Brightburn: Watch A Harrowing Scene From Guardians Of The Galaxy Director’s Superhero Horror Movie

Guardians of the Galaxy director James Gunn’s next movie is the superhero horror film Brightburn starring Elizabeth Banks (The Hunger Games) and David Denman (The Office, Big Fish). The film follows the story of a child who crash-lands on Earths and is adopted by the characters played by Banks and Denman, Tori and Kyle. They recognize his super-abilities and try to raise him to use them for good. But he doesn’t. Instead, he wreaks havoc on a small Kansas town, and people aren’t happy about it.

Brightburn comes to theatres later this month, and GameSpot can exclusively reveal a new clip from the film today where we see actor Matt Jones (Breaking Bad) enduring a harrowing visit from the young man, Brandon, who is played by Jackson A. Dunn. Check out the clip in the embed above.

Brightburn opens May 23 in Australia and then a day later on May 24 in the United States over the Memorial Day weekend. It was directed by David Yarovesky (The Hive) with a script by James Gunn’s brothers Brian and Mark Gunn. James Gunn and Kenneth Huang served as producers.

Here is the full plot description for Brightburn: “After a difficult struggle with fertility, Tori’s dreams of motherhood come true with the arrival of a mysterious baby boy. Brandon appears to be everything Tori and her husband Kyle ever wanted-bright, talented, curious about the world. But as Brandon nears puberty, a powerful darkness seems to manifest within him, and Tori becomes consumed by terrible doubts about her son. Once Brandon begins to act on his twisted urges, those closest to him find themselves in grave danger, as the miracle child transforms into a vicious predator unleashed on an unsuspecting Kansas town.”

Game Of Thrones: What Actually Was Jon’s Plan For The Battle Of Winterfell?

When the Night King and his armies of the dead finally reached Winterfell in Game of Thrones Season 8’s third episode, The Long Night, it marked the show’s greatest battle. After seven seasons of preparation, the forces of the living would finally face their most fearsome enemy in one final showdown.

After watching the Battle of Winterfell, though, a lot of viewers have wondered what the hell Jon Snow and his comrades were thinking. The battle seemed like a disaster from the start, and whatever game plan the heroes had for fighting the Night King didn’t make a ton of sense. A lot of people died seemingly needlessly (sorry, all the Dothraki), and their most powerful weapons, like Daenerys’s dragons and the castle’s huge trebuchets, weren’t much of a factor.

While no plan survives contact with the enemy–as the cliché goes–Jon did have one. In the previous episode, A Knight of the Seven Kingdoms, he gave a brief overview of what to expect during the battle. Essentially, it came down to a piece of information Jon and his allies discovered during Season 7 when they went north of the Wall to capture a wight. There, they killed a White Walker; when they did, all the wights it had created died with it. Jon extrapolated that bringing down the Night King would destroy the entire army and all the other White Walkers, so the battle plan at Winterfell was all about getting to the Night King. Here’s how it was supposed to work:

During the war council, Jon laid out that the key was to take down the Night King, but the worry was that if killing him was the key to victory, he wouldn’t expose himself, as Jaime Lannister pointed out. But Bran said that the chance for the Night King to get to and kill Bran would draw him into the open. Let’s ignore the fact that any wight could easily eliminate Bran, rather than the Night King himself, and assume there’s a reason the Night King had to do it himself.

This shifts the entire battle plan for the living. Trying to defeat the Night King’s army in a straight fight is expected to be impossible–there are too many wights, they don’t feel pain or tire, and their numbers can be bolstered with every single soldier they kill. Instead, the heroes are trying to last as long as they can against the dead, while leaving Bran in the godswood with a small detachment, made up of Theon and the Ironborn, protecting him. The idea is to use Bran as bait for the Night King, with Daenerys and Jon and their dragons waiting to ambush him when he shows himself.

The combined armies of the North, the Unsullied, the Dothraki, and the Freefolk appear to be too many people to leave inside the walls of Winterfell, which is why so many troops are arrayed outside the walls. They’re hoping to do as much damage as they can to the army with siege weapons, cavalry, and foot soldiers. But the plan has Daenerys and Jon, and the dragons Drogon and Rhaegal, specifically sitting out most of the fight. The dragons are great at destroying ground troops, especially wights, but the worry is that if the Night King sees the dragons, he’ll stay back out of the fight. The only chance the forces of the living have is to draw him into the open as quickly as possible, and that means holding the dragons in reserve to fight the Night King himself.

Then there’s the trench, a line dug around Winterfell that’s filled with flammable pitch and wooden barricades outfitted with dragonglass spikes. When the army of wights becomes too much, the Unsullied and the rest of Winterfell’s forces are meant to fall back behind the trench, drawing the wights into it. On the castle walls, Davos will use torches to signal Daenerys, who will light the trench with Drogon’s dragonfire. That will create a huge barrier that’ll kill a bunch of wights and leave a bunch more unable to press the attack–at least for a while.

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That’s not how it goes down, though. The Dothraki charge the dead (for some reason, since that seems like a really bad use of them), but are wiped out almost immediately. It’s unclear if this was part of the plan–in which case, what the hell–or if the eager and confident Dothraki simply jumped the gun. Either way, seeing her people in trouble, Daenerys refuses to stay back, and instead hops onto Drogon and joins the fight. She and Jon strafe the army of the dead with dragons, killing a bunch and helping the fighters on the ground weather the attack, but it messes up the plan to try to hide the dragons to draw the Night King to Bran.

And then the snowstorm blows in, presumably summoned by the Night King and his icy magic. The storm blinds Daenerys, Jon, the dragons, and the fighters on the ground, giving the wights a lot more ability to close in on them. The Unsullied are then meant to guard the retreat back behind the trench for a new line of defense on the castle walls, but the storm means Davos’s signal to Daenerys doesn’t work, and she can’t light the trench. Luckily, Melisandre is there to handle the job with magic.

Jon’s battle plan seemingly doesn’t account for one big problem: The Night King’s dragon. Winterfell has nothing in place to deal with a flying undead dragon, and when the Night King and the wight Viserion show up, they mess things up pretty good. Still, Jon and Daenerys are running their part of the plan by tangling with the Night King and Viserion–if they manage to kill him, the game is won, so it’s much more important to fight him than to help the soldiers on the ground.

The portion of the plan to lure the Night King to Bran does work, in the end, but not as Jon and Daenerys envisioned it. Jon’s plan was to get to the godswood to either blast the Night King with dragonfire or to take the King down with Longclaw, Jon’s Valyrian steel sword. Fighting in the air with the dragons means both Jon and Daenerys are both stranded away from the godswood and never make it to the final fight; what’s more, Daenerys and Drogon manage to blast the Night King with flame, but it doesn’t work.

Luckily, the Ironborn hold back the wights long enough for the Night King to come out into the open. And the Night King didn’t account for Arya, who is probably the best and deadliest fighter in the Seven Kingdoms by this point. Small as she is, she manages to use all her training to sneak in close to the Night King, fake him out, and stab him with her Valyrian steel dagger.

So that was the plan: Let the forces of the living fight and die for as long as they can manage, hoping the Night King will show up and try to go after Bran, so Daenerys and Jon can dragon or Valyrian steel him to death. You can argue that many of their forces and assets were arrayed improperly and deployed illogically, but the episode itself simply wasn’t concerned with the logistics of how cavalry should be used or where catapults ought to be placed–and neither were the many viewers who enjoyed watching it.

In the end, the dragons didn’t turn out to be deadly to the Night King at all, and a lot of people died fighting the army of the dead without air support from Dany and Jon. But the Night King’s overconfidence and obsession with Bran meant he still fell into the trap, and thankfully, Arya Stark was there to seal the deal at the last second when Dany and Jon failed to appear.

Need more Game of Thrones? Check out our review of Season 8 Episode 3, a rundown of who has died this season, a list of the Easter eggs and references you might have missed in The Long Night and some theories for the rest of Season 8. We can also catch you up on what happened to Jon Snow’s dragon, Rhaegal, and his direwolf, Ghost–who both made it out of Episode 3. Finally, we explain why it’s really dumb to say Arya Stark is a Mary Sue.

Game Of Thrones: Chris Stapleton Appeared In Battle Of Winterfell Episode

A number of big-name musicians have appeared in cameo roles on Game of Thrones over the years, including Sigur Ros, members of Mastodon, and Ed Sheeran. Yet another famous singer-songwriter has joined the ranks: Chris Stapleton.

In a blink-and-you’ll-miss-it moment from Sunday’s episode, “The Long Night,” Stapleton appears as a White Walker in the dramatic Battle of Winterfell. His bass player J.T. Cure and tour manager also appeared in the episode as White Walkers. A big fan of the show, Stapleton asked his management to reach out to the producers for a bit role, and it all worked out.

“I was like, you know, I would gladly fly to wherever in the world just to be a small part and get to watch that show going down,” Stapleton told Rolling Stone. He filmed his scene in Northern Ireland, and Stapleton remarked, “They were gracious enough to let me come participate that way.”

Stapleton’s wife, Morgane, chronicled the moment that he appears in an Instagram video. Of course it contains spoilers, so be mindful of that if you haven’t seen the episode yet.

Stapleton is a celebrated country music singer-songwriter who has won five Gramm Awards and seven Academy of Country Music Awards. He collaborated with Justin Timberlake for the song “Say Something” and he also appears on the recent Pink song “Love Me Anyway.”

Game of Thrones Season 8, Episode 3, “The Long Night,” was a ratings smash. It sands as the most-watched episode in the history of the series.

Netflix In May 2019 – Best New Movies And TV Shows To Watch!

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Halo: Master Chief Collection’s PC Delay Explained

Microsoft had originally planned to release the first beta test for Halo: The Master Chief Collection‘s PC version in April, but that’s no longer happening. Now, developer 343 Industries has explained why the delay was necessary.

Right up top it’s important to note that the PC version is being made by Splash Damage and Ruffian Games with the support for 343. “Great progress” has been made toward launching the first beta test, or “flight,” for Halo: Reach, but it’s just not completely ready yet.

“There are still a number of items to work through before we feel we’re ready for the first public flight,” 343 said. “While flights are obviously work-in-progress builds, they do require a certain level of polish and functionality to ensure that players can have a successful, enjoyable session and that the team is able to get the data they need to validate the flight.”

343’s own “Pro Team” are currently testing Halo: MCC for PC with the specific focus of considering how the game feels with mouse and keyboard controls. These tests are happening as the technical work continues on the development side.

In regards to what’s specifically holding up the first beta test, 343 said it’s finalizing the process of the technical ability for Steam users to acquire the flight. “This also includes being able to add specific content in a build while cleanly removing content that isn’t needed (this helps keep the overall build size down and keep players focused on the specific areas/activities tied to the goals for the flight),” 343 said.

Additionally, work is being done on Halo: MCC for PC in the areas of security, the PC-specific UI, and telemetry.

A work-in-progress look at Halo: MCC's PC UIA work-in-progress look at Halo: MCC’s PC UI

You can sign up for the free Halo Insider program for a chance to get into the beta tests. The tests will start small before expanding to additional users over time.

The full Halo Waypoint blog post offers a ridiculously in-depth breakdown of how 343, Splash Damage, and Ruffian are going about trying to make Halo: MCC for PC a “best-in-class PC shooter.”

Halo: MCC begins its release on PC with Halo: Reach (which is also coming to Xbox One) before continuing in chronological order thereafter–Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, and Halo 4. Splash Damage senior producer George Wright said many of the challenges in bringing Halo: MCC to PC is the scale and age of the individual games. Not only that, but the games are made with multiple different engines, some of which are not specific to Halo. Not only that, but the engines have different programming styles.

“Each game was also developed for a very specific set of hardware and software requirements, and we need to harmonize the games so that they’re performant on contemporary PC setups, and then start adding the features that players have come to know on PC,” Wright said. “A lot of the tools used to build each title no longer exist, so we need to reconstruct, and repair these systems to make them function correctly. The games were built using older development techniques, so it’s been an interesting challenge for a lot of us used to modern AAA development to go back to the old ways–a bit like the difference between building a skyscraper and restoring the Sistine Chapel.”

Wright added that development is “going well,” noting that Halo: Reach is already playable. “However, we have a very high bar for where the game needs to be, so have a lot more work to do before it’s ready to ship,” he said.

Overall, 343 stressed that bringing Halo: MCC to PC is not just a simple copy/paste job–not by a long shot.

“Some out there may think it’s ‘just a lot of copy and paste’ to get things to work but making games at the quality level players expect is most definitely not that simple,” 343 said. “A project can have hundreds, or even thousands, of people working towards one central goal: creating fun! It is a beautiful and unique process that each studio handles with finesse and flair that helps create a unique brand of magic.”

Go to Halo Waypoint to read the full blog post.

While all this work is going on, Microsoft also continues to work on the next mainline Halo game, Halo Infinite, which is coming to PC and Xbox One. That game is being made by a separate team at 343 Industries. The game is expected to be shown off during Microsoft’s E3 2019 briefing in June.

The Trials Of Turning Streamers Into Superstars

At a meeting in 2012, long before 40-year-old Omeed Dariani became one of the most powerful gamer managers on Earth, he wrote a single, foreboding sentence in his notebook: “Figure out Twitch.”

These were the halcyon days of video game influencers, a few short years before Twitch started bringing in as many viewers as MSNBC and CNN, and Dariani was brought on board as a senior global brand manager at Sony Online Entertainment to get the company’s massive games library into the hands of an insurgent, enigmatic group of internet creators. Partnerships like that are commonplace in 2019, but in those days, Dariani didn’t have a precedent to work from. He remembers sending hundreds of emails to every streamer he could find, with the hope of establishing some inaugural deals in a brave new world. Dariani was stonewalled, receiving around 10 actual responses. Some video game streamers said they’d play Sony games for $25,000, some said they’d do it for free, and some left their emails unanswered. There was no rhyme or reason, no institutions, no rules.

“The [amount of money people were asking to stream games] was completely random. I was like, ‘What is going on?'” he remembered. A year later, Dariani set up a mixer at PAX and got his answer.

“That’s how I met a couple of our first clients. As I got to know them, they were telling me, ‘Look, it’s really difficult to connect with the companies we want to work with, we don’t know anybody, I’m just a guy who lives in Florida,'” he said. “They didn’t know how to review contracts, they weren’t lawyers or business people, they didn’t know what to charge for anything, they were terrified. … I was like, holy crap. We started doing more deals with content creators, and I saw how often they were getting massively ripped off. [They were] signing contracts where they lost tons of their rights, with the companies taking huge amounts of the money. It really pissed me off. After I left Sony, a couple of them suggested, ‘Hey, maybe you could manage us.'”

Today, Dariani is the owner of the Online Performers Group, which he claims is the first-ever talent management firm explicitly designed for people who record themselves playing video games professionally. Scroll through the clients’ page and you’ll find movers and shakers like CohhCarnage, Ellohime, and Angry Joe. The company promises to unlock promotional opportunities and sponsorships for anyone under its banner, but services also encompass quality-of-life support with taxes and event scheduling.

Omeed Dariani, Online Performers GroupOmeed Dariani, Online Performers Group

Essentially, Dariani wants to help professional gamers maximize their value while removing as many unnecessary burdens from their plates as possible. The way he talks about it, OPG sounds like a traditional Hollywood power broker. He stocks a huge waiting list of up-and-comers, and many of his new clients are recruited from referrals–just like Creative Artists Agency, William Morris, or any other giant in the representation business.

“Literally five minutes ago I got an email from a content creator looking to be represented,” Dariani said. “They’re probably way too small, but we get about five to 10 of those a day.”

In that sense, Dariani’s goal is to add a baseline of stability to the business of influencer marketing in professional gaming, but he’d also be the first one to admit that there’s still a long way to go.

Feeding Frenzy

It’s been five years since Dariani founded OPG, and today, the idea of “talent management for gamers” has gotten more common and more diversified. The Twitch market is one of the most valuable and desirable bulwarks in stardom; it’s why Respawn Entertainment brought in Shroud as a crucial ingredient for their Apex Legends push, and it’s why Ninja is booking appearances on Fallon and releasing an album with longstanding record label Astralwerks. It’s truly bizarre to live in a world where full-time streamers can be categorized as a part of mainstream pop culture, but what their millions of followers don’t know is how much of that momentum is orchestrated from behind the scenes.

For instance, battle royale wunderkinds Shroud and Ninja have two of the highest-trafficked channels on Twitch, and they’re represented by Loaded, a talent agency built last year by Brandon Freytag, who also takes the reins for other all-stars like Lirik, Summit1G, and AnneMunition. The aforementioned Creative Artists Agency, a legendary firm that names both Jennifer Aniston and J.J. Abrams among its clients, inked a groundbreaking deal with Dr.Disrespect, an FPS streamer known for performing on Twitch entirely in his own WWE-like character, back in January. What about United Talent Agency? It works with League of Legends pros Aphromoo and sOAZ, as well as Angelina Jolie. William Morris? It has mega-YouTuber JackSepticEye.

The feeding frenzy is on, which is funny because, in so many ways, the mainstream media is still trying to untangle how Twitch stardom actually works. A considerable amount of the heavy lifting done by Twitch and YouTube managers and agencies is the negotiating of brand deals for influencers, but that requires the translation of an entire culture for a third-party company outside of the games industry. It’s a problem that Piotr Bombol, the CEO of the Polish gaming marketing agency Gameset, runs into over and over again. His job is to help companies market themselves through gaming influencers, and he’s quickly learned that the old-school calculus of marketing simply doesn’t work in new media.

It’s truly bizarre to live in a world where full-time streamers can be categorized as a part of mainstream pop culture, but what fans don’t know is how much of that momentum is orchestrated from behind the scenes.

“When you’re a brand, and you’re working with an influencer, you’re paying for a result. You want your brand exposed to the community for a specific time, and then you get views or clicks,” Bombol said. “So if you ask an influencer, ‘Okay, let’s do a campaign. We want you to do a couple of videos, with one million views, and 10,000 clicks on the link, the influencer will say, ‘I can’t guarantee you that. I can make the video, but I can’t guarantee you that.’ There’s a risk. And the risk falls on the agency. So the agency says, ‘Okay, we’ll get these results.’ And when you don’t get the results, the agency needs to come to the client and say, ‘Eh, we didn’t make it, but it happens.'”

Dariani reported the same problems. So many brands apply television logic to Twitch; they desperately want to tap into a young, agile scene of gamers, but they have a hard time understanding the value of what they’re paying for. The profit propositions of, say, a Tom Cruise product placement spot were decided upon decades ago. Twitch, though? That’s the Wild West, and a lot of the offers that come across Dariani’s desk are hopelessly out of touch.

“It really comes down to how savvy a company is with Twitch,” he said. “There are definitely times where we have to do a hand-holding process for how things work. A lot of times we’ll have companies say, ‘Can we just have him stream this thing for like 10 minutes?’ Well, on Twitch something that happens for 10 minutes isn’t very meaningful. Or, ‘Could he just tweet about this thing 350 times?’ Well, no, that’s a lot [of tweets]. … Our clients turn down 90 percent of the things that come in, because the company is asking for things that are basically impossible. If you do it, it’s gonna fail, and nobody is going to be happy.”

Piotr Bombol, GamesetPiotr Bombol, Gameset

Bombol said he’s searching for a holy grail. Nobody has yet figured out the perfect model to capitalize on Twitch celebrity. Right now, every agency and management firm involved is in an endless troubleshooting phase–figuring out what works, what doesn’t, and constructing all the norms on the fly. In many ways, Dariani thinks things haven’t come much further from the mixer he threw seven years ago, filled to the brim with newly-minted internet celebrities who had no idea how to organize their affairs. “They tend to be a little sharper [now], a lot more cautious about entering into things, but we still see things all the time that scare me,” he said. “We have a contract. It’s a pretty liberal, generous contract, and we still tell people, ‘Please have your lawyer look at this before you sign it,’ … The amount of times that somebody will say, ‘Oh, so-and-so said you were good so I know that you’re good.’ I’m like, ‘Are you kidding? We could’ve put anything in there!'”

Danotage, a streamer managed by OPG, echoed the same sentiment. He said he’s “constantly paranoid about doing something stupid,” and values the chance to have the safety net his management team represents that he can bounce off of if anything goes wrong. “I am able to get honest and useful information on whether it’s crazy, or just crazy enough to work,” Danotage explained. “This has helped me to drive innovation and mature as a member of the internet video game streaming business in a positive and focused direction.”

“This infrastructure for agencies and management offices for streamers is quite bare,” he added. “It is getting better, but like Hollywood, this business is extremely terrifying to most. So in order for people to become more comfortable with the business, I think it is incredibly important to have a broad infrastructure because it should allow shady companies to be held under scrutiny by their peers.”

Nobody has yet figured out the perfect model to capitalize on Twitch celebrity. Right now, every agency and management firm involved is in an endless troubleshooting phase–figuring out what works, what doesn’t, and constructing all the norms on the fly.

Twitch existed for years without a formal network of talent management, so the infrastructure is still racing to catch up. Dariani compares it to the NBA. When a player gets drafted into the league, they’re usually already equipped with an agent and a lawyer, they’re immediately injected into an ecosystem full of public relations professionals, and they have a coaching staff continually looking over their shoulders. All of those forces are built to catch and temper burgeoning celebrity. Those functions just don’t exist for video game influencers yet.

“It even happens in the NBA 2K games!” he exclaimed. “You meet your press handler, you meet your concierge, you meet your support structure that will keep you out of trouble and make sure that you’re fine. And that’s huge for an 18-year old kid who gets a million-dollar check. It’s the same thing if you get cast in a movie. The production company will say to you, ‘If you’re going to be in this movie, you need a manager. Here are 20 guys.’ That hasn’t existed in this industry. People are operating in a vacuum.”

“Brad Pitt didn’t become Brad Pitt all on his own,” finishes Dariani. “It’s mind-blowing to see somebody who has millions of followers that doesn’t have anyone helping them. No matter how good you are, you’re just one person.”

ThinkGeek Is Practically Giving Away Everything On Clearance In 24-Hour Flash Sale

May is finally here, and ThinkGeek is ready to do some spring cleaning on its clearance section. To kick off the new month, the digital store is offering 75% off all clearance items, plus an additional 25% off all items in your cart. That 25% off discount applies both to full-price items and clearance items that have already been slashed by 75%. In case you don’t feel like doing the math, that’s a full 81% off clearance items that are already on sale.

Some important information: This sale only runs for 24 hours, so you’ll want to grab whatever you’re interested in buying between now and 9 PM PT on May 1 (12 AM ET on May 2). Once you add things to your cart, you’ll see the discount automatically applied–no coupon code needed.

If you’re not familiar with ThinkGeek, the retailer is one of the top online places to get officially licensed merchandise and collectibles from practically any fandom or interest, from Star Wars and Game of Thrones to Pokemon, Borderlands, Dungeons & Dragons, and many, many more. ThinkGeek’s stuff tends to be reasonably priced in general, but with this sale, you’re getting multiple stacked discounts that make these items more affordable than ever.

The clearance section currently offers quite a wide range of items, including Star Wars, Star Trek, Harry Potter, Pokemon, Legend of Zelda, and Marvel products. Some of them are ThinkGeek exclusives, and everything is officially licensed. Browse the full collection of items on sale at ThinkGeek, and see some of the products that caught our eye below.

SHOP THINKGEEK’S ONE-DAY CLEARANCE SALE »

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Solar Orbit Necklace

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Just a reminder–Mother’s Day is coming up in just a couple of weeks, so this might be a good chance to pick up something your mom or significant other would like. This solar system necklace crafted with gemstones is particularly stunning. (Plus, check out our other Mother’s Day gift ideas if you need some more inspiration.)

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Twerkbot9000

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This little dude has one purpose only: to twerk until his little plywood body can twerk no more. This DIY robot kit comes with 212 laser cut pieces and other supplies so you can actually put it together yourself–and of course, display it somewhere where everyone can see and be amazed.

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Borderlands Hand-Painted Framed Resin Masks

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These hand-crafted resin masks come mounted in a shadow box frame for display. Note that right now, only the Psycho Bandit replica appears to be available.

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Star Wars BB-8 USB Car Charger

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Take Star Wars’ adorable rolling droid with you on the go, plug it into your 12V vehicle power adaptor, and let it charge your electronics with its two 2.1A USB charging points.

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Fallout Shower Curtain

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Based on Bethesda’s Perk poster, this Fallout shower curtain is both practical and a cool piece of decor for your bathroom.

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Super Nintendo Triptych

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Been looking for some wall art for your gaming area? This wall art set pays tribute to the SNES controller, and each piece comes framed with a metal wall hanger on the back.

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Pikachu Coin Bank

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It’s a Pikachu that will hoard all your spare coins–what else do you need to know?

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Undertale Soundtrack Vinyl 2LP

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Whether you actually own a record player or enjoy collecting vinyls for the aesthetic, you’ve got some solid options to consider in this sale, including this gorgeous Undertale album or this double LP for Dark Souls II.

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Star Wars C-3PO and R2-D2 Chrome Figure Set

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It’s a great time to pick up this chrome-plated figure set if you’re a Star Wars collector, as its full list price is $200 and it’s already 50% off (pre-discounts). Featuring the OG droids, each model lights up and comes with interchangeable accessories.

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Twinkling Milky Way Skirt

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This gorgeous skirt is a dream for anyone who likes cosplay, space, and/or sparkly things. The three-layered skirt is woven with over 60 small LED lights and has six adjustable modes.

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The Art of God of War: Exclusive Edition

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This collector’s item comes with a digital download for God of War, a hardcover coffee table book offering a behind-the-scenes look at the game, and a cloth-covered portfolio with art inspired by the game. This particular edition is exclusive to ThinkGeek with only 1,500 total available to sell.

The Flash Redeems Some Familiar Villains

Warning: Full spoilers for The Flash Season 5, Episode 20 below. If you need a refresher on where we left off, here’s our review for Season 5, Episode 19.

After this week, there are only two episode left of The Flash Season 5. But you’d barely know if from watching “Gone Rogue.” This episode was clearly less concerned with setting the stage for the final showdown between Team Flash and Cicada and more interested in having fun with its oddball assortment of villains. Nora’s brief flirtation with villainy made for a fun diversion, but not the eventful, dramatic addition to the season the series really needed.

Continue reading…

Oculus Rift S and Quest Will Launch Next Month, Pre-Orders Are Open

Last month, Oculus revealed that its next step in VR gaming would be a two-pronged approach: a revision of its original headset with the Rift S and a standalone headset in the Quest. Specs and features had been detailed alongside a Spring 2019 release window and a $400 USD price tag for each package. Now, Oculus has announced that both will launch simultaneously on May 21–pre-orders for Rift S and Quest are now open as well.

The Rift S makes several improvements over the original Rift, a platform that has been out since March 2016. First off, the Rift S has an increased resolution; it’ll display 1280×1440 per eye, 2560×1440 in total, although it now displays in 80Hz (down from 90Hz). Another addition is integrated audio on the headset and a more comfortable, secure headstrap. The biggest feature, however, is the company’s new inside-out tracking technology called Oculus Insight. This negates the need for external motion sensors since there are five built into the headset, capable of full positional tracking.

Oculus Quest (left) and Oculus Rift S (right)Oculus Quest (left) and Oculus Rift S (right)

While the Rift S remains a PC-based platform, the Oculus Quest packs everything you need into the one unit. The standalone VR headset is powered by the Qualcomm Snapdragon 835 processor–a significant upgrade over the specs of the lesser mobile counterpart the Oculus Go. Quest also features Oculus Insight with four built-in sensors to offer full positional, six degree-of-freedom tracking. It’ll display an impressive 2880×1600 resolution (a bit of a bump from the Rift S), but at a lower 72Hz. Two options for storage space will be available: 64GB at $400 and 128GB at $500.

A pair of revised Touch controllers come with each headset, which reposition the motion sensor rings to be above the face buttons to track better with the new Insight sensors. We’ve spent some time with the Oculus Quest and will have a definitive review on GameSpot soon.