Call Of Duty: Black Ops Cold War Free Weekend Starts Tomorrow, Here’s What’s Included

Call of Duty: Black Ops Cold War‘s multiplayer and Zombies content will be free for everyone beginning Thursday and running through early next week, Activision has announced. The free trial is available on all platforms across console and PC.

Everyone can download and play Black Ops Cold War starting Thursday, September 2 at 10 AM PT / 1 PM ET and play as much as they want until September 7 at 10 AM PT / 1 PM ET. It’s a long holiday weekend in the US, as Labor Day is on Monday, September 6, so you might find yourself with some extra time on your hands.

Now Playing: Call of Duty Vanguard – Everything We Know

All progress from the Black Ops Cold War free trial will carry forward, and experience also applies to Warzone since those two games share XP and progression.

In terms of what’s available in the free trial, players can jump into Moshpit, Nuketown 24/7, and the new Among Us-style Double Agent playlists. The Face Off 6v6 mode is also supported, while Gunfight Tournaments and the standard Team Deathmatch are there, too.

For Zombies, free trial players can check out the Outbreak mode, including the new region Collateral that came to the game in Season 5. Co-op with up to four players in total is supported and players can also level up their characters and unlock new skill tiers.

Free players on PlayStation can check out the Onslaught mode, which is exclusive to PlayStation. Similarly to multiplayer, all progress carries forward to the full game should you decide to buy it once the trial is over.

Finally, Activision announced that people playing the free access version of Black Ops Cold War who buy the full version of the game will get the Season 5 Battle Pass and some free tier skips as a bonus. The game is on sale right now for up to 50% off on all platforms.

The next Call of Duty game is Call of Duty: Vanguard, which launches in November. The game’s multiplayer mode will be officially revealed on September 7, and beta tests will be held on all platforms later in the month. If Call of Duty is not your thing, EA’s Battlefield 2042 is expected to kick off its open beta in September, while 343 has told fans to expect the next Halo Infinite beta test at some point in the future.

All of the new Call of Duty developments are unfolding as Activision Blizzard faces a lawsuit from the state of California over harassment and discrimination against women.

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Ghostbusters: Afterlife Has Been Delayed To November 19

Sony Pictures has announced that Ghostbusters: Afterlife will now be hitting theaters on November 19. This is just a minor delay from the previous slated release date, November 11–and good news, as many other movies at many studios are also being shuffled even further due to the continuing global pandemic.

In Ghostbusters: Afterlife, “when a single mom and her two kids arrive in a small town, they begin to discover their connection to the original ghostbusters and the secret legacy their grandfather left behind.” The recently released trailer you can watch below is well worth viewing until the very end, as it finishes with some strong suggestions that Dan Aykroyd will return as Ray Stantz.

The movie was also recently screened at CinemaCon, and early response on social media from attendees in late August was glowingly positive. In addition to confirming that Aykroyd makes a return, joining him are Bill Murray as Peter Venkman, Ernie Hudson as Winston Zedemore, and Sigourney Weaver as Dana Barrett.

They join a cast that includes stars Paul Rudd (Avengers: Endgame), Finn Wolfhard (Stranger Things), McKenna Grace (Captain Marvel), Carrie Coon (The Leftovers, Avengers: Infinity War), and Bokeem Woodbine (Spider-Man: Homecoming). Many of the CinemaCon viewers also praised director Jason Reitman–whose father Ivan directed the original 1984 movie–which was described by many as reminiscent of some of Spielberg’s best.

Marvel’s Midnight Suns Combat Uses a Card System, But Won’t Have Loot Boxes [Update]

Update: Since unveiling the tactics card battle system in Marvel’s Midnight Suns, some players have expressed concerns there could be loot boxes in the game.

However, the developers have confirmed that there are no loot boxes in Midnight Suns, or any microtransactions involved with the cards system. There will however be purely cosmetic skins that will be available for purchase, but these won’t impact the balance of the game.

Original Story: Marvel’s Midnight Suns is the next big Marvel superhero game, but with a tactics twist. In a new gameplay reveal, developer Firaxis shared more on the card-based strategy combat system players will use to fight in the battle with Lilith.

Midnight Suns is being developed by the Xcom makers at Firaxis, the strategy combat system might not be a big surprise. But in addition to the turn-based combat, players will also be utilizing the environment, team composition, and a random assortment of ability cards.

As revealed in today’s gameplay walkthrough, combat in Midnight Suns involves picking three heroes and using a deck of random ability cards. Your abilities are tied to these cards, and because each “hand” is random at the start of a battle, you’ll have to think strategically to get results. These cards can also be upgraded as you progress through the game.

This isn’t a card game like Hearthstone, but something similar to rogue-lites that use card abilities like Slay the Spire.

Players can use these ability cards in conjunction with the environment to deal massive damage to enemies as well. Blast your enemy at nearby gas tanks or even off the ledge to quickly clear the field of bad guys when you’re in a pinch.

You can also coordinate team attacks if you have the right heroes with you. Improving your relationship with these characters during Midnight Suns’ social segments will also improve your tag-team abilities.

As revealed during Gamescom ONL, Marvel’s Midnight Suns is a darker take on the Marvel universe with an emphasis on its more supernatural side. You’ll play as an original Marvel hero that you can fully customize and fight and live alongside famous Marvel heroes. While you’ll be able to socialize with them, you, unfortunately, can’t date anyone.

Check out the full gameplay walkthrough in the video above right here on IGN.

Matt T.M. Kim is IGN’s News Editor. You can reach him @lawoftd.

Marvel’s Midnight Suns Gameplay Revealed

Today, XCOM developer Firaxis Games unveiled a look at gameplay for their upcoming tactical RPG, Marvel’s Midnight Suns. As you can see in the gameplay reveal trailer above, it is not simply “Marvel’s XCOM.” Instead, when it is released in March 2022 for PC, PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch, it will play much differently than Firaxis’s previous games.

For a deeper dive into the gameplay, check out the six-minute narrated gameplay walkthrough video below. In it, you’ll get a better look at the playing card/deck-based combat (these are superheroes, after all – they don’t miss attacks!) as well as the relationship-forging side of Midnight Suns that takes place in the Abbey.

Marvel’s Midnight Suns includes a large variety of heroes from across the Marvel universe, including The Avengers, the X-Men, the Runaways, and more. You’ll play as the Hunter, a completely customizable hero who is canon in the Marvel universe. You must unite heroes like Iron Man, Wolverine, Ghost Rider, and many more in an effort to stop the newly awakened Lilith, the Mother of Demons and also mother of your Hunter character.

Check out the first gameplay screens below:

For even more gameplay video, tune in to the game’s official website on September 7 for the next gameplay deep-dive. And if you missed the announcement (and announcement trailer) for Midnight Suns, check that out on IGN.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

LEGO Advent Calendars 2021: Star Wars, Avengers, Harry Potter, and More

If you or someone in your life is into both LEGO and Christmas, this one’s for you. The brand-new 2021 LEGO advent calendars are now available. Five sets are in stock this year: Star Wars, Harry Potter, Marvel’s Avengers, Friends, and City. And if you’re more into Funko Pops than LEGO, check out this year’s Funko advent calendars as well.

But first, a quick note: These LEGO advent calendars do tend to sell out, so you’ll probably want to grab them sooner than later if you’re interested in ringing in the holidays with daily builds.

LEGO Advent Calendars 2021

This year you have five sets to choose from, instead of last year’s four. The Avengers calendar is the new one this time around. It comes with seven minifigures: Spider-Man, Iron Man, Black Widow, Captain Marvel, Thor, Thanos, and Nick Fury. You’ll also get a bunch of accessories and tiny builds, like the Quinjet and Avengers Tower.

In the Star Wars LEGO advent calendar, you’ll also get seven minifigures over the course of the month of December. It comes with The Mandalorian, Grogu, a Tusken Raider, IG-11, and an IT-O Interrogator Droid, among others. As for the mini builds, you get things like Mando’s ship the Razor Crest, an X-Wing, TIE Fighter, as well as Boba Fett’s ship.

And once again a LEGO Harry Potter advent calendar is also available. It includes six minifigures: Harry, Hermione, Ron, Draco, Dudley, and Griphook. You also get all kinds of scenery builds and accessories from the movies.

As with all advent calendars, the idea is to open one little gift each day, starting December 1 and going through Christmas Eve. It’s a fun way to have something to look forward to as the holidays approach.

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

DC’s Injustice Animated Movie Sets October 19 Release Date

DC has finally revealed that its animated movie inspired by the popular video game Injustice: Gods Among Us will be released on October 19. According to a release, on that date the feature-length film will release on 4K Ultra HD, Blu-Ray, and digitally.

A few days before that, fans will be able to learn a bit more about this recently announced film at this year’s upcoming DC FanDome. There will be a virtual event specifically tied to the movie on October 16, which as of this writing will at least include “a sneak peek” at the movie.

The movie’s impressive ensemble cast includes Justin Hartley (This is Us, Smallville) and Anson Mount (Star Trek Discovery, Hell on Wheels) in the leading roles as Superman and Batman, respectively. Joining them are Janet Varney (The Legend of Korra, You’re The Worst) as Wonder Woman, Kevin Pollak (The Marvelous Mrs. Maisel) as Joker and Jonathan Kent, Faran Tahir (Iron Man, Star Trek) as Ra’s al Ghul, and many others.

The movie’s plot centers on an alternate world gone mad: “The Joker has duped Superman into killing Lois Lane, sending the Man of Steel on a deadly rampage. Unhinged, Superman decides to take control of the Earth for humanity’s own good. Determined to stop him, Batman creates a team of like-minded, freedom-fighting heroes.”

Matt Peters (Justice League Dark: Apokolips War) directs Injustice from a screenplay by Ernie Altbacker (Batman: Hush).

WoW: Burning Crusade’s Attunement Process Was Wild, In Case You Forgot

The first major content update for World of Warcraft’s Burning Crusade Classic is right around the corner, and will add a new Arena season alongside two new raids in the forms of Serpentshrine Cavern and Tempest Keep. But entering those new raids isn’t exactly as simple as walking through the instance portal.

As outlined by Blizzard in a new blog post, the attunement process for being able to participate in the raids that will be added September 15 is not short or easy. As was the case when the original Burning Crusade launched in 2007, getting attuned is a multi-step process. First, players need to acquire various keys and unlock various dungeons and raids, then complete those dungeons and raids, and then complete even more dungeons on higher difficulties. There are also lengthy quest chains that often require up to five additional people to complete.

Now Playing: World of Warcraft Classic: Burning Crusade Reveal Trailer | BlizzCon 2021

The whole process can take upwards of a dozen hours or more to complete, and it’s one of the reasons Burning Crusade, as groundbreaking as it was at the time, has become infamously associated with complex attunement charts like the one below.

Having such a lengthy attunement process not only served as a barrier for players to overcome, but also became a major thorn in the side of guilds looking to recruit new members in later stages of the game. As many new or returning players were unlikely to have gone through the attunement quests, guilds desperate to fill slots in their roster would often resort to poaching members from other guilds.

Thankfully, with all of the guides and online resources available nowadays, players are much more prepared for game’s attunements in 2021 than they were in 2007. Many of the quests associated with the process can be started prior to reaching level 70 as well, meaning many of the game’s hardcore players have already completed all the necessary steps prior to the release of the raids in two weeks.

There are technically parts of the attunement process which can be bypassed or skipped by certain classes or professions, or if just one player in the group has already completed the steps to obtain certain keys. Attunement requirements, such as reputation gates, do become easier in later phases of the game as well. But even taking those facts into consideration, the entire process can be a little overwhelming, and more than a few players have simply given up long before stepping into the game’s second phase of content.

Burning Crusade Classic’s second phase comes as Blizzard looks to introduce fresh servers for WoW Classic and bring about major quality-of-life changes to Shadowlands in the expansion’s next patch. It also comes at a time when Blizzard is still dealing with the fallout from a state of California lawsuit alleging the company has a history of discrimination and harassment towards women, and which has led to the departure of numerous Blizzard veterans including former president J. Allen Brack, former lead level designer Jesse McCree, and former Diablo IV game director Luis Barriga.

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We Need to Do Something Review

We Need to Do Something releases in theaters, digital, and VOD on Sept. 3.

You know that strange elation when your whole body bursts into trembling goosebumps? You’re terrified but you feel undeniably ALIVE! This was a treasure I found in the middle of We Need to Do Something. Like its title, this unnerving titillation promised horrors that would rattle my bones and scratch at my nerves. Frustratingly, the film fails to deliver on this promise, ultimately offering a woefully murky and underwhelming tale of family and fear.

The premise is simple: A family of four hunkers down in their house’s spacious and sturdy bathroom to wait out a raging storm. Things turn hellish when they realize they’re trapped inside. This hideous bathroom is built like a pink-tiled prison cell; its windows, walls, and doors cannot be easily busted down. So, the family needs to do something to escape before they starve. You might anticipate an Escape Room scenario, where they investigate their surroundings to strategize some way out. Instead, this clamoring clan takes turns fruitlessly pushing on the door and whining, and none of it is all that compelling.

In his feature directorial debut, Sean King O’Grady makes a bold choice by never revealing the world beyond the bathroom walls, even to show what the family spies through a crack in the door. At first, this willful omission stirs tension, leaving a gap between what we suspect and what we know lies outside. It also leads to the surprising scare that caused my giddy outbreak of goosebumps. But repetition breeds contempt. Before long, this ugly bathroom is a bore to behold. Any could-be claustrophobia is suffocated by tedium of location and lack of action. Soon, I began to wonder if O’Grady didn’t have the budget to peek beyond the door. Or was the problem a lack of imagination? Either way, he leaves us stuck inside with characters that are shallowly confined to tedious archetypes.

Indie horror star Pat Healy (Cheap Thrills) plays bad dad Robert, who is defined by his too-tight necktie — worn even when he sleeps — and a thermos of booze. Starting out at irate, Robert has nowhere to go but scowling and screaming. This is about all he’ll do aside from grasping for grim laughs by drinking ANY form of alcohol he can find in the bathroom cabinets (at least that’s somewhat Escape Room-y?) By contrast, his wife Diane (Hocus Pocus’s Vinessa Shaw) is cool as a cucumber, even when that feels wildly unlikely. But hey, at least she gets a subplot as flimsy and dull as her fuzz-bunny-colored cardigan. Meanwhile, their pesky but sweet son Bobby is played serviceably by NOS4A2’s John James Cronin. Finally, The Vast of Night’s Sierra McCormick brings wide eyes and a sulking snarl to teen daughter Melissa, whose internal drama is signaled by a goth wardrobe topped by a bubblegum pink wig.

Through flashbacks, the film clumsily explores Melissa’s life before the bathroom, which involved a surly girlfriend (Lisette Alexis) with witchy inclinations. No other family member gets flashbacks, so Melissa is steadily made the center of the story. Perhaps this is why her parents and brother are so thinly realized? Maybe screenwriter Max Booth III is establishing an unreliable narrator, placing audiences into the perspective of a self-obsessed teen, who thinks everything — even the mysterious mayhem raging beyond their porcelain prison — is ultimately about her. However, even Melissa isn’t compellingly developed. She’s a careless collection of troubled teen girl tropes, from her alternative fashion to her spooky girlfriend, to a gruesome self-harm habit. It’s as if Booth watched The Craft once and felt he now understood young women. The result is superficial and low-key insulting, mistaking calamity for complexity.

Melissa is a careless collection of troubled teen girl tropes.

With such an unstable character base, O’Grady struggles to ground the film in Melissa’s subjective perspective. Unlike thrilling psychological horror movies like Black Swan, The Babadook, or Saint Maud, We Need to Do Something never musters a satisfying surrealness that might blur the lines between what’s real and what this troubled heroine believes. Instead, King tosses out strange offscreen sounds and clattering nightmares awash in red lighting. So, even at its end, I’m left wondering what kind of horror movie this is: psychological? Supernatural? Lovecraftian?

Whatever it might be, it’s just plain bad.

Rachael Leigh Cook Says Turning Down X-Men Role in 2000 Was a ‘Huge Misstep’

Rachael Leigh Cook has shared her regrets over not taking on the role of Rogue in 2000’s X-Men movie, saying she recognized early on that she had made a mistake.

In an interview with The New York Times published on Sunday, Cook spoke about her decision to decline the role of Rogue in Bryan Singer’s X-Men movie more than 20 years ago. The actress passed on the part because she wanted to avoid acting on a green screen but says she realized her mistake as soon as she saw the posters for the big-budget flick.

Cook noted the move had been a “huge misstep” in her career, as she reflected back on her decision to focus on independent movies. “I really thought what everyone told me was correct when they said, ‘What we need to do now is make sure you’re taken seriously,'” Cook told the publication, acknowledging that she “definitely did things for the wrong reasons.”

The role of Rogue ultimately went to Cook’s She’s All That co-star Anna Paquin, who played the iconic Marvel character in four of the X-Men movies from 2000 to 2014. Paquin was slated to have a larger role in X-Men: Days of Future Past, but it was cut down before the movie hit the big screen, with Singer later releasing a straight-to-home video “Rogue Cut” of the film.

Now that Disney owns 20th Century Fox, the future of the X-Men franchise has become an extremely hot topic considering the MCU made it all the way to Avengers: Endgame with nary a mutant. That spell might be set to last a little longer yet, but it doesn’t mean that Marvel hasn’t been busy laying the groundwork for the mutant superheroes to show up.

Phase 4 could be setting the stage for mutants in the MCU, so you may want to pay attention to Marvel’s upcoming releases, particularly Eternals, which is coming out later this year, as well as 2022’s Doctor Strange in the Multiverse of Madness, and Black Panther: Wakanda Forever — a movie that could potentially introduce Namor as a big-screen baddie.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Apex Legends Removes High-Level Technique Some Players Felt Was Unfair

Respawn has announced that it will remove tap-strafing (a movement technique used by PC players) from the game in its next patch. It’s been seen by some as a controversial move from the developer, and feedback from across the community has been polarised.

News of the removal of tap-strafing was shared by Respawn on their Twitter account. The company said, “After much consideration and debate, we’ve decided to remove tap-strafing from [Apex Legends] in patch 10.1. Our reasoning: It’s inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities.”

Prior to its removal, criticism towards the inclusion of tap-strafing within the game could predominantly be heard from the community’s console players. The high skill movement technique can only be achieved on PC and essentially involves a combination of air strafing, b-hopping, and movement adjustments to modify a player’s momentum in the air, allowing them to turn sharply and precisely mid-flight.

Despite it being felt by some players that the inclusion of tap-strafing within the game was unfair, its removal has also seen outcry. Across the game’s subreddit, some Apex players have complained that the removal of tap-strafing hugely impacts PC players who utilize a movement-based playstyle within the game. In a similar vein, others felt that the change acted as a nerf for PC players generally, who would still come up against controller players aided in combat by aim assist.

The removal of tap-strafing isn’t the only recent change to Apex that has come following community pressure. After the launch of Apex’s newest Legend, Seer, the studio took the decision to nerf the character following criticism from its fanbase who felt like a number of the character’s abilities were unbalanced and broke the action of Apex Legends.

Apex Legends’ tenth season kicked off on August 3 and will run for the foreseeable future. If you’re just starting out in the game then make sure to check out our top five tips and tricks for beginners in the game.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.