Epic Games has announced some major changes to its Fortnite competitive game series for 2020, including the cancellation of its marquee event. The studio announced that all of the remaining Fortnite competitive events that were scheduled to take place in person, will now be conducted online. However, the Fortnite World Cup will not go forward as a digital event–or at all.
Epic said it’s cancelling the event outright “due to the limitations of cross-region online competition.”
Physical Events – For the rest of 2020, all Fortnite competitions will be held online. Due to the limitations of cross region online competition, there will not be a Fortnite World Cup in 2020.
Epic went on to say that it doesn’t know just when it will be able to bring back its in-person Fortnite tournaments, though the company is hoping for a return to normal operation by 2021.
The online Fortnite Championship Series (FNCS) will continue for the remainder of 2020, while the Cash Cups tournaments are also going ahead. Fortnite events run by third-parties are also expected to continue going ahead in an online format, Epic said.
The first-ever Fortnite World Cup took place in New York City in July. The event had a prize pool of $30 million, and 16-year-old pro gamer Bugha (whose real name is Kyle Giersdorf) ended up winning the series and claiming a $3 million prize. He then went on Jimmy Fallon’s late night TV show.
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“Magical Thinking” introduces a new character to the Freak Show: WW2 veteran Chester Creb who is also a chameleon salesman, ventriloquist and amateur magician. He’s also a bit mentally unstable as we see him manifest a very life-like murdering doll named Marjorie. Despite this, Bette and Dot Tattler are determined to sleep with him.
Meanwhile, the imprisoned Jimmy Darling has no other choice than to take Stanley’s advice to raise some money for his legal fees. Unfortunately for Jimmy, that means parting ways with both of his hands.
Dell comes to Jimmy’s aid but he also reveals that he was the one who murdered Ma Petite. Still reeling from her death, Elsa Mars takes out her own form of justice on Dell.
A listing for The Last of Us: Part II on the PlayStation website reveals some key details about the much-anticipated PS4-exclusive pertaining to its file size and installation details.
Players who buy the game digitally may need to clear up some space on their hard drives, as The Last of Us: Part II will require at least 100 GB of free space. This makes it the biggest-ever PlayStation exclusive, surpassing the file sizes of God of War, Horizon: Zero Dawn, and Spider-Man, according to GamesRadar.
The PlayStation listing also specifies that those picking up a physical copy of The Last of Us: Part II will receive a box that includes two discs. It’s thought that, like with Final Fantasy VII Remake and Red Dead Redemption 2 before it, the first disc is for installing the game and the second is for playing.
The Last of Us: Part II was originally slated for release in May but Sony delayed the game indefinitely due to the global environment and how it was impacted by the COVID-19 crisis. Recently, Sony announced that, due an an “ease in the global distribution environment,” the company is committing to releasing The Last of Us: Part II on June 19.
The third year of Destiny 2 saw some changes in the way Bungie approached the live game’s seasonal content. Throughout this year, seasons have seen new story beats and activities show up for a few months, then disappear with the start of a new season. Bungie is changing parts of that approach in the game’s fourth year, allowing you to play seasonal activities for longer.
Bungie detailed the shift in its latest This Week at Bungie blog post. Starting with Season 12, which will mark the start of Destiny 2’s Year 4, Bungie will make seasonal activities, story quests, and rewards persist through the entire year.
That’s in contrast to the approach Bungie tried in Year 3 with its current batch of seasons. In another blog post, director Luke Smith explained that Bungie hoped to make Destiny feel like an evolving experience with its current approach. Storylines unfold over seasons, which give rise to specific activities. Those storylines wrap up at the end of the season and set up the story for the next, and the specific activities that go with each season–and their various loot rewards–vanish as well.
Smith said Bungie was going for a “you had to be there” feeling with its seasonal content, encouraging players to tune in and make memories during special events and stories that exist for only a limited time. But that’s led to a lot of players complaining about “fear of missing out,” where taking some time off from the game means you might not earn all the rewards from a season or see everything it has to offer.
Bungie’s new approach combats that: Activities and at least some rewards will still exist after a season ends, although how they work will change to accommodate the advancing narrative of the game world. The post says that Bungie is starting part of that approach in its next content season, which kicks off in June, when it’ll add new Engrams to the game that will allow players to earn seasonal rewards from the rest of Year 3.
Upcoming seasonal changes will also see fewer bounties. Right now, bounties–small objectives like racking up a number of kills with a certain weapon or against a specific kind of enemy–make up a big part of every seasonal activity. That’s been a complaint from players as well, as bounties generally just encourage you to play activities with slightly adjusted approaches, like favoring grenades or picking a specific kind of Super ability. Bungie says it’ll be moving away from an over-reliance on bounties in future seasons, while also adjusting bounty rewards so that they don’t feel like chores you have to log in and complete each week to keep your character advancing through a season.
All the changes sound like they’ll address the player concerns that have cropped up in Year 3, although it’ll be a while before those changes hit the game. Destiny 2’s Season 11 starts on June 9, and it’ll be about 10 more weeks before the beginning of Season 12 and Bungie’s adjustments to how the game works.
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There are 80 bugs to catch throughout the year in Animal Crossing: New Horizons, but none of them are as tricky to find as the mole cricket. It is the only bug in the entire game that requires you to play with sound on, and you won’t be able to see it when it’s around. It’s not the most profitable bug out there, but it’s still important for your Critterpedia, so here’s how to find and catch one.
How To Catch A Mole Cricket
Requires: 1x shovel, 1x net, sound on
To catch a mole cricket, you’ll have to listen for, well, cricket noises. As you walk around your island, a friend’s island, or a Mystery Tour island, you might hear a rapid chirping sound. Walk around and listen for it to get louder; when the sound is at its loudest, you should take out your shovel and start digging in the immediate area. It will probably take a few tries, but once you find the spot, the mole cricket will pop out of the ground as you dig the hole. When this happens, quickly switch to your net and catch it.
Unfortunately, there’s no easy way to catch a mole cricket if you’re hard of hearing or can’t play with sound; you would just have to keep digging around your island until one pops out of the ground. You can, however, limit the areas a mole cricket could spawn by laying down paths, planting flowers, and placing items on the ground.
When To Catch A Mole Cricket
Mole crickets, unlike other crickets, are a winter and spring bug, but during the right time of year, they’re available all day. Mole crickets are one of the bugs leaving the Northern Hemisphere in May, so be on the lookout for one if you haven’t caught it yet; if you’re in the Southern Hemisphere, May is instead the first month you can catch a mole cricket.
The full list of available months for both the Northern and Southern Hemispheres is listed below.
Northern Hemisphere
November, December, January, February, March, April, May
Southern Hemisphere
May, June, July, August, September, October, November
While the mole cricket is probably the trickiest bug in Animal Crossing: New Horizons, it’s not the only one. Check out our guides for tips on how to catch the game’s rarest bugs.
CD Projekt Red’s Kuba Kutrzuba tells GameSpot that Cyberpunk 2077 has received an R 18+ rating in Australia, which is classified as “high impact.” The game will feature sex, violence, and references to sexual violence. The big news here, however, is that Cyberpunk 2077 has not been refused classification, which was the case for Saints Row IV and State of Decay, among others. Those games needed to re-submit with edits to get approved for release.
Editing can be a controversial move, as fans want the full, unedited experience. Thankfully for Cyberpunk 2077 fans, that’s exactly what they’re getting.
“Receiving an age rating in Australia was an important milestone on our way to releasing the game in September,” Kutrzuba said. “We’re creating a mature title for a mature audience, so we were expecting R 18+. We haven’t had to alter the game in any way and Australian gamers are set to enjoy the full Cyberpunk 2077 experience.”
You can check out the box art for Cyberpunk 2077 in the images above, where you can clearly see the R 18+ rating description.
CD Projekt Red’s previous game, The Witcher 3: Wild Hunt, also received an R 18+ rating in Australia. However, that game’s predecessor The Witcher 2: Assassins of Kings was banned in Australia and had to be censored to reach an MA 15+ rating.
CD Projekt Red’s John Mamais previously told GameSpot that he was expecting Cyberpunk 2077 to be approved for release in Australia.
“I was [concerned about censorship] because I know Australia has issues with drugs and the other thing is sexualised violence–those are the two things that can kill your product [in Australia],” Mamais said. “But I’ve been looking into it [over] the last couple of days. It seems like we’re safe. You don’t get rewarded for [using] drugs as far as I know in the game. The player doesn’t do any kind of sexualised violence at all where it’s really tasteless; we wouldn’t do anything like that.”
The full ratings description for Cyberpunk 2077 in Australia or other parts of the world has not been released yet, at least not officially. Brazil’s classification board published a rating for the game, and then deleted it, but not before people on Reddit captured it. The rating reportedly warned of sexual content, drugs, and extreme violence, as well as depictions of sex work and suicide.
Designer Paweł Sasko tweeted a screenshot of the leak saying, “You surprised? We don’t f**k around.”
The ESRB, the ratings group for the United States, has not yet published its rating, but it’s expected the game will carry an M-for-Mature rating.
With event cancelations due to the COVID-19 (coronavirus) pandemic still rolling it, the future is looking mighty uncertain for some of the big mainstays of the pop culture convention world. San Diego Comic-Con recently canceled for the first time in its fifty-year history alongside Anime Expo, one of the largest anime conventions in the United States. Now, Star Wars Celebration is fielding the possibility of canceling their event, which is scheduled to be held in August.
Celebration released this statement via email today for fans, confirming that, as of right now, the event is still scheduled to take place as planned, but due to the fluid nature of the current situation, decisions are still being made.
Fans planning on attending the event should keep a close eye on their email in the coming weeks for further updates.
Star Wars Celebration is held around the world with past locations ranging from Chicago to Orlando in North America. 2020 is the second time the convention has scheduled a stop in California after being held in Los Angeles back in 2007.
For more information about the current cancelations and postponements in the entertainment industry due to COVID-19, keep an eye, keep an eye on our news roundup.
Every year, Japan’s Golden Week brings a slew of games sales across PC, PS4, Xbox One, and Nintendo Switch, and while Golden Week 2020 certainly looks different for many Japanese residents–they’re being asked to hunker down at home during what is normally the busiest travel season of the year–there are still plenty of online bargains floating around. Steam’s Golden Week 2020 Sale just kicked off, bringing hundreds of deals on popular Japanese-developed titles and franchises. The sale runs until May 6 at 10 AM PT / 1 PM ET.
The Steam Golden Week Sale brings markdowns on most Final Fantasy games, which is perfect timing for those who just finished playing Final Fantasy VII Remake on PS4 and want to check out the older titles. You’ll also find great discounts on Resident Evil 2 Remake, which is $20, and Resident Evil 7, which is down to $15. Meanwhile, Dragon Ball FighterZ is also discounted to $15, and Devil May Cry 5 is on sale for $20.
Visual novel fans should take advantage of the great deals on all three Danganronpa games, with the first two going for $8 each and the third game discounted to $16. The popular series revolves around a group of high school students who find themselves trapped in a sinister killing game. Another great visual novel, 428: Shibuya Scramble, is down to just $10, normally selling for $50.
There are a ton of games on sale right now, so check out more of our picks below and see the full collection of Golden Week deals on Steam. Plus, see more of the best digital game deals this week on PS4, Xbox One, Switch, and PC and free games you to claim to keep right now.
Best Golden Week 2020 deals on Steam
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