Batman And The Flash Face A Tragic Hero In DC Crossover Event

Part two of the four-part crossover event The Price, which hops back and forth Batman and The Flash’s comic book series through the month of February, hit shelves this week, and it brought with it the return of a newer DC Comics character who hasn’t been around for a while. Gotham Girl, Claire Clover, has made her slightly less-than-triumphant reappearance, and she’s brought with her a whole slew of trouble for Barry Allen and Bruce Wayne. As if things weren’t already complicated enough.

Now, there’s a pretty good chance the name Gotham Girl doesn’t sound familiar to you, and if that’s the case, don’t panic. She was first introduced only three years ago in the first arc of Batman’s Rebirth reboot, which you can find in trade paperback format under the title Batman: I Am Gotham. On the surface, her story pretty typical–tragic past, murdered parents, an idolized brother who imparted a need to do good–but that’s where things start to get a little complicated.

To bring you up to speed, if you haven’t checked out I Am Gotham, Claire and her brother were inspired to become superheroes in much the same way Bruce Wayne was after losing their parents, only they opted for a much quicker and deadly method, submitting themselves to experiments that gave them metahuman powers that slowly chip away at their bodies and minds with use. Things, unsurprisingly, did not end well–Claire was ultimately the only survivor of their encounter with Batman, and it only got worse from there. Traumatized and manipulated by supervillains, Claire all but broke down and dropped off the map for a while. At least, until now.

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So what does this have to do with Batman and Flash now? It all plays into the bigger picture The Price is exploring, according to writer Joshua Williamson who spoke with GameSpot earlier this week.

“With Claire, it’s a chance to talk about how weird it is to experience tragedies secondhand,” Williamson explained. “Her brother saw their parents murdered, she had to hear about it from him. He was inspired to become a hero, she just followed his lead–and since then, she’s been corrupted by all these people. So sitting with her, it’s interesting to start thinking about what choices she’s actually made and which choices were made for her. Is being a hero even what she actually wants?”

This begins to touch upon what Williamson sees as one of the core thesis statements The Price wants to look at: where responsibility and free will really come into play in the world of superheroes and their proteges. “Claire is a character who keeps being used,” Williamson explained–and not always by people who intend to hurt her. “When Barry looks at her, sees how lost she’s feeling without her brother, he sees some of himself after the loss of Wally [West] […] he thinks to himself, ‘no, not again, I won’t let this happen again.'” Meanwhile, when Bruce looks at her, he sees yet another person he’s inspired putting themselves in the line of fire. At the end of the day, both heroes are motivated to step in and try and make Claire’s choices for her in service of their own agenda–which, obviously, may not be the best or most heroic way to proceed.

These tricky questions are where The Price really finds its footing. It’s hard, if not impossible, to really objectively answer big questions like “do superheroes cause the problems they fix?” or “are superheroes really doing more harm than good by inspiring others to take on their cause?” but confronting the characters themselves with these moral quandaries is easily the next best thing. And things only get more interesting when you place two of these characters who have a fundamental difference of opinion on the matter in a room with one another and force them to wrestle with an answer.

“That’s really what Issue #2 is about for me,” Williamson said. “It’s about two people who are trying to put everything aside and work together, but aren’t sure if they can.” Claire may be the root of the contention at the moment, but these are struggles that reach much deeper than the present day, connecting all the way back the scaffolding that makes Bruce and Barry who they are. “Everyone knows exactly who Barry Allen is, right?” Williamson laughed, “He’s on this pedestal. He’s the hero who sacrifices himself. But everyone has a different idea of who Batman is, sometimes totally the opposite idea. […] I wanted to challenge that idea about Barry […] show him stumbling and falling before he gets back up.”

The Price continues next week in Batman #65. Parts 1 and 2 are available on shelves now in Batman #64 and The Flash #64.

Far Cry New Dawn Livestream with Chastity and Ben

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Watch Mortal Kombat 11’s Kombat Kast Live Stream Here

The second of NetherRealm’s Kombat Kast broadcasts dedicated to Mortal Kombat 11 is live right now on February 14. It began this afternoon, and you can watch the live stream here through the embed below. [Update: The stream is now over. It brought us a closer look at the previously confirmed Baraka, but the big news was that Jade is a playable character in MK11. The zombified character wields a bo staff, among other weapons, and she’s got some brutal moves and fatalities at her disposal, as is to be expected.]

The Kombat Kast started at 1 PM PT / 4 PM ET / 9 PM GMT (8 AM AET on February 15). NetherRealm hasn’t shared exactly what to expect, but the first of these streams brought word on a new character–Kabal–along with a full breakdown of him, so that might again be the case with another fighter.

Shortly after that Kombat Kast, an Inside Xbox stream delivered the reveal of another returning character, D’Vorah. She was not showcased in great detail, nor has another character, Kano; further information on those two is also possible during the stream. You can see everyone who has been confirmed so far in our roundup of the Mortal Kombat 11 character roster. So far, it’s light on new fighters, with Geras being the lone original character to be confirmed at this point.

Whatever the case, we do know Mortal Kombat 11 releases for PS4, Xbox One, Nintendo Switch, and PC on April 23 (though the Switch version comes to Europe on May 10). It features new ways to customize your characters and some new fighting mechanics. It’s also as brutal as ever; with the gameplay and fatalities we’ve seen so far, NetherRealm is not holding back on the violence at all.

Jump Force Characters Roster: All Playable Fighters (So Far)

The release of Bandai Namco’s fighting game Jump Force is imminent, and so we now know every playable character in the game. There are 42 fighters in total, with all but two coming from one of 16 different Shonen Jump manga. You can see every one of these below.

The two fighters that don’t come from any manga, Galena and Kane, are original characters made specifically for the game. The other 40 playable fighters come from major manga series. At launch, Jump Force is pulling fighters from Black Clover, Bleach, Boruto: Naruto Next Generations, City Hunter, Dragon Ball, Dragon Quest: The Adventures of Dai, Fist of the North Star, Hunter x Hunter, JoJo’s Bizarre Adventure, My Hero Academia, Naruto, One Piece, Rurouni Kenshin, Saint Seiya, Yu-Gi-Oh, and Yu Yu Hakusho. Although they’re not playable, characters from other Shonen Jump manga, such as Death Note, are in Jump Force as well.

Jump Force’s release date is set for February 15 on PS4, Xbox One, and PC. As part of Jump Force’s Character Pass, more playable fighters are scheduled to come to the game as post-launch DLC. Bandai Namco has not announced who will be released as part of that, though we have plenty of names on our wishlist. We’d love to see To Love-Ru’s main heroine Lala Satalin Deviluke, Nisekoi: False Love’s trigger-happy Seishiro Tsugumi, and Assassination Classroom’s Koro-sensei make the cut.

In our Jump Force review, I gave the game a 7/10, writing, “Jump Force is a worthy celebration of the legacy of Shonen Jump manga, but it honors its source material a little too well with how filler-heavy the middle of its story arc is. However, even if the game rarely provides a clear motivation for stopping evil other than good must always oppose it, the act of stomping out villains in Jump Force’s frantic bouts of tag-team arena combat is an enjoyable test of strategy. And with over 40 characters to master, there’s ample opportunity to develop new strategies and reach greater feats of combat prowess in online multiplayer.”

Why Is a Super Mario Chain Chomp in Link’s Awakening?

In the pantheon of Zelda games, Link’s Awakening is sort of an obscure one. Seeing as it’s an obtuse handheld only game from 1993 that was never ported to consoles with a total fever dream of a plot, many modern Zelda fans missed it 25 years ago when it was first a thing. That’s why many of them were very surprised to see that bouncing around the trailer for the recently revealed Nintendo Switch remake of this classic game was a Chain Chomp straight out of Super Mario Bros.

Yes, a Chain Chomp from Mario was trying to attack Link in the new Zelda game trailer.

Wait, what?

So, this specific Chain Chomp is named BowWow. She’s the aggressively chompy pet of a local woman named Madam MeowMeow a who lives in the center of Awakening’s main town and owns a trio of Chain Chomps, two small and one large one. She lives alone and has a guest bedroom connected to her house where the Chomps sleep at night, but BowWow can most prominently be seen outside of the house barking and snapping at any passersby (namely Link) while chained to a post. At one point in the story, BowWow gets kidnapped by local Moblin thugs and Link has to rescue the weird ball-shaped tooth dog from their lair. Upon his return, MeowMeow lets you keep BowWow as a pet for a little while where he follows you around the open world, snapping at things, eating baddies, and most importantly, devouring the strange lotus flowers that grow around the swamp, allowing Link to gain passage to the game’s second temple. See? Chain Chomps aren’t all evil. Or maybe they just become friendly once they leave a Mario game and spend some time on a nice island.

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You Can Preorder Ken, Peach, and Young Link Amiibo

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The next wave of Smash amiibo are almost here, and we’ve got the full scoop on where they’re available for preorder. If you’ve been out of the amiibo game for a while, you should know that the quality of amiibo now versus when they were first introduced is night and day. The newer ones are more detailed, with better sculpts, paint, and poses.

If you were hoping to add a Piranha Plant amiibo to your collection, you’re out of luck. For the time being, the plucky plant is sold out at all the major online retailers. That doesn’t mean you should plunk down a sum of money to get one on the grey market just yet. There’s a good chance Nintendo will release more. Trust me. I paid… more than asking… for a Japanese ROB last time around.

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Every Art Style Zelda Games Have Ever Had

With the announcement of a Link’s Awakening remake for Switch, Nintendo is trying out yet another new art style of The Legend of Zelda series. This is far from the first time it’s done something different, so we decided to take a look back at every unique visual style Zelda has used over the years.

While Nintendo’s other flagship franchise, the Super Mario series, has generally stayed fairly consistent with how its mustachioed plumber looked over the years (at least since it made the jump from 2D to 3D), the Zelda series has always been much more experimental.

You can flip through the slideshow above for loads more images and examples than we were able to fit on this page!

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Mortal Kombat 11 Adds Jade To Its Roster Of Fighters

NetherRealm Studios has confirmed Jade is returning to the fight in Mortal Kombat 11. A new gameplay trailer for Jade dropped during the developer’s Kombat Kast live stream on February 14. You can watch it above.

Jade’s Mortal Kombat 11 trailer reveals her moveset now allows her to set up combos a little more easily in comparison to Mortal Kombat 9, and her new Crushing Blow and gruesome Fatality are proof she hasn’t lost her edge. She sports a new outfit in Mortal Kombat 11, but it’s still Jade’s staple green. The ninja also hasn’t lost her touch when it comes to delivering quips either.

Here’s how NetherRealm’s official announcement describes her MK11 incarnation: “Now resurrected by an evil sorcerer, she serves the Netherrealm as an undead Revenant. Death hasn’t slowed Jade down, though. She still thrashes her enemies with her bo staff, razorrang, and patronizing put-downs.’

Jade has been a part of the franchise since appearing as an unplayable character in the series’ second entry, making her official debut in Ultimate Mortal Kombat 3. She last appeared in Mortal Kombat 9. Jade is a fairly fast fighter who’s good at space control and pushing opponents back, able to use her staff and daggers to dish out damage from a slight distance as well.

Other fighters confirmed for Mortal Kombat 11 include Kabal, D’Vorah, Kano, and several other franchise veterans. Scooby Doo’s Shaggy, NetherRealm confirms, is not coming to Mortal Kombat 11 though. We’ve seen several cool skins for these characters as well, which are collected in a gallery.

During Mortal Kombat 11’s gameplay debut, director Ed Boon revealed in-game customization options. Each character has three pieces of gear that you can change, and there are more general makeover options as well. For example, Scorpion can switch up which katana he uses, as well as his mask and spear. A fighter’s abilities can be customized as well.

Mortal Kombat 11 is scheduled to release for Xbox One, PS4, Switch, and PC on April 23. The game will have a beta test beforehand though–currently scheduled for March and only for Xbox and PS4–if you want to try it out before pre-ordering.

The MCU’s 16 Most Romantic Moments

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