly-regenerating force shield, or some combination of the above. There’s nothing to stop, say, a tanky knight build from using sorcerer gear, and while certain skill trees will favor one type of defense over others, there are many that don’t. This adds gear archetype as a further customization choice on top of everything else, which I found enjoyable to mess around with.

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Aside from fresh loot, your Wolcen hero is shaped by active skills, which can level up and unlock new upgrades the more you use them, and the rotating Gate of Fate passive skill tree. The possibilities are practically endless here, and there are some really cool special nodes to unlock further down the tree. As a frothing Child of Fury, I could unlock a new character resource that increased my offense but lowered my defense the longer I stayed in combat. A high-level Time Weaver can do some really wild and awesome stuff, like delaying part of the damage from an incoming attack to land a few seconds later. Since each ring can be rotated independently, putting together unique and out-there multiclass builds is not only viable, but encouraged. And compared to a game like Path of Exile, Wolcen never made me feel like I was screwing myself over for taking abilities that sounded cool instead of following a build guide.

[poilib element=”quoteBox” parameters=”excerpt=Bosses%20are%20pretty%20well-designed%2C%20which%20makes%20the%20technical%20failings%20even%20more%20disappointing.”]My enjoyment of all this came to a screeching halt due to some prominent bugs, – and not the kind that buzzes around and drops treasure. They’re most prevalent in boss fights, which should be the challenging and exciting culmination of each of the three acts. And they’re pretty well-designed, too, which makes the technical failings even more disappointing. The Act Two boss took me a couple dozen attempts, and at least half of my failures were caused by clipping through the floor of the arena and getting irretrievably stuck on a ledge that’s not supposed to be accessible, or some similar nonsense. The final boss glitched out on me 10 times in a row – in the exact same way each time – before I finally gave up on the fight. I wasn’t even able to finish the main campaign due to this.

Endgame is a super-important part of an action RPG, but I didn’t get to see any of it because of these issues. Is it any good? Does it stack up against its competitors? I’d love to find out some day.

Performance was also a bit of an issue, especially with lots of enemies on screen at a time. Which happens, you know, a lot in these types of demonic invasions. Even my GeForce GTX 1070 and core-i7-powered rig struggled to maintain a stable frame rate on high settings.

Netflix Adds Hunter x Hunter’s Greed Island Arc

Netflix has finally added Hunter x Hunter’s fourth season, aka the Greed Island Arc, for viewers in the States. 17-episodes long, the season can be watched in dub or sub. If you’re outside of the US, you most likely already have the Greed Island arc Netflix. The streaming service has executed a different rollout of Hunter x Hunter seasons for different regions. Some countries, including the US, only received seasons one to three, while other countries got more episodes.

The Greed Island Arc follows Gon and Killua as they get transported into a game no one has cleared before. They do it for the challenge (and the cheque, provided by a billionaire), but what transpires has a significant impact on Gon’s overall journey. Along the way, the duo finds a mentor, Biscuit–a middle-aged woman who masquerades as a young girl–and at one point, actually have to team up with Hisoka, an antagonist of sorts. While the infamous clown is present, two of the four main characters we started out with–Leorio and Kurapika–are almost entirely absent.

Beyond the Greed Island arc, Netflix still needs to add the Chimera Ant arc and the Election arc as well. And for those fans who have watched both and are wondering if there will be a new anime season in the near future, it’s looking unlikely. Yoshihiro Togashi, author of the manga, hasn’t released a new Hunter x Hunter chapter in over a year, making it hard for the anime to continue, given that there’s no material to adapt. A silver lining is that Togashi does want to finish and commented in an interview translated by VeraciousCake, “It has come to a point where either the story concludes first, or I die before that happens (lol). But I do intend to finish it.”

Netflix also added all the episodes for Akame Ga Kill, an anime released in 2014, and 48 episodes of JoJo’s Bizarre Adventure Stardust Crusaders. The remake of Pokemon: The First Movie, Mewtwo Strikes Back: Evolution, also made its debut on the streaming service on February 28.

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