February 2021 marks the 25th anniversary of Pokemon, and The Pokemon Company has teased an upcoming celebration to mark the event. During 2020’s Macy’s Thanksgiving Day Parade, the company revealed the anniversary celebration logo, hinting at news to come in 2021.
During the parade, a group of Pikachu danced to the original Pokemon theme song before Pokemon Trainers unfurled the 25th anniversary banner. The logo, which you can see below, features a silhouette of Pikachu’s head with its red cheeks replaced with the numbers 2 and 5. No other information was shared, but considering the anniversary is in February, it’s fair to expect news relatively early in 2021.
The Pokemon 25th anniversary logo
While this year marks the 20th year in a row that a giant Pikachu balloon has appeared in the parade, it has been 25 years since the release of Pokemon Red and Green in Japan in February 1996. The Western release of Pokemon Red and Blue followed nearly three years later, in September 1998; The Pokemon Company celebrates anniversaries based on the original Japanese release. The 20th anniversary celebration in 2016 included the announcement of Pokemon Sun and Moon, the release of Pokemon Red, Green, Blue, and Yellow on Nintendo 3DS, and a number of worldwide events.
In other Pokemon news, you can currently claim eight free Pikachu right now in Pokemon Sword and Shield. Through the end of November, you’ll be able to get eight special Pikachu wearing an assortment of Ash’s hats from the Pokemon anime. Additionally, Pokemon Go support has been added to Pokemon Home; read our full rundown of how it works, including the (somewhat frustrating) restrictions on transferring Pokemon, for all the details.
Microsoft has focused a lot of energy over the last few years into making Xbox more accessible, with the Xbox Adaptive Controller being a positive step towards addressing the unique needs of players. A product of the Xbox accessibility movement and a team of engineers in the Xbox gaming division, the controller went through numerous iterations when it was in development. Direct feedback from gaming and disabled communities helping to shape the final product into its current form.
“The Xbox Adaptive Controller looks absolutely nothing like the first prototype created,” Brannon Zahand, Microsoft’s senior gaming accessibility program manager, explained to Game Informer. “It changed many, many times over the course of development. The reason was that we built the device with the Gaming & Disability Community, not for them. As such, feedback constantly was rolling in that forced us to continually re-examine the design of the product during development.”
Microsoft focused primarily on people with limited mobility for the controller, prioritizing continuity and compatibility so that users could adapt quickly to the new physical language of this device. The Xbox One, Xbox Series X, and Xbox Series S also feature accessibility functionality in their software, such as speech-to-text, text-to-speech, and a narrator, making the gaming experience more helpful for a wide variety of gamers.
AbleGamers hosted its 2020 Video Games Accessibility Awards earlier this month, honoring the games and studios that also made an effort to make their games available to all types of players. Many of this year’s biggest games, such as The Last of Us Part II, Ghost of Tsushima, and Apex Legends picked up awards from the organization across numerous categories.
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Black Friday has begun, and plenty of retailers are offering great deals on games. Square Enix is the latest storefront to get in on the Black Friday fun. Square Enix’s Red & Black Friday sale is live now featuring discounts up to 80% off on big-name franchises such as Final Fantasy, Tomb Raider, and Deus Ex.
Marvel’s Avengers has also received a deep discount, with the standard version now down to $30 on PC, PS4, or Xbox One. The sale on physical games runs until November 30, while the digital game games will be discounted until December 1. Check out more of our picks from the sale below.
2020 has been a hard year, and with many families in the US not doing their usual Thanksgiving catch-ups so as to stay safe amid the COVID-19 pandemic, and many of us have not been able to get our hands on a PlayStation 5 or Xbox Series X ahead of the holiday season. But we can find comfort in the little joys in life–like clever browser game Artemis’ Minesweeper, which gives an old classic a new twist.
Artemis’ Minesweeper, which takes a classic game most of us are familiar with (Minesweeper) and adds a bullet-dodging twist, is a great way to not only pass the time. It’s also a game that resonates harder in a year like this, where every little thing was made just a little bit harder, and where keeping our distance has been important.
The big difference, of course, is that Artemis’ Minesweeper is a lot of fun. The game, by Namauchi Tamanegi, has variable difficulty depending on how stressful you want it to be, and if you’ve spent a lot of time with the old Microsoft freeware version of Minesweeper you’ll appreciate the extra challenge–and the heart system, which eliminates the one-hit kills.
The misadventures of Michael, Jim, Dwight, Pam, and more will come to an end on Netflix on December 31. After that, the much-loved workplace comedy will shift to NBC’s own streaming platform, Peacock, though an exact start-date for Peacock seemingly has not been announced yet. All of this only applies to the United States.
The Office has been a mainstay of Netflix for many years. According to actor Brian Baumgartner, who plays the bumbling accountant Kevin Malone, it is Netflix’s most popular show “by far” in the US.
According to NBC, The Office is the most popular show in all of streaming on-demand video. The show tallied an astounding 52 billion minutes of viewing time in 2018, according to NBC.
A story from The Hollywood Reporter said NBC is paying $100 million per year for five years to producers Universal Television to have The Office on the NBC streaming service. Universal Television and NBC are owned by the same company.
The Office is just the latest big loss for Netflix when it comes to a popular legacy show. Friends left Netflix earlier in 2020 before heading to HBO Max, while another NBC show, Parks and Recreation, was removed from Netflix for Peacock as well. Again, all of this only applies to the US; international markets have their own streaming deals.
Unlike Netflix, Peacock is a free platform supported by ads. The service is only available in the US.
VR has had one heck of a year, with some great game releases and even a few new headset launches, and Black Friday 2020 is a good time to jump in. The Oculus Quest 2 released just last month, while the HTC Vive Cosmos Elite launched earlier this year–and let’s not forget about the highly anticipated release of Half-Life: Alyx. Black Friday doesn’t have as many deals as the sale week had last year, but there are still a number of discounts and sales that might make it easier to invest in a new VR headset.
Only a couple of VR headsets will be discounted for Black Friday 2020, but there are a number of sales that discount VR games. A number of retailers have discounted PlayStation VR games, and the latest Steam Sale slashes the prices on many different VR titles. We also expect an Oculus Store sale to go live soon, discounting a number of games for Oculus Quest and Rift S headsets.
The HTC Vive Cosmos Elite VR headset goes on sale starting November 26 for $800, down from its regular price of $900. It features a combined resolution of 2880×1700, a 90Hz refresh rate, and two external base stations that are used for precise tracking. You’re able to play in a space up to 160 square feet as well, so if you have the room, you can have quite the excellent VR experience.
The basic Vive Cosmos VR headset features inside-out tracking, which means you don’t need to set up any base stations to track your movements–though you still need to connect it to a PC to power it. Like the Elite headset, it features a combined 2880×1700 resolution and a 90Hz refresh rate. It’s a great headset, especially if your space is more limited.
The Oculus Quest 2 isn’t on sale during Black Friday, but it is the best VR headset out there today, thanks to its ability to play completely wirelessly or connect to a PC for more intensive VR games. If you want to get the Oculus Quest 2 before the holidays–either for yourself or someone else–you’ll want to order soon as the 64GB version won’t ship until December. There’s also a great Black Friday sale in the Oculus Store right now–accessible via the Oculus app on your smartphone device–which will help you save some cash on a variety of games.
Marvel’s Iron Man VR released exclusively for PlayStation VR this year and puts you in Tony Stark’s shoes (and iron suit). You fly around, shoot baddies, and complete missions, and if you want to learn more, check out GameSpot’s Iron Man VR review.
Concrete Genie has players coloring a world with magical paint to defeat the Darkness, an evil force that inhabited the once vibrant streets. While the main campaign is played outside of VR, it comes with two VR modes. This includes Free Paint, which lets you create living paintings with the Concrete Genie toolset.
If you’re a fan of shooters, then the PSVR Aim controller and Firewall: Zero Hour are worth picking up. The Aim controller works like a real gun and helps immerse you in specific action games like Firewall and Farpoint. For Black Friday, it’s down to $70 from $80.
Blood & Truth is a VR action shooter that puts you in the seedy crime underworld of London, England. If you’re interested but want to test it out for yourself before buying, there’s a free demo on the PlayStation Store. For Black Friday, you can snag Blood & Truth for only $17.50.
Everybody’s Golf VR is an excellent game of golf, putting your feet on the greens and a club in your hands. If you’re a fan of the sport, you’ll find a lot to enjoy, and during Black Friday, you can snag Everybody’s Golf VR for only $20.
Batman: Arkham VR has you solving crimes and puzzles as the Dark Knight himself. If you’ve ever wanted to throw a batarang or stand in the Bat Cave, Arkham VR will satisfy your inner Batman fan. During Black Friday, it’s going for only $10 at Best Buy.
PlayStation VR Worlds gives users a number of different minigames to test out. Each game has you performing a different activity, such as sitting in a cage while sharks swim around you, racing down a hill on a luge, or shooting at enemy vehicles as you stage a heist getaway.
Netflix’s Black Mirror: Bandersnatch, a 2018 interactive film based around viewer choice, has been in a legal battle with Chooseco LLC since late 2019 over the use of the term “choose your own adventure”. The term is technically owned by Chooseco, and used as the title for their series of interactive novels; this lawsuit, and others like it, have sprung from the use of the term to describe a whole genre, and in this case the issue was with a specific line of dialog in the film that contained the phrase “choose your own adventure”.
According to The Hollywood Reporter, this case has now ended in a settlement, the exact terms of which have not been released. In February, Netflix attempted to have the case dismissed, which a judge refused. The streaming giant then attempted to have the trademark vacated; with the case now settled, this has not happened.
Chooseco LLC was demanding $25 million in damages, but it’s unknown whether this is the figure Netflix ultimately had to pay.
One of the conditions of the settlement, interestingly, was that the judge’s decision to deny dismissal had to be vacated for both parties to reach an agreement, which Judge William Sessions III agreed to.
It seems that Chooseco LLC has maintained the rights to the phrase “choose your own adventure,” and remains within its rights to sue over its usage.
Bandersnatch was a big success for Netflix, and even won the 2019 Emmy for Outstanding Television Movie.
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The next season of Fall Guys‘ content is on its way soon. Season 3 is going to called Winter Knockout and will include more mini-games and costumes than Season 2. The new season is scheduled to launch in the second week of December.
The official Fall Guys Twitter account used another quirky little trick to reveal the news. The studio sent 300 pieces of an official promo image to 300 Twitter users and tasked them with putting the image together. Fans were quick to hop on Discord to finish the puzzle.
Fall Guys’ second season launched in October, but only included four news games alongside a new battle pass. Fans were disappointed after the game initially launched with over twenty games. Season 3, which looks to include a new mini-game where you jump through a spinning circle filled with holes, will have more games, according to Mediatonic. Snowmen, penguin, and a grinch-like costumes are featured in the teaser art as unlockable skins for Season 3.
Fall Guys is currently on sale on Steam for Valve’s winter sale right now. You can pick it up and check out a number of the other Black Friday 2020 deals we’ve highlighted over the past week.
Lord of the Rings actor Sean Astin has recalled a “brutal” conversation he had with director Peter Jackson while shooting one scene in particular in the fantasy trilogy. Speaking to CinemaBlend, Astin said Jackson delivered a “Mortal Kombat death blow” to him in one scene when he just wasn’t getting it right.
This was a particularly impactful and significant moment for him, Astin said, because Jackson is known for being stoic and quiet on set.
“On a day-to-day basis, Peter Jackson is basically like a quiet guy. He sort of lets the work do the talking, and his direction was always very minimal. Mostly his direction would be, ‘Let’s do it again.’ … But he came up to me at one point and he looked at me and he said, ‘I just didn’t believe that,'” Astin said. Oh my God, he might as well have–it was like a Mortal Kombat death blow. It was like he ripped my hair off of my body, and my spine came out with. … [But] it was, it was true. It was true that I was not invested, that I was out of it. I was out of the character. I was out of the mood. I was out of… I just wasn’t there.”
Astin didn’t share any specifics on the scene in question, but Cinema Blend suggested it might have been for a scene in The Fellowship of the Ring.
While it might have been difficult to get this criticism from Jackson, the director was right to give it to Astin, the actor said.
“It was brutal. And he didn’t mean it to be brutal. He meant it to land. He didn’t mean for it to be brutal, but it was a perfect piece of direction,” he said. “And he was absolutely right. And it made me be better. It made me focus harder.”
The Lord of the Rings is back in the spotlight with a new 4K UHD trilogy that launches on December 1–early reviews are very positive.
My six-player Destiny 2 fireteam fired away as the Deep Stone Crypt raid boss, the toughest enemy of the Beyond Light expansion, teleported around the arena and roared with rage. We threw everything we had left at the flying monster in a desperate attempt to stave off defeat. Bullets and grenades filled the air as chunks of orbital debris slammed down onto the landscape, threatening to crush us as we scrambled for cover. It was now or never–if we didn’t manage to kill this thing immediately, it would kill us, and we’d be back to the start of the lengthy fight. And we’d sunk more than 12 hours into the raid over the past two days already.
But then: an explosion. The boss twisted in pain and a cheer went up from our crew. Finally, we’d bested the greatest challenge of the new expansion, after hours of struggling to work out the mechanics and suffering death after death to its powerful enemies. It’s moments like this one that keep me coming back to Destiny 2. There’s nothing quite like powering through a Destiny raid, relying on teammates to handle complex roles and cooperate through some of the game’s most creative designs.
Beyond Light provides more of what Destiny 2 is good at: satisfying first-person shooting, a great raid, fascinating places to explore, and a whole lot of punchy guns to try out. It also maintains some of the game’s lingering problems though, like a reliance on repetitive content and time-sucking grinds to arbitrarily raise numbers. To put it simply, Beyond Light is largely more Destiny–if that’s a thing you like, you’ll enjoy it, and if it’s a thing you complain about, you probably won’t.
But the last two years have seen Bungie making changes to Destiny 2, both large and incremental, that are improving the game, deepening its world, and expanding its experiences. Beyond Light is perhaps the best-told, most fleshed-out story developer Bungie has yet put forth in its game. The focus is on characters who have feelings and motivations, whether they’re heroes or villains, which allows them to grow beyond just a collection of voices on the radio yelling at you to go shoot another world-threatening alien. And new additions to the game, like a host of freezing abilities called Stasis, change up gameplay and combat strategies in fun and unexpected ways.
The new expansion takes you to Europa, one of Jupiter’s frozen moons, to uncover secrets about the latest threat invading the solar system. This is a godlike alien force colloquially known as the Darkness, carried on pyramid-shaped ships and collected in angular, metamorphic black artifacts. For the last few seasons of Destiny 2, we’ve been puzzling out what the Darkness has in store for us–while it has invaded (and, lately, vanished) entire celestial bodies like Mars and Mercury, it hasn’t attacked. Instead, the Darkness is offering seductive power. It doesn’t want to kill the superheroic Guardians that players embody–it wants to own them.
Much of the story of Beyond Light concerns characters figuring out how to harness the powers offered by the Darkness in order to combat it. The immediate issue is that Eramis, a member of the alien race known as the Fallen, has gotten hold of Stasis, the Darkness’s power, and is raising an army to wield it. Taking her out is the concern of the first few hours of the story campaign, but that’s mostly a vehicle to getting Stasis into your hands so you can run amok with it.
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Stasis is the real star of Beyond Light, offering a new brand of abilities that require a big rethink of combat strategies. The powers of Stasis debuff enemies, doing things like slowing them down, freezing them solid, or walling them off behind giant ice crystals. Where most abilities and supers in Destiny 2 are dedicated either to doing direct damage to enemies or providing healing to teammates, Stasis adds capabilities for controlling the battlefield, changing the landscape, and altering the odds.
These powers are a nice refresher for Guardian capabilities, since we haven’t seen new subclasses since September 2018’s Forsaken expansion. They feel significantly different from everything else already available, pushing you to figure out how to best use them against enemies and develop creative solutions to avoid getting frozen and shattered into tiny pieces by opponents. As Stasis becomes a more regular part of Destiny 2, it’s easy to imagine ways it can be paired with existing abilities and weapons to pave the way for a whole new set of tactics. Stasis also comes with a bunch of customizations you can earn as you play, amping up the effectiveness of some elements of your new capabilities while exacting tolls like drops in character stats. Destiny 2 has come a long way in pushing you to think about how to spec out your characters, and Stasis deepens that system with additional satisfying choices that let you tune your playstyle for specific situations and requirements.
However, much of Beyond Light is Destiny as usual. The quest to get your new Stasis powers, for instance, largely consists of the usual “go here and shoot x number of this baddie” grind. There also continues to be a heavy reliance on bounties, which require completing minor objectives that are mostly about racking up kills with specific weapons or abilities, and which can be a boring slog to get through, especially as you’re battling to unlock the cool new Stasis customization elements.
But while some of the gameplay can be predictable, Europa is an impressive new offering. It’s a big location with varied environments to explore, including frozen wastes, ravaged ruins, a Fallen city, and huge sci-fi facilities. The destination adds dynamic weather for the first time, and while it’s not a drastic change, a blizzard whipping up in the middle of a firefight to kill visibility forces you to change how you play just enough to give Europa a dangerous and shifting feel.
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Bungie mixes in its trademark gorgeous vistas with lots of little crevices to plumb for mysteries, but what makes the new landscape stand out is that so much of Europa feels like the tip of a much larger story iceberg. In the first two weeks of the expansion, portions of that iceberg have been steadily uncovered. The new Europa Strike isn’t just about finding and killing a big enemy; it expands the story both of Eramis in the present as she uses an alien portal for her own ends as well as the shadowy human industrialist, Clovis Bray, who built that portal centuries earlier. Venturing into the depths of the Braytech Exoscience facility doesn’t just give you another venue for gunfights; it reveals the circumstances that created one of Destiny 2’s player races, the robotic Exos, and fills in their story as a tragic, lost people.
Bungie has also gone much further in developing the story you uncover along the way through the expansion. The battle against Eramis is mixed up with Variks, an old Destiny 1 character who has been absent outside of lore text since Destiny 2’s release, and deals with the two characters’ disagreement on how best to serve and protect the scattered Fallen race. Finding and harnessing Stasis expands the story of the Exo Stranger, another Destiny 1 character, and finally sheds light on a bunch of questions that have lingered since the confusing and haphazard Destiny 1 campaign. This expansion tells a coherent story that’s grounded in interactions between characters you’ve spent time with over the years, while reaching into the lore in smart ways to build on the huge Destiny world. You don’t have to have read a ton of lore to understand what’s going on in Beyond Light, but the storytelling will make you want to do so, and reward you with additional nuance for the investment.
We’ve also seen a little bit of new content for the ongoing Season of the Hunt, which shores up the drip-feed nature of the season pass model with some serious story relevance. The season centers on Uldren Sov, one of the major antagonists of the Forsaken expansion–he’s the guy players hunted down to exact revenge on for the murder of Cayde-6, one of Destiny’s biggest personalities. Uldren has been revived as a Guardian, losing the memories of his past life in the process. He sends you on hunts to take down a variety of bosses to earn specific perk and stat rolls on gear, and those activities are brief but engaging diversions that don’t carry the same frustrations (like relying on other, random players) as past short-lived seasonal activities.
While this season, like others, will mostly consist of replaying the same few activities to chase various guns and armor, the simmering conflict of working closely with a guy your character executed makes the Season of the Hunt feel like it’s burgeoning with possibilities. Recent seasons have felt as if they didn’t have been a bit lacking in feeling like they really matter, outside some brief flashes, beyond providing large chunks of busywork, but the character implications of the Season of the Hunt already provide as big a draw to that content as the endless loot chase.
Even after six years, there are still growing pains with Beyond Light and Destiny 2 at large. Bungie has removed a huge swathe of content from Destiny 2 with the expansion, whittling down the number of destinations and activities by “vaulting” them, with a possibility that they could be re-released at some unknown point in the future. Europa’s a big place, but it’s true that there’s altogether less of Destiny 2 today than there was a year ago. That’s not necessarily wholly bad–the game was getting unwieldy, big chunks of it were barely visited by players, and just because you could unlock and use hundreds of guns didn’t mean they were all worth the effort. But for a game that is both built on and hampered by repetition, less content means less variety, and that means things can get stale all the quicker.
Destiny 2 has always felt like it’s being actively molded into the game Bungie envisions, advancing toward a perfect version in the future without ever quite getting there. The last year saw Bungie trying a new approach to worldbuilding, storytelling, and maintaining player engagement with seasonal content, but seasons felt a bit haphazard and unconnected, often spinning their wheels with limited-time diversions while hinting at something better down the line. Beyond Light comes closer to that vision, but it’s a step forward, not a leap. Destiny 2 still struggles with the same cyclical, repetitious core of completing busywork grinds to reach the content you actually want to play, and in some ways, Beyond Light also feels like it’s gesturing at a future point when Destiny 2 will finally become the game it’s always tried to be.
It might be somewhat smaller and more streamlined, but this is also the most alive Destiny 2 has felt, at least since the best days of the Forsaken expansion, and maybe ever. This is the closest we’ve ever been to its story, characters, and lore, and the most we’ve ever seen characters interacting with each other in meaningful ways. Already, we’ve uncovered a bunch of deep-cut, fascinating story beats about characters who have persisted in Destiny since its beginnings. The Deep Stone Crypt raid was an exciting, intense, and inventive challenge, and completing it altered Europa in some significant ways. It not only feels like Guardians are influencing the world of Destiny 2 right now, but because of the constant story underpinning of the dangers of wielding Darkness, that the world is influencing us back.
Beyond Light might not be the biggest expansion, but it does feel like we’ve entered a new chapter in the game’s life, with new priorities and an approach that makes the game more resonant in a way that goes beyond satisfying shooting. On the whole, Destiny 2 might be more of the same than it is different, but what’s the same about it–like its phenomenal raids and tight, satisfying gameplay–is still largely pretty great, and what’s different is mostly making the game all the more worthwhile.
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