Nintendo Switch’s Spring Nindies Showcase: Watch All The Trailers Here

Nintendo showed off a ton of games during its annual Nindies Spring Showcase on Wednesday. The nearly 30-minute-long broadcast was packed with reveals and announcements, giving us our first look at more than a dozen indie titles coming to Switch this year–including a few that are available now.

Nintendo bookended the showcase with two big announcements. First, the company revealed that Microsoft’s acclaimed platformer Cuphead will arrive on Switch on April 18, and it’ll add Xbox Live integration down the line, allowing players to unlock Achievements even when they play on the hybrid console. Nintendo later closed out the presentation with the first trailer for Cadence of Hyrule, a Zelda-themed Crypt of the NecroDancer crossover coming to Switch this spring.

There were plenty of other announcements in between, from the retro-style Stranger Things 3 game to Blaster Master Zero 2, and nearly every title featured during the showcase was accompanied by a new trailer. If you missed the presentation, you can watch all of the new trailers from it below. You can also catch a replay of the entire broadcast here, and if it inspires you to pick up some indie games, Nintendo is holding a big sale right now in the Eshop.

Cuphead

Cadence of Hyrule – Crypt Of The NecroDancer Ft. The Legend Of Zelda

Blaster Master Zero 2

Katana Zero

Rad

The Red Lantern

Stranger Things 3: The Game

My Friend Pedro

Nuclear Throne

Super Crate Box

Creature In The Well

Pine

Bloodroots

Overland

Neo Cab

Swimsanity

RAD Is a Roguelike for the Rest of Us

Double Fine has announced RAD, a new third-person action-adventure/roguelike that’s set after not one but two apocalypses. It will release this summer on PS4, Xbox One, Nintendo Switch, and PC, with a beta beforehand.

RAD is directed by Lee Petty, who also headed up 2016’s Headlander (see the review below). In RAD, an apocalypse struck in the 1980s, decimating civilization for centuries. And then, way in the future after humanity had recovered, a second one hit, and RAD takes place after that. As such, RAD’s aesthetic is a mix of  ’80s pop culture influences and futuristic alien tech chic. Gameplay-wise, you play a random, malleable gene’d teenager who roams the procedurally wasteland in defense of the un-radiated town you live in (which also serves as a hub). If you die, you resume as another teenager – that’s where the roguelike element comes in.

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18 Games Highlighted in Nintendo Switch Showcase

Nintendo highlighted 18 indie games during its GDC 2019 Nindies Showcase, many with confirmed or vague imminent release dates — including a few games being released today.

Check out each of the games highlighted below for more info and a better look at the Switch’s upcoming Nindies lineup.

Cuphead

Nintendo confirmed the formerly Xbox One-console exclusive Cuphead is coming to the Nintendo Switch. No mention was made of Cuphead’s upcoming DLC, but Switch players can now get a taste of the beautifully animated bullet hell shooter. Cuphead comes to Switch on April 18.

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Disney May Be Reviving Lucasfilm Games

Disney seems to possibly be bringing back its game division of Lucasfilm Games, with multiple job postings listed on Disney’s career site that detail working specifically for Lucasfilm Games, as reported by PCGamesN.

The roles include producers, art directors, and marketing coordinators to work out of San Francisco, including a branch for territories in Asia.

The job summaries include descriptions such as roles that support, “the visual development and production of multiple licensed titles.” As well as job responsibilities that say, “Meet with game developers both in person and remotely to ensure product vision and quality benchmarks are met.”

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The Latest Free Game From The Epic Store Is Out Tomorrow

In case you haven’t heard: The Epic Games Store is giving away a free PC game every two weeks this year to celebrate its first 12 months in business, and all you have to do is create a free Epic account to claim it. For the past two weeks, Epic members have enjoyed free access to Slime Rancher, a charming game about collecting slimes and running a farm–but starting tomorrow, Slime Rancher will be replaced by Oxenfree, a supernatural mystery game from Night School Studio. Oxenfree will be available for free from March 21 to April 4–and once you claim the game during that time period, it’s yours to keep forever. You don’t even have to install it.

Oxenfree is a story-driven adventure where you play as a teenage girl named Alex on a weekend trip with her friends to an island. After they accidentally trigger the release of a supernatural force, Alex and her friends must find a way to set things right and escape with their lives. Alex has free rein to explore the whole island, and the main gameplay centers around dialogue bubbles that appear above her head as she talks–at any given time, you have multiple dialogue choices to pick from, or you can choose to say nothing at all. Player choices have a significant impact and multiple endings are possible.

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“The rabbit hole of influence goes deep in Oxenfree–from playing matchmaker among Alex’s friends to destroying or strengthening her own relationships with them–and it’s entertaining to repeat it all in an effort to learn what could be,” wrote Alexa Ray Corriea in GameSpot’s Oxenfree review. The game received an 8/10 for its amazing dialogue, unpredictable story, fantastic soundtrack, and deep influence of player choice.

Oxenfree generally sells for $20 on PC, so don’t miss this chance to pick it up for 100% off. And if you fall in love with its style and story, keep an eye out for the next game from Night School Studio, Afterparty, which is set to release this year.

Get Oxenfree for free in the Epic Games Store »

Is Google Stadia What The Next-Gen Of Gaming Will Look Like?

OPINION: If the reality of what Google is promising with Stadia is accurate, then we’re looking at the future of video games.

Yes, that could read a little hyperbolic given that outside of the Project Stream beta last year (successful as it was), we’re not exactly sure just how well Stadia will cope with fluctuating latency in widespread, real-world conditions. And no, we’re not saying that Google and specifically Stadia is the one and only future for games. But Stadia’s promise–a hardware agnostic world for consumers that can deliver the best gaming has to offer on whatever device you happen to have in front of you (as long as you have a decent internet connection)–feels like where we’re all headed. And while we’ve had other companies try to deliver on this, Google seems uniquely positioned to actually make it work.

That promise is certainly intoxicating. A new gaming platform, delivered completely online and with all the processing handled in the cloud, is revolutionary for consumers in a few ways. It removes a lot of the friction we normally associate with playing games: having to spend hundreds of dollars on console or speccing up a PC to run the latest and greatest; having to buy physical discs or download gigabyte upon gigabyte of data to local drives; or being surprised by hefty patches or updates when all you want to do is play.

Will Doom Eternal's performance on Stadia be on par with consoles and PCS?Will Doom Eternal’s performance on Stadia be on par with consoles and PCS?

And of course, there’s the convenience. You can watch Netflix on your TV or PC at home, and then continue watching on your phone on your way to work. You can do the same with music on Spotify, switching from device to device seamlessly. If you want to play The Division 2, however, you’re stuck to the screen your console or PC is tethered to. Even the most convenient gaming console ever–the Nintendo Switch–is “locked” to one device. A service like Stadia makes playing games more accessible than ever.

It will also seemingly have a major impact on how games are made. Google made a big song and dance at its GDC reveal event about all the ways Stadia could help developers create games, the biggest of which is the added power that a cloud-based development platform can offer. Google is saying game development no longer needs to be tied to finite processing and hardware specs, or that only one “instance” of Stadia infrastructure is what design should be pegged to. Imagine a scenario where the world’s best game makers weren’t constrained by the processing power of one unchanging piece of hardware? How will that impact the types of games we’ll all be playing in the future? “As a developer, you’re used to being forced to tone down your creative ambitions that are limited by the hardware, but our vision with Stadia is the processing resources available will scale up to match your imagination. In this new generation, the data center is your platform,” Stadia’s head of engineering Maj Baker said during the Stadia briefing.

Of course, all of this dazzling potential could be undone if Stadia doesn’t provide a smooth, seamless gaming experience when it launches later this year. The bane of online game streaming–high latency leading to lag–is a problem Google claims to have answered thanks to a combination of its geographically widespread data centers and other infrastructure solutions, but just how well it has solved this won’t be known for sure until the service is released. Will this only be a viable alternative to a PC or console if you live somewhere like San Francisco or New York? What if you’re in a remote location? And location isn’t the only thing standing in the way of Stadia’s widespread success. If you’re one of the millions on fixed data caps every month, is this service viable for you (especially with the 8K video Google is saying is coming down the line)? And of course, there will always be those who prefer a physical device to game on, either because of the visual fidelity, the want to fully control one’s gaming environment, and the fact that owning a game on a disc you can hold in your hand is simply more… tangible.

But even if you’re someone who thinks a platform like Stadia isn’t for you, what is undeniable is the promise of a purely online, hardware agnostic platform is a massive disruption to not only the way we play games, but to the video games industry as a whole. If Stadia works as well as advertised, then the future of games is no longer tied to hardware. It’s all about connectivity.

Legend of Zelda-Based Crypt of the Necrodancer Sequel Announced

Nintendo closed its Nindies Showcase at GDC 2019 with a surprise The Legend of Zelda partnership: Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda.

Cadence of Hyrule is a full, new game based on both Nintendo’s historic franchise and beloved roguelike dungeon exploration/rhythm game Crypt of the NecroDancer. Set for release this spring (in North America), Cadence of Hyrule includes Link and Zelda as playable characters in a quest populated by familiar Hyrule creatures, items, and, naturally for a rhythm-based game, sounds.

The decision to license Zelda out to an indie developer certainly falls in line with Nintendo’s initiative to expand its franchises in new ways.

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Switch Gets Zelda-Themed Crypt Of The NecroDancer Crossover This Spring

Nintendo’s “Nindies” showcase ended with a surprise crossover. The rhythm game Crypt of the NecroDancer is getting a new spin-off featuring characters and enemies from The Legend of Zelda called Cadence of Hyrule. It’s launching on Nintendo Switch this spring.

The game is being developed by Brace Yourself games, the studio behind the original Crypt of the NecroDancer. The art style has been revised heavily, appearing similar to games like The Legend of Zelda: Minish Cap, and it features both Link and Zelda has playable characters. Link can be seen doing his signature spin attack, while Zelda wields magical attacks.

Crypt of the NecroDancer was a rhythm-based roguelike released in 2015, and received a positive reception for its clever twist of a genre mash-up. The original game is available for $20 on the Nintendo Switch through the Eshop.

“Regardless of your musical tastes, Crypt of the NecroDancer takes a proven but basic recipe and improves it with a seemingly simple twist,” wrote Britton Peele in GameSpot‘s review. “It would have been a fine roguelike game without its musical side, but the rhythm mechanic makes it a truly special experience.”

Next Yakuza Game’s Protagonist Confirmed

The next game in the Yakuza series, tentatively titled Shin Ryu ga Gotoku in Japan, will feature Ichiban Kasuga as its protagonist, and Sega has opened auditions for a female lead.

This news comes from the official Ryu ga Gotoku website (via Gematsu). Kasuga, who debuted in Yakzua Online, is a former member of the Tojo clan’s Arakawa family who has been in prison for 17 years for a crime he didn’t commit. A new protagonist in the Yakuza series is notable (and entirely expected) as Kazuma Kiryu held that role for the majority of the franchise.

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