Quentin Tarantino to Direct Once Upon a Time Spinoff Series Bounty Law

Quentin Tarantino has revealed that he will direct the Once Upon a Time in Hollywood spinoff series, Bounty Law, based on the fictional TV show within the Oscar-nominated movie.

Speaking to Deadline, Tarantino shared his plans to break out the Western drama, originally starring Rick Dalton as gunslinger Jake Cahill, to create a limited series with five half-hour episodes, which he plans to direct.

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“As far as the Bounty Law shows, I want to do that, but it will take me a year and a half,” he told the outlet. “It got an introduction from Once Upon a Time in Hollywood, but I don’t really consider it part of that movie even though it is. This is not about Rick Dalton playing Jake Cahill. It’s about Jake Cahill.”

Tarantino went on to discuss some of the influences behind the Bounty Law series that features in Once Upon a Time in Hollywood, as he spoke about the classic Western TV shows that he watched to switch his mindset over to that genre.

“Where all this came from was, I ended up watching a bunch of Wanted, Dead or Alive, and The Rifleman, and Tales of Wells Fargo, these half-hour shows to get in the mindset of Bounty Law, the kind of show Rick was on,” he said. “I’d liked them before, but I got really into them. The concept of telling a dramatic story in half an hour. You watch and think, wow, there’s a helluva lot of storytelling going on in 22 minutes. I thought, I wonder if I can do that? I ended up writing five half-hour episodes. So I’ll do them, and I will direct all of them.”

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In addition to Bounty Law, we can expect to see more footage from Once Upon a Time in Hollywood in the future, as Tarantino previously hinted that the full four-hour cut could be released “maybe in a year’s time.”

Meanwhile, Once Upon a Time in Hollywood has been nominated for several Academy Awards, including Best Picture and Original Screenplay, as well as Best Director. The comedy-drama was also a contributor to IGN’s Most Epic Movie Moments of 2019.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Hunt: Showdown Gets PS4 Release Date, Xbox Cross-Play Planned

Crytek has announced the release date and future plans for Hunt: Showdown on PlayStation 4, which includes cross-play with the Xbox One version.

The competitive bounty-hunting shooter will be available on PS4 from February 18, 2020. The physical version of the Xbox One version will be released on the same day.

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Crytek was able to move forward with the console versions thanks to bringing on publisher Koch Media who will be handling them going forward. This frees up Crytek so it can focus on developing updates for the game and handling the PC version.

“Update 1.2 is slated to bring random teams of three, an advanced tutorial, new Legendary Hunters, and new equipment and weapons across the board,” Crytek revealed. “Players can also expect server-side performance improvements, client CPU performance fixes, and a number of other general bug fixes.”

Beyond that update, Crytek says the plan is to add cross-play between the Xbox One and PS4 versions of Hunt: Showdown. There will also be a new map, solo PvE mode, live events, and outfit customisation.

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Hunt: Showdown is the latest game by Crysis and Far Cry 1 developer Crytek. It’s a competitive shooter in which 12 players – in teams or solo – try to track down and kill beasts and then reach the extraction point with the bounty. It’s especially exciting as players can choose to cooperate to then betray each other at any moment.

It came out on PC and Xbox One in 2019 after being in Early Access for a while. It started off with a single map that captured its 1895 Louisiana setting but since then has got a second map.

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.

Grand Theft Auto 5 Is the USA’s Best-Selling Game of the Decade

Grand Theft Auto 5 has taken the top spot for best selling game of the decade in the United States of America.

According to the NPD Group (via games industry commentator DomsPlaying on Twitter), which tracks market and shopping trends, Grand Theft Auto 5 leads the ranks in best selling games of the decade in the US.

It’s followed by five different Call of Duty games, which are interrupted by Red Dead Redemption 2 for the seventh spot, before returning to more Call of Duty. Modern Warfare also took out the top spot for best selling games in 2019 in the US.

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For those unfamiliar with the incredible success of Grand Theft Auto 5, in 2018 it was listed as making more money than any film, book, or game. It’s now on Xbox Game Pass for anyone who’s missed out though it won’t be getting a movie adaptation, despite the evident popularity.

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Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Twitter and Instagram.

New PS4 Sale Features Games Under $20: GTA 5, Outer Wilds, And More

After multiple weeks and thousands of deals, the PlayStation Store’s massive holiday sale has finally come to a close–but it’s not too late to snag some sweet deals on PS4. The PlayStation Store has launched another sale in its place, and while it’s not as huge, there are some fantastic deals here you don’t want to miss. The Games Under $20 Sale, as it’s called, is live now until February 5 at 8 AM PT / 11 AM ET, so you have a couple of weeks to pick up whatever you’d like.

The sale includes one of the best games of 2019, Outer Wilds, for $20. The space adventure is an open-world mystery about a solar system trapped in a time loop, and it launched on PS4 in October after its initial release on Xbox One and PC in May. Grand Theft Auto V (which includes Grand Theft Auto Online) is also on sale for $15, and Valkyria Chronicles 4: Complete Edition is available for $17.49.

Other notable deals include The Evil Within 2 for $24, XCOM 2: Digital Deluxe Edition for $18.74, Dark Souls 2 for $10, and Dragon Age: Inquisition GOTY Edition for $10. If you’re looking for a good couch co-op game, I highly recommend the Overcooked + Overcooked 2 bundle for $17.49.

Check out more of our picks from the PSN Games Under $20 Sale below, and see the full offering of deals at PlayStation.

Best PS4 Deals: Games Under $20 Sale

  • Assassin’s Creed IV: Black Flag — $9 ($30)
  • Batman: Arkham Knight — $10 ($20)
  • Battlefield 1 and Titanfall 2 – Ultimate Bundle — $18 ($60)
  • Dark Souls 2: Scholar of the First Sin — $10 ($40)
  • Dead by Daylight — $15 ($30)
  • Dishonored 2 — $14 ($40)
  • The Division — $8 ($40)
  • Dragon Age: Inquisition – Game of the Year Edition — $10 ($40)
  • Dragon Ball Xenoverse — $8 ($40)
  • Dying Light — $13 ($20)
  • The Evil Within 2 — $24 ($60)
  • Far Cry 4 — $20 ($40)
  • Far Cry New Dawn — $16 ($40)
  • Frostpunk: Console Edition — $19.79 ($30)
  • Ghost Recon Wildlands — $15 ($50)
  • Grand Theft Auto V — $15 ($30)
  • Injustice 2: Legendary Edition — $15 ($60)
  • L.A. Noire — $20 ($40)
  • Middle-Earth: Shadow of War – Definitive Edition — $15 ($60)
  • Mutant Year Zero: Road to Eden — $19.24 ($35)
  • Outer Wilds — $20 ($25)
  • Overcooked + Overcooked 2 — $17.49 ($35)
  • Resident Evil 7: Biohazard — $15 ($20)
  • Resident Evil Revelations 1 & 2 Bundle — $16 ($40)
  • Rise of the Tomb Raider: 20-Year Celebration — $9 ($60)
  • South Park: The Stick of Truth — $12 ($30)
  • Street Fighter V — $8 ($20)
  • Titanfall 2 — $8 ($20)
  • Valkyria Chronicles 4 – Complete Edition — $17.49 ($50)
  • Watch Dogs 2 — $12.49 ($50)
  • The Wolf Among Us — $4.94 ($15)
  • XCOM 2 – Digital Deluxe Edition — $18.74 ($75)

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One Very Right Prediction, One Very Wrong Prediction | GameSpot After Dark #24

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The Walking Dead Spin-Off World Beyond Premiere Date Confirmed

The Walking Dead comic book might have ended last year, but the TV versions of the zombie franchise are going strong. The second half of the main show’s current tenth series returns next month, and the spin-off Fear the Walking Dead is back for Season 6 later this year. It has now been confirmed that the second spin-off, The Walking Dead: World Beyond, will premiere in April.

AMC has announced that World Beyond will have its premiere on April 12 at 10 PM ET, immediately after the season finale of the main series. Subsequent episodes will then take The Walking Dead’s weekly 9 PM slot. In addition, AMC revealed that World Beyond will only run for two seasons, as opposed to the open-ended approach of the other two series.

A new Walking Dead show was first rumored back in March, with the first teaser released in July. In November, the first footage from World Beyond was revealed in this trailer. The show will focus on younger characters who have grown up during the time of the zombies but have so far been protected from them–they are aware of walkers but have not had to interact with them prior to the events of the series. The show stars Aliyah Royale, Annet Mahendru, Alexa Mansour, and Nicolas Cantu, and Kong: Skull Island director Jordan Vogt-Roberts has helmed the first episode.

As well as the three shows, there are still a trilogy of Walking Dead movies in the works. They are set to focus on Rick Grimes, played by Andrew Lincoln, who was the show’s main character until he left the series at the start of Season 9. So far no release date has been set for the first film, but an early teaser was revealed at San Diego Comic-Con last July. In addition, Lincoln was recently spotted doing some gun training, possibly for the upcoming movie.

Now Playing: The Most Important Zombie Movies In History

The Unreasonable But Correct Way To Play The Witcher 3

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Unity Of Command 2 Review – Lifetime Supply

At first glance, Unity of Command 2 may look intimidating, the familiarity of the pint-sized tanks and military men that populate its World War II battlefields obscured by an impenetrable fog of unintuitive jargon and confounding icons. But once the confusion clears it reveals a surprisingly straightforward wargame whose keen focus on establishing and severing lines of supply delivers remarkable strategic depth.

This isn’t really a strategy game about marching your troops forward to attack the enemy. Unity of Command 2’s twist on the genre makes it a game about manoeuvring your units to occupy spaces that maintain clear supply lines to your forces and deny supply to the enemy. In fact, the winning move often involves holding your position. Sometimes you don’t even need to engage the enemy at all; you just have to starve them out.

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Placing you in charge of the Allied forces in 1943, the campaign opens in North Africa before pushing up through Italy and into the heart of Western Europe. Missions arrive in groups known as conferences, one of the first off-putting terms you’ll encounter. At the start of a conference, you can spend prestige points on upgrading your field headquarters, extending their range and efficiency during combat, and on purchasing theatre cards that you can play in battle to grant additional abilities. Beat all the missions in a conference and you unlock the next, along with another chance to upgrade and purchase.

Luck and short-term planning combine here in an interesting way. The cards available to purchase are shuffled randomly, meaning you can’t always rely on picking up a favourite and may need to accommodate a curveball or two. And the choices you make are locked in for the duration of the conference, so you’ve got to manage with what you’ve got in terms of HQ upgrades and make those cards last over several missions. Knowing you have only three opportunities to use a naval bombardment over the course of a single mission does a lot to focus the mind. Such constraints force you to make bold choices about which targets you absolutely must hit and when precisely is the right time to do so. Get these plays right and you feel like the greatest general the world’s ever seen. Extra cards can be collected during missions as you complete certain objectives, but they arrive more as a relief package–an unexpected boon to your cause rather than a way to undermine the decisions you finalised at the last conference.

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At the outset of each mission you’re able to survey the map and plan your approach. Usually there are a couple of primary objectives that must be fulfilled to complete the scenario, accompanied by a few secondary objectives that, if achieved, offer a bonus reward or even a slight tactical advantage in the next mission. These objectives are designed in such a way to guide you across the map, and the attentive player will glean useful advantages from them. For example, if the objectives ask you to take a certain town by turn 5 and a second town by turn 8, then it’s likely that taking the first town will be beneficial to your efforts to take the second. And if you’re tasked with taking and holding a location then doing so will undoubtedly accord an ongoing advantage. Clear, concise objectives provide a structure to each mission that makes it easy to digest what’s expected of you, and when you should be aiming to have it accomplished.

Rounding out the preparatory phase, the units at your disposal are pre-assigned as per the scenario, so you’re never burdened with choosing whether or not to deploy the US 13th Airborne or the 7th British Armoured Division–they’re already there, conveniently positioned on a hex, ready to go. Although units come in only two types–tank and infantry divisions–there’s a host of critical attributes that can distinguish one tank division from the next, assuming you can get your head around the collection of arcane icons used to describe them.

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Units are composed of “steps,” an offputting, unfamiliar term that basically measures the health of the unit. All else being equal, a five-step unit will beat a three-step unit. Yet in these variable battlefields, things are rarely equal. Tiny stars and crosses next to a unit indicate whether it’s an elite, veteran or regular unit, but these icons are all-too-easily missed, and even after dozens of hours of play I still found myself occasionally not noticing I was sending a regular infantry to their doom against an elite. Other, multi-coloured symbols represent various specialists serving in the division, but there’s no tooltip or in-game explanation as to how a specialist can benefit a unit. I had to rely on an external guide, alt-tabbing out to remind myself that the dark blue icon with the chevron indicated a self-propelled anti-tank specialist while the chevron and dot meant it was a towed anti-tank specialist. There’s a lot to remember and keep track of, and unfortunately, the tutorials and in-game tooltips aren’t up to the job.

However, once you’ve taken stock there’s the opportunity to make some last-minute adjustments, adding more regular or specialist units to this squad or that, to better suit the strategic gambit you wish to employ. Deploying an engineer specialist to the siege at your primary objective will help whittle away the enemy’s fortification bonuses, but maybe you’re better off assigning them to the infantry in the east to help ford all those rivers and secure a secondary objective? All these resources are limited, though, and the trade-offs you’re forced into always carry weight.

The importance of every decision you make is heightened by the tight turn limit applied to each mission. Of course, you’re free to take all the time in the world on each turn. But Unity of Command 2 is a wargame with a fast turnover, and that’s precisely what makes it so accessible. Brief skirmishes are the order of the day rather than long, drawn-out stalemates. Often you’ll be asked to tick off secondary goals within three or four turns while 10 or 12 turns is a generous amount of time to secure the primary objectives. Experimentation is encouraged by the short time scale. Roll the dice on one strategy, fail quickly, and then before you know it you’re back at the battle planning stage, pondering a more effective approach based on the lessons taught by your unsuccessful sortie.

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Battles are won through a combination of clear, decisive strikes and a conservative support structure that can swiftly respond to any breach in your line. The way you have to manage logistics through the supply line system turns what could have been a puzzle game about finding the correct solution into a meaty strategy game brimming with flexibility. Victory is all about identifying where you really need to break through the enemy line to secure that vital railroad junction that will cut off supply to every enemy unit in a particular region of the map. Or it’s about realising that you can drop those paratroopers behind enemy lines to blow up a bridge that will deny the Germans’ ability to keep supplying the frontline. Seeing your plan executed successfully is incredibly satisfying, but at the same time, it’s still entertaining to see a plan fall apart as enemy tanks overrun a key chokepoint, suddenly finding yourself scrambling to hold the line and divert supply to your now-stranded troops.

Unity of Command 2 is an overall excellent wargame. The early going can be tough as it takes time to acclimatise to some idiosyncratic terms and learn to interpret the raft of poorly-explained icons. Persistence–not to mention some handy community-written guides–does pay off, though. Stick with it, and you’ll be rewarded with one of the finest strategy games in recent times.

Marvel’s Iron Man VR Delayed To May

In the midst of a large spate of delays, Marvel’s Iron Man VR is the latest to be pushed to a new release date. Developer Camouflaj has announced that the PSVR game, previously set for February 28, will now release on May 15, 2020.

In a tweet explaining the decision, the studio said the move is to assure it can “deliver on our vision and meet the high expectations of our amazing community.” It also teases that we’ll hear more from the team soon.

The game was initially announced during Sony’s first State of Play. It uses the VR headset to imitate Tony Stark’s helmet HUD. The game aims to be “a deeply personal, and appropriately funny, narrative,” according to game director Ryan Payton. Sony has not held a State of Play yet this year, but we’re expecting to hear more from the company about its PS5 launch plans sometime soon–especially since the company is opting out of E3 again this year.

This is far from the only spring delay to be announced recently. Square Enix pushed back both the Final Fantasy 7 Remake and Crystal Dynamics’ Avengers, and CD Projekt Red has delayed Cyberpunk 2077. What was once a very crowded spring release schedule has gotten a lot less so with the reshuffling.

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George Lucas Has Met Baby Yoda–Here’s The Heartwarming Photographic Proof

The Mandalorian has wrapped up its first season, and a second is on the way later this year. The star of the show has undoubtedly been Baby Yoda, the $5 million animatronic puppet that has won hearts and minds by being heartbreakingly beautiful. And now, we know that the creator of Star Wars has met the little friend.

Jon Favreau, the showrunner of The Mandalorian, has tweeted out a (slightly blurry) picture of George Lucas holding The Child. It’s not captioned, but it doesn’t need to be–the look Lucas is giving the puppet, and the way he’s holding it protectively, is all you need to know.

While Lucas, who directed the original 1997 film and the prequel trilogy, has had his issues with Disney’s handling of Star Wars, it looks like he’s as smitten with Baby Yoda as the rest of us.

Baby Yoda is also coming to Build-A-Bear, if you want your own. A statue of the iconic baby is also available in The Sims 4. We expect more Baby Yoda in season 2 of the show, which premiere in the fall.

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